Showing posts with label aiakos2. Show all posts
Showing posts with label aiakos2. Show all posts

Monday, November 11, 2024

Well that escalated quickly

 A 50 point game of Warmachine on War Table.

My list:

Cryx Blackfleet
Captain Aiakos
-Reaper
-Slayer
-Deathripper
Satyxis Raiders + Sea Witch
Ogrun Party Pirates
Ogrun Ironmongers
Satyxis Blood Witch

Opponent had:

Cryx Unlimited

Iron Lich Asphyxious
-2x Desecrator
-2x Deathripper
2x Bane Warriors
Pistol Wraith

Well, this just might be shortest Warmachine game post in a while.

There wasn't much nuance to the fight - Asphyxious misjudged 9" walk from Reaper + 10" range. Only a single Bane Warrior had to be cleared from between the lane Reaper with Careful Reconnaissance and enemy warcaster that had zero focus. Turn 2 caster kill.

Wednesday, January 26, 2022

Harpoon contest

 Had two games of Warmachine a while ago. Both were 25 point games of Brawlmachine.

Game 1:

My list:

Cryx

Goreshade the Bastard [+29]
 - Corruptor [12]
 - Leviathan [14]
 - Stalker [8]
Necrotech [1]
Warwitch Siren [3]
Bile Thralls (min) [6]
Mechanithralls (min) [6] - Brute Thrall (2) [4]

Opponent had:

Cygnar
Commander Coleman Stryker [+30]
 - Defender [14]
 - Hammersmith [12]
 - Lancer [8]
Eiryss, Mage Hunter of Ios [6]
Stormguard Infantry (max) [15]


Forest in the middle divided the battle, Bile Thralls and Warwitch Siren approaching from the left, warjacks and warcaster from middle and Mechanithralls from the right. Leviathan inflicted some serious damage on Defender. With a good damage roll Stalker could have removed Defender from the table, but that was not to be. But at least Stalker was contesting enemy  flag.

Cygnar had a good turn where it removed half of Bile Thralls with Stormguard and all regular Mechanithralls with the rest, while having Brute Thralls knocked down. Stalker went down with a single hit from Defender.

As Stryker didn't use his feat yet, it was Goreshade's time to cause as much havoc as possible. Feated Bane Warriors removed Hammersmith, and Bile Thralls did away with the few Stormguards that were contesting my flag. To give opponent something that required immediate answer, Corruptor charged Lancer and mostly managed just to nearly fry its own Cortex.

Opponent tried to assassinate Goreshade and knocked him down with Earthquake. A single Lancer, however, just was not enough to kill the eldritch. Cryx had gained such an upper hand in terms of points, so we just started another game.

Game 2:

Second game was against Cryx.

My list:

Cryx
Captain Aiakos [+29]
 - Harrower [13]
 - Malice [13]
 - Ripjaw [6]
Bloat Thrall [2]
Necrotech [1]
Warwitch Siren [3]
Wrong Eye [16]


Opponent had:

Cryx
Iron Lich Asphyxious [+28]
 - Defiler [7]
 - Desecrator [12]
 - Reaper [11]
Pistol Wraith [4]
Bane Warriors (min) [8]
Satyxis Blood Witches (max) [11]

Bloat Thrall attempted to control my flag, while the rest of my forces advanced to meet enemy on the right side of the forest. Wrong Eye & Snapjaw tried to protect my models from being dragged by enemy Reaper.

Enemy Reaper, then, switched fronts and tried to drag my arc node from the left side of the forest. Harpoon missed, as usual. 

It's funny how badly I manage to mess up my movement next when I only had nine models to start with! Well, the thing is, I replied to enemy harpoon action with my own - and Malice delivered the required hit. Then, however, I realized how I had dragged a heavy warjack to contest my flag! Also, I had moved Necrotech to block the charge lane of Snapjaw. So it was upon Wrong Eye to remove Necrotech from the board. This succeeded, but after Star Crossed he no longer had fury points to use Submerge. Harrower charges Bane Warriors to contest enemy flag, and Ripjaw ran to contest enemy zone.

Bane Warriors and Desecrator make short work out of my Harrower, no surprises there. Satyxis Blood Witches clog up the bottleneck that is between forest and structure. Arc node runs into position, and Asphyxious charges Ripjaw, not doing anything. He uses feat to try to assassinate Aiakos, but after first Breath of Corruption leaves much to be desired, he instead launches the volley on Wrong Eye, thus removing both the warlock and the warbeast.

Grim situation for Aiakos, but I conjure a plan to assassinate. Ripjaw tries to  move into back arc of Asphyxious, but the ensuing free strike cripples Arc Node. Then I spend my activations trying to clear up a lane for Malice to move and drag Asphyxious. Aiakos has to do some acrobatics to get into position to try White Squall Asphyxious - which would throw him into completely wrong direction anyway. But that didn't bother my plans, as the spell never hit. 

It was over for Aiakos. Over.

Wednesday, March 3, 2021

Brawling again


Had two games of Warmachine at the very end of February. Because of the format they were 25 point games. 

Game 1:
Cryx
Captain Aiakos [+29]
 - Corruptor [14]
 - Malice [15]
 - Stalker [8]
 - The Withershadow Combine [9]
Bloat Thrall [4]
Warwitch Siren [4]

vs

Trollbloods
Madrak Ironhide, Thornwood Chieftain [+29]
 - Dire Troll Mauler [15]
 - Troll Axer [9]
 - Troll Impaler [9]
Janissa Stonetide [4]
Totem Hunter [6]
Trollkin Fennblades (min) [9]
Swamp Gobber Bellows Crew [2]

We rolled off to see which lists we'd play. Why, oh why did the dice gods decide to put Aiakos again against Trollbloods? 

And against Trollbloods with a supercharged sniper Impaler, who removes Malice's Harpoon right away on the second turn?

Oh well. Maybe there was a still game to play. 

Stalker removes Janissa Stonetide from controlling enemy flag, so at least Cryx got the scenario lead. Corruptor and Bloat thrall also were able to remove three Fennblades, so removing their circular zone controllers wasn't that far off.

Sadly I had to sacrifice Warwitch Siren in contesting rectangular zone.

Turn 3 Dire Troll Mauler kills Warwitch Siren, and Stalker is removed by Axer. Totem Hunter charges Corruptor, who has to waste its activation in removing the foreign bounty hunter. What's left of Erebus nearly kills Dire Troll Mauler. I really wanted that troll dead, so Aiakos charged in to finish the job. 

On opponent's turn scenario goes 2-2, and on my turn 2-3 for Trollbloods because Aiakos had left the flag. 

Opponent got easily to 2-5 next, so there was little point in continuing the game, as we still had second armies waiting enthusiastically.

Game 2:

Cryx
 Lich Lord Venethrax [+26]
 - Erebus [16]
 - Ripjaw [7]
 - Slayer [10]
 - Satyxis Blood Priestess [4]
Machine Wraith [2]
Necrotech [2]
Swamp Gobber River Raider [1]
Bile Thralls (min) [9]

vs

Cygnar
Major Beth Maddox [+30]
 - Avenger [17]
 - Cyclone [13]
Alten Ashley [6]
Black 13th Strike Force [10]
Stormblade Infantry [9]

Second game was far quicker than the first. I decided to launch a full-blown offensive against Cygnaran forces and not wait for them to start shooting my forces to bits. 

On second turn Slayer charged a Black 13th member under Terminal Velocity. Then it counter-charged both remaining members into melee with it. 

Erebus counter-charged Cyclone and hit with melee attack, causing Cygnaran warjack to become stationary. 

Opponent breaks Slayer with remaining Black 13th and Stormblades. 

Bile Thralls purge all remaining Stormblades dead, and machine wraith charges Avenger, who tries to take a swing at Alten Ashley, failing at that. But wait, there's more! Erebus finalizes Cyclone and slaps cortex off of Avenger. Who is now without cortex and stationary. 

There was very little opponent could do to prevent Cryx from winning by scenario.


Tuesday, May 5, 2020

Captain Aiakos vs Warwitch Deneghra

Played a 50 point game of Warmachine a few days ago. It was a Cryx vs Cryx match.

My list:
Captain Aiakos [+29]
- Nightmare [18]
- Reaper [13]
- Reaper [13]
- Satyxis Blood Priestess [4]
General Gerlak Slaughterborn [6]
Swamp Gobber River Raider [1]
Warwitch Siren [4]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]


Opponent had:
Warwitch Deneghra [+26]
- Deathripper [6]
- Deathripper [6]
- Defiler [8]
- Reaper [13]
Wrong Eye [17]
Bane Warriors (min) [10]
Satyxis Blood Witches (min) [8]
Steelhead Riflemen (min) [8]


Scenario was the one from main rulebook where there is three flags in middle and you win with five control points.

Deneghra's forces outnumbered me heavily, and thus they were quite capable of overwhelming me in the scenario game. Opposing Cryx kept their distance, so it was difficult to get better mileage out of my forces. A deathripper came and arced Crippling Grasp onto Nightmare, and Bane Warriors on the left looked like serious trouble if Gerlak wouldn't take the whole unit down.

Satyxis Raiders removed half of Satyxis Blood Witches and Steelhead Riflemen. Reaper took a deathripper or defiler from the left, and the other Reaper tried to do the same to the arc node in the middle. But failed to wound. Gah! Well, I wanted the thing dead and was hoping for unrealistic miracles when I charged the deathripper with Nightmare.

Because next turn opponent used Deneghra's feat, and removed a vast majority of Satyxis Raiders and the Nightmare.

Reapers then tried to dismantle enemy Reaper, but under Deneghra's feat it proved to be too much of a challenge for them. Oh well, at least it was broken down to only movement system remaining. Warwitch Siren thins down some of the Bane Warriors, and last remaining Satyxis Raider goes and kills a Blood Witch.

Situation looked bad, and while Bane Warriors failed to dispatch General Gerlak Slaughterborn, the general was a little shy it seems - this was his second game, after all - and failed to kill even one Bane Warrior.

Snapjaw charged one of my Reapers but didn't do much. As a consequence I was able to remove Wrong Eye, Snapjaw and what was left of the enemy Reaper. Aiakos personally went and wrecked last remaining enemy arc node, and suddenly attrition looked pretty good for me.

However, I had fallen so far behind in scenario that the Satyxis Blood Witches were able to just come and say "hi, Deneghra wants her helljack back" to Aiakos, winning the game for Deneghra.

Sunday, March 1, 2020

vs 2x Beefed Up Grim Angus

Yesterday I played these two 75 point games of Warmachine. Opponent wanted to test a particular list, so he had the same list in both games while I switched mine in between. It's been way, way too long since I played Warmachine with themes. But now I'm getting ahead of things.

Game 1:

Scourge of the Broken Coast
Captain Aiakos [+29]
- Harrower [16]
- Helldiver [6]
- Reaper [13]
- Slayer [10]
- Stalker [8]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]
General Gerlak Slaughterborn [0(6)]
Misery Cage [2]
Satyxis Raider Captain [4]
2x Warwitch Siren [4]
Black Ogrun Boarding Party (max) [11]
Black Ogrun Ironmongers [6]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]


Opponent had (something like):

Kriel Company
Grim Angus [+29]
- Sea King [36]
- Trollkin Runebearer [0(5)]
Boomhowler, Solo Artist [0(6)]
Krielstone Bearer & Stone Scribes (max) [9]
- Stone Scribe Elder [0(3)]
Pyg Burrowers (min) [7]
Hearthgut Hooch Hauler [18]
2x War Wagon [16]

War Wagon butchered up over half of my Satyxis Raiders, who had the ranged defense option on. As a reply, they expend Power Swell and charge the wagon.

Then Slayer charges in, deals damage. Eventually even Stalker charges in, deals some damage. Now...

Now. Had I remembered about, let's say, GANG FIGHTER, the Wagon would now have been dead, and Reaper could have gone elsewhere. Now I wanted to have at least some dead huge based models, and Reaper charged in to finish the War Wagon on the right. Now I had three warjacks within easy sweep range of Sea King. Facepalm.

Harrower took a thresher against both War Wagon on left and the Hooch Hauler, and the Hooch Hauler destroyed its melee weapon with Return Fire.

The dices in this game were absurd. Of course I can't defend from bad play by blaming dice, but they did not help at all. My good rolls were the average rolls. Opponent, on the other hand, missed perhaps five attacks throughout the game.

But yeah. Maybe I'll pay some attention to my special rules next time. Just...

Maybe.


Game 2:

In second game I had:

Black Industries
Lord Exhumator Scaverous [+27]
- Deathripper [6]
- Erebus [16]
- Nightmare [18]
- Nightwretch [7]
- The Withershadow Combine [9]
Darragh Wrathe [9]
Machine Wraith [2]
3x Pistol Wraith [0(5)]
Soul Trapper [1]
Warwitch Siren [4]
Black Ogrun Ironmongers [6]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]
Soulhunters (max) [18]

And here I forgot Carapace right off the bat. Maybe I need some sort of clearly visible reminders about the special rules? Would that help?

In this game I consider my downfall to be when I thought you can't stay on top of covering fire template. This resulted in me trying to do a little bit of damage here and there, not actually breaking anything. All three battle engines were damaged, but even with Feast of Worms and charging Nightmare who had Hooch Hauler as its prey could not break it with okay-ish rolls.

Mechanithralls charged War Wagon on left, and Erebus charged War Wagon on right.

Miraculously Erebus survived for a little longer than I expected - and would have survived a LOT longer if I had remembered Carapace. Luckily, Carapace wouldn't have done diddly squat on Nightmare, who got trashed by Sea King who did its best to fail at the job.

War Wagon on the right failed to remove almost any of the Soulhunters from board - which in turn allowed me to destroy both Hooch Hauler and the War Wagon on left. If I would've remembered Carapace, Erebus would've been tying up the War Wagon on right.

Scaverous took six souls from Pyg Burrowers who had risen up to shoot the objective down.

But then, Sea King destroyed every remaining Soulhunter and my Pistol Wraith who had been trying to get some points from flag on the left.

Opponent uses most of his non-Sea King resources to remove all who blocked the lane for War Wagon to come and contest my zone.

Then Scaverous with thirteen focus removes that Wagon from the board.

Grim knocks down Scaverous and Baits the Line on him, which allows for Sea King to charge Scaverous. End of game(s).


Thursday, November 28, 2019

JMG Warmachine tournament V

So there was a Warmachine tournament in Jyväskylä.

With my practice games I had practiced enough that I scrapped Aiakos list for the most part and did a new one. My lists were:


Black Industries
Captain Aiakos [+29]
- Corruptor [14]
- Helldiver [6]
- Nightmare [18]
- Reaper [13]
- 2x Stalker [8]
- The Withershadow Combine [9]
Machine Wraith [2]
Pistol Wraith [0(5)]
Swamp Gobber River Raider [1]
2x Warwitch Siren [0+4]
Bile Thralls (min) [9]
Black Ogrun Ironmongers [6]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]


Scourge of the Broken Coast
Goreshade the Bastard [+27]
- Leviathan [16]
- Reaper [13]
- Seether [13]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]
Satyxis Raider Captain [0(4)]
2x Warwitch Siren [4]
Wrong Eye [17]
Black Ogrun Ironmongers [6]
Cephalyx Overlords [8]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]


Game 1:
First game was against Circle of Orboros, tharn theme lead by Iona. I had taken Goreshade.

I made the mistake of giving opponent free points from the zone on right by turn two. I also learned a thing or two about Ravagers - if Rapid Healing caught me by surprise earlier, now it was the Vengeance. I pretty much wasted my unit of Satyxis Raiders by charging them to few Tharn Ravagers, then using Reposition to engage them even more. Clever move, I must say.

At least Leviathan managed to shoot a tharn ravager dead who had been blocking the lane to Feral Warpwolf. Reaper then pulled Warpwolf and Snapjaw snapped it's spine.

However, opponent's game was ruined by Wrong Eye's Star Crossed. Circle had some bad rolls too on turn three. (they only butchered seven satyxis raiders and their captain, took almost half of boxes off from Reaper and one Cephalyx Overlord... on bad rolls) Me, on the other hand, had some good damage rolls. Against my own objective, that is. Sure Seether destroyed the Wolf Rider Champion, but berserk attack brought my objective down to five boxes remaining.

Second turn in a row, Star Crossed ruined the day of Tharn Ravagers. Seems like the magic with Star Crossed is when you need 6's or 7's to hit. Not when you need 4's or 3's, but I'm getting ahead of things now. Scenario game was slowly going towards Circle victory, although otherwise my position seems surprisingly secure. Especially after Bane Warriors and Seether destroyed Ghetorix.

Had there been more time in deathclock, perhaps I could have seized the zone on left and the middle zone, but when we both had only a few minutes left in the clock, we both started making hasty decisions. Iona ran to zone on right where Seether could charge her. End of Iona, and I was left with less than forty seconds on my clock.

Game 2:

Second game was against the newest faction, Infernals, lead by Zaateroth. I decided to give Aiakos2 a go, as opponent could benefit from my souls in my Goreshade list.

However, I gained nothing from stealth on Stalkers, Sirens, Withershadow Combine and Aiakos, as well as nothing from Incorporeal on Pistol Wraith and Machine Wraith, as just about all models opponent had sported magical weapons and eyeless sight.

Zaateroth was extremely cautious of my threat ranges, which gave me a jump start in scenario game. But this also put me in a vulnerable position, and casualties started piling up. I had some good options to contest, but opponent was able to zap my point scoring models off the table, so I was not able to go even near victory here.

With heavy horrors appearing left and right, I couldn't even bring them down to their starting number, although Nightmare did good job in killing one with unboosted initial attacks. Sadly three additional attacks were not enough to take a second horror down.

It was a scenario loss for me.

Game 3:

Last game was against Legion of Everblight and Absylonia2. I chose Goreshade.

Absylonia had a list with, what, nineteen shredders or so, with more to come from two spawning vessels and those minion croc pots.

It was insane list to fight against.

Again, I was unfamiliar with Absylonia's tricks and made the mistake of giving her models to kill so that it triggered extra MAT for her battlegroup.

Then sharknado happened, and lesser warbeasts were all over the map. With good rolls opponent could have scored all five points required to win on turn two.

Luckily rolls were not that good. Three Shredders shredded Reaper, and most of Satyxis died. Satyxis had made a good job in culling the herd of shredders - it's rare to use red mist ability, but here I did, along with Power Swell. Had the whole unit been able to engage Shredders, I dare say I could have removed half of them. But it was not to be.

Opponent scored "only" three points. I struggled to remove all the tiny pests. If only I could have arranged enemy to gain one less point and remembered on my turn to run a Bane Warrior to enemy rectangular zone, perhaps game I could have stood a chance. Opponent would have needed to score four points and deny my point. But like this it was far too easy for Legion to gather three points from somewhere.

Anyway. Opponent started with nineteen lesser warbeasts. During game, Cryx killed twenty. When game ended, there were still seven lessers around.


Saturday, November 23, 2019

Practice vol nil

Earlier this month I played these two games of Warmachine to practice for upcoming tournament. That was held today. But those will have to wait.

I used same kind of list for both. The only difference was me switching Soul Trapper for Swamp Gobber River Raider in the second game.

My list was:

Black Industries
Captain Aiakos [+29]
- Kraken [35]
- Nightmare [18]
- Reaper [13]
- The Withershadow Combine [9]
Machine Wraith [2]
Necrotech [2]
Pistol Wraith [0(5)]
Soul Trapper [1]
Warwitch Siren [0(4)]
Bile Thralls (max) [15]
- Skarlock Commander [3]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]

First game was against Circle of Orboros, but opponent forgot to use two of his requisition options.


The Devourer's Host
Wurmwood, Tree of Fate [+27]
- Feral Warpwolf [16]
- Gorax Rager [7]
- Shadowhorn Satyr [12]
- Warpwolf Stalker [17]
- Wild Argus [7]
Bloodweaver Night Witch [0(4)]
Gallows Grove [2]
Gallows Grove [2]
Tharn Ravager Shaman [4]
Tharn Ravager White Mane [0(5)]
Shifting Stones [3]
Tharn Bloodweavers [8]
Tharn Ravagers (max) [15]
- Tharn Ravager Chieftain [0(5)]

Scenario was Spread the Net. Megalith in the pictures is a proxy for Feral Warpwolf. This was a terrible match-up for Bile Thralls, as I found out. Ravagers with their Rapid Healing were not choice targets for suicide purging. There were only half of the unit left, as five or so had died to a Hellmouth. Well, at least that cost Wurmwood his mobility, as I was able to remove Cassius. But for five purges you'd somehow expect a little better performance than one dead ravagers and a White Mane. Mechanithralls ambushed and killed a couple ravagers more.

Harpoon missed Shadowhorn Satyr, so that was kind of wasted activation. Nightmare killed Feral Warpwwolf, who had come hiding behind a building.

Next Wurmwood activated his feat. Opponent trusted sevens to hit Nightmare and Reaper, which was their saving grace. Warpwolf Stalker in particular landed only one hit that dealt some damage.

Cryx struggled with Ravagers and their DEF 15 - fully loaded Kraken was able to kill two ravagers and one Bloodweaver over the course of whole game. That's well spent 35 points. However, Cryx had gained the upper hand in scenario play and was able to secure victory through control points. I wasn't impressed by the performance of my list. But I wanted to try it again, because I considered it had faced a list that was good counter for Kraken.


Game 2:
This game was played few days ago, and I was troubled of high defense, high armor infantry with Tough once again.

Trollbloods
Band of Heroes
Madrak Ironhide, Thornwood Chieftain [+29]
- Dire Troll Mauler [15]
- Troll Axer [10]
- Troll Bouncer [9]
- Trollkin Runebearer [0(5)]
Fell Caller Hero [0(5)]
Trollkin Champion Hero [0(5)]
Krielstone Bearer & Stone Scribes (max) [9]
- Northkin Elder [3]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (1) [3]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (1) [3]
Trollkin Fennblades (max) [15]
- Trollkin Fennblade Officer & Drummer [5]

In this game Kraken once more failed to do anything to enemy. Even with Carnage on, it could kill only one Fennblade over the course of whole game. Then smaller Champion unit wrecked it. I was hoping to kill two Champions (I didn't know about their damage transfer capabilities...) to clear Line of Sight to a krielstone bearer who was outside of shield guard range. But at least I got the Fennblade down for killshot, and took a shot that was promptly guarded away.

I could have also pre-measured some things, but I didn't. Somehow it didn't even cross my mind. I also lost Nightmare to Dire Troll Mauler.

There was a point when I had small lead in control points, but it all went downhill soon enough, and trollbloods took a scenario victory.

Although I did some stupid mistakes, I was horrified by my list's functionality. Granted, match-up was bad once again, but for the actual tournament I ended up scrapping my list and building another.


Monday, July 29, 2019

Boarding with no Party Pirates

This was a traditional Warmachine game against a friend during Ropecon.

Tournament next day was going to use Oblivion rules, so we were practicing those.

Well thought-out choice would have been to practice with my lists... but no, I went with my newest painted warcaster, Captain Aiakos. And I even knew I'd be against Xerxis2.


[Theme] Black Industries
Captain Aiakos [+29]
- Defiler [8]
- Leviathan [16]
- Reaper [13]
- Seether [13]
- Slayer [10]
- The Withershadow Combine [9]
Pistol Wraith [0(5)]
Pistol Wraith [0(5)]
Warwitch Siren [4]
Warwitch Siren [4]
Black Ogrun Ironmongers [6]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]
Wraith Engine [15]

Opponent had:

[Theme] Disciples of Agony
Xerxis, Fury of Halaak [+28]
- Agonizer [0(6)]
- Basilisk Drake [8]
- Basilisk Drake [8]
- Basilisk Krea [0(7)]
- Bronzeback Titan [17]
- Chiron [19]
- Titan Sentry [15]
- Titan Sentry [15]
Swamp Gobber River Raider [1]
Tyrant Zaadesh [0(4)]
- Titan Gladiator [15]
Paingiver Beast Handlers (min) [5]

Scenario was slightly in my favor. Opponent had next to no units to grab points from circular zones. I didn't have that many units either, but Mechanithralls were ambushing.

The huge beast brick looks completely unassailable. So I try to go for the scenario instead.

Mechanithralls take a point from zone on left. I was thinking it could be worth it to trade a Slayer to Gladiator. +2" off from from warbeasts' movement as well losing access to Pathfinder could have been good enough piece trade even if I was outnumbered.

If it had succeeded, that is.

Pistol Wraith failed to make Gladiator stationary.

Tremulus failed to cast Puppet Master on Slayer.

Defiler failed to apply Corrosion on Gladiator.

Slayer succeeded in charging Gladiator under Assail, but failed to stay out from Agonizer agony range. And on top of that rolls were sub-par.

I think Xerxis used feat here, and assaulted Chiron to my Reaper, destroying it, killing a Black Ogrun and even Tremulus.

Slayer went down without too much of a hassle.

I thought I had lost too much of my damage potential, so started figuring out a way to kill Xerxis, who had only one transfer. Had it been actual tournament game, I would've ran out of clock. I did have a nice plan, though, which I realized not to work in midway of it's application. Seether didn't have a charge lane to Basilisk Krea, and I had forgotten the need to either charge or run during activation. Seether would've reached it's target with +3 SPD from Aiakos' feat.

It was one heck of a mess, then.

At least I removed Chiron and Agonizer, but eh. What was I to do?

Next turn for Cryx situation looked so grim that as a final gesture of defiance, Aiakos entered the fray. He cast White Squall to toss Gladiator away from zone, and then proceeded to destroy Basilisk Drake all by himself.

I did get that control point, so yay I guess.

Sunday, June 16, 2019

Captain Night's Whisper

Played a 50 point game of Warmachine earlier this week.

Since I finished painting Captain Aiakos, why not give him a try?

My list:

Captain Aiakos [+29]
- Corruptor [14]
- Nightmare [18]
- Reaper [13]
- Deathripper [6]
- Satyxis Blood Priestess [4]
Black Ogrun Ironmongers [6]
Satyxis Raiders (min) [10]
- Satyxis Raider Sea Witch [4]
Warwitch Siren [1]

And opponent had:

Kaelyssa, the Night's Whisper [+29]
- Banshee [18]
- Chimera [8]
- Manticore [14]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Dahlia Hallyr [17]
Mage Hunter Assassin [4]
Mage Hunter Assassin [4]
Mage Hunter Strike Force (min) [10]


And suddenly, out of the blue, a hard counter for at least Aiakos' feat.

Well, of course charging and assaulting isn't mandatory. Anyway. Scenario was the one from main rulebook where you have three flags in the middle line.

Skarath sprayed Satyxis command attachment dead. Three models were under the template, and despite having def 16 all attacks made by the RAT 6 model hit.

Banshee knocked Reaper over. Reaper had Backlash on it, and then mage hunter strike force started shooting. Main gripe here was that Reaper lost cortex - no walking and harpooning now, under Kaelyssa's feat. This was by far the worst that could happen, and could have been easily avoided by 1) asking the total threat range of Banshee's cannon and 2) measuring distance from Reaper to Banshee.

From then on game was a struggle.

Mage Hunter Assassin one-shotted Deathripper, so no White Squall shenanigans either.

Desperately trying to do at least something Aiakos cast Scything Touch on Satyxis Raiders, who then charged Skarath. Only two got into contact, but they brought it down to five boxes remaining or so. Corruptor probably took a shot at it, too.

Chimera came to finish Reaper, and at the same time it jammed my forces badly.

So I'd be able to kill Chimera with Nightmare, and then receive Banshee shot again along with full volley from Strike Force. No thanks. Need to do something to Chimera.

And oh boy, did I mess that one up.

First Ironmongers activate and put a curse on Chimera. And since they are equal to P+S 12 weapon masters against warjacks, why not take every possible little extra swing at it?

There is one reason, though. For example, not to engage it in melee. Which is exactly what I did, and the Ironmonger attack did not even hit.

Then Corruptor and Aiakos manage to remove Chimera from board, but Nightmare's charge lane was blocked. So it could only charge Manticore that was behind a wall. Succeeded in destroying the myrmidon, though. But it was the Banshee I would have needed. Now it just took a shot at Aiakos and killed him with a damage roll of 5,5,6 with collateral damage or something like that.

Even Tough roll failed. Which is good, because Aiakos was already knocked down from momentum hit. Forgot about that.

It wasn't exactly a promising prospect for my career as an Aiakoneer. But at least it gives some comfort to think that had I not made a few critical mistakes, I would've stood a chance even after losing Reaper so early on.