Saturday, August 12, 2017

Lantern years 12-17

Last time I survived this so called "database crash", though luckily I managed to save the important bits. As it is, I keep my inventory updated here. Of course other things are stored in physical object, too, like innovations and equipment and such, but since there is no actual storage of resource cards I have them only here.

Anyway, here goes, starting from the lantern year 12.


I hunted a level 2 screaming antelope to get Barber Surgeon. I rolled badly in the Overwhelming Darkness space and again had two survivors start the showdown with zero survival. I did find two founding stones on the way, though.

In this showdown I noticed the flow on Lone Rampage. Whoopsie. All this time I've just taken in that flight...

Also, I just complained how I seem to get Tall Grass all and every time, and, for comparison I have never got an Ore Vein, which has equal likelihood. I guess someone, somewhere heard my annoyance when I got... both Tall Grass cards from the terrain deck!

Anyway, fight seemed to take an eternity because again I had to be extra careful. I did take a couple of brain traumas during fight and one dried acanthus was eaten, perhaps, I'm not sure because I didn't take detailed notes when I lost it. I just know I only have one dried acanthus in bank right now.

Still I don't get the horns I need to complete Screaming armor set. Oh well, I make Screaming Leg Warmers back, plus Round Leather Shield for upcoming fight with The Hand. Settlement innovates Inner Lantern, and world seems to smile at me once more.

Settlement Event is Triathlon of Death, and the survivor I found from the statue starts to look like my next shining star once Accunaicus is going to die to Murder event next Lantern Year. This is exciting time indeed, because if I manage to score one wound to The Hand with Accunaicus with her spear, I will get Spear Mastery innovation. If I don't score that wound, well, she ain't getting proficiency level and she's going to get murdered. Even if she wouldn't get murdered, she would transform into a King's Man next.

Shuddering with fear I begin showdown with The Hand.

And I do feel like a cheater.

Random terrain was Nightmare Tree. I got three broken lanterns from there.

Gilded Codpiece was among the first three hit locations. The Hand raises a finger.

First a survivor lobs a Founding Stone at The Hand. Then Accunaicus comes and wounds The Hand, gaining instant respect. Since the revealed attack was going to hit Accunaicus, I didn't rush things. Perhaps I should have, because the attack disemboweled Accunaicus. However, she was able to get away from the 2-wide zone of death when Wartel threw the second Founding Stone at The Hand, getting the attack with ten damage and -4 to severe injury tables. Wartel took a severe injury, which burned dried acanthus.

Showdown was over.

I got three broken lanterns and one general scrap from The Hand being such a sore loser. He threw the lantern at Accunaicus, making her doubly deaf.

Lunicor got +1 permanent accuracy from Age, and Santel took Leader fighting art. How useful, since she has shattered jaw.

Settlement event was Lights in the Sky.

And then starts a disturbing amount of Story Events that have all piled up to this lantern year. First I resolve Murder, since it's a settlement event anyway. Both Accunaicus and Santel, the victim and the murderer, are killed. I get Monster Bone and Monster Hide.

I think I actually get only two Broken Lantern resources, because there's only two in the basic resource deck and they haven't been archived yet.

Hooded Knight leaves a tattered parcel for Lunicor. Silver City Stark Raving disorder seems to be a natural choice for Lunicor, then.

I nominate Wartel for Hands of Heat, and he gets +1 Speed from branded feet. I spend nameless scrap, a broken lantern, monster organ and monster hide on the feast.

Since Lunicor is a returning survivor, I have him use his matchmaking abilities right away. I pick result 7 rather than 9, since Armored Strangers are making a visit once again. I make a Skullcap Hammer for Statue person to use.

Statue person uses Bloodletting and cures Prey disorder.

Reamope makes a statue out of Heroic, and Lunicor learns Tough fighting art from sculptures.

Alright. Things are going so well that it's time for me to jump to bigger game. Next hunt is either Phoenix or the Sunstalker.

To make acquaintances with base game content, I chose to hunt the Phoenix.

I was fairly confident in my survivors. When I rolled "44", opportunists, I was pondering if I should go for the big kill. I was afraid Phoenix hunt events and I wanted the Plumery, so I thought I'd hunt the weakened phoenix even with far less resources at stake. I'm happy I did.

It was a god-awful fight.

My survivors missed around 70% of their attacks. All of my survivors had 7 survival at the start of the fight. At the end of the fight only two had any survival left. They were the Rawhide set users. Dash & Surge should have done wonders, but not when there is a general inability to roll over five or six, when many attacks required 6+ or 7+ to hit.

I fought the Phoenix three full rounds when it had zero AI cards. That was distressing. Most of the survivors were one or two bleed tokens short from dying. Rolls from triggered Age events also just gave useless fighting arts. I would not have survived the adult encounter.

Then when the survivors come back home, there's an ongoing plague.

I was dreading to see this event pop up, as the last time it nearly destroyed my settlement. But that was before settlement had Ammonia. Third roll for treatment gave 9+, so I still have one endeavor left.

Armored Strangers toss some resources on me, and I get all things combined 2x Monster Bone, 2x Monster Hide, Broken Lantern and Monster Organ.

I get Pustules and Muculent Droppings from Phoenix.

Endeavor is spent on leather making, and I construct First Aid Kit and Leather Mask.

Next I attempt Kara Black challenge scenario with the intent of training Twilight Sword user a little. Turned out the challenge was way too easy. But still I did not get the horns I need to complete Screaming armor set. Instead I built leather boots, scavenger kit and innovated Song of the Brave.

One endeavor is Intimacy via Lunicor's matchmaking. Lunicor also uses augury and gains +1 Understanding, triggering Insight.

Year 16 I decide to go for The Hand level 2. This time I will try to survive until applause. I threw most of the newborn survivors at the nemesis. Reamope was the only "old face", so to say.

In the end The Hand applauded my efforts. Only Kara Black survived, though. She gained +1 permanent strength.

Then The Hand is a sore loser and he throws a broken lantern at Lunicor, the Twilight Sword wielder. And killed him. Four dead survivors in one go. Only one Endeavor to spend.

I did get resources from scavenger's kit and from the board, plus resources from cannibalize. Skull, 2x Monster Organ, Monster Bone, Monster Hide, Broken Lantern and ???. Plus the projectile scrap The Hand used in killing my best survivor outside of a fight.

Settlement Event is Skull Eater. This made me do a heavy sigh. I knew one should not let outsiders join settlement... Kara Black gets the Marrow Hunger. She rolls 4, meaning someone is getting murdered next year. That someone is most likely the statue person.

To try and save the settlement, I make a love juice with Pottery. With a hovel I would have received a savior, but I got twins instead. Maybe it's for the best.

At the death of Lunicor relieves me from the pressure of training Twilight Sword user.

Statue person is two steps away from Club Mastery. I don't think I got other choice than to hunt Phoenix and try to get some age tokens. But not too many.

When I remember to roll for Kara's Age story event, she gets a fighting art, which is Abyssal Sadist. Makes perfect sense.

I made a Screaming Skirt.

And start hunting the Phoenix.

During hunt, though, an unmaking made me lose a few items. Monster Greases most notably. One result also caused nasty event damage, but I managed to arrive relatively intact.

This bird was bored, and I managed to put some wound locations with Eye of Storm in succession to the Bored mood. Early critical hit made a mess out of Phoenix's materialize and displacements.

It mauled the fresh face pretty badly - named Phoen, by the way, but she did not die. Which is good, as she was nicely aged to become a murder target for Kara Black.

There were also a couple of other permanent injuries, but Huice got her dismembered arm grown back at least.

Rewards were amazing. It includes everything from actual rewards, plus from cannibalized murder victims and critical hits and unmade items:

1x general bone and 2x general organs.
2x Broken Lantern
2x Monster Hide
2x Monster Bone
Wishbone
2x Pustules
Small Feathers
Tail Feathers
Hollow Wing Bones
Muculent Droppings

Settlement event was Silk Storm. Hooded Knight offers to teach fighting arts.

I make Phoenix Helm, Leather Bracers and two Monster Greases back. Finally settlement innovates Symposium.

Statue person learns Heroic from a sculpture (should combine nicely with his Burning Focus) and I make one Love Juice from Pottery. Resist cures her Apathetic disorder with Bloodletting. Huice uses bloodletting "just because."

I'm saving Love Juice for next year so that Armored Strangers will give me goodies once more.

Resources:
Skull, 1x Monster Bone, 3x Broken Lantern and ???.
2x Large Flat Tooth
Beast Steak
Bladder
2x Pustules
2x Muculent Droppings
1x Love Juice

Tail Feathers
Wishbone


Fresh Acanthus
scrap


Storage:
1x Cloth
1x Bone Darts
2x Rawhide Headband, Vest, Boots, Gloves, Pants
Rawhide Gloves, 2x Boots
Cat Eye Circlet
King Spear
Whisker Harp
2x Monster Grease
Catgut Bow
Claw Head Arrow
Bone Axe
Bone Blade
Bone Dagger
Bandages
Monster Tooth Necklace
Lion Headdress
Scrap Dagger
Scrap Sword
Screaming Coat + Leg Warmers, Skirt, Bracers
2x Blood Paint
Counterweighted Axe
Lucky Charm
White Lion Helmet + Boots
Leather Mask, Leather Cuirass, Bracers, Boots + Skirt
Rawhide Drum
Leather Shield
Brain Mint
Skullcap Hammer
Blue Lantern
Dormant Twilight Cloak
First Aid Kit
Scavenger Kit
Giant Stone Face
Phoenix Helm


Sculptures: Tough, Heroic

Population: 6

Innovations & Principles:
Language, Ammonia, Bloodletting, Paint, Lantern Oven, Sculpture, Pottery, Partnership, Drums, Guidepost, Cooking, Inner Lantern, Song of the Brave
Spear mastery!
Cannibalize & Protect the Young & Barbaric

Locations:
Lantern Hoard
Organ Grinder
Skinnery
Bone Smith
Stone Circle
Weapon Crafter
Leather Worker
Barber Surgeon
Plumery

Wednesday, August 9, 2017

Hack City

I finished the magnetized male survivor and some assorted limbs.

I used strong neodymium magnets, and I am surprised how well they do in a project like this. The limbs have a small bit of iron wire pinned into them with a bit of green stuff to make the limb stay in a preferred position. And they stay perfectly.

I tried to use as little armored pieces in the survivors as possible, as they're supposed to represent early game survivors.

There's one left and right arm that have no equipment, one dismembered left hand, Catgut Bow and this Elder Cat Dagger that I plan to use for some other less epic daggers, like Bone Dagger.

Friday, August 4, 2017

Warmachine tournament at Ropecon

Last year I skipped Warmachine tournament that was held in Ropecon. Mk3 had just launched and all, and I felt somehow exhausted. But this year I took part, and these were my 75 point tournament lists:

List 1:
[Theme] Infernal Machines
Deneghra, the Soul Weaver
- Corruptor
- Kraken
- Nightwretch
- Skarlock Thrall
Necrotech
2x Pistol Wraith
2x Soul Trapper
Mechanithralls (max)
- 2x Brute Thrall
Necrosurgeon & Stitch Thralls
Soulhunters (max)

List 2:
Asphyxious the Hellbringer
- Desecrator
- Malice
- Ripjaw
- 2x Stalker
Bane Lord Tartarus
Darragh Wrathe
Satyxis Raider Captain
Machine Wraith
Necrotech
Bane Warriors (min)
- Bane Warrior Officer & Standard
Bile Thralls (min)

First game was against Issyria. I chose Deneghra, and I lucked out when I got to play against the list which had Imperatus in it. Mortality was pretty devastating tho Phoenix protocol.

Ambushing Mechanithralls and Soulhunters wrecked one flank completely.

I played aggressively with Deneghra, and I suppose it worked out somehow. The Retribution battle engine spent a couple of turns shooting at Deneghra, but seemed to miss more often than it should have - Issyria had no problems landing Blinding Light on Deneghra.

Eventually it was a scenario victory for Cryx.

Game 2:

Second game was against Gorten Grundback, and I had picked Deneghra3 again. I didn't have an idea what I should be doing. At one point looked like I could try to start grinding some scenario points by seizing three control points, but then dice went all kinds of awry and I was left with only one. Plus I made mistakes in my positioning elsewhere, too - I had to leave Deneghra in a terribly vulnerable position.

Opponent didn't even have to bother with scenario, he just shot Deneghra into smithereens.

Still it was a nice game - even if I was a bit clueless, I still felt like I was at least doing something.

Game 3:

I played against the newly released Morghoul3. I am always especially excited when I get to play against new warcasters, and I had never faced Morghoul3 even during Mk2, where he did not exist. I chose Asphyxious3 as my list.

Bile Thralls did well enough in removing some Praetorian Swordsmen. I was too greedy and waited too long to use Asphyxious' feat. Even a couple of extra focus points could have made the difference, when I got Malice to shoot a harpoon at Morghoul3 who had Calamity, dragging him within Dark Shroud of Bane Lord Tartarus.

But even more impact than a less greedy usage of feat would have been if I would have moved Darragh Wrathe or anyone to take a point from my flag. I didn't.

And then I lost.

Game 4:

Last game I chose Deneghra once more, as I was against Cryx. Opponent took Asphyxious2.

Game was very exciting and brutal. Opponent made one tragic mistake, where he charged with Bane Riders - only to find out the last cavalry model, unit leader, was stationary.

Opponent also missed a couple of critical attacks, most notably ones targeting Kraken and Pistol Wraiths. I did have my share of bad luck a turn earlier, though, where despite everything I threw at enemy Darragh Wrathe, I just could not bring him down to start scoring scenario.

But yeah, Kraken lasted far longer than it should have against Bane Warriors. Ambushing Mechanithralls were amazing once more and I have to say I quite enjoy Infernal Machines theme.

Though I don't think I used Hyper Aggressive even once. But it's not that often when you want to go Hyper Aggressive with a Night Wretch... or a Corruptor, for that matter.

Eventually it was a scenario victory for Deneghra.

2-2, not bad result considering I haven't played in tournaments for ages. I was happy that none of the games were decided because of Deathclock - though some matches were pretty close. I think in the last game I had like three minutes left in my clock.

Wednesday, August 2, 2017

Settlement 2, Lantern Years 9-11

I'm relatively angry right now, or I could be if I had the tendency to be angry about things.

I had this long post for Lantern Years 9-11 where I went and copied a batch of text to make a new draft. I closed the draft and blogger told me I had unsaved progress that would be lost. Since I hadn't done any modifications, I thought I might discard them.

Well, Blogger deleted entire draft.

Luckily the copied part was inventory. But still... those juicy details how exciting fight against King's Man was. All gone now. The way I triumphed over a level 2 White Lion that attacked me in place of level 1 Screaming Antelope. All gone now. Thank you, Blogger software.

To make somewhat of a recap: everybody else died except for Accunaicus, who received King's Curse. I lost Butcher's Cleaver, and later when Accunaicus was recovering from something I lost Lantern Halberd too to the level 2 white lion. The Hand came and rolled 4, instead of 5-7, and made me lose all my hard earned resources.

In some hunt phase a survivor switched places with a statue.

Erm. What else.

Scaverous vs Xerxis1

A somewhat traditional Warmachine/Hordes game from Ropecon against a particular friend.

My list was:

Lord Exhumator Scaverous
- Defiler
- Erebus
- Nightmare
- Ripjaw

Iron Lich Overseer
- Leviathan
Warwitch Siren
Satyxis Raiders (max)
- Satyxis Raider Sea Witch
The Withershadow Combine

Opponent had:

Tyrant Xerxis
- Tiberion
- Titan Gladiator
Tyrant Zaadesh
- 2x Cyclops Brute
Cataphract Cetrati (max)
Legends of Halaak
Nihilators (max)
Paingiver Beast Handlers (min)

Scenario was Breakdown. I started game.

I had absolutely no idea what I should be doing, so I tried to jam enemy a little with Satyxis Raiders - so that I would lose just the unit, not warjacks.

But I did lose the whole unit and Erebus. And then opponent used feat, too. The threat range of Tiberion is scary in this list, and now opponent was pretty much unassailable because of the defensive bonuses.

Well, Skorne wasn't the only one in this match who could threat with scary ranges.

Scaverous used feat, cast Telekinesis on Nightmare and charged Tiberion. There he cast Telekinesis on Xerxis and put Icy Grip on him, too. With last remaining focus he cleared a line of sight for Leviathan to Xerxis.

It was a cheap victory, but only one I could have even attempted.



Tuesday, August 1, 2017

Brief Note vol 2

Alrighty, this game dates back a little before Ropecon. I'll write an extra short summary here so that I can start building up the Ropecon writeups with a clean conscience.

I played against Wurmwood with following list in a 50 point game:

Lord Tyrant Hexeris
- Agonizer
- Basilisk Drake
- Cyclops Savage
- Rhinodon
- Titan Sentry
Thrullg
Feralgeist
Paingiver Beast Handlers (max)
Praetorian Swordsmen (min)
- Praetorian Swordsman Officer & Standard
Swamp Gobbers Bellows Crew

Opponent had Wurmwood with at least Gnarlhorn Satyr, Pureblood Warpwolf and Gorax, a couple of Sentry Stone units and a unit of Wolves of Orboros.

A good obliteration wreaked havoc among Wolves of Orboros, and my warbeasts decimated front on the right. Opponent had Pureblood in a forest harrying Praetorian Swordsmen when it would have needed to be killing my warbeasts. Well, it was more of a practice game for a beginning Circle player. Wurmwood tends to have quite a high learning curve.

In short: Hexeris won a game.

Thursday, July 27, 2017

Settlement 2, Lantern Years 6-8




So, I hunt Screaming Antelope.

First I find a Vomit Pile that Bewh scavenges. Finds nothing. Then he encounters Consuming Grass and archives Cloth.

Then I avoid Stampede, because I want Voici to remain insane.

d100 is 13. Bewh receives a +1 accuracy token.

And then showdown starts.

Antelope just runs around randomly. Materna finds Scrap Sword from debris.

All in all fight was relatively easy - it was my own idiocy that caused most of the bad stuff to happen, anyway. I didn't bother to check AI cards once. And Lone Rampage it was, when I had just a moment been thinking how large the Zone of Death in that particular card had been... and all of my survivors were within four spaces of the beast.

A couple of heavy injury knockdowns happened, as well as one Brain Trauma on Bewh, who doesn't like Stinky gear from now on.

Last card to remain on the AI deck was - once more - the Lone Rampage. This time, however, I was a little better prepared for it. I scavenged the board or, well, what was left of it. Mostly just a couple of Acanthus plants and Bug Patch.

Despite a certain easiness of this fight, it was far more interesting than level 1 white lion at this point.

Rewards:
Fresh Acanthus
2x Monster Organ
2x Monster Bone, Monster Hide

Pelt, Beast Steak, Shank Bone, Muscly Gums

Accunaicus receives +1 permanent strength from Age.

Settlement event is Silk Storm. Nuhuu and Fahert endeavor there - Nuhuu endeavoring twice. Both find a Crab Spider, and Nuhuu can depart with a full grid. I couldn't believe my sensory organs when I noticed Crab Spiders were hides. Oh my.

Armored Strangers make Voici Stark Raving Mad, which is a major boon. She's the one I plan to have Butcher's Axe mastery.

I build Stone Circle, along with Screaming Coat and a new Dried Acanthus. Because of the Crab Spiders I decide to build one extra pair of of Rawhide Gloves.

And then we get last Lantern Year for a little while.

I hunt level 1 antelope again.

First event is Teething, and I find two Large Flat Teeth.

d100 is 29, Dark Blacksmith. Only Materna has 3+ Courage. She gives her Cloth away, but it doesn't turn into a Steel Shield. Bummer.

Next, Antelope is Skittish. d100 result of 61. Bewh is struck by a Frozen Lightning, and Ancient Lantern (the cola bottle lantern) is archived. Well, now every memory of having played a challenge scenario has been removed from this settlement. Time for a new one, I guess?

Last space before Showdown has some Dead Weed growing in it. Too bad I didn't have any Severe injuries.

Then it's showdown time, and Screaming Antelope gores forward and receives five wounds in retaliation. I get the feeling I was way too scared when I chose my quarry...

Chow Down tries to mitigate this, but it heals only one wound. Accunaicus critically injures the palate and causes an injury to strange eye. Bewh found skull and some insanity from survivor corpse.

Outrageous damage dealing backfired a little, when Voici wounds the restless shank, which gives her three injuries to arms location, and one from collision to a stone column to legs. And then - again. AGAIN. Lone Rampage. Why does this particular attack haunt me so? I don't think there's more than one of them in the whole deck, and in all of my encounters against Screaming Antelope it has caused me many and much a grief.

Soon enough fight was over, and I decided to not bother with level 1 quarries again. Well, White Lion and Screaming Antelope quarries, that is.

Rewards:
Fresh Acanthus
Pelt, Screaming Brain, Bladder, Beast Steak, 2x Large Flat Tooth
Skull, 2x Monster Hide, Monster Bone, Love Juice.

Settlement Event is Skull Eater. Voici is the Skull Eater. Makes sense - she's been killing all over the place and everywhere with a sentient axe she stole from Butcher.

She gets +1 strength and courage, but next year Materna is going to die, no way to prevent that. I'm not happy. Materna gets +1 permanent Strength from Age and Bewh gets Unconscious Fighter secret fighting art.

Phoenix Feather rolls 2 for Nuhuu. Nuhuu and Voici consume Love Juice, I roll 7 and 9. I take two newborns.

Settlement innovates Sculpture (boo!) and since Voici might find herself dead rather sooner than later, I spend the three remaining endeavors in her trying to pull up the lantern halberd that acts as guidepost. She succeeds on second attempt. (She has 3 permanent strength.)

With efforts such as this, I can't bear too big of a grudge against her for going to murder Materna.

Settlement builds Screaming Leg Warmers and Blood Paint. Last endeavor is used in building Weapon Crafter.

I'm definitely going to hunt a level 2 beast next. And I haven't had a real, distressing challenge for a few years, so a level 2 Screaming Antelope it is.

So, first hunt event is Skittish and 66 is the d100, forbidden word. +1 understanding and brain event damage. Voici gets Coprolalia and Materna gets Delicious. There's some theme in here somewhere, I think. Bewh gets Enfeebled, which doesn't couple that badly at all with his newly gained Unconscious Fighter. It now takes six bleed tokens to kill him.

Forbidden Word triggers Insight for Voici, who gets to re-roll a hunt event during this hunt phase.

Next space is 25, Titans in the Dark. Nope. Voici re-rolls it right away into 21, Drawings. Both Voici and Materna try to decipher the pictures. Voici rolls 9, Materna 10. I don't know why I wasted such good rolls on this event, because none of the results would have done any good for me. And I don't know why suddenly Voici and Materna are such good buddies and pals. Voici must have been planning this murder for quite a long time already, studying her target very closely indeed.

Third space is Stampede with a roll of 9. Thank goodness. But, before Showdown this triggers Bold for Voici and Bewh. Voici rolls 9 and Bewh 8. I won't say no to +1 permanent strength. Voici is such a shining star right now with +4 permanent strength. Please, Murder event. Spare her from judgement. Settlement will not endure loss of both Materna and Voici.

Random terrain cards are Giant Stone Face and Tall Grass.

First turn dealt a respectable five wounds to Screaming Antelope, who had diabolically trampled nearby.

It drew Infested card. During a flow I decided to move Voici to relative safety of Tall Grass. Next AI card is Great Kick. I pick Accunaicus as the target and dash her to Tall Grass. Next is Great Kick, and every damn attack hit Accunaicus. No Severe Injury rolls were caused by these five attacks, but her armor is now devastated, and Dried Acanthus is gone. I praised dice gods when trample from Diabolical resulted in targeting Bewh.

Materna takes a step back and encourages Bewh up. Next she strikes Screaming Antelope, causing a wound. This makes Antelope to jump one space away from the attacker... Bewh went down again.

Dedicated damage dealer, Voici, activates next and goes pick some flowers. Well, she does find Fresh Acanthus. Then she encourages Bewh up once more... who then moves away, encourages Accunaicus up and checks location deck, because I'm starting to fear the trap. There was no trap, but Ferocious Spasms was rather a critical card to navigate. Accunaicus charges in with Lantern Halberd and hits once. Well at least she got away the spasms.

Antelope has received seven points of damage at the start of turn three.

AI card is Back Kick, and the beast targets Accunaicus, whom I Dash to Tall Grass. Both Back Kick attacks miss, and then Diabolical trample goes to Materna's Body.

Then it's survivor turn to act. Voici huddles closer, but couldn't reach Antelope. At least she checks next AI cards, Kick and Gore. She also encourages Materna up. Accunaicus goes and inflicts two wounds on Antelope and backs to Tall Grass. Somehow I just feel next AI is going to be the Lone Rampage...

But first Bewh moves closer to Bug Patch and uses Cat Eye Circlet. Strange Eye coming up, so need to be careful.

Materna scores two hits with Catgut Bow, and first time in this showdown a damage roll fails - because of Infested trait. Oh well. Ten points of damage in at the start of turn 4.

Screaming Antelope reveals the last "blind" AI card. And it's Stomp & Snort. Antelope targets Materna, who dashes away from Zone of Death of Diabolical. This turn I will have no tramples coming in that cause damage. Yay... Anyway, Materna takes two brain damage and some knockback, but thanks to Stalwart she is not knocked down.

I flush out Restless Eye with the only non-insane survivor, Accunaicus. She scores two wounds (the blind location wasn't trap) and she gets back to Tall Grass with lantern halberd special ability.

Bewh checks hit locations, and still no trap, but a certain chest wound is coming up that would make everyone very sad if a wound is caused. But Voici would have chances on killing the Antelope right now... unless she scores four hits, and last location is a trap. She's Stark Raving, though. All in! She scores only two hits, but wounds with both. Antelope no longer has cards in AI deck. And there are no knocked down survivors, which means it will start grazing, which will mean it starts healing...

Materna Dashes and Slams closer to Antelope and attacks with King Spear. No. Hits.

So, Antelope gets to an Acanthus plant and heals one wound. Then there's Accunaicus in Diabolical lane. She's picked as a target, but she Dashes away so that Antelope did not reach her. It was last Survival of Accunaicus, though. Bewh encourages Voici up, and checks hit locations. Great. Trap is coming now. But the beast needs to be wounded only twice.

I activate Voici and she walks to blind spot. She activates Butcher's Cleaver. And scores only one hit. That wounds, sure.

Well, Materna Dashes to blind spot and aims with Catgut Bow. She still needs 4+ to hit. She hits, exactly with a 4. Now she needs a 4+ to inflict a wound. And she rolls exactly 4.

Oh dear. My first encounter with level 2 Screaming Antelope was not all that bad. It was a good battle and I felt like I made the right choices. I didn't have to roll any severe injury rolls or brain traumas, but every survivor had many hit locations that were at heavy injury levels. Curiously I didn't roll even a single critical damage.

Rewards: (includes resource coming from Materna...)
Screaming Brain, Bladder, 2x Shank Bone, 2x Beast Steak, Pelt

2x Monster Bone, Skull, 2x Broken Lantern, Monster Hide, Monster Organ

Fresh Acanthus


Now survivors return, and Voici murders Materna after receiving Axe proficiency. Of course she rolls 8+ from the event, and a new Murder is added to timeline thankfully at least five years from now. Hey, now. Voici received her from me nominating her to became the voice of reason during endless screams. This does not sound very reasonable at all. Unless might is the only thing that is right, and who is going to dispute that when Voici has +5 permanent strength?

The actual event is Acid Storm which rolls one additional scrap.

I give Burning Ambition from Promise Under the Sun to Bewh.

I endeavor to innovate, but have to choose from Pottery (which I might lose right next to King's Man...) of Face Painting. I make a Love Juice from Pottery anyway. Two Dried Acanthuses, Bone Axe, Scrap Dagger, Claw Head Arrow, Blood Paint, Screaming Bracers and Counterweighted Axe enter the settlement, as well as Lucky Charm.

Fahert goes to Bloodletting and rolls 1. Nice enough I suppose, but I really wanted Insanity for him. This triggers Insight. He rolls 10, gaining a permanent strength.

Next I use Love Juice to spawn a Savior, and I get excited when I roll 10. Only to remember I haven't innovated Hovel... Oh well, people are bound to die next year anyway.

Resource-wise the settlement is broke once more, and I don't even know if my A-team will be there after next fight. Sure, I'd have enough population to throw at King's Man just to die, but I've felt I've been damn lucky in this campaign. Even if I'm not perfectly geared to fight King's Man, I'd like to take chances.




Resources:
2x Broken Lantern




Storage:
2x Cloth
2x Bone Darts
2x Rawhide Headband, Vest, Boots, Gloves, Pants
Rawhide Gloves
Cat Eye Circlet
King Spear
Whisker Harp
2x Monster Grease
Catgut Bow
Claw Head Arrow-
2x Skull Helm
Bone Axe
Bone Blade
Bone Dagger
Bandages
3x Dried Acanthus
Butcher Cleaver
Monster Tooth Necklace
Lion Headdress
Scrap Dagger-
Scrap Sword
Screaming Coat
Screaming Leg Warmers + Bracers
Lantern Halberd
2x Blood Paint
Counterweighted Axe
Lucky Charm

Population: 9

Innovations & Principles:
Language, Ammonia, Bloodletting, Paint, Lantern Oven, Sculpture, Pottery
Cannibalize & Protect the Young

Locations:
Lantern Hoard
Organ Grinder
Skinnery
Bone Smith
Stone Circle
Weapon Crafter

Tuesday, July 25, 2017

Hellbringer vs Bane Witch

A 75 point game of Warmachine.

Asphyxious the Hellbringer
- Desecrator
- Malice
- Ripjaw
- 2x Stalker
Bane Warriors (min) + Bane Warrior Officer & Standard
Bile Thralls (min)
Bane Lord Tartarus
Darragh Wrathe
Gorman di Wulfe, Rogue Alchemist
Machine Wraith
Necrotech

Opponent had:

Bane Witch Agathia
- 2x Nightwretch
- Reaper
- 2x Slayer
Bane Warriors (max) + Bane Warrior Officer & Standard
Mechanithralls (max) + Skarlock Commander
The Withershadow Combine
Bane Lord Tartarus
Satyxis Raider Captain
Warwitch Siren

This was a kind of a practice game for an upcoming tournament.

First picture is probably taken from a turn where Asphyxious used his feat, after me failing many times to remember enemy had Stealth from Agathia's feat.

Asphyxious' feat was good, it yielded him at least the 9 souls you can see in the d12. But most important factor was most likely that Malice survived.

Next my forces mop up most of the enemy warjacks. I do make a critical mistake here - Asphyxious is standing there, easily within charge lane of enemy Satyxis Raider Captain. Captain missed charge attack with Lacerator. I think she hit with her horns, but there was not enough damage coming up in Asphyxious' direction, as Withershadow Combine had already activated. Possibly Nightwretch, too. Anyway, Agathia scores a couple of damage points with Hellfire, but this was not enough to bring Hellbringer to hell.

Next Malice yanks Agathia right into middle of Asphyxious' army. Game over.

Monday, July 24, 2017

A quick note

Yesterday I played three rounds of Magic: The Gathering. EDH with a loaned deck. I had some kind of elemental beast as my commander for all three games.

Saturday, July 15, 2017

Settlement 2, Lantern Years 3-5


On lantern year 3 I'm checking out the first one of these special challenge scenarios. This one is the Candy & Cola scenario, though I've renamed this survivor to Candice. I loathe quite a bit such light-hearted humor that Candy with her Cola lantern is supposed to give. I even renamed the lantern.

Anyway, three survivors I choose for this scenario are Rudaghet and Materna, plus a completely fresh face straight from the settlement, Voici.

Random terrains were Toppled Pillar and Acanthus plants.

Because the Young Lion already had Ground Fighting in play, I proceeded to collect both Acanthus Plants all the while Young Lion was waggling it's tail and bottom.

Voici found Fresh Acanthus and Materna found something delicious.

I manipulated Lion deck to get a critical wound at Soft Belly, getting an extra Eye of Cat and Organ Trail persistent injury.

Rudaghet and Materna deal one wound to Lion and Voici checks next hit locations.

Cat attacks Voici with Power Swat, which she dodges.

Next turn Candice gives accuracy, causing Rudaghet to hit twice. She wounds only once, though, and gains two Insanity.

Just as things start to look too easy, the Young Lion starts to lick it's wounds.

Candice gives accuracy to survivors and Rudaghet attempts to charge in. She manages to enter Young Lion's front arc with her King Spear. She hits once and scores a wound. Farewell, Lick Wounds. If Rudaghet had failed, I would have needed to use my second last Founding Stone.

Materna injures Young Lion once more, and then Sizes Up on Candice. She has no Insanity, so she is knocked down and takes a Brain Trauma. She frenzies, though.

Voici checks hit location deck and encourages Candice up. Candice gives accuracy and encourages Rudaghet up. Materna tries to lob a Bone Dart at the Lion from Blind Spot, but misses.

Lion Sizes Up again, this time on Rudaghet who has more insanity than every other survivor on board counted together. Well, Lion doesn't even roll a 4+ for this one. This showdown starts to feel like an overkill. I do mess up with one hit location, though, which causes another Grab attack on Rudaghet. But Materna encourages her right up.

Rudaghet causes one wound, and Voici checks hit locations. Now I know the trap is coming up, so I need to be careful.

Last card remaining in the Lion's AI deck is Size Up, though. And damn this Lion is good at picking the targets who have no insanity protecting their brain - it's Voici's turn now to take a Brain Trauma. New Perspective doesn't hurt that much, though.

Rudaghet causes one wound, so it's just basic actions from now on.

Next turn showdown ends with a critical hit on the Fleshy Gut. Rudaghet finds a Skull basic resource, and I'm getting quite worried about the insanity levels of this shining star of a survivor. She won't be hunting all that many Antelopes, I guess.

Rewards were, all critical hits and pick-ups from the board included:
Basic: Skull, 2x Monster Bone, ??? and Broken Lantern
Lion: Eye of Cat, Golden Whiskers, Sinew, Lion Claw, White Fur
Rare: Fresh Acanthus

Settlement Event is Elder Council. Result is 15, which is annoying because I had plans for Endeavors this year. Well, I shouldn't complain, since in last campaign every single settlement event had already been killing survivors.

Anyway, I innovate Bloodletting. I could have chosen Hovel, but that would have added quite a few cards to innovation deck and I would like to get Symposium or Inner Lantern.

I build Catgut Bow, Skull Helm, Bone Blade and Bandages.

I'm not happy with production this turn. Maybe I shouldn't have innovated. Well, Fahert attempts and Augury and receives +1 Understanding. And next I will need to figure what the heck can I do to Butcher. I decide to actually try to fight him. I don't have all that many survivors to just throw at him to die.

Year 4:

Random terrain was Lion Statue, which I placed so that it might offer me a little LoS block if the stars align right. So, let's start this sorry affair.

Candice gives accuracy and Accuniecus checks AI hit locations. Rudaghet lobs a bone dart at Butcher's Mask. Materna misses.

Then I'm already doomed. First Butcher misses Rudaghet with Hack, but second AI is Lantern Frenzy and target randomizes to Rudaghet herself. Candice has Golden Harp, though. Candice tries to strum the harp, but fails.

Materna scores a perfect hit with Catgut Bow, so Mighty Strike triggers on Furious Bellow. Wounding on 3+, she rolls 2 and is Knocked Down.

Well, at least Accuniecus gives a wound to Furious Gauntlet.

Butcher starts screaming. Rudaghet survives Hack City and gains Legendary Lungs secret fighting art, but suffers Broken Back. Candice finally manages to get rid of Lantern Frenzy and a couple of extra wounds are scored by Rudaghet and Materna.

This turn everyone frenzies thanks to Screaming.

Rudaghet takes in a Backhand and yet another Hack City. She takes six hits this time. This time Butcher doesn't even get through armor, thanks to the blistering plasma fruit ability.

Since everyone has frenzied, there is no-one to encourage Candice up. Turn causes only one wound to the Butcher, but his next turn ain't that grand either. Well, Rudaghet has been mauled beyond recognition - she's deaf and blinded from one eye, as well as having broken back and four bleeding tokens.

Materna has to patch Rudaghet up a little with bandages, making survivors lose precious attacks.

I remember I have two Analyzers and check the upcoming AI card. It's Lantern Frenzy. Ouch. And Rudaghet causes no wounds whatsoever so Candice has to fling her Founding Stone at Butcher.

Butcher bites another ear off of Rudaghet and devours her lantern, so from now on she'll be just a punching bag for Butcher. I won't even try to attack him. She sees Hack City is coming up next. I decide to keep Hack City in the deck, so I switch it to Backhand with Rawhide Headband. Candice gives accuracy. Materna scores just one wound, which knocks Butcher down and gives courage. This triggers Bold for Rudaghet.

Next is Hack City, then, and Rudaghet receives ten hits. She dies to bleeding tokens. Next attack he devours Materna's lantern.

Candice gives accuracy and Accuniecus rolls an additional point of accuracy again. I did shuffle the hit location deck, though.

So, Butcher is knocked down. I haven't checked the hit locations, and Butcher has Hack City and Devour Lantern in his deck. This is so close, and one trap might spell my doom. Materna makes three fist attacks, and all score a hit. Hardy har har, when hit locations are 2x cleaver and Lantern Explosion.

Butcher devours Accuniecus' lantern and knocks her down. Next turn he kills Candice, so now I got two survivors with -3 accuracy tokens fighting a Butcher who only has one hit point remaining.

Accuniecus removes Hack City, and now I need to injure Butcher only once. Just once. Please...!

Materna aims with Catgut Bow, but scores no hits. Then Butcher attacks her, knocking her down but not inflicting severe injuries. She gets four bleeding tokens, though.

Next turn Accuniecus is the only hope. Only hope who succeeds. I kill Butcher. Can this really be real?

I received Skull and Monster Bone from Rudaghet and Candice and one Broken Lantern and Butcher's Cleaver from Butcher.

Settlement Event is Rivalry, and Accuniecus receives a gaping chest wound. I decide to use the offered endeavor in the event which results Accuniecus dying off and Materna to receive +1 permanent strength. I got a Monster Hide from Accuniecus.

I make Bone Dagger and Rawhide Vest. Oh, and Dried Acanthus since I noticed it's Organ Grinder item, not Barber Surgeon.

White Lion starts to feel boring, but since I don't have Surge or Dash, hunting Screaming Antelope feels too risky. A level 2 lion would just devastate everything.

Year 5:

So, the hunt begins. First event is Lion in Heat. Next card is White Lion Cub, and once more I slaughter the little pup. Father Lion starts the showdown immediately. Random terrains are Debris and Toppled Pillar.

Lion started game with Ground Fighting, so I tried to position everything as favorably for me as possible. And when I finally started mauling the beast, it inflicted two wounds in one turn. Second turn got two more, as well as critically injuring Beast's Femur. That's -1 movement token and an extra white lion resource.

Voici scored a critical hit against Strange Hand and savored the moment for +1 permanent strength. I had been steadily giving two injuries per turn, and White Lion had not really succeeded to deal any real damage. Best attempt was when it revenged against Voici and isolated her.

It was a boring fight. White Lion level 1 never again. Though let's see how events kill people this time.

Rewards:
2x Monster Hide, 2x Monster Bone, Monster Organ, ???, Love Juice, Broken Lantern
Curious Hand, Lion Claw, Shimmering Mane, Eye of Cat, Sinew

Voici got +1 permanent strength from Age, and Fahert gained +1 permanent accuracy from Age.

Settlement Event is Lights in the Sky. Sadly, though, none of the endeavors there are available to me.

I nominate Bewh for Hands of Heat and roll 6.

Bewh and Voici consume Love Juice. I roll 4, which is far better than the 2 I rolled with my other die.

I use one endeavor to innovate Paint. Hooray for Dash. This triggers Hooded Knight, though, and I roll 6. Since I got so many Broken Lanterns I decide to give Mighty Strike for Accunaicus. She's the other one who gained +1 permanent accuracy some time ago.

I build Lion Headdress and Rawhide Boots + Pants, Monster Grease and Monster Tooth Necklace.

I put Materna to Bloodletting... twice. First attempt was useless and removed all of her survival. Second one was a success and removed Vestiphobia from her.

I even attempt to get a little insanity for Voici, but roll 1 again. Well, she got understanding, ain't that nice... Waste of resources, all of this.

But, until next time.

Wednesday, July 12, 2017

Flammable Season (Touch of Evil)

As I was on my biannual visit to Kuhmo, I played some board games a little bit for the first time in this... year.

This visit saw a continuation of a Touch of Evil campaign game.

First game was against Delion Dryad.

Using the campaign rules we used one stashed investigation point and randomly picked two heroes and chose one of them. We got Heinrich Cartwright, the Drifter and Captain Hawkings.

These villains that have limited amount minion tokens with some guaranteed ways to spawn them are nasty when used with all three expansion boards. Good thing we had Captain Hawkings, who was able to send militias to chop some woods... some of them never came back from their assignment.

I don't think Shadow Track fell even once because we didn't have tokens to place Living Trees.

Living Trees also weren't particularly apt in rolling sixes - I believe they didn't cause any hero Knock Out's. Other kinds of Wolves and Deep Ones and ambushes in the night did that surely enough, but the dangerous spiral of being Knocked Out all the time, every time did not happen. Only a couple of turns were missed because of getting knocked out during Mystery Phase.

Corner Locations were merciful - only two or three cards that were drawn were strictly bad things or attacks or whatnot.

However, despite all of this it wasn't an easy game. Other causes made Shadow Track speed down towards Darkness. Heroes were quite tanky and had some equipment and both had Spirit + Cunning of eight or more, but beginning Showdown looked like risky business because there were zero "ignore all wounds" event cards in store for us, and neither hero was able to deal absurd amounts of damage.

Also, later in the game both heroes were badly injured most of the time, so we were waiting for the turn when both of us would be fully healed to start the showdown. That turn never came and we had no other option than to begin Showdown when Shadow Track was at "2".

Both flinged their torches at the Dryad during first round. Second round not much damage was dealt by either party. Third turn Captain Hawkings fell, and Heinrich Cartwright along with Widow Jessica the village elder were survivors of this alluring encounter. Maybe they started life together or something.

Game 2:

Next game was against The Scarecrow, which gave nice theme for this summer's touches of evil. Burn them all. With matchsticks and gasoline.

We picked random heroes, who were Valeria, the Eternal and Katarina, the Outlaw. Not too bad at all.

In this game we had to struggle against Shadow Track, as we picked up such Remains in Play cards as The Horror and later in the game Something Wicked. Also almost every single turn there was a murder. Crows started appearing all over the place. Pretty lousy Scarecrow if you ask me.

Throughout the game heroes were undergeared against difficulties they had to face, and there were next to no pick ups from corner locations. Well, actually heroes even couldn't visit corner locations all that much thanks to Order's Influences that made militias go mad, as well as a roadblock at Smuggler's Cove.

Katarina bought Sacred Chalice and got rid of The Horror and Order's Influence, and then Sacred Chalice expired.

Heroes had to start Showdown a little bit too early. Katarina had, what, five Fight dice and Valeria had four. Of course they were absurdly multiplied by ditching keyword Fire. Scarecrow had 14 fight dice at it's height.

But thanks to Katarina getting some 12 Fight Dice with a re-roll from event, damage was more than enough to burn the abomination that had set up it's lair at Icy Waters. "Nobody will suspect I hide in Icy Waters" thought the Scarecrow, I suppose, but a local fisherman was bewildered about a scarecrow that somebody had set up on an iceberg.

Widow Jessica and Lady Hanbrook both died during showdown, and as last act of defiance Scarecrow killed Katarina - just before dying.

Two victories. But still the campaign will take quite a while if we take a year and a half breaks in between the games...

Campaign statistics:


Villains defeated: Spectral Horseman, Vampire, Siren, Bog Fiend, Volgovian Nutcracker, Delion Dryad, Scarecrow
Villains still to be defeated: 12

Heroes dead: Argot Blackwell, Inspector Cooke, Isabella von Took & Liliana, Lost Soul
Heroes remaining: 20

Stashed investigation: 6

Sunday, July 9, 2017

Second Settlement, years 1-2

With King's Man painted, I gave myself permission to start a new settlement for Kingdom Death.

Intro mission went far worse than last time around.

Two survivors perished, one of them being the one who got permanent strength from critically wounding the lion.

An additional Shimmering Mane came from a critical wound against Glorious Mane. On top of that, I got Lion Testes, Lion Claw, Golden Whiskers and Great Cat Bones. Basic resources were Love Juice, Broken Lantern and 2x Monster Hide.

Once more I roll minimum number of starting survivors, meaning I got now Population 8.

Just to see how things work out, I chose Cannibalize as my death principle. I got a fourth Founding Stone and +3 insanity for departing survivors.

Fahert utters the first words and I build Skinnery and Bone Smith.

Settlement produces Bone Darts, Rawhide Headband, Boots, Gloves and Vest. (Shimmering Mane was archived for extra hides)

I nominate two random survivors for Love Juice and I roll 7. I take Protect the Young life principle. Parents get survival and permanent evasion.

Storage:
4x Cloth
4x Founding Stone
Bone Darts
Rawhide Headband, Vest, Boots, Gloves

Innovations & Principles:
Language
Cannibalize & Protect the Young

Resources:
Lion Testes, Golden Whiskers, Great Cat Bones, Broken Lantern

It might take some time before I get to play next time, so this write-up only has prologue.

Second year I chose White Lion (like there's any choice...) for Quarry, and first hunt even was Aromatic Breeze with 09 from d100. Rudaghet enters the bright light and rolls 7. Brain damage. Second hunt event is Marked Territory, which is a bummer since no survivor has 3+ Understanding at this point. Roll is 71 from the d100 - and Nos founds the relic by rolling 10. Looks like I might get Ammonia after all... if I beat the lion with weapons as poor as these.

Since Aromatic Breeze brought lion a little bit forward, Showdown starts right next.

Random terrain cards are two Acanthus Plants and...

... the lonely tree.

Hiding in Tall Grass makes lion's first attack miss. Paterna checks upcoming AI cards and places Alert on top of the deck, and then Materna flings Founding Stone at the beast, critically wounding throat. Lion gets knocked down.

Since hitting is not that big of an issue this turn, I decide I'll try to get some extra critical hits against White Lion from using bare hands. Nos gets +3 insanity and ??? resource from Fuzzy Groin.

Next Lion attacks Paterna with Vicious Claw. Only one attack hits, which is promptly dodged away. Materna lobs a bone dart at Lion, hits but doesn't cause a wound, which in turn makes the lion grab Paterna six spaces forwards... closer to the Lonely Tree. Materna encourages Paterna right up. He gets to Lion'a blind spot, but doesn't score any hits.

I didn't want a turn in which I wouldn't score even one injury on the beast, so Rudaghet throws Founding Stone at the lion - and injures Strange Hand. Nice - it might be possible to try and glitch the Lion now, since I definitely know there's Vicious Claw in the AI deck.

Lion Sizes up, but that doesn't scare anyone.

I decide to use this turn mostly to regroup. Materna tries to attack with the bone dart, but doesn't hit. Rudaghet finds and eats an Acanthus plant and so does Nos.

Paterna attacks but doesn't score hits, and then he retreats back to the relative safety of Tall Grass.

I should have checked the AI card though - it was Combo Claw, which would have given Paterna understanding. Oh well. At least the Lion didn't attack anyone.

Paterna checks upcoming AI's - Revenge and Grasp. I decide to pick Grasp next since it only has Speed 1, which is easy to dodge. But I did not have to - Lion missed. Materna missed Bone Darts, but Paterna scores a critical hit to White Lion's knee, getting a -1 movement token for it. Nobody else scores any wounds.

White Lion attacks with Maul, but since there are no knocked down survivors or Grab targets from last round, it just sniffs... while being completely surrounded by survivors.

Relative easiness of this fight so far makes me feel almost bad. Almost. Paterna critically wounds Fuzzy Groin and gets Lion Testes. Priority Target token and +1 damage might yet become my downfall in this fight. There's five more cards in the AI deck. Next card is Combo Claw, which yields understanding to all but Paterna, who tried to hide a little further in the Tall Grass.

Turn for survivors is extraordinary. One critical wound (+3 insanity to all non-deaf survivors) and at least two other wounds were inflicted.

White Lion attacks with Maul, and even if there are no targets for this attack once more, the priority target is on Paterna. Both attacks hit. With the damage token hits caused four damage. Paterna dodged one that went to Body, and rolled 1 for arm injury. I knew this was going way too well! That's what you get from ripping these so called "ding-dongs" from lions, I suppose.

Nos pulls the Trap hit location and is decapitated.

No... no... NO! Everything was going so perfectly...! And now this thing escalated into to deaths in less than a full round. Oh well.

And here is where I realize the only cards left in AI deck are Maul and Combo-Claw. Eh. This game really has no steady course. I spent quite a while checking the internets (all of them) for an answer if this is a premium example of making my remaining survivors into super-understanders. Rudaghet gets +1 permanent movement and Materna ignores next severe injury this showdown.

White Secret lunacy gives Vestiphobia for Materna and Anxiety for Rudaghet. Materna rolls Story of the Survivor and Rudsghet gains Ageless.


I get rid of Maul just fine, but somehow I had shuffled Clever Play rather badly, and it caused Materna to get knocked down and lose all Body & Arms injury levels. But eventually I grind the last two remaining damage points in, and the two-hour long Showdown ends in style with a critical hit to Fleshy Gut.

I get Blistering Plasma Fruit from Lonely Tree.

Rewards: (includes critical hits and the benefits of Cannibalize)
3x Monster Hide, ???, 2x Monster Bone, 2x Broken Lantern
Lion Testes, Eye of Cat, White Fur, Lion Claw, Lion Tail

I guess I don't get the innovation from Found Relic since the event revealer died.

Settlement event was Dark Dentist, so it wasn't even a time to rage-quit at this point. Rudaghet gained +1 permanent strength from Age event.

I nominate Voici to stand as voice of reason during Endless Screams.

With endeavors I innovate Ammonia and build Organ Grinder. Rudaghet eats the Blistering Plasma Fruit.

Cat-Eye Circlet and Rawhide Pants are must haves. I also built King Spear and Whisker Harp
Second Rawhide Vest and gloves, plus extra Bone Darts and Monster Grease. Resource-wise settlement is broke now, but I dare to feel hopeful. And after all - Butcher is soon coming to town and losing to him destroys all resources. This time, though, I have read the rules a little bit better so I will not lose a gridfull of equipment if Butcher becomes fascinated with some particular survivor and distracts himself to the wilderness.

However, next year I will try to do this special showdown with Cand...ice.

Resources:
3x Broken Lantern


Storage:
4x Cloth
2x Founding Stone
2x Bone Darts
Rawhide Headband, Vest, Boots, Gloves, Pants
Rawhide Headband + Gloves
Cat Eye Circlet
King Spear
Whisker Harp
Monster Grease


Innovations & Principles:
Language, Ammonia
Cannibalize & Protect the Young


Saturday, July 8, 2017

Expansions, House Rules and such

Last time I didn't make a very detailed note what expansions and house rules and such I was using in my first campaign. I have already started a second settlement. I'll post the first few Lantern Years in the near future.

So, the kit that settlement2 tag is going to have is as follows:

I use random cards from quite a few expansions even if I haven't been able to get all the contents. Additionally I use all the 1.4 modifications I've been able to find. I tweaked a couple of the events from Spidicules and Slenderman to fit to use without the rest of content.

However, fully and operating expansion are:

Sunstalker
Lion God
Lonely Tree

Additionally I will be using the challenge scenarios from the Kingdom Death website. However, I will restrict all of them to one try per campaign regardless of the outcome. I find it somehow abusive if you can repeat a scenario until you succeed.

I've also tried to do some research on my expansions, and general consensus seems to be that Lion God is too hard for what it potentially gives. This house rule is not going to alleviate that much, but since it is Lion God after all, I think it's proper that it gives one less basic resource than usually, and 1 + monster level White Lion resource.

My encounter with Butcher on my first run was devastating, and many seem to think that there is not much to gain or even lose from Nemesis Encounters if you send four useless survivors to perish in them. However I will not tinker around the Nemesis encounters in my second campaign other than add a chance to innovate Crimson Candy from Butcher and King's Man, since I don't have actual means to innovate it.

Tuesday, July 4, 2017

Circle Farewells

When I gave my Circle miniatures away yesterday, we played one 10 point game.

I used

Asphyxious the Hellbringer & Deryliss
- Slayer
- 3x Helldiver

Scrap Thralls
Warwitch Siren

Opponent had:

Tanith, the Feral Song
- Warpwolf Stalker
- Gnarlhorn Satyr
- Gorax
Druid Wilder

Opponent was very new to Circle Orboros - I think he mentioned that none of the miniatures he used in this game are familiar to him. He was a little hesitant to engage. I, on the other hand, was way too eager to engage. Practically I traded Slayer for Druid Wilder. Helldivers were offensively useless (understand that however you wish...) but Field Marshal made them difficult to completely remove from the board.

It was pretty much Asphyxious himself who tore through enemy heavies. Though twelve focus were not enough to remove one Warpwolf Stalker - I spent even the last focus point on Asphyxious in order to try and trigger Blood Boon. Never happened. Vociferon came and showed Asphyxious how warbeasts are destroyed.

Valiantly Tanith tried to assassinate Asphyxious, but her personal damage output isn't that amazing after all. Asphyxious personally shackled her soul to a cage.

Mordikaar vs Vayl2


A 75 point game of Warmachine/Hordes from about a week and a half ago.

My list was:
Void Seer Mordikaar
- Agonizer
- Archidon
- Basilisk Krea
- 2x Reptile Hound
- Titan Gladiator
Cataphract Cetrati (max)
Paingiver Beast Handlers (min)
Praetorian Swordsmen (max) + Officer & Standard
Venator Flayer Cannon Crew
Extoller Soulward
Mortitheurge Willbreaker
Void Spirit


Opponent had:

Oracles of Annihilation
Vayl, Consul of Everblight
- Angelius
- Carnivean
- Naga Nightlurker
- Nephilim Bolt Thrower
- Ravagore
- Seraph

Blackfrost Shard
2x Blighted Nyss Shepherd
2x Blighted Nyss Sorceress & Hellion
The Forsaken
Succubus


This will most likely be the briefest (ohh... brie-fest...) write-up on Warmachine game in my whole blogging history. Notable mentions were how I got an amazing feat turn thanks to opponent not being able to land 9+ with boosts. Next I managed to grab four control points in one go, and even had a relatively good chance at winning with scenario when I started the turn with 0 control points. However, Void Spirit rolled damage something close to 1,1,2.

Then I was - once more - way too overconfident with my four control points. Sure opponent needed to do quite a few shenanigans in order to succeed, but Legion was able to pull off an assassination. Why I never learn...


Monday, July 3, 2017

Another Era Comes to Pass

Somehow I think this is worthy of a post of it's own.

Seems like I don't quite have the time any more to keep three full factions in a steady rotation. Sure, launch of Mk3 probably exaggerated this, since I had to start my statistics from scratch. Now I only have fifteen warcasters and warlocks that I need to play kind of equally. No, probably not. I need to further cut down their number, perhaps by leaving Asphyxious1, Deneghra1 & 2 and Venethrax statistically frozen.

So it is time to let the beasts run free and sell all of my Circle of Orboros models. Almost all - I still do have a Blackclad Wayfarer I once converted for a league, and the old metal Gorax. Let's not talk about the old metal Gorax. For possible demo purposes I retained Kaya the Wildborne, Wild Argus and Feral Warpwolf - some of the ugliest models in my collection, but hey.

Profits go to supply my fondness of Kingdom Death. Lonely Tree is the newest expansion I got.

Thursday, June 22, 2017

Rasheth vs Goreshade the Bastard

A 50 point game of Warmachine from who knows when. Got to start writing these things up lest I forget everything.

My list was:

Dominar Rasheth
- Agonizer
- Cyclops Savage
- Aradus Sentinel
- Rhinodon
Paingiver Beast Handlers (min)
Praetorian Swordsmen (max) + Command Attachment
Venator Reivers (min)
Swamp Gobbers Bellows Crew
Paingiver Bloodrunner Master Tormentor

Opponent had:

Goreshade the Bastard
- 2x Nightwretch
- Reaper
- 2x Slayer

The Withershadow Combine
Mechanithralls (max)
Necrosurgeon & Stitch Thralls
Satyxis Raider Captain
Warwitch Siren

Scenario was Extraction and Cryx started game.

Opponent brought a couple of his warjacks too close and I decided to launch Rasheth's feat. Feat was satisfying, as it wrecked quite a few Mechanithralls and two Slayers plus a Nightwretch.

Gnawing Pain from Agonizer and Rasheth's feat being an aura-like effect didn't make Cryx's retaliation a very impressive one. A reaper and a full minimum unit of Bane Thralls killed pretty much just the Cyclops Savage.

I could have attempted an assassination next, but I thought my position was strong enough to play safe.

Well, my next turn wasn't all that beautiful either. I was struggling to remove the Bane Thralls, and I couldn't even wreck Reaper.

I opponent would have removed both heavies next turn, it could have turned the tables entirely. But that didn't happen even if Goreshade charged in. Neither heavy beasts died.

I somehow got rid of the Deathwalker, critically knocked down Goreshade with Rhinodon, and then Aradus Sentinel walked to maul the cryxian warcaster. Aradus had to take a free strike from Reaper, but that didn't accomplish anything.

Goreshade was destroyed. I suppose there would be extra details I could squeeze from my brains into this writing, but in the end it was pretty straightforward game.


Wednesday, June 14, 2017

Someone call a Doctor! Butcher is here

Just finished a couple of Kingdom Death miniatures.

There's Doctor to represent various supporty survivors with little to no possibility to inflict wounds on enemies.

Then there's the Butcher - first nemesis encounter that ruined my, and many other players' early game, too.

I decided to leave the lantern cloak separately, because it fits so well to the Butcher model that he dons it on when he's level 2 and 3.

Butcher, along with The Hand, were shipped with incorrect bases, so I made some tinkering. I slapped a magnet on the 50mm base, and made some custom bases for Butcher, The Hand and King's Man, putting a magnet inside of them, too.

Butcher's base went a little... over the top. But considering all the innocent new player blood he's spilled, I think it's only appropriate.

Anyway, here they are.


Thursday, June 8, 2017

Grande Finale

Ooookay. With might of two saviors, I proceed to attack a level 2 White Lion.

And I killed level 2 White Lion just fine.

Well.

Well in fact it slaughtered three of my survivors. Last one remaining was able to score the kill pretty much on the last turn possible. And it happened to be the Lucern savior survivor. It was a gruesome fight. Next time I will be prepared for this horrible Cunning ability a little better.

Doesn't change the fact that now - again - I got only three survivors alive.

Settlement event is Murder. The hero, blue dream savior, is murdered just as he arrives home. One of the last two survivor decides to take the justice in her own hand and kills the murderer.

There I am. At one survivor remaining. I hope she's happy with her decision to spell doom on the continuation of this particular settlement.

I did things with the last remaining survivor, though, and the amazing amount of endeavors.

I built Built Weapon Crafter and Scrap Sword, nnovated Symposium and Shadow Dance.

Made augury enough to give Insight for the last survivor, as well as grind a little Settlement Watch to get extra fighting arts. Defender was what she got. Who is she going to defend? Too late for that.

I thought this would be over soon when I went to fight level 1 White Lion.

I made two critical hits that both gave -1 accuracy token for the beast. After this the fight was practically over in my favor. Lion didn't score even a single injury roll during the whole match.

Heck. I want it to be over, so when settlement even is Open Maw, I jump right in with four dice. And there it is. Double 1's.

This carnival is over. I'm a little disappointed, though, that she did not get the best result in the Maw and return with some sort of super weapon, and become the sole survivor for years to come.

Statistics:

I managed to survive until the settlement event phase of Lantern Year 8.

I killed:
Prologue Lion
1x level 1 screaming antelope
3x level 1 white lion
1x level 2 white lion

+ kind of lost to Butcher.

I managed to innovate:
Language, Hovel, Inner Lantern, Guidepost, Lantern Oven, Settlement Watch, Symposium, Shadow Dancing and Ammonia, mostly in this order.
I had Protect the Young and Graves principles.

I had built Lantern Hoard, Organ Grinder, Skinnery,Bone Smith and Weapon Crafter.

Death count was 17.

Well, it's good that this campaign ended this soon. I noticed I had played a couple of things wrong in the first two showdowns or something. I thought that you could dodge as many times as you had survival. Otherwise I don't think I broke any crucial rules, though I think I goofed up with White Lion's Basic Action a couple of times.

I don't think I remembered that I could spend survival during flows on monster cards even once. I didn't have Dash, though, so it's not that terrible, though a well placed Encourage here and there might have affected some miserable situations.

I aim to start next campaign when I got Butcher and King's Man painted along with some progress on Phoenix.

Wednesday, June 7, 2017

Funguish (not related to mushrooms, though)

Aww.

I was going to play Kingdom Death fully painted with no exceptions.

After painting the Butcher for one hour and a half, I decided "screw this, it's painted enough" and started to set up the showdown board.

That much for principles.

However, this time I'm attempting to go for extra detail-y write up of this dreaded Nemesis encounter.

Random terrain was Tall Grass, which gave me quite a bit of hope. I got fairly good evasion on a couple of my survivors.

Survivor details:

- Solon, with Catgut Bow, Bone Blade and Cloth. Survival is 2, insanity 0. Unconscious Fighter art (takes 7 bleed tokens to kill him.)

Reasoning for equipment: I was afraid to give Bone Blade for anyone who will be dedicated for melee, because I suspect Butcher has Super Dense locations that would just break the blade.

- Anuth, with Bone Dagger, Monster Grease, White Lion Cloak, Cloth, Rawhide Gloves. Survival 2, insanity 4 and understanding enough to Analyze, +1 permanent strength.

Reasoning: Bone Dagger will not break even with Super Dense locations. Hopefully strength token and ability to Pounce for extra strength will offset low power a little. If it does not, at least Analyze is bound to give a little bonus.

- Amnother, with King Spear, Monster Grease, full Rawhide Armor, survival 3, insanity 0 and +1 permanent evasion.

Reasoning: +3 evasion will, I hope, make Butcher miss most of his attacks especially if I can lure him to attack Amnother inside Tall Grass. I have high hopes for her.

- Bowynn with Bone Darts, Cloth and Cat Eye Circlet. Survival 3 and permanent +1 evasion. Insanity 0.

Reasoning: He's a Cat Eye bot.


Let the showdown begin!

Turn 1 Amnother takes a peek at AI cards, which were in perfect order already. Cards were Backhand and Hack City. Backhand would just trigger Menace, and I made sure Amnother would be closest threat - and inside Tall Grass. Oh boy, looks like Legendary Lungs.

Then I realised Amnother has no insanity to protect her from Menace. Rolled 8, got 5 insanity and Quixotic disorder. How's that a disorder? I can see only benefits in this disorder... I don't complain, though. Hack City went just as planned. Better, in fact, because Butcher rolled only one hit. Amnother dodged it, but got back to three survival from the Legendary Lungs story event.

Now, turn 2.

Bowynn looks hit locations, that offer Trap, a Super Dense location and Furious Scrag. I put them back in reverse order, and then Bowyn uses Surge to lob a dart at Butcher. Miss.

Catgut Bow shoots twice, hits once to Furious Scrag. First wound to the Butcher. He surges for extra shot, but makes it aimed shot. It's a hit, but doesn't wound. The rest survivors do "whatever" because they don't want to trigger trap. Amnother uses Rawhide Headband, and next will be Bite and Wild Carve. Otherwise I feel safe, but enough Wild Carves might ruin Amnother's day.

It didn't take Wild Carves, though.

First, one Bite attack hit, despite Butcher scoring hits only with 9+.

Amnother dodged and re-gained that survival from Rawhead set. Next attacks from Wild Carve both hit, with 9 and 10. She dodges both, but regains none of those via Rawhead set bonus. Wild Carve extra damages hands and tosses out a Bleed token.

Turn 3:

Starts with a check at hit locations. Furious Gauntlet, Furious Crown, and Cleaver. Doesn't matter all that much, when out of seven rolls altogether only one scored hit, but did not wound. That was a second lunacy token for Amnother. Why not.

Next we get Lantern Frenzy, and target becomes - who else - other than Amnother. Then, Butcher breaks her lantern, giving her -3 accuracy tokens. This expedition is doomed. Most likely, at least.

Turn 4:

Amnother scores a wound against Butcher. What a champ, even with a broken lantern. Other survivors pretty much just position themselves.

Then Butcher hacks, kicks and roars. This results in Amnother finally having no survivality. I was lucky with roar, as only Bowynn fell down, got two Insanity and Delicious disorder.

Turn 5.

I've only scored two wounds to Butcher. While situation is not terrible, this cannot continue like this. Amnother has priority token, which is nice thanks to her evasion, but I doubt she'll survive for long. And she's the only one who has a decent weapon. Meh.


... so much for the details, then. Things started going really badly, which in turn lead me to "fast-forward" -mode to see if things would get any better on the next attack roll/activation/et cetera. They never did.

Long story short: Butcher won. Kind of, at least.

He roared the cat-gut bow user dead, at which point I decided that fight was unwinnable any more. Amnother sacrificed herself, meaning that I just lost most of my gear as well... again... two survivors with the most progress.

I know I should have painted Butcher before this. This is the price for my haughtiness.

So, let's see:

Settlement event was Triathlon of Death. Uh. Okay. A good spot for olympics I suppose. With Butcher having killed almost 30% of population. But hey. Let's compete, then.

Nominated survivors:
Faehrus, Bowynn, Unkhno and Eldyne.

Race Contest:
Eldyne 8
Faehrus 6
Unkhno 3
Bowynn 1

Comments: Most useless survivor got +1 movement, how nice. Courage for a jawless spokesperson, meh. Rawhide boots are truly welcome after recent encounter with Butcher.

Debate contest:
Eldyne: 6
Unkhno 5
Faehrus 3
Bowynn 1

Comments:

Now I got two survivors skipping next hunt when I got only a population of 5.

Fight Contest:
Bowynn 10
Faehrus 8
Eldyne 2
Unkhno 1

Comments: Nice. Bowynn wasn't banished. However, he isn't experienced enough to gain any weapon proficiency levels, either. Eldyne got Mighty Strike. Now, if she only wasn't Aichmophobic...

I think I have six endeavors thanks to Graves. First I make skull helm out of the skull I gained from Triathlon.

Then I start endeavoring! I need a kid, or, two kids, or - a whole dozens of kids to save my colony. Faehrus - the only survivor from the original four - starts some auguries. First one is 8. Praise the Watcher.

Faehrus and Eldyne get intimate, and thanks to Protect the Young principle, a savior is born!

Though I might have been more happy with two kids, which it would have been if I didn't have Hovel innovation.

I choose Dream of Beast.

But we need more meat.

Faehrus takes a second augury, this time rolling 9, followed by 8.

Suddenly my survivor camp is "back in the game" so to say. But has four first years been an emotional rollercoaster? Yes. So much so, that I might do fifth year...

I decide to hunt a Screaming Antelope for a first time ever.

First hunt even card is Devoured Grounds - but I choose not to use it's ability, because I want to see what the actual d100 hunt table is all about.

Rolled 50 - there was an empty skeleton whispering for help. Anuth has only one insanity point now.

Second space was 20, dry lands. All but Anuth loses one survival point.

Last space before showdown is Stampede, and Anuth rolls 8.

I'm quite confused. Truly seems like the gambler giveth and gambler taketh. Mostly taketh.

Random terrains are tall grass again and a dead monster. Dead monster was a bliss for making me go first. Making me go first with my automatically hitting strength 3 bow. Amazing. Ranged weapons make three wounds to the antelope before it even has a chance to act.

Survivors also find cyclops fly and small feathers from phoenix deck. I would have been overjoyed, but turned out Antelope was infested with parasites. Cat Eye user took a flight and gained 5 insanity points. Savior suffered memory loss. Not that bad, since she doesn't yet have any weapon proficiency.

My joy for such a great beginning was premature. Soon enough Chow Down was drawn, and the antelope fed itself (and healed itself) back to full. I decided to let it have a full merry-go-round over all the acanthus plants so that my future work would not be robbed away all that easily.

...


The battle that ensued was terrible. It lasted for an eternity.

I thought it would be an easy cake, considering my savior, but no. The antelope killed Unkhno the One Handed.

The antelope was continuously knocking everyone down, and especially Lone Rampage was main damage dealer. Luckily I had two ranged weapons - because Lone Rampage was - indeed - the last AI card I had in deck. All that wailing. All that whiffing. It was disturbing how badly I rolled for wounds. Also the parasites gave a total of -2 strength tokens, which didn't exactly help in dealing with Toughness 9 target.

I will definitely prepare my survivors a little better for next Antelope fight. Ranged weapons seem to be a must have.

But, anyway, I did receive quite a few resources.

2x Monster Hide
Monster Organ
Broken Lantern

Small Feathers
Cyclops Fly
2x Pelt
2x Shank Bone
Bladder
Muscly Gums
Large Flat Tooth.

Savior received Last Man Standing fighting art. Anuth, on the other hand, received Sneak Attack. Just wow. Now for some accuracy somewhere, and monsters start dying in droves.

And just as I'm gleeful from a hunt well done, settlement event is Plague.

I nominate Eldyne, Bowynn, Browno and, sigh, Anuth. Who just received Sneak attack.

All of them died.

So, I got two survivors in my camp right now. But hey... 9 endeavors! Time to start breeding!

But first Hands of Heat screws me up. First I roll 7, so I get Lantern Oven and Red Fist, but will also have to roll on the branding. I lose half of my resources. Half of my resources that I just rejoiced. To make matters worse, I roll 10+, making Faehrus blind from one eye. But hey, at least +1 luck.

I throw away: 2x Broken lantern, 2x monster hide, cyclops fly, monster organ and bladder. What a great feast.

Before I start intimacies, I construct items so that low rolls from auguries wouldn't eat away my resources.

I make Monster Tooth Necklace, Rawhide Vest, Headband and Pants, Bone Darts and extra Monster Grease

Next Faehrus starts using auguries.

First one gives +1 survival.

Second is a 9, which gives intimacy with 8 & 2 as my choices. That's +1 population.

Third augury gives an intimacy again, and one more savior. I'm not entirely happy with this, since saviors cannot use all gear and look like they will wear out fast. Need even more auguries...

Fourth is 6, fifth is 4, sixth is 2. I lose the last resource and Faehrus gets +1 understanding, triggering Insight. I get +1 endeavor. Damn.

Seventh augury is one more intimacy and gives +1 population.

Now I'm at 5 population, which just feels far too insecure. Even more auguries: eight one is 5, ninth is 4 and last one is intimacy thanks to having +1 for auguries from all this understanding.

So now I'm at population of 6, with two saviors and a broken heart. I still have one endeavor left, but I won't use it.

Wow, what a two-year mixture of hope at the brink of extinction.

Next vI decide to hunt for one white lion. I really wanted to hunt for a level 2 one, but my equipment just doesn't allow it just yet - even with power of Red Fist and two saviors. I really really really need an easy kill to gear up and advance my settlement a little.

Year 6 hunt phase:

Lion in Heat, didn't turn out to be a problem.

Sea of Golden Grass. I decide to move Lion back one space. Next hunt space rolls 56, dead monster. Luckily I do indeed have Faehrus who has 3+ understanding, so I will be able to ambush the Lion.

Next space is 41, Nightmare, but Faehrus has 3+ courage, too. Then we ambush the beast.

First of all White Lion shoos everyone away from Tall Grass by grabbing Wilt and Dream of Beast. Then it turns around and sizes up on Faehrus, who rolls Lunacy and becomes a vestiphobe.

Otherwise the showdown was child's play. Lion losing accuracy and toughness early in play made easy fight to feel like cheating. Should have picked that Lion level 2 instead. Oh well.

I got 2x White Fur, 2x Great Cat Bones

Debris gave one extra normal resource, which were:

2x Broken Lantern
Monster Hide
Skull
Monster Organ

Successful hunt triggered quite a few Age -events:
Age for Dream of Beast: +1 permanent strength
Age for Lucern: +1 permanent strength.
Age for Faehrus: fighting art. Orator of Death. Funny in it's own way, when he doesn't have a jaw. But I suppose gurgling like that will give insanity for other survivors anyway.

Settlement Event is Skull Eater. I nominate Wilt, but roll 9. I spend two endeavors to give her Binde Eating instead.

Since Faehrus is a returning survivor, I still have three endeavors left. Armored Strangers give Guidepost and three random resources. (Monster Organ, Love Juice, Monster Hide)

Guidepost becomes my fifth innovation, triggering Hooded Knight. I roll 3. Was expecting 2, which would have killed people. Could this really become my first lantern year where no survivors die? At all?

Anyway, I innovate once. Got two endeavors left. I get Settlement Watch.

I make Lucky Charm, Bone Axe, Bandages and Rawhide Vest and Headband.

Lucern took Burning Ambition and Wilt had Combo Master fighting arts from Settlement Watch.

It's a terrible, masochistic game with continuous high's and low's. Great fun, laced with anguish and bitterness.


After six years my achievements/development stand as:

Detailed inventory:

Innovations and Principles:
Principle: Graves
Principle: Protect the Young
Hovel
Inner Lantern
Language
Lantern Oven
Guidepost
Settlement Watch


Resources:
2x Broken Lantern

Great Cat Bones


Items:
4x Cloth
Bone Blade
Bone Dagger
Bone Helm
Bone Axe
2x Bone Darts
Bandages
Cat Eye Circlet
Catgut Bow
Rawhide Gloves
Rawhide Boots
Rawhide pants,
2x headband
2x Rawhide vest.
2x Monster Grease
Lucky Charm
Monster Tooth Necklace
White Lion Coat

Population: 6

Monday, June 5, 2017

Two (three) years and I'm already ruined

Alrighty.

So a dream comes true and I finally got to play Kingdom Death: Monster. I've double checked most things so many times that it took me almost six hours to play two Lantern Years. And this even when I didn't make detailed notes... I plan to write some of these write-ups on a card-by-card basis. Anyway, if something, this is going to act as my inventory for resources and such.

I began the First Story with four survivors: Mother, Daulys, Faehrus and Solon.

I managed the intro story pretty well I suppose. Daulys went blind as well used three Founding Stones... but at least that yield me +1 permanent Strength for Mother, and an extra Lion Claw from elsewhere.

I rolled the lowest amount of survivors possible for a start - ten heads. Well, not a big setback as I found two Love Juices.

I used one and nominated the half-blind Daulys and yet unnamed survivor to bear a child. They did not, because I rolled "1" on the intimacy chart.

But hey, I got rid of the half-blind and I got the death principle! For some reason I chose Graves. So I guess I dug up graves for two persons that decided to leave the colony? Anyway, Mother gained +1 Luck for this.

I innovate Hovel and made Bone Blade and Bone Dagger.

Off to lantern year 2!

I had Solon, Mother, Gurel and Bowynn with me, since one returning survivor had to be left to ponder a little bit about the newly established lantern hoard.

Hunt phase was exceedingly short when first space had White Lion Cub. I decided to slaughter it right away for astonishing amount of materials. This provoked the worst result - angry lion mother!

I had given the bone dagger to my Mother, because I was thinking extra strength and extra luck would make her a nice combatant, when it didn't look like a terrible effort to get to a monster's blind spot.

Gurel found a survivor's corpse from the field and went insane - first brain injury gave three points plus +1 speed and strength tokens, and then searching the corpse gave two more insanity and a material. This kept her away from action quite a while, though.

There was this eye-for-an-eye thing going on, because my mother managed to critically disembowel the White Lion Mother. Not too long after Lion Mother returns the favor and disembowels my survivor. This was terrible, because now Mother had, what, three useless accuracy 7 attacks with no extra strength at all. Toughness of 8 of level 1 lion caught me by surprise.

It was a long and difficult fight. Yet I believe I was kind of lucky when no other permanent injuries came up other than the death of Mother - just a turn before the White Lion Mother died herself. Their fates were linked. And I no longer had any founding stones.

Random event gives me this seducer visitor, that causes male members unable to depart, and females who depart do so with +10 survival. Funny thing here was that I only had three female survivors alive any more... would I dare a Love Juice?

I had to, and luckily it gave +1 population with no extra difficulties. However, I had to choose "Protect the Young" as my principle, because "survival of the fittest" had a 50% chance that parents would not be able to depart.

White Lion Cub, the survivor corpse terrain, a random critical hit on a proper spot and being generally victorious gave me stunning amount of resources, though:

2x Monster Organ
2x Monster Hide
2x ???
Broken Lantern
Monster Bone
Love Juice

2x White Fur
Lion Claw
Eye of Cat

I gained five endeavors thanks to graves, but I was afraid to use them. I could only innovate or use augury. I innovated Inner Lantern, but augury might give me another encounter with Intimacy, which in turn might affect how many survivors I would be able to send for a hunt.

I nominated Faehrus to stand as the voice of reason amidst Endless Screams: rolled 1. How nice. Broken jaw was exactly what my spokesperson needed.

Production phase gave me:

Cat Eye Circlet from Cat Eye and Catgut Bow from Sinew and Monster Bone..

??? and Monster Hide into Rawhide Headband and Rawhide Vest.

Monster Organ into a Monster Grease.

Lion Claw into Bone Darts.


Detailed inventory:

Innovations and Principles:
Principle: Graves
Principle: Protect the Young
Hovel
Inner Lantern
Language

Resources:
Broken Lantern

2x White Fur
Lion Testes
Golden Whiskers

Items:
4x Cloth
Bone Blade
Bone Dagger
Bone Darts
Cat Eye Circlet
Catgut Bow
Rawhide Headband, Rawhide Vest
Monster Grease

Population: 8

Next showdown survivors and their gear:

Note: all will begin with full 3 survival thanks to settlement event that gave +10 for all departing survivors... however, I don't think it still can bring the total above survival limit?

Gurel: (has five insanity)
Rawhide Vest & Headband, Cloth + Bone Blade

Amnother:
+1 Evasion, Monster Grease, Cloth & Bone Dagger & Cat Eye Circlet (total of +2 evasion)

Eldyne:
Cloth, Bone Darts

Anuth:
Understanding +1

Cloth, Catgut Bow

Lantern Year 3

Well, I just had to play for one more lantern year.

One more White Lion quarry.

First hunt event was Scratching Grounds. Every survivor took a point of courage, and only one suffered event damage.

Second event was Lion's sculpture. A little bit of insanity is always welcome, but follow-up was Wildfire.

Proceeding to Wildfire, first result was 17, face-to-face. Well, Gurel's Survival was not higher than her insanity, so nothing happened.

Next roll was 04, -1 speed token would make moving to blind spot darn difficult. Oh well. This time I have ranged weaponry with me, though. Maybe it doesn't matter.

In the showdown nobody died, so there's that.

Bow user also made a critical hit and gained permanent strength from the strange hand location. Later, lion gazed at it's bloody stump, and a one survivor triggered Insight from this. Se gained Analyze.

Getting -1 permanent accuracy for one of the survivors was probably the worst effect. She also got aichmophobia in the process, not being able to depart with sharp things. Pretty much all survivors lost their precious insanity, except for Gurel of course, who has insanity in plentiful supply.

Not too bad I suppose, but there weren't that many resources this time.

2x Broken Lanterns
2x Monster Hides

2x White Fur
Great Cat Bones
Lion Claw

And with these, I will need to take down Butcher. He isn't painted yet, though, so this might take a while.

Settlement event: Cracks in the ground, rolled 3.

A random survivor fell to the crack. Obviously, of course this was the survivor with highest progress, Gurel. Seems like at least one dead survivor per lantern year is a liability: if it doesn't happen in showdown, settlement phase will "cover you." With gravel.

Great Cat Bone and Lion Claw become a King Spear instantly.

Rawhide Armor set becomes completed with Pants, Gloves and Boots.

"Just because" I used augury on Eldyne. Result was 1, so I took off Golden Whiskers and gained understanding. This triggered Insight on her - yay, a boon at last! Except I don't want to use Eldyne anywhere, so Tinker is useless and I rolled an extra point of endeavor.
I did the same with Faehrus, and rolled 2, so I lost Broken Lantern and gained understanding.
I used augury with the last remaining survivor I don't plan to use with Butcher showdown - Unkhno. Rolled 7.

I still got resources for a White Lion Coat and extra Rawhide Gloves. Then we'll see what happens with Butcher.

Detailed inventory:

Innovations and Principles:
Principle: Graves
Principle: Protect the Young
Hovel
Inner Lantern
Language

Resources:
2x Broken Lantern

Lion Testes


Items:
4x Cloth
Bone Blade
Bone Dagger
Bone Darts
Cat Eye Circlet
Catgut Bow
Rawhide Headband, Rawhide Vest, Pants, 2x Gloves and Boots
Monster Grease
King Spear
White Lion Coat

Population: 7