A 50ss game of Malifaux 4th edition.
Strategy: Flank Boundary Dispute
Schemes: Leave Your Mark, Assassinate, Scout the Rooftops
My list:
Hamelin, Piper & Benny Wolcomb
Nix
Fumigator
Tunnel Rats
Johan Creedy
2x Rat Catcher
Stolen
Pool: 4
Opponent had:
C. Hoffman, Inventor & Edie
Peacekeeper
Clipper
Warden
2x Hunter
2x Watcher
Pool: 4
Turn 1:
Plague picks Scout the Rooftops, Augmented leaves their mark.
Nix had to spend an eleven and a twelve from my hand to land Blight token on Peacekeeper before walking within 3" of the scary robot. In the end it was a good trade since it kept the scary robot in check, unable to do much.
Clipper had flied with Hoffman closer, and they both went to drop enough scheme markers to center point to account for Rat King's devour abilities.
Benny and Hamelin had spawned more than enough rats for that Rat King to form. Rat Catchers had not managed to do the same, especially when Benny turned one of the rats into a scheme marker for Scout the Rooftops. Rat King did little else except that it removed a pylon.
Johan Creedy managed to leap to Peacekeeper. He started hammering Hoffman with relic hammer, but managed barely to scrape off some paint.
Stolen and Tunnel Rats dropped enough schemes for Scout the Rooftops. Augmented had over-secured their Leave Your Mark, so that was two points for both. However, two Watchers and the Hunters ensured that Plague fell behind in scenario and Guild took the lead with 3-2.
Turn 2:
Plague picks Detonate Charges, Augmented Makes It Look Like an Accident
The platform saw some intense fighting. Nix charged in to guard two strategy markers, and to get Hoffman, Peacekeeper and Clipper within loose bowels range. Hoffman lost his Blight token, though, because Nix considered it better to stun him.
Hoffman beat Johan down to two remaining, and Johan smacked five points of damage back with a Red Joker. Both Peacekeeper and Clipper spent most of their activations trying to kill Johan, but only brought him to one remaining. At moments like those the cost of ten makes sense for Nix. Clipper did snipe the Rat King off from the board, though.
Fumigator charged in to guard a strategy marker he just threw around. Attacks missed, checks failed.
Hunter attacked him back and brought him down to four remaining. At least Hunter took two points from hazardous terrain throughout the turn.
Hamelin and Stolen played volleyball with two strategy markers with Watcher and Warden.
Rat Catchers brought in so many rats that another Rat King formed and tore Hunter down to three health remaining. The catchers managed to throw away one enemy strategy marker back to their side, which meant a strategy point for me this turn.
However... I had been so busy navigating the high-stakes puzzle at the center that I was not able to get enough schemes to score even one point from Detonate Charges. I decided to keep the scheme, though, since I think I managed to bluff Leave Your Mark of my own.
So, Guild kept the lead at 6-3. Sure, point situation was not ideal, but board state did not look too bad.
Turn 3:
Plague kept Detonate Charges, Augmented takes Breakthrough.
Hoffman and Clipper placed schemes on the centerline. One was removed by a devouring Rat King, another was removed by obeyed Clipper.
Third one, late in the turn, was placed by Warden, and that one stuck.
Edie placed one in the deployment, so I kept a keen eye one the surviving Watcher. I left Benny as my very last model to activate, and that was enough for Guild to ditch their Breakthrough. Instead, Watcher delivered a strategy marker to my deployment.
However, Stolen had managed to throw another strategy marker to enemy deployment, so Plague managed to claim the upper hand at strategy. They finally managed to score Detonate Charges as well, so scores tied exactly at 6-6. Round ended with seven rats on board without me particularly even trying to summon them... those raises just kept coming.
Turn 4:
Plague picks Take the Highground, Augmented tries to Assassinate Nix.
I considered my options. I wanted to kill Hoffman before he'd activate, so I thought that opening up two strategy markers by moving Nix behind Peacekeeper would work, especially as Hoffman had blight token to remove for the spectral bite, and I had a 13 in my hand.
Nix landed Red Death just fine, just ripping off Shielded from Hoffman. Then the good boy bit Hoffman, and Hoffman said: bad boy! Nix was so shocked from those words, which essentially functioned as the Red Joker for Nix.
Then Peacekeeper activated, and beeped as well: Bad, bad boy! Nix was so devastated that he drew Black Joker for defense.
After Peacekeeper was done castigating Nix, he was reeling with five health remaining, and Guild got their first point from Assassinate.
Hamelin activated and went to guard the strategy markers Nix had left. He did crew action on Hoffman, leaving him down to four health. Then he obeyed Nix to attack. Attack hit home and Guild master was done.
Losing master's full activation was a hit Guild could not take. Tried as they might, Nix endured all the attacks made against him - thanks to blight tokens.
And because Nix refused to die, Guild didn't have enough actions left to challenge strategy.
A 10-7 victory for Plague.
This was first time I used two Rat Catchers and Nix with the piper, and I was almost horrified at how well they all functioned together. Last two turns there was a constant mass of six to seven rats on board, which meant Nix could wantonly cancel enemy actions, after which they'd just get blight right back.
























