Saturday, August 12, 2017

Lantern years 12-17

Last time I survived this so called "database crash", though luckily I managed to save the important bits. As it is, I keep my inventory updated here. Of course other things are stored in physical object, too, like innovations and equipment and such, but since there is no actual storage of resource cards I have them only here.

Anyway, here goes, starting from the lantern year 12.


I hunted a level 2 screaming antelope to get Barber Surgeon. I rolled badly in the Overwhelming Darkness space and again had two survivors start the showdown with zero survival. I did find two founding stones on the way, though.

In this showdown I noticed the flow on Lone Rampage. Whoopsie. All this time I've just taken in that flight...

Also, I just complained how I seem to get Tall Grass all and every time, and, for comparison I have never got an Ore Vein, which has equal likelihood. I guess someone, somewhere heard my annoyance when I got... both Tall Grass cards from the terrain deck!

Anyway, fight seemed to take an eternity because again I had to be extra careful. I did take a couple of brain traumas during fight and one dried acanthus was eaten, perhaps, I'm not sure because I didn't take detailed notes when I lost it. I just know I only have one dried acanthus in bank right now.

Still I don't get the horns I need to complete Screaming armor set. Oh well, I make Screaming Leg Warmers back, plus Round Leather Shield for upcoming fight with The Hand. Settlement innovates Inner Lantern, and world seems to smile at me once more.

Settlement Event is Triathlon of Death, and the survivor I found from the statue starts to look like my next shining star once Accunaicus is going to die to Murder event next Lantern Year. This is exciting time indeed, because if I manage to score one wound to The Hand with Accunaicus with her spear, I will get Spear Mastery innovation. If I don't score that wound, well, she ain't getting proficiency level and she's going to get murdered. Even if she wouldn't get murdered, she would transform into a King's Man next.

Shuddering with fear I begin showdown with The Hand.

And I do feel like a cheater.

Random terrain was Nightmare Tree. I got three broken lanterns from there.

Gilded Codpiece was among the first three hit locations. The Hand raises a finger.

First a survivor lobs a Founding Stone at The Hand. Then Accunaicus comes and wounds The Hand, gaining instant respect. Since the revealed attack was going to hit Accunaicus, I didn't rush things. Perhaps I should have, because the attack disemboweled Accunaicus. However, she was able to get away from the 2-wide zone of death when Wartel threw the second Founding Stone at The Hand, getting the attack with ten damage and -4 to severe injury tables. Wartel took a severe injury, which burned dried acanthus.

Showdown was over.

I got three broken lanterns and one general scrap from The Hand being such a sore loser. He threw the lantern at Accunaicus, making her doubly deaf.

Lunicor got +1 permanent accuracy from Age, and Santel took Leader fighting art. How useful, since she has shattered jaw.

Settlement event was Lights in the Sky.

And then starts a disturbing amount of Story Events that have all piled up to this lantern year. First I resolve Murder, since it's a settlement event anyway. Both Accunaicus and Santel, the victim and the murderer, are killed. I get Monster Bone and Monster Hide.

I think I actually get only two Broken Lantern resources, because there's only two in the basic resource deck and they haven't been archived yet.

Hooded Knight leaves a tattered parcel for Lunicor. Silver City Stark Raving disorder seems to be a natural choice for Lunicor, then.

I nominate Wartel for Hands of Heat, and he gets +1 Speed from branded feet. I spend nameless scrap, a broken lantern, monster organ and monster hide on the feast.

Since Lunicor is a returning survivor, I have him use his matchmaking abilities right away. I pick result 7 rather than 9, since Armored Strangers are making a visit once again. I make a Skullcap Hammer for Statue person to use.

Statue person uses Bloodletting and cures Prey disorder.

Reamope makes a statue out of Heroic, and Lunicor learns Tough fighting art from sculptures.

Alright. Things are going so well that it's time for me to jump to bigger game. Next hunt is either Phoenix or the Sunstalker.

To make acquaintances with base game content, I chose to hunt the Phoenix.

I was fairly confident in my survivors. When I rolled "44", opportunists, I was pondering if I should go for the big kill. I was afraid Phoenix hunt events and I wanted the Plumery, so I thought I'd hunt the weakened phoenix even with far less resources at stake. I'm happy I did.

It was a god-awful fight.

My survivors missed around 70% of their attacks. All of my survivors had 7 survival at the start of the fight. At the end of the fight only two had any survival left. They were the Rawhide set users. Dash & Surge should have done wonders, but not when there is a general inability to roll over five or six, when many attacks required 6+ or 7+ to hit.

I fought the Phoenix three full rounds when it had zero AI cards. That was distressing. Most of the survivors were one or two bleed tokens short from dying. Rolls from triggered Age events also just gave useless fighting arts. I would not have survived the adult encounter.

Then when the survivors come back home, there's an ongoing plague.

I was dreading to see this event pop up, as the last time it nearly destroyed my settlement. But that was before settlement had Ammonia. Third roll for treatment gave 9+, so I still have one endeavor left.

Armored Strangers toss some resources on me, and I get all things combined 2x Monster Bone, 2x Monster Hide, Broken Lantern and Monster Organ.

I get Pustules and Muculent Droppings from Phoenix.

Endeavor is spent on leather making, and I construct First Aid Kit and Leather Mask.

Next I attempt Kara Black challenge scenario with the intent of training Twilight Sword user a little. Turned out the challenge was way too easy. But still I did not get the horns I need to complete Screaming armor set. Instead I built leather boots, scavenger kit and innovated Song of the Brave.

One endeavor is Intimacy via Lunicor's matchmaking. Lunicor also uses augury and gains +1 Understanding, triggering Insight.

Year 16 I decide to go for The Hand level 2. This time I will try to survive until applause. I threw most of the newborn survivors at the nemesis. Reamope was the only "old face", so to say.

In the end The Hand applauded my efforts. Only Kara Black survived, though. She gained +1 permanent strength.

Then The Hand is a sore loser and he throws a broken lantern at Lunicor, the Twilight Sword wielder. And killed him. Four dead survivors in one go. Only one Endeavor to spend.

I did get resources from scavenger's kit and from the board, plus resources from cannibalize. Skull, 2x Monster Organ, Monster Bone, Monster Hide, Broken Lantern and ???. Plus the projectile scrap The Hand used in killing my best survivor outside of a fight.

Settlement Event is Skull Eater. This made me do a heavy sigh. I knew one should not let outsiders join settlement... Kara Black gets the Marrow Hunger. She rolls 4, meaning someone is getting murdered next year. That someone is most likely the statue person.

To try and save the settlement, I make a love juice with Pottery. With a hovel I would have received a savior, but I got twins instead. Maybe it's for the best.

At the death of Lunicor relieves me from the pressure of training Twilight Sword user.

Statue person is two steps away from Club Mastery. I don't think I got other choice than to hunt Phoenix and try to get some age tokens. But not too many.

When I remember to roll for Kara's Age story event, she gets a fighting art, which is Abyssal Sadist. Makes perfect sense.

I made a Screaming Skirt.

And start hunting the Phoenix.

During hunt, though, an unmaking made me lose a few items. Monster Greases most notably. One result also caused nasty event damage, but I managed to arrive relatively intact.

This bird was bored, and I managed to put some wound locations with Eye of Storm in succession to the Bored mood. Early critical hit made a mess out of Phoenix's materialize and displacements.

It mauled the fresh face pretty badly - named Phoen, by the way, but she did not die. Which is good, as she was nicely aged to become a murder target for Kara Black.

There were also a couple of other permanent injuries, but Huice got her dismembered arm grown back at least.

Rewards were amazing. It includes everything from actual rewards, plus from cannibalized murder victims and critical hits and unmade items:

1x general bone and 2x general organs.
2x Broken Lantern
2x Monster Hide
2x Monster Bone
Wishbone
2x Pustules
Small Feathers
Tail Feathers
Hollow Wing Bones
Muculent Droppings

Settlement event was Silk Storm. Hooded Knight offers to teach fighting arts.

I make Phoenix Helm, Leather Bracers and two Monster Greases back. Finally settlement innovates Symposium.

Statue person learns Heroic from a sculpture (should combine nicely with his Burning Focus) and I make one Love Juice from Pottery. Resist cures her Apathetic disorder with Bloodletting. Huice uses bloodletting "just because."

I'm saving Love Juice for next year so that Armored Strangers will give me goodies once more.

Resources:
Skull, 1x Monster Bone, 3x Broken Lantern and ???.
2x Large Flat Tooth
Beast Steak
Bladder
2x Pustules
2x Muculent Droppings
1x Love Juice

Tail Feathers
Wishbone


Fresh Acanthus
scrap


Storage:
1x Cloth
1x Bone Darts
2x Rawhide Headband, Vest, Boots, Gloves, Pants
Rawhide Gloves, 2x Boots
Cat Eye Circlet
King Spear
Whisker Harp
2x Monster Grease
Catgut Bow
Claw Head Arrow
Bone Axe
Bone Blade
Bone Dagger
Bandages
Monster Tooth Necklace
Lion Headdress
Scrap Dagger
Scrap Sword
Screaming Coat + Leg Warmers, Skirt, Bracers
2x Blood Paint
Counterweighted Axe
Lucky Charm
White Lion Helmet + Boots
Leather Mask, Leather Cuirass, Bracers, Boots + Skirt
Rawhide Drum
Leather Shield
Brain Mint
Skullcap Hammer
Blue Lantern
Dormant Twilight Cloak
First Aid Kit
Scavenger Kit
Giant Stone Face
Phoenix Helm


Sculptures: Tough, Heroic

Population: 6

Innovations & Principles:
Language, Ammonia, Bloodletting, Paint, Lantern Oven, Sculpture, Pottery, Partnership, Drums, Guidepost, Cooking, Inner Lantern, Song of the Brave
Spear mastery!
Cannibalize & Protect the Young & Barbaric

Locations:
Lantern Hoard
Organ Grinder
Skinnery
Bone Smith
Stone Circle
Weapon Crafter
Leather Worker
Barber Surgeon
Plumery

Wednesday, August 9, 2017

Hack City

I finished the magnetized male survivor and some assorted limbs.

I used strong neodymium magnets, and I am surprised how well they do in a project like this. The limbs have a small bit of iron wire pinned into them with a bit of green stuff to make the limb stay in a preferred position. And they stay perfectly.

I tried to use as little armored pieces in the survivors as possible, as they're supposed to represent early game survivors.

There's one left and right arm that have no equipment, one dismembered left hand, Catgut Bow and this Elder Cat Dagger that I plan to use for some other less epic daggers, like Bone Dagger.

Friday, August 4, 2017

Warmachine tournament at Ropecon

Last year I skipped Warmachine tournament that was held in Ropecon. Mk3 had just launched and all, and I felt somehow exhausted. But this year I took part, and these were my 75 point tournament lists:

List 1:
[Theme] Infernal Machines
Deneghra, the Soul Weaver
- Corruptor
- Kraken
- Nightwretch
- Skarlock Thrall
Necrotech
2x Pistol Wraith
2x Soul Trapper
Mechanithralls (max)
- 2x Brute Thrall
Necrosurgeon & Stitch Thralls
Soulhunters (max)

List 2:
Asphyxious the Hellbringer
- Desecrator
- Malice
- Ripjaw
- 2x Stalker
Bane Lord Tartarus
Darragh Wrathe
Satyxis Raider Captain
Machine Wraith
Necrotech
Bane Warriors (min)
- Bane Warrior Officer & Standard
Bile Thralls (min)

First game was against Issyria. I chose Deneghra, and I lucked out when I got to play against the list which had Imperatus in it. Mortality was pretty devastating tho Phoenix protocol.

Ambushing Mechanithralls and Soulhunters wrecked one flank completely.

I played aggressively with Deneghra, and I suppose it worked out somehow. The Retribution battle engine spent a couple of turns shooting at Deneghra, but seemed to miss more often than it should have - Issyria had no problems landing Blinding Light on Deneghra.

Eventually it was a scenario victory for Cryx.

Game 2:

Second game was against Gorten Grundback, and I had picked Deneghra3 again. I didn't have an idea what I should be doing. At one point looked like I could try to start grinding some scenario points by seizing three control points, but then dice went all kinds of awry and I was left with only one. Plus I made mistakes in my positioning elsewhere, too - I had to leave Deneghra in a terribly vulnerable position.

Opponent didn't even have to bother with scenario, he just shot Deneghra into smithereens.

Still it was a nice game - even if I was a bit clueless, I still felt like I was at least doing something.

Game 3:

I played against the newly released Morghoul3. I am always especially excited when I get to play against new warcasters, and I had never faced Morghoul3 even during Mk2, where he did not exist. I chose Asphyxious3 as my list.

Bile Thralls did well enough in removing some Praetorian Swordsmen. I was too greedy and waited too long to use Asphyxious' feat. Even a couple of extra focus points could have made the difference, when I got Malice to shoot a harpoon at Morghoul3 who had Calamity, dragging him within Dark Shroud of Bane Lord Tartarus.

But even more impact than a less greedy usage of feat would have been if I would have moved Darragh Wrathe or anyone to take a point from my flag. I didn't.

And then I lost.

Game 4:

Last game I chose Deneghra once more, as I was against Cryx. Opponent took Asphyxious2.

Game was very exciting and brutal. Opponent made one tragic mistake, where he charged with Bane Riders - only to find out the last cavalry model, unit leader, was stationary.

Opponent also missed a couple of critical attacks, most notably ones targeting Kraken and Pistol Wraiths. I did have my share of bad luck a turn earlier, though, where despite everything I threw at enemy Darragh Wrathe, I just could not bring him down to start scoring scenario.

But yeah, Kraken lasted far longer than it should have against Bane Warriors. Ambushing Mechanithralls were amazing once more and I have to say I quite enjoy Infernal Machines theme.

Though I don't think I used Hyper Aggressive even once. But it's not that often when you want to go Hyper Aggressive with a Night Wretch... or a Corruptor, for that matter.

Eventually it was a scenario victory for Deneghra.

2-2, not bad result considering I haven't played in tournaments for ages. I was happy that none of the games were decided because of Deathclock - though some matches were pretty close. I think in the last game I had like three minutes left in my clock.

Wednesday, August 2, 2017

Settlement 2, Lantern Years 9-11

I'm relatively angry right now, or I could be if I had the tendency to be angry about things.

I had this long post for Lantern Years 9-11 where I went and copied a batch of text to make a new draft. I closed the draft and blogger told me I had unsaved progress that would be lost. Since I hadn't done any modifications, I thought I might discard them.

Well, Blogger deleted entire draft.

Luckily the copied part was inventory. But still... those juicy details how exciting fight against King's Man was. All gone now. The way I triumphed over a level 2 White Lion that attacked me in place of level 1 Screaming Antelope. All gone now. Thank you, Blogger software.

To make somewhat of a recap: everybody else died except for Accunaicus, who received King's Curse. I lost Butcher's Cleaver, and later when Accunaicus was recovering from something I lost Lantern Halberd too to the level 2 white lion. The Hand came and rolled 4, instead of 5-7, and made me lose all my hard earned resources.

In some hunt phase a survivor switched places with a statue.

Erm. What else.

Scaverous vs Xerxis1

A somewhat traditional Warmachine/Hordes game from Ropecon against a particular friend.

My list was:

Lord Exhumator Scaverous
- Defiler
- Erebus
- Nightmare
- Ripjaw

Iron Lich Overseer
- Leviathan
Warwitch Siren
Satyxis Raiders (max)
- Satyxis Raider Sea Witch
The Withershadow Combine

Opponent had:

Tyrant Xerxis
- Tiberion
- Titan Gladiator
Tyrant Zaadesh
- 2x Cyclops Brute
Cataphract Cetrati (max)
Legends of Halaak
Nihilators (max)
Paingiver Beast Handlers (min)

Scenario was Breakdown. I started game.

I had absolutely no idea what I should be doing, so I tried to jam enemy a little with Satyxis Raiders - so that I would lose just the unit, not warjacks.

But I did lose the whole unit and Erebus. And then opponent used feat, too. The threat range of Tiberion is scary in this list, and now opponent was pretty much unassailable because of the defensive bonuses.

Well, Skorne wasn't the only one in this match who could threat with scary ranges.

Scaverous used feat, cast Telekinesis on Nightmare and charged Tiberion. There he cast Telekinesis on Xerxis and put Icy Grip on him, too. With last remaining focus he cleared a line of sight for Leviathan to Xerxis.

It was a cheap victory, but only one I could have even attempted.



Tuesday, August 1, 2017

Brief Note vol 2

Alrighty, this game dates back a little before Ropecon. I'll write an extra short summary here so that I can start building up the Ropecon writeups with a clean conscience.

I played against Wurmwood with following list in a 50 point game:

Lord Tyrant Hexeris
- Agonizer
- Basilisk Drake
- Cyclops Savage
- Rhinodon
- Titan Sentry
Thrullg
Feralgeist
Paingiver Beast Handlers (max)
Praetorian Swordsmen (min)
- Praetorian Swordsman Officer & Standard
Swamp Gobbers Bellows Crew

Opponent had Wurmwood with at least Gnarlhorn Satyr, Pureblood Warpwolf and Gorax, a couple of Sentry Stone units and a unit of Wolves of Orboros.

A good obliteration wreaked havoc among Wolves of Orboros, and my warbeasts decimated front on the right. Opponent had Pureblood in a forest harrying Praetorian Swordsmen when it would have needed to be killing my warbeasts. Well, it was more of a practice game for a beginning Circle player. Wurmwood tends to have quite a high learning curve.

In short: Hexeris won a game.

Thursday, July 27, 2017

Settlement 2, Lantern Years 6-8




So, I hunt Screaming Antelope.

First I find a Vomit Pile that Bewh scavenges. Finds nothing. Then he encounters Consuming Grass and archives Cloth.

Then I avoid Stampede, because I want Voici to remain insane.

d100 is 13. Bewh receives a +1 accuracy token.

And then showdown starts.

Antelope just runs around randomly. Materna finds Scrap Sword from debris.

All in all fight was relatively easy - it was my own idiocy that caused most of the bad stuff to happen, anyway. I didn't bother to check AI cards once. And Lone Rampage it was, when I had just a moment been thinking how large the Zone of Death in that particular card had been... and all of my survivors were within four spaces of the beast.

A couple of heavy injury knockdowns happened, as well as one Brain Trauma on Bewh, who doesn't like Stinky gear from now on.

Last card to remain on the AI deck was - once more - the Lone Rampage. This time, however, I was a little better prepared for it. I scavenged the board or, well, what was left of it. Mostly just a couple of Acanthus plants and Bug Patch.

Despite a certain easiness of this fight, it was far more interesting than level 1 white lion at this point.

Rewards:
Fresh Acanthus
2x Monster Organ
2x Monster Bone, Monster Hide

Pelt, Beast Steak, Shank Bone, Muscly Gums

Accunaicus receives +1 permanent strength from Age.

Settlement event is Silk Storm. Nuhuu and Fahert endeavor there - Nuhuu endeavoring twice. Both find a Crab Spider, and Nuhuu can depart with a full grid. I couldn't believe my sensory organs when I noticed Crab Spiders were hides. Oh my.

Armored Strangers make Voici Stark Raving Mad, which is a major boon. She's the one I plan to have Butcher's Axe mastery.

I build Stone Circle, along with Screaming Coat and a new Dried Acanthus. Because of the Crab Spiders I decide to build one extra pair of of Rawhide Gloves.

And then we get last Lantern Year for a little while.

I hunt level 1 antelope again.

First event is Teething, and I find two Large Flat Teeth.

d100 is 29, Dark Blacksmith. Only Materna has 3+ Courage. She gives her Cloth away, but it doesn't turn into a Steel Shield. Bummer.

Next, Antelope is Skittish. d100 result of 61. Bewh is struck by a Frozen Lightning, and Ancient Lantern (the cola bottle lantern) is archived. Well, now every memory of having played a challenge scenario has been removed from this settlement. Time for a new one, I guess?

Last space before Showdown has some Dead Weed growing in it. Too bad I didn't have any Severe injuries.

Then it's showdown time, and Screaming Antelope gores forward and receives five wounds in retaliation. I get the feeling I was way too scared when I chose my quarry...

Chow Down tries to mitigate this, but it heals only one wound. Accunaicus critically injures the palate and causes an injury to strange eye. Bewh found skull and some insanity from survivor corpse.

Outrageous damage dealing backfired a little, when Voici wounds the restless shank, which gives her three injuries to arms location, and one from collision to a stone column to legs. And then - again. AGAIN. Lone Rampage. Why does this particular attack haunt me so? I don't think there's more than one of them in the whole deck, and in all of my encounters against Screaming Antelope it has caused me many and much a grief.

Soon enough fight was over, and I decided to not bother with level 1 quarries again. Well, White Lion and Screaming Antelope quarries, that is.

Rewards:
Fresh Acanthus
Pelt, Screaming Brain, Bladder, Beast Steak, 2x Large Flat Tooth
Skull, 2x Monster Hide, Monster Bone, Love Juice.

Settlement Event is Skull Eater. Voici is the Skull Eater. Makes sense - she's been killing all over the place and everywhere with a sentient axe she stole from Butcher.

She gets +1 strength and courage, but next year Materna is going to die, no way to prevent that. I'm not happy. Materna gets +1 permanent Strength from Age and Bewh gets Unconscious Fighter secret fighting art.

Phoenix Feather rolls 2 for Nuhuu. Nuhuu and Voici consume Love Juice, I roll 7 and 9. I take two newborns.

Settlement innovates Sculpture (boo!) and since Voici might find herself dead rather sooner than later, I spend the three remaining endeavors in her trying to pull up the lantern halberd that acts as guidepost. She succeeds on second attempt. (She has 3 permanent strength.)

With efforts such as this, I can't bear too big of a grudge against her for going to murder Materna.

Settlement builds Screaming Leg Warmers and Blood Paint. Last endeavor is used in building Weapon Crafter.

I'm definitely going to hunt a level 2 beast next. And I haven't had a real, distressing challenge for a few years, so a level 2 Screaming Antelope it is.

So, first hunt event is Skittish and 66 is the d100, forbidden word. +1 understanding and brain event damage. Voici gets Coprolalia and Materna gets Delicious. There's some theme in here somewhere, I think. Bewh gets Enfeebled, which doesn't couple that badly at all with his newly gained Unconscious Fighter. It now takes six bleed tokens to kill him.

Forbidden Word triggers Insight for Voici, who gets to re-roll a hunt event during this hunt phase.

Next space is 25, Titans in the Dark. Nope. Voici re-rolls it right away into 21, Drawings. Both Voici and Materna try to decipher the pictures. Voici rolls 9, Materna 10. I don't know why I wasted such good rolls on this event, because none of the results would have done any good for me. And I don't know why suddenly Voici and Materna are such good buddies and pals. Voici must have been planning this murder for quite a long time already, studying her target very closely indeed.

Third space is Stampede with a roll of 9. Thank goodness. But, before Showdown this triggers Bold for Voici and Bewh. Voici rolls 9 and Bewh 8. I won't say no to +1 permanent strength. Voici is such a shining star right now with +4 permanent strength. Please, Murder event. Spare her from judgement. Settlement will not endure loss of both Materna and Voici.

Random terrain cards are Giant Stone Face and Tall Grass.

First turn dealt a respectable five wounds to Screaming Antelope, who had diabolically trampled nearby.

It drew Infested card. During a flow I decided to move Voici to relative safety of Tall Grass. Next AI card is Great Kick. I pick Accunaicus as the target and dash her to Tall Grass. Next is Great Kick, and every damn attack hit Accunaicus. No Severe Injury rolls were caused by these five attacks, but her armor is now devastated, and Dried Acanthus is gone. I praised dice gods when trample from Diabolical resulted in targeting Bewh.

Materna takes a step back and encourages Bewh up. Next she strikes Screaming Antelope, causing a wound. This makes Antelope to jump one space away from the attacker... Bewh went down again.

Dedicated damage dealer, Voici, activates next and goes pick some flowers. Well, she does find Fresh Acanthus. Then she encourages Bewh up once more... who then moves away, encourages Accunaicus up and checks location deck, because I'm starting to fear the trap. There was no trap, but Ferocious Spasms was rather a critical card to navigate. Accunaicus charges in with Lantern Halberd and hits once. Well at least she got away the spasms.

Antelope has received seven points of damage at the start of turn three.

AI card is Back Kick, and the beast targets Accunaicus, whom I Dash to Tall Grass. Both Back Kick attacks miss, and then Diabolical trample goes to Materna's Body.

Then it's survivor turn to act. Voici huddles closer, but couldn't reach Antelope. At least she checks next AI cards, Kick and Gore. She also encourages Materna up. Accunaicus goes and inflicts two wounds on Antelope and backs to Tall Grass. Somehow I just feel next AI is going to be the Lone Rampage...

But first Bewh moves closer to Bug Patch and uses Cat Eye Circlet. Strange Eye coming up, so need to be careful.

Materna scores two hits with Catgut Bow, and first time in this showdown a damage roll fails - because of Infested trait. Oh well. Ten points of damage in at the start of turn 4.

Screaming Antelope reveals the last "blind" AI card. And it's Stomp & Snort. Antelope targets Materna, who dashes away from Zone of Death of Diabolical. This turn I will have no tramples coming in that cause damage. Yay... Anyway, Materna takes two brain damage and some knockback, but thanks to Stalwart she is not knocked down.

I flush out Restless Eye with the only non-insane survivor, Accunaicus. She scores two wounds (the blind location wasn't trap) and she gets back to Tall Grass with lantern halberd special ability.

Bewh checks hit locations, and still no trap, but a certain chest wound is coming up that would make everyone very sad if a wound is caused. But Voici would have chances on killing the Antelope right now... unless she scores four hits, and last location is a trap. She's Stark Raving, though. All in! She scores only two hits, but wounds with both. Antelope no longer has cards in AI deck. And there are no knocked down survivors, which means it will start grazing, which will mean it starts healing...

Materna Dashes and Slams closer to Antelope and attacks with King Spear. No. Hits.

So, Antelope gets to an Acanthus plant and heals one wound. Then there's Accunaicus in Diabolical lane. She's picked as a target, but she Dashes away so that Antelope did not reach her. It was last Survival of Accunaicus, though. Bewh encourages Voici up, and checks hit locations. Great. Trap is coming now. But the beast needs to be wounded only twice.

I activate Voici and she walks to blind spot. She activates Butcher's Cleaver. And scores only one hit. That wounds, sure.

Well, Materna Dashes to blind spot and aims with Catgut Bow. She still needs 4+ to hit. She hits, exactly with a 4. Now she needs a 4+ to inflict a wound. And she rolls exactly 4.

Oh dear. My first encounter with level 2 Screaming Antelope was not all that bad. It was a good battle and I felt like I made the right choices. I didn't have to roll any severe injury rolls or brain traumas, but every survivor had many hit locations that were at heavy injury levels. Curiously I didn't roll even a single critical damage.

Rewards: (includes resource coming from Materna...)
Screaming Brain, Bladder, 2x Shank Bone, 2x Beast Steak, Pelt

2x Monster Bone, Skull, 2x Broken Lantern, Monster Hide, Monster Organ

Fresh Acanthus


Now survivors return, and Voici murders Materna after receiving Axe proficiency. Of course she rolls 8+ from the event, and a new Murder is added to timeline thankfully at least five years from now. Hey, now. Voici received her from me nominating her to became the voice of reason during endless screams. This does not sound very reasonable at all. Unless might is the only thing that is right, and who is going to dispute that when Voici has +5 permanent strength?

The actual event is Acid Storm which rolls one additional scrap.

I give Burning Ambition from Promise Under the Sun to Bewh.

I endeavor to innovate, but have to choose from Pottery (which I might lose right next to King's Man...) of Face Painting. I make a Love Juice from Pottery anyway. Two Dried Acanthuses, Bone Axe, Scrap Dagger, Claw Head Arrow, Blood Paint, Screaming Bracers and Counterweighted Axe enter the settlement, as well as Lucky Charm.

Fahert goes to Bloodletting and rolls 1. Nice enough I suppose, but I really wanted Insanity for him. This triggers Insight. He rolls 10, gaining a permanent strength.

Next I use Love Juice to spawn a Savior, and I get excited when I roll 10. Only to remember I haven't innovated Hovel... Oh well, people are bound to die next year anyway.

Resource-wise the settlement is broke once more, and I don't even know if my A-team will be there after next fight. Sure, I'd have enough population to throw at King's Man just to die, but I've felt I've been damn lucky in this campaign. Even if I'm not perfectly geared to fight King's Man, I'd like to take chances.




Resources:
2x Broken Lantern




Storage:
2x Cloth
2x Bone Darts
2x Rawhide Headband, Vest, Boots, Gloves, Pants
Rawhide Gloves
Cat Eye Circlet
King Spear
Whisker Harp
2x Monster Grease
Catgut Bow
Claw Head Arrow-
2x Skull Helm
Bone Axe
Bone Blade
Bone Dagger
Bandages
3x Dried Acanthus
Butcher Cleaver
Monster Tooth Necklace
Lion Headdress
Scrap Dagger-
Scrap Sword
Screaming Coat
Screaming Leg Warmers + Bracers
Lantern Halberd
2x Blood Paint
Counterweighted Axe
Lucky Charm

Population: 9

Innovations & Principles:
Language, Ammonia, Bloodletting, Paint, Lantern Oven, Sculpture, Pottery
Cannibalize & Protect the Young

Locations:
Lantern Hoard
Organ Grinder
Skinnery
Bone Smith
Stone Circle
Weapon Crafter

Tuesday, July 25, 2017

Hellbringer vs Bane Witch

A 75 point game of Warmachine.

Asphyxious the Hellbringer
- Desecrator
- Malice
- Ripjaw
- 2x Stalker
Bane Warriors (min) + Bane Warrior Officer & Standard
Bile Thralls (min)
Bane Lord Tartarus
Darragh Wrathe
Gorman di Wulfe, Rogue Alchemist
Machine Wraith
Necrotech

Opponent had:

Bane Witch Agathia
- 2x Nightwretch
- Reaper
- 2x Slayer
Bane Warriors (max) + Bane Warrior Officer & Standard
Mechanithralls (max) + Skarlock Commander
The Withershadow Combine
Bane Lord Tartarus
Satyxis Raider Captain
Warwitch Siren

This was a kind of a practice game for an upcoming tournament.

First picture is probably taken from a turn where Asphyxious used his feat, after me failing many times to remember enemy had Stealth from Agathia's feat.

Asphyxious' feat was good, it yielded him at least the 9 souls you can see in the d12. But most important factor was most likely that Malice survived.

Next my forces mop up most of the enemy warjacks. I do make a critical mistake here - Asphyxious is standing there, easily within charge lane of enemy Satyxis Raider Captain. Captain missed charge attack with Lacerator. I think she hit with her horns, but there was not enough damage coming up in Asphyxious' direction, as Withershadow Combine had already activated. Possibly Nightwretch, too. Anyway, Agathia scores a couple of damage points with Hellfire, but this was not enough to bring Hellbringer to hell.

Next Malice yanks Agathia right into middle of Asphyxious' army. Game over.