A 50ss game of Malifaux fourth edition.
Strategy: Standard Plant Explosives
Schemes: Scout the Rooftops, Search the Area, Grave Robbing
My list:
Molly, Chaotic Conductor & Noxious Nephilim
Strange Lady
Philip and the Nanny
Archie
Night Terror
Rabble Riser
Crooligan
Dapperling
Pool: 3
Opponent had:
Hoffman, Steel Sculptor & Mechanical Attendant
Melissa KORE
Peacekeeper
2x Hunter
2x Watcher
Pool: 6
This is a somewhat more boring write-up, since it was aimed at as a beta report for Wyrd. I see no point in writing it again with a little more color.
Turn 1: Both pick Scout the Rooftop
Dapperling: Deployed on top of a building, went walked to drop a scheme for Scout the Rooftops.
North Watcher: Went to drop a strategy marker.Philip and the Nanny: bonus action to get near a little house, climbed on top of it and put a scheme for Scout the Rooftops.
South Hunter: Leap, a shot at Dapperling for two damage, and a walk.
Molly: spent all actions on Parade Routes (Archie, Strange Lady, Rabble Riser) Signature on Archie.
Hoffman: Command Construct on north Hunter, black jokered the same on Peacekeeper. Full Charge on Peacekeeper for Fast, and crew action to shield himself and Peacekeeper.
Archie: Charged south Hunter, dealing just one point of damage due to tie. Signature jump to forest at the centerpoint, dropped a strategy marker.
Peacekeeper: Walked and charged Archie, dealing six points of damage.
Strange Lady: Walked and healed Archie twice. Got Draw Out Secrets both times.
Mechanical Attendant: Walk and Resupply.
Crooligan: By Your Side to Strange Lady, walk and place a scheme marker for Scout the Rooftop on bonus point terrain. Shriek failed.
Melissa: Charged to shoot Crooligan. Crooligan cheated to survive the first shot, but signature shot killed the kid with Critical Strike and two raises. Last shot procced Dapperling's demise.
Noxious Nephilim: Flied with Night Terror (had to cheat 11+), tapped Leyline and charged south Hunter but didn't do much.
South Watcher: Failed Leap, took two walks near board edge.
Rabble Riser: Walk and interact to place an explosive past center line. Signature failed.
North Hunter: Signature leap, dropped a strategy marker past center line and shot Philip and the Nanny - opponent was mixing up Take the Highground and Scout the Rooftops and thought he might deny a point this way. But the attack missed anyway.
Night Terror: Walk, Leap and interact to drop a strategy marker to Guild deployment zone.
Scores: 3-0 for Resurrectionists from strategy and double Scout the Rooftops.
Turn 2: Both pick Detonate Charges
Hoffman: Commands Peacekeeper to attack Archie, walks away from deployment, gives Fast to Peacekeeper and charges Archie for a couple points of damage due to tie.Rabble Riser: Charges Hoffman, lands Misplaced Trust on Peacekeeper and takes a second swing at Hoffman. Missed both melee attacks, though.
Peacekeeper: Goes full-ape on Archie, which pretty much drains both player's hands, although Guild had that bit worse. Archie survives with four health.
Strange Lady: Healed Archie twice and tried to attack Hunter, but missed.
Melissa: Shoots Noxious Nephilim thrice and Night Terror once. Total: Four points of damage to Noxious Nephilim.
Noxious Nephilim: Fly With Me's with Dapperling, costing me my last card from hand. Taps leyline and charges south Hunter, missing.
South Hunter: Places a scheme next to Nephilim and throws an explosive past centerline. Unnatural Speed to engage Nephilim.
Night Terror: Fails leap, walks to drop a scheme near Melissa.
South Watcher: Leaps and drops a strategy marker to Resurrectionists deployment zone, walks nearer to center.
Dapperling: Walks and drops strategy marker to Guild
Mechanical Attendant: Walk and resupply
Molly: Charges north Hunter and slaps it for a point of damage. Rabble Riser walks closer. Maniacal Laughter healed Archie back to full, and two Parade Routes on Philip and the Nanny failed.
North Hunter: Unnatural Speed next to neutral strat marker that was left by Crooligan. Picked up strat marker and placed scheme next to Rabble Riser.
Philip & the Nanny: Rambling Man off from building, dropped strat marker and Deadly Banter on north Hunter, triggering Foiled Plans.
North Watcher: Leap near Philip & Nanny and two interacts to get scheme markers.
Archie: Anticipating a beating, Archie prepared for Shielded and took a futile attack at Hoffman, also failing leap.
Scores: 7-2 for Resurrectionists
Turn 3: Both pick Runic Binding.
North Hunter: Leaps near Molly and walks to place a second strategy to Resurrectionists deployment.Rabble Riser: Walks to place a scheme marker on top of a building, and gets Abandoned token on Mechanical Attendant.
Melissa: Shoots Night Terror for four points of damage, then Run & Guns to centerline and kills Night Terror. Last shot goes to Noxious Nephilim, missing. Resurrectionists scores Runic Binding for two.
Philip & the Nanny: Rambling Man to Guild strategy marker, pick it up and go back into contact with own strat marker.
Mechanical Attendant: Resupply, scheme marker near Philip & Nanny
Molly: Walk and charge to Hoffman to guard a strategy marker. Attacked twice, but only managed to disengage Hoffman thanks to shock absorption. Maniacal Laughter for Archie.
Hoffman: Dropped a scheme and a strategy marker. Failed Command Construct thanks to Strange Lady.
Dapperling: Walked and charged south Hunter, didn't do anything.
South Hunter: Tries to kill Noxious Nephilim, fails, and is pushed out of melee with Abandoned token.
Noxious Nephilim: Flies with itself, walks and drops a strat marker.
South Watcher: walks to place a scheme for Runic Binding.
Strange Lady: Tries to move Philip & the Nanny away from Runic Binding, succeeds. Tries the same for Rabble Riser, but fails. Two points for Guild.
Peacekeeper: Beats Archie down to five health.
Archie: Leaps to Hoffman and beats him down to six remaining.
North Watcher: Picks up Resurrectionists strategy marker to make totals equal.
Scores: 10-6 for Resurrectionists.
Turn 4: Both pick Game Over
We didn't play the fourth turn, as scores were 10-6, which kind of removed any agency for Resurrectionists without the two points on last turn thing even for beta report.
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