Thursday, October 29, 2020

Time For Classics


Played a 50 point game of Warmachine. My list was:

Lich Lord Asphyxious [+28]
 - Deathripper [6]
 - Inflictor [13]
- Ripjaw [7]
 - Slayer [10]
Iron Lich Overseer [5]
- Desecrator [14]
Swamp Gobber River Raider[1]
Bane Warriors (max) [16]
Black Ogrun Ironmongers [6]

Opponent had:

Baldur the Stonecleaver [+31]
 - Gorax Rager [7]
 - Megalith [20]
 - Woldwatcher [8]
Gallows Grove [2]
Lord of the Feast [6]
Shifting Stones [3]
Gatorman Posse [16]
Warpborn Skinwalkers (max) [15]
 - Warpborn Skinwalker Alpha [4]


Scenario was the point scoring Annihilation from main rulebook.

Circle had Gatormen approaching from the right and Skinwalkers from the left. The obstacle in the middle was a nasty table divider, and I sort of did a mistake by directing Slayer and Desecrator to go from the right side.

Neither player had no LOS to anything, thanks to Ashpyxious's Caustic Mists and Baldur's forests. But when Lord of the Feast ran behind the center obstacle, Cryx opened game by running Ripjaw to get arc node into position. I wanted to get rid of the solo before it had the chance to do any major damage. 

Excarnate, however, didn't do much.

Swamp Gobber River Raider, however, did. That little fellow scored a hit with it's harpoon against a Gatorman, and - killed one of the Posse members. 

In retaliation I lost the arc node and a couple of Bane Warriors. Baldur also used his feat, which obviously wasn't going to be all that impactful.

But my next turn isn't that big either. Bane Warriors and Inflictor manage to destroy all but two Skinwalkers and Slayer ate one Gatorman. So it was Circle who got to make the first major turn.

Woldwatcher, remaining Skinwalkers and Lord of the Feast remove all but two Bane Warriors. Megalith deals with Inflictor and Gorax comes to cuddle with Desecrator. Gatormen charge Slayer. Shifting Stones annoyingly teleport in front of Megalith.

Time to draw out the toolbox. Oh right, I haven't got one.

Deathripper succeeds to kill Lord of the Feast. Desecrator also makes Gorax problem disappear, while Slayer takes down two Gatormen. Two remaining Bane Warriors kill last Skinwalker. Only their Alpha left now. 

Asphyxious walks and teleports next to Desecrator so that he might be able to flank and shank Baldur with his feat.

Circle wouldn't have any of that, and Megalith, Gallows Grove and Shifting Stone all come to block the charge from any possible feat Banes. Woldwatcher and Skinwalker Alpha remove last Bane Warriors from the unit. 

I have my chances to "win" the game now. Random models (Desecrator, namely) removes Gallows Grove from blocking charges. And I believe it was Iron Lich Overseer who shot the last remaining Shifting Stone.

Asphyxious advances. Megalith benefits from cover, so it is def 14 against shooting. I can either cast unboosted Parasite on it and teleport away to safety, or secure the spell and leave my warcaster exposed. I choose the latter. Ironically the Parasite would have caused a hit on any combination of the rolled dice. Oh well.

Parasited Megalith goes down like butter, which kind of surprised me. The Banes could have probably done it without Parasite, too. Now Circle has only their warlock, Woldwatcher and a lone Gatorman around.

And when the measuring starts, Asphyxious is found to be within charge distance of Baldur. He just straight up butchered the Lich Lord, not even needing to expend all of his Fury points.

Had I placed Asphyxious exactly within 8" of Megalith, this would not have happened. Had I teleported, this would not have happened. I suppose you can call a game end like this "classic".





Sunday, October 25, 2020

Overconfidence is a sudden and insidious killer

Alright, time to tackle this one. This one is a few years of Kingdom Death from the start of this month when a friend visited. Fortunately I made some notes about what happened.

Year 8 hunt: Snellana, Ursa, Sven and Pudge took off to hunt for a Gorm level 1 to get rid of Gorm Climate. Hunt phase was a challenge when survivors got stuck in a never-ending mudslide. We lost monster grease and skull helm that way.

But the showdown itself was a triumph. Execution was flawless - I think we got only one retch over us. And we got both Active Thyroid and Pure Light Bulb from death blow location. We had good feelings about the King's Man fight. 

Lantern Year 9 - Weird Dream.

So, we had a giant butt, realizing the thing from first list doesn't exist, and dying a pointless death.

Dream was about a giant, shining butt in the sky, lighting up darkness. The butt sings melodiously, enticing the survivor to follow the Devil's Symphony. Mesmerized, our dreaming survivor travels into the darkness. He doesn't pay attention to his surroundings, and on the edge of a cliff, in the middle of a step, the butt disappears and survivor realizes he had just conjured up the image from his subconscious. Too late to reverse the step, he falls down and dies. This wicked dream gave us only 1 extra endeavor.

We include Dung Beetle Knight. 

Two matchmakers give two intimacies, which came out as Sibylla and Watson.

Settlement innovated Saga,

1: innovated Saga, and a couple survivors get new fighting arts from Settlement Watch. Someone also receives Synchronized Strike.

We should be ready for King's Man level 1.

Ursa, Stratogda, Sven, Snellana and Butcher's Axe wreck the King's Man so hard that the survivors all die. Well, this particular settlement has been living the dream on Kingdom Death. Every showdown has been either a light challenge or a breeze. 

Heck, we even got Tall Grass terrain. I was certain the worst we'd get from this fight would be King's Curse. Well... maybe we needed this lesson in humility. 

We lost all of our best survivors, as well as the irreplaceable Butcher's Axe.


Lantern year 10: Hunt Re-enactment

Moldonial and Nameless Eetu play the showdown against Butcher. Both participants gain Fated: Butcher ability.

As we had only one Endeavor from Collective Toil, we spent it to innovate Storytelling.

And then right after the heavy loss against King's Man, we get this Manhunter level 2 knocking on our door.

Watson, Butrifice, Sibylla and Tyypi challenge the pro wrestler.

And on the second or third turn Sibylla dies. We had done like two wounds to Manhunter.

"Not this again" was thick in the air. 

But then something happened. It wasn't like the Manhunter didn't manage to do any damage - the fight was one of the more exciting ones in recent memory. Plenty of severe injuries were rolled. Tyypi got Broken Back and Butrifice got his arm broken. 

And yet survivors gained Manhunter Hat and Crimson Vial. However, Watson had to use Crimson Vial to get rid of his four bleed tokens. If we lost the Vespertine Bow user, fight would have been hopeless.'

Wounds trickled in to nemesis, and showdown ended in victory - Watson even scored Killing Blow. Two killing blows in three showdowns is rather good track record.

It's been a year and a half since Maurala was last played, so this campaign might take a while.

Tuesday, October 13, 2020

Honeyed Rats

A friend visited me for a few of days. For starters we had a couple of games of Malifaux.

First game. Strategy: Turf War.

Kirai Ankoku + The Whisper & Ikiryo
Datsue Ba
Lost Love
2x Onryo
Gaki
2x Seishin
Shikome + Grave Spirit's Touch

Pool: 7

Schemes: Deliver A Message, Outflank


Opponent had:

Jakob Lynch & Hungering Darkness (Claim Jump)
Kitty Dumont
Mr. Tannen
Mr. Graves
3x Illuminated

Pool: 1

Schemes: Claim Jump, Outflank

Turn 1

We had an action packed game right from the start. Hungering Darkness, after being pushed by Kitty Dumont, went and interacted with the middle turf marker. Mr. Graves came to offer his bulky presence as emotional support.

Ikiryo charged Hungering Darkness and accomplished little. Shikome with upgrade, on the other hand, went for Mr. Graves and flipped a red joker on damage, cutting right through Mr. Graves's Hard to Kill.

Lost Love and Gaki interacted with turfs on my side, and two Illuminated did the same for enemy.

Kirai summoned a Shikome and fired & forgot it against an Illuminated.


Turn 2

Ten Thunders wins the initiative, which is unfortunate since Tanuki was able to heal Mr. Graves back to Hard to Kill threshold.

Shikome and Onryo die in the middle, while Ten Thunders only have to grieve the passing of Mr. Graves.

After enemy deals with the Shikome that was summoned last turn, Kirai summons another one which gets an extra Walk action from Datsue Ba. Enough for it to score Deliver A Message.

Gaki and Onryo place themselves to score Outflank. 

Scores go 3-1 for resurrectionists.

Turn 3

Summoned Shikome gives opponent a headache on the top-left quarter of the board. Eventually an Illuminated dislodges itself and manages to charge Kirai, who redirects one attack to Lost Love.

Kitty Dumont and an Illuminated tease Gaki, who survives. 

Opponent forces Kirai to activate before Hungering Darkness does, so she only summons a Shikome this turn. The one Illuminated who charged Kirai survived attacks from the master herself, the summoned Shikome, Datsue Ba and even a Seishin. Talk about wasted action points.

Then Hungering Darkness butchers Ikiryo. 

Ten Thunders scores Claim Jump and a strategy point, evening scores to 3-3.

Turn 4

Kitty finishes Gaki and speeds towards turf marker on bottom-left, that had earlier been neutralized. Illuminated closes in towards a turf marker on bottom-right.

And why not. I managed to get only one summoned Onryo even remotely close there.

But at least I had the numbers advantage on top, where Kirai had also summoned a new Ikiryo.

Datsue Ba gave walk action for both Ikiryo and Shikome, who then orchestrated a neutralizing of top-left turf marker and claiming it for Resurrectionists. 

Mr. Tannen charges Ikiryo, and due to some amazing flips he manages to shank the spirit down to two health remaining. 

Resurrectionists score their second strategy point, going 4-3 in their favor.

Turn 5

Ten Thunders won the initiative, and an Illuminated went and interacted with a turf marker on my table half. Kitty Dumont walked up the hill and interacted with the marker I had twice already neutered. And opponent had kept the center since turn 1, so strategy looked grim.

Shikome tried to tie up Lynch for other models to deliver a message to him. Lynch, however, disengaged and shot Ikiryo dead. But, most importantly, Lynch had now activated. If only Mr. Tannen wasn't engaging Onryo, who'd be able to place the required scheme marker for Deliver Message...

Datsue Ba charges Tannen. Manipulative foils her plans, but at least she manages to scare Hungering Darkness and give him -2 Mv. This way the beast was pretty much guaranteed to stay in the middle to score Claim Jump end condition.

Kirai moves closer and uses Spirit Barrage on Mr. Tannen and succeeds to kill him. Unfortunately I had wasted my last soulstone on giving this attack masks. Because now I wasn't able to summon an Urami to deny point for Claim Jump.

Game looked like a draw.

Then Onryo close to the Illuminated on my table half activates. It uses the adversary action on Illuminated and succeeds. Then it charges and does three points of damage.

So now it only needed a severe injury to finish the Ten Thunders minion. With two negative modifiers to damage flips I can guarantee it wasn't a severe injury. It was severe+1, neutralizing the strategy marker.

The other Onryo interacted close to Lynch, and scores went 5-4 for Resurrectionists. And all thanks to this one lucky Red Joker.

So. In the end opponent had killed two Shikomes, two Ikiryos, two Seishin, one Gaki and one Onryo. Eighty percent of my starting number.




Second game. Strategy: Corrupted Idols. Corner Deployment.

Hamelin & 3x Stolen
Nix
Mad Dog Brackett + Wanted Criminal
2x Rat Catcher
Rat King
2x Malifaux Rat

Pool: 6

Schemes: Ouflank, Harness Ley Lines

Opponent the same list as earlier, except for chosen schemes of course.

Jakob Lynch & Hungering Darkness (Claim Jump)
Kitty Dumont
Mr. Tannen
Mr. Graves
3x Illuminated

Pool: 1

Schemes: Breakthrough, Harness Ley Lines

Turn 1

Pretty much only positioning happening here, as the crews are so far between, and all of the strategic points are also on the middle line. Hamelin had a nasty bottleneck with difficult terrain, but at least the rats jumped easily over with Rat Catcher and Unclean Influence.

Turn 2

Kitty throws a corrupted idol on my side of the board to a position I can't possibly reach. But I try to make the enemy models (Kitty, Mr. Graves, Illuminated) to at least pay for their actions. Focused Mad Dog Brackett and charges, toting his Chesterfield Shotgun. I even spend a soulstone to get extra blast markers. Nope. Nothing.

And second action, nothing. At least he blew up some destructible terrain. Woo hoo. Thirteen soulstones well spent.

Lynch shoots Hungering Darkness into melee with Mad Dog Brackett, which forces Hamelin to activate before Darkness does. He lures the incorporeal monster nearby, advances and then charges the beast just to save Private Brackett.

A Rat Catcher runs into base contact with the idol on top-left, but is unable to throw it anywhere.

Ten Thunders score strategy, Outcasts nothing. 

Turn 3 

Nix lodges itself within range of Kitty, Illuminated and Mr. Graves.

Lynch shoots Hungering Darkness into melee with Mad Dog again, and again Hamelin lures it away from melee with Mad Dog to melee with himself. "I guess", thought Hungering Darkness and began to maul Hamelin, taking some half of his hit boxes away.

Rat King gnaws at a scheme marker and walks to the strategy marker Kitty threw on second turn to lob it back to the side it belong. Rat Catcher on top-left throws another marker on Ten Thunders' side, and puts also a scheme marker. Malifaux Rats that had been accompanying him tried to slow down the Illuminated.

Despite Mr. Graves, Lynch and even Tanuki attacking Mad Dog Brackett, the bandit didn't go down. Well, he was at one hit point remaining and had spend two thirds of my saved up soulstones... 

Outcasts score a strategy point.

Turn 4 

Mad Dog dies this turn, and so does Nix, but I believe the doggie bought his points back by wasting a lost of action points from opponent. Sweet Taste of Failure is rather infuriating rule, at least for the opponent.

Hamelin decides to try and save the "flanks" so to say, and engaged Lynch, Mr. Tannen and lured Hungering Darkness into melee with him. And strangely enough, Hamelin endured. 

Round had relatively few attacks going on, because both players were laying scheme markers down like it's the end of days. (Although... Why would you lay down scheme markers during end of days?)

Both players score a strategy point and Harness Ley Lines.

Turn 5 

With toil and trouble Ten Thunders remove all of Hamelin and all of his children from the board. My Rat King scurried to table corner bottom-right, as it wasn't feeling exactly safe with its one hit point remaining.

Rat Catcher on top had to disengage from Illuminated, and succeeded eventually and reached that hallowed 3" from the corner edge to score Outflank.

Opponent didn't have the action points to deal with these two, because he wanted to secure end condition of Harness Ley Lines.

Which he did. 

There it is. 

First draw of my history with Malifaux. Scores went 4-4. Outcasts had killed zero models from Ten Thunders, while Ten Thunders had removed all but two Rat Catchers and a Rat King. 





Thursday, October 8, 2020

That Particular Effect

 I suppose I'm liable to report this in. For I had three rounds of a game of... Domino. Double 9 set to boot, with 55 slabs.

Sunday, October 4, 2020

Sigil of Hell

 Had a 75 point game of Warmachine in Vassal.

My list:

Cryx

 Black Industries
Asphyxious the Hellbringer [+24]
- Deathripper [6]
- Inflictor [13]
- Leviathan [16]
- Slayer [10]
- Stalker [8]
Machine Wraith [2]
2x Pistol Wraith [0(5)]
Swamp Gobber River Raider [1]
Bile Thralls (min) [9]
Black Ogrun Ironmongers [6]
Mechanithralls (min) [6]
 - Brute Thrall (3) [0(6)]
Necrosurgeon & Stitch Thralls [4]
Soulhunters (max) [18]


Opponent:

Legion

Children of the Dragon
Rhyas, Sigil of Everblight [+30]
 - Archangel [35]
 - Seraph [14]
 - Typhon [20]
Annyssa Ryvaal [8]
Blighted Nyss Shepherd [1]
Blighted Nyss Shepherd [1]
Blighted Nyss Warlord [0(5)]
Blighted Nyss Warlord [0(5)]
Forsaken [0(4)]
Blackfrost Shard [9]
Blighted Nyss Raptors (max) [18]

Scenario was Anarchy. 

I made the mistake of letting the house on my side of the board divide my forces. Seraph was able to shoot my Stalker dead, and Archangel shot a couple of good deviations, killing a Soulhunter and setting two on fire, and damaging Deathripper.


Turn 2

One of the Soulhunters burned to death. I spread them out on the circular zone so that opponent would have to bring at least something in to contest the zone. 

Deathripper positioned itself so that Asphyxious was able to arc Calamity on Seraph. I decided it would be my best interest to shoot Seraph with Leviathan instead of leaving all of my warjacks within charge range of Legion. Much to my surprise, Leviathan single-handedly shot the beast dead. I was planning on using Vociferon to finish the beast, but instead the solo went to my flag to possibly score it next turn.

Opponent used Rhyas's feat and fully closed in. Typhon tickled Inflictor with some sprays, after which Nyss Warlord charged Inflictor and did the feat jump to engage Deathripper and contest flag. 

Archangel then wrecked Inflictor and Deathripper. 

Anyssa shoots her prey, a Pistol Wraith, dead. Raptors charge Slayer and Leviathan, and considerably damage the Slayer. Leviathan not so much. Another Nyss Warlord finishes up the Slayer, and I'm left to deal with the situation that I just lost two heavies and arc node. Opponent scores a point from flag.


Turn 3

This is my ambush turn, and Mechanithralls are able to both run to contest enemy flag and remove both contesting Raptors. 

Bile Thralls remove remaining raptors as well as a Nyss Warlord. 

Asphyxious casts a spell to remove a Raptor in frond of him, and walks a bit forward to use his feat. He has only one focus, and I was almost expecting to lose because of this.

Leviathan shoots the Kiss of Lyliss trooper from Blackfrost Shard. Remaining Soulhunters charge the flag contesting Nyss Warlord and Archangel. Warlord dies, Archangel much less so.

Cryx scores two points, for 2-1. 

Legion has a bad turn, failing to kill any of the Brute Thralls. They do kill Vociferon and all but one Soulhunter. My scorers are dead or contested, so Legion evens the scoreboard with 2-2.


Turn 4
With 13 focus, Asphyxious casts Calamity on Archangel and Cloak of Ash on himself. He's in a vulnerable position, so I play it safe and camp five focus.

Bile Thralls remove Anyssa, and Mechanithralls aided by Bile Thralls melt the rest of the zone contesting Blackfrost Shard. 

Ironmonger and the last Soulhunter remove contestants from my flag, and Machine Wraith jumps in to get the point. Leviathan tries to shoot objective, but rolls only one shot which isn't enough.

But still, scores go 4-2 for Cryx.

Typhon failed at its activation terribly - it took all of the three sprays and even some melee attacks to destroy two mechanithralls and two brute thralls. Legion gets no-one to contest my circular zone, but Archangel clears zone on the right and contests my flag. Saeryn rushes to score a point from the zone, and scores go 5-3.

Turn 5

If I get three points this turn, I win. However, I decide to play the long game and secure two points and deny opponent from having any.
Asphyxious casts Calamity on Typhon, and Mechanithralls charge and soften the heavy beast a little. 

Then I figure out a clever way to destroy objective - Ironmonger with Dismantle is within charge range! Too bad that the damage roll isn't nearly enough. The objective is not my objective now, though.

But somehow Bile Thralls succeed to spray the enemy objective dead.

And Leviathan charges and does the same for Typhon.

Swamp Gobber River Raider runs to enemy flag, and Machine Wraith goes to contest enemy circular zone. Whoopsie. Did get three points anyway.






Saturday, October 3, 2020

Gwendor the Thrice Cursed

 Burkstad does another lantern year. The year 20. 

We were thinking about hunting a level 2 Phoenix, but doing some quick math on our chances to wound a Toughness 12 monster had us quickly downgrade our hunt to a level 1 bird instead.

Level 1 hunt on year 20 is... less than optimal.

Vladimir, Mortis, Purvina and Gwendor equip themselves to catch a Phoenix, and the hunt phase quickly assures us that the choice to hunt a level 1 quarry was the correct one. Three quarters of the group decide to get themselves sick from sickening mess, and a -1 strength token would have had a drastic effect on our ability to wound Toughness 12. Gwendor on 8+ with her bow, Mortis on 6+ with Rib Blade, and Vladimir on 9+ with Scrap Sword. 

Hunt phase also places Lights in the Sky on the timeline for year 21, and Recurring Nightmare has two of our survivors halve their survival and one to lose them all. Mortis with his Insanity of 24 found a new crab friend from path of the insane - and then the Phoenix ambushes survivors.

And what a showdown it was.

First few rounds are a struggle-ish affair that depletes survivors of their already meager resources. Gwendor manages to break the Phoenix's beak, but the bird of prey has its revenge by killing all of Gwendor's future children.

And then Life Pattern comes up when survivors have done four wounds to the monster.

Considering we just had a permanent injury, had -1 strength tokens and a few bleed tokens to boot and Vladimir was already at zero survival ... why not let the Life Pattern kick in?

Refreshed, the fight began anew and survivors were doing damage consistently. Time Stop was a breeze. Soon, however, the Phoenix's true intentions behind Life Pattern were revealed. It pushed the "reset" button just to be able to kill all of Gwendor's future children again

Phoenix didn't seem to be especially aggressive, with all the Pitying Sighs, Ancient Stares, Ripples and Excrements, but last few cards left in the AI deck was the one that dooms it's target and causes 4 damage on 2+. 

When Age tokens started piling up, it became increasingly difficult to navigate through Rewind and Displacement locations. This ended up with Gwendor being last threat to wound on multiple occasions. 

Unable to escape his fate, Gwendor was ragdolled by the master of time and eventually had to take a severe injury. Which didn't combine well with his Death Mask, that gives -4 to severe injury rolls.

Location: waist. Result: 10 lowered to 6, which is... Destroyed Genitals. 

So. Gwendor had all of his children deleted from the future twice by this bird... and then it even mutilates Gwendor's physical genitalia. Seriously, Phoenix... what did Gwendor do to you? 

Showdown had been going on for a while now, and Purvina was just one disdain off from fading into nothingness. However, earlier in the fight she had one age token transformed into hunt xp, and received Transcended Masochist as her milestone. 

Well, at least she now had a way to generate survival.

Mortis in his rawhide armor spent about 20 points of survival throughout the fight, possibly even a little more. So that's a new record of sorts, at least for the unlucky survivors of Burkstad.

Finally Purvina deals the killing blow, and we got a total of 6 basic resources, 9 phoenix resources and 2 vermin resources from the fight. Impressive.

Lantern Year 21

Settlement event is Open Maw, and there were Lights in the Sky and Gorm Climate on the timeline. Once again settlement had to dismantle an innovation to protect their precious resources. Burkstad has lost at four innovations this way.

Five endeavors gave Burkstad Lantern Halberd, a successful shrine ritual, and finally Song of the Brave. Gorm Climate has terrorized us long enough!

Gwendor is struck by a column of light during Lights in the Sky, thus adding a total of +4 armor points to each location when he next departs for a hunt.

Mawilina took a trip to the Open Maw, and found two extra vermin resources and some courage.

Settlement develops Hours ring and Hollowpoint armor. 

Next quarry is most likely Gorm level 2.

Population: 10

Principles:
Protect the Young
Graves
Barbaric + Ultimate Weapon


Innovations:
Language
Hovel
Ammonia
Bed
Nigredo
Symposium
Lantern Oven
Paint
Family
Bloodletting
Inner Lantern
Cooking
Shrine
Drums
Momento Mori
Scrap Smelting
Nightmare Training
Song of the Brave


Locations:
Lantern Hoard
Bone Smith
Skinnery
Organ Grinder
Catarium
Gormchymist
Gormery
Weapon Crafter
Leather Worker
Skyreef Sanctuary
Plumery

Gear:
1x Cloth
3x Stone Noses
Full Rawhide Set
1x rawhide vest, 1x Rawhide Gloves, 1x Rawhide Headband
Gorment Boots
2x Skull Helm
Bone Dagger
Bone Darts
Rib Blade
Greater Gaxe
2x Leather Shield
Cat Eye Circlet
3x Monster Grease
Lucky Charm
Monster Tooth Necklace
Bandages
Catgut Bow + Claw Head Arrow + Hollowpoint Arrow
Full White Lion Suit
Scrap Sword
Flower Knight Badge
Cycloid helm + vest
Death Mask
Whisker Harp
Hours Ring
Lantern Halberd



Resources:
3x Monster Bone
2x monster hide
Skull
1x Broken Lantern

2x crab spider
1x lonely ant
1x nightmare tick

Sinew
2x Lion Claw
2x Great Cat Bones
4x Iron

3x small feathers
1x tail feathers
1x pustules (organ)
1x black skull

Friday, October 2, 2020

The oldest adversary

Had a 50 point game of Warmachine at the end of last month.

My list:

Cryx


Master Necrotech Mortenebra [+24]
 - Desecrator [14]
 - Harrower [16]
 - 2x Stalker [8]
Machine Wraith [2]
Misery Cage [2]
Bile Thralls (min) [9] - Skarlock Commander [3]
Cephalyx Overlords [8]
Necrosurgeon & Stitch Thralls [4]

Opponent:

Protectorate

High Exemplar Kreoss [+29]
 - Castigator [12]
 - Vanquisher [17]
Allegiant of the Order of the Fist [3]
High Paladin Dartan Vilmon [6]
Paladin of the Order of the Wall [4]
Vassal of Menoth [3]
Choir of Menoth (min) [4]
Daughters of the Flame [10]
Knights Exemplar [9]
Temple Flameguard (max) [11]

During mk2 Kreoss had been my opponent number one, with games against him more than some factions in their entirety. Curious that it took over one hundred games to face him in this edition. But here it was, the very first game of mk3 against High Exemplar Kreoss.

We had Mosh Pit scenario from main rulebook. Cryx started. Stalkers take both flanks and Bile Thralls start huddling into the middle. Machine Wraith enters mid-field as there doesn't seem to be that many magical weapons around. A lucky deviation puts scather template right in front of Temple Flameguards.

Daughters of the Flame had ran forward far enough for Harrower and Cephalyx Overlords to kill all but one of them. 

Paladin of the Wall managed to tie up some Bile Thralls with Righteous Vengeance and walk, getting to ARM 21 in the process, and the last Daughter removed one Cephalyx Overlord. Protectorate warjacks had been cautious because of Machine Wraith, but after their activations Kreoss got a Cleansing Fire off to kill the Wraith.
Now there were plenty of targets for Bile Thralls to purge over. But first Stalker needed to get rid off of the paladin that was engaging cryxian Thralls. Needed to roll 14 with three dice to kill the solo, and that's exactly what the dice came up.

Harrower triggered Overrun by killing some Knights Exemplar, and a Stalker advanced to make a leap attack against Kreoss. Didn't really do anything, but at least the warcaster was tied up now.

Vanquisher frees Kreoss, who then charges Harrower. Not killing the warjack left Kreoss in a terrible position - repairable Harrower and fully functional Desecrator, plus Mortenebra who hasn't used her feat yet were all staring at the protectorate warcaster with murder in their eyes.