Thursday, September 29, 2016

Additional league games

And the Journeyman League continues, slightly sloppily when it comes to my activity at least.

But once I got to a gaming night, I played thee 10 point games.

I expanded my list with:

Mohsar the Desertwalker
- Gnarlhorn Satyr
- Winter Argus
- Gorax

Blackclad Wayfarer
Druid Wilder
Gallows Grove

First game was against General Ossrum, who had added Basher to the list. Basher broke off the base just before we started game, so it is the empty base with some cork in it.

This game went a little better than the first one. Not much, but at least I got to do something other than advance and die.

I tried to open up the game so that I'd block enemy heavies to the right side of the board, while wrecking things on the left and hopefully getting to Ossrum in time. However, Basher got to kill Gorax.

Also, Gnarlhorn Satyr was not able to kill one enemy light warjack, though it had Curse of Shadows on it. Well, sure, Ossrum had his feat on, but come on.

Basher destroyed any pillars that were protecting Gnarlhorn, and Energizer got Driller to position where it could easily go and make some minced meat out of the Satyr.

Ossrum had no Focus points, so I guess I really needed to make caster kill now. Mohsar charged in to cast Curse of Shadows on Ossrum but missed. Ossrum had Bullet Dodger on, so it advanced away from Mohsar's cast range. I accidentally thought of making some pillars to block Ossrum's advance, so Winter Argus was free to try and kill an uninjured enemy def 16 warcaster with two RAT 4, POW 12 attacks.

Failed. And Mohsar died.

Game 2:

Second game was against Cryx:

Lich Lord Venethrax
- 2x Slayer
- Deathripper

6x Mechanithralls

I was way too scared of Terminal Velocity in this game. And it didn't exactly help either that I didn't bother to ask about the Venethraxs' new feat's details. I was under impression that it forbade forcing when it instead didn't allow for to leech.

That was one ouchy touch turn.

But I did put up a valiant fight, though. Piece by piece I was removing Cryxian stuff from the board until there was only one Slayer left. Venethrax had been sitting on the flag, grinding scenario points whole time.

But it wasn't a scenario victory, no.

Slayer charged Gorax with Terminal Velocity and got within 1" of Mohsar. First attack brought Mohsar to one or two points remaining or something like that. Then Mohsar died.

New and improved Crevasse is quite a nice spell, though.

Game 3:

Last game was against Syntherion, who had added Corollary and some servitors to his list.

I chose to make a grand opening in this game and sent Gnarlhorn Satyr to its death, trading a 12 point beast to 7 or 8 point warjack. But I made that on purpose this time, as I thought Syntherion would now have to dedicate quite a bit of his resources to deal with a heavy and also Winter Argus, buying me time to start to score scenario points.

It almost worked. However, there was always some nasty enemy model that was able to run to contest my flag from one vector (pun...?) or another. And I had ran out of models to contest enemy flag.

A rare game, where both players went to 5 control points.

However, next Mohsar lost last remaining model from his army list - the Blackclad Wayfarer. Mohsar's game was doomed.

So that was three losses. Oh dear.

Friday, September 16, 2016

Journeyman League

A Journeyman League with slightly modified rule set started in my home town.

My initial list was:

Mohsar the Desertwalker
- Gnarlhorn Satyr
- Winter Argus
- Gorax Rager

0-point games were played with Mangled Metal rules.

My first game was against:

General Ossrum
- Ghordson Driller
- 2x of those tiny jacks with a single shot cannon
- 1x of the warjack with spray weapon

... and oh boys, was I rusty.

First turn I started to think about my fury management once I had already activated two of my beasts that only ran. So I had to cut up, what, four points on my turn 2?

Well, it was quite tough match up anyway. As there was no scenario pressure, I had to keep going at them, all the while getting shot to pieces. At least the salt pillars were a nuisance for Ossrum and protected me somewhat.

Once Driller got to charge Gnarlhorn Satyr and I had not seriously damaged even one of their jacks, I started to figure out a way to give me even a tiniest sense of accomplishment, as winning the game looked unlikely.

I ended up wrecking the Driller with Mohsar. Yay.

Game 2:

Second game was against Convergence of Cyriss:

- Monitor
- Diffuser
- Galvanizer

Oh, this game brought me back fond memories of playing Mk2 with Mohsar against Khador.

I used my feat on turn 1.

I was less afraid of the shooting aspect of enemy forces this time, and pushed forward much more aggressively.

Syntherion, however, got Magnetic Hold on Gnarlhorn Satyr, which made me feel a lot less confident.

All Gnarlhorn did was to walk over to Diffuser and beat it to the ground. I expected to lose it next turn.

Reconstruct was on Monitor, so I'd have to somehow wreck it twice with light warbeasts. Perhaps with Curse of Shadows.

However, a sort of miracle happened. Monitor did not kill Gnarlhorn, and neither did Galvanizer who came to help. Attack rolls by opponent were terrible. Syntherion spent all of his focus points that turn, so now I would have to try to assassinate him.

Mohsar charged Monitor and cast Curse of Shadows on Syntherion. Gorax gave Primal to Winter Argus, and Winter Argus then walked to back arc of Syntherion, who promptly died.