tag:blogger.com,1999:blog-6008275337407071392024-03-18T21:58:20.984+02:00Every one of themPersonal blog, I guess. Writing down something from every board and miniatures game I've played, to keep a record to satisfy my statistics freak tendencies. Right click + open pictures for larger viewing.Unknownnoreply@blogger.comBlogger1032125tag:blogger.com,1999:blog-600827533740707139.post-39690679128247233382024-03-17T21:00:00.002+02:002024-03-17T21:00:23.072+02:00A Spoiled Gaki in Every Adult<p>A 50ss game of Malifaux.</p><p><b>Strategy: Wedge Cloak and Dagger</b></p><p><b>Schemes:</b> Death Beds, Sweating Bullets, Espionage, Power Ritual, Hold Up Their Forces</p><p>My list:</p><p>Kirai, Envoy of the Court & Ikiryo<br />Datsue Ba<br />Lost Love<br />Goryo with Grave Spirit Touch<br />Goryo<br />Gwisin with Grave Spirit Touch<br />Gwisin<br />Seishin</p><p>Pool: 2<br />Schemes: Power Ritual, Espionage</p><p>Opponent had:</p><p>Nekima, Broodmother & Blood Hunter<br />Hayreddin<br />Mature Nephilim<br />2x Young Nephilim<br />Lilitu<br />Black Blood Shaman</p><p>Pool: 4<br />Schemes: Espionage, Death Beds (corpse)</p><p><b>Turn 1:</b></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja9MrdeTH5p2sh2NQ-uH9DLmQxC5JTbuE19J7XWKExJP4HKNoFvYNhIkb8WAsctTw_4CZhMRC-Epbtop3ww5psmqgDqLcwBAcy2Hyntlp7sPh56raX4VXPptKr6n39Q3R9oNb9oOkqrywypm4P2nsm8-cGj9twd_GjoDjNUb0l6bYZOsz1Ng-L1HkoFCc9/s1861/wdclodan2vsk201.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1216" data-original-width="1861" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja9MrdeTH5p2sh2NQ-uH9DLmQxC5JTbuE19J7XWKExJP4HKNoFvYNhIkb8WAsctTw_4CZhMRC-Epbtop3ww5psmqgDqLcwBAcy2Hyntlp7sPh56raX4VXPptKr6n39Q3R9oNb9oOkqrywypm4P2nsm8-cGj9twd_GjoDjNUb0l6bYZOsz1Ng-L1HkoFCc9/s320/wdclodan2vsk201.jpg" width="320" /></a></div><p></p><p>A scary bunch of Nephilim discouraged Urami to fly across the board. Fortunately there were corners to secure for both Espionage and Power Ritual. Ikiryo placed one scheme marker in the bottom-right corner and Lost Love in another. Seishin walked Ikiryo a bit forward, within interact distance to rightmost strategy marker. Goryo with Grave Spirit Touch received the same treatment towards center-right marker.</p><p>Goryo went and picked up intel. By now Nephilim had summoned a Terror Tot a bit past the centerline, spammed some Focused with Black Blood Shaman, shot off a part off Mature Nephilim with Hayreddin, and eventually grew a Lilitu into another Mature. Former Lilitu proceeded to charge my intel claiming Goryo.</p><p>There were still fast Nephilim models left to activate, so Kirai activated and walked into front of wedge, and started swirling some spirits, a non-touched Gwisin closer to Terror Tot and Goryo away from melee. Gwisin charged past Terror Tot and managed to pop Enslaved Spirit out of it and Mature Nephilim. In the picture, tough, the spirits are the scheme markers. Kirai2's summons are not ideal when dealing with Black Blood models for sure.</p><p>Hired Mature went to pick up intel and screen Nekima, and my other Goryo went to pick up intel from the same marker. Datsue Ba startled the Mature by shouting things only grandmother knows.</p><p>A Young Nephilim went to stalk the same strategy marker Ikiryo was going for, and another Young took center.</p><p><br /></p><p><b>Turn 2:</b></p><p>Oh my, looks like I forgot to take picture from the most important and eventful turn of all. Last turn picture everyone is still on board, next turn picture everyone's gone. Ah well.</p><p>What I do remember is that Seishin gave a walk for Ikiryo, who went to stand on strategy marker. </p><p>Hired Mature Nephilim charged towards Datsue Ba and Goryo, pushing ghosts here and there with Shove Aside. Gwisin and Kirai were able to kill former Lilitu with great trouble. After that, killing a baby was too much of a task and Terror Tot was able to grow into a fully fledged Lilitu that kept trying to lure grave spirit touched Gwisin. In the end Gwisin was forced into melee with Mature Nephilim that later charged the granny. Gwisin's activation was wasted with missing a Threaten and disengaging to guard Kirai. </p><p>Before Mature Lilitu had died, Nekima had darkly bargained it to place a scheme marker on the centerline. Gwisin engaged by the Mature Lilitu scraped off the scheme marker, feeling proud of himself thus ruining Espionage for Neverborn. With the free walk went to engage the new and improved Lilitu. </p><p>Well, he was just about to die, though. Young Nephilim in the middle was able to just slap a scheme marker next to Gwisin, and models around the Urami bodygoard failed so hard that Gwisin died and scored Death Beds for the opponent.</p><p>Goryo with Grave Spirit Touch went to place a scheme marker on centerline, and as last activation for the round Young Nephilim charged it and nearly killed the ghost, bringing it down to one health remaining.</p><p>Ikiryo had ran to top-right corner to bring Lost Love there to drop scheme markers for both of my schemes.</p><p>Datsue Ba started tickling hired Mature with skinning knife, steadily making weak progress that in total damaged my models equally much. </p><p>Both players scored strategy, Neverborn got Death Beds and Resurrectionists took Espionage for a 2-2 tie.</p><p><br /></p><p><b>Turn 3:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0G5PYRAOI_pL4P2UY6Mzff-4mCEg0antN2KTjjBb4cIxB0wz09k3q5t_MFYUiFo-wCayuJVb4NYKMgEt_GNsQheuEG_gez2w8KyesZqwk58V9Cm_Mci4YlCRecHoU93EDpmzqaojLibRs4UsAChPjxsH-erk4XBHEnHiRc0O98-DEW5ew7bgKIsLSfTTp/s1661/wdclodan2vsk202.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1121" data-original-width="1661" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0G5PYRAOI_pL4P2UY6Mzff-4mCEg0antN2KTjjBb4cIxB0wz09k3q5t_MFYUiFo-wCayuJVb4NYKMgEt_GNsQheuEG_gez2w8KyesZqwk58V9Cm_Mci4YlCRecHoU93EDpmzqaojLibRs4UsAChPjxsH-erk4XBHEnHiRc0O98-DEW5ew7bgKIsLSfTTp/s320/wdclodan2vsk202.jpg" width="320" /></a></div>Nephilim got the initiative, and Mature Nephilim banished Goryo that still had an intel on it, invoking a blast of Adversary condition. This at least gave an activation for the touched Goryo, regenerating back to three health. It brought itself back down to one. It was likely Young Nephilim that killed my fragile ten point investment.<p></p><p>Someone managed to summon an Enslaved Spirit out of Lilitu, who was then able to chain gang Datsue Ba out of melee. The grandmother charged through Mature Nephilim, managing to get two summons out of the beast first by getting a Gaki from moving through, and then Onryo from scoring a kill with Weigh Sins. </p><p>Hayreddin had used Life From Blood, and Blood Hunter charged Gaki. Gaki would have proven to actually be a Terror Tot if it wasn't for moderates on damage with negative modifiers.</p><p>Onryo and Seishin tried to deal with Blood Hunter, but weren't up to the job. Seishin even managed to die somehow, although I forget how. </p><p>Ikiryo and Lost Love played their own game next to Neverborn board edge.</p><p>Black Blood Shaman had been sneakily collecting intel last round and this, thus giving a point for Neverborn. They also got their own Espionage, while Resurrectionists revealed Power Ritual for a 4-3 lead for Neverborn.</p><p><br /></p><p><b>Turn 4:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbDKUSQlPlrKF_uOXWPIYhGfOR5v4hFMGK9lWaN9ZY-pMRP6F-ZS0Ot6Vpq47vm6nQjCJkMI4dM6-fCfJMw8ICyw5-t-TCdKsfhfjxJfkHoZO7Z11TbwuA93ZgwIyNDHpcS6wizBrkmbf-6TtDX60CFYWXIo0AEbfGEPnREFoIsR4PajUWZiIYwgzHXdCU/s1645/wdclodan2vsk203.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1177" data-original-width="1645" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbDKUSQlPlrKF_uOXWPIYhGfOR5v4hFMGK9lWaN9ZY-pMRP6F-ZS0Ot6Vpq47vm6nQjCJkMI4dM6-fCfJMw8ICyw5-t-TCdKsfhfjxJfkHoZO7Z11TbwuA93ZgwIyNDHpcS6wizBrkmbf-6TtDX60CFYWXIo0AEbfGEPnREFoIsR4PajUWZiIYwgzHXdCU/s320/wdclodan2vsk203.jpg" width="320" /></a></div>Both players started to run low on significant, non-summoned models. I was thinking of trying to go for a strategy point until Young Nephilim managed to kill remaining Gwisin. That was a marking point where granny chose violence, again. Unfortunately Young Nephilim endured grandmother's wrath. <p></p><p>Kirai was able to pull off another Gaki from Blood Hunter with Onryo, and Gaki even killed the puppy. Onryo was free to go and place a scheme on centerline so that there was no realistic way to deny me at least that line of Espionage. </p><p>Ikiryo went to pick up Neverborn scheme marker from their deployment zone. Young Nephilim went to place one on mine, though.</p><p>No additional points were scored this turn.</p><p><br /></p><p><b>Turn 5:</b></p><p>ome excitement left for the last turn. Onryo was able to engage Black Blood Shaman, but the bugger was able to disengage and place a scheme with Nekima's Dark Bargain. </p><p>Ikiryo placed a scheme to enemy deployment and went to act as a Lost Love homing beacon for last corner of Power Ritual. </p><p>Datsue Ba and Kirai were swirled by the spirits on top of two strategy markers, and both were able to pick intel. Nekima, however, ruined that plan by stealing Kirai's intel. </p><p>So, it looked like both players were going to get both scheme ends and nothing else. But Resurrectionists still had a chance for a draw - Gaki would have to disengage and get at least 3" of movement to gobble up one corpse from Death Beds end condition, and come back to engage Young Nephilim so that it would not be able to go and scheme with the respectable numbers of corpses around, considering that one of the teams weren't dropping any markers on death...</p><p>So, a 6-5 victory for Neverborn.</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-43899106265333951182024-03-08T04:17:00.001+02:002024-03-08T04:17:35.190+02:00Destinies Galore<p> Since the longest of time, I played a three player game of Talisman. </p><p>My character was the Scavenger, and the other players were the Alchemist and Totem Warrior. </p><p>Early on in the game Totem Warrior found the Cataclysm Blade and went to wreck face in the Highlands. The Alchemist "found" a Flail in the city and went to wreck face, well, kind of nowhere. All manners of enemies seemed determined not to encounter him, or if they did they were of such high level that the battle turned into a stand-off. </p><p>Scavenger was just fooling around without accomplishing much by herself, but Auctioneer encountered by other characters gave her a Greatsword and a Spiked Shield. A notable find for her was the Magic Wand.</p><p>As Scavenger's game didn't seem to be going anywhere, she made the drasic desicion to go to Woodlands and chose the Path of Fortune. And what a fortune it was to get the Alchemy spell from magic wand! However, Scavenger did n't rush to cast the spell and waited intead until she was closer to meet with her destiny. </p><p>However... in the particular corner space where you draw cards equal to the difference between two die rolls, she managed to land on the maximum of five cards. And what an excitement it was. First Oberon robbed Scavenger of her fate and lives, and Urdr filled the lives back. Then it was time for Baba Yaga to torment her, but fortunately she did not turn into a toad. And then Leprechaun - again one opportunity to turn into a toad! Fortunately no, this Leprechauns was rather nice and gifted Scavenger with six gold. </p><p>Scavenger had twice lost all of her fate during her time in the woodlands, thus being Fateless a tad too often. Nonetheless, I pushed my luck and was finally gifted with the destiny of The Champion.</p><p>Around that time Totem Warrior had come back from the Highlands, and entered Woodlands, too. His journey there was miserable, as right near the end of it with Path of the Wyrd he got turned into a toad. Heroically the little ribbit survived whatever the trees threw at it, and even landed on his stuff right after turning back into Totem Warrior. And his luck did not end there - he had a successful encounter with Queen Mab, gettinga free destiny before managing to score another destiny from Path of the Wyrd. One of them was the Wealthy, and the other one was one to replenish a fate whenever another player replenished fate, I think?</p><p>Throughout the fateful ordeals of Totem Warrior and Scavenger, Alchemist had played a weird game. He had not exactly had bad luck, no, not like that... at least in the way it is usually meant. He had nice items and a few followers, spells and stuff, but actual stat ups had evaded him all through the game. </p><p>Totem Warrior had scary enough base strength via stats and items, so my Scavenger was in a hurry to go to Crown of Command before he'd come out of the woods. With ease she beat the Eagle King, managed to find the Arnkell, forced the lock of Portal of Power, ditched Arnkell after finding the Ageless Talisman from Plain of Peril, and teleported to the space before Crown of Command. Then, she won the game. Right? Nope. </p><p>She only managed to cast the Command Spell two or three times, failing every time, before Alchemist attempted to play the kingmaker and summoned Scavenger away from Crown of Command with the Gongs of War. </p><p>It was time for Totem Warrior's gambit of power. </p><p>He shuffled about in the outer region until he managed to land on Woods space for a raft. With ease he passed the Portal of Power, and didn't have much of a problem in the inner region, having more than enough followers to feed to the Lich. Scavenger was following him just behind his steps, but got an unlucky roll in mines or wherever and got teleported to Crags.</p><p>So, Totem Warrior was able to reach Crown of Command without anyone opposing. However, once there, Scavenger opposed him indeed, as now her stats went through the roof due to Ageless Talisman.</p><p>Easily enough Scavenger passed the first two spaces of the Inner Region. However, even all the Totem Warrior's followers had not fed the appetite of Lich. Scavenger was to lose six lives even after trying to haggle to price with fate.</p><p>And, as a cruel twist of fate, that was Scavenger's last Bright Fate. I didn't take into account that Scavenger had Death Pact spell - by using that fate to redirect the loss of lives to Totem Warrior would have almost certainly won me the game.</p><p>Oh well. Scavenger died there, and Alchemist defied Totem Warrior by dying to a random enemy rather than the Command Spell.</p><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-31523493319417939092024-02-25T16:08:00.001+02:002024-02-25T16:08:33.304+02:00Some soaked fabric<p> A 50 point game of Warmachine Mk4 over War Table.</p><p>My list:</p><p><br /></p><p>Horruskh, The Thousand Wraths<br />-Inviolable Resolve, Hex Blast</p><p>Jackal 1<br />-Arc Node, Hunter Rifle, Clawed Fist</p><p>Jackal 2<br />-Bloodthirst, Flamethrower, Pneumatic Spike</p><p>Tyrant<br />- Relentless Charge, Shredder, Claw</p><p>Assault Reavers + Standard<br />Strike Reavers + Standard<br />Warwitch Coven</p><p>Command Cards: Infiltration, Old Faithful, Power Swell, Sentry Duty, True Inspiration</p><p><br /></p><p>Opponent had:</p><p>Kapitan Ilari Borisyuk<br />-Avenging Force, Superiority</p><p>Dire Wolf<br />- Evasive, Long Axe, Plow-Shield</p><p>Great Bear<br />-Slammer, Battle Mace, Blasting Fist</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD_lQKzIQdBjigjaIV832rnufELU-WNgugno9-UZ4GLigWVkgNGWSDZwgHHeRg8ABo1HXIkc22cY7-iyKU_cy4ZMEfTxcUVQ9vpvAHYIbjLpECIdZ7cEuNTRNIna5Lq1fHQUTumaFF89PwYE4gNPO_6j4h2ru_eYGDFaPxdW4VHSvhovRdNykuBQ59Dry-/s1444/vuoro1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="896" data-original-width="1444" height="199" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD_lQKzIQdBjigjaIV832rnufELU-WNgugno9-UZ4GLigWVkgNGWSDZwgHHeRg8ABo1HXIkc22cY7-iyKU_cy4ZMEfTxcUVQ9vpvAHYIbjLpECIdZ7cEuNTRNIna5Lq1fHQUTumaFF89PwYE4gNPO_6j4h2ru_eYGDFaPxdW4VHSvhovRdNykuBQ59Dry-/s320/vuoro1.jpg" width="320" /></a></div>2x Battle Mechanik <br />Arkanists<br />Shock Trooper Gunners<br />Winter Korps Infantry + 2x Rocketeer & Standard<br />Winter Korps Infantry + 2x Auto Cannon<p></p><p>Command cards: Break Through, Careful Reconnaissance, Infiltration, Old Faithful, Power Swell</p><p>Steamroller 2024 scenario. Khador started and advanced with Auto Cannon group from the left, and Shock Trooopers plus Rocketeers from the right. Everything else spearheaded from the middle, with Superiority cast on Dire Wolf.</p><p>Assault Reavers went to greet Auto Cannon Korps, holding position behind scenario house. Strike Reavers were holding line in the middle, with arc node Jackal and Tyrant with Inviolable Resolve a little behind. Forest on the right masked Warwitch Coven. Flamethrower Jackal ran deep to the forest, ready to fry some Shock Troopers and Rocketeers. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRmZLBXYyTnYtiW6qzb6dBJElKPtUUH43cu3cPBg1INH79kfX2mtxFoWK25gOGf3BEHCIj8f7eGlH-QIjXLCbO9nqXSlfA9Q99Gq8LheKQJw0AZ26NJwguPEY3lyWqbKc0tqaRjuNHrpES2uZJjfGOoZQC4OxUTkzGtBq1q9oz8SKLeKzjqT5nR2BpXC59/s1442/vuoro2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="885" data-original-width="1442" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRmZLBXYyTnYtiW6qzb6dBJElKPtUUH43cu3cPBg1INH79kfX2mtxFoWK25gOGf3BEHCIj8f7eGlH-QIjXLCbO9nqXSlfA9Q99Gq8LheKQJw0AZ26NJwguPEY3lyWqbKc0tqaRjuNHrpES2uZJjfGOoZQC4OxUTkzGtBq1q9oz8SKLeKzjqT5nR2BpXC59/s320/vuoro2.jpg" width="320" /></a></div>Second turn Great Bear relocated to contest scenario terrain in case Auto Cannon Korps wouldn't be enough. <p></p><p>Dire Wolf, Shock Troopers and Rocketeers and Arcanists all stormed right, managing to shoot all but one Strike Reaver and the flag down. Pity, since Horruskh's feat was coming next. </p><p>Despite Auto Cannon Korps being Assault Reaver's prey target, Reavers were able to remove only three of them. Scenario terrain was left unsecured. </p><p>War Witches had loaded up Orgoth warjacks. Hunter Rifle Jackal shot one Mechanik off the board. Flamethrower Jackal walked out of the woods, shocking one Shock Trooper by setting him on fire, and killing the second Mechanik behind Dire Wolf.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwTiQD1C9mUKTw-A4SBt14SLA3fKSFkNXmL3uR-2k1UOTCN7iif5i-O9G_vWAvAWb6AVWr-PZBy_GbF-MlWQRxn0toEO7zG4q0c0apMFV2LQ1WoKt4HeLhYh-b0DKdDJw4Z-jNNbp7cAgAvbYGgBGwZWDqKH_mSZpjWDQPOAqe1U998PNxqwzZhCfOxny4/s1430/vuoro3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="876" data-original-width="1430" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwTiQD1C9mUKTw-A4SBt14SLA3fKSFkNXmL3uR-2k1UOTCN7iif5i-O9G_vWAvAWb6AVWr-PZBy_GbF-MlWQRxn0toEO7zG4q0c0apMFV2LQ1WoKt4HeLhYh-b0DKdDJw4Z-jNNbp7cAgAvbYGgBGwZWDqKH_mSZpjWDQPOAqe1U998PNxqwzZhCfOxny4/s320/vuoro3.jpg" width="320" /></a></div><p></p><p>Tyrant made a slight overkill with pow 16 shredder cannon by shooting a single Arcanist. That one was contesting center-left objective, though, and I wanted to score control points. </p><p>Turn three Great Bear charged Horruskh anyway while Ilari kept sniping Orgoth warcaster. Attack rolls weren't that impressive, so game did not end. </p><p>Dire Wolf mauled Jackal and Rocketeers shot at the thing, but failed to destroy the light warjack thanks to +3 armor from Horruskh.</p><p>Remaining two Shock Troopers, however, removed what was left of Strike Reavers with ease. </p><p>Orgoth turn started, and there was Great Bear that required attention.</p><p>Assault Reavers killed remaining Auto Cannon Korps and tossed their flag into acid bath for that -1 Arm aura. War Witches came to help with Dark Shroud. Horruskh managed to wreck the Great Bear, and even have focus left for damage mitigation. He used Vanish to get to safer position.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJWWmnbCb36ofvSGAecAVIgREnFN1mjFXir60mos4SxGse7ABlJzlin1wzIetTnjxt9MVj1AYfGSDUo6BcY7n03m-dhaOWhdW5B5Ac4W6FapSMTxOK1GO4OEyORWcm9HpO21xtX-jnN77yxoHW4bAeUF-cT8-vXEFQiTDjghTPRuMyKhDvkZ1dzFmY-81e/s1437/vuoro4.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="893" data-original-width="1437" height="199" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJWWmnbCb36ofvSGAecAVIgREnFN1mjFXir60mos4SxGse7ABlJzlin1wzIetTnjxt9MVj1AYfGSDUo6BcY7n03m-dhaOWhdW5B5Ac4W6FapSMTxOK1GO4OEyORWcm9HpO21xtX-jnN77yxoHW4bAeUF-cT8-vXEFQiTDjghTPRuMyKhDvkZ1dzFmY-81e/s320/vuoro4.jpg" width="320" /></a></div>Tyrant didn't do much to superior Dire Wolf, but at least one Shock Trooper died to gore attack.<p></p><p>I took a two point lead. </p><p>Fourth turn I decided to try to go for scenario victory. Remaining Assault Reavers went to take center-left objective, while arc node Jackal and Horruskh went to take scenario terrain to the left. Tyrant kept flailing Dire Wolf fruitlessly, but by now it just needed to buy time.</p><p>And surely enough, Khador Winter Korps were not able to contest all my point scoring areas <i>and</i> get two points themselves in the process. Was it first victory for Horruskh? Not sure. </p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-32487065507107630162024-02-18T23:27:00.000+02:002024-02-18T23:27:32.447+02:00Different Perspective<p> A 50ss game of Malifaux.</p><p><b>Strategy: Wedge Raid the Vaults</b></p><p><b>Schemes</b>: Let Them Bleed, Information Overload, Outflank, Espionage, Ensnare</p><p>My list:</p><p>Hamelin & 3x Stolen<br />Nix<br />Catalan Brawler<br />Disease Containment Unit<br />Obedient Wretch<br />Prospector<br />Rat Catcher<br />Catalan Rifleman<br />Winged Plague</p><p>Pool: 1</p><p>Schemes: Ensnare, Espionage</p><p>Opponent had:</p><p>Kaeris & Eternal Flame<br />Elijah Borgmann<br />Firestarter<br />Carlos Vasquez<br />Fire Golem<br />2x Firebranded<br />Fire Gamin</p><p>Pool: 0</p><p>Schemes: Espionage, Ensnare</p><p><b>Turn 1:</b></p><p>So, this time to shake things up, I decided to take pictures from across the table.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXNJG9nEqV_RQWCP4LoqtxAHp-U2KLnVGYxFT8P1Vad0YKe5KYutvToKuBcF34tDIyAFchAHUijyVYh0xZne2XIgfmPu9UFP6-pcsDmfB8Xm4cUdfPwq-qch_5XA0Rf2lAWNHExMGH2IItftLpreJrggfFCo7LQqB58yQOhoNLVm4SOvDiwplqsefM1lpU/s1916/wdrtvham1kae11.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1330" data-original-width="1916" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXNJG9nEqV_RQWCP4LoqtxAHp-U2KLnVGYxFT8P1Vad0YKe5KYutvToKuBcF34tDIyAFchAHUijyVYh0xZne2XIgfmPu9UFP6-pcsDmfB8Xm4cUdfPwq-qch_5XA0Rf2lAWNHExMGH2IItftLpreJrggfFCo7LQqB58yQOhoNLVm4SOvDiwplqsefM1lpU/s320/wdrtvham1kae11.jpg" width="320" /></a></div>Nah, I'm kidding. I didn't have my camera with me, so I had to rely on my opponent for pictures. And the quality of pictures is certainly a compelling argument for me to finally get smartphone. <p></p><p>So plague bid their time, making low-impact activations such as Stolen, Obedient Wretch and Prospector. This might have been a mistake, as Wildifre had all the time in the world to lay down an oppressive carpet of fire to difficult bottlenecks near the center strategy markers. Uh oh. </p><p>Firestarter, Kaeris, Eternal Flame and a Firebranded were nearing one of the center strategy markers, while Elijah, Fire Gamin, Fire Golem and Carlos were going to the another. </p><p>To open my game, Hamelin lured Firebranded to him. I hoped to kill him with an attack from Catalan Rifleman, two bite attacks from Nix, two axe attacks from D.C.U, and even a few spittles of vomit from a Stolen kid. Alas, Firebranded survived with one health remaining. </p><p>Catalan Rifleman set up a Condor Security area for Nix and D.C.U.</p><p>Winged Plague is attempting to flank behind the tree near river, and another Firebranded is doing kind of the same top-left in the picture. </p><p><br /></p><p><b>Turn 2:</b></p><p>Besieged Firebranded opened turn by trying to cause as much havoc as possible. Which wasn't much. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEf-0HwjiHhuJBhDbHU-MOkUSBAXp0q6h681vAZwqSpC3ZEoS1JfuMREJ-cc41YU-OX2mkI9hLhtx2vZQgKXltCI5bCP0RJuCB98KaGLR1JM9R2v9tbaqxXHj6CQfJ-Tf5x5PY_daoecA-_LLiRCrNq2cZO30kn7a7oIbUms5-GaEncLVx17lGHPYPPPSl/s1914/wdrtvham1kae12.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1386" data-original-width="1914" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEf-0HwjiHhuJBhDbHU-MOkUSBAXp0q6h681vAZwqSpC3ZEoS1JfuMREJ-cc41YU-OX2mkI9hLhtx2vZQgKXltCI5bCP0RJuCB98KaGLR1JM9R2v9tbaqxXHj6CQfJ-Tf5x5PY_daoecA-_LLiRCrNq2cZO30kn7a7oIbUms5-GaEncLVx17lGHPYPPPSl/s320/wdrtvham1kae12.jpg" width="320" /></a></div>Winged Plague ran to one of the Arcanist side strategy markers. Kaeris managed to scorch the vermin down and make two additional pyre markers. <p></p><p>Disease Containment Unit was able to contain Firebranded in the middle, which enabled Hamelin to make a headlong charge to Firestarter. Results were not that impressive, but at least a point of injured was delivered. Firestarter replied, pretty much wasting his action if it wasn't for the last action... He set light under Hamelin's feet, and the piper was being played away from the vicinity of walking life insurances that are Stolen.</p><p>I couldn't figure a reliable way to deliver a kid to Hamelin, but to help Hamelin survive a turn, Nix went to bite Firestarter for a bit, getting Hamelin within Cruel Disappointment range. </p><p>Fire Golem came to beat the heck out of Hamelin, but Hamelin clang to his heck rather effectively. He was still one point above half health even after resolving Burning at the end phase. </p><p>Elijah charged Disease Containment Unit, who survived the greatsword. She defied Catalan Brawler's Toss in the Mud just as heroically, wearing her Burning +6 with pride instead.</p><p>Firebranded ran past the river, and was greeted by flying rats and sharp pickaxes from Obedient Wretch and Prospector.</p><p>Carlos put a sixth pyre marker on board and controlled one center marker with Fire Gamin. Nix, Rat Catcher and Disease Containment Unit were doing the same at the other marker.</p><p>Scores went 1-1.</p><p><br /></p><p><b>Turn 3:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaP-_pNYG3ippSMz6i8LxjHM3rqTlonfMhednQBZE_z86TvRdAsbJwsFDQxZUgiBiHUyboCfxygqK3yAq7Fywv6Mhcyj-hc-vG37NBFMI7JOWbauqn7KEBA6bU-jp8RaY2ck9UPiitd-9Kg-bZkDYx_ucDVkPIjYhZPMJgixhWBZ7-ydHAqcX0128jltaK/s1932/wdrtvham1kae13.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1354" data-original-width="1932" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaP-_pNYG3ippSMz6i8LxjHM3rqTlonfMhednQBZE_z86TvRdAsbJwsFDQxZUgiBiHUyboCfxygqK3yAq7Fywv6Mhcyj-hc-vG37NBFMI7JOWbauqn7KEBA6bU-jp8RaY2ck9UPiitd-9Kg-bZkDYx_ucDVkPIjYhZPMJgixhWBZ7-ydHAqcX0128jltaK/s320/wdrtvham1kae13.jpg" width="320" /></a></div>Kaeris placed a scheme marker and charged Nix, eventually even taking flight with the dog, throwing it away. What a cruel disappointment it was, when Nix charged right back in and chewed Firestarter dead. <p></p><p>Hamelin was able to weather Fire Golem, which then teleported to Nix. However, fancy tricks by Carlos just were too much for Hamelin to bear. </p><p>Because of... reasons... Catalan Brawler charged Elijah Borgmann and missed. He tried to toss D.C.U. to mud again, failing at that. Such a disgrace for Condor Security! Well, his sacrifice at least was... just that. A sacrifice. Instead of Disease Containment Unit, I lost self-healing Catalan Brawler.</p><p>Firebranded disengaged from Prospector and placed an illegal scheme marker to centerline, touching board edge. This left Prospector free to run to Arcanist side strategy marker, but he failed to drop a scheme marker to Arcanist deployment with bonus action. To make matters worse, Fire Gamin came to contest the strategy marker, too. </p><p>Obedient Wretch managed to kill Firebranded with a tossed rat. Disease Containment Unit, a couple of Stolen and Catalan Rifleman were quite not so successful with Elijah. He was brought down to two health, though.</p><p>Rat Catcher, engaged by Kaeris, placed a scheme marker near her and took a walk as far as possible from Kaeris in preparation of some ensnaring.</p><p>However... no player revealed schemes. No player scored strategy. Scores remained 1-1.</p><p><br /></p><p><b>Turn 4:</b></p><p>So turn four started still at 1-1. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit6xabzYFvuaEDwwBRxvx3HTb1jKqC1j8FpUXXGxBDxlHZxhI0MTroXUfh02E2-V-zEBsjI1bOZAlEE_fQKIUjpqTDx75yspTqBoTyZWoLlP6iVc0su4RRBmXSDoHAsNUAy981YQa_RlOA_uz_FfB6BmAPrExDG798KEfD90yZSGmgPKHhxLV9qu3ELzc7/s1982/wdrtvham1kae14.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1486" data-original-width="1982" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit6xabzYFvuaEDwwBRxvx3HTb1jKqC1j8FpUXXGxBDxlHZxhI0MTroXUfh02E2-V-zEBsjI1bOZAlEE_fQKIUjpqTDx75yspTqBoTyZWoLlP6iVc0su4RRBmXSDoHAsNUAy981YQa_RlOA_uz_FfB6BmAPrExDG798KEfD90yZSGmgPKHhxLV9qu3ELzc7/s320/wdrtvham1kae14.jpg" width="320" /></a></div>Fire Golem nearly killed Nix, and I figured the dog would die to Kaeris unless I activated and healed him. But, if Nix healed and Kaeris activated, I would not get Ensnare. So I decided to sacrifice Nix and score Ensnare by planting a scheme marker with Rat Catcher. <p></p><p>Kaeris activated sure enough, but surprisingly she did not kill Nix. Instead, she went to Plague side strategy marker that I wouldn't be able to contest. Oh well. Nix activated, drank some spirits and killed Eternal Flame and was back at full health. </p><p>Disease Containment Unit failed it's attacks on Elijah, but succeeded in pushing Nix close enough to an Arcanist side strategy marker. Elijah then killed Disease Containment Unit, and nobody killed Elijah.</p><p>Carlos went to contest Nix's marker and even placed a scheme marker, looking very much like a set-up for Ensnare. </p><p>Obedient Wretch went to place a scheme marker on the centerline.</p><p>And Prospector... I had done everything to get a high enough Crows to my hand throughout the turn - even charging a Malifaux Rat dead with Stolen. Prospector tried to appraise an Arcanist scheme marker. But, no crows turned up. And flip from the deck for Malifaux Mining Law's scheme marker was... not crows. So I missed Espionage.</p><p>Arcanists scored strategy, but Outcasts missed out on that. They, however, had received Ensnare so scores went 2-2.</p><p><br /></p><p><b>Turn 5:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfTjXO_vJr8X9I9CWMcoXl9qgtfKLG09FhY3G26zSCUmNfUlg2FHkpqFFCSwxAoDMW6dBeh64IodojtvSxdlJYL-B91MOIVZ3pqtUNluTdzgHemY2DiqV9W2KW-JrSC5eJlxNY_7nOgdvCSJaSYv6_TtoBYWunRdWAijjZf-uOZWrp2nwuo5-vF5g3saRt/s1908/wdrtvham1kae15.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1446" data-original-width="1908" height="243" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfTjXO_vJr8X9I9CWMcoXl9qgtfKLG09FhY3G26zSCUmNfUlg2FHkpqFFCSwxAoDMW6dBeh64IodojtvSxdlJYL-B91MOIVZ3pqtUNluTdzgHemY2DiqV9W2KW-JrSC5eJlxNY_7nOgdvCSJaSYv6_TtoBYWunRdWAijjZf-uOZWrp2nwuo5-vF5g3saRt/s320/wdrtvham1kae15.jpg" width="320" /></a></div>Nix and Rat Catcher went to contest the Arcanist side strategy marker, but Fire Golem came to bulk Arcanists up. It didn't exactly help, either, that Carlos scored a severe with his breath of fire. <p></p><p>Kaeris placed a scheme marker to my deployment zone, and finally Prospector managed to land crows on Malifaux Mining Law for a scheme marker in enemy deployment zone. </p><p>Elijah went to control one of the center markers. Catalan Rifleman picked up a scheme marker it had planted earlier, walked a bit closer and dropped another scheme marker with bonus action, this time within 3" of Elijah instead of 3.1"</p><p>Obedient Wretch ran to control another Arcanist side strategy marker. </p><p>Both players scored strategy, Ensnare and Espionage for a close fought 5-5 draw.</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-40052528809154281282024-02-11T19:19:00.002+02:002024-02-11T19:19:23.853+02:00Palm Beaches or Lava? Everyone chooses lava!<p> Strategy: Wedge Plant Explosives</p><p>Schemes: Ensnare, Take Prisoner, Let Them Bleed, Death Beds, Hold Up Their Forces</p><p>My list:</p><p>Dr. McMourning, Insanitary & Zombie Chihuahua<br />Sebastian<br />Carrion Emissary<br />Kentauroi<br />Nurse<br />Bone Pile<br />Guild Autopsy<br />Canine Remains</p><p>Pool: 4<br />Schemes: Let Them Bleed, Death Beds (Corpse)</p><p>Opponent had:</p><p>Lucas McCabe & Luna<br />Sidir Alchibal<br />Desper LaRaux<br />2x Rough Rider<br />2x Ruffian<br />Tanuki</p><p>Pool: 4<br />Schemes: </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivJz9DVMEnUHnojRnK6De5wp8vfre34RYd6s7uyRq6yTYHR-Zg7DFkOFM0zcPOEh-fCtAzmiEBn9u0m7cwgitIwJc8WdtLzAiAHsyNQxzE6t3IpUJp15VLYmHZyFN_wd9hW3HxSkkjaRhBXgzQlUYNlp6FjWX5roRmHUxuCHU9-COqWMNxHzRfEPJXesHm/s1107/wdplaexmcm2luc01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1105" data-original-width="1107" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivJz9DVMEnUHnojRnK6De5wp8vfre34RYd6s7uyRq6yTYHR-Zg7DFkOFM0zcPOEh-fCtAzmiEBn9u0m7cwgitIwJc8WdtLzAiAHsyNQxzE6t3IpUJp15VLYmHZyFN_wd9hW3HxSkkjaRhBXgzQlUYNlp6FjWX5roRmHUxuCHU9-COqWMNxHzRfEPJXesHm/s320/wdplaexmcm2luc01.jpg" width="320" /></a></div>Turn 1:<p></p><p>I got to choose deployments, and decided to force opponent to split his crew. However, this didn't work quite so well, as opponent had three ride-with-me's and chain gangs available, as well as Desper's unparalleled mobility. </p><p>Carrion Emissary opened my game by bringing zombies on board, which Canine Remains chewed to bits, and the bits were built into another Canine Remains that went to chew even more zombies. All in all, shuffling about like that gave me a Flesh Construct that had Emissary's Rot and Rend attack on the first turn, and extra legs for Kentauroi. </p><p>All this took quite a few activations, and after Rough Rider and Ruffian had moved Sidir to mid-field behind center lava pool, I decided to launch Kentauroi missile to engage Sidir and maybe damage an already activated Ruffian. Well, it did not only that, but killed Ruffian with a single blow. I figured Kentauroi would survive at least one round with Sidir. It could have charged somewhere, but with second action it instead placed a scheme marker for possible Death Beds later on.</p><p>Tanuki and Luna had already activated, and Rough Rider in the right had shot summoned Canine Remains dead and dealt some damage to Flesh Construct, too. However, I had completely failed to take into account that Lucas was able to charge over Luna without needing to resort to call his dog on the horse. So... Lucas severely damaged Kentauroi with two attacks, armed with Timeworn Blade. Which was then tossed for a fast Sidir. Two attacks was enough to beat the dead horse off the board even after Bone Pile had ran to toss a bone for heals. </p><p>Sebastian had been shot by Ruffian and another Rough Rider, but was healed by Nurse. Flesh Construct was able to land a Rot and Rend on Sidir, but no blast over Lucas. Boo.</p><p>Desper relocated to center, ready to dominate left side. </p><p><br /></p><p>Turn 2:</p><p>Intense turn ensued. Ten Thunders won the initiative, and Tanuki was able to heal Sidir for a bit. That was the only move that deterred me from walking and charging him with Carrion Emissary with heal denying aura on. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggU5kD8DvJlkc_ksQlrKT_THnpzy3dCp435WgkNY9Ib39LBWOuf5KiCiT5vyu9zH8nd-mYKIjQOlIyXu5PRm90WZIJJi_8DabvE9A9kjaKxpVk5ZIflRKXMont_ElRSCjJ3GbCO946nq5z9C0-6F3A9T1m1MlcQoPUUuh1caON9ODT0b6MXlR6hjbp38u-/s1659/wdplaexmcm2luc02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1659" data-original-width="1659" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggU5kD8DvJlkc_ksQlrKT_THnpzy3dCp435WgkNY9Ib39LBWOuf5KiCiT5vyu9zH8nd-mYKIjQOlIyXu5PRm90WZIJJi_8DabvE9A9kjaKxpVk5ZIflRKXMont_ElRSCjJ3GbCO946nq5z9C0-6F3A9T1m1MlcQoPUUuh1caON9ODT0b6MXlR6hjbp38u-/s320/wdplaexmcm2luc02.jpg" width="320" /></a></div>In the hindsight I probably should have done that anyway, but Emissary next to unactivated Lucas and Sidir seemed like a bad idea when removing Sidir most likely would need at least a few activations.<p></p><p>Instead, Flesh Construct walked and charged. It missed the first attack, parried by Sidir. The construct was now at three health remaining - it might actually die to second parry! It attacked anyway, and Sidir actually would have parried if I didn't cheat my highest card in. And look at that, Red Joker for damage. Unfortunately Sidir managed to block three of the six damage. </p><p>Worried about Carrion Emissary's aura, Sidir was quick to activate and heal himself back to eight. He killed the Flesh Construct and started to shoot around, dealing two points to Carrion Emissary and two to Sebastian. </p><p>Ruffian and Rough Rider to the left began to drain my soulstones away by shooting Sebastian repeatedly with success. Situation got so dire that Zombie Chihuahua had to blast Sebastian for all of his four Poison, and even Nurse was forced to open her bottle of painkillers for him. The Rough Rider even had the audacity to go and heal Sidir back to full with a lucky trigger for Ride With Me. </p><p>Nurse did what nurses do best, and went on a killing spree. Ooops. That doesn't look quite right, but I can't figure what's wrong. Anyway, she walked and assisted McMourning's distractions away, charged Sidir, even catching fire. Sidir was stunned and pushed into lava. </p><p>McMourning had, by the way, earlier walked on top of rocks and summoned another Flesh Construct. He grafted rusty bone saw for the Construct and pushed Carrion Emissary forward with Desperate Plot. </p><p>The reason I didn't commit Carrion Emissary to heal and soulstone denying activities was that I was waiting for Desper to activate first. If Desper would engage Sebastian, I would be able to place strategy with Emissary. And if Desper would not, well, all the easier to score with Sebastian and kill Sidir at my leisure. </p><p>However, that was a recipe for disaster. While good news were that Ten Thunders had to use all of their soulstones to block damage, bad news were that the damage blocks were never less than two. Flesh Construct with bonesaw managed to only trickle one point of damage in at a time.</p><p>Then, much to my horror, Rough Rider charged Carrion Emissary and Bone Pile that had walked to heal Emissary and shoot Sidir with a bone javelin. Now I had one attack to Sidir <i>and</i> the chance to plant a strategy marker.</p><p>But, I still had my hopes up to at least score Let Them Bleed even if Desper engaged Sebastian. Which he didn't. Instead, he went to place a strategy marker and concentrate.</p><p>Carrion Emissary flew to Sidir to take its one and only peck, and scored an impressive hit with double poison. Would've been nice to actually get that poison in, because Black Joker turned up at damage. Ah well. At least it managed to surround Tanuki with Mindless Zombies. Wait... why was Tanuki surrounded by zombies? Don't they crave fresh brains?</p><p>Lucas charged Nurse. So let's add nurses to Lucas' whipping portfolio of children, grandmothers, doctors and geishas. Or maybe not. Nurses probably were there already. Sadistic as only Lucas can be, he didn't even kill the Nurse, leaving her to slowly burn alive.</p><p>Sebastian was in range to charge Sidir, but Sidir was still at five health. To score Death Beds, both attacks needed to hit and deal at least one moderate or critical strike. Failing that I was looking at possibility of not scoring strategy this turn and Sidir dying to poison and burning, thus me not getting Death Beds. </p><p>I deemed Sidir-removal important enough to not score strategy on first turn. But when Blood Poisoning missed Sidir, I just couldn't take the risk and charged Rough Rider instead, and placed strategy marker. Moderate damage and double poison on the Rough Rider helped a little. </p><p>Canine Remains had walked to place a scheme and corpse marker to close right table edge for Death Beds end condition. </p><p>So, both players did score strategy and no reveals were made. Scores went 1-1.</p><p><br /></p><p>Turn 3:</p><p>Well, it was Resurrectionists that got the initiative. Carrion Emissary activated Aura of Decay just in case, and proceeded to butcher Sidir - failing at that. But he was now down to one health remaining. </p><p>Lucas removed Sidir from Emissary's aura, killed a Nurse and dug up a Phantasmal Mask for Sidir. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiETmUrs77roH-nEnfz2cYRKzW7Fhk4GDFLyTI8jim2wxTt0ruag5J98qxB3JtDgivZkQGoopHPr32q5FW_S5KtPwsCOf5k-osqmixsfeDNUn1-CUAm-PWXtI2w4wOdXW-pXYkUlezfmU2VCtOWbU9f8BWTiq3hYFiTnHskRVvxJsvQauu1ixVLOIBbCq3R/s1108/wdplaexmcm2luc03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1103" data-original-width="1108" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiETmUrs77roH-nEnfz2cYRKzW7Fhk4GDFLyTI8jim2wxTt0ruag5J98qxB3JtDgivZkQGoopHPr32q5FW_S5KtPwsCOf5k-osqmixsfeDNUn1-CUAm-PWXtI2w4wOdXW-pXYkUlezfmU2VCtOWbU9f8BWTiq3hYFiTnHskRVvxJsvQauu1ixVLOIBbCq3R/s320/wdplaexmcm2luc03.jpg" width="320" /></a></div>This was not enough to save Sidir, as Sebastian charged him and killed the henchman, scoring Death Beds. He also managed to saw some damage in to Rough Rider.<p></p><p>And just like that game turned rough for Ten Thunders. And it didn't exactly help that Resurrectionists kept passing their defensive flips with impunity. Luna dug up a Timeworn Blade for Rough Rider, who went to pick up my only explosive on the enemy table half, and charged Sebastian, managing only to remove my soulstones. </p><p>Ruffian set himself on fire attacking Sebastian, and another Rough Rider on the right rode away from melee, shot Carrion Emissary with his rifle, and charged back.</p><p>First Mindless Zombie that Carrion Emissary had summoned last turn traumatized Tanuki down to one health remaining. Second Mindless Zombie felt pity for Tanuki, as the poor furry imagined itself as a teapot. </p><p>Guild Autopsy scored a lucky severe against Desper, which looking back now was a bit of a game-changer. Now I had the option to reach for Let Them Bleed. </p><p>And as I had pretty much lost the strategy for this turn, McMourning removed Flesh Construct from melee range of Lucas, and took a double walk to centerline far right.</p><p>Bone Pile charged Rough Rider that was engaging Carrion Emissary, but failed to do damage. In shame, it buried itself with second action point. Flesh Construct came charging in next, and succeeded in slapping the two required points in. Just for giggles the Flesh Construct attempted a Projectile Vomit over Ruffian engaging Sebastian, and managed to land two blasts, injuring another Rough Rider and Lucas McCabe. Drats. I could have just killed the melee target, but I was afraid to, because I needed one of them alive with half or less health remaining.</p><p>Desper went to place a strategy marker. </p><p>Ten Thunders got the lead when both players scored both schemes, but Resurrectionists missed on strategy. A 3-4 lead for Ten Thunders.</p><p><br /></p><p>Turn 4:</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1mW0B-whKj-PX0F2IVaxoCelnVq6kASa8rSOVX-0-bNSNz1DSxQx-i-OxeBDrXIw_sL_s2RRnsfW0XhCs_wylm7ct8P9QoYf5bC5f4IRoZCkSO6EbLhSJC-rRBXOL_G_bXnUzQpDxyW_uPaS0rsiVNad_QBGbnM-H1tqKSXUf19ubs1M50Q_F8QE46XMp/s1657/wdplaexmcm2luc04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1657" data-original-width="1653" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1mW0B-whKj-PX0F2IVaxoCelnVq6kASa8rSOVX-0-bNSNz1DSxQx-i-OxeBDrXIw_sL_s2RRnsfW0XhCs_wylm7ct8P9QoYf5bC5f4IRoZCkSO6EbLhSJC-rRBXOL_G_bXnUzQpDxyW_uPaS0rsiVNad_QBGbnM-H1tqKSXUf19ubs1M50Q_F8QE46XMp/s320/wdplaexmcm2luc04.jpg" width="319" /></a></div>Sebastian butchered a horse and took its explosives. Tanuki was able to smash a Mindless Zombie dead, but Carrion Emissary came to avenge Mindless Zombie. Oh, what am I talking? Emissary for sure didn't come to avenge Mindless Zombie, it just wanted to peck Tanuki dead. Which it did. Dead. Tanuki died to death. Hahahaha. Ha.<p></p><p>Anyway... Luna dug a Timeworn Blade for Lucas, and the Ten Thunders master started whipping a hunchback for a bit before he got bored and went to place a third explosive for Ten Thunders. He tossed Timeworn Blade for Desper LaRaux. Guild Autopsy went to see if it would luck out a second time in a row against Desper, but no such luck.</p><p>Flesh Construct was able to kill another Rough Rider, and went to place it's explosive deep into Ten Thunders territory. McMourning did the same, and so did Bone Pile that emerged from Mindless Zombie. </p><p>Both players secured strategy for a 4-5 lead for Ten Thunders. However, it was clear from the board state that Resurrectionists had won anyway, and we didn't play the last turn. While there was a desperate possibility for a fourth strategy point for Ten Thunders, schemes were unlikely. Resurrectionists, however, had three points 99% secured. </p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-32892430428753632072024-01-20T01:16:00.002+02:002024-02-09T21:58:45.805+02:00Anger Issues<p> A 50ss game of Malifaux over Vassal.</p><p><b>Strategy: Corner Raid the Vaults</b></p><p><b>Schemes:</b> Let Them Bleed, Hold Up Their Forces, Protected Territory, Death Beds, In Your Face</p><p>My list:</p><p>Ensouled Jack Daw & Lady Ligeia<br />Montresor<br />Auguste Hart<br />Midnight Stalker<br />Malifaux Child<br />Hanged<br />Crooked Man<br />Guilty</p><p>Pool: 3<br />Schemes: Protected Territory, Death Beds (Corpse)</p><p>Opponent had:</p><p>Tomb Delving Lucas McCabe & Luna<br />Sidir<br />Koji<br />Kara<br />Huckster<br />Cryptologist<br />Tanuki<br />Ruffian</p><p>Pool: 4<br />Schemes: Death Beds (Scrap), In Your Face</p><p><b>Turn 1:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIpQe4ur46pbkxT33ag4W-13zmb6OxZ6FK5fwm0_jY5cuhVutsDiGQ4bHHzGOB98SAs9gsaSFynvEFeswN4ePjJuM3I1IXzq4y4SNpW1qjqV4XrHBhi8GZNE7iT1-SStqXMc7HzjhfKa0fBh1iF8L69VsS5IHK3-0au8T8IusTv65u1G7i4Qh4YcGRlOAA/s1104/cortvjack2vslucas201.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1104" data-original-width="1103" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIpQe4ur46pbkxT33ag4W-13zmb6OxZ6FK5fwm0_jY5cuhVutsDiGQ4bHHzGOB98SAs9gsaSFynvEFeswN4ePjJuM3I1IXzq4y4SNpW1qjqV4XrHBhi8GZNE7iT1-SStqXMc7HzjhfKa0fBh1iF8L69VsS5IHK3-0au8T8IusTv65u1G7i4Qh4YcGRlOAA/s320/cortvjack2vslucas201.jpg" width="320" /></a></div>Montresor gave Hanged a little walk and lumbered towards center-left strategy marker along with Malifaux Child. Auguste was speeding to top-left strategy marker and for a long time seemed uncontested, until Ruffian that had Fast from Timeworn Blade took a full run towards top.<p></p><p>After Sidir had activated Jack Daw felt bold enough to hide behind a forest at the center, almost contesting center-right marker. Lady Ligeia and Crooked Man were lazily following him.</p><p>Hanged attempted to connect some Forbidden Knowledge to Kara, but the cat was just damn too menacing. Guilty ran to Hanged, and Midnight Stalker joined to form a trio that could seize bottom-right strategy marker next turn.</p><p>Lucas and Sidir were holding the middle behind center forest. Kara and Koji reinforced Sidir with claims to center-right strategy marker. Huckster was kind of everywhere, at the moment of picture she was inside the building near bottom-right strategy marker. Cryptologist was also jogging there, but with Mv 4 it was going to take a while.</p><p>Tanuki and Luna acted like the animals they were behind Lucas' back. </p><p><br /></p><p><b>Turn 2:</b></p><p>I was hesitant, because I was quite aware of the risks involved. But nonetheless, when I won the initiative, Montresor activated and ran into forest. Luna dug up artifacts-to-be, and then - Jack Daw charged and landed hazardous terrain aura on Sidir. Two Draw Them Ins later both Kara and Koji were engaged by Jack Daw and were staggered,</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPcuNksIjQV_xHWohSRhavcyVomQti5Yf5agKGRDMelE_5V_l2CdnxwSTO1-wTrjxzxQKKVKLdTj7sxQsiXTfVBpeAeqVA9dO7u86M5sgTPSyrHRVlX_UNq38ZME7tJArHfeI_gjDnU245qch_pyI2uemhrbgtFCuoWrCKaZrpsCEUmq3hGPZcrZMaCl0A/s1104/cortvjack2vslucas202.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1104" data-original-width="1104" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPcuNksIjQV_xHWohSRhavcyVomQti5Yf5agKGRDMelE_5V_l2CdnxwSTO1-wTrjxzxQKKVKLdTj7sxQsiXTfVBpeAeqVA9dO7u86M5sgTPSyrHRVlX_UNq38ZME7tJArHfeI_gjDnU245qch_pyI2uemhrbgtFCuoWrCKaZrpsCEUmq3hGPZcrZMaCl0A/s320/cortvjack2vslucas202.jpg" width="320" /></a></div><p></p><p>It was an oppressive move for sure, but now my master was next to Sidir, Koji, Kara and even within easy charge range of McCabe.</p><p>McCabe, however, didn't charge Jack. Instead, he tossed Phantasmal Mask for Sidir and went to contest center-left strategy marker. </p><p>Lady Ligeia moved to complete the unholy trinity of Montresor, Jack and her. </p><p>Huckster used secret passage to deliver a scheme marker below Kara and near Jack Daw. Death Bed mirror seemed likely. So, Guilty came to plant a scheme near Kara. Guilty received some consolation from Sidir after sharing his guilt. Sidir was staggered below the burden.</p><p>Sidir tried to give shielded for Koji and Kara with Phantasmal Mask, but didn't want to cheat to succeed. I guess it was the guilt. Or, maybe not, because he had no qualms about cheating attacks against Jack Daw. Jack received only three damage in total, but this drained all of my soulstones. </p><p>Koji and Kara went berserk and tried to kill Jack Daw, to hell with hazardous terrain! Too bad none of the actions scored a hit. But Koji and Kara were down to three health both. Ouch. At least Crooked Man didn't manage to land earthquakes on Huckster. </p><p>Malifaux Child came to wrestle center-left strategy marker from the clutches of McCabe. This, however, prompted Russian to shoot the kid with derringer and then walk a little closer after he failed to score a kill. Tanuki ran to secure the vault for Ten Thunders. Oh well. At least it wasn't healing Koji or Kara.</p><p>Auguste went to control top-left strategy marker and began an interview with no-one. That's his thing. </p><p>Hanged went to place a scheme marker near bottom-right strategy marker, and after Midnight Stalker failed to leap, he ran to at least secure the marker.</p><p>Cryptologist went to provide his aura to the troubled lot near middle. </p><p>Both players scored strategy, and neither revealed schemes. But the situation was rapidly turning sour for Ten Thunders. However, Jack Daw was vulnerable now. They had their chance.</p><p><br /></p><p><b>Turn 3:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidKd3lXu_-lRiPlyYnhy0FqSc437pblHCrUmxbXlyxooMqeR_26z6lfUHd4X8Nw56xsr2Gok78NMAnako-xL6n7mpoZkW5QqtVBxq8y7UvvJGQJT7Bma4AbpTmIfHTAFGdI6S3Yx-gTQ3whrlJWWiVwAvZlur2g87K5WMq7KQ-SVP1mWCTXbOEb-tiXT6G/s1158/cortvjack2vslucas203.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1153" data-original-width="1158" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidKd3lXu_-lRiPlyYnhy0FqSc437pblHCrUmxbXlyxooMqeR_26z6lfUHd4X8Nw56xsr2Gok78NMAnako-xL6n7mpoZkW5QqtVBxq8y7UvvJGQJT7Bma4AbpTmIfHTAFGdI6S3Yx-gTQ3whrlJWWiVwAvZlur2g87K5WMq7KQ-SVP1mWCTXbOEb-tiXT6G/s320/cortvjack2vslucas203.jpg" width="320" /></a></div>Unfortunately Jack Daw won initiative. While opponent passed admirably Draw Them In checks even while the models were staggered, there were just too many checks. Only Koji died, though. Lucas whipped up another Timeworn Blade for Sidir and went to whip a kid to death. <p></p><p>Guilty was only guilty of compassion. He tried to pet the kitty. Kitty died. Tenderly Guilty dug up a pretty Death Bed for the kitty and scored a scheme for Outcasts. </p><p>Sidir tried to remove Jack Daw, but managed to bring him down to two health remaining. As a final act of defience Sidir did Blade Storm, prompting tests for Montresor, Lady Ligeia, Guilty, Jack Daw, Huckster who was at one health and Cryptologist who was at one remaining, too. </p><p>It would have been cool to lose Jack Daw this way, but it was not to be. Only Huckster died.</p><p>Montresor activated and did his things, killing Cryptologist. It started to look like game over, so Ruffian tried to make the unlikely shot that would kill Jack Daw, who got both concealment and friendly fire.</p><p>Attack did not land, and we did not continue the game. My gambit paid off in a brutal manner. </p><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-29257221018460722922024-01-16T01:46:00.001+02:002024-01-16T01:46:16.605+02:00Changing Plans<p> A 50ss game of Malifaux.</p><p><b>Strategy: Standard Stuff the Ballots</b></p><p><b>Schemes:</b> Protected Territory, Deliver a Message, Ensnare, Let Them Bleed, Power Ritual</p><p>My list:</p><p>Seamus & Copycat Killer<br />Madame Sybelle<br />Mortimer<br />Bete Noire<br />White Rabbit & Co.<br />2x Rotten Belle<br />Dead Dandy</p><p>Pool: 4</p><p>Schemes: Ensnare, Power Ritual</p><p>Opponent had:</p><p>Colette DuBois & 3x Mechanical Doves<br />Carlos Vasquez<br />Cassandra Felton<br />The Firestarter<br />Angelica Durand<br />Coryphee Duet<br />Showgirl</p><p>Pool: 2<br /></p><p>Schemes: Ensnare, Protected Territory</p><p>Here's the thing.</p><p>We got presidential elections coming up in Finland. So I printed out the candidates and put them into strategy markers, and randomly distributed the markers over the board. So now we just wait and see if Malifaux matches are a reliable way to predict these things</p><p><br /></p><p><b>Turn 1:</b></p><p>Power Ritual in standard deployment, so I placed a scheme marker to both of my corners. White Rabbit & Co. placed it right, and then pushed itself forward a little by tossing a hat to Bete Noire. A Rotten Belle did the same left, except no hats. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtQlBXKI90Qs84A0KZAMvSdI4lPSgduHN1O5nSEsjamTnWSDbENjFVBySLBLu2RLIR0euqwTg0QNgfbJ8d9j2lbwycnIMWzmVlFwmFq1SeHvQtV6ak6JIBC4QyZsEvV4-oD8MoeKNzn-PGUg73PrbMdaqymL8YK-Tz8uZxTuNOqq2XQebNRMLlhPXe3hx_/s2284/ststbcolsea01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1171" data-original-width="2284" height="164" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtQlBXKI90Qs84A0KZAMvSdI4lPSgduHN1O5nSEsjamTnWSDbENjFVBySLBLu2RLIR0euqwTg0QNgfbJ8d9j2lbwycnIMWzmVlFwmFq1SeHvQtV6ak6JIBC4QyZsEvV4-oD8MoeKNzn-PGUg73PrbMdaqymL8YK-Tz8uZxTuNOqq2XQebNRMLlhPXe3hx_/s320/ststbcolsea01.jpg" width="320" /></a></div>Mortimer managed to dig up a zombie while going far left to offer his votes. Dead Dandy put a scheme marker next to my left strategy marker and begun to wait for the ballots to open.<p></p><p>In the middle Rotten Belle advanced a little and lured Seamus forward. Carlos, also going to middle, put a pyre marker blocking Seamus from using his gun unless he would take some burning in the process.</p><p>Madame Sybelle went mid too and activated Undivided Attention. I wanted opponent to activate the dreaded Coryphee Duet, but <i>for some reason</i> he just wouldn't. So I had to offer a bait. Bete Noire. </p><p>Colette and Angelica had moved Coryphee forward, so it charged Bete Noire. Fortunately it failed the first attack with Black Joker, but second had Bete Noire fade away. Coryphees split their duet. </p><p>Copycat Killed transferred Seamus to right wing, and from there he dismantled a piece of destructible terrain, took aim and shot the activated Coryphee. Blam. And now it's a mannikin! Severe 8.</p><p>Remaining Coryphee seemed much less threatening until it walked and charged Madame Sybelle, dealing moderate damage even with two negative fate modifiers. Damage block was one. Whee. </p><p>On the performer side of things, Showgirl was waiting in performer-left strategy marker. Carlos and Colette were center-stage, while Angelica, Firestarter and some birds were holding right. </p><p><br /></p><p><b>Turn 2:</b></p><p>Dead Dandy placed a couple of votes on my left strategy marker, while Mortimer went to place one on the far-left. A Mechanical Dove attempted to peck him, but didn't feel that murderous today. A Rotten Belle on the left took a double walk to a corpse that had been dug up by Mordimer prior to his vote. Showgirl also placed two votes on performer-left strategy marker.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju4qsa6ck7uiCrcVRJmgRVUBPcVMHRCk6zolUvMMFjI6sOV4sbVgYSqs2ogS5hqsEd8yYLpvFGg755aO0eaCGLZ2DNCjCxd9FY17bIObnryQsPvIbXIvjJ1PxmWwjWQImKgID0JMKfQC-d3yrdmV00HxKU06qgs82pZa3-Td8l8JypM73vEg4cAmdJWnof/s2019/ststbcolsea02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1215" data-original-width="2019" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju4qsa6ck7uiCrcVRJmgRVUBPcVMHRCk6zolUvMMFjI6sOV4sbVgYSqs2ogS5hqsEd8yYLpvFGg755aO0eaCGLZ2DNCjCxd9FY17bIObnryQsPvIbXIvjJ1PxmWwjWQImKgID0JMKfQC-d3yrdmV00HxKU06qgs82pZa3-Td8l8JypM73vEg4cAmdJWnof/s320/ststbcolsea02.jpg" width="320" /></a></div><p></p><p>Those were the easy parts of the turn, but then there was a sort of cluster copulation in the middle. Coryphee attacked Madame Sybelle twice, dealing moderate damage both times despite having negative modifiers. Three times in a row. Madame Sybelle was burning through my soulstones rapidly.</p><p>To offer Madame a degree of protection, White Rabbit & Co. walked and charged Coryphee, and tossed a fancy bullet sponge hat for Madame Sybelle.</p><p>This prompted Colette to secure vantage point for her spectacular tricks. She placed a vote to the center ballot, and presto-changoed... changod? White Rabbit & Co. for a Mannikin. Madame Sybelle was not grateful for her hat, but when she lashed where hat crafters had been, a Mannikin fell dead in their place. </p><p>Two murderbirds, Angelica and Carlos ganged up to beat up White Rabbit & Co., or maybe they just wanted new clothes and demanded them rather forcefully. Miraculously White Rabbit survived, but with two health and Burning +1. Rotten Belle lured them away from their way too enthusiastic customers. </p><p>Seamus ran to place a vote far-right, while Firestarter flew to my right corner to place a scheme. </p><p>Copycat Killer tried to shoot Coryphee, but results were not impressive. </p><p>Bete Noire popped up from zombie dug up by Mortimer earlier. She charged and climbed to the stage to place a scheme marker, with the marker and her hat easily within 3" of Colette.</p><p>Both players score strategy, but no schemes were revealed. Scores: 1-1.</p><p><br /></p><p><b>Turn 3:</b></p><p>Mortimer wrecked Mechanical Dove and moved as far forward as close as possible to performer top-left corner while still being able to vote. However, he wasn't able to dig up a homing beacon for Bete Noire this time around. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw4MDThHtCY8lGJD0Xv4sgIWXfq6tNt0_l15b5_tLib-j5nJFRAGexMtJc-LY1QuXbzS9W3r3bhh37mLCvstWVmj3KggXkE0-yEtOWmj3oIox4kz3gZD_ORZyNh2JP56rpx6UGMTgsa7j4nJ2Cs6MKOFvhiMwXtPfcHv1QkwsIjNIH2XgfNlunmIEKTBGe/s1703/ststbcolsea03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1285" data-original-width="1703" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw4MDThHtCY8lGJD0Xv4sgIWXfq6tNt0_l15b5_tLib-j5nJFRAGexMtJc-LY1QuXbzS9W3r3bhh37mLCvstWVmj3KggXkE0-yEtOWmj3oIox4kz3gZD_ORZyNh2JP56rpx6UGMTgsa7j4nJ2Cs6MKOFvhiMwXtPfcHv1QkwsIjNIH2XgfNlunmIEKTBGe/s320/ststbcolsea03.jpg" width="320" /></a></div>Carlos, Andgelica and a bird are able to finish what they started with White Rabbit & Co., but not until they were able to offer their most magnificent hat to Rotten Belle. Well, not all of their resources went into killing the merchants. They were also able to score Ensnare with Madame Sybelle.<p></p><p>When Colette activated, Resurrectionists scored their Ensnare. Colette removed Coryphee from melee with Madame Sybelle, and went to strike Bete Noire with distracting illusions. Well, most distracting illusion probably was that Bete Noire faded away. </p><p>Rotten Belle on the left walked and tried to lure Showgirl away from top-left strategy marker. It kind of worked, just not the way Belle meant. Lure attack failed, but Showgirl walked in to melee to strike Rotten Belle with a hairpin.</p><p>Coryphee nimbled and walked to Dead Dandy and struck him. The puppet was distracted, but still hit. And again the thing scored moderate wound with two negatives on damage flip! Ouch.</p><p>Bete Noire popped up from a corpse Mortimer had dug up earlier and charged Showgirl. She was quite distracted, and managed to land one hit of moderate damage. </p><p>Firestarted went to place a vote to bottom-right marker and flew as far from Seamus as possible. </p><p>Carlos had placed a spectacular fire show next to ballot on the far right. Seamus had to make his run through the flames to reach top-right corner with his four actions.</p><p>Both players scores strategy and Ensnare, but Resurrectionists got the lead by also scoring Power Ritual. Scores went 3-4.</p><p><br /></p><p><b>Turn 4:</b></p><p>Rotten Belle on the left killed Showgirl. Mortimer's decay and Dead Dandy's cane finally killed Coryphee and the ensuing Mannequin. </p><p>Firestarted planted a scheme and went to bottom-right strategy marker, where Dandy had spammed three votes. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilESbMHljOkW-Shi-auxMVH6KzddwV8jNue_cYdhZ6N7rKaeVOX3XGbJXTSSzPfRSA4RsF-rxq1tK4WjAWoGm0egKfCU2O9Rc2S-i4IKADQVrvUd3L8_N_0cRqOKwzf3E002WNIJ0HkNORHREgCByEn_YH1h1cmaPqN9g0g5dFi6XyU6DkJZHtrGy-LXKl/s1893/ststbcolsea04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1261" data-original-width="1893" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilESbMHljOkW-Shi-auxMVH6KzddwV8jNue_cYdhZ6N7rKaeVOX3XGbJXTSSzPfRSA4RsF-rxq1tK4WjAWoGm0egKfCU2O9Rc2S-i4IKADQVrvUd3L8_N_0cRqOKwzf3E002WNIJ0HkNORHREgCByEn_YH1h1cmaPqN9g0g5dFi6XyU6DkJZHtrGy-LXKl/s320/ststbcolsea04.jpg" width="320" /></a></div>Carlos managed to drop a pyre near the center ballot and. shuffle himself to far-right strategy marker and even place a vote there. I had two there, though. Seamus placed another scheme to top-right corner and went to vote on top-right strategy marker.<p></p><p>Madame Sybelle kept lashing at Mechanical Doves while engaging Angelica. Angelica was trying as hard as she could to cane Madame Sybelle dead. </p><p>I don't remember why Colette walked down from top of the building in the middle, perhaps to place a scheme for Ensnare and/or Protected Territory.</p><p>Hatted Rotten Belle started to climb closer to center ballot.</p><p>Bete Noire popped up from Showgirl's corpse and went to place two votes to top-left strategy marker. Copycat Killer was speeding towards top-left corner.</p><p>Performers failed to score strategy, but got Protected Territory instead. Ressers got third strategy, for scores of 4-5.</p><p><br /></p><p><b>Turn 5:</b></p><p>We didn't play fifth turn past Angelica's activation where she failed to cane Madame Sybelle's hat off and Rotten Belle's vote to center. This ensured Ensnare end condition for me and tied Colette's hands to come back to center and claim the strategy marker back.</p><p>It was apparent that I'd get Power Ritual and Ensnare end conditions, while opponent would get Protected Territory end and strategy for a grand total of 6-7 for Resurrectionists.</p><p>Now. One question remains. What did Cassandra do during this entire game? I don't know, somebody has to go and ask her at her slot in carrying case.</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-84705594385765065172024-01-13T01:16:00.001+02:002024-01-13T01:16:06.881+02:00Infiltraitor<p>A 50 point game of Warmachine on War Table.</p><p>My list:</p><div><div><div>Horruskh, The Thousand Wraths</div><div>Spell rack: Inviolable Resolve, Second Sight</div><div>10 Jackal 1, Arc Node, Hunter Rifle, Assault Shield</div><div>7 Jackal 2, Bloodthirst, Mace, Assault Shield</div><div>17 Molok</div><div><br /></div><div>3 Reaver Commander</div><div>7+2 Strike Reavers & Reaver Standard</div><div>4 Warwitch Coven</div><div><br /></div><div>Command Cards: Careful Reconnaissance, Grave Robbing , Infiltration, Old Faithful, True Inspiration</div><div><br /></div></div><div>Opponent had:</div><div><br /></div><div>Khador - Winter Korps</div><div>Kapitan Ilari Borisyuk</div><div>Spell Rack: - Avenging Force, Fog of War</div><div>11 Dire Wolf, Pathfinder, Long Axe, Plow-Shield</div><div>14 Great Bear, Reposition, Heavy Cannon, Blasting Fist</div><div><br /></div><div>2+2 2x Battle Mechanik</div><div>7 Shock Trooper Gunners</div><div>6+1 Winter Korps Infantry, 2x Rocketeer & Standard</div><div>6+1 Winter Korps Infantry, 2x Auto-Cannon & Standard</div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJofV4T88RtLXY30iAvaRmxKSBufHFeWk_Ajman4O_1zstkMtEXvKRvct0o20FDGiLH2WMMv-fB5CLFnAiexFzWAtKbBaoRxa-E4CwnL-RIWQmssknSUh-jXVDarnntZydpzJUS0vXA98tz_ACiMfE9JzzaRSb82PfgnDIne9EZ_qwDcO29_TCZ2grwt_P/s1430/warma1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="891" data-original-width="1430" height="199" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJofV4T88RtLXY30iAvaRmxKSBufHFeWk_Ajman4O_1zstkMtEXvKRvct0o20FDGiLH2WMMv-fB5CLFnAiexFzWAtKbBaoRxa-E4CwnL-RIWQmssknSUh-jXVDarnntZydpzJUS0vXA98tz_ACiMfE9JzzaRSb82PfgnDIne9EZ_qwDcO29_TCZ2grwt_P/s320/warma1.jpg" width="320" /></a></div><br /></div><div>Command Cards: Blessing of the Gods, Break Through, Careful Reconnaissance, Infiltration, Old Faithful</div><div><br /></div><div>Scenario was Invasion</div></div><div><br /></div><div>Khador started and advanced with a unit of Winter Korps on both flanks, with everything else in between. Ilari cast Fog of War and Avenging Force.</div><div><br /></div><div>Horruskh cast Inviolable Resolve on Molok and Second Sight on Jackal with rifle.</div><div>Melee Jackal was almost the sole contender to zone on the right. Horruskh, Molok and Jackal with rifle were in the middle, with Strike Reavers and their solo advancing behind a forest. Molok also played Grave Robbers already </div><div><br /></div><div>Khador wasn't able to do much else than positioning next. Great Bear that went to contest rectangular zone missed its cannon on Reaver Commander, but Ilari was able to snipe that solo off. Winter Korps unit went to contest circular zone one left with half of their strength, with Shock Troopers backing them up in a trench nearby.</div><div><br /></div><div>Dire Wolf went to contest circular zone on the right, supported by Auto-Cannon group of Winter Korps and a singular Mechanik.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMZCt3gvPvlAfTAnkyrwTtsW0dDi_gT_ZE8GZRWRkRfJd-WL3PGekuc4YCtoazPizAnak1uiD74DinaZ3aSLWmKUpntPV1O6SzPbdIMjlzxqmpJ0Al-wmmYOiQDwIqyaXU83OfiT_4fECwyPeWgmRoCU-KgCOKjsuM8uuXC7vtrXwNHvRNJiGA-yWzJhqX/s1442/warma2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="892" data-original-width="1442" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMZCt3gvPvlAfTAnkyrwTtsW0dDi_gT_ZE8GZRWRkRfJd-WL3PGekuc4YCtoazPizAnak1uiD74DinaZ3aSLWmKUpntPV1O6SzPbdIMjlzxqmpJ0Al-wmmYOiQDwIqyaXU83OfiT_4fECwyPeWgmRoCU-KgCOKjsuM8uuXC7vtrXwNHvRNJiGA-yWzJhqX/s320/warma2.jpg" width="320" /></a></div>Orgoth also wasn't in a position to dish out that much damage, but it was in position to endure it. Strike Reavers popped True Inspiration on them, walked into the forest and managed to kill one of the three contesting Winter Korps.</div><div><br /></div><div>Molok and ranged Jackal were filled with focus by Warwitches, and Molok took Pathfinder card to charge a single Winter Korpsman. It certainly died to a 17-point beatstick with three focus. The grunt became a +3def buff for Molok.</div><div><br /></div><div>Ranged Jackal shot the last contesting Winter Korps, thus giving Orgoth point advantage.</div><div><br /></div><div>Horrusks used his feat, turning that Molok into a dreadful Def 14, Arm 24 monstrosity that cannot be knocked down!</div><div><br /></div><div>Melee Jackal just went to contest circular zone, staying within charge range of Dire Wolf. I wanted to believe my light warjack would be able to take some Long Axe into face with Arm 22. </div><div><br /></div><div>Khador turn was painful to watch. That +3 armor messed up a lot of things, when opponent's highest rolls were just about the average. Dire Bear was able to deal a few points of damage to melee Jackal, but not enough to destroy systems. Shock Troopers were able to kill two Strike Reavers - that's it. No more killing today, folks.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK8sQ7Qzs3K6iat1f1Ckkgs859UDLHzfTkWrIdtenTtxU0TxThkEFvRylBb94xShm1qFX8EjHUGrGLs5mHTIiYiFPW6qigazvEcISKKTwKMHoVa5vOOozpcGDnm3mNvs4nUF6ZZ97IhXnM6lOOitNEdl2C9guPCPAqP4QwwTJu7DhyphenhyphenMJDYtwMHIRpQvO9_/s1430/warma3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="793" data-original-width="1430" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK8sQ7Qzs3K6iat1f1Ckkgs859UDLHzfTkWrIdtenTtxU0TxThkEFvRylBb94xShm1qFX8EjHUGrGLs5mHTIiYiFPW6qigazvEcISKKTwKMHoVa5vOOozpcGDnm3mNvs4nUF6ZZ97IhXnM6lOOitNEdl2C9guPCPAqP4QwwTJu7DhyphenhyphenMJDYtwMHIRpQvO9_/s320/warma3.jpg" width="320" /></a></div>Warwitches filled melee Jackal and ranged Jackal with focus, and went to Dark Shroud the Dire Wolf. Jackal wasn't able to do much, especially considering that there was a Mechanik nearby. Even if it had hit with all of its attack, I doubt systems would have broken anyway, because I rolled columns poorly.</div><div><br /></div><div>Molok removed two Winter Korpsmen that had ran to block easy access within 1" of Great Bear. That probably saved Great Bear, because even five P+S 18 attacks that all hit, plus a POW 13 rifle shot and whatever Strike Reavers were able to do didn't bring the bear down.</div><div><br /></div><div>I didn't consider Horruskh was in that bad of a position, and so didn't even consider playing Infiltrate on him. </div><div><br /></div><div>Then... Old Faithful repairs Great Bear for five. On its activation Great Bear also uses Breakthrough to gain Unstoppable which it already had to move away from melee. It scores a critical shot against Horruskh. No damage, though, thanks to the only point of focus camp.</div><div><br /></div><div>Ilari advances next and shoots Horruskh with his rifle, but doesn't score a crit and is able to remove only four of Orgoth warcaster's health. Next shot, though... Is a critical, Horruskh is already knocked down <i>and</i> damage roll is exactly 15 points in.</div><div><br /></div><div>That's what you get for not infiltrating around. </div><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-56935173577698951902023-12-25T14:13:00.001+02:002023-12-25T14:13:10.377+02:00Christmas in a Pine Box<p> Some Christmas games of Malifaux.</p><p>First game:</p><p><b>Strategy: Standard Plant Explosives</b></p><p><b>Schemes: </b>Information Overload, Protected Territory, Sweating Bullets, Power Ritual, Hold Up Their Forces</p><p>My list:</p><p>Molly Squidpiddge & Necrotic Machine<br />Philip & Nanny<br />Archie with the Whisper<br />Forgotten Marshal with the Whisper<br />Rabble Riser<br />Night Terror<br />2x Crooligan<br /></p><p>Pool: 3<br />Schemes: Protected Territory, Hold Up Their Forces</p><p>Opponent had:</p><p>Charles Hoffman, Inventor & Mechanical Attendant<br />Melissa K.O.R.E<br />Peacekeeper<br />Guild Steward<br />2x Hunter<br />2x Watcher</p><p>Pool: 2<br />Schemes: Sweating Bullets, Power Ritual</p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkY4UsURBiLN-FEfTYPrY1MNCKeUvUhaELWmQB8mqO2Ex5BagW53DH4WTWCjvzUHh_hyphenhyphenuwOjGHmvQovbhnYRbJTNLEqpysxyOHrlORByQGMOu61ei2sLBGVlCGmnDKgFUixAsroHHE1HFsgb251AGZV8ATIe1LMUhFlP6gPkkJ4SLkNku3Jd0-bntMBLcW/s1817/stptehoff2vmol4.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1197" data-original-width="1817" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkY4UsURBiLN-FEfTYPrY1MNCKeUvUhaELWmQB8mqO2Ex5BagW53DH4WTWCjvzUHh_hyphenhyphenuwOjGHmvQovbhnYRbJTNLEqpysxyOHrlORByQGMOu61ei2sLBGVlCGmnDKgFUixAsroHHE1HFsgb251AGZV8ATIe1LMUhFlP6gPkkJ4SLkNku3Jd0-bntMBLcW/s320/stptehoff2vmol4.jpg" width="320" /></a></div><b>Turn 1:</b><p></p><p>For a change I did not deploy Crooligans via From the Shadows, and deployed them instead to both of my corners. There they were able to bluff Power Ritual while making Information Overload more difficult for opponent.</p><p>Guild also had Watchers to their farthest flanks, and one of them placed a strategy marker to one of their corners. </p><p>Hoffman, Peacekeeper, Steward and Mechanical Attendant were closing in from the middle, while Hunters were also at flanks, just not as far there as Watchers.</p><p>Peacekeeper was Guild's spearhead, and Forgotten Marshal went to summon a Night Terror to engage the scary enforcer. </p><p>Night Terror was providing concealment for Molly, Necrotic Machine and Philip. Archie thought it was safe to leap, walk and place an explosive near a trench, but Hoffman offered him some electric current. Melissa was more traditional and filled Archie with lead. Worried for his safety, Molly ran to remove one pylon near trenches and heal Archie for two by making him discard a moderate card.</p><p><br /></p><p><b>Turn 2:</b></p><p>Turns out I overestimated Archie's survivability once again. Melissa didn't manage to do much, so Necrotic Machine went to heal Archie back to seven health. But then Hoffman himself activated, walked and charged Archie - and killed him with two strikes.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjgLzUANZjBKTxdecArm9ULiNIMzxrzq2cwPRuLUxi5kURtik2LIb7zCoq45yg3wU51nhA3HSUaQzjTodVsIx_ZAqgWzwuUV_MlwHT0byNHYO-rsUmw5m1dm7BY7PkxS8a2kcSY_S2HCeaBOT8P9GCVSvPsrtvLVJOH5J0HWJRHA4EB-HyxVeUZbXUFkfk/s1719/stptehoff2vmol3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1173" data-original-width="1719" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjgLzUANZjBKTxdecArm9ULiNIMzxrzq2cwPRuLUxi5kURtik2LIb7zCoq45yg3wU51nhA3HSUaQzjTodVsIx_ZAqgWzwuUV_MlwHT0byNHYO-rsUmw5m1dm7BY7PkxS8a2kcSY_S2HCeaBOT8P9GCVSvPsrtvLVJOH5J0HWJRHA4EB-HyxVeUZbXUFkfk/s320/stptehoff2vmol3.jpg" width="320" /></a></div>So, instead of spamming explosive markers around the board, Night Terror and one Crooligan from one of my corners went to tie up Guild Steward and Mechanical Attendant so that it would be difficult for them to come and heal Hoffman. I had plans for that guy.<p></p><p>And once healers were tied, Molly started disturbing Hoffman with her stories. She had to turn Archie's corpse into Lost Knowledge first, and still was able to land only one batch of three irreducible damage to Guild master. </p><p>Rabble Riser was fighting a Hunter on the left, while Hunter did the same with Rabble Riser. Neither was doing any progress. Watchers were flying towards my corners, and one of them planted an explosive token on board. </p><p>Hunter on right tried to shoot Forgotten Marshal, but was distracted by Philip and the Nanny's boring conversations.</p><p>After Guild Steward removed Slow from Peacekeeper that had been caused by Philip and the Nanny, Peacekeeper smacked a summoned Night Terror dead and rather walked than charged to engage the prams. </p><p>Another Crooligan teleported to Necrotic Machine in the middle and went to place a strategy marker. </p><p>Forgotten Marshal put on a camera and filmed his most successful boxing video ever and uploaded it to youtube - Hunter was put into Pine Box. Summoning failed, though. </p><p>Necrotic Machine was engaging Charles Hoffman, and by then I was misremembering that Guild Steward was five points. I thought I didn't have Hold Up Their Forces secured, so Philip and Nanny didn't push away from Peacepeeker with Deadly Pursuit. </p><p>Soo... Guild scores Sweating Bullets and strategy, Resurrectionists got Hold Up Their Forces and strategy for a 2-2 tie. </p><p><br /></p><p><b>Turn 3:</b></p><p>Necrotic Machine poisons Hoffman and drains his last soulstone away. Melissa shoots Rabble Riser away from board and opens way for Hunter to go and place an explosive. And it does that, but only after Molly had disturbed Hoffman down to one health remaining. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD69AVhduj3_Iei-tm393M1hH5O2ut-cqo-hUlgI1kxORGowVsoN-VZKScgg4wV7gUl-D2_Y9g-r6jnp1EcNu2W4LyNR7D2b9KOUfyIiClcysRtB_-Y24nvzpjLCoDiBKzf0d-BCYRrunIgL0dUkNOFdBx0CtiesDcTia_vket0SKF4V6oXib-qBQJbc2h/s2033/stptehoff2vmol2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1173" data-original-width="2033" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD69AVhduj3_Iei-tm393M1hH5O2ut-cqo-hUlgI1kxORGowVsoN-VZKScgg4wV7gUl-D2_Y9g-r6jnp1EcNu2W4LyNR7D2b9KOUfyIiClcysRtB_-Y24nvzpjLCoDiBKzf0d-BCYRrunIgL0dUkNOFdBx0CtiesDcTia_vket0SKF4V6oXib-qBQJbc2h/s320/stptehoff2vmol2.jpg" width="320" /></a></div>Hired Night Terror attempts to sacrifice itself by killing Guild Steward, but only manages to bring him down to one health. I see a pattern emerging here.<p></p><p>Guild Steward fortunately fails his motivational speech, but poison was dispelled from Hoffman's system. </p><p>Forgotten Marshal walked on top of hill to summon third Crooligan and shoot Hoffman with Peacebringer, thus avenging the butchering of Archie.</p><p>Hunter inside Marshal's pine box wasn't able to get out. Peacekeeper also didn't manage to destroy a baby carriage. I suppose that didn't sit well with its protocols. Although it took all of my soulstones to protect the henchman.</p><p>A Crooligan that was engaging Mechanical Attendant went back to Forgotten Marshal and placed scheme marker and third explosive for me. Another one went to hide behind building, hiding a scheme marker there. </p><p>Both players score strategy, but Resurrectionists also snatched Protected Territory for a 3-4 lead.</p><p><br /></p><p><b>Turn 4:</b></p><p>Crooligans began to spam scheme markers all over the place. Melissa tried to discipline the kids a little with her gatling gun, but not a child listened. Watchers essentially did the same to my corners.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-vDGyq1m0lhT1_yCr6zRTNAtSG3S36QGpJZ1kKbNHGm2Nyn7vJY8ptPgeuB986ctXn0tGgz7XUAH6OT4UB5BeV7M_EhZNxuDZFBvEM_N6Gs2OpSvQiMWgV7WrS8bVyaKdzpplDSIO6QXuj_-nbA2bD3KFUUkaH8TetzZlxnZkRqAx3nTdEzaACKLSEc9w/s1987/stptehoff2vmol1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1095" data-original-width="1987" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-vDGyq1m0lhT1_yCr6zRTNAtSG3S36QGpJZ1kKbNHGm2Nyn7vJY8ptPgeuB986ctXn0tGgz7XUAH6OT4UB5BeV7M_EhZNxuDZFBvEM_N6Gs2OpSvQiMWgV7WrS8bVyaKdzpplDSIO6QXuj_-nbA2bD3KFUUkaH8TetzZlxnZkRqAx3nTdEzaACKLSEc9w/s320/stptehoff2vmol1.jpg" width="320" /></a></div><p></p><p>Night Terror was finally able to kill Guild Steward that had an explosive token, but died itself to reprisal. </p><p>Hunter still wasn't able to get out of Forgotten Marshal's pine box. Another one attacked Molly and dealt good enough damage if we don't take into account it was turn four already. Forgotten Master disengaged, and disturbed Peacekeeper to death. Necrotic Machine moved forward to place fourth explosive marker next turn.</p><p>Guild wasn't able to get their strategy point this round, but did scored Power Ritual. Resurrectionists got strategy, still continuing with one point lead of 4-5.</p><p><br /></p><p><b>Turn 5:</b></p><p>Situation looked difficult for Guild. Watcher failed to kill Philip and Nanny who had only one point of health left. That could have given at least strategy point for Guild by giving Peacekeeper an opportunity to plant an explosive. </p><p>Resurrectionists had so many vectors to score at least two of the three possible points, and it seemed unlikely that Guild would get strategy point this round that we ended the game when Molly managed to kill Peacekeeper. Victory for Molly. </p><p><b>Game 2:</b></p><p><b>Strategy: Standard Cloak and Dagger</b></p><p><b>Schemes:</b> In Your Face, Outflank, Information Overload, Power Ritual, Take Prisoner</p><p>My list:</p><p>Molly, Chaotic Conductor & Necrotic Machine<br />Grave Golem<br />Rogue Necromancy<br />Noxious Nephilim<br />Forgotten Marshal with The Whisper<br />2x Crooligan</p><p>Pool: 4<br />Schemes: Information Overload, Take Prisoner (Mr. Graves)</p><p>Opponent had:</p><p>Jakob Lynch, Dark Bet & Hungering Darkness<br />Kitty Dumont<br />Mr. Graves<br />Soul Battery<br />Illuminated with Silent Protector<br />Illuminated<br />Beckoner<br />Tanuki</p><p>Pool: 3<br />Schemes: Outflank, In Your Face</p><p><br /></p><p><b>Turn 1:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxvmkSoxtyh3bs6gzbFqNghMV9VLtfWnpadDFNNQandBAWfunC5V1avS2JXN-tC1per04GBfxugSY1iON2iuck8FYw5Pt7F0lctdaltGyatB_G4gcdOiZPgX7a2LvZtEL3ZcgRgqTg1mRYvkDElRFEBtuU9yCt4DelMsI1jF3-KcDpFVFzrIzZCR37mO0F/s1981/stcadlyn2vmol201.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1137" data-original-width="1981" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxvmkSoxtyh3bs6gzbFqNghMV9VLtfWnpadDFNNQandBAWfunC5V1avS2JXN-tC1per04GBfxugSY1iON2iuck8FYw5Pt7F0lctdaltGyatB_G4gcdOiZPgX7a2LvZtEL3ZcgRgqTg1mRYvkDElRFEBtuU9yCt4DelMsI1jF3-KcDpFVFzrIzZCR37mO0F/s320/stcadlyn2vmol201.jpg" width="320" /></a></div>Information Overload and Power Ritual in the same scheme pool in same deployment made for a quite similar start as last game - both Crooligans were deployed regularly to place a scheme marker to both of my corners. <p></p><p>Ten Thunders had Hungering Darkness in far-left with Mr. Graves nearby. Hungering Darkness took a double walk and concentrate, guarding the strategy marker with its 2" melee range. Forgotten Marshal summoned a Night Terror that eventually went to engage Hungering Darkness in hopes of wasting its action points, or perhaps walking away next turn to place a scheme. </p><p>Noxious Nephilim flew to the hill on right, within walking distance of both strategy markers. </p><p>Grave Golem inside a cloud for some concealment. Rogue Necromancy had a whopping 6" move from activating near Molly and ambushing. It walked and interacted with strategy marker, and later interacted a scheme marker past centerline</p><p>Even if I had two 10-point rather resilient models in the center, a whole throng of everything else than Hungering Darkness, Mr. Graves and Kitty Dumont looked overwhelming in a big blob like that. Kitty was going towards the rightmost strategy marker.</p><p><br /></p><p><b>Turn 2:</b></p><p>Hungering Darkness slapped Night Terror dead and charged Rogue Necromancy, almost killing it. Scared of such a display of power, Rogue Necromancy activated, pushed itself out of melee by discarding a card with Molly, and then took a double walk away from action to protect the intel token.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ12Ljfzv5IVjlpiI4j2d86P4yrfc6bkvDFuMPVQnkoMl0n3i0hbcI07ihkDELQ03wu8ZT6Qx7OE_Jm9D3QKnYmeTQb7a8q-wrpRnit233YrQsyyAEcIsQzzLdYZvxS4a3V3zsXx-dTO-IO4MRr_FdQ7thCPU5lmv_wi-kY4MgTblYREykdn8joh1QXarN/s2071/stcadlyn2vmol202.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1165" data-original-width="2071" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ12Ljfzv5IVjlpiI4j2d86P4yrfc6bkvDFuMPVQnkoMl0n3i0hbcI07ihkDELQ03wu8ZT6Qx7OE_Jm9D3QKnYmeTQb7a8q-wrpRnit233YrQsyyAEcIsQzzLdYZvxS4a3V3zsXx-dTO-IO4MRr_FdQ7thCPU5lmv_wi-kY4MgTblYREykdn8joh1QXarN/s320/stcadlyn2vmol202.jpg" width="320" /></a></div><p></p><p>Mr. Graves ran to cover the same leftmost strategy marker that Hungering Darkness had been guarding. History repeated itself when Forgotten Marshal summoned another Night Terror to block future interacts for Mr. Graves.</p><p>A Crooligan jumped to Forgotten Marshal to plant a scheme past centerline, in contact with table edge. When the Night Terror activated, it charged Mr. Graves to deny him any meaningful interaction.</p><p>Soul Battery, an Illuminated and a Beckoner all claimed an intel token from strategy markers. Necrotic Machine was also able to claim one intel, and so did Grave Golem while it was walking with pride. </p><p>Lynch made a scary opening by taking two walks and a charge against Molly. I didn't feel like I had enough tools to deal with Luck Thief, so Lynch was now at just about the worst position imaginable. </p><p>Another Crooligan teleported to Noxious Nephilim to walk and scheme.</p><p>Since opponent was holding Kitty's activation, I had to activate Noxious Nephilim first and bring it to guard strategy marker - just not interact with it, because Kitty might steal the intel. However, Kitty did not she walked to where centerline met table edge and planted two schemes.</p><p>Both players scored strategy, Resurrectionists got Information Overload, Ten Thunders Outflank for a 2-2 tie.</p><p><br /></p><p><b>Turn 3:</b></p><p>After Night Terror had clawed Mr. Graves within 1" of Crooligan, he killed the summon, but left the kid intact. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx0TaNQX8yBQx2zz0IV9npkZtTlQ_yQpsw0468_6bTs3tMXkZtfnzgIEUQ94_Q6aS__CXTHAkeiFtxEhj6k5Rwks727sk8Eymn-eDArkZZuQZuQTQjJiyUWaDUseI4uv3IovdjoTqYHc7WAH910qvZwCOty7-z6yHUlIR4L-uPgqh7Wnu__39cMa3-OFYv/s2043/stcadlyn2vmol203.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1195" data-original-width="2043" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx0TaNQX8yBQx2zz0IV9npkZtTlQ_yQpsw0468_6bTs3tMXkZtfnzgIEUQ94_Q6aS__CXTHAkeiFtxEhj6k5Rwks727sk8Eymn-eDArkZZuQZuQTQjJiyUWaDUseI4uv3IovdjoTqYHc7WAH910qvZwCOty7-z6yHUlIR4L-uPgqh7Wnu__39cMa3-OFYv/s320/stcadlyn2vmol203.jpg" width="320" /></a></div>Lynch shuffled around for a bit and summoned Hungering Darkness next to Molly, and with last action Red Jokered a damage flip to Molly. At least damage block was a severe.<p></p><p>Concerned for master's safety, now somewhat healed Rogue Necromancy charged Hungering Darkness and managed to deal quite a bit of damage that were all healed when Hungering Darkness activated. Hungering Darkness managed to bring both Molly and Rogue Necromancy to low levels of health, but at Molly proved to be an adept healer when she Red Jokered her own heal flip, and gave a little boost to Rogue Necromancy, too. Getting savagely mauled by a monster and a drug addict disrupted Molly's parade and she failed to connect Parade Route to Grave Golem. </p><p>Grave Golem had been pushed into melee with Lynch's delirium, but I wasn't too worried about this turns strategy. I had intel on Rogue Necromancy and Necrotic Machine, and both Lynch and Hungering Darkness had already activated. Grave Golem flailed fruitlessly at something, while an Illuminated killed second Crooligan. Tanuki did... something? and Beckoner ran forward to bring her problematic brilliance aura to middle. </p><p>Noxious Nephilim tried to claw at Kitty, but didn't do enough. At least opponent burned through their soulstones in the process.</p><p>To make surviving a little easier next turn, Necrotic Machine came to attack Hungering Darkness and managed to poison it for two. Yay, no more triggers.</p><p>However, very last activation was an Illuminated in the middle that had to walk over a wall. It charged Necrotic Machine, and scored severe with a +1 from sharpened brilliance.</p><p>It had been a tough situation anyway, but losing an intel point like that made me lose strategy for this turn.</p><p>At least the Crooligan on left tagged Mr. Graves a prisoner, so scores were still a 3-3 tie.</p><p><br /></p><p><b>Turn 4:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1OHJ663RKPEpOYwwOiy2qTcIXjvobfA3CCbtQBnlPr_ijGIkoY11zZiqPZ2WVL4GYHn9klFRe1aBAMV-UUpmBSzJle3oWBRBHxRGM5pEfVQRXK4fT_j3lwJaRmHbEVPzdFipahASiENOP9Dh5baWOV-6o1RAvDi7_QRzob51RzItOzqMZ7Fw9kd3Vk8U8/s1961/stcadlyn2vmol204.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="977" data-original-width="1961" height="159" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1OHJ663RKPEpOYwwOiy2qTcIXjvobfA3CCbtQBnlPr_ijGIkoY11zZiqPZ2WVL4GYHn9klFRe1aBAMV-UUpmBSzJle3oWBRBHxRGM5pEfVQRXK4fT_j3lwJaRmHbEVPzdFipahASiENOP9Dh5baWOV-6o1RAvDi7_QRzob51RzItOzqMZ7Fw9kd3Vk8U8/s320/stcadlyn2vmol204.jpg" width="320" /></a></div>Molly tried to keep me playing the scenario by letting Grave Golem walk with pride to a strategy marker, then parading Rogue Necromancy to spam some movement duels to Lynch, Hungering Darkness, Beckoner and Illuminated. That didn't have much of an impact, though. <p></p><p>This turn Hungering Darkness managed to kill Rogue Necromancy before it had even activated. Mr. Graves tried to beat a kid with a fencepost, but didn't succeed. The kid then jumped to Forgotten Marshal and charged Soul Battery. Crooligan scored severe damage, but that just triggered hard-to-kill. And then it was perfect opportunity for Soul Battery to sacrifice itself. Yay. First dead honeypot model in this game where I had two 10-point and one 9-point beater. And that kill was opponent's bonus action anyway.</p><p>Forgotten Marshal hadn't been able to summon anything for two full rounds. I was running out of activation points to claim points. At least Forgotten Marshal was able to put Mr. Graves inside the Pine Box. I was considering to smuggle my prisoner to my side of the table in a casket. </p><p>Grave Golem claimed a second intel token on its own activation and speeded away from any sources of counter-intelligence. Lynch, however, disengaged and engaged the enforcer in melee. </p><p>Noxious Nephilim nearly killed Kitty Dumont, but "nearly" wasn't enough. Kitty's unassuming demeanor started to actually threaten Nephilim's existence. </p><p>Both players scored strategy, but Ten Thunders also claimed In Your Face from Rogue Necromancy.</p><p><br /></p><p><b>Turn 5:</b></p><p>Kitty and Illuminated removed Noxious Nephilim after it had failed to kill Kitty once again.</p><p>Lynch summoned Hungering Darkness on the hill so that it was able to go outflanking with a scheme marker. Forgotten Marshal brought Mr. Graves as far past the centerline as possible, and then Crooligan teleported to block Mr. Graves advance as well as possible. It removed Hungering Darkness' scheme marker and scraped two points of damage to Forgotten Marshal. </p><p>I had planned that if all else fails, Grave Golem might distance itself from melee, charge Forgotten Marshal, kill him and thus unbury my prisoner back on board. </p><p>But unexpectedly I was able to claim enough intelligence to get third victory point from strategy. I had also Information Overload secured. Crooligan had ruined opponent's Outflank, and Kitty had chosen to try and secure Outflank, thus Ten Thunders also missed In Your Face end condition.</p><p>Miraculously Resurrectionist managed to carve a 6-5 victory although they did not manage to kill even a single model. The only one that Ten Thunders was Soul Battery, to it's own bonus action.</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-59118519549178004592023-11-25T06:36:00.006+02:002023-11-25T06:36:51.061+02:00McMourning For President<p> A 50ss game of Malifaux on Vassal.</p><p><b>Strategy: Wedge Stuff the Ballots</b></p><p><b>Schemes: </b>Take Prisoner, Hold Up Their Forces, Deliver a Message, Espionage, Let Them Bleed</p><p>My list:</p><p>Dr. McMourning & Zombie Chihuahua<br />Rafkin<br />Corpse Curator<br />Kentauroi with Killer Instinct<br />Nurse<br />Gravedigger<br />Little Gasser<br />2x Canine Remains</p><p>Pool: 4<br />Schemes: Take Prisoner (Rough Rider), Hold Up Their Forces</p><p>Opponent had:</p><p>Lucas McCabe, Relic Hunter & Luna<br />Sidir Alchibal<br />Desper LaRaux<br />Jessie Halliday<br />Rough Rider<br />Cryptologist<br />Tanuki<br />Ruffian</p><p>Pool: 3<br />Schemes:</p><p><b>Turn 1:</b></p><p>Canine Remains took a bite out of Corpse Curator, and went to north-west marker. Gravedigger spammed Focust for most of my forces and took a double walk behind my crew, maybe still one day getting to a position to contribute to the game.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfNd_sdrgIp0yk05aOe9Xjj3_az_zQ30AmXd0aYrr8BfSQ4ZKCjLa6OYxAu0BKIqeX5V9cMWQy2F_T-1FhQ2jFfB4HbWjaC6pWFzyavZmhH6IaTYfIp6ZaW01WXs0nwrljJQ1zTA0As4mN5UNXZORsgpsY5KhMvmtj2eMlP6nZn5mM4XqDTW-yxlMiG3S6/s1106/wdstblucadoug01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1106" data-original-width="1106" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfNd_sdrgIp0yk05aOe9Xjj3_az_zQ30AmXd0aYrr8BfSQ4ZKCjLa6OYxAu0BKIqeX5V9cMWQy2F_T-1FhQ2jFfB4HbWjaC6pWFzyavZmhH6IaTYfIp6ZaW01WXs0nwrljJQ1zTA0As4mN5UNXZORsgpsY5KhMvmtj2eMlP6nZn5mM4XqDTW-yxlMiG3S6/s320/wdstblucadoug01.jpg" width="320" /></a></div>I had received four high masks in my starting hand, so Rafkin was able to accidentally drop four flasks of formaldehyde at his feet. Had opponent not had the ongoing threat of Sidir, that activation could have been Poison +9 for most of my crew. But I just didn't dare to bunch up like that.<p></p><p>Kentauroi took Rafkin along with a ride and walked within 2" of Canine Remains at north-west marker with the intention of going to top marker next turn.</p><p>Another Canine Remains went to south-west marker, and Little Gasser went to concentrate behind destructible boxes too far to walk and interact to either center or bottom marker. Nurse had earlier tried to push it here and there a little, but couldn't open the cap of the bottle.</p><p>Corpse Curator had gone to hide behind rocks near middle, and had Chihuahua with it. </p><p>Opponent had been bunching up in the middle with Luna digging up a scrap and Lucas turning it into a Timeworn Blade for Sidir. He took Sidir for a ride, but fortunately wasn't able to place Sidir quite close enough to shoot EVERYTHING. Lucas, however, went to center ballot box and shot Rafkin staggered and slow with his net gun. Cryptologist was there in the middle, too. Tanuki had tried to motivate Sidir but failed.</p><p>Rough Rider and Ruffian were going to top marker. Jessie went to forest near center, while Desper LaRaux easily went past the centerline, within 1" of the bottom ballot.</p><p>Sidir was the last model opponent activated, and he swaggered a little forward and started shooting Rafkin. First attack was severe damage, how else. Second attack was mask triggered, so I was prepared to say farewell to Rafkin. But Black Joker saved him, and either the additional attack missed Kentauroi or all the damage was healed in the end phase. </p><p>Dr. McMourning was the very last model to activate, and he gave Doctor's Orders for himself to go and make a health inspection to voters. And since brain is required for informed voting, he took out his skull saw to inspect Jessie's brains. Unfortunately one attack missed and another's damage was blocked in its entirety with a soulstone.</p><p><b>Turn 2:</b></p><p>Resurrectionists managed to win the initiative, and McMourning tried to kill Jessie. He did get two attacks in and Jessie down to two health remaining. That's when he ordered himself to ballots in the middle to interact. Yeah. I completely forgot Precise ignores even hard-to-kill. Yay.</p><p>Sidir starts shooting Rafkin and kills him. Another shot goes to Kentauroi, making it slow.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXN7oszEQ2KnDaJpjb-3Mk4EvynHjNpUGeIIjl6i9pA1Ai3v9mDvnfDAh9-qjXtTG6WPKqb4uWJvpEwxB4BL5Ls9VhbQBD0yr59e6VKdUWlEsT7Xdx0PXsPHCfshisIYlpH3jVuUQTuDuk0dOxC6emyJikU0hDMf4GnmiBf5e6MygRWYTHMP65fGm3OCdZ/s1106/wdstblucadoug02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1100" data-original-width="1106" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXN7oszEQ2KnDaJpjb-3Mk4EvynHjNpUGeIIjl6i9pA1Ai3v9mDvnfDAh9-qjXtTG6WPKqb4uWJvpEwxB4BL5Ls9VhbQBD0yr59e6VKdUWlEsT7Xdx0PXsPHCfshisIYlpH3jVuUQTuDuk0dOxC6emyJikU0hDMf4GnmiBf5e6MygRWYTHMP65fGm3OCdZ/s320/wdstblucadoug02.jpg" width="320" /></a></div>Kentauroi then activates and shrugs off the slow. I was happily riding with Canine Remains until I realized that is also a bonus action. After some backtracking the centaur just went to interact with the ballots alone.<p></p><p>Luna dug up a scrap marker, and Little Gasser went to gas Jessie to one health remaining + poison from horrific odor. One health remaining and Catalyst nearby at least delayed her activation.</p><p>Lucas went next and brought Cryptologist closer with Ride With Me. He scrounged a Phantasmal Mask for Jessie and placed two votes in the ballots. So now was my chance to kill Jessie.</p><p>Zombie Chihuahua was not able to reach Jessie with its 0" melee range, but at least it could use Blood Poisoning. It succeeded with a focus, but damage was blocked with last soulstone opponent had. So, dog went closer and stank another poison for Jessie. </p><p>I lost my chance to kill the henchman when Tanuki came to heal her next back to three health. </p><p>Canine Remains on north-west counter placed a vote in and took hiding behind a small shack. </p><p>Cryptologist started making cursed translations out of McMourning's prescriptions, and nearly killed Zombie Chihuahua in the process. Somewhat bothersome was Shielded +1 for Jessie. </p><p>Ruffian and Rough Rider go to tease Kentauroi but in the end only manage to damage themselves with poison. </p><p>Jessie disengages and tries to flare up Zombie Chihuahua and even shoot it with a harpoon, failing at both. </p><p>Corpse Curator walks and charges Cryptologist, dealing a whopping two points through armor.Now the curator was in base contact with Cryptologist, with Poison +7 and even succeeded to leak out an additional point of poison for itself and Cryptologist via bonus action. Result: dead Cryptologist in the end phase.</p><p>Desper interacts bottom marker, leaps and charges Canine Remains. Fortunately the dog survives and even bites Desper back with four damage before healing back to full from poison.</p><p>Both players score strategy, and Corpse Curator and Canine Remains at Desper reveal Hold Up Their Forces for a 2-1 lead for Resurrectionists.</p><p><b>Turn 3:</b></p><p>Ruffian uses Chain Gang to dislodge himself from melee and interact to votes to top ballot box. McMourning went to finish what he had failed to do last turn and killed Jessie in two strikes. Having thus completed the health inspection, he charged Lucas to start checking if his brain is okay.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI525yl9c-L3iXPZ8O-hddza4TW25DwtRPgPhPGa1LssrT9Vni7PHzEgf-c0YD3HA6omWigUEzG1VmS1juwO2lgGG8FYMTwegyqd4NSlXZT461pLeS6SNoiMuAXtyWd409OHVpA-g11aYJH49qjFsr3-jIOS3mKgcf2CMo7Wsu9Khp_SXWvJZWRnyWTQM6/s1108/wdstblucadoug03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1107" data-original-width="1108" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI525yl9c-L3iXPZ8O-hddza4TW25DwtRPgPhPGa1LssrT9Vni7PHzEgf-c0YD3HA6omWigUEzG1VmS1juwO2lgGG8FYMTwegyqd4NSlXZT461pLeS6SNoiMuAXtyWd409OHVpA-g11aYJH49qjFsr3-jIOS3mKgcf2CMo7Wsu9Khp_SXWvJZWRnyWTQM6/s320/wdstblucadoug03.jpg" width="320" /></a></div>Desper killed the guard dog at south-west ballot box, interacted with it and leapt to my deployment zone.<p></p><p>I was afraid that Sidir would shoot Kentauroi, who was my best and only chance at scoring Take Prisoner and strategy. Corpse Curator went to attack him, and managed to make a Sidir-repellent sludge marker. </p><p>Lucas, however, would deny that right next by hitting it with Bull Whip and moving its 0" melee range tad away from Sidir. He also tossed a timeworn blade to the henchman while dropping a vote to the box at the same time. Zombie Chihuahua had to save the Curator, and it took a double walk to shoot it with Blood Poisoning. </p><p>Surviving Canine Remains behind hay shack tried to run to engage Sidir, but even with Mv 6 he was out of reach. At least the dog got close enough to deny any improper advances. Turned out that there were none - Sidir killed Canine Remains with a sword and started shooting McMourning and Corpse Curator whenever a random masks gave the option for him. </p><p>Since most important Ten Thunders models had now been activated in the middle, I decided to make my gambit. Little Gasser went to interact with center ballot once. I didn't have masks in my hand for Nurse, but I waited patiently for one to come up in discard pile. </p><p>Rough Rider started shooting Kentauroi, only getting enough damage in for Kentauroi to heal them all in the end phase. But most importantly, Rough Rider was now more than 2" away from Ruffian. Kentauroi rode to ballots to interact twice and was careful to position itself so that Deadly Pursuit would get it to engage Rough Rider. <i>And</i> there was a mask on top of discard pile, too, with no enemy models left that would likely give me any flips.</p><p>But then Tanuki activated. That stupid little furry drunkard charged Zombie Chihuahua, killing it in one inebriated strike, and continued to wobble through forest near middle. Aaaargh! No more masks on top of discard pile.</p><p>Well, at least Nurse got two focuses, so she tried to offer Little Gasser painkillers with focus. And so I lost my strategy point for the round - no masks for Pushed Here And There. Tanuki would pay for this! Nurse charged the drunken furball with anger issues to sedate it for good. First attack with focus hit for two points, and Tanuki was stunned. Second attack, now with negative modifier thanks to beer goggles, also somehow hit and gave me masks - making Tanuki also staggered.</p><p>Luna charged Corpse Curator and dragged it around the board with You're Coming With Me. </p><p>So, I lost the scenario point but at least I did get Take Prisoner with Kentauroi's deadly pursuit.</p><p>Funnily enough, that deadly pursuit also gave Ten Thunders Take Prisoner, as they had it on Kentauroi.</p><p>Scores even out to 3-3. </p><p><b>Turn 4:</b></p><p>McMourning starts the turn getting out of Lucas' melee with Doctor's Orders, and goes to check Sidir's brain. I would have really needed him to die and surely enough I got a stellar hand. But sadly so did opponent - Red Joker made Sidir to go only down to three health, with poison +1. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgssZx5pDBQtvHLBPxlo-LEdgeWMw_jeADj27n7ViSwmZnuHUmodlcpybWhFVyFLgIoGFEDpmRt_vk_kALa-6RyRBphhFocIiCvU9SwPMJQ6ZY-mk1RpFvXZUVoojSaEy7PXshdqWGumZpZkJlRmmRle4xa0MDNfirVo3qo27pVaVLPzOTVgCTOB0SJSmXU/s1109/wdstblucadoug04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1106" data-original-width="1109" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgssZx5pDBQtvHLBPxlo-LEdgeWMw_jeADj27n7ViSwmZnuHUmodlcpybWhFVyFLgIoGFEDpmRt_vk_kALa-6RyRBphhFocIiCvU9SwPMJQ6ZY-mk1RpFvXZUVoojSaEy7PXshdqWGumZpZkJlRmmRle4xa0MDNfirVo3qo27pVaVLPzOTVgCTOB0SJSmXU/s320/wdstblucadoug04.jpg" width="320" /></a></div>Sidir activated next and while he didn't manage to kill McMourning just yet, the damage was serious. Opponent wasn't too scared of my <p></p><p>Corpse Curator went into shenanigans mode, and put up its bonus aura, making Lucas not engage him. Then he charged Lucas and brought Sludge Marker on top of the relic hunter and McMourning. It also tried to kill Sidir with its own Blown Apart -marker, but didn't score a hit. Oh no.</p><p>Fast Lucas activated next and finished what Sidir couldn't - it went to very last attack Lucas was able to make, but Doctor went down. He did get quite a few poison from that, though, until he was able to ride like the wind away from sludge marker. He also threw Timeworn Blade for Tanuki, presumably to make it fast to come and heal Sidir. But that was out of question - Nurse concentrated and put the final dose in to Tanuki healing it from breathing. </p><p>Desper failed to leap. I don't know what he was planning, but at least now he just took a walk and a charge to middle, engaging Little Gasser. That was devastating, because Desper had no poison and was too far from Corpse Curator's aura anyway. No interacts for me this turn. Instead, Little Gasser disengaged and charged Sidir. Sure, Sidir would die to poison even if Little Gasser did only minimum damage of one. But, the gasball had taken lessons from Tanuki and slapped Sidir dead with frantic flailing. </p><p>On top of things, Rough Rider and Ruffian had been shooting Kentauroi, bringing it as low as one hit point. The undead horse charged Ruffian dead with just one blow, and almost killed my Take Prisoner target with another charge. Whoops. </p><p>Lucas dismounted when his horse collapsed from all the poison.</p><p>Thanks to Desper I didn't receive another strategy point even this turn. Ten Thunders also managed to surprise me with Let Them Bleed reveal, gaining a nasty 3-5 lead.</p><p><b>Turn 5:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipYCQ0xO3VgvSVp9BydeFuDvRp9xDRjnipx2WIooOdtNOuZzbIzZJl61x-gC9Mcaw3z1GOKd1QnyCVRMQILLXaRKiKQNLDDoDDj97-17lG-l3NagoMU77D5qtPidYgosl08ehFZ-aIOT1yK2L4RUa8dlXrkVCkRylmnh3zS8xLZ77ZFk6Bj63-zVU2bmwa/s1205/wdstblucadoug05.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1195" data-original-width="1205" height="317" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipYCQ0xO3VgvSVp9BydeFuDvRp9xDRjnipx2WIooOdtNOuZzbIzZJl61x-gC9Mcaw3z1GOKd1QnyCVRMQILLXaRKiKQNLDDoDDj97-17lG-l3NagoMU77D5qtPidYgosl08ehFZ-aIOT1yK2L4RUa8dlXrkVCkRylmnh3zS8xLZ77ZFk6Bj63-zVU2bmwa/s320/wdstblucadoug05.jpg" width="320" /></a></div>It was quite the final round of voting in the middle, when Kentauroi first charged Rough Rider dead and rode like the wind away, then rode with itself a bit more and walked within 1" of center marker after Lucast had escaped from there. <p></p><p>Corpse Curator also made sure it was in the position. </p><p>Looking back now, I should have tried to scare Desper away with Little Gasser, but I had been saving it up for a potential Hold Up Their Forces grab. But it was not to be. Nurse made an exceptional activation when she gave two interacts for Kentauroi and healed Corpse Curator back to full, pushing herself to engage Lucas. </p><p>Had I activated Little Gasser first, Desper could have only tried to kill Nurse. But now Desper was able to take two interacts and leap away - too far for Little Gasser to reach, and one vote from Gasser wasn't worth anything.</p><p>So, nobody scored anything in the last turn. Ten Thunders won 3-5. </p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-53966807060205485512023-11-17T01:32:00.003+02:002023-11-17T01:32:21.466+02:00Dominar Wildborne<p>It was time for monthly game of Warmachine, again over War Table site.</p><p> My list:</p><p>Skorne Unlimited<br />Dominar Rasheth<br />-Titan Gladiator<br />-Aradus Sentinel<br />-Agonizer<br />Venator Reivers<br />Tyrant Commander & Standard<br />Paingiver Beast Handlers<br />Extoller Soulward</p><p>Arcane Forces, Breakthrough, Careful Recon, Infiltration, Power Swell<br /></p><p>Opponent had:</p><p>Circle Unlimited<br />Kaya the Wildborne<br />-Feral Warpwolf<br />-Winter Argus<br />-Wild Argus<br />Cylena Raefyll & Nyss Hunters<br />Warpborn Skinwalkers<br />Lord of the Feast<br />Druid Wilder<br />Gallows Grove</p><p>Power Swell, Blessing of Gods, Breakthrough, Infiltration, True Inspiration</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqvrbKSp6ZGYzYAESFzSzwYNN0S1VKThhF1qRlnlQv5vujHlkf55aeiiNx39I89khHsfFTvOxfLGuQaz0dnGP7PDXTO4mrNKZSoeyF3q55xKeGhmBn7nti9q9EweGdjooS83ZBl6W0NHOqZqL0jFJFhlsK3kRxhYN2TMNlwAEc1OaS-I-9Mims7ZW-iW5w/s1432/vuoro1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="895" data-original-width="1432" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqvrbKSp6ZGYzYAESFzSzwYNN0S1VKThhF1qRlnlQv5vujHlkf55aeiiNx39I89khHsfFTvOxfLGuQaz0dnGP7PDXTO4mrNKZSoeyF3q55xKeGhmBn7nti9q9EweGdjooS83ZBl6W0NHOqZqL0jFJFhlsK3kRxhYN2TMNlwAEc1OaS-I-9Mims7ZW-iW5w/s320/vuoro1.jpg" width="320" /></a></div>Circle started game, and had arguses on the left with Lord of the Feast and Gallows Grove, both units, Kaya and Wilder in the middle and Feral Warpwolf holding rectangular area with objective. <p></p><p>Rasheth cast Carnivore on Titan Gladiator and wobbled forward, about one walk away from my rectangular objective area that was held by Gladiator and Agonizer. I had Beast Handlers with Infiltration in the middle with Tyrant Commander and Aradus Sentinel contesting circular zone. Extoller Soulward and Venators were going towards flag. </p><p>Circle advanced cautiously, with Gallows Grove teleporting to flag and Lord of the Feast hiding behind forest on the left. Warpborn Skinwalkers with Occultation were contesting circular zone, with both argus a little behind. Kaya and Nyss were hugging for cover in open graves templates, and Feral Warpwolf received Infiltration to protect it.</p><p>Extoller ran to flag and Venators shot objective off the board. Aradus Sentinel managed to spray one Skinwalker and one Nyss down, and just about the only model realistically in sight for Circle. Tyrant Commander and Beast Handlers were hiding behind the forest. Rasheth got to rectangular zone and continued to proccastigate, while Titan Gladiator and Agonizer just walked for a bit. </p><p>And hot damn that Warpwolf still charges far! Fortunately it had to warp for movement to reach Aradus Sentinel, and thus failed to kill. Skinwalkers didn't have a chargeable line for them, so they just walked into melee and got the last remaining six points of damage in with a single strike. Yeah, that's dice -6. Oh well. Happens.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD97OmnbkkJbw1-n0k0-b-rnKl3Fd1a89ITSUhVOMP8MjXpJmC279ozAD710D-u7RCaDxXOeIdSQZWnVYAKnIYgoBmHg9AuQsjawusJipwKsCfva13nrkalVuu5lPGVp6lxeOrwJAsZBWy4nuI2MhJmq2RFfSIL8ZV3CAiEnxPU8wdhJX_2u7MS6klBRFk/s1438/vuoro2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="898" data-original-width="1438" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD97OmnbkkJbw1-n0k0-b-rnKl3Fd1a89ITSUhVOMP8MjXpJmC279ozAD710D-u7RCaDxXOeIdSQZWnVYAKnIYgoBmHg9AuQsjawusJipwKsCfva13nrkalVuu5lPGVp6lxeOrwJAsZBWy4nuI2MhJmq2RFfSIL8ZV3CAiEnxPU8wdhJX_2u7MS6klBRFk/s320/vuoro2.jpg" width="320" /></a></div>Nyss charged Venators and killed a couple of them. <p></p><p>Both arguses went behind Skinwalker screen, and Kaya called Feral Warpwolf back with Spirit Door. Lord of the Feast missed with his bird and was left awkwardly standing in the open.</p><p>Rasheth used his feat and shot Breath of Corruption onto Skinwalkers. One was left with one damage point, another had a few more. Castigate was cast again because there was that scary tree behind a forest. </p><p>Tyrant Commander and his sidekick managed to kill Winter Argus, and even Beasthandlers handled the Skinwalker that had a single point of damage left.</p><p>Titan Gladiator removed remaining Skinwalker and Lord of the Feast. Agonizer contested enemy flag. Even Venators managed to do some damage to Nyss, although Cylena who was shot down by Extoller Soulward passed her Tough -check retroactively (because we forgot they had True Inspiration on) and as such is missing from the picture. </p><p>Skorne took a two point lead.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCg0KLgQjOppzPrOmJg-wrGW13xbvMygKv8trtTshdd51ljjzesJHF9xKM2ce-emFot7pfwR1jk34ToYb-5FILArF42Jdcun13iDZAMCYgtWa16UJFOMCumrXAllMrWr0_6NMnZdXKeIbGWYKW0x85dHQ8t20oqkDWaxDMBlpwHhoeuh-q0O_GL0rRedzU/s1412/vuoro3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="814" data-original-width="1412" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCg0KLgQjOppzPrOmJg-wrGW13xbvMygKv8trtTshdd51ljjzesJHF9xKM2ce-emFot7pfwR1jk34ToYb-5FILArF42Jdcun13iDZAMCYgtWa16UJFOMCumrXAllMrWr0_6NMnZdXKeIbGWYKW0x85dHQ8t20oqkDWaxDMBlpwHhoeuh-q0O_GL0rRedzU/s320/vuoro3.jpg" width="320" /></a></div>Nyss Hunters charged Extoller Soulward, but were not able to kill him. Feral Warpwolf had to tear through Venators to secure a control point. Wild Argus and Kaya manage to kill Tyrant Commander, but not the standard. Kaya uses her feat trying to kill Agonizer, which thankfully fails even after Druid Wilder comes to help with Spell Slave. <p></p><p>Kaya teleports away from action, and tides of battle seemed to turn against Skorne, despite looking so good just a turn ago. But, they had lead in victory points.</p><p>Extoller shot Cylena dead for a second time, and Rasheth managed to clear the remaining two Nyss with the command card that gave +5" range to spells. Agonizer continued to contest enemy flag, and Tyrant Commander standard ran to contest enemy zone. Paingivers dealt respectable damage in to Argus, but not enough for it to matter.</p><p>Game entered a phase of cat and mouse, with both players trying to contest something relevant. Circle did gain the upper hand eventually and started catching up in points, but so was game nearing end. When Feral Warpwolf ran to contest both the circular zone and Rasheth's rectangular zone, it was either draw or victory for Skorne, depending whether Rasheth manages to clear zone. And with Agonizer's animus he did. Close game, and probably the first Mk4 game that ended in rounds running out. </p><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-2487821130044056732023-11-11T21:28:00.000+02:002023-11-11T21:28:03.217+02:00Ghost's Horror Show<p> A 50ss game of Malifaux.</p><p><b>Strategy: Corner Plant Explosives</b></p><p><b>Schemes: </b>Take Prisoner, Information Overload, Hold Up Their Forces, Espionage, Ensnare<br /></p><p>My list:</p><p>Kirai & Ikiryo<br />Datsue Ba<br />Lost Love<br />2x Shikome with Killer Instinct<br />Onryo<br />2x Enslaved Spirit</p><p>Pool: 7<br />Schemes: Espionage, Hold Up Their Forces</p><p>Opponent had:</p><p>Colette & 3x Mechanical Doves<br />Carlos Vasquez<br />Cassandra Felton<br />The Firestarter<br />Angelica Durand<br />Coryphee Duet<br />Showgirl</p><p>Pool: 2<br />Schemes: Espionage, Information Overload</p><p><b>Turn 1:</b></p><p>Both Shikomes were deployed to different table edges, but their activations were mirrored - place a scheme and walk, and later chain ganged even further and also deadly pursuit in the end phase.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM8KC_7pEmQRfJVofbpv81ftFQDVZKZ4gx0kfjRJeDkdj1TnIzT9A8bmCOdkWZX5AuNXSpP9A2V2x3lzXDxd_ChnM9DwJpOdxp97j6HeqDR0nMPjV8xaOh5jTbu8EwBB_6WW8zVxJNGZrd_f9Qz0-mNihHeiYOsGKExuoBltnljuqs-b1OhiwLqs3WKzds/s1801/coplacolkir01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1243" data-original-width="1801" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM8KC_7pEmQRfJVofbpv81ftFQDVZKZ4gx0kfjRJeDkdj1TnIzT9A8bmCOdkWZX5AuNXSpP9A2V2x3lzXDxd_ChnM9DwJpOdxp97j6HeqDR0nMPjV8xaOh5jTbu8EwBB_6WW8zVxJNGZrd_f9Qz0-mNihHeiYOsGKExuoBltnljuqs-b1OhiwLqs3WKzds/s320/coplacolkir01.jpg" width="320" /></a></div>Opponent was also spamming scheme markers to their deployment zone. I was waiting for opponent to activate the dreaded Coryphee Duet, but he just wouldn't do that. So, Kirai had to activate to summon an incentive for opponent to bring models to middle. Goryo did just that, and fortunately neither Carlos or Coryphees were able to kill it. Lost Love had to teleport to Kirai to heal it, though, so that it wouldn't burn off the board.<p></p><p>I had Kirai, Lost Love, Ikiryo and Onryo going to middle, with Datsue acting as a Lost Love beacon a little to the right.</p><p>Performers had Cassandra, Carlos and Coryphee there in the middle, iwth Colette a little behind them and Angelica Durand to the left. A Showgirl had been left behind, who was apparently going towards top-right corner. Firestarter was on top of a walkway, biding his time with two explosive tokens.</p><p><b>Turn 2:</b></p><p>Colette activated first and went to sword-trick Goryo off the board. So now there was Carlos and Coryphee Duet with only a little terrain between Kirai and Lost Love. Ikiryo went to sacrifice herself and even managed to deal four points of irreducible damage to Coryphee Duet.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpvCq-kRftm63UDwunCFjKEeZyJ3DvWKuMY-LL46ufDf4oQaLYbcAXk_trGm3WeiznI5kbZgBgvvcFKmT-_HvkEKlJK_Ew0ubFDmp9OzsBWXzCFDy54DhVHA8zhL30RO2KswfuuRL34ZnpXZymPXil8w1pffxs0NqgrxfoCH2Ajtfq5haB-G3cDbCedP92/s1739/coplacolkir02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1277" data-original-width="1739" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpvCq-kRftm63UDwunCFjKEeZyJ3DvWKuMY-LL46ufDf4oQaLYbcAXk_trGm3WeiznI5kbZgBgvvcFKmT-_HvkEKlJK_Ew0ubFDmp9OzsBWXzCFDy54DhVHA8zhL30RO2KswfuuRL34ZnpXZymPXil8w1pffxs0NqgrxfoCH2Ajtfq5haB-G3cDbCedP92/s320/coplacolkir02.jpg" width="320" /></a></div>Coryphee Duet healed a bunch of vengeance damage from various models nearby, took a swing at Ikiryo and danced apart to form two Coryphees with two health each. <p></p><p>Both Shikomes went to place a strategy marker, and both Enslaved Spirits chain ganged Shikomes forward, and one of them even managed to place a scheme marker to center line. </p><p>Angelica, Carlos and even a tiny little dove were beating Ikiryo and managed to bring her down to one health remaining. This was unfortunate, as I had been saving enough cards in my hand for a nasty double-summon this turn. So, Kirai healed Ikiryo a little instead, summoned a Drowned and launched a Spirit Barrage over the unactivated Coryphee. </p><p>Cassandra went to breathe fire on Lost Love, who took one attack and and protected itself from one by redirecting the attack to Kirai. Reason for such over-protectiveness was the fact that I had placed two of my explosive tokens on him. </p><p>Sword-tricked Goryo popped up from one of my scheme markers in my deployment zone and took a double walk. Lost Love was thus able to heal Goryo and Kirai a little. Onryo went to assist Burning away from Goryo. Datsue Ba gave a charge to summoned Drowned, who managed to stun a Coryphee, but not kill. Datsue Ba was able to startle the puppet before walking a little to perhaps become relevant for scenario next turn.</p><p>Firestarter flew recklessly into a position to place a strategy marker, so both players were able to score strategy this turn. No reveals.</p><p><b>Turn 3:</b></p><p>Board state looked really good for Urami. But... somehow... things change.</p><p>Angelica tried to cane down an Enslaved Spirit but failed to do so. However, she did drop a strategy. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCv0fuJcwgwAb6xH3F3Ct22w51sydj8DD6F9J3Bvf9HEZBuuBW0n3bU1gCDvrAyiFsnzLARE2R4UUWfSXDKavojN7LV5yU_3ciyTAgLrQxm3QDeQgHsHRTxtM1w9zeegfMnggUdKgNcOSoOQ64vFSbKNL-vb-DJkgRtOffyERWLaKmMOl83222oOIyWtkW/s1791/coplacolkir03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1159" data-original-width="1791" height="207" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCv0fuJcwgwAb6xH3F3Ct22w51sydj8DD6F9J3Bvf9HEZBuuBW0n3bU1gCDvrAyiFsnzLARE2R4UUWfSXDKavojN7LV5yU_3ciyTAgLrQxm3QDeQgHsHRTxtM1w9zeegfMnggUdKgNcOSoOQ64vFSbKNL-vb-DJkgRtOffyERWLaKmMOl83222oOIyWtkW/s320/coplacolkir03.jpg" width="320" /></a></div>Datsue Ba and Onryo tried to kill Firestarter, but didn't do much else than receive Burning and giving Adversary to the wildfire henchman. Firestarter disengaged, took fast and went to place a strategy marker, which was an accidental misplay. No interact action after disengaging. <p></p><p>Presto-Chango brought Lost Love to middle and Coryphee to Kirai.Center was not such a good position for Lost Love, so he had to be activated next, move to Datsue Ba and go place a strategy marker. </p><p>A showgirl took a charge to Lost Love, and just like that poked a hairpin to Lost Love's brain, killing him instantly with a Red Joker on damage. Then she picked up my explosive marker. That was concerning, as I would have to steal one of opponent's markers now to score four from strategy. Maybe next time I shouldn't put 40% of my eggs to an easily killed basket. </p><p>Shikomes continued closing in the enemy deployment zone, but the one one the left got bogged down by a Mechanical Pigeon and Mannequin that dealt four points of damage with just one moderate. Or, more accurately, that was before tits ransition from Coryphee that took a point of vengeance. Dove and Coryphee brought Shikome down to one health remaining. Yikes.</p><p>But, at least Hold Up Their Forces was looking good when Angelica Durand had not managed to kill an Enslaved Spirit, who then went to engage her. </p><p>Goryo from first turn killed Coryphee and/or Mannequin that had Colette had shuffled around.</p><p>Kirai summoned a Goryo to middle, took a walk and tried to shoot Firestarter off the board, which just didn't happen. Goryo wanted to keep Carlos engaged, so it just walked and tried to use Violent Spirits for damage. Spirits were not so violent.</p><p>But Carlos... Carlos on the other hand was. </p><p>He breathed fire on Goryo and scored severe damage, which meant that both Ikiryo and Drowned died. Goryo was beaten down to two health remaining, but had four points of burning. So yeah. Just like that. Twenty-two points worth of models, gone. And to make it a lot worse, I had been counting on Drowned continuing to engage Colette for Hold Up Their Forces. Nope. Not anymore.</p><p>Thankfully no-one scored schemes, so scores went 2-2.</p><p><b>Turn 4:</b></p><p>Kirai upkept Adversary on Firestarter, and so Onryo was able to kill the henchman with a charge attack. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9kVbC6N8hj-FKJGcyomb4GXQjUkSJHmWkdabEl9q2-yd3evGc2KBeklsKh_CO2OK973hczPLvsHCnmONHoGFDLASvbHTfFyCn9f1-ad-iSjmHlARpPILB_5Wev-_kfQbU7VGWuTsd1SKqH2RW2UWX2cC69TDX15F0rT9BiIvUH2fWsN0b_ujOMoD6uSRK/s1779/coplacolkir04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1289" data-original-width="1779" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9kVbC6N8hj-FKJGcyomb4GXQjUkSJHmWkdabEl9q2-yd3evGc2KBeklsKh_CO2OK973hczPLvsHCnmONHoGFDLASvbHTfFyCn9f1-ad-iSjmHlARpPILB_5Wev-_kfQbU7VGWuTsd1SKqH2RW2UWX2cC69TDX15F0rT9BiIvUH2fWsN0b_ujOMoD6uSRK/s320/coplacolkir04.jpg" width="320" /></a></div>Colette walked, dropped explosive and used Presto-Chango to switch Kirai and Carlos. Or at least their places on board. There was then a brief comical moment when Goryo tried to land Mark of Vengeance on Carlos, which missed and triggered Butterfly Jump. Then it charged Carlos and missed, which triggered Butterfly Jump. Then it charged Carlos and missed, which triggered Butterfly Jump. I hope Carlos appreciated 9" free movement. <p></p><p>Mechanical Dove failed to kill the Shikome with one health remaining, but Mannequin didn't. </p><p>Kirai was able to summon Ikiryo back, and with a soulstone even an Enslaved Spirit to engage Colette.</p><p>Ikiryo shrugged off her slow and charged Angelica Durand that had already killed another Enslaved Spirit. Damage was too weak to affect the last one and a half turn.</p><p>Showgirl had walked and charged Enslaved Spirit on top-right, but this was still not enough for Hold Up Their Forces, because the Enslaved Spirit to Colette had been summoned this turn. I had the difficult choice of going to plant a strategy marker with Datsue Ba, or run to engage Colette. Datsue placed explosive, as I might not have the chance to do that next turn.</p><p>Then a Goryo and Onryo burned into crisp sheets. </p><p>Both players scored strategy and Espionage for an excruciating 3-3 situation.</p><p><b>Turn 5:</b></p><p>Murder Dove was not able to kill Enslaved Spirit at top-right, and Showgirl went to place a scheme marker instead of poking holes into ghosts with hairpin. Enslaved Spirit walked to engage her.</p><p>Colette used Sword Trick on Enslaved Spirit next to her and went to place a scheme marker. I was worried Cassandra and Carlos might remove both of my scheme markers in my deployment zone, Kirai had to walk and charge to summon third Goryo to engage Carlos.</p><p>Fortunately Carlos was more into spamming scheme markers to my deployment zones, and Cassandra came to help him.</p><p>Ikiryo didn't bother to attack Angelica and went to sit over one of my scheme markers instead. Angelica? Scheme markers!</p><p>Datsue Ba and Enslaved Spirit gave me Hold Up Their Forces, and Shikome had prepared Espionage end condition.</p><p>Performers managed to overload Urami with information and still get Espionage, too. They had also enough strategy markers to cleave a one point victor, 6-7 for Arcanists.</p><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-43488951036779538212023-11-08T19:35:00.000+02:002023-11-08T19:35:08.536+02:00We Have Been Trying to Contact You About Your Horses Extended Warranty<p>Second Gaining Grounds 4 game of Malifaux.<br /><br /><b>Strategy: Wedge Cloak and Dagger</b></p><p><b>Schemes:</b> Outflank, Power Ritual, Sweating Bullets, In Your Face, Deliver a Message</p><p>My list:</p><p>Kirai, Envoy of the Court & Ikiryo<br />Datsue Ba<br />Lost Love<br />Goryo with Grave Spirit Touch<br />Gwisin with Grave Spirit Touch<br />Shikome<br />Enslaved Spirit<br />Seishin</p><p>Pool: 6<br />Schemes: Deliver a Message (Datsue Ba), Power Ritual</p><p>Opponent had:</p><p>Lucas McCabe, Relic Hunter & Luna<br />Sidir Alchibal<br />Desper LaRaux<br />Mr. Ngaatoro<br />2x Rough Rider<br />Ruffian</p><p>Pool: 5<br />Schemes: In Your Face, Ouflank</p><p><b>Turn 1:</b></p><p>Sidir in such a central position was scary to me, so I started by laying schemes to both of my deployment corners, activating Shikome, Ikiryo, Enslaved Spirit, Seishin and even Datsue Ba before even starting to consider my wedge front of Gwisin, Goryo, Kirai and Lost Love. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdrR0e8c7_l5q2kA186yr1jI4mojhM9UhZTesd-kXRuWWuTgiI1VNshs7Z63gKoU3K9hj9y-H_uu2ElKCZ-tjxufLeVYeI2ckQgiJtwVNYp2r5xiQd0wuEtAvzm2hAegxgDj4vtiDqgpASlsWRIC_lcs81D_6gvLtbi6Sx-iz6TvTn09Sef_90z3fAvv_c/s1101/wdcoakir2mcca00001.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1097" data-original-width="1101" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdrR0e8c7_l5q2kA186yr1jI4mojhM9UhZTesd-kXRuWWuTgiI1VNshs7Z63gKoU3K9hj9y-H_uu2ElKCZ-tjxufLeVYeI2ckQgiJtwVNYp2r5xiQd0wuEtAvzm2hAegxgDj4vtiDqgpASlsWRIC_lcs81D_6gvLtbi6Sx-iz6TvTn09Sef_90z3fAvv_c/s320/wdcoakir2mcca00001.jpg" width="320" /></a></div>Opponent, however, was equally waiting to activate Sidir. Rough Riders at both table edges placed a scheme marker to top-left corner and center-right outflank area. Ruffian was holding left flank. Luna dug up a scrap marker for McCabe to dig up a Timeworn Blade for himself. To my relief Lucas didn't go and toss it to Sidir and held a strategy marker instead. <p></p><p>This gave me confidence to activate Kirai, put a concealment on her and swirl Gwisin, herself and Goryo up a little. She managed to land Adversary on Sidir and Mr. Ngaatoro before walking outside of Sidir's machine gun range. </p><p>Ngaatoro had taken a double walk to get almost to the centerpoint. Desper was desperately trying to pull Datsue Ba with hooks and chains, not doing much.</p><p>I had Gwisin, Goryo and Lost Love left to activate, opponent had Sidir. So I had to bring either Goryo or Gwisin to killing range if I wanted to have access to healing. Goryo went to pick an intel token, and was blasted with a severe damage from Sidir. Yeaaaah. So close.</p><p>Lost Love teleported to Datsue Ba and managed to heal Goryo back to full, but this took a 13 from my hand. Gwisin charged Mr. Ngaatoro, but didn't do even a single point of damage. </p><p><b>Turn 2:</b></p><p>Explorer Society won the initiative, and Lucas charged Goryo who had my only intel token. Fortunately he wasn't able to do much damage. Concerned about the fate of my intel, Kirai activated and climbed on top of a boulder. She tried to shoot adversary to Lucas, but failed. Then she did Swirling Spirits twice, moving Goryo to safety and triggering four TN 12 Wp duels on Explorers. Kirai didn't manage to summon any models, but at least opponent had to burn all but one card from his hand. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdZFhSJcrYoO_mKS9_5FpwraeOoxjE2Lo-rzGHJ7AUQKEi4oCq9RfcEGYsv5JRuhKVhoilC_U8rKYYgaaLD7TAbLIAEQA30e_WoCDNdl-ZbFxavGO1go52qMGfEDYJ7Zzgq03X8FyrljMydPFpmkMpv-rWLrQ9WFeABglBGm3FmCYlbaDj0enJ1dmeewif/s1103/wdcoakir2mcca00002.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1101" data-original-width="1103" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdZFhSJcrYoO_mKS9_5FpwraeOoxjE2Lo-rzGHJ7AUQKEi4oCq9RfcEGYsv5JRuhKVhoilC_U8rKYYgaaLD7TAbLIAEQA30e_WoCDNdl-ZbFxavGO1go52qMGfEDYJ7Zzgq03X8FyrljMydPFpmkMpv-rWLrQ9WFeABglBGm3FmCYlbaDj0enJ1dmeewif/s320/wdcoakir2mcca00002.jpg" width="320" /></a></div>Lucas had tossed Timeworn Blade to Sidir, who now began to shoot all around the board. Five machine gun attacks could have been a lot worse - only two points to Lost Love and two points to Datsue Ba. But this also left me with only one card in hand. Three models activated in total, and both players had one card. Remaining round had the potential to become what I have heard termed as: crapshoot.<p></p><p>Datsue Ba went to deliver a message to Lucas McCabe, tried to carve it in his flesh with a skinning knife, but missed.</p><p>Luna started trekking through a forest to center of the board. Since most threats in the middle had activated, Lost Love started to leisurely heal Goryo, and healed it for two. Still it remained at two, because of a burn-out. </p><p>Mr. Ngaatoro was beating Gwisin with his paddle sort of thing but scored only minimal damage. Gwisin took a double walk through Mr. Ngaatoro and Lucas, and then Lucas and Mr. Ngaatoro. Still no fails. </p><p>Ruffian pushed Rough Rider a bit forward and took a double walk to a strategy marker. Seishin gave Shikome two walks, and she went to the same strategy marker with Ruffian.</p><p>Rough Rider rode to shoot Shikome, but missed. To deter enemy from chasing Shikome, I decided not to interact with the marker and instead take a full 14" move towards top-left corner. </p><p>Another Rough Rider tried to shoot Lost Love, who miraculously survived. Goryo had concentrated and took double walk away from the middle and behind rocks. </p><p>Desper LaRaux interacted a scheme marker and went to secure Outflank. Ikiryo, however, charged Desper and took away its intel. Enslaved Spirit just shuffled Lost Love around a little.</p><p>Scores went 2-1 for Resurrectionists thanks to Ikiryo who denied victory point from strategy.</p><p><b>Turn 3:</b></p><p>Opponent started by engaging Shikome with a Rough Rider. Kirai healed Datsue Ba and Lost Love, gave Adversary to Sidir and Lucas, plus triggered Chained Spirit tests for Mr. Ngaatoro and Lucas with Gwisin. No fails. </p><p>Luna dug up a scrap marker, while Shikome spent all of my high cards from my hand and killed Rough Rider with one activation.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE_AIGTUmlkJUN6G2wT8RIkVsDXR1Yz9vBzH90D_yB1kG5dB-KYD6n6FRpd6R-HiH0pSIXIMYNiBj8sO76ukiMa5paCV4oABYkXeiBHvzANsP-ufn0JTQ-W2s3_PBCxCJ3DKMWNXToiaDxq02qRN5SD7JevWLXLY02pMd-TjoVqE54lMah-eWWTG4wBFO3/s1103/wdcoakir2mcca00003.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1099" data-original-width="1103" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE_AIGTUmlkJUN6G2wT8RIkVsDXR1Yz9vBzH90D_yB1kG5dB-KYD6n6FRpd6R-HiH0pSIXIMYNiBj8sO76ukiMa5paCV4oABYkXeiBHvzANsP-ufn0JTQ-W2s3_PBCxCJ3DKMWNXToiaDxq02qRN5SD7JevWLXLY02pMd-TjoVqE54lMah-eWWTG4wBFO3/s320/wdcoakir2mcca00003.jpg" width="320" /></a></div>Lucas dug up a Phantasmal Mask from scrap marker and tossed it to Sidir. Then he started whipping the living hell out of an innocent grandmother. It took just about all of my cards and most soulstones to keep her at four health remaining. But still the onslaught was so concerning, that Lost Love came to heal her at least to six.<p></p><p>Next Sidir charged, and I had to spend all of my remaining resources to give Datsue Ba a chance to survive. Unfortunately she was left with one health remaining, and Sidir had the Phantasmal Mask. </p><p>I did figure out an escape plan - Gwisin took two walks, past Ngaatoro and Lucas. Both failed once, and Kirai summoned... Seishins. This way Datsue Ba would heal first and then take a damage point from Phantasmal Mask. Otherwise a solid plan, but Desper activated and went to deal the remaining damage to the grandmother. And no wonder he did - opponent revealed In Your Face. So that was why killing a granny had been so important - to rub it in Kirai's face. </p><p>This opened up right flank somewhat, and Ikiryo charged Rough Rider. First attack dealt severe damage, but second attack missed. Rough Rider then escaped and started practicing shooting against innocent Seishins who had already lost their function.</p><p>Ruffian took an intel token, and Goryo took its second intel aided by Seishin.</p><p>I had eleven cards in my deck and Black Joker hadn't come up. Rough Rider was at two health remaining. I just didn't dare to walk and charge Rough Rider with Enslaved Spirit and declare Doomed trigger to kill it. So instead it walked to Ikiryo, chain ganged her forward and picked up intel.</p><p>Losing Datsue Ba was a serious blow, and now I pretty much had only Gwisin and Kirai in the middle, while opponent had their master plus three henchmen.</p><p>Also, scores went 3-3 when opponent got their scheme and first point from strategy. </p><p><b>Turn 4:</b></p><p>Situation looked grim for Urami, but when Kirai won initiative there was a glimmer of hope. Finally she managed to summon some ghostly meat shield! Surely enough that took the entirety of her action points. First Gwisin passed through Luna and Mr. Ngaatoro, then through Mr. Ngaatoro and Luna, and then through Sidir, Lucas and Desper LaRaux. Luna was passing the tests like a champ, and so did Ngaatoro although he had to cheat to pass them. But Sidir and Lucas who had Adversary failed, and so did Desper. Two Gakis and an Enslaved Spirit eased my position in the middle a lot. But still... if we discount the fact (we shouldn't, but still let's do it) that Chained Spirit tests made a heavy toll with opponent's hand, it had taken me at least twelve action points (and double the amount of Wp tests!) to summon two cost 4 models, one cost 3 and two cost 2. My impression of Kirai2 certainly wasn't powerful, but annoying for opponent for sure. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAJNVivyyXdqWGVWyP3dpPWrpqFxIDd9SlagG2MYRM9Ta9zC8dOzBGZH7q68nVVDqFn8xtHbbbvODsE7suyC7LErwxllyss5a0v5rmvxDbUIeZ5aA1RXtzk6sm-5yyGJSurc3lpg78pMHKeeazUb-4m8_4pk5psMiPikVfDz6sbPVGyFxnxocXcXZqfBlL/s1104/wdcoakir2mcca00004.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1104" data-original-width="1103" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAJNVivyyXdqWGVWyP3dpPWrpqFxIDd9SlagG2MYRM9Ta9zC8dOzBGZH7q68nVVDqFn8xtHbbbvODsE7suyC7LErwxllyss5a0v5rmvxDbUIeZ5aA1RXtzk6sm-5yyGJSurc3lpg78pMHKeeazUb-4m8_4pk5psMiPikVfDz6sbPVGyFxnxocXcXZqfBlL/s320/wdcoakir2mcca00004.jpg" width="320" /></a></div>Luna bit Seishin engaging Mr. Ngaatoro to pieces and dug up a scrap marker. Enslaved Spirit on the left chain ganged Ikiryo forward as much as possible and then walked to interact an intel token.<p></p><p>Rough Rider didn't approve, and rode to a better position to start shooting Enslaved Spirit that had two intels. It took me high cards from hand, but the Spirit was left alive with one health remaining. </p><p>Ikiryo charged Rough Rider, but missed first attack. Second attack was enough, but she would have needed an additional walk to go closer to top-right Power Ritual corner.</p><p>Desper interacted an intel, leaped away from melee and charged Enslaved Spirit dead. Good bye, strategy point for this round.</p><p>At least Lose Love was able to deny a point from Wastrels, too, by teleporting to Ikiryo, stealing Desper's intel and even frantically flailing a point of damage. </p><p>Mr. Ngaatoro, who had been released from melee engagement, ran to my deployment zone to secure In Your Face.</p><p>Shikome schemed Power Ritual, and McCabe dug up a Faded Mirror for Sidir. He started whipping Enslaved Spirit, but scored only a single hit which dealt one point of damage. Thus, Enslaved Spirit was able to chain gang a Gaki into contact with Sidir and go there itself, too. </p><p>Sidir killed Enslaved Spirit and scratched Gaki a little, while tossing Phantasmal Mask to McCabe. Gaki tried to eat McCabe's horse, but managed only to heal it thanks to the mask.</p><p>Gwisin was a little more successful when it slapped McCabe for a severe damage, but second attack failed to dismount.</p><p>Seishin gave a walk for Goryo, who walked next to strategy marker that had a Ruffian standing nearby. Opponent kept using his pass tokens, so Goryo had no other options than curse Ruffian with Adversary and charge him dead. However... no matter how little options there seems to be, you must always remember that it's impossible to see the grand picture and the strands of fate that fork into unseen paths. There are always options. This time it was Goryo missing with two plus modifiers for attack. At least second attack missed, but scored only moderate damage which was not enough to kill the Ruffian.</p><p>Ruffian disengaged and swaggered off, nearer an as of yet untouched strategy marker and outflank end condition.</p><p>No strategy points were scored by either player, but Resurrectionists finally got Power Ritual for a lead of 4-3. </p><p><b>Turn 5:</b></p><p>Desper tries to attack Lost Love, but he transfers the attack to Ikiryo. Good then he did, because opponent scored double rams with critical strike. He did not continue attacks and instead placed a scheme marker and leaped almost wholly on top of it. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqIdl1K0bJ8PecKFvffmL1yXw0oamAXNYmL7_wEj8FnEoFudZsZTZRq3ieMwrI5Z62rfk3dqSh4JKkJR1b1xEe1AbjK5-uG4TTaArM6mv2fZEpUSzXWL6jdzBgHL1KPs8kfRCTM3k6qV-WnsMSV_JTHxDTU110HcNNVSuM_pUgutkpz52ahLrAVi0_Pxgb/s1105/wdcoakir2mcca00005.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1104" data-original-width="1105" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqIdl1K0bJ8PecKFvffmL1yXw0oamAXNYmL7_wEj8FnEoFudZsZTZRq3ieMwrI5Z62rfk3dqSh4JKkJR1b1xEe1AbjK5-uG4TTaArM6mv2fZEpUSzXWL6jdzBgHL1KPs8kfRCTM3k6qV-WnsMSV_JTHxDTU110HcNNVSuM_pUgutkpz52ahLrAVi0_Pxgb/s320/wdcoakir2mcca00005.jpg" width="320" /></a></div>Ikiryo runs to top-right corner before anyone engages her. <p></p><p>Ruffian walks to outflank position on left and picks up intel. </p><p>Lost Love teleports to Ikiryo and secures Power Ritual end condition with Shikome. </p><p>After whipping grandmothers and sad, enslaved spirits, Lucas ditches his entire crew and rides away into sunset, far away from any messages Urami might want to deliver to him.</p><p>Goryo picks an intel and tries to kill Ruffian with Violent Spirits, but Ruffian is unimpressed by their display. He has seen worse. He had <i>been</i> worse.</p><p>Seishin gave a walk to Gwisin, who went into contact with strategy marker. After Gaki went to engage Sidir, game was finished. Sidir wound not be able to score a point alone and neither player had any more options to deny a point from the other. Gwisin picked up intel, and game ended in 6-5 victory for Resurrectionists when they got Power Ritual end and third strategy, and Wastrels got Mr. Ngaatoro In My Face and Outflank. </p><p>A tough game, and a fresh experience. This strategy plays so unlike any other from any of the earlier Gaining Grounds. </p><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-47167678815370807642023-11-08T01:07:00.007+02:002023-11-22T19:53:43.909+02:00Guards! Guards! (with added rats)<p> I gave a Malifaux demo. edit: Actually two, with the other one week-and-a-half later. So I'll slap it here instead.</p><p>This time opponent had own figures, so I couldn't go with my usual setup. </p><p>Instead, we had:</p><p>Taggart Queeg<br />The Dispatcher<br />2x Rifleman<br /></p><p>And my team:<br /></p><p>Sebastian<br />Zombie Chihuahua<br />2x Flesh Construct</p><p>So, we broke the rules with totems! How horrible. </p><p>I was a bit worried how a demo would turn out against such a shooty team.</p><p>However, a real simple scenario of "gain a victory point if you killed an enemy model this turn" worked wonders, as it kept the death count in check. Guild could have easily shot off one of my Flesh Constructs off the board first turn thanks to a lucky severe damage from a rifle shot, but since you couldn't score during first turn it was advantageous to keep the thing alive. This gave me some time to poison up the Flesh Construct and heal it with Blood Poisoning, thus demonstrating how situation on board is in constant shift. </p><p>Taggart shot an enemy scheme off my Zombie Chihuahua, and was able to turn it into a friendly scheme with his bonus. </p><p>We played with open schemes, so I knew opponent had Dig Their Graves. Since the Flesh Construct, now at four health, had been right next to Zombie Chihuahua, this was an excellent move that I did not even especially point out. </p><p>Next turn opponent obviously shot the Flesh Construct away. This left time for an angry puppy to charge a rifleman, essentially dealing three points of damage via two poison from Infect, turned instantly to damage with Blood Poisoning. And after activation ended, the doggo stank one more point of poison.</p><p>Taggart would have none of it, and whipped the puppy dead since it was insignificant and didn't count for scenario. He walked a bit closer towards Chihuahua's corpse, which made it possible for a reckless Flesh Construct to do a double walk and interact for Deliver Message.</p><p>Rifleman and Dispatcher were softening up Flesh Construct, and Sebastian walked and tossed formaldehyde over a bunch of models. Only one test failed - the one that Flesh Construct relented. Boo.</p><p>Next turn Flesh Construct was able to score a kill from Rifleman that had a single wound remaining. Guardsmen butchered the thing up, and suddenly there was only Sebastian left of my crew. Next turn he did manage to kill second Rifleman, but was brought down to two or three health remaining. That was Assassinate reveal for Guild. And last turn they scored Assassinate end condition. </p><p>So, there was enough action going on after all, and casualties on both sides. Good game as far as demos go. </p><p><b>Demo 2:</b></p><p>During last demo I grew fond of the idea of using totems without a master for demo purposes. I also shook up my own list to:</p><p>Benny Wolcomb<br />1x Stolen<br />Obedient Wretch<br />2x Prospector</p><p>and for the demo player:</p><p>Sebastian<br />Zombie Chihuahua<br />2x Guild Autopsy<br />Flesh Construct</p><p>I didn't spam soulstones with Prospectors or even take Rat Kings with me when I left home. I felt those might skew demo too much. But otherwise I liked the dynamic of my team having three Manipulative and one Serene Countenance model, while opponent had one Ruthless model. </p><p>Starting from second turn onwards, I diverted one Prospector towards Experimental deployment zone, which left me struggling in the middle. Benny, Obedient Wretch, Stolen and Prospector just weren't much of a threat to Guild Autopsy, Flesh Construct and Sebastian. Especially when opponent received Assassinate point on turn two, and first activation on turn 3 killed Benny. </p><p>But I did manage to kill one Guild Autopsy for a strategy point, and Deliver a Message to Sebastian. The lone Prospector was able to spam scheme markers to opponent's deployment enough to score Breakthrough reveal and end. Opponent, however, received full points from Assassinate, one from Dig Their Graves and a total of three from strategy when they managed to kill even the last Prospector. Not much of a breakthrough, now wasn't it? </p><p>And now we just wait if the planted seeds come to fruition. </p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-22457439744711688702023-11-05T00:18:00.003+02:002023-11-05T00:18:13.923+02:00Bleak Joker<p>A 50ss game of Malifaux with the new Gaining Grounds season four.<br /><br /><b> Strategy: Corner Raid the Vaults</b></p><p><b>Schemes:</b> Espionage, Ensnare, Sweating Bullets, Death Beds, Protected Territory</p><p>My list:</p><p>Hamelin, the Piper & 3x Stolen<br />Benny Wolcomb<br />Nix<br />Catalan Brawler<br />Midnight Stalker<br />Obedient Wretch<br />Rat Catcher<br />Winged Plague</p><p>Pool: 3<br />Schemes: Ensnare, Protected Territory</p><p>Opponent had:</p><p>Lynch Dark Bet & Hungering Darkness<br />Kitty Dumont<br />Mr. Tannen<br />Wanyudo<br />Samurai<br />2x Illuminated</p><p>Pool: 5<br />Schemes: Death Beds (Strategy), Ensnare</p><p><b>Turn 1:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVOwelKCMI3fTv565-MDIHRf13I-VCYupdqFDzBf4cQEPuNUb7Db70q_ij6HN1Z6B88PldaormMKPpuJmipLD5bKPL8nvlb5xf5hqtncnmJNgG1rPtq3EUeYtrn72ySkzvIGTeQYAeJp2gBBgjcG44Q46v7VjT6qUolsNLk-i4Ks3o5M4VEseC2XUJ-lvq/s1943/cortvha2ly201.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1195" data-original-width="1943" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVOwelKCMI3fTv565-MDIHRf13I-VCYupdqFDzBf4cQEPuNUb7Db70q_ij6HN1Z6B88PldaormMKPpuJmipLD5bKPL8nvlb5xf5hqtncnmJNgG1rPtq3EUeYtrn72ySkzvIGTeQYAeJp2gBBgjcG44Q46v7VjT6qUolsNLk-i4Ks3o5M4VEseC2XUJ-lvq/s320/cortvha2ly201.jpg" width="320" /></a></div>Outcasts were the attacker, and for whatever reason I picked corner that had a nasty bottleneck. Okay, the reason was ease of access, but why didn't I take left corner on my side of the table? I somehow managed to block Hamelin so badly that he had to obey Benny and Catalan Brawler out of his way. But that was one of my last activations. Before, Benny's rat factory yields four rats that would not be able to combine because I had not bought a Malifaux Rat to my crew.<p></p><p>So, I had Catalan Brawler, Rat Catcher, Nix, Hamelin, Winged Plague, Stolen and a bunch of rats around my un-scorable strategy marker. Benny was there too, but was obeyed to walk forward by Hungering Darkness. Fortunately Illuminated were just about farthest models there was.</p><p>Remaining Stolen were going top near table edge, with Midnight Stalker as their vanguard. Obedient Wretch was going bottom-left. </p><p>And damn that double delirium dipping looked scary. Majority of Honeypot were within one walk away from contesting center markers with Kitty already at centerline... in corner deployment!</p><p>Wanyudo and Hungering Darkness were going towards center-left marker, Mr. Tannen and an Illuminated toward center-right. Lynch and another Illuminated would be able to divert anywhere. Samurai seemed to be going towards top marker. How would the situation unfold?</p><p><b>Turn 2:</b></p><p>Hungering Darkness started by charging Benny, and punched a rat out of him with a Red Joker for damage. Fortunately damage block was a severe, but still four points in... At least the remaining attacks didn't do much else than made me spend high cards from my hand.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKgqXeqlbpHq6Lk3UrZ4yxsp6Xc3NErGbvKc7Yn_eL6UX1q1Pkdo32v7OgBn6t3kKcNAF_k4E8l42jGa1IXvSrPqbukk6T_BlycR7IG_qREghCDQLb3ikhtGi-hMTmymaoL8KCsy9FIjVf6C8aMPsLbKfOMd5yEujhG4vI4Kcew71Pk56T3HvA47VSsw1i/s1677/cortvha2ly202.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1251" data-original-width="1677" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKgqXeqlbpHq6Lk3UrZ4yxsp6Xc3NErGbvKc7Yn_eL6UX1q1Pkdo32v7OgBn6t3kKcNAF_k4E8l42jGa1IXvSrPqbukk6T_BlycR7IG_qREghCDQLb3ikhtGi-hMTmymaoL8KCsy9FIjVf6C8aMPsLbKfOMd5yEujhG4vI4Kcew71Pk56T3HvA47VSsw1i/s320/cortvha2ly202.jpg" width="320" /></a></div>I figured Benny was as good as dead unless he would get the benefits of Condor Security. Thus, Catalan Brawler walked and planted a scheme marker. Target Benny now, Honeypot!<p></p><p>Or not. Wanyudo walked and charged Catalan Brawler through Hungering Darkness, Benny, Malifaux Rat and Catalan Brawler. The rat took 50% damage and was set on fire. Wanyudo's attack hit, which meant another roll through the three of my models. This time Benny failed and the rat failed check, but at least a new one popped out of Benny. There was such sorrow and grief over the death of the Malifaux Rat that a funeral pyre was assembled in loving memory.</p><p>Benny and Nix were doing all they could to remove Wanyudo and even Hamelin tried to play a merry tune, but the burning wheel was left with three health remaining. Hamelin had also tried to push Obedient Wretch into range to go and place a scheme marker for Protected Territory, but my enforcer was slightly out of range to do that. So instead she threw Jakob Lynch with a rat. </p><p>Lynch had come to contest center-left marker to place a scheme marker, and with all the Hungering Darknesses and Wanyudos about it looked like I wouldn't be able to deny opponent a strategy point. But at least Wretch was holding a sure point for me, too.</p><p>Stunned Kitty Dumont along with Samurai went towards top-right marker, but Samurai stopped for a shot against Midnight Stalker before getting within 2" of the strategy. Midnight Stalker did leap, walk and interact a scheme marker. </p><p>Mr. Tannen and an Illuminated went to center-right marker and placed a scheme marker, with Illuminated also one-shotting a Stolen with Scintillating Cloud. Another Illuminated went to reinforce Hungering Darkness & pals. </p><p>Rat Catcher went to look for a chance to start scheming next turn. It was his Dark Bet. </p><p>A Rat King had been formed early in the turn, but it couldn't move anywhere because of all the models in front of it. Fun fact: opponent had seven pass tokens at the start of round two.</p><p>Winged Plague went to take two blight tokens away from Wanyudo to place a second scheme marker for ensnaring Honeypot. Then it took a random charge at already activated Mr. Tannen but managed to give only a point of blight during end phase. </p><p>Scores go 1-1 with both players getting strategy.</p><p><b>Turn 3:</b></p><p>Benny got fast from Lynch's scheme marker and started to dismantle Wanyudo. And - managed to do exactly that. Although it was kind of costly, since Benny now had Burning +7 thanks to a rats funeral pyre. That later turned into Burning +8 before it was quenched by a mud puddle Catalan Brawler managed to find somewhere. Brawler walked within 2" of center-left strategy marker to contest it. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNpcpt_FqbwDDLVULlnbx0jW8My_aPlvFmV5P4soeHTEIT41NxHAm6fdwK20H4ccnFtmXBqVUk6azZZp2trrRzxYWv078mVgZyyhD0TmTboFsu9LJI0Wa7COIXiVxPbhk1T9iPi1OAv58lj89CPt-mC0icj9TExyyZg4D4p-gLIClg6Dk-Z06HxGN9Ba7I/s1852/cortvha2ly203.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1116" data-original-width="1852" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNpcpt_FqbwDDLVULlnbx0jW8My_aPlvFmV5P4soeHTEIT41NxHAm6fdwK20H4ccnFtmXBqVUk6azZZp2trrRzxYWv078mVgZyyhD0TmTboFsu9LJI0Wa7COIXiVxPbhk1T9iPi1OAv58lj89CPt-mC0icj9TExyyZg4D4p-gLIClg6Dk-Z06HxGN9Ba7I/s320/cortvha2ly203.jpg" width="320" /></a></div>When Hungering Darkness eventually activated, Outcasts got their Ensnare scheme. Catalan Brawler was mauled down to one health remaining. Mr. Tannen would walk closer to start a TN 11 Boring Conversation and made some despicable promises to Catalan Brawler. They must have been despicable indeed, because Catalan Brawler died from delirium just from hearing those.<p></p><p>Nix charged to nibble Mr. Tannen, but those Boring Conversation checks... bloody hell. I'm not sure if Tannen took even a single point of damage. </p><p>Lynch had activated his aura and charged to mutilate Rat Catcher. He had plenty of actions left after doing that, so he was able to place a scheme marker, near bottom-left strategy marker. He was too far away from contesting the marker, so Obedient Wretch went 2" away from it and placed a scheme for Protected Territory. Then she failed Lynch's aura and delirium struck her away from getting a victory point. Ah well. </p><p>Both Illuminated were flinging Scintillating Clouds while there was still an impressive four model gathering for the Wp-check. Only a rat died, but that was rat Benny might have needed for shield. </p><p>Stolen had given Rat King Fast, so that thing was able to do a double walk, gnaw at Lynch's scheme marker and even nibble his feet - successfully! What a hero.</p><p>North side of things, Kitty Dumont had managed to activate before Midnight Stalker and place a scheme and another scheme close to my enforcer. Surely enough he was ensnared. </p><p>Midnight Stalker didn't have much of a choice after Obedient Wretch had botched scoring for this turn. Stalker became Fast, and that 6" leap is... extreme. He was easily able to take a double walk to top-left strategy marker and place a scheme marker for Protected Territory, and even had some millimeters to spare!</p><p>Hamelin obeyed Samurai away from strategy marker, but that didn't help too much as there was still one Illuminated within 2" of it. He failed to remove pyre marker, too. </p><p>So, scores went 4-4 when both players scored both of their schemes and a strategy.</p><p><b>Turn 4:</b></p><p>Finally Benny died to Hungering Darkness' tentacles, and even Hamelin took some four points of damage. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQkIxUFSQQ-xYh1Yg00dQeKr1mWNCZQ40RyEuH1CCe3yd_hlUPXyBmMeNH3B235gPbd4lOFvvJBd3rWDKe2Xq-CbLx-Rz4KYSzJR6pMkvnNHkNa2HCwSlhoVITP1-06cVNrm-Fpwf45U4Gt5b_PyZO7XZuPodEi57HtJRViXYwax50yxmSYL5RmA6AqNP-/s1623/cortvha2ly204.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1101" data-original-width="1623" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQkIxUFSQQ-xYh1Yg00dQeKr1mWNCZQ40RyEuH1CCe3yd_hlUPXyBmMeNH3B235gPbd4lOFvvJBd3rWDKe2Xq-CbLx-Rz4KYSzJR6pMkvnNHkNa2HCwSlhoVITP1-06cVNrm-Fpwf45U4Gt5b_PyZO7XZuPodEi57HtJRViXYwax50yxmSYL5RmA6AqNP-/s320/cortvha2ly204.jpg" width="320" /></a></div>Kids manage to puke Mr. Tannen dead. I'm no longer even surprised. Nix uses Loose Bowels and charges an Illuminated, not doing much other than contesting center-left marker. <p></p><p>Lynch murders Rat King and places a scheme marker while contesting bottom-left strategy marker. Obedient Wretch does the same <i>sans </i>murdering anyone. </p><p>Hamelin takes a double walk and this time succeeds to remove the pyre marker. Only after taking a happy walk through it, but hey. Got to be impressive flutist in the middle of raging inferno.</p><p>Once it became apparent that opponent would not score strategy this round, Kitty Dumont placed a scheme marker to top-right strategy marker, walked and was drawn to Hungering Darkness' brilliance. Samurai tried to take cover and also placed a scheme to center-right strategy marker. </p><p>Midnight Stalker had leaped out of sight of anyone and placed a scheme while contesting the two point strategy marker. </p><p>Scores went to 5-4 for Hamelin. However, Outcasts were killing Honeypot at a steady pace of one model per two rounds, while Plague was running low on relevant models for strategy. Game was far from over.</p><p><b>Turn 5:</b></p><p>Hungering Darkness was greeted by a screaming, frantic kid whose purpose was to deny potential Interacts. Kitty went to bottom-right marker for two point strategy. She tried to dislodge Stolen kid with reaching tendrils but failed. </p><p>Lynch walked for a bit to interact and call Hungering Darkness away from such a bothersome child. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy2OAlY59tXY1JTVB_CVTs65utvPTstVgOk8jU2vBrLd_lx0B4wjvgOvmK2-lxVJlAaRB8ug69gesmGirTI0NbJTNtmTM5oZ_DX67MCZ7TXuauo_DrbZ5TSUX3_MCAfZF6kQnsnmJE0s2k2uIdFLAO6n0GPvi4CnAWcJva541PUd75-8N1Ea3C55FW6_cb/s1743/cortvha2ly205.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1261" data-original-width="1743" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy2OAlY59tXY1JTVB_CVTs65utvPTstVgOk8jU2vBrLd_lx0B4wjvgOvmK2-lxVJlAaRB8ug69gesmGirTI0NbJTNtmTM5oZ_DX67MCZ7TXuauo_DrbZ5TSUX3_MCAfZF6kQnsnmJE0s2k2uIdFLAO6n0GPvi4CnAWcJva541PUd75-8N1Ea3C55FW6_cb/s320/cortvha2ly205.jpg" width="320" /></a></div>I charged with Nix to an Illuminated, although now I wonder why wasn't I trying to get end condition from ensnare? Who knows, but at least Nix used Loose Bowels second time in a row. That has to count for something.<p></p><p>Hamelin removed a scheme marker next to center-left strategy marker, interacted one of his own and shot an Illuminated dead with a Bleeding Disease. I cheated the attack to hit with my last card in hand although I wasn't in a desperate need to kill the minion... and obviously that was when Lynch's delirium struck Hamelin, who was forced more than 2" away from center-left strategy marker, making that poin moot. </p><p>Hungering Darkness walked and interacted a marker. It bought and additional card to obey Nix within 3" of the two scheme markers still around. The additional, bought card was... Black Joker. That was harsh, but I guess that epitomizes the slogan "bad things happen."</p><p>Because of that Black Joker game ended in 6-6 draw, when Outcasts got only end condition of Protected Territory and opponent got Death Beds and strategy.</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-34091976492056308112023-10-27T16:03:00.001+03:002023-10-27T20:47:42.007+03:00Deep Satisfaction<p> Had a couple of 50ss game of Malifaux. Both of us have been getting weary of Gaining Grounds season 3 - it's been going on for, what, fifteen months now? - so we decided to shake things up a little with season 1.</p><p><b>Strategy: Flank Symbols of Authority</b></p><p><b>Schemes</b>: Vendetta, Leave Your Mark, Research Mission, Take Prisoner, Runic Binding</p><p>My list:</p><p>Hamelin with Servant of Dark Powers & 3x Stolen<br />Mad Dog Brackett<br />Benny Wolcomb<br />Nix<br />Disease Containment Unit<br />Prospector<br />Winged Plague</p><p>Pool: 4<br />Schemes: Research Mission, Vendetta (Benny and a Hunter)</p><p>Opponent had:</p><p>Hoffman & Mechanical Attendant<br />Melissa<br />Peacekeeper<br />2x Hunter<br />Guild Mage<br />Riotbreaker<br /></p><p>Pool: 2<br />Schemes: Leave Your Mark, Vendetta (Peacekeeper and Mad Dog Brackett)</p><p><b>Turn 1:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixjRrCasR4SUn5zFcnpi8MKA3tJUSxKmBYlALSRqaBqbh98okhYT8qQeB-pq-PHvygpdPdwjHaae1pRFhlUWTZOE5EU_byNGs4zAlLEpsWjOX0bHUQhCKlABMtXXMySjl98isWE0begpFd-UVQ837rhyzgCxUo_eGL0uUM-hlvgtCWFeFh38PF8Bjb5qbC/s1965/flsoahamhoff01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1225" data-original-width="1965" height="199" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixjRrCasR4SUn5zFcnpi8MKA3tJUSxKmBYlALSRqaBqbh98okhYT8qQeB-pq-PHvygpdPdwjHaae1pRFhlUWTZOE5EU_byNGs4zAlLEpsWjOX0bHUQhCKlABMtXXMySjl98isWE0begpFd-UVQ837rhyzgCxUo_eGL0uUM-hlvgtCWFeFh38PF8Bjb5qbC/s320/flsoahamhoff01.jpg" width="320" /></a></div>Nix, Prospector, Disease Containment Unit and Winged Plague place the scheme markers for Benny's rats. I was afraid that various enemy long range shooters would be able to snipe off one of the rats, so I waited and waited until they activated - and surely enough Melissa almost killed the Winged Plague as she was speeding towards marker I had placed to bottom-right corner.<p></p><p>Guild Mage, Mechanical Attendant, Hoffman, Riot Breaker and Peacekeeper were stomping towards Plague in the middle. Benny's Vendetta Hunter was going to harass Mad Dog Brackett on left side of the board, and another was hiding behind the lower building on the right. </p><p>I had a horrible hand, no card higher than seven, so Loyal Rats with Tiny Hats was a bit of a gamble. And once Benny failed the first attempt, I decided to buy an extra card with a soulstone. Lucky I did - would have failed without it!</p><p>Hamelin was then able to craft a Rat King out of the cute lil' rats, take a double walk and place a scheme for Mad Dog Brackett. He took Fast from it, and ran near top-left corner where there were two symbols of authority, and tossed Blasted Away at one of them.</p><p>Winged Plague charged Melissa with Hamelin's bonus action, missed but managed to give her a blight token with end phase movement trick.</p><p><b>Turn 2:</b></p><p>Benny's vendetta Hunter was barely able to charge Mad Dog Brackett, which pretty much tied Hamelin's hands for that round - the hound-cat-robot-thing needed to be lured off for Outcasts to get any strategy points this round.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhw4Da9zMx5Q7wtiqK_VONSVypP8pCYRiAMnTrdK29JRWW9WJylTQFma8wrOkVrzDZ-UPHrqC7AJfyKHUU7uBrcSNob7Jj1aR5Y11DBggSAz6LVUE0A9FwKV_-6mc5FIHGIVUd9N0xtFpYTY1eGsqbtuv-ZE7x3nAi2_pxQV9oViYI2agvQBUv4suBrGlZ/s1871/flsoahamhoff02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1193" data-original-width="1871" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhw4Da9zMx5Q7wtiqK_VONSVypP8pCYRiAMnTrdK29JRWW9WJylTQFma8wrOkVrzDZ-UPHrqC7AJfyKHUU7uBrcSNob7Jj1aR5Y11DBggSAz6LVUE0A9FwKV_-6mc5FIHGIVUd9N0xtFpYTY1eGsqbtuv-ZE7x3nAi2_pxQV9oViYI2agvQBUv4suBrGlZ/s320/flsoahamhoff02.jpg" width="320" /></a></div>Winged Plague Scraped a super tainted claw attack at Melissa. Since every other model than Mechanical Attendant would kill the Winged Plague with weak damage, I thought to try and slow down Melissa by making a scheme marker out of her blight tokens. In the end, opponent didn't take the bait, but at least it took both of Melissa's actions to kill the minion.<p></p><p>But, Hunter from behind a building emerged and claimed one of my strategy markers. Whoops. Didn't realize that was so easy.</p><p>Prospector became stunned and charged the Hunter, dealing random singular points of damage. </p><p>Hoffman had overcharged proxied Peacekeeper, and went to telegraph Leave Your Mark by placing a scheme in the middle. </p><p>Rat King gnawed it away and went to offer Diseased aura for Hoffman and proxied Riotbreaker in the pond. Unfortunately Riotbreaker and Guild Mage were able to kill the king. Also Peacekeeper landed its harpoon on Disease Containment Unit and charged it dead. </p><p>Nix placed a scheme marker for Benny and walked to drink Peacekeeper's and Hunter's spirit. Only Peacekeeper had anything to drink.</p><p>Since most enemy models had now been activated, it was time to make my gambit for strategy points. Hamelin walked and lured Benny's Hunter away from Mad Dog Brackett. He charged it too, but attack failed to connect.</p><p>And there appears to be something going on with vomiting kids and Hunters... Two Stolen were able to inflict four points of damage on the Armor +2 minion with three attacks.</p><p>Benny was now free to get Fast from scheme marker that Nix had placed, took a double walk and shot the Hunter with his trusty derringer. Unfortunately he had no vomit bullets in his gun, and the attack missed. But he did score vendetta with his bonus action. Phew!</p><p>The Hunter still had two points of health left. Last kid activated, walked and took a vomit on the Hunter. Dead Hunter. So it is again one of these games, where insignificant totems are the main damage dealers? Who knows, maybe.</p><p>Mad Dog went to claim a strategy marker, bringing scores to 1-2 for Outcasts when opponent revealed no schemes.</p><p><b>Turn 3:</b></p><p>Hoffman didn't want to leave free reign for Hamelin at the western flank and went to charge him, dealing a couple of damage points. </p><p>Prospector charge Hunter that had escaped his reach with deadly pursuit, chipping steadily through Hunter's plating one damage point at a time. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlXPn8TqjBNWNRK2v-nVztcPVZHKwpJrV-u9sK5rPCibJUo5FlABzp9y2brXXg_o-2IjbMSE9tbsBw7Itb9fCcGiKUZ7TyQk1aPsHXAiVGQYsqv47crzIyeT2CW2hwlJXPIADWDwUnFSeUIhDuBmE0hzw-Osg3D25Re6rv4SmVyLlcMr8V189d5Jk3_Xm-/s1919/flsoahamhoff03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1253" data-original-width="1919" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlXPn8TqjBNWNRK2v-nVztcPVZHKwpJrV-u9sK5rPCibJUo5FlABzp9y2brXXg_o-2IjbMSE9tbsBw7Itb9fCcGiKUZ7TyQk1aPsHXAiVGQYsqv47crzIyeT2CW2hwlJXPIADWDwUnFSeUIhDuBmE0hzw-Osg3D25Re6rv4SmVyLlcMr8V189d5Jk3_Xm-/s320/flsoahamhoff03.jpg" width="320" /></a></div>Scary, scary Peacekeeper nearly killed Nix - and in return Nix wasn't even able to scratch the Peacekeeper even once to make it fail some duels. <p></p><p>So, it was time to call in the kids for help. </p><p>They started throwing up on Peacekeeper so aggressively that Guild Mage had to reposition itself to heal the big guy. Feverishly absurd, those damn kids. And thanks to them, Nix was back online.</p><p>Hamelin beat the heck out of Hoffman, but was not able to kill him. Neither were the only kid who attacked the guild master despite his injured +3. </p><p>Mad Dog Brackett went to place a scheme near Blasted Away marker and strategy marker. Mechanical Attendant tried to shoot the bandit, but wasn't much of a nuisance.</p><p>Last but least, even Benny Wolcomb charged Hoffman, but could secure the last few points.</p><p>Riotbreaker had been able to place the scheme marker for Leave Your Mark without contest this time around, but so did Mad Dog reveal Research Mission. Melissa had been too far from my strategy marker, so neither player scored strategy points this turn. Scores went to 2-3 from schemes alone.</p><p>Board state looked really strong for Plague.</p><p>I had Benny quite far from other threats than Hoffman, so he'd be able to escape and run far from any- and everything next turn, thus guaranteeing a point for me. Nix might be able to screw Hunter over with Loose Bowels so that it would not be able to score strategy when that would be relevant. And Hunter wasn't that far from dying. And Hoffman himself was just about dead. Melissa wouldn't contribute to anything else than strategy point next turn.</p><p><b>Turn 4:</b></p><p>... and then, things just happened. What I love about this game is that the situation is rarely if ever as clear as it seems. Guild won the initiative, and Hoffman started to beat Benny. And surely enough, my end point from vendetta disappeared despite me having two soulstones to protect Benny. Well, my mistake for even putting Benny in a situation where bad luck would even be able to kill him. But sheesh... Hoffman is a grown up man in an exoskeleton, not a vomiting kid. He should not dish out damage like that.</p><p>Prospector goes to do his daily work of clipping a point of damage in to Hunter.</p><p>And then Peacekeeper clobbers Nix into oblivion. Two such unlikely deaths was... not ideal, to say at least. But at least Hoffman had spawned some rats around. Hamelin activated and started beating Hoffman, but somehow didn't manage to land even a single severe damage despite multiple attacks with plus modifiers for damage - injured +4 from first hit tends to do that. With last action Hamelin buys tomes with the soulstone Prospector had spawned, got an extra rat and formed a Rat King.</p><p>Kids had emptied their stomach, and somehow weren't able to do score the last damage point in to Hoffman. In the end that duty fell to newly formed Rat King, who happily obliged. </p><p>Melissa took a strategy point and runned and gunned Prospector dead.</p><p>One of the kids had to go and charge Hunter now, and actually hit with frantic flailing. Hunter had two health remaining. But that started to look too much when Hunter killed the Stolen with one hit, and the resulting Malifaux Rat with another. </p><p>Mad Dog Brackett took a strategy marker while Riotbreaker and Guild Mage were spawning scheme markers in the middle. </p><p>Scores went to 3-4, still in favor of Plague, but how had the tables turned!</p><p><b>Turn 5:</b></p><p>Hunter went to take third strategy point, so there was little I could do to help that. So, instead, a frantic kid with frantic flails went to charge Peacekeeper instead in an attempt to stop if from placing a scheme marker. But let me tell you. Those heartless Peacekeepers don't care if there is a child on the spot where they need to plant a scheme marker. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVRHET7aXN2-rquXLqYB4PQ2Fg2gee9Mgbk3aTMj9grEdZMgW8yqTmnePlmqMd055rPuWZ-48Nylnte0dHy9rfJkfywbYRdm6UmLDGNkXSMC9H5oclj7VjMuGG8YM14Jl7KK_Y6IcEGywgw47p4n9C_N1cvygIa6c43xElIvKxR17KCbUGYPzu__eI4StJ/s1271/flsoahamhoff05.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1251" data-original-width="1271" height="315" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVRHET7aXN2-rquXLqYB4PQ2Fg2gee9Mgbk3aTMj9grEdZMgW8yqTmnePlmqMd055rPuWZ-48Nylnte0dHy9rfJkfywbYRdm6UmLDGNkXSMC9H5oclj7VjMuGG8YM14Jl7KK_Y6IcEGywgw47p4n9C_N1cvygIa6c43xElIvKxR17KCbUGYPzu__eI4StJ/s320/flsoahamhoff05.jpg" width="320" /></a></div>Opponent had Red Joker in hand, which was unfortunate because that way he was able to stun Mad Dog Brackett. I had had plans of taking scheme marker for Fast, then taking a double walk to get to another strategy marker and drop a Blasted Away marker with bonus action for Research Mission end condition. <p></p><p>Eventhough Research Mission looked rather secured, I ultimately decided that a strategy point was 100% guaranteed if picked up. So Mad Dog ate the scheme marker anyway and charged Mechanical Attendant. Idea was that I might get Research Mission anyway from its scrap marker, but attack failed. Boo. But he did get the strategy marker. </p><p>Another kid went to enemy table side and sacrificed itself to make a corpse marker... for science. Hamelin took a double walk and placed a scheme marker on top of the kid's corpse... for science.</p><p>Then he commanded the rat that had emerged from the kids body to charge Mechanical Attendant... for science. And look at that, the stat 3 attack hit and even got a Red Joker for damage. Shame that their damage track is 0/1/1 when alone, because that didn't change a thing. </p><p>Guild Mage had quite a way with words, as he spoke Mad Dog Brackett dead, making all of Plague's efforts with science for naught. And to make it worse, it soon came into my attention that Peacekeeper was still very much alive, and had vendetta on Mad Dog Brackett.</p><p>Well, if I didn't get points from my scheme, then opponent wouldn't, either! Rat King gnawed one of the required scheme markers from Leave Your Mark, and that was the last consequential action for the game.</p><p>A rather exciting 5-5 draw!</p><p><br /></p><p><b>Game 2:</b></p><p><b>Strategy: Standard Recover Evidence</b></p><p><b>Schemes:</b> Sabotage, Catch and Release, Take Prisoner, Leave Your Mark, Let Them Bleed</p><p>My list:</p><p>Jack Daw with Servant of Dark Powers & Lady Ligeia<br />Montresor<br />Auguste Hart<br />Hanged with Servant of Dark Powers<br />Crooked Man<br />Drowned<br />Guilty</p><p>Pool: 4<br />Schemes: Sabotage (large cloud on bottom-left), Leave Your Mark</p><p>Opponent had:</p><p>Jakob Lynch & Hungering Darkness<br />Gwyneth Maddox<br />Mr. Graves<br />Kara<br />2x Illuminated<br />Beckoner</p><p>Pool: 2<br />Schemes: Take Prisoner (Guilty), Sabotage (a rock formation in top-right corner)</p><p><b>Turn 1:</b></p><p>Opponent picked left table edge for deployment.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Xi6WlonXwnbEC9Oe3DqeJuQfNWjRiqJVxvNTRlSWBHqOpeAcVuUBgqibct_xO4AL8XNxX6_rM0hJmuAccoJtaZFr5qcqvQb24aIKT0CSuGsrjxPqiOXsKJyxrr6h6Ud4bxe7RQQzM-d3lRYG2eHBAWkFEMNXSFagzpjD47H1o06YxjpheBCRf4aTnbw2/s1917/strecevjcklyn01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1201" data-original-width="1917" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Xi6WlonXwnbEC9Oe3DqeJuQfNWjRiqJVxvNTRlSWBHqOpeAcVuUBgqibct_xO4AL8XNxX6_rM0hJmuAccoJtaZFr5qcqvQb24aIKT0CSuGsrjxPqiOXsKJyxrr6h6Ud4bxe7RQQzM-d3lRYG2eHBAWkFEMNXSFagzpjD47H1o06YxjpheBCRf4aTnbw2/s320/strecevjcklyn01.jpg" width="320" /></a></div>Herald move enabled Jack Daw to walk to middle, plant a scheme and expose some suppressed memories for Mr. Graves. Lady Ligeia and Drowned had the ungrateful duty of removing some hazardous terrain markers from Montresor's way. The Guilty in electric chair had even more ungrateful duty of diving into water. But the keyword isn't Tormented for nothing, I guess.<p></p><p>Auguste Hart and Hanged were doing flanking maneuvers below. Hanged especially was horrified of Mr. Graves' fencepost, so it kept its distance until the bouncer was finally staggered. </p><p>Kara, who had no intel token, was coming to greet Hanged and Auguste, so my sabotage didn't look so easy after all.</p><p>Hungering Darkness charged Jack Daw, and Montresor offered emotional support by charging Hungering Darkness back. Nobody was really doing anything in the melee. But the important bit was getting that sweet suffocation aura to center point.</p><p>Mr. Graves, and Illuminated and Jakob Lynch were only a tad behind Hungering Darkness, with Tanuki being the only one of the bunch over 6" away from Montresor.</p><p>Another Illuminated and Gwyneth Madddox were hiding between the two buildings north-west. Beckoner had been biding its time in activation order, and eventually launched herself rapidly towards rock formation at top-right corner of the map... surely it wasn't going to sabotage my rock formation?! Damn them! I'm gonna sabotage their smoke formation, then!</p><p><b>Turn 2:</b></p><p>Then came the second turn... where nothing happened. Nothing at all. </p><p>Every plan and attempt was foiled, and nothing worked for either player.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPZkmmAXQNyNUq9m4hR8I9G8EnFaYV8RQZa-VMfBWcXnaa3K2myTgN51KKzwNKq8w_eZM_zGUg_K_dMNWsj91T1d1yLJ9qD9O3iIWLIwveBrGOLWymeR66lSfIUWknoUX-6oltuGDz-r_jcxNYjMsw4Fii8qxGOPRDrEQk7fjiNdfp-ISvdCYw1I46k9X0/s1815/strecevjcklyn02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1211" data-original-width="1815" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPZkmmAXQNyNUq9m4hR8I9G8EnFaYV8RQZa-VMfBWcXnaa3K2myTgN51KKzwNKq8w_eZM_zGUg_K_dMNWsj91T1d1yLJ9qD9O3iIWLIwveBrGOLWymeR66lSfIUWknoUX-6oltuGDz-r_jcxNYjMsw4Fii8qxGOPRDrEQk7fjiNdfp-ISvdCYw1I46k9X0/s320/strecevjcklyn02.jpg" width="320" /></a></div>Ten Thunders had a little more luck in beating an intel token off from Montresor, but did not manage to claim it or kill Montresor. <p></p><p>Jack Daw unsuppressed the memories of an Illuminated next to Mr. Graves, and Hanged was able to unlock some forbidden knowledge in Kara, making it have a psychotic break.</p><p>While it wasn't apparent yet that whatever we tried would fail but too many models had already failed activation, I decided that having Tanuki heal those precious damage points I had managed to cause would be catastrophic. So Hanged activated Entropic Curse.</p><p>And yet the Tanuki healed Mr. Graves. Only one point with a severe, but still that was an insult to injury, or, well, heal actually.</p><p>Beckoner went to place a scheme marker to the rock formation, but that wasn't quite enough to sabotage it yet. </p><p>Only point that was scored this turn was Leave Your Mark from the scheme marker placed on first turn. </p><p><b>Turn 3:</b><br /></p><p>Last turn it had looked like everybody and their pet was highly resistant to dying. But that was about to change in one of the most brutal turns I have seen. </p><p>Montresor activated and was cursed to watch how Crooked Man would fail its first earthquake, but blast spectacular damage on Mr. Graves and Jakob Lynch. I had no crows in hand, so it was a lucky shot when Montresor did his bonus action and flipped crows straight from the deck, killing both Mr. Graves and Illuminated. </p><p>Joy was for such an action was short lived, when Jakob Lynch activated and succumbed Montresor to darkness, turning the resilient henchman into an insignificant Depleted. </p><p>Auguste went to pick Illuminated's intel.</p><p>Another Illuminated who had hanged with Gwyneth started flinging absolutely horrifying scintillating clouds that were able to reach Drowned, Jack Daw, Crooked Man, Lady Ligeia and Guilty. I was lucky to pass most checks naturally, but Drowned fell down to one health remaining. </p><p>I had Black Joker in my hand, and so Hanged was able to teleport to Tanuki with Horrifying Whispers. First attack missed, so I lost hope of killing the miserable furball. Which wasn't exactly a bad thing, because I also wanted to draw cards - I had not received even a single crows to my starting hand or at any other point I drew cards. And Crooked Man needed those to place third scheme marker for Leave Your Mark. Anyway, Hanged declared Weigh Down trigger for +1 damage, and flipped a Red Joker for damage. I can't quite describe the deep, sincere and transcendental satisfaction of killing an uninjured Tanuki with a single strike. </p><p>Gwyneth shot Drowned dead and charged Jack Daw, which started to look like a critical mistake when it became apparent that no other model was able to reach a strategy marker and claim a victory point for Ten Thunders that turn. It was probably. I don't remember who in the end killed the Depleted that once had been Montresor - either Jack Daw or Lady Ligeia. </p><p>Guilty placed a scheme marker and walked on top of it. </p><p>Kara charged Auguste, and Hungering Darkness and Lynch probably kept mauling Jack Daw. He was down to two health remaining when turn ended, which made next round's initiative quite of a concern.</p><p>Crooked Man charged Kara and failed to place a scheme marker with Malifaux Mining Law. </p><p>Beckoner was not able to place the required second marker for Sabotage. </p><p>Scores went 2-0 for Outcasts, when they got strategy.</p><p><b>Turn 4: </b><br /></p><p>I had two unspent pass tokens from last round, and I got a 13 to my starting hand. I cheated fate with that to activate Jack Daw first.</p><p>Fun fact: this was second time in row I received no crows in starting hand.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuL4OtvQRad8Qm7uO6kF1qz1ASbkYFMCBDAtNaWrCp47XvMXTz06tQyjnF9jeuLbwVb7WBzLufV9onwbgjw62xsiVoMZl_Jy3q3uWfcytPnDRXc_XueM6qOdcmc5_88HrPfLOlTSguPVIvInoWkPTc94R-47Hyux5DG954Z42y52jPXryTQWwSgDsAAJkr/s1685/strecevjcklyn04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1219" data-original-width="1685" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuL4OtvQRad8Qm7uO6kF1qz1ASbkYFMCBDAtNaWrCp47XvMXTz06tQyjnF9jeuLbwVb7WBzLufV9onwbgjw62xsiVoMZl_Jy3q3uWfcytPnDRXc_XueM6qOdcmc5_88HrPfLOlTSguPVIvInoWkPTc94R-47Hyux5DG954Z42y52jPXryTQWwSgDsAAJkr/s320/strecevjcklyn04.jpg" width="320" /></a></div>And Jack Daw had to heal himself - he spent all three action points to activate Hungering Darkness' suppressed memories and thankfully succeeded with the last. Thus, thanks to Kara's psychotic proximity, he was able to heal two with bonus action and one when activation ended. <p></p><p>Illuminated didn't wait to get engaged and walked to pick strategy marker for a victory point.</p><p>Hanged did the same with Tanuki's remains and walked to Outcast sabotage target. </p><p>Auguste survived what Lynch was able to throw at him, but wasn't as lucky when Hungering Darkness abandoned its position and tickled Auguste dead with his tentacles. </p><p>Kara attacked Crooked Man, leaving him with three health remaining. I was afraid that Kara would be able to kill Crooked Man next turn, so the cat's psychosis lead it into contact with intel dropped from Auguste, trying to persuade it to spend an action point before charging Crooked Man.</p><p>Guilty charged Illuminated, not doing anything. Gwyneth continued to play card with Jack Daw. </p><p>Beckoner was finally able to sabotage rocks.</p><p>Crooked Man failed to place a scheme marker - but he did flip the correct suit. But card value was five, when the action needed a six.</p><p>Both players scored strategy, and Ten Thunders got sabotage for a situation of 3-2.</p><p><b>Turn 5:</b></p><p>Third turn in a row I received no crows in starting hand. Why, why was I Tormented like that? </p><p>But in the end it didn't bother as much, because Kara activated first and killed Crooked Man before it had a chance to activate. So even if I had had crows, I could not have used them.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJANmJAlV37WTyozaiBL_tWuCfN5AMGvgKvjrn53A-xEOTfd0Ot88QnXuFB8yyxfzZGVXcSqpxwMOdOsgNUQUBhO0gc30IavfznswpStjK_J6lxvjHFhZiWJ5SA1mMUVoO7EeDJKaN50Cr0zrLFRQ-bONnOuMZ5boYsrTmH9tWChv-whn4QA_PP9KAy0eE/s1885/strecevjcklyn05.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1085" data-original-width="1885" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJANmJAlV37WTyozaiBL_tWuCfN5AMGvgKvjrn53A-xEOTfd0Ot88QnXuFB8yyxfzZGVXcSqpxwMOdOsgNUQUBhO0gc30IavfznswpStjK_J6lxvjHFhZiWJ5SA1mMUVoO7EeDJKaN50Cr0zrLFRQ-bONnOuMZ5boYsrTmH9tWChv-whn4QA_PP9KAy0eE/s320/strecevjcklyn05.jpg" width="320" /></a></div>Then something of an unexpected turn of events happened. Hanged placed a strategy marker after Lynch had secured a strategy point for Ten Thunders.<p></p><p>Hanged flipped Black Joker on terrifying check against Hungering Darkness. Nice, some mileage out of Forever Doomed. Then it attacked the beast with Horrifying Whispers - and opponent flipped Red Joker on defense. I was able to cheat a Masks 1 to teleport back into action.</p><p>My grand plan was to attack Hungering Darkness, score a tomes and drop third scheme marker. Well, highest tomes in my hand was a four, and Hanged had spent all of his luck already. No scheme for me.</p><p>Ten Thunders weren't doing anything of consequence with their last actions except for Beckoner, who scored Sabotage end.</p><p>I did consider it somewhat excessive, when opponent cheated a severe card when Guilty tried to disengage from Illuminated and Gwyneth. But soon enough it would make all the sense in the world - I mean, he was Guilty, and opponent had Take Prisoner as their scheme.</p><p>But fortunately Guilty had gone far enough that Jack Daw was able to teleport to him with Suppressed Memories, place the third scheme marker and walk over it to protect his final mark.</p><p>So, Outcasts did not receive strategy point this turn while Ten Thunders did. They also received end condition from both of their schemes, but so did Outcasts. It was a 5-5 draw, although it <i>feels</i> like a victory for Ten Thunders because they missed one point just from a slight lapse of attention.</p><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-7478858490783403792023-10-21T22:16:00.005+03:002023-10-21T22:16:52.855+03:00RRRRRAMPAGE<p> A 50ss game of Malifaux</p><p><b>Strategy: Corner Covert Operation</b></p><p><b>Schemes: </b>Assassinate, Sabotage, Public Demonstration, Hidden Martyrs, Catch and Release</p><p>My list:</p><p>Dr. McMourning, Insanitary & Zombie Chihuahua<br />Sebastian<br />Rogue Necromancy<br />Corpse Curator<br />Kentauroi<br />Nurse<br />Guild Autopsy<br />Little Gasser</p><p>Pool: 3<br />Schemes: Hidden Martyrs (Nurse & Little Gasser), Catch and Release (Kentauroi)<br /></p><p>Opponent had:</p><p>Rasputina & Wendigo<br />Snow Storm<br />Blessed of December<br />December Acolyte<br />Silent One<br />Ice Dancer<br />2x Hoarcat</p><p>Pool: 4<br />Schemes: Public Demonstration (Hoarcats and Blessed of December), Assassinate</p><p><b>Turn 1:</b></p><p>At first I had glanced that finally not so agonizing pool of schemes. But then when I had to actually pick them, I realized how bad it was. I had no reliable tools to get Assassinate when opponent had way to deal with big hits, and I hadn't paid attention how badly my side of the table favored Sabotage. And picking two from the remaining three schemes would mean a big chunk of my weakest models were important for victory points.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOCm5Z1dnCQzOUUrMxanc0t3h6pTdR8t63cXmCGV2byMkyUFTlYuV4cf1tONx2lUuJRu8Ojb0YePRlldXYDzLXNNsrkG8wwshVCFBMJz4wa-KtjykmLk0x6zXINyNjsgU_jFltROtpQOQ9yIy3lI6qIyeeIXM19OEKB18llDeE47A1mIBMI5Ahv1TCFwab/s2036/cocomcm2rasp001.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1199" data-original-width="2036" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOCm5Z1dnCQzOUUrMxanc0t3h6pTdR8t63cXmCGV2byMkyUFTlYuV4cf1tONx2lUuJRu8Ojb0YePRlldXYDzLXNNsrkG8wwshVCFBMJz4wa-KtjykmLk0x6zXINyNjsgU_jFltROtpQOQ9yIy3lI6qIyeeIXM19OEKB18llDeE47A1mIBMI5Ahv1TCFwab/s320/cocomcm2rasp001.jpg" width="320" /></a></div><p></p><p>So, I ended up with Catch and Release and Hidden Martyrs. This way I only had three important low cost or minion models instead four to five. </p><p>Since I didn't have reliable corpses on board after deployment, I activated McMourning first and took a leg off of Rogue Necromancy, then built it a new and improved leg. And yet there was still enough organic matter left from the initial amputation, that Sebastian was able to craft a Canine Remains of it. And yet there was enough left from the Canine Remains, that Canine Remains picked its own remains and dropped them somewhere nearby. </p><p>It was <i>quite</i> not five loaves of bread and two fish, but it was close.</p><p>Rasputina blasted some damage to McMourning and Canine Remains, so I relocated Nurse to offer some assistance if need be. I got scared with all the ice pillars and potential blasts, so Little Gasser took a double walk towards bottom-right strategy marker, hugging the table edge and hiding behind a hill.</p><p>Corpse Curator, Guild Autopsy and Rogue Necromancy were hauling their slow and undead bulk through a forest. I figured top-left strategy marker would be way out of my reach unless I brought my fasted model, Kentauroi, to that flank. It rode for a bit with Sebastian, and continued to walk behind a batch of destructible terrain.</p><p>Acolyte had taken a vantage point from top of a small building. One Hoarcat was running towards each corner strategy markers.</p><p>Blessed of December was at center-left strategy marker with Snow Storm and Wendigo a little behind. </p><p>Ice Dancer was in the opposing forest, with Silent One being silent a little further back. </p><p><b>Turn 2:</b></p><p>Rasputina slows McMourning and kills Canine Remains before it is able to activate and spam more corpses. </p><p>Acolyte of December opens fire twice on Kentauroi, dealing weak damage with each shot. This was... troublesome, since there were two victory points tied to that model. So I figured that I try to put some poison on it and heal with Sebastian's Blood Poisoning. The horse-thing was also Slowed, which would require some Nurse-shenanigans.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMpgZIlETXk-sBP2DYsDiY6ap70tfykHw3kDffji0-ChNrvSP8EZEbaZnKsvPOL-b5kW63CfWPNxTAeVU_KQcYZYU57vXkDyb7b-2aiW1kMAHQrkM3k91Di0OUIPrA7DOqaEtBkYNqyXvMsir6kbeHSi0HUip2oThxB7SBONAayxM_x6ki7_QeWhmlQdR0/s1737/cocomcm2rasp002.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1097" data-original-width="1737" height="202" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMpgZIlETXk-sBP2DYsDiY6ap70tfykHw3kDffji0-ChNrvSP8EZEbaZnKsvPOL-b5kW63CfWPNxTAeVU_KQcYZYU57vXkDyb7b-2aiW1kMAHQrkM3k91Di0OUIPrA7DOqaEtBkYNqyXvMsir6kbeHSi0HUip2oThxB7SBONAayxM_x6ki7_QeWhmlQdR0/s320/cocomcm2rasp002.jpg" width="320" /></a></div>So, Corpse Curator tried to tease Blessed of December a little by dredging up an ice pillar marker and attacking through it, but it didn't do that much.<p></p><p>However, Hoarcat at top-left strategy marker activated early and went into position to claim the spot. This opened up a possibility of getting rid of the destructible terrain and walk-charge-ride-with-me to get there myself, too.</p><p>So, Guild Autopsy went to slam the terrain to death. </p><p>This was all fine and dandy until Snowstorm made an ice tornado that also slowed McMourning and Rogue Necromancy. So there was quite a few models suffering from Slow now.</p><p>McMourning activated and pushed Nurse forward with Desperate Plot, giving her an extra leg, and summoned a Flesh Construct. </p><p>I had waited far too long with my plans, and Blessed of December decided to jump out of its position and decidedly killed my Catch and Release model. Yeaaaaaah.</p><p>Nurse decided to remove slow from Rogue Necromancy, and the thing along with summoned Flesh Construct charged Snow Storm and Wendigo, just tickling Wendigo a little.</p><p>'Sebastian went to toss off some formaldehyde, because he was out of reach to charge Blessed of December. I didn't have high enough cards in my hand for Sebastian to call for another Man's Best Friend. </p><p>Silent One healed Wendigo and Ice Dancer shuffled some pillars around. </p><p>Since opponent clearly didn't let me activate Little Gasser after Hoarcat on the right had activated, I had to fly the gas balloon to center-right strategy marker to have a claim this turn.</p><p>By then situation didn't look good. Only McMourning would be able to bottom-right strategy marker next round, as center-left marker was quite contested. </p><p>Scores go 1-1, both points from scenario.</p><p><b>Turn 3:</b></p><p>Since all sorts of gamins pop up when enough elemental or other kind of energy have high enough of a concentration, this turn should have seen a Carnage Gamin appear. </p><p>Sebastian charges Blessed of December, as he was in range now that Blessed had used deadly pursuit to come closer to corpse marker. First attack hit and dealt some damage. I was wondering if I should turn the Kentauroi's corpse into a dog, but decided against it. Weak damage and Blood Poisoning would be enough to kill the enforcer. Also second attack hit - this time dealing weak+critical strike damage. However, the Blood Poisoning obviously failed.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgutA1ZGXQ7YqL9rZXsN0f1UkRlmhJyPRW-2VX6JFeM-CT3DRq8WZmM4svoLZIjoz4TXxfQ8g9C5MznGTYto-oghD5hKhnKUQ0z1uohV0uW2RiPPULnFUuSCLdPf1xrGncdc2bRTMbJODztyOyYGNCdR3RYn6zwwbVXTlA9MfgBb7slD-oi9NaxTD3MPDDS/s1747/cocomcm2rasp003.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1169" data-original-width="1747" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgutA1ZGXQ7YqL9rZXsN0f1UkRlmhJyPRW-2VX6JFeM-CT3DRq8WZmM4svoLZIjoz4TXxfQ8g9C5MznGTYto-oghD5hKhnKUQ0z1uohV0uW2RiPPULnFUuSCLdPf1xrGncdc2bRTMbJODztyOyYGNCdR3RYn6zwwbVXTlA9MfgBb7slD-oi9NaxTD3MPDDS/s320/cocomcm2rasp003.jpg" width="320" /></a></div>Blessed of December had the option to either leap away or eat the corpse and butcher someone to heal even more. Blessed chose violence, too, but was just as successful as Sebastian. Guild Autopsy was left with two health remaining.<p></p><p>December Acolyte took a shot at Guild Autopsy and killed it despite friendly fire and cover. And with the next shot, down went the Zombie Chihuahua. </p><p>Corpse Curator needed to land one point of damage to secure kill on Blessed of December with poison. Much to everyone's surprise, it dealt two! Hooray. And even got to place a toxic sludge marker with bonus action.</p><p>In the middle Rasputina had activated earlier in the turn, pushing Rogue Necromancy and Flesh Construct a little back before putting pillars in front of them, making it impossible to charge Snow Storm or Wendigo. Or herself, for that matter. </p><p>McMourning took a walk, gave Rogue Necromancy's attack for Flesh Construct and pushed the summon to an ice pillar, giving it excess fat upgrade. </p><p>Snow Storm charged Flesh Construct right after, and beat it down to two health remaining, upgrade being taken down with the first hit. </p><p>So Flesh Construct activated and took a point of damage. And did what was most likely one of the most absurd activations I have ever witnessed. First attack on Snow Storm? Severe damage, that was reduced by a couple of points with a soulstone. Second attack was Pouncing Strike, so Flesh Construct declared that, dealt some damage again to Snow Storm and killed Wendigo with one savage bite. Last action was also Pouncing Strike, and damage killed Snow Storm and Flesh Construct jumped to Rasputina, dealing three damage that was actually zero because of an ice pillar. </p><p>Silent One comes to try to remove Flesh Construct but fails at that. Little Gasser walks and charges Silent One and even flails frantically a couple of damage points.</p><p>Nurse went to claim center-left marker, but to my surprise Hoarcat from unclaimed top-left strategy marker walked and charged her and left her with one health remaining. </p><p>Hoarcat at bottom-right was biding its time, just concentrating. Ice Dancer skated about and blocked Rogue Necromancy from reaching her with direct charge.</p><p>So instead Rogue Necromancy had to make an indirect charge, walking first. Nurse's chance to claim was neutralized by the Hoarcat, so Rogue Necromancy just needed to engage Ice Dancer. Too late, way too late I remembered about the Butterfly Jump. This meant Rogue Necromancy had to kill the dancer with just one strike. </p><p>And, uh, it kind of did. Charge Through and focus made for a lot of plus modifiers for damage and surely enough it came up as severe, with Infect. </p><p>So that was a brutal turn to the extreme. </p><p>Scores go 1-1, since everyone was too busy bashing each others' heads to the concrete instead of scoring points.</p><p><b>Turn 4:</b></p><p>Nurse was fortunate enough to survive December's first activation - most likely because Rasputina was a little busy handling the Flesh Construct - which surely enough died. Nurse was able to heal herself a little and even got Shielded +1 for a little extra survivability. Walking and poking Hoarcat with surgical instruments, however, amounted to nothing.</p><p>It did take all of my good cards from hand, but Nurse survived Hoarcat's activation, again back at one health remaining. </p><p>Rogue Necromancy walked and charged to Hoarcat at bottom-right strategy marker. Idea was to wait until Hoarcat activates and push Rogue Necromancy away from it with Desperate Pace. Instead, Hoarcat disengaged and went to purr at McMourning. McMourning wanted to pat the fine cat, but unfortunately he did it with rusty tools, three times no less. Cat was dead at that point. </p><p>December Acolyte ran to collect a point from top-left strategy marker while Sebastian was running towards it too. </p><p>Little Gasser continued to flail frantically: "Why are you not killing me?? I'm the Hidden Martyr!" Yeah... enemy didn't consider that thing enough of a threat to kill casually. </p><p>Anyway, Corpse Curator was able to creep to claim center-left strategy marker, meaning I had third point pretty much secured thanks to Rogue Necromancy.</p><p><b>Turn 5:</b></p><p>Silent One started to shoot McMourning rather successfully through ice pillars, which lead me to suspect Assassinate. So instead of contributing meaningfully to anything else, the good doctor fled the scene with all of his action points. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-W106g6hLIyycdR3G7HpEUyL7wxHXy8Jh5MbS0nJ3_vfBxzUWUjGiG07mQ8RNIF0MQYxlfSuvpDRFnlzEwq14TDpf-DMAnbyPCyTHPmxuMW9wmHVCA3vTyFBgebze8lty__56DIHNHScG91HW6rhE_9w3AbFk0MPT-WwMlzZCrmpCf9-Zx9TAay2oUvXe/s1611/cocomcm2rasp004.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1171" data-original-width="1611" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-W106g6hLIyycdR3G7HpEUyL7wxHXy8Jh5MbS0nJ3_vfBxzUWUjGiG07mQ8RNIF0MQYxlfSuvpDRFnlzEwq14TDpf-DMAnbyPCyTHPmxuMW9wmHVCA3vTyFBgebze8lty__56DIHNHScG91HW6rhE_9w3AbFk0MPT-WwMlzZCrmpCf9-Zx9TAay2oUvXe/s320/cocomcm2rasp004.jpg" width="320" /></a></div>Rasputina wasn't able to accomplish much, so Nurse got to activate and heal herself again for a little. Hoarcat failed to kill her, and even December Acolyte missed its shot. I even cheated to save the Nurse. <p></p><p>Here the joke is on me, since not protecting her that much would have given me the Hidden Martyr point. I had been completely fixated on letting Little Gasser be the one who does the dying, and keeping Nurse denying the center-left marker from being claimed by Hoarcat.</p><p>However, both Corpse Curator and Sebastian could have easily gone to engage the kitty. Although if I had done it with Sebastian, result would have been catastrophic since I would have just given opponent the Public Demonstration. </p><p>Also Little Gasser was four points, Silent One six. So that's one half checked from Hidden Martyrs end condition. But thanks to no melee range Silent One was not engaging the Gasser. </p><p>So... we had a game where zero points were scored from schemes.</p><p>However, it was a close 2-3 victory for Resurrectionists as Rogue Necromancy was able to claim third marker, while opponent got none.</p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-24031668827806022412023-10-12T22:13:00.005+03:002023-10-12T22:13:49.733+03:00Moderate Damage<p> Since my Warmachine opponent moved elsewhere, we played a 50 point game using War Table website.</p><p>My list:</p><p>Orgoth - Sea Raiders</p><p> Kishtaar, The Howling Silence - Second Sight & Hex Blast<br />-Jackal, Arc Node, Hunter Rifle, Pneumatic Spike<br />-Tyrant, Hunter, Harpoon, Ripper<br />Reaver Commander<br />Assault Reavers + Reaver Standard<br />Strike Reavers<br />Ulkor Barragers</p><p>Command cards: Break Through, Infiltration, Old Faithful, Power Swell, Savagery</p><div><br /></div><div>Opponent had:</div><div><br /></div><div>Cygnar Unlimited</div><div>Commander Coleman Stryker<br />-Cyclone<br />-Defender<br />2x units of Stormguard Infantry<br />2x units of Rangers<br />Field Mechanics<br />2x Trencher Sniper</div><div><br /></div><div>Command Cards: Break Through, Blessing of Gods, Old Faithful, Infiltration, Power Swell</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc9WUL0PSmsP-lcijDbl7F6GVJKrbIubQXHg0rFGRAgEKTUtyAA5mQJgBYZPHP6B8bHpUMwOSr2OFJM7fa9SqRuQQEMl11DOFzl6tJPcxiwVPmcQJake5de4c3CKfhSiCofJPPut9xUFug9NwZ_qo6O30RCP3Sn5_4qNPuD-efxup2raURiW7APqA5Bngk/s1250/warma1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="876" data-original-width="1250" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc9WUL0PSmsP-lcijDbl7F6GVJKrbIubQXHg0rFGRAgEKTUtyAA5mQJgBYZPHP6B8bHpUMwOSr2OFJM7fa9SqRuQQEMl11DOFzl6tJPcxiwVPmcQJake5de4c3CKfhSiCofJPPut9xUFug9NwZ_qo6O30RCP3Sn5_4qNPuD-efxup2raURiW7APqA5Bngk/s320/warma1.jpg" width="320" /></a></div>Orgoth started the game, and bunched up all of their infantry in the rubble just past their deployment zone in the middle. Jackal and Reaver Commander were going to rectangular zone on left, and Ulkor Barragers and Tyrant were going to right. Kishtaar was lagging behind since she wanted to cast Second Sight on an Ulkor Barrager.</div><div><br /></div><div>Stryker cast Snipe on Cyclone and Arcane Shield on Defender. Cyclone was going to zone on the left with a sniper and rangers nearby. </div><div><br /></div><div>Remaining Cygnaran forces were in the middle or going to right, which was a worrying concentration of troops. A ranger or the sniper took a lucky shot at an Ulkor Barrager and killed the thing.</div><div><br /></div><div>Kishtaars short control range was problematic, and I couldn't advance as far with Jackal as I would have liked. Jackal landed an amazing hit on Cyclone, but unfortunately missed the one gained from Open Fire after I had decided to not use feat this turn yet.</div><div><br /></div><div>Orgoth infantry managed to thin down enemy troops - at least a unit of Rangers and some random Stormguards were removed. Not enough for me not to suffer next turn. Most notable kill was Tyrant shooting a harpoon through sniper. Yay.</div><div><br /></div><div>Stryker obviously used feat and wreaked havoc on my infantry. Two Strike Reavers and one Assault Reaver with flag survived. Reaver Commander died as well and one additional Ulkor. Tyrant took a Defender shot, but damage roll was manageable.</div><div><br /></div><div>Would Kishtaar's feat be enough to offset Stryker's? </div><div>To an extent, yes. Kishtaar started my third turn and opened fire with Jackal. She also killed around three Stormguards, which was rather impressive because of that +5 armor.</div><div><br /></div><div>Despite Kishtaar's feat Jackal wasn't able to land a critical hit on Cyclone with two attempts. Both shots dealt damage, but it started to look dubious that I would remove the heavy jack this turn. I tried my everything, though. I used Break Through card on the two Strike Reavers to get a combined ranged attack against Cyclone, which didn't do much. Even the Reaver Flag was positioned to the front to offer that -1 Arm aura. </div><div><br /></div><div>Tyrant made a scary activation, where it charged and killed remaining Cygnar infantry models in the middle and took a boosted, feated shot at Cyclone. What a relief it was when damage roll was not one point over the required to destroy the warjack. Thus I managed to open scenario points. </div><div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaXJepQp8vxnDePobDMFLrcsnmO5pUoWFKUozy5BbunLCtjdDYKNRV5DsR1U-NwUjMGz-rI-PqyWjs0_MsQbBXP-NPdDvGLTRKPOXK0wUSk92iPHMibzQotByrcXDNzQ6lU02Lqes61_Lbv1Y83Qob-mt9TOgrigYvizW6ePyLSoc3Lmolpd4OVJZkQw4X/s1433/warma2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="803" data-original-width="1433" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaXJepQp8vxnDePobDMFLrcsnmO5pUoWFKUozy5BbunLCtjdDYKNRV5DsR1U-NwUjMGz-rI-PqyWjs0_MsQbBXP-NPdDvGLTRKPOXK0wUSk92iPHMibzQotByrcXDNzQ6lU02Lqes61_Lbv1Y83Qob-mt9TOgrigYvizW6ePyLSoc3Lmolpd4OVJZkQw4X/s320/warma2.jpg" width="320" /></a></div></div><div>Thanks to Power Swell, Kishtaar had a bank of one focus points. Opponent decided to go for an assassination. </div><div><br /></div><div>Stryker was not able to knock her down. Damage roll was moderate at best. Then Rangers used Break Through and went to mark Kishtaar, and made exceptional attack rolls. Two out of three attacks hit and dealt moderate damage. </div><div><br /></div><div>Defender took an aimed, boosted shot at marker Kishtaar and dealt moderate damage after she spent her only focus to block damage.</div><div><br /></div><div>And still the warcaster was standing! With three health remaining.</div><div><br /></div><div>Unfortunately one Trencher Sniper was left to activate. And with the last possible attack to make against Kishtaar, Cygnar dealt the killing blow with moderate damage. </div><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-8225734734099218792023-10-07T20:51:00.004+03:002023-10-27T20:49:29.213+03:00"Ah, how exciting! A proper murder mystery."<p> A 50ss game of Malifaux on Vassal.</p><p><b>Strategy: Wedge Cursed Objects</b></p><p><b>Schemes: </b>Vendetta, Catch and Release, Spread Them Out, Public Demonstration, Leave Your Mark</p><p>My list:</p><p>Seamus Baker & Copycat Killer<br />Madame Sybelle with Grave Spirit Touch<br />Mortimer<br />White Rabbit Co.<br />Bete Noire<br />Dead Doxy<br />Dead Dandy</p><p>Pool: 6<br />Schemes: Vendetta (Mortimer on Mr. Graves), Spread Them Out</p><p>Opponent had:</p><p>Hungering Darkness & Jakob Lynch, Dark Bet<br />Gwyneth Maddox<br />Mr. Graves<br />Kara<br />2x Illuminated<br />Tanuki<br />Beckoner</p><p>Pool: 2<br />Schemes: Leave Your Mark, Vendetta (Hungering Darkness on Mortimer)</p><p><b>Turn 1:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggtHUda5eOScWilTS6mxgufkmBZ-jqeJgLsenT71uYGod6-qsanJiylcZCcWXUwQx9sgd9JM21djm_LJGUgNUlFBpp7U4pLW0yaeK_gnUoFprAsaORAP9naibAPIB3GBFTmWyoBblT1Jc1Xdwi0QN2weKNewOmPEGDV_41utuAOn0qeYEQ-66jX4etAZuo/s1103/wdcosea2vslync21.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1103" data-original-width="1103" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggtHUda5eOScWilTS6mxgufkmBZ-jqeJgLsenT71uYGod6-qsanJiylcZCcWXUwQx9sgd9JM21djm_LJGUgNUlFBpp7U4pLW0yaeK_gnUoFprAsaORAP9naibAPIB3GBFTmWyoBblT1Jc1Xdwi0QN2weKNewOmPEGDV_41utuAOn0qeYEQ-66jX4etAZuo/s320/wdcosea2vslync21.jpg" width="320" /></a></div>Plenty of severe terrain made this horrible map a slog for my crew - not to mention me wanting to keep my distance from Hungering Darkness. As a result I really didn't get out of my deployment zone. Only Dead Dandy was running towards fulfilling some Spread Them Out. <p></p><p>Madame Sybelle was at the tip of my deployment zone, where Seamus came to cleave her arm off and turn it into a Mourner. </p><p>I suppose opponent might have charged deeper, but a hatted Bete Noire charged to Illuminated pair, dealing respectable four points of damage after Tanuki had activated. </p><p>Hungering Darkness just charged Bete, slapped her for four points of damage and planted a scheme to center point. Yup. Not gonna challenge that anytime soon.</p><p>Mortimer had activated early, placing a corpse for Madame to blaspheme off the board. </p><p><br /></p><p><b>Turn 2:</b></p><p>Ten Thunders won initiative, and started flinging scintillating clouds to Mourner, Doxy and Madame Sybelle. They were passing those checks rather well, though. Out of four scintillating clouds only two hit Mourner, one Dead Doxy and one Madame Sybelle. </p><p>Sybelle was my first model to activate, and she regenerated and put up Undivided Attention with rams trigger, healing her back to full. She managed to beckon the slightly injured Illuminated a little closer. After the other Illuminated had done its thing, Seamus activated to walk into the river and activated Urban Legend with unnecessarily bought masks for Alone in the Dark. </p><p>Mortimer was already too front. Had not Red Joker saved his resist roll against Beckoner's lure, he might have been in a terrible position for Hungering Darkness to charge into.</p><p>Mourner interacted Illuminated for one point of damage, and fed on his grief. I managed to get a straight damage flip and cheated the severe in. Illuminated was now with only one health remaining!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitHX2VbP95IjJyc9_NL7xHi_AF0ofqt1GQTQvCciPqCeOm1WE5IWozD1azwypKK67AhyYZmH5p0SKWL-iYHHdo0er-0F26XUZGWNVjcY8zCGeqiOUnzMFrHLSXyncSB7zT8VMm1qpRNahdkfgZceWgF0Q4ICYitpKK2Cv0bUXp1WTRG4tT7QHZiCrt3Zdz/s1106/wdcosea2vslync22.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1100" data-original-width="1106" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitHX2VbP95IjJyc9_NL7xHi_AF0ofqt1GQTQvCciPqCeOm1WE5IWozD1azwypKK67AhyYZmH5p0SKWL-iYHHdo0er-0F26XUZGWNVjcY8zCGeqiOUnzMFrHLSXyncSB7zT8VMm1qpRNahdkfgZceWgF0Q4ICYitpKK2Cv0bUXp1WTRG4tT7QHZiCrt3Zdz/s320/wdcosea2vslync22.jpg" width="320" /></a></div><p></p><p>Gwyneth tried to come and shoot Mourner dead, failing at that. I had worried a wild Tanuki would have appeared and healed the Illuminated. My hand was trash by now, so I decided to charge Dead Doxy into the Illuminated. Idea was that if Doxy failed to deliver the kill, I would have at least possibility of giving her a hat with White Rabbit, with automatic one point of damage from gaining Distracted. </p><p>Fortunately she succeeded with her second attempt.</p><p>White Rabbit & Co. gave Seamus a fancy hat, which enraged Mr. Graves. He toppled Seamus' top hat with a fencepost - he landed a severe damage. Soulstone's damage block was two and the hat removed another two.</p><p>Jakob Lynch slapped Dead Doxy hard. She died. Boo.</p><p>But, Mortimer's Vendetta target was now in reach. Bete Noire appeared from Doxy's corpse, charged Mr. Graves and attacked him three times. Every single one of them missed. Great. Although that was because opponent kept spending high cards from his hand, so I guess they were away from Hungering Darkness' damage potential.</p><p>Tanuki removed Distracted from Hungering Darkness, which had come from unrequited love. The furball also gave focus for the monster. </p><p>Mortimer activated next, and tried to land a shot at Mr. Graves anyway - but failed. He did manage to make a Mindless Zombie out of Red Joker, though. </p><p>Finally Hungering Darkness activated, walked and charged Mortimer. I was suspecting a vendetta, which would be terrible news, really. I had next round to score Vendetta reveal, at most. </p><p>Mortimer had to spend soulstones to block damage, and thankfully one attack missed, leaving Mortimer with six health remaining. </p><p>Kara had tried to attack Bete Noire, but also didn't land a single hit. Soul companions, those two. </p><p>Lastly, Copycat Killer ran as far as he could and teleported Seamus hopefully for some scheme shenanigans.</p><p>Scores go 1-2, when both get strategy and Ten Thunders reveals Leave Your Mark.</p><p><b>Turn 3:</b></p><p>Hungering Darkness... Yeah.</p><p>That thing activated first, and slapped five points of damage to Mortimer. Then it killed Copycat Killer with one hit, which needed more than a weak damage. Lastly, it tickled White Rabbit Co. for five points of damage. That hurt, and even more when Hungering Darkness revealed vendetta on Mortimer. This was misplay on my part. Before game I had read that The Real Power rule would remove Hungering Darkness' totem status, which it doesn't. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhohme184FfCqL5g-3pptOgwoP8A-zsplH8V902RKCcJ4LYBvOXd7bC_1-5XC4Wu0eVJpOs1co8rDRp4ekBp7wa5GYAVciukQboYiv5aADGWgfpnSPSAvMDpLbPXa0WjaMYdK35-v5SOyAzPvtPIi213BpxUppYhLdtS7AE7I2Zchhk_b6VFQa4PhftFZW2/s1106/wdcosea2vslync23.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1102" data-original-width="1106" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhohme184FfCqL5g-3pptOgwoP8A-zsplH8V902RKCcJ4LYBvOXd7bC_1-5XC4Wu0eVJpOs1co8rDRp4ekBp7wa5GYAVciukQboYiv5aADGWgfpnSPSAvMDpLbPXa0WjaMYdK35-v5SOyAzPvtPIi213BpxUppYhLdtS7AE7I2Zchhk_b6VFQa4PhftFZW2/s320/wdcosea2vslync23.jpg" width="320" /></a></div>Madame Sybelle activated Undivided Attention, healing Mortimer, Mourner and White Rabbit company. She charged Mr. Graves, sinking in four points of damage. She also lashed Kara with tomes, dealing three points to the cat and Jakob Lynch. Not a bad activation per se, but pales in comparison to Hungering Darkness.<p></p><p>Tanuki activated next and healed Mr. Graves to seven health remaining, which was just enough that weak damage with Mortimer's Decay wouldn't give vendetta.</p><p>So, Mourner activated instead. She landed a severe damage on Mr. Graves with feed on grief. Once she realized how she had struck Mr. Graves' nerve, she didn't dare to grief him any more and instead took a walk and started mourning the dead, making corpse marker in the middle essentially a scheme marker. </p><p>I think Gwyneth activated next, but didn't accomplish much. Maybe a couple points of damage to Mourner with her derringer or so.</p><p>This was Mortimers one and only chance of getting his vendetta. He walked and shot a Decay at Mr. Graves, spending my last soulstone for an additional card. It just needed to happen.</p><p>A one. And... a joker. Black one, though.</p><p>Lynch then killed Mourner and healed Mr. Graves back to seven. Well then. </p><p>Seamus just took a double walk and planted a scheme marker. He tried to take Illuminated by the hand, but Seamus acted shy and tried to look afraid. </p><p>Kara finally attacked Bete Noire, who was then able to fade away, and even tossed Madame Sybelle further away from the middle. </p><p>White Rabbit Company sewed a hat for Madame Sybelle and used Beckoning Call on Illuminated. This time Seamus didn't look so suspicious, and Illuminated happily answered his beckoning. "Why, hello Love!" attack hit and dealt some damage, which were all pretty much healed right next. Seamus complimented on his healing abilities, which distracted Illuminated to miss its first attack. I suppose the Illuminated started to figure out he was being ridiculed and got enraged and hit the funny guy for six points of damage. </p><p>Mr. Graves made his fencepost sing on Madame Sybelle. But that was all the fencepost did. Sing. No damage.</p><p>Dead Dandy placed a scheme marker to top corner and failed to convert nearby corpse into a scheme with Proper Murder Mystery.</p><p>Mindless Zombie took a walk and started to crave Mr. Graves' brains. Then it stopped craving the brains and wandered away. Beckoner came to greet the zombie, but it didn't quite understand it was being deceived with Beckoner's touch. </p><p>Last, Bete Noire (who had slow) appeared from the Mindless Zombie and charged Tanuki. First attack missed. Second attack did not, but only Red Joker would have granted me strategy point this turn. No Red Joker. No point.</p><p>Except for Spread Them Out. Opponent had received vendetta and strategy, for 2-4 lead.</p><p><b>Turn 4:</b></p><p>Bete Noire makes an astonishing activation. First she murders Tanuki with Red Joker and declares One with the Night. With bonus action she charges Beckoner and lands three damage. Then she interacts a scheme marker. </p><p>Hungering Darkness kills Mortimer, no surprises there.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijzsLeXiR5h1CE42wRsCDHsEoc3j0lF2rXgyiAseWkSTPms-JIrK4Vb8Tisyj_80pri56tCu4S68CSSkuLVHdQB6KFVBnG5uQPgvdS0cD5jC2kFffDHMHdgy5GozxQTQ_fuFHQr3n7_UgeEamznFmtR5Fo6irm8seHv8gF0wMFKe425MFpx2Do98ONx91D/s1106/wdcosea2vslync24.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1100" data-original-width="1106" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijzsLeXiR5h1CE42wRsCDHsEoc3j0lF2rXgyiAseWkSTPms-JIrK4Vb8Tisyj_80pri56tCu4S68CSSkuLVHdQB6KFVBnG5uQPgvdS0cD5jC2kFffDHMHdgy5GozxQTQ_fuFHQr3n7_UgeEamznFmtR5Fo6irm8seHv8gF0wMFKe425MFpx2Do98ONx91D/s320/wdcosea2vslync24.jpg" width="320" /></a></div><p></p><p>Madame Sybelle walks for a bit, lashes three hit points off from Mr. Graves and tries to heal White Rabbit Co. with a trigger, failing at that. </p><p>Kara charges to re-bury Bete Noire and walks and pounces on Seamus' chest. I get worried about the safety of my master, so he activates and uses Urban Legend. Two remaining actions are spent on beating the Illuminated with a bouquet, and while that may sound like an ineffective way to kill somebody, it brought the Illuminated down to one health remaining. So, Seamus took Illuminated by the hand and attacked him once more with "Why hello, Love!", but noticed some dandruff on his shoulders and became horrified for his lack of style.</p><p>Beckoner removed Bete Noire's scheme marker. </p><p>White Rabbit sees Seamus' dandruff distress from miles away and rushes to his aid, tossing a splendid hat on his head from across the river. And a splendid hat it was - so outrageous in fact, that Illuminated fainted at the sight of it. And never woke up.</p><p>Gwyneth goes to engage White Rabbit Co.</p><p>Mr. Graves explains to Madame Sybelle: "I'm sorry, miss. Sometimes this fencepost goes, like, singing and stuff. I don't know why it does that. But when it doesn't, it does <i>THIS!", </i>attacking Madame Sybelle with a negative card from being distracted. Both cards were 13, though, and I had had only one card higher than 9 in my starting hand. No longer had that, though. And it was a severe damage with severe injury.</p><p>Then, Mr. Graves continues: "And then it does... <i>THIS!", </i>hitting her again for moderate damage with negative fate modifiers. I get to choose if Madame if left with one health and a hat, or three health and no hat. It was the hat that fell.</p><p>But, Lynch was left to activate. Essentially Wp 3 vs Terrifying of 11 saved Madame once, but not twice. Second attack hit and killed my henchman. Jakob goes to engage White Rabbit, too. </p><p>Dead Dandy, on the other hand, placed a scheme marker and failed to convert the corpse again. This guy. There was a big fight with everybody getting killed at most a fifty meters away from him, and all he did the entire game was run into a forest and start making up imaginary murder mysteries. Well. There's a name for this kind of action. It's called dissociation.</p><p>We didn't play the last turn, because losing both Mortimer and Madame Sybelle in such a manner shut me off from game.</p><p>Scores went 3-5 for Ten Thunders, and they had Vendetta pretty much confirmed. Even if I got two points and opponent got zero it would have been a loss. Not even a tie. </p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-12578282016253793292023-10-03T22:28:00.000+03:002023-10-03T22:28:00.122+03:00A Skirmish Formation<p> It's been a while since any kind of painting update.</p><p>So here we are. </p><p>It has taken a gosh darn long time to paint this group up, but Orgoth Sea Raiders are finally up to 50 points painted. I did have a good excuse for delays - my left eye has been giving me hard time lately - but still excuses. </p><p>This is the team I'm going to include in my next video, whenever that will be.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeuixc8jYCI91mPPrz0nqSYpuK2GAnOXm4BuwkI3jZSIOUr1YIVikZy91o7alC28zGOAU0Jc4CUZhraDxXbC0nq0KIPDGWyYln8wcKYbQq2xPchkjVJvqTyolugQpPhBCIAwkTOf6p_hN0TKSGLe0T6jE4O_mDij_gZDza_Y06QPONBZ5h7V6QQZ7vbBGe/s2354/orgothilieri01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2354" data-original-width="2108" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeuixc8jYCI91mPPrz0nqSYpuK2GAnOXm4BuwkI3jZSIOUr1YIVikZy91o7alC28zGOAU0Jc4CUZhraDxXbC0nq0KIPDGWyYln8wcKYbQq2xPchkjVJvqTyolugQpPhBCIAwkTOf6p_hN0TKSGLe0T6jE4O_mDij_gZDza_Y06QPONBZ5h7V6QQZ7vbBGe/s320/orgothilieri01.jpg" width="287" /></a></div><br /><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-78666803942904205822023-09-30T22:28:00.003+03:002023-09-30T22:28:41.115+03:00Old World Is g/On/e<p> Played a game of Witcher: The Old World board game.</p><p>I played the Manticore school, while other Witchers were Griffon school, Bear school and Cirella who had travelled to past because of reasons.</p><p>Ciri was the underdog of the early game. Bear started fighting monsters early on thanks to some lucky stat ups from encounters, and Griffon seemed to steal all the quests the notice board, raking in upgrades as well. Manticore kept low profile, just travelling around - even to Skellige - getting stat points wherever possible. Just as I was going to challenge Ciri to a duel, she also went to Skellige, robbing me of that option.</p><p>Instead, Manticore Witcher went to kill a Foglet. For some reason all the monsters were bunched up at top-right corner of the map. Drowner, Werewolf and even a Nekker had been there. Ciri had started ramping up her stats and victory trophies, while Griffon and Bear had got themselves involved in some Scoia'tael terrorism. </p><p>Those damn <i>other</i> witchers even managed to wake up Dagon. Monsters started dropping like flies - Dagon included, by the Bear school witcher. </p><p>After Manticore school witcher killed Drowner and was level four, thus closest to victory, Griffon witcher attempted to cause an accident to delay my progress. But it was a happy accident, Manticore witcher was victorious, although somewhat depleted in potions. </p><p>So, I reached three trophies first by meditating on my specialty. However, after her slow start, Ciri had become the top contender. Bear and Griffon were only at two trophies. </p><p>School of Manticore was in a hurry to prove themselves. There was a Penitent nearby for me to attack, but that thing was in Skellige and I didn't want to risk water routes especially when Dagon was still awake. Fortunately a Rock Troll spawned within walking distance.</p><p>I had my trump card with me that had really messed up Griffon's attack over Manticore. A +2 shield card with "take it back to hand" if it had red or yellow combo. I was quite confident that my stat-maxed and specialty meditated witcher with full arsenal of potions would kill that 19 health troll. </p><p>Buuuut.... the first attack dealt around seven damage to me, and the discarded cards were some of my best. I did my best, and hoped the +2 shield I managed to combo would let me endure long enough. BOOM! Another seven points of damage or so. Soon enough Manticore witcher was humbled, and Ciri was free to win the game.</p><p>She was in the same space as Manticore witcher and the Rock Troll. However, looking at Manticore witcher's badly mauled, unconscious body, Ciri ditched the idea of winning by killing a monster and instead attacked Griffon witcher to claim victory.</p><p>It was a close fought duel. Ciri was able to deal immense amount of damage with her combos, but this exhausted her quickly, too. Griffon, too, was able to play like a five card combo - but that one had two take back cards involved. Soon enough neither witcher had cards in draw deck. Thanks to those armor providing take back cards Griffon was able to stave off Ciri, much to my amazement.</p><p>Yay! I had a second attempt at Rock Troll. And this time I had the first turn, and able to combo to my heart's extent. Again the troll did nasty initial damage, but remaining fight rounds were a lot more manageable and the beast was slain.</p><p>Victory!</p><p>I really liked the main card system of this game that elegantly reflects often neglected stamina in hero-centric systems. If you run around the board and initiate combat after trekking multiple locations, your first combat round is going to look sorry as you're out of breath. Making powerful combo attacks is also draining your survivability in combat faster than delivering quick, low effort blows. </p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-76033308171828263262023-09-14T18:05:00.007+03:002023-09-14T18:05:51.095+03:00She Just Doesn't Care<p> A 50ss game of Malifaux on Vassal.</p><p><b>Strategy: Flank Carve a Path</b></p><p><b>Schemes:</b> Breakthrough, Hidden Martyrs, Secret Meetup, Public Demonstration, Catch and Release</p><p>My list:</p><p>Jack Daw, Ensouled & Lady Ligeia<br />Montresor<br />Jaakuna Ubume<br />Malifaux Child<br />Hanged<br />Crooked Man<br />2x Guilty</p><p>Pool: 5<br />Schemes: Hidden Martyrs (Guilties), Catch and Release (Hanged)</p><p>Opponent had:</p><p>Youko Hamasaki, Unseen & Chiyo<br />Bill Algren<br />Shojo<br />Kunoichi<br />2x Bunraku<br />Tanuki<br />2x Geisha</p><p>Pool: 4<br />Schemes: Hidden Martyrs (Geisha and Kunoichi), Secret Meetup (Crooked Man, somebody and building in top-left quarter) </p><p><b>Turn 1:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3LeCrT-MrPayh870gP1yaTegH3QilxZvLgpWKFi01-WT0NVg3MeRlVlMDdUTelPBkKuDQUD3TyNAdkRNt34zNRQbhsdluVlfA7WerahI-hWz4c24eCxv0skinawnNie8NJb0HA4Jz6jvGXlMrxBk6-BcETEQlxI7JfMINfOBdJZNwCR5eLcKEf6fnohOz/s1113/flcapyou2vda201.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1103" data-original-width="1113" height="317" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3LeCrT-MrPayh870gP1yaTegH3QilxZvLgpWKFi01-WT0NVg3MeRlVlMDdUTelPBkKuDQUD3TyNAdkRNt34zNRQbhsdluVlfA7WerahI-hWz4c24eCxv0skinawnNie8NJb0HA4Jz6jvGXlMrxBk6-BcETEQlxI7JfMINfOBdJZNwCR5eLcKEf6fnohOz/s320/flcapyou2vda201.jpg" width="320" /></a></div>Chiyo, a Geisha and Bunraku were delivering a strategy marker from top in such a manner that I instantly suspected Breakthrough. <p></p><p>Jaakuna and Crooked Man were doing the same, but closer to middle, while the second strategy marker from Ten Thunders was also sitting in the center gathering of Youko, Kunoichi, Geisha, Shojo and Tanuki.</p><p>The middle gang would have likely killed Lady Ligeia already when Geisha lured her early in the turn. Montresor couldn't do much else than walk and watch an action for Lady, or risk losing Betrayal aura. Boring Conversation already had an effect, because Montresor kept yawning cards off my hand.</p><p>But, Guilty, Hanged Montresor and Lady Ligeia were bringing one of my strategy markers from bottom side and the two minions even managed to push it to centerline. Bill Algren, however, came to end such a folly with his stoic posture. A Bunraku was a little bit farther, but close enough to act as his aide. </p><p>Jack Daw was going to center too with Malifaux Child and another Guilty. Jack Daw dealt a couple of damage points to Geisha that were promptly healed by Tanuki. She wouldn't even share Guilty's guilt. </p><p><b>Turn 2:</b></p><p>Chiyo ran past centerline, and Geisha and a Bunraku pushed strategy marker to the totem. That ball was now way out of my reach. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdtfvYc9CxBJpZNEr7fZNd4FnDpjuCN6WJLjRuKclqaL86HfbzF3z-USV4-Uf4yRFeHuEj-lUI7ypszbsuUSrw2OgGxycWgya7medCXQa5P3uUwGuudNLMMcfWiUS2MvVJ9lVo3ZdHtT7q4eaconCEWu8UckjjANuEbeFwp7EXqGCyR5PPW6sZT9UJcQUF/s1111/flcapyou2vda202.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1111" data-original-width="1105" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdtfvYc9CxBJpZNEr7fZNd4FnDpjuCN6WJLjRuKclqaL86HfbzF3z-USV4-Uf4yRFeHuEj-lUI7ypszbsuUSrw2OgGxycWgya7medCXQa5P3uUwGuudNLMMcfWiUS2MvVJ9lVo3ZdHtT7q4eaconCEWu8UckjjANuEbeFwp7EXqGCyR5PPW6sZT9UJcQUF/s320/flcapyou2vda202.jpg" width="318" /></a></div>Jaakuna pushed my strategy marker past centerline, activated Drowning Aura and moved to keep the marker inside her aura. <p></p><p>A Guilty had charged into the thick of action, engaging Kunoichi, Youko, Shojo and whatnot. I started to get really worried when Shojo gave him five poison. before activating Boring Conversation... Losing martyr to a bottle of wine wouldn't be... ideal. </p><p>I don't quite remember what Montresor did other than walk within 6" of the majority of Ten Thunders' models. Chances are he listened some boring conversations, and was suddenly slowed by Geisha's sharp wit.</p><p>Crooked Man managed to stagger Guilty, Youko and Kunoichi. It's just that Kunoichi didn't care about that with her nihilistic tendencies. Oh, I would make her care! Crooked Man also activated Malifaux Mining Law with crows trigger.</p><p>First, Malifaux Child drew Geisha, Youko, Shojo and Kunoichi in. Well, make that Geisha only. Kunoichi still refused to care.</p><p>Jack Daw used Draw Them In on Montresor, even bought a Rams with a soulstone. And yet Kunoichi refused to even twitch her eye. Apparently Shojo was her uncaring drinking buddy, since she also passed every and all movement tests.</p><p>Alright, Kunoichi. You win this round of nihilism. At least Geisha fell a little easier with one inaudible whisper. And Youko just took two damage in just because her soul was not quiet. Oh wait... but how's that possible when she isn't keyword Tormented? </p><p>Well, that's because I'm not advancing chronologically. Fortunately Kunoichi failed to kill the Guilty, so Youko had to finish the job. And she did, gaining Punish the Wicked upgrade in the process.</p><p>At the bottom of things, another Guilty had walked forward to kick my strategy marker back to my side of the table. I didn't believe I would be able to push through Bill and Bunraku, and they might very well start kicking the marker to bottom-right corner where it would be quite out of reach.</p><p>However... now I had my second Hidden Martyr in the charge lane of Bill Algren, who would kill the thing with two minimum damages. Hanged had to come to rescue. It walked and managed to land Forbidden Knowledge on him, and even stagger Bill with an attack.</p><p>Bill hit Hanged a couple of times, and it spent soulstones to block a total of five damage. Bill pushed Hanged out of Catch and Release range, but thankfully opponent had not removed the upgrade, and I was able to push Bill back to scoring range.</p><p>One Guilty dead, another still living. That's Hidden Martyrs for me. However, the Geisha was also a martyr along with Kunoichi. Both players scored strategy, so it was 2-3 lead for Outcasts.</p><p><b>Turn 3:</b></p><p>If last turn had been intense, this was even more so. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1pI7htgrkgvLbuaq56uvjYHlsOKzzadLC_asdML5Jn0ZWmtn1Pa5rVIrzGL8SkyDAhTk0pk2_AMhzR3_wQ5XRHDpotabgvjbUd2noC6DwkToxkDsf6aJeTa2kyhodnvVb_BLiqZDGz-PCMxbSz5CmlxWRjYODfz37IfbkYpjLPSD75Waa60Q3eGH9rGnz/s1109/flcapyou2vda203.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1109" data-original-width="1109" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1pI7htgrkgvLbuaq56uvjYHlsOKzzadLC_asdML5Jn0ZWmtn1Pa5rVIrzGL8SkyDAhTk0pk2_AMhzR3_wQ5XRHDpotabgvjbUd2noC6DwkToxkDsf6aJeTa2kyhodnvVb_BLiqZDGz-PCMxbSz5CmlxWRjYODfz37IfbkYpjLPSD75Waa60Q3eGH9rGnz/s320/flcapyou2vda203.jpg" width="320" /></a></div>Bill Algren, who had healed to full and gained Fast mauled my Catch and Release model horrendously. All three attacks hit, and one even scored Red Joker on damage. Last attack hit when Hanged had one health remaining. However... Red wasn't the only joker on damage flips that this activation saw. It's a miracle!<p></p><p>Hanged didn't wait for Bunraku to come and finish what Bill couldn't. It teleported away by giving Guilty the Forbidden Knowledge, cheating in Black Joker for masks. It kicked strategy marker behind Montresor and ran as fast as it could. Which isn't a lot with Move 4. </p><p>Opponent didn't give me time to do movement shenanigans with my various models. Bunraku walked, used bonus action and charged Hanged, killing it. It looks like Hanged was... Caught and released.</p><p>Bunraku and Chiyo pushed a strategy marker to my deployment zone. </p><p>Jaakuna did the same and activated Drowning Aura. But the aura wasn't enough to deter Geisha from pushing my marker outside of enemy deployment. </p><p>Meanwhile, I had created an absolute hell for opponent to navigate. Crooked Man had two scheme markers in the thick of enemy blob of models, all hazardous terrain. Moreover, Jack Daw had walked, pushed my strategy marker past centerline and landed 3" aura of hazardous terrain on Shojo. </p><p>Opponent had no cards left in hand, so if I was going to stagger Kunoichi, it would have to happen now. Malifaux Child went to use Draw Them In (unfortunately without rams) to get her that. Youko failed, Tanuki failed. But guess who two didn't fail? Yeah. Still no stagger on Kunoichi. </p><p>Youko makes a rather impactful activation when she pushed Shojo with hazardous aura away, and Kunoichi next to my strategy marker. Finally Kunoichi was staggered! Probably because there were no flips involved. Hidden Ledger left only trash cards on top of my deck when only Montresor was left to activate, and she even kicked Ten Thunders strategy marker to my side of the table. Sure, that was five points of damage in to her during her own activation, but whoa. </p><p>Montresor, who had Slow, had his time to shine. I knew there were a two, four and six in the three cards from Hidden Ledger. </p><p>Since opponent had no cards in hand, and I had one (a twelve), and Kunoichi was staggered, I figured Crooked Man had realistic chance of Earthquaking her even with a guaranteed "2" that was coming. Well, he didn't.</p><p>At least a blind Asphyxiation worked, but Kunoichi was still with three hit points remaining. Two after she activated and pushed my strategy marker past centerline. Catastrophy! Victory point, denied!</p><p>My another Guilty had earlier tried to charge Bunraku who had killed Hanged, but dealt in just one damage.</p><p>Outcasts are cast out from point scoring this turn, so it's a 3-3 tie.</p><p><b>Turn 4:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjST92cLifzdg3GymlPPf7tZKB1fH2YHDZ-EJcBoZN8oIKp6JXJSbfY_IqdXAysWNoTWDYsPOCaW9Xh9MREjwHhA3S0xYdtRGcKD-q5IHuvA5zCWZIzg0wpfjk0aYurvaW86ASpGe6biROUPO_nTTD5XlkcuG1hqC3SXsTcnA9SpMSmew9FIjDgpn_Yt_Fz/s1111/flcapyou2vda204.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1103" data-original-width="1111" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjST92cLifzdg3GymlPPf7tZKB1fH2YHDZ-EJcBoZN8oIKp6JXJSbfY_IqdXAysWNoTWDYsPOCaW9Xh9MREjwHhA3S0xYdtRGcKD-q5IHuvA5zCWZIzg0wpfjk0aYurvaW86ASpGe6biROUPO_nTTD5XlkcuG1hqC3SXsTcnA9SpMSmew9FIjDgpn_Yt_Fz/s320/flcapyou2vda204.jpg" width="320" /></a></div>Ten Thunders won the initiative, and Geisha activated first to make Jaakuna slow, so she wouldn't be able to interact with strategy markers this round.<p></p><p>Montresor made his move next, bringing Kunoichi and Tanuki down to one health remaining. He tried to make an out-of-activation kill for a Guilty that was fighting with Bunraku, but managed to deal only one damage with two strikes. At least the puppet became staggered. </p><p>I had been worried that Bill would have killed my second Guilty martyr, but instead he went to charge Montresor and pushed him over 6" away from Kunoichi. </p><p>So, Jack Daw had to activate to use his bonus action to push Montresor closer to Kunoichi. He then made a melee attack against Youko and scored a Burst of Speed that collaterally damaged Tanuki dead. I was worried that Shojo would go to heal Kunoichi, so instead Jack Daw killed Kunoichi eventhough she was at one health remaining, thus dying when she activates. Youko was left with two health.</p><p>Situation looked devastating for Ten Thunders... but, then Shojo activated. By now opponent had no cards in hand, so Shojo was not able to rely on getting the triggers she wanted. Slurred Speech? Rams, which healed Youko for two. Biting Insult? Rams, which healed Youko for two. </p><p>Youko then disengaged from Jack Daw and murdered Crooked Man who had not yet taken even a single point of damage with two strikes. Somehow it was no longer looking that strong of a position for Outcasts...</p><p>At least the Guilty didn't die to Bunraku's blades. However, it took both actions <i>and</i> the bonus action with crows for the trigger to kill that thing.</p><p>Malifaux Child was able to secure me my second victory point, but thanks to losing two action points in the form of unactivated Crooked Man, I wasn't able to deny opponent their third point.</p><p>Chiyo went to place a scheme marker on my deployment to scare me a little. </p><p>Scores go 4-4.</p><p><b>Turn 5:</b></p><p>Jaakuna went to push my marker deep into enemy deployment zone. Montresor interacted twice with Ten Thunders strategy marker to make it impossible for opponent to score.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpj8XfgkbkoaHENtx_6bO29sk93xajdR6huNAV_DXeUsFwXL7YjwU07n7m_8EzbcDsnc_OMlIr6lX23k36no4HuyggvQfK4IyR4tZSaiAyi0-4DT3QD7p9np2FydeG-UOGbSt_kSxmUh0HApP2jX1zho0y8pndNubujw4fM4YzG9UauLPiSr3rH2xvdcAv/s1104/flcapyou2vda205.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1100" data-original-width="1104" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpj8XfgkbkoaHENtx_6bO29sk93xajdR6huNAV_DXeUsFwXL7YjwU07n7m_8EzbcDsnc_OMlIr6lX23k36no4HuyggvQfK4IyR4tZSaiAyi0-4DT3QD7p9np2FydeG-UOGbSt_kSxmUh0HApP2jX1zho0y8pndNubujw4fM4YzG9UauLPiSr3rH2xvdcAv/s320/flcapyou2vda205.jpg" width="320" /></a></div>Shojo had put up Boring Conversation and walked and charged to engage Malifaux Child. <p></p><p>Jack Daw tried to charge Bill Algren, but wasn't able to Slow him with two strikes. My plan had been to give Slow for Bill so he wouldn't be able to kill Guilty. Then, Malifaux Child needed to come and heal Guilty for at least two to score Hidden Martyrs end condition. However, Bill was able to bury naginata into my martyr. </p><p>Bunraku went to kick my strategy marker to center line, so no strategy points for me or the opponent.</p><p>Chiyo was no longer able to secure end condition for Secret Meetup alone, so the game ended with the same score total as last round: 4-4 draw.</p><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-31008633696355580602023-09-08T16:08:00.004+03:002023-09-08T16:08:16.762+03:00Anything But Doves!<p> Whoops! I completely forget to push the publish button. This game was played almost a week ago. A 50ss game of Malifaux.</p><p><b>Strategy: Wedge Cursed Objects</b></p><p><b>Schemes:</b> Assassinate, Sabotage, Spread Them Out, In Your Face, Catch and Release</p><p>My list:</p><p>Molly the Chaotic Conductor & Necrotic Machine<br />Philip & Nanny<br />Archie<br />Noxious Nephilim<br />Rabble Riser<br />Night Terror<br />2x Crooligan</p><p>Pool: 5<br />Schemes: Spread Them Out, Catch and Release (Crooligan)</p><p>Opponent had:</p><p>Colette Du Bois & 3x Mechanical Doves<br />Carlos Vasquez<br />Cassandra Felton<br />Angelica Durand<br />Coryphee Duet<br />2x Showgirl<br />Mannequin</p><p>Pool: 1<br />Schemes: Sabotage (Forest on my side), Catch and Release (a Showgirl)</p><p><b>Turn 1:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikm4oHlfmGF2z2gHigcA_9q5_80ExTCfWb13OR8aa44m5AKsJWgmfI31Quv5SG2oBG76HwSON8FP_VOxJgmpOHM7Tc1LespVZ1KHkoEJjRkoj7hJejT_vBOQV08kyjvzoRcAk-CGd0uaqZse3C60QY5lw0cAjh5nb0dWqkZMK25rzB3onHf7FnTE7s99kB/s2077/wdcomol2vcol01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1244" data-original-width="2077" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikm4oHlfmGF2z2gHigcA_9q5_80ExTCfWb13OR8aa44m5AKsJWgmfI31Quv5SG2oBG76HwSON8FP_VOxJgmpOHM7Tc1LespVZ1KHkoEJjRkoj7hJejT_vBOQV08kyjvzoRcAk-CGd0uaqZse3C60QY5lw0cAjh5nb0dWqkZMK25rzB3onHf7FnTE7s99kB/s320/wdcomol2vcol01.jpg" width="320" /></a></div>I had Red Joker in my hand, as well as total of two 13's, a 12 and one or two 11's throughout the turn after Molly had put up Remember the Lost aura. This time around I remembered to draw cards when I passed with two or more.<p></p><p>But despite all that Archie died on first turn. A Red Joker on damage did its thing. </p><p>I had deployed one Crooligan near each point where centerline meets table edge. Molly, Noxious Nephilim and Philip and the Nanny were all benefiting from Night Terror's concealment aura in the bottom-right quarter. Rabble Riser had to take a long walk from behind the walls thanks to bad deployment and me not wanting to activate Necrotic Machine just yet. So he was in the bottom-left quarter not doing anything useful. </p><p>Performers had more or less even line up going towards center, with both Showgirls, Angelica, Mannequin and Colette with assorted pigeons in top-right quarter, and both henchmen and some birds nearby in the top.left quarter. And the odd Coryphee Duet, of course, scissoring ornamental rows of Christmas elves out of Archie's remains.</p><p><b>Turn 2:</b></p><p>Both Crooligans went to place scheme markers almost on the centerline, with my Catch & Release kid being behind a ruined house <i>and </i>a forest. But that didn't save her from a charging Mechanical Dove, who first managed to deal two points of damage with an attack, and then one more damage plus self detonation. Fun times. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJRAmWVzYOyncqETQF-5a1M9J0sRhhU-DL7IstACQKPqthbyt3fm3mOBYfO5dpbzufXmzQb4c-xpgxu9JuOOOe-YO4NWQ-O4QUbCDmkRaZfA8m-3FY1u75qeuiElbXZczuErkGSRFxhygekMmqNVoijJ15IWZSHXwJkgYvEeEUpHO6-MuRdqVm7ae4ma0s/s1899/wdcomol2vcol02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1242" data-original-width="1899" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJRAmWVzYOyncqETQF-5a1M9J0sRhhU-DL7IstACQKPqthbyt3fm3mOBYfO5dpbzufXmzQb4c-xpgxu9JuOOOe-YO4NWQ-O4QUbCDmkRaZfA8m-3FY1u75qeuiElbXZczuErkGSRFxhygekMmqNVoijJ15IWZSHXwJkgYvEeEUpHO6-MuRdqVm7ae4ma0s/s320/wdcomol2vcol02.jpg" width="320" /></a></div>At least Coryphee Duet didn't make as horrifying activation as last turn, as it wasn't able to kill Night Terror. <p></p><p>I wanted Remember the Lost early in the turn, and Molly had less than ideal activation, healing Night Terror and parading Coryphee Duet into pyre marker. </p><p>Colette Presto-Changoed Showgirl and Philip & Nanny, using sword trick to bury the pram. Because the Showgirl had curse token, I wanted to score my strategy point from her. Noxious Nephilim charged and killed the girl with just one strike. Little did I know that the showgirl was opponent's Catch and Release target! </p><p>Crooligan on the left had to endure murder doves, and indeed, even this time around some damage trickled in. Bewildered Philip & Nanny appeared from scheme marker on left and it drove over one of the doves. </p><p>Rabble Riser had tried to challenge one of the doves, failing at that. Carlos did not fail in dealing damage to Rabble Riser twice, setting the zombie in flames. </p><p>Performers had gathered in the middle. Encore called Coryphee Duet from pyre marker and Cassandra assisted the burns away. </p><p>Last model to activate for me was Necrotic Machine. Seeing that opponent had no cards in hand, it walked past the pyre marker and charged Cassandra, delivering moderate damage. Then, as turn ended, it took the 2" push and free action to interact a scheme marker in the middle, thus netting me Spread Them Out.</p><p>Scores go 2-1 for Resurrectionists.</p><p><b>Turn 3:</b></p><p>Noxious Nephilim was Presto-Changoed and sword ticked off the board. Suddenly Molly was looking rather alone, being mostly just herself looking at Cassandra, Coryphee Duet, Angelica and Colette all easily within 5" of her.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPwh-lrE269F_fpGtLByT36hAy5oKoiVKk4oRb7GI3DVHKnWjUSaC19W1n_2fPLz7UzZ9LgiWIcWLUhaU74U8_RZbHI21yqwDmv91kcQrYY5zmw4xe5cT4WUycOQWidtOgr9jZC5OqmNeFIek-AXvNcw0XRqr8770zyCHFBCu9IeT6mx2Ooxkzc_AIO191/s2011/wdcomol2vcol03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1240" data-original-width="2011" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPwh-lrE269F_fpGtLByT36hAy5oKoiVKk4oRb7GI3DVHKnWjUSaC19W1n_2fPLz7UzZ9LgiWIcWLUhaU74U8_RZbHI21yqwDmv91kcQrYY5zmw4xe5cT4WUycOQWidtOgr9jZC5OqmNeFIek-AXvNcw0XRqr8770zyCHFBCu9IeT6mx2Ooxkzc_AIO191/s320/wdcomol2vcol03.jpg" width="320" /></a></div>Whoops, another Presto-Chango, and most of those models were in base contact with her. Cassandra and Mannequin were now deep behind my lines. <p></p><p>Carlos killed unactivated Rabble Riser and Necrotic Machine in one activation, and Cassandra walked back to shuffle Coryphee Duet into a better position, and breathe some fire over Molly. Thankfully that one missed.</p><p>Night Terror had ran to offer its auras for the blob of Performers. Angelica tried to cane the bat away, but that champ continued enduring far more attacks than Archie did. </p><p>Before Coryphee activated, Molly pushed herself away from melee by discarding a card and then charged Cassandra. I spent three of my soulstones, and it paid off - two hits with the baton sent Cassandra parading over a corpse, scheme and Mechanical Dove marker with irreducible damage trigger. Hooray, strategy point was secured now.</p><p>Mannequin went to place a scheme marker behind the forest in the center of bottom-right quarter. Looked like performers were going to sabotage my forest. </p><p>Coryphee Duet and two murder doves did some four points of damage to Molly after Showgirl had lured Night Terror away, so at least that could have been a lot worse. </p><p>Noxious Nephilim appeared on the centerline at left and charged a Mechanical Dove dead. He also planted a scheme marker, which something removed. Crooligan also placed a scheme and continued to hug left board edge. </p><p>Scores go 3-3 when both get strategy and performers manage to sabotage my forest.</p><p><b>Turn 4:</b></p><p>Looks like I forgot to take a picture this turn. But the important bits were Night Terror and Molly failing to kill Angelica, who had curse token. Angelica parading two Mechanical Doves dead certainly was satisfying. Crooligan had to teleport to Angelica and finish her off - and finally, third strategy point was mine!</p><p>Losing Molly to Coryphee Duet was... inconvenient. </p><p>Noxious Nephilim and Philip & Nanny try to attack Carlos, but don't do much. </p><p>Both players get strategy for a 4-4 tie.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfXqj0LsnzUsjtyQs5tAlnJb2w1iJP2WNxWXosAluyqEBZ2MpCllhksn13mw07ndC8lKBUd0W0eLmF51FZjQkHfIhos0EdOQpWsC_FoXNRy8GtaJaBt2KOL7BDymTgDx3pBUIUR7K48HFCJp9zD2AvxNopK2qZCRR4eiTxwRHfmzm7I7IwIpvtUTnxkfQM/s1933/wdcomol2vcol04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1242" data-original-width="1933" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfXqj0LsnzUsjtyQs5tAlnJb2w1iJP2WNxWXosAluyqEBZ2MpCllhksn13mw07ndC8lKBUd0W0eLmF51FZjQkHfIhos0EdOQpWsC_FoXNRy8GtaJaBt2KOL7BDymTgDx3pBUIUR7K48HFCJp9zD2AvxNopK2qZCRR4eiTxwRHfmzm7I7IwIpvtUTnxkfQM/s320/wdcomol2vcol04.jpg" width="320" /></a></div><b>Turn 5:</b><p></p><p>Philip & Nanny had used deadly pursuit to move away from Carlos, planted a scheme and charged Carlos. </p><p>Coryphee Duet kills both Night Terror and Crooligan, and we call it a game. I no longer had realistic chance of of scoring either Spread Them Out or strategy, while opponent got curse token from Crooligan and Sabotage had already been secured on turn three.</p><p>Scores go 4-6 for Colette and her troupe. </p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-11275381427040970852023-08-22T21:47:00.002+03:002023-10-27T20:51:26.760+03:00Last To Speak<p> A 50ss game of Malifaux on Vassal.</p><p><b>Strategy: Wedge Covert Operations</b></p><p><b>Schemes:</b> Public Demonstration, Assassinate, Sabotage, Catch and Release, Breakthrough</p><p>My list:</p><p>Seamus & Copycat Killer<br />Madame Sybelle<br />Bete Noire<br />White Rabbit Co.<br />Dead Doxy<br />Mourner<br />2x Rotten Belle</p><p>Pool: 4<br />Schemes: Assassinate, Catch and Release (Mourner)</p><p>Opponent had:</p><p>Nellie, the Voice of Disorder & Printing Press<br />Phiona Gage<br />Allison Dade<br />Auguste Hart<br />Undercover Reporter<br />Field Reporter<br />False Witness<br />Guild Steward</p><p>Pool: 2<br />Schemes: Public Demonstration, Catch and Release (Field Reporter)</p><p><b>Turn 1:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihjDocPT26PTxyqhvBuIdIKrfE2aNg5KkpIjwmTkvwkkCQhkHSlb3jTmPTfaMyib20WZxjkV38UM3inUSCY-2D1lma-2rsKCR87nfBK0rbzf3SB16_jNfZ14R6iDWO6sliX7_Idz_MguwJFEz2l4Ua82VLSApIgGkx7FrDynbs_uaPTOLtYqxbAVHnXEdl/s1107/wdcovnell2vssea001.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1101" data-original-width="1107" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihjDocPT26PTxyqhvBuIdIKrfE2aNg5KkpIjwmTkvwkkCQhkHSlb3jTmPTfaMyib20WZxjkV38UM3inUSCY-2D1lma-2rsKCR87nfBK0rbzf3SB16_jNfZ14R6iDWO6sliX7_Idz_MguwJFEz2l4Ua82VLSApIgGkx7FrDynbs_uaPTOLtYqxbAVHnXEdl/s320/wdcovnell2vssea001.jpg" width="320" /></a></div>Probably because of terrain first round was mostly about positioning. Mostly. Well, one accidental shot by Seamus may have one-shotted a False Witness, sure... yeah. When this happens, it always feels a little filthy, using that cannon. Maybe I should remind myself of all the games where the cannon pretty much amounts to nothing. <p></p><p>Anyway, Doxy, Seamus and Mourner were pacing towards top half of the board, with Mourner keeping its eyes on Allison Dade for a possible Catch and Release next turn.</p><p>Madame Sybelle was standing at the doorway to my deployment zone and beckoned Guild Steward a little closer.</p><p>Both Rotten Belles were hiding behind the wall near Sybelle. </p><p>White Rabbit had given a hat for Bete Noire, who ran to bottom strategy marker. Copycat Killer held bottom portion of the board for Seamus.</p><p>Journalists were mostly in the middle, with Phiona guarding Nellie and Field Reporter. </p><p>Auguste was a little behind, probably going to bottom portion next turn. Allison and Printing Press were holding top. </p><p><b>Turn 2:</b></p><p>White Rabbit & Co started turn by luring Guild Steward even further. I considered removing the only heal opponent had that important. Oh, and Madame obviously received a fancy hat.</p><p>Unfortunately Phiona charged Madame Sybelle and dealt two points of damage in, making Steward's reprisal that much threatening. She even slowed my henchman.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5YB7d72b9ZdoROq6KtV-Eu0THepZ9FrIepdvXxZ53myBs2ksheps2kVaDLNyR4GCU0bEauoHI4Y2Y-G3FwJAWCUYmk5C8UBjAXG-gB7qwU4eI5v9ymWcQ7JqArpoH76Fk9qEM2HXgSMrplDt5Q_GosQKDaqrmDj20jPt5o6e2L0hr2ykjcdPB1HQqoY9q/s1107/wdcovnell2vssea002.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1105" data-original-width="1107" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5YB7d72b9ZdoROq6KtV-Eu0THepZ9FrIepdvXxZ53myBs2ksheps2kVaDLNyR4GCU0bEauoHI4Y2Y-G3FwJAWCUYmk5C8UBjAXG-gB7qwU4eI5v9ymWcQ7JqArpoH76Fk9qEM2HXgSMrplDt5Q_GosQKDaqrmDj20jPt5o6e2L0hr2ykjcdPB1HQqoY9q/s320/wdcovnell2vssea002.jpg" width="320" /></a></div>Rotten Belle went to lure the Steward next to herself and Madame Sybelle, and punched two points of damage in. Minimum damage with critical strike would kill Steward now. <p></p><p>But, Nellie threw a wrench in the plan. She walked a bit forward and started doing cursed translations on Rotten Belle, clipping Madame Sybelle and White Rabbit Co. in the process and making Madame Sybelle distracted.</p><p>Screw this, Madame must activate now before even more debuffs rain in. So, she healed White Rabbit, Rotten Belle and herself a little with rams on Undivided Attention, bought a positive card to negate Distracted and bought rams, and swung her lash at Guild Steward. Steward died and dealt six points of damage in return. Solid investment, two soulstones and a lost hat. Oh well, I got an opportunity for assassinate now.</p><p>Undercover Reported appeared next to the Rotten Belle that ho was next to Madame Sybelle and poked some holes in White Rabbit & Co. </p><p>Bete Noire walked and charged Nellie, not doing anything. But Auguste did something, yeah. He walked and charged Bete Noire. She also had comfortable hat, so she chose not to fade away. But the comfort of a hat goes only so far when you're dealt six points of damage despite having a negative modifier. White Rabbit & Co at three health, Madame at three health, Bete Noire at three health. Admittedly, situation was concerning.</p><p>One of the Rotten Belles who was covertly operating ran to bottom marker, and Printing Press went to make Seamus' life difficult. Oh wait, but it wasn't Seamus! It was some kind of a diminutive gnome. Seamus had been on the bottom portion of the map all along. </p><p>Dead Doxy pushed Mourner around a little and charged Printing Press. She did manage to land one severe damage, but second attack missed altogether. </p><p>Field Reporter ran within 1" of Madame Sybelle. Seamus climbed on top of some rocks at bottom strategy marker and took a concentrated shot at Nellie, who flipped a black joker for defense. Poor Nellie was blasted with eight points of damage, although damage block was a severe, too.</p><p>Finally Allison Dade activated and ran to center-below marker. Just outside of Mourner's reach. Well, at least there was Phiona there for Catch and Release. </p><p>Allison scores and Rotten Belle below scores covert operates a strategy, and both players reveal Catch and Release for a 2-2 tie. </p><p><b>Turn 3:</b></p><p>Auguste managed to land a killing blow to Bete Noire even with Fade Away declared. At least this bought time for White Rabbit & Co. to craft a hat for Madame Sybelle, walk for a bit and beckon Undercover Reporter to Rotten Belle.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWSydOLUoXGUf-65uupTr-SWr7JTvDHOID0lXEMsGtc2_jFC7KdIJInAuQ7YsK4PwRKFx-_SvjBN_tEh1qSc7URzAE6tyJYfezpOIR32N_kzP-9gUXLlozLnJipbMgUUIqc7G_jUfnwo2dGeksMF9xvKMH_U_L3DtN1Pz_i1Zy2gbJKs8GyEmBlC-M1Yho/s1107/wdcovnell2vssea003.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1107" data-original-width="1103" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWSydOLUoXGUf-65uupTr-SWr7JTvDHOID0lXEMsGtc2_jFC7KdIJInAuQ7YsK4PwRKFx-_SvjBN_tEh1qSc7URzAE6tyJYfezpOIR32N_kzP-9gUXLlozLnJipbMgUUIqc7G_jUfnwo2dGeksMF9xvKMH_U_L3DtN1Pz_i1Zy2gbJKs8GyEmBlC-M1Yho/s320/wdcovnell2vssea003.jpg" width="319" /></a></div>Reporter tries to swing at White Rabbit, but failing at that he removes a scheme marker to walk to engage Madame Sybelle. <p></p><p>Seamus had to activate next and try to deal with Nellie before she triggered her First to Speak. Handcannon hit home, but dealt only four points of damage, out of which three were blocked by a soultone. Seamus walked and charged the Guild master, and managed to deal moderate wound with his bag of tools. My first two activations were astonishingly successful, not a single test failed.</p><p>Allison, however, wasn't that lucky. She failed three One More Questions at Mourner despite having a lead of two on stat, and even failed her impassioned defense. Nobody listened poor Allison that turn. </p><p>Madame Sybelle activated, and managed to Black Joker her heal. To make matters worse, when she Red Jokered her attack on Field Reporter, I realized I might at least push her away with masks. That was until we realized that attack was invalid since Phiona was there. So instead, her bleeder lash only tickled Phiona closer to grit (frenzied).</p><p>But, Guild continued to receive the short end of the stick. Already being said, Undercover Reporter had missed everything. Allison had missed everything. Phiona missed everything, and only Field Reporter managed to take a shaken photo of Mourner. </p><p>Rotten Belle walked to Undercover Reporter with unassuming demeanor, and dealt impressive four points of damage. Mourner fed on Phiona's grief for a couple of additional damage points. </p><p>Dead Doxy caned Printing Press for whatever reason and dismantled it. </p><p>Opponent kept using pass tokens, so Copycat Killer couldn't do much else than walk for a bit and concentrate. This round Nellie was the last to speak. She disengaged and went to center-top strategy marker and translated a couple of damage points to Mourner. </p><p>Doxy got top marker, and Nellie the aforementioned one. Resurrectionists revealed Assassinate for a lead of 4-3.</p><p><b>Turn 4:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGvkP01hvIBz6A0visbyLxiCG_2a7AjaH9QBP_uBh6V2MSuHNGHKCnfjUBwn6-NtTFsO-8Z05Jjgd_NNfJc0wQJAxMVkQn0Rzadg6-qG7Z9dxXDvuBxIObWccvQaImzjvQDDO3AJZpFs3O4wLX7MN0kSUrKGHjg2Edfer9XLjcmcOF-6Tp4dmhiG02hFI2/s1107/wdcovnell2vssea004.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1097" data-original-width="1107" height="317" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGvkP01hvIBz6A0visbyLxiCG_2a7AjaH9QBP_uBh6V2MSuHNGHKCnfjUBwn6-NtTFsO-8Z05Jjgd_NNfJc0wQJAxMVkQn0Rzadg6-qG7Z9dxXDvuBxIObWccvQaImzjvQDDO3AJZpFs3O4wLX7MN0kSUrKGHjg2Edfer9XLjcmcOF-6Tp4dmhiG02hFI2/s320/wdcovnell2vssea004.jpg" width="320" /></a></div>Nellie activated first to give herself a chance of survival. She also removed a potential victory point for me by translating Mourner dead.<p></p><p>Since she had done her worst, I supposed I had time to optimize my attacks. Copycat Killer activated and tried to shoot Nellie, and then delivering Seamus to a more charge-able position.</p><p>Then it was time for Madame Sybelle to go down, scythed by Phiona. </p><p>Distracted Seamus charged Nellie, and obviously didn't do much. He then concentrated and took a swing, but this time opponent played Red Joker from his hand, thwarting Seamus' blow. To the last attack Seamus used last soulstone in game and finally assassinated his target.</p><p>Allison took a couple of worrisome derringer shots at Seamus, bringing him down to five health remaining, and walking to shield Auguste Hart a little. You got it, champ!</p><p>And indeed, Rotten Belle couldn't get through Auguste's defenses.</p><p>Copycat Killer, Rotten Belle and White Rabbit Company tried to block Auguste from getting to score any points, but Rotten Belle failed her ghost chasing test, and a line was thus opened. </p><p>Field Reporter ran away, but was caught by Dead Doxy, whose blank stare could have slowed even the wittiest of reporters. </p><p>Both players scored strategy for a 5-4 lead for Resurrectionists.</p><p><b>Turn 5:</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSW7o7isJ38hlgI8dq_Sqfj8Ff4aYI-kQOyeTx9QScjNdBo0enPC7fxj6j1ulndiqnJABWKwhUmZPqQKXWF3qPGjiSAlgECQDWHNVX3jQD_xI8ufeHqjz0QoVE2HiFRSdvySU97dcICp11MAbRwKQJQNOXY9GxqW-WNOxp_-2fT58JJ7v6IF4FWgNAnR_6/s1107/wdcovnell2vssea005.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1107" data-original-width="1101" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSW7o7isJ38hlgI8dq_Sqfj8Ff4aYI-kQOyeTx9QScjNdBo0enPC7fxj6j1ulndiqnJABWKwhUmZPqQKXWF3qPGjiSAlgECQDWHNVX3jQD_xI8ufeHqjz0QoVE2HiFRSdvySU97dcICp11MAbRwKQJQNOXY9GxqW-WNOxp_-2fT58JJ7v6IF4FWgNAnR_6/s320/wdcovnell2vssea005.jpg" width="318" /></a></div>White Rabbit created his fanciest hat to-date by sewing one for Seamus. Auguste and Allison tried to kill Copycat Killer but failed. Phiona killed unactivated Rotten Belle and tried to fish Shove Aside from her bonus, but failed. Then there were no real threats for Seamus any longer, so he activated and shot Undercover Reporter into splinters. There we stopped the game, since opponent had had Public Demonstration tied to that barrel. <p></p><p>Game ended essentially 7-4 for Resurrectionists, with a chance of five for Guild.</p><br /><br /><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-600827533740707139.post-81693745670391791792023-08-15T00:32:00.003+03:002023-08-15T00:32:43.915+03:00True Vendetta<p> A 50ss game of Malifaux.</p><p><b>Strategy</b>: Wedge Guard the Stash</p><p><b>Schemes: </b>Assassinate, Vendetta, In Your Face, Secret Meetup, Hidden Martyrs</p><p>My list:</p><p>Molly with Grave Spirit Touch & Necrotic Machine<br />Rogue Necromancy<br />Carrion Emissary<br />Forgotten Marshal with The Whisper<br />Bone Pile<br />2x Crooligan</p><p>Pool: 5<br />Schemes: Hidden Martyrs (Bone Pile & a Crooligan), Vendetta (Emissary on Arik)</p><p>Opponent had:</p><p>Von Schill & Trunk<br />Arik Schöttemer<br />Hannah Lovelace<br />2x Freikorps Librarian<br />2x Freikorpsmann</p><p>Pool: 6<br />Schemes: Vendetta (Arik on Carrion Emissary), Assassinate</p><p><b>Turn 1:</b></p><p>Looks like I somehow managed to get over 50% of the models hidden behind terrain in the first picture. Oh well. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkbPmHP6VTDWWY7MNIhVG1gVeVZL6jrUBci4pYXE-9GkuTfHAVe6J2d-MTnUp_Uw18ribOKfwT362sF8NdONMpihFmwyjo60BwHRNgr1aKq7tSvybEKiVraVoQgJH2BL5rjXLi0etoO0tIS8W1VYMSqvFBOQMkv4KJkL84yVb1N55GZcMxsuUx7Il38DPL/s1955/wedgtsvschmol01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1191" data-original-width="1955" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkbPmHP6VTDWWY7MNIhVG1gVeVZL6jrUBci4pYXE-9GkuTfHAVe6J2d-MTnUp_Uw18ribOKfwT362sF8NdONMpihFmwyjo60BwHRNgr1aKq7tSvybEKiVraVoQgJH2BL5rjXLi0etoO0tIS8W1VYMSqvFBOQMkv4KJkL84yVb1N55GZcMxsuUx7Il38DPL/s320/wedgtsvschmol01.jpg" width="320" /></a></div>Various blast abilities of Freikorps seemed rather scary, and Asami had taught me earlier a lesson or two about clumping my crew in wedge deployment. So, instead, I clumped my models during activation phase. <p></p><p>Crooligans had deployed to far left and right. Non-martyr Crooligan was further up the board on the left, so close that a Freikorpsmann and a Librarian went to hunt him. Librarian gave one heck of a lecture to the Crooligan and flipped moderate damage of four despite negative modifiers with ancient words. Had the kid been alive, he'd probably have been a goner after that.</p><p>Neither my hand nor the cards with Whisper gave a summon option for Forgotten Marshal, so it just walked and concentrated. Arik came to blast him with that absurd shockwave 3. </p><p>Carrion Emissary who had Vendetta on Arik had already activated earlier to make some zombies for blasphemous rituals and whatever Bone Pile wanted to do with them. Still I considered it worthwhile to start softening up Arik. Rogue Necromancy managed to make Arik slow, and Molly told the henchman a staggeringly disturbing story. I bought the Masks with soulstone, because I wanted to lock Arik in place for Vendetta.</p><p>Then Arik was healed back to almost full health, and given assault shield. Damn... that Vendetta was going to be tough to score.</p><p>Von Schill himself, on the other hand, nearly killed Rogue Necromancy with just two shots. The beast went to one hit point, so I had to commit both Necrotic Machine and Bone Pile to heal it. Now there was a nice blob of both my healers, master and a tanky beater in the middle. </p><p><b>Turn 2:</b></p><p>Slow and staggered Arik stayed put. However, I needed to wait for opponent to empty his hand a little for some additional disturbing stories.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgeeth6Gcg_L0IaCvjumm3i7q7803quTAu9X6r9lklbC85xkndYuMPkl6WId42dCoeXJeYF-_TL8NpZMc9-Q0ekjKbS6IwD2lcLZTo-MYJDwA9GfwvvA6h4BD_eFqDS5J3VzhvWOj85oTtgppQgDB0rgI6tv2eiOT-riU3StcR4Pw-SJMHQg5czWgZ3LE/s1877/wedgtsvschmol02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1243" data-original-width="1877" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgeeth6Gcg_L0IaCvjumm3i7q7803quTAu9X6r9lklbC85xkndYuMPkl6WId42dCoeXJeYF-_TL8NpZMc9-Q0ekjKbS6IwD2lcLZTo-MYJDwA9GfwvvA6h4BD_eFqDS5J3VzhvWOj85oTtgppQgDB0rgI6tv2eiOT-riU3StcR4Pw-SJMHQg5czWgZ3LE/s320/wedgtsvschmol02.jpg" width="320" /></a></div>Forgotten Marshal was able to summon a Night Terror, although Arik's Gravity Well forced me to place it behind Forgotten Marshal so that when it discarded a card via calm their madness and pushed, Night Terror had to do so through Forgotten Marshal. <p></p><p>Freikorpsmann to the left killed Crooligan with a revolver shot. Maybe the kid should have listened to what Librarian had to say, I don't know. That shot just seemed unnecessarily brutal. Summoned Night Terror tried to avenge the Crooligan, but didn't.</p><p>I think it was another Freikorpsmann that shot a Mindless Zombie dead.</p><p>Finally opponent had played enough cards, and Molly could start telling stories to Arik. She did that twice and brought Arik down to one health remaining. Idea was to force opponent to heal the henchman, and then come and shoot the vendetta point with Carrion Emissary.</p><p>But... opponent didn't. So I couldn't activate Carrion Emissary.</p><p>Von Schill was shooting Molly, but she had astonishing luck with soulstones blocking the damage. Martyr Crooligan started to run towards opponent's right strategy marker to offer herself as target practice, but nobody was interested in her.</p><p>Finally opponent started healing Arik, and Emissary was able to try its shot. But thanks to assault shield, it needed a severe to score even a single point of damage. As expected, that did not happen. At least Bone Pile managed to break Arik's assault shield, still with zero damage being dealt. </p><p>At least Carrion Emissary was able to deny a strategy point for Outcasts, so scenario went to 1-0 lead for Resurrectionists.</p><p><b>Turn 3:</b></p><p>I considered that I needed to remove Arik's assault shield before I could realistically charge Arik with Carrion Emissary and deny heals for the rest of turn. So, Rogue Necromancy charged Arik and managed to wreck the upgrade. And then Schill's totem just put it back. Will this never end?!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg79PxS0f8_iMq1I193IkSglOSa_BoOoOvRFNqZJmD3NZ9ZAMKCrOmcf5HCQaGi_vHxJ9gYU7EsxNFkPwiloyBqs8U_pq-pwwdAtmMj8pmZqEFdzaat3EXgylhc3rtVkITRJqaGvfYMsWTvBMMxiiReCqTSj8h3enjITQ52i6VrxQBWblxQGXu54hjGg-R6/s1793/wedgtsvschmol03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1177" data-original-width="1793" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg79PxS0f8_iMq1I193IkSglOSa_BoOoOvRFNqZJmD3NZ9ZAMKCrOmcf5HCQaGi_vHxJ9gYU7EsxNFkPwiloyBqs8U_pq-pwwdAtmMj8pmZqEFdzaat3EXgylhc3rtVkITRJqaGvfYMsWTvBMMxiiReCqTSj8h3enjITQ52i6VrxQBWblxQGXu54hjGg-R6/s320/wedgtsvschmol03.jpg" width="320" /></a></div>Von Schill shot Bone Pile down to one health, and I think it was one of the Freikorpsmenn who shot Necrotic Machine off the board. Yikes. There went most of my healing capabilities. <p></p><p>Bone Pile removed a mine field that Arik had set up and buried itself. The second martyr, Crooligan, went to enemy right marker to hopefully lure somebody to kill her. Didn't work. </p><p>Night Terror managed to kill the other Freikorpsmann on the left with a lucky Red Joker on damage. So it was the first kill for my crew. Not the last this round, though, when Molly told horrific stories to the second Freikorpsmann who just couldn't handle them and died. </p><p>Despite all of my efforts, eventually Carrion Emissary just had to walk and charge Arik and hope for a moderate damage to get through shielded. Still no such luck.</p><p>One of the Librarians tried to shoot the martyring Crooligan with a rocket launcher, but missed. </p><p>Marshal summoned a Rabble Riser, whose contributions for the turn were negligible. </p><p>Both players get a victory point from strategy, but there were still no schemes revealed. Resurrectionists had the lead at 2-1. </p><p><b>Turn 4:</b></p><p>Carrion Emissary finally scores the required point of damage for vendetta. </p><p>Von Schill and Hannah maul Molly rather badly - in fact down to one health remaining. Can't have luck with damage blocks without soulstones. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHSVp7DnY5_KHgNTtlluCL1wovuLuO8lats6NnAdh4xNrfWD3D5zw61-C1W02oCwlmx1-0uxRpCO70UUDGE9ak9CGlb6Z1zm3oMzMKwg6G3be9-DYGQNGnW9brS6hH_d5vjqiwaHgZ9XTXxZ3vC4-wzgpkZDgdbHQS-SLmpI58AfCd5toDOewgfmyovyrc/s1971/wedgtsvschmol04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1181" data-original-width="1971" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHSVp7DnY5_KHgNTtlluCL1wovuLuO8lats6NnAdh4xNrfWD3D5zw61-C1W02oCwlmx1-0uxRpCO70UUDGE9ak9CGlb6Z1zm3oMzMKwg6G3be9-DYGQNGnW9brS6hH_d5vjqiwaHgZ9XTXxZ3vC4-wzgpkZDgdbHQS-SLmpI58AfCd5toDOewgfmyovyrc/s320/wedgtsvschmol04.jpg" width="320" /></a></div>Molly unburied to martyr Crooligan and regenerated back to three health. She took a walk towards action, but then I realized I could deny a point from assassination by running her as far from everything as possible. Although this meant that she'd contribute nothing on last turn.<p></p><p>Since Librarians couldn't heal Arik, they kept spewing ancient words at Carrion Emissary, with not much of a result. Emissary had taken four points of damage, so any damage in by Arik would have given vendetta for Outcasts. But in the end, damage was zero.</p><p>Despite heal negation aura, I couldn't remove Arik even with combined efforts of Emissary, Rogue Necromancy and Forgotten Marshal. </p><p>Summoned models were teasing one of the Librarians in back rank, but their accomplishments weren't all that impressive. But at least Bone Pile, who popped up from dead Crooligan's body, went to get my third victory point from strategy. </p><p>Scores went to 4-2 for Resurrectionists when both players got one scheme and Ressers got their strategy.</p><p>We didn't play the last round. While Outcasts had a chance good enough chance for a draw, so had Resurrectionists in getting either Hidden Martyrs reveal or end this round.</p>Unknownnoreply@blogger.com0