Sunday, February 25, 2024

Some soaked fabric

 A 50 point game of Warmachine Mk4 over War Table.

My list:


Horruskh, The Thousand Wraths
-Inviolable Resolve, Hex Blast

Jackal 1
-Arc Node, Hunter Rifle, Clawed Fist

Jackal 2
-Bloodthirst, Flamethrower, Pneumatic Spike

Tyrant
- Relentless Charge, Shredder, Claw

Assault Reavers + Standard
Strike Reavers + Standard
Warwitch Coven

Command Cards: Infiltration, Old Faithful, Power Swell, Sentry Duty, True Inspiration


Opponent had:

Kapitan Ilari Borisyuk
-Avenging Force, Superiority

Dire Wolf
- Evasive, Long Axe, Plow-Shield

Great Bear
-Slammer, Battle Mace, Blasting Fist

2x Battle Mechanik 
Arkanists
Shock Trooper Gunners
Winter Korps Infantry  + 2x Rocketeer & Standard
Winter Korps Infantry + 2x Auto Cannon

Command cards: Break Through, Careful Reconnaissance, Infiltration, Old Faithful, Power Swell

Steamroller 2024 scenario. Khador started and advanced with Auto Cannon group from the left, and Shock Trooopers plus Rocketeers from the right. Everything else spearheaded from the middle, with Superiority cast on Dire Wolf.

Assault Reavers went to greet Auto Cannon Korps, holding position behind scenario house. Strike Reavers were holding line in the middle, with arc node Jackal and Tyrant with Inviolable Resolve a little behind. Forest on the right masked Warwitch Coven. Flamethrower Jackal ran deep to the forest, ready to fry some Shock Troopers and Rocketeers. 

Second turn Great Bear relocated to contest scenario terrain in case Auto Cannon Korps wouldn't be enough. 

Dire Wolf, Shock Troopers and Rocketeers and Arcanists all stormed right, managing to shoot all but one Strike Reaver and the flag down. Pity, since Horruskh's feat was coming next. 

Despite Auto Cannon Korps being Assault Reaver's prey target, Reavers were able to remove only three of them. Scenario terrain was left unsecured. 

War Witches had loaded up Orgoth warjacks. Hunter Rifle Jackal shot one Mechanik off the board. Flamethrower Jackal walked out of the woods, shocking one Shock Trooper by setting him on fire, and killing the second Mechanik behind Dire Wolf.

Tyrant made a slight overkill with pow 16 shredder cannon by shooting a single Arcanist. That one was contesting center-left objective, though, and I wanted to score control points. 

Turn three Great Bear charged Horruskh anyway while Ilari kept sniping Orgoth warcaster. Attack rolls weren't that impressive, so game did not end. 

Dire Wolf mauled Jackal and Rocketeers shot at the thing, but failed to destroy the light warjack thanks to +3 armor from Horruskh.

Remaining two Shock Troopers, however, removed what was left of Strike Reavers with ease. 

Orgoth turn started, and there was Great Bear that required attention.

Assault Reavers killed remaining Auto Cannon Korps and tossed their flag into acid bath for that -1 Arm aura. War Witches came to help with Dark Shroud. Horruskh managed to wreck the Great Bear, and even have focus left for damage mitigation. He used Vanish to get to safer position.

Tyrant didn't do much to superior Dire Wolf, but at least one Shock Trooper died to gore attack.

I took a two point lead. 

Fourth turn I decided to try to go for scenario victory. Remaining Assault Reavers went to take center-left objective, while arc node Jackal and Horruskh went to take scenario terrain to the left. Tyrant kept flailing Dire Wolf fruitlessly, but by now it just needed to buy time.

And surely enough, Khador Winter Korps were not able to contest all my point scoring areas and get two points themselves in the process. Was it first victory for Horruskh? Not sure. 

Sunday, February 18, 2024

Different Perspective

 A 50ss game of Malifaux.

Strategy: Wedge Raid the Vaults

Schemes: Let Them Bleed, Information Overload, Outflank, Espionage, Ensnare

My list:

Hamelin & 3x Stolen
Nix
Catalan Brawler
Disease Containment Unit
Obedient Wretch
Prospector
Rat Catcher
Catalan Rifleman
Winged Plague

Pool: 1

Schemes: Ensnare, Espionage

Opponent had:

Kaeris & Eternal Flame
Elijah Borgmann
Firestarter
Carlos Vasquez
Fire Golem
2x Firebranded
Fire Gamin

Pool: 0

Schemes: Espionage, Ensnare

Turn 1:

So, this time to shake things up, I decided to take pictures from across the table.

Nah, I'm kidding. I didn't have my camera with me, so I had to rely on my opponent for pictures. And the quality of pictures is certainly a compelling argument for me to finally get  smartphone. 

So plague bid their time, making low-impact activations such as Stolen, Obedient Wretch and Prospector. This might have been a mistake, as Wildifre had all the time in the world to lay down an oppressive carpet of fire to difficult bottlenecks near the center strategy markers. Uh oh. 

Firestarter, Kaeris, Eternal Flame and a Firebranded were nearing one of the center strategy markers, while Elijah, Fire Gamin, Fire Golem and Carlos were going to the another. 

To open my game, Hamelin lured Firebranded to him. I  hoped to kill him with an attack from Catalan Rifleman, two bite attacks from Nix, two axe attacks from D.C.U, and even a few spittles of vomit from a Stolen kid. Alas, Firebranded survived with one health remaining. 

Catalan Rifleman set up a Condor Security area for Nix and D.C.U.

Winged Plague is attempting to flank behind the tree near river, and another Firebranded is doing kind of the same top-left in the picture. 


Turn 2:

Besieged Firebranded opened turn by trying to cause as much havoc as possible. Which wasn't much. 

Winged Plague ran to one of the Arcanist side strategy markers. Kaeris managed to scorch the vermin down and make two additional pyre markers. 

Disease Containment Unit was able to contain Firebranded in the middle, which enabled Hamelin to make a headlong charge to Firestarter. Results were not that impressive, but at least a point of injured was delivered. Firestarter replied, pretty much wasting his action if it wasn't for the last action... He set light under Hamelin's feet, and the piper was being played away from the vicinity of walking life insurances that are Stolen.

I couldn't figure a reliable way to deliver a kid to Hamelin, but to help Hamelin survive a turn, Nix went to bite Firestarter for a bit, getting Hamelin within Cruel Disappointment range. 

Fire Golem came to beat the heck out of Hamelin, but Hamelin clang to his heck rather effectively. He was still one point above half health even after resolving Burning at the end phase. 

Elijah charged Disease Containment Unit, who survived the greatsword. She defied Catalan Brawler's Toss in the Mud just as heroically, wearing her Burning +6 with pride instead.

Firebranded ran past the river, and was greeted by flying rats and sharp pickaxes from Obedient Wretch and Prospector.

Carlos put a sixth pyre marker on board and controlled one center marker with Fire Gamin. Nix, Rat Catcher and Disease Containment Unit were doing the same at the other marker.

Scores went 1-1.


Turn 3:

Kaeris placed a scheme marker and charged Nix, eventually even taking flight with the dog, throwing it away. What a cruel disappointment it was, when Nix charged right back in and chewed Firestarter dead. 

Hamelin was able to weather Fire Golem, which then teleported to Nix. However, fancy tricks by Carlos just were too much for Hamelin to bear. 

Because of... reasons... Catalan Brawler charged Elijah Borgmann and missed. He tried to toss D.C.U. to mud again, failing at that. Such a disgrace for Condor Security! Well, his sacrifice at least was... just that. A sacrifice. Instead of Disease Containment Unit, I lost self-healing Catalan Brawler.

Firebranded disengaged from Prospector and placed an illegal scheme marker to centerline, touching board edge. This left Prospector free to run to Arcanist side strategy marker, but he failed to drop a scheme marker to Arcanist deployment with bonus action. To make matters worse, Fire Gamin came to contest the strategy marker, too. 

Obedient Wretch managed to kill Firebranded with a tossed rat. Disease Containment Unit, a couple of Stolen and Catalan Rifleman were quite not so successful with Elijah. He was brought down to two health, though.

Rat Catcher, engaged by Kaeris, placed a scheme marker near her and took a walk as far as possible from Kaeris in preparation of some ensnaring.

However... no player revealed schemes. No player scored strategy. Scores remained 1-1.


Turn 4:

So turn four started still at 1-1. 

Fire Golem nearly killed Nix, and I figured the dog would die to Kaeris unless I activated and healed him. But, if Nix healed and Kaeris activated, I would not get Ensnare. So I decided to sacrifice Nix and score Ensnare by planting a scheme marker with Rat Catcher. 

Kaeris activated sure enough, but surprisingly she did not kill Nix. Instead, she went to Plague side strategy marker that I wouldn't be able to contest. Oh well. Nix activated, drank some spirits and killed Eternal Flame and was back at full health. 

Disease Containment Unit failed it's attacks on Elijah, but succeeded in pushing Nix close enough to an Arcanist side strategy marker. Elijah then killed Disease Containment Unit, and nobody killed Elijah.

Carlos went to contest Nix's marker and even placed a scheme marker, looking very much like a set-up for Ensnare. 

Obedient Wretch went to place a scheme marker on the centerline.

And Prospector... I had done everything to get a high enough Crows to my hand throughout the turn - even charging a Malifaux Rat dead with Stolen. Prospector tried to appraise an Arcanist scheme marker. But, no crows turned up. And flip from the deck for Malifaux Mining Law's scheme marker was... not crows. So I missed Espionage.

Arcanists scored strategy, but Outcasts missed out on that. They, however, had received Ensnare so scores went 2-2.


Turn 5:

Nix and Rat Catcher went to contest the Arcanist side strategy marker, but Fire Golem came to bulk Arcanists up. It didn't exactly help, either, that Carlos scored a severe with his breath of fire. 

Kaeris placed a scheme marker to my deployment zone, and finally Prospector managed to land crows on Malifaux Mining Law for a scheme marker in enemy deployment zone. 

Elijah went to control one of the center markers. Catalan Rifleman picked up a scheme marker it had planted earlier, walked a bit closer and dropped another scheme marker with bonus action, this time within 3" of Elijah instead of 3.1"

Obedient Wretch ran to control another Arcanist side strategy marker. 

Both players scored strategy, Ensnare and Espionage for a close fought 5-5 draw.

Sunday, February 11, 2024

Palm Beaches or Lava? Everyone chooses lava!

 Strategy: Wedge Plant Explosives

Schemes: Ensnare, Take Prisoner, Let Them Bleed, Death Beds, Hold Up Their Forces

My list:

Dr. McMourning, Insanitary & Zombie Chihuahua
Sebastian
Carrion Emissary
Kentauroi
Nurse
Bone Pile
Guild Autopsy
Canine Remains

Pool: 4
Schemes: Let Them Bleed, Death Beds (Corpse)

Opponent had:

Lucas McCabe & Luna
Sidir Alchibal
Desper LaRaux
2x Rough Rider
2x Ruffian
Tanuki

Pool: 4
Schemes: 

Turn 1:

I got to choose deployments, and decided to force opponent to split his crew. However, this didn't work quite so well, as opponent had three ride-with-me's and chain gangs available, as well as Desper's unparalleled mobility. 

Carrion Emissary opened my game by bringing zombies on board, which Canine Remains chewed to bits, and the bits were built into another Canine Remains that went to chew even more zombies. All in all, shuffling about like that gave me a Flesh Construct that had Emissary's Rot and Rend attack on the first turn, and extra legs for Kentauroi. 

All this took quite a few activations, and after Rough Rider and Ruffian had moved Sidir to mid-field behind center lava pool, I decided to launch Kentauroi missile to engage Sidir and maybe damage an already activated Ruffian. Well, it did not only that, but killed Ruffian with a single blow. I figured Kentauroi would survive at least one round with Sidir. It could have charged somewhere, but with second action it instead placed a scheme marker for possible Death Beds later on.

Tanuki and Luna had already activated, and Rough Rider in the right had shot summoned Canine Remains dead and dealt some damage to Flesh Construct, too. However, I had completely failed to take into account  that Lucas was able to charge over Luna without needing to resort to call his dog on the horse. So... Lucas severely damaged Kentauroi with two attacks, armed with Timeworn Blade. Which was then tossed for a fast Sidir. Two attacks was enough to beat the dead horse off the board even after Bone Pile had ran to toss a bone for heals. 

Sebastian had been shot by Ruffian and another Rough Rider, but was healed by Nurse. Flesh Construct was able to land a Rot and Rend on Sidir, but no blast over Lucas. Boo.

Desper relocated to center, ready to dominate left side. 


Turn 2:

Intense turn ensued. Ten Thunders won the initiative, and Tanuki was able to heal Sidir for a bit. That was the only move that deterred me from walking and charging him with Carrion Emissary with heal denying aura on. 

In the hindsight I probably should have done that anyway, but Emissary next to unactivated Lucas and Sidir seemed like a bad idea when removing Sidir most likely would need at least a few activations.

Instead, Flesh Construct walked and charged. It missed the first attack, parried by Sidir. The construct was now at three health remaining - it might actually die to second parry! It attacked anyway, and Sidir actually would have parried if I didn't cheat my highest card in. And look at that, Red Joker for damage. Unfortunately Sidir managed to block three of the six damage. 

Worried about Carrion Emissary's aura, Sidir was quick to activate and heal himself back to eight. He killed the Flesh Construct and started to shoot around, dealing two points to Carrion Emissary and two to Sebastian. 

Ruffian and Rough Rider to the left began to drain my soulstones away by shooting Sebastian repeatedly with success. Situation got so dire that Zombie Chihuahua had to blast Sebastian for all of his four Poison, and even Nurse was forced to open her bottle of painkillers for him. The Rough Rider even had the audacity to go and heal Sidir back to full with a lucky trigger for Ride With Me. 

Nurse did what nurses do best, and went on a killing spree. Ooops. That doesn't look quite right, but I can't figure what's wrong. Anyway, she walked and assisted McMourning's distractions away, charged Sidir, even catching fire. Sidir was stunned and pushed into lava. 

McMourning had, by the way, earlier walked on top of rocks and summoned another Flesh Construct. He grafted rusty bone saw for the Construct and pushed Carrion Emissary forward with Desperate Plot. 

The reason I didn't commit Carrion Emissary to heal and soulstone denying activities was that I was waiting for Desper to activate first. If Desper would engage Sebastian, I would be able to place strategy with Emissary. And if Desper would not, well, all the easier to score with Sebastian and kill Sidir at my leisure. 

However, that was a recipe for disaster. While good news were that Ten Thunders had to use all of their soulstones to block damage, bad news were that the damage blocks were never less than two. Flesh Construct with bonesaw managed to only trickle one point of damage in at a time.

Then, much to my horror, Rough Rider charged Carrion Emissary and Bone Pile that had walked to heal Emissary and shoot Sidir with a bone javelin. Now I had one attack to Sidir and the chance to plant a strategy marker.

But, I still had my hopes up to at least score Let Them Bleed even if Desper engaged Sebastian. Which he didn't. Instead, he went to place a strategy marker and concentrate.

Carrion Emissary flew to Sidir to take its one and only peck, and scored an impressive hit with double poison. Would've been nice to actually get that poison in, because Black Joker turned up at damage. Ah well. At least it managed to surround Tanuki with Mindless Zombies. Wait... why was Tanuki surrounded by zombies? Don't they crave fresh brains?

Lucas charged Nurse. So let's add nurses to Lucas' whipping portfolio of children, grandmothers, doctors and geishas. Or maybe not. Nurses probably were there already. Sadistic as only Lucas can be, he didn't even kill the Nurse, leaving her to slowly burn alive.

Sebastian was in range to charge Sidir, but Sidir was still at five health. To score Death Beds, both attacks needed to hit and deal at least one moderate or critical strike. Failing that I was looking at possibility of not scoring strategy this turn and Sidir dying to poison and burning, thus me not getting Death Beds. 

I deemed Sidir-removal important enough to not score strategy on first turn. But when Blood Poisoning missed Sidir, I just couldn't take the risk and charged Rough Rider instead, and placed strategy marker. Moderate damage and double poison on the Rough Rider helped a little. 

Canine Remains had walked to place a scheme and corpse marker to close right table edge for Death Beds end condition. 

So, both players did score strategy and no reveals were made. Scores went 1-1.


Turn 3:

Well, it was Resurrectionists that got the initiative. Carrion Emissary activated Aura of Decay just in case, and proceeded to butcher Sidir - failing at that. But he was now down to one health remaining. 

Lucas removed Sidir from Emissary's aura, killed a Nurse and dug up a Phantasmal Mask for Sidir. 

This was not enough to save Sidir, as Sebastian charged him and killed the henchman, scoring Death Beds. He also managed to saw some damage in to Rough Rider.

And just like that game turned rough for Ten Thunders. And it didn't exactly help that Resurrectionists kept passing their defensive flips with impunity. Luna dug up a Timeworn Blade for Rough Rider, who went to pick up my only explosive on the enemy table half, and charged Sebastian, managing only to remove my soulstones. 

Ruffian set himself on fire attacking Sebastian, and another Rough Rider on the right rode away from melee, shot Carrion Emissary with his rifle, and charged back.

First Mindless Zombie that Carrion Emissary had summoned last turn traumatized Tanuki down to one health remaining. Second Mindless Zombie felt pity for Tanuki, as the poor furry imagined itself as a teapot. 

Guild Autopsy scored a lucky severe against Desper, which looking back now was a bit of a game-changer. Now I had the option to reach for Let Them Bleed. 

And as I had pretty much lost the strategy for this turn, McMourning removed Flesh Construct from melee range of Lucas, and took a double walk to centerline far right.

Bone Pile charged Rough Rider that was engaging Carrion Emissary, but failed to do damage. In shame, it buried itself with second action point. Flesh Construct came charging in next, and succeeded in slapping the two required points in. Just for giggles the Flesh Construct attempted a Projectile Vomit over Ruffian engaging Sebastian, and managed to land two blasts, injuring another Rough Rider and Lucas McCabe. Drats. I could have just killed the melee target, but I was afraid to, because I needed one of them alive with half or less health remaining.

Desper went to place a strategy marker. 

Ten Thunders got the lead when both players scored both schemes, but Resurrectionists missed on strategy. A 3-4 lead for Ten Thunders.


Turn 4:

Sebastian butchered a horse and took its explosives. Tanuki was able to smash a Mindless Zombie dead, but Carrion Emissary came to avenge Mindless Zombie. Oh, what am I talking? Emissary for sure didn't come to avenge Mindless Zombie, it just wanted to peck Tanuki dead. Which it did. Dead. Tanuki died to death. Hahahaha. Ha.

Anyway... Luna dug a Timeworn Blade for Lucas, and the Ten Thunders master started whipping a hunchback for a bit before he got bored and went to place a third explosive for Ten Thunders. He tossed Timeworn Blade for Desper LaRaux. Guild Autopsy went to see if it would luck out a second time in a row against Desper, but no such luck.

Flesh Construct was able to kill another Rough Rider, and went to place it's explosive deep into Ten Thunders territory. McMourning did the same, and so did Bone Pile that emerged from Mindless Zombie. 

Both players secured strategy for a 4-5 lead for Ten Thunders. However, it was clear from the board state that Resurrectionists had won anyway, and we didn't play the last turn. While there was a desperate possibility for a fourth strategy point for Ten Thunders, schemes were unlikely. Resurrectionists, however, had three points 99% secured.