A 50ss game of Malifaux on Vassal.
Strategy: Corner Plant Explosives
Schemes: Runic Binding, Detonate Charges, Scout the Rooftops
My list:
Dr. McMourning & Zombie Chihuahua
Rogue Necromancy
Sebastian
Leftovers
Rafkin
Kentauroi
2x Dapperling
Cache: 4
Opponent had:
Dreamer, Fast Asleep & Lord Chompy Bits
Coppelius
Widow Weaver
Bandersnatch
Stitched Together
3x Alp
Daydream
Cache: 4
Turn 1:
Experimental Scouts the Rooftops, Nightmare picks Detonate Charges
For Widow Weaver to do that, Sebastian had been carried along by Kentauroi to take a walk and drop an explosive.
Kentauroi and Dapperling to the south also dropped schemes for Scout the Rooftops.
Zombie Chihuahua pushed Rafkin forward a bit with crew signature action, and stapled him with Interesting Parts token... which had intense repercussions for the rest of the turn.
I sent Leftover on top of a wagon, where it did the crew signature a couple of times. Dapperling was sent north as well, and so was Rogue Necromancy who soulstone-leaped to a market stall to place a marker past centerline for Scout the Rooftops.
An Alp had interacted a scheme near Sebastian, which made me suspect Detonate Charges. McMourning decided to complicate doing that scheme by charging Dreamer who had been placed on the centerline by Widow Weaver before he had even activated.
McMourning summoned a Flesh Construct and decided to heal it up with a soulstone, which meant I had blown my entire cache during first round.
Dreamer dropped three Under Your Bed markers, and Rafkin blew all of those with his Interesting Parts token. This messed up Neverborn game enough that they were not able to place required markers for Detonate Charges. They had also not pressed the strategy, so Sebastian's strategy marker resulted in a 3-0 lead, when Resurrectionists got two points from Scout the Rooftops.
Turn 2:
Both crews play Detonate Charges
I stalled McMourning long enough that at least Dreamer had activated, and then either Zombie Chihuahua or Rafkin pulled him out of melee with crew bonus. McMourning planted two scheme markers, and charged right back in to Coppelius and Dreamer, poking a couple of points on to Coppelius. The Chihuahua had walked and slammed a Shadow Lair off the board, because I was worried Bandersnatch would teleport to it and kill Rafkin, who was my insurance against Under the Bed markers.
Rogue Necromancy leaped, charged a Daydream dead and walked inside enemy deployment zone for those extra extra strategy points.
There was a lot happening in the center of the board. But the important stuff was Alp and Stitched Together dropping a strategy marker, and Leftovers doing the same for Resurrectionists, tying the strategy marker count. Neverborn had plenty actions to drop a plethora of scheme markers near Flesh Construct, and Kentauroi was able to drop the third required marker near Bandersnatch after it had activated.
Scores went 6-3 for Resurrectionists.
Turn 3:
Experimental Takes the Highground, Nightmare does Grave Robbing with Remains markers
Flesh Construct and whatnot caused a bunch of damage to Lord Chompy Bits, bringing him down to two and poisoned. Which went to just one remaining and poisoned after he activated within 3" of McMourning. Bandersnatch took a point as well from activating, but made a brilliant move by eating Lord Chompy Bits, killing him and charging Rafkin.
Rafkin brought Bandersnatch down to one remaining, and removed Fright token from Zombie Chihuahua. I don't remember the exact killers in the sequence, but I think it was Dreamer who killed Rafkin even before hazardous was able to proc. Did Lord Chompy Bits kill the Zombie Chihuahua, then? I don't remember, but someone did.
Oh, and let's go back a bit. Alp placed a scheme marker before the first Lord Chompy Bits killed already plenty injured Flesh Construct, netting them Grave Robbing, and one remains token on the crew card as well.
Kentauroi went to pick up McMourning from melee with Coppelius, Dreamer and summoned Chompy Bits. Experimental master went to drop an explosive, and scored a lucky Cobble Together from Vial of goo. He summoned another Flesh Construct and charged Coppelius, bringing him down to five.
Coppelius took a point from activating and went to drop an explosive as well.
Leftovers was able to poke in one point of damage to Alp that was at two health remaining and poisoned, so the Alp died to McMourning's Catalyst ability.
A Dapperling to south bottom-left was able to drop its explosive just fine, and so did Rogue Necromancy. However, the second Dapperling only managed to double-walk into position to place a strategy marker to enemy deployment next turn.
Both crews had four strategy markers, and both crews scored two points from schemes. Scores were 9-6 for Resurrectionists.
Turn 4:
Nightmare wants to Make It Look Like an Accident.
From that on it was a hard turn four for Neverborn. Dapperling was able to drop a marker for extra points.
I think the end result was determined when McMourning was able to dance around Lord Chompy Bits and kill Coppelius, who might still have had a say in how the turn plays out thanks to Don't Mind Me.
In the end it was a 11-6 victory for Experimental, but at least I felt is was closer than it looked from the scores. Nightmare feels like an oppressive keyword to play against. I had good tools against them this time around, but most of my guys were Def 4, Wp 4, and opponent had so many ways to get a + or ++ flips against my models.
But yeah, the MVP in this game for me was Interesting Parts token on Rafkin. No question about that. I was initially going to put it to Leftovers or Rogue Necromancy, because I would be able to heal those. But Medical Procedure from Under Your Bed markers was too tempting, and that happened before I even realized that even attempting such thing would remove the marker.
Opponent did say that he did not consider the crew signature attack when Dreamer put up those three bed markers on turn one, so I'll guess I'll have to savor these Interesting Parts as one of a kind. Which is exactly the thing that makes them interesting, I suppose?
























