Thursday, June 22, 2017

Rasheth vs Goreshade the Bastard

A 50 point game of Warmachine from who knows when. Got to start writing these things up lest I forget everything.

My list was:

Dominar Rasheth
- Agonizer
- Cyclops Savage
- Aradus Sentinel
- Rhinodon
Paingiver Beast Handlers (min)
Praetorian Swordsmen (max) + Command Attachment
Venator Reivers (min)
Swamp Gobbers Bellows Crew
Paingiver Bloodrunner Master Tormentor

Opponent had:

Goreshade the Bastard
- 2x Nightwretch
- Reaper
- 2x Slayer

The Withershadow Combine
Mechanithralls (max)
Necrosurgeon & Stitch Thralls
Satyxis Raider Captain
Warwitch Siren

Scenario was Extraction and Cryx started game.

Opponent brought a couple of his warjacks too close and I decided to launch Rasheth's feat. Feat was satisfying, as it wrecked quite a few Mechanithralls and two Slayers plus a Nightwretch.

Gnawing Pain from Agonizer and Rasheth's feat being an aura-like effect didn't make Cryx's retaliation a very impressive one. A reaper and a full minimum unit of Bane Thralls killed pretty much just the Cyclops Savage.

I could have attempted an assassination next, but I thought my position was strong enough to play safe.

Well, my next turn wasn't all that beautiful either. I was struggling to remove the Bane Thralls, and I couldn't even wreck Reaper.

I opponent would have removed both heavies next turn, it could have turned the tables entirely. But that didn't happen even if Goreshade charged in. Neither heavy beasts died.

I somehow got rid of the Deathwalker, critically knocked down Goreshade with Rhinodon, and then Aradus Sentinel walked to maul the cryxian warcaster. Aradus had to take a free strike from Reaper, but that didn't accomplish anything.

Goreshade was destroyed. I suppose there would be extra details I could squeeze from my brains into this writing, but in the end it was pretty straightforward game.

Wednesday, June 14, 2017

Someone call a Doctor! Butcher is here

Just finished a couple of Kingdom Death miniatures.

There's Doctor to represent various supporty survivors with little to no possibility to inflict wounds on enemies.

Then there's the Butcher - first nemesis encounter that ruined my, and many other players' early game, too.

I decided to leave the lantern cloak separately, because it fits so well to the Butcher model that he dons it on when he's level 2 and 3.

Butcher, along with The Hand, were shipped with incorrect bases, so I made some tinkering. I slapped a magnet on the 50mm base, and made some custom bases for Butcher, The Hand and King's Man, putting a magnet inside of them, too.

Butcher's base went a little... over the top. But considering all the innocent new player blood he's spilled, I think it's only appropriate.

Anyway, here they are.

Thursday, June 8, 2017

Grande Finale

Ooookay. With might of two saviors, I proceed to attack a level 2 White Lion.

And I killed level 2 White Lion just fine.


Well in fact it slaughtered three of my survivors. Last one remaining was able to score the kill pretty much on the last turn possible. And it happened to be the Lucern savior survivor. It was a gruesome fight. Next time I will be prepared for this horrible Cunning ability a little better.

Doesn't change the fact that now - again - I got only three survivors alive.

Settlement event is Murder. The hero, blue dream savior, is murdered just as he arrives home. One of the last two survivor decides to take the justice in her own hand and kills the murderer.

There I am. At one survivor remaining. I hope she's happy with her decision to spell doom on the continuation of this particular settlement.

I did things with the last remaining survivor, though, and the amazing amount of endeavors.

I built Built Weapon Crafter and Scrap Sword, nnovated Symposium and Shadow Dance.

Made augury enough to give Insight for the last survivor, as well as grind a little Settlement Watch to get extra fighting arts. Defender was what she got. Who is she going to defend? Too late for that.

I thought this would be over soon when I went to fight level 1 White Lion.

I made two critical hits that both gave -1 accuracy token for the beast. After this the fight was practically over in my favor. Lion didn't score even a single injury roll during the whole match.

Heck. I want it to be over, so when settlement even is Open Maw, I jump right in with four dice. And there it is. Double 1's.

This carnival is over. I'm a little disappointed, though, that she did not get the best result in the Maw and return with some sort of super weapon, and become the sole survivor for years to come.


I managed to survive until the settlement event phase of Lantern Year 8.

I killed:
Prologue Lion
1x level 1 screaming antelope
3x level 1 white lion
1x level 2 white lion

+ kind of lost to Butcher.

I managed to innovate:
Language, Hovel, Inner Lantern, Guidepost, Lantern Oven, Settlement Watch, Symposium, Shadow Dancing and Ammonia, mostly in this order.
I had Protect the Young and Graves principles.

I had built Lantern Hoard, Organ Grinder, Skinnery,Bone Smith and Weapon Crafter.

Death count was 17.

Well, it's good that this campaign ended this soon. I noticed I had played a couple of things wrong in the first two showdowns or something. I thought that you could dodge as many times as you had survival. Otherwise I don't think I broke any crucial rules, though I think I goofed up with White Lion's Basic Action a couple of times.

I don't think I remembered that I could spend survival during flows on monster cards even once. I didn't have Dash, though, so it's not that terrible, though a well placed Encourage here and there might have affected some miserable situations.

I aim to start next campaign when I got Butcher and King's Man painted along with some progress on Phoenix.

Wednesday, June 7, 2017

Funguish (not related to mushrooms, though)


I was going to play Kingdom Death fully painted with no exceptions.

After painting the Butcher for one hour and a half, I decided "screw this, it's painted enough" and started to set up the showdown board.

That much for principles.

However, this time I'm attempting to go for extra detail-y write up of this dreaded Nemesis encounter.

Random terrain was Tall Grass, which gave me quite a bit of hope. I got fairly good evasion on a couple of my survivors.

Survivor details:

- Solon, with Catgut Bow, Bone Blade and Cloth. Survival is 2, insanity 0. Unconscious Fighter art (takes 7 bleed tokens to kill him.)

Reasoning for equipment: I was afraid to give Bone Blade for anyone who will be dedicated for melee, because I suspect Butcher has Super Dense locations that would just break the blade.

- Anuth, with Bone Dagger, Monster Grease, White Lion Cloak, Cloth, Rawhide Gloves. Survival 2, insanity 4 and understanding enough to Analyze, +1 permanent strength.

Reasoning: Bone Dagger will not break even with Super Dense locations. Hopefully strength token and ability to Pounce for extra strength will offset low power a little. If it does not, at least Analyze is bound to give a little bonus.

- Amnother, with King Spear, Monster Grease, full Rawhide Armor, survival 3, insanity 0 and +1 permanent evasion.

Reasoning: +3 evasion will, I hope, make Butcher miss most of his attacks especially if I can lure him to attack Amnother inside Tall Grass. I have high hopes for her.

- Bowynn with Bone Darts, Cloth and Cat Eye Circlet. Survival 3 and permanent +1 evasion. Insanity 0.

Reasoning: He's a Cat Eye bot.

Let the showdown begin!

Turn 1 Amnother takes a peek at AI cards, which were in perfect order already. Cards were Backhand and Hack City. Backhand would just trigger Menace, and I made sure Amnother would be closest threat - and inside Tall Grass. Oh boy, looks like Legendary Lungs.

Then I realised Amnother has no insanity to protect her from Menace. Rolled 8, got 5 insanity and Quixotic disorder. How's that a disorder? I can see only benefits in this disorder... I don't complain, though. Hack City went just as planned. Better, in fact, because Butcher rolled only one hit. Amnother dodged it, but got back to three survival from the Legendary Lungs story event.

Now, turn 2.

Bowynn looks hit locations, that offer Trap, a Super Dense location and Furious Scrag. I put them back in reverse order, and then Bowyn uses Surge to lob a dart at Butcher. Miss.

Catgut Bow shoots twice, hits once to Furious Scrag. First wound to the Butcher. He surges for extra shot, but makes it aimed shot. It's a hit, but doesn't wound. The rest survivors do "whatever" because they don't want to trigger trap. Amnother uses Rawhide Headband, and next will be Bite and Wild Carve. Otherwise I feel safe, but enough Wild Carves might ruin Amnother's day.

It didn't take Wild Carves, though.

First, one Bite attack hit, despite Butcher scoring hits only with 9+.

Amnother dodged and re-gained that survival from Rawhead set. Next attacks from Wild Carve both hit, with 9 and 10. She dodges both, but regains none of those via Rawhead set bonus. Wild Carve extra damages hands and tosses out a Bleed token.

Turn 3:

Starts with a check at hit locations. Furious Gauntlet, Furious Crown, and Cleaver. Doesn't matter all that much, when out of seven rolls altogether only one scored hit, but did not wound. That was a second lunacy token for Amnother. Why not.

Next we get Lantern Frenzy, and target becomes - who else - other than Amnother. Then, Butcher breaks her lantern, giving her -3 accuracy tokens. This expedition is doomed. Most likely, at least.

Turn 4:

Amnother scores a wound against Butcher. What a champ, even with a broken lantern. Other survivors pretty much just position themselves.

Then Butcher hacks, kicks and roars. This results in Amnother finally having no survivality. I was lucky with roar, as only Bowynn fell down, got two Insanity and Delicious disorder.

Turn 5.

I've only scored two wounds to Butcher. While situation is not terrible, this cannot continue like this. Amnother has priority token, which is nice thanks to her evasion, but I doubt she'll survive for long. And she's the only one who has a decent weapon. Meh.

... so much for the details, then. Things started going really badly, which in turn lead me to "fast-forward" -mode to see if things would get any better on the next attack roll/activation/et cetera. They never did.

Long story short: Butcher won. Kind of, at least.

He roared the cat-gut bow user dead, at which point I decided that fight was unwinnable any more. Amnother sacrificed herself, meaning that I just lost most of my gear as well... again... two survivors with the most progress.

I know I should have painted Butcher before this. This is the price for my haughtiness.

So, let's see:

Settlement event was Triathlon of Death. Uh. Okay. A good spot for olympics I suppose. With Butcher having killed almost 30% of population. But hey. Let's compete, then.

Nominated survivors:
Faehrus, Bowynn, Unkhno and Eldyne.

Race Contest:
Eldyne 8
Faehrus 6
Unkhno 3
Bowynn 1

Comments: Most useless survivor got +1 movement, how nice. Courage for a jawless spokesperson, meh. Rawhide boots are truly welcome after recent encounter with Butcher.

Debate contest:
Eldyne: 6
Unkhno 5
Faehrus 3
Bowynn 1


Now I got two survivors skipping next hunt when I got only a population of 5.

Fight Contest:
Bowynn 10
Faehrus 8
Eldyne 2
Unkhno 1

Comments: Nice. Bowynn wasn't banished. However, he isn't experienced enough to gain any weapon proficiency levels, either. Eldyne got Mighty Strike. Now, if she only wasn't Aichmophobic...

I think I have six endeavors thanks to Graves. First I make skull helm out of the skull I gained from Triathlon.

Then I start endeavoring! I need a kid, or, two kids, or - a whole dozens of kids to save my colony. Faehrus - the only survivor from the original four - starts some auguries. First one is 8. Praise the Watcher.

Faehrus and Eldyne get intimate, and thanks to Protect the Young principle, a savior is born!

Though I might have been more happy with two kids, which it would have been if I didn't have Hovel innovation.

I choose Dream of Beast.

But we need more meat.

Faehrus takes a second augury, this time rolling 9, followed by 8.

Suddenly my survivor camp is "back in the game" so to say. But has four first years been an emotional rollercoaster? Yes. So much so, that I might do fifth year...

I decide to hunt a Screaming Antelope for a first time ever.

First hunt even card is Devoured Grounds - but I choose not to use it's ability, because I want to see what the actual d100 hunt table is all about.

Rolled 50 - there was an empty skeleton whispering for help. Anuth has only one insanity point now.

Second space was 20, dry lands. All but Anuth loses one survival point.

Last space before showdown is Stampede, and Anuth rolls 8.

I'm quite confused. Truly seems like the gambler giveth and gambler taketh. Mostly taketh.

Random terrains are tall grass again and a dead monster. Dead monster was a bliss for making me go first. Making me go first with my automatically hitting strength 3 bow. Amazing. Ranged weapons make three wounds to the antelope before it even has a chance to act.

Survivors also find cyclops fly and small feathers from phoenix deck. I would have been overjoyed, but turned out Antelope was infested with parasites. Cat Eye user took a flight and gained 5 insanity points. Savior suffered memory loss. Not that bad, since she doesn't yet have any weapon proficiency.

My joy for such a great beginning was premature. Soon enough Chow Down was drawn, and the antelope fed itself (and healed itself) back to full. I decided to let it have a full merry-go-round over all the acanthus plants so that my future work would not be robbed away all that easily.


The battle that ensued was terrible. It lasted for an eternity.

I thought it would be an easy cake, considering my savior, but no. The antelope killed Unkhno the One Handed.

The antelope was continuously knocking everyone down, and especially Lone Rampage was main damage dealer. Luckily I had two ranged weapons - because Lone Rampage was - indeed - the last AI card I had in deck. All that wailing. All that whiffing. It was disturbing how badly I rolled for wounds. Also the parasites gave a total of -2 strength tokens, which didn't exactly help in dealing with Toughness 9 target.

I will definitely prepare my survivors a little better for next Antelope fight. Ranged weapons seem to be a must have.

But, anyway, I did receive quite a few resources.

2x Monster Hide
Monster Organ
Broken Lantern

Small Feathers
Cyclops Fly
2x Pelt
2x Shank Bone
Muscly Gums
Large Flat Tooth.

Savior received Last Man Standing fighting art. Anuth, on the other hand, received Sneak Attack. Just wow. Now for some accuracy somewhere, and monsters start dying in droves.

And just as I'm gleeful from a hunt well done, settlement event is Plague.

I nominate Eldyne, Bowynn, Browno and, sigh, Anuth. Who just received Sneak attack.

All of them died.

So, I got two survivors in my camp right now. But hey... 9 endeavors! Time to start breeding!

But first Hands of Heat screws me up. First I roll 7, so I get Lantern Oven and Red Fist, but will also have to roll on the branding. I lose half of my resources. Half of my resources that I just rejoiced. To make matters worse, I roll 10+, making Faehrus blind from one eye. But hey, at least +1 luck.

I throw away: 2x Broken lantern, 2x monster hide, cyclops fly, monster organ and bladder. What a great feast.

Before I start intimacies, I construct items so that low rolls from auguries wouldn't eat away my resources.

I make Monster Tooth Necklace, Rawhide Vest, Headband and Pants, Bone Darts and extra Monster Grease

Next Faehrus starts using auguries.

First one gives +1 survival.

Second is a 9, which gives intimacy with 8 & 2 as my choices. That's +1 population.

Third augury gives an intimacy again, and one more savior. I'm not entirely happy with this, since saviors cannot use all gear and look like they will wear out fast. Need even more auguries...

Fourth is 6, fifth is 4, sixth is 2. I lose the last resource and Faehrus gets +1 understanding, triggering Insight. I get +1 endeavor. Damn.

Seventh augury is one more intimacy and gives +1 population.

Now I'm at 5 population, which just feels far too insecure. Even more auguries: eight one is 5, ninth is 4 and last one is intimacy thanks to having +1 for auguries from all this understanding.

So now I'm at population of 6, with two saviors and a broken heart. I still have one endeavor left, but I won't use it.

Wow, what a two-year mixture of hope at the brink of extinction.

Next vI decide to hunt for one white lion. I really wanted to hunt for a level 2 one, but my equipment just doesn't allow it just yet - even with power of Red Fist and two saviors. I really really really need an easy kill to gear up and advance my settlement a little.

Year 6 hunt phase:

Lion in Heat, didn't turn out to be a problem.

Sea of Golden Grass. I decide to move Lion back one space. Next hunt space rolls 56, dead monster. Luckily I do indeed have Faehrus who has 3+ understanding, so I will be able to ambush the Lion.

Next space is 41, Nightmare, but Faehrus has 3+ courage, too. Then we ambush the beast.

First of all White Lion shoos everyone away from Tall Grass by grabbing Wilt and Dream of Beast. Then it turns around and sizes up on Faehrus, who rolls Lunacy and becomes a vestiphobe.

Otherwise the showdown was child's play. Lion losing accuracy and toughness early in play made easy fight to feel like cheating. Should have picked that Lion level 2 instead. Oh well.

I got 2x White Fur, 2x Great Cat Bones

Debris gave one extra normal resource, which were:

2x Broken Lantern
Monster Hide
Monster Organ

Successful hunt triggered quite a few Age -events:
Age for Dream of Beast: +1 permanent strength
Age for Lucern: +1 permanent strength.
Age for Faehrus: fighting art. Orator of Death. Funny in it's own way, when he doesn't have a jaw. But I suppose gurgling like that will give insanity for other survivors anyway.

Settlement Event is Skull Eater. I nominate Wilt, but roll 9. I spend two endeavors to give her Binde Eating instead.

Since Faehrus is a returning survivor, I still have three endeavors left. Armored Strangers give Guidepost and three random resources. (Monster Organ, Love Juice, Monster Hide)

Guidepost becomes my fifth innovation, triggering Hooded Knight. I roll 3. Was expecting 2, which would have killed people. Could this really become my first lantern year where no survivors die? At all?

Anyway, I innovate once. Got two endeavors left. I get Settlement Watch.

I make Lucky Charm, Bone Axe, Bandages and Rawhide Vest and Headband.

Lucern took Burning Ambition and Wilt had Combo Master fighting arts from Settlement Watch.

It's a terrible, masochistic game with continuous high's and low's. Great fun, laced with anguish and bitterness.

After six years my achievements/development stand as:

Detailed inventory:

Innovations and Principles:
Principle: Graves
Principle: Protect the Young
Inner Lantern
Lantern Oven
Settlement Watch

2x Broken Lantern

Great Cat Bones

4x Cloth
Bone Blade
Bone Dagger
Bone Helm
Bone Axe
2x Bone Darts
Cat Eye Circlet
Catgut Bow
Rawhide Gloves
Rawhide Boots
Rawhide pants,
2x headband
2x Rawhide vest.
2x Monster Grease
Lucky Charm
Monster Tooth Necklace
White Lion Coat

Population: 6

Monday, June 5, 2017

Two (three) years and I'm already ruined


So a dream comes true and I finally got to play Kingdom Death: Monster. I've double checked most things so many times that it took me almost six hours to play two Lantern Years. And this even when I didn't make detailed notes... I plan to write some of these write-ups on a card-by-card basis. Anyway, if something, this is going to act as my inventory for resources and such.

I began the First Story with four survivors: Mother, Daulys, Faehrus and Solon.

I managed the intro story pretty well I suppose. Daulys went blind as well used three Founding Stones... but at least that yield me +1 permanent Strength for Mother, and an extra Lion Claw from elsewhere.

I rolled the lowest amount of survivors possible for a start - ten heads. Well, not a big setback as I found two Love Juices.

I used one and nominated the half-blind Daulys and yet unnamed survivor to bear a child. They did not, because I rolled "1" on the intimacy chart.

But hey, I got rid of the half-blind and I got the death principle! For some reason I chose Graves. So I guess I dug up graves for two persons that decided to leave the colony? Anyway, Mother gained +1 Luck for this.

I innovate Hovel and made Bone Blade and Bone Dagger.

Off to lantern year 2!

I had Solon, Mother, Gurel and Bowynn with me, since one returning survivor had to be left to ponder a little bit about the newly established lantern hoard.

Hunt phase was exceedingly short when first space had White Lion Cub. I decided to slaughter it right away for astonishing amount of materials. This provoked the worst result - angry lion mother!

I had given the bone dagger to my Mother, because I was thinking extra strength and extra luck would make her a nice combatant, when it didn't look like a terrible effort to get to a monster's blind spot.

Gurel found a survivor's corpse from the field and went insane - first brain injury gave three points plus +1 speed and strength tokens, and then searching the corpse gave two more insanity and a material. This kept her away from action quite a while, though.

There was this eye-for-an-eye thing going on, because my mother managed to critically disembowel the White Lion Mother. Not too long after Lion Mother returns the favor and disembowels my survivor. This was terrible, because now Mother had, what, three useless accuracy 7 attacks with no extra strength at all. Toughness of 8 of level 1 lion caught me by surprise.

It was a long and difficult fight. Yet I believe I was kind of lucky when no other permanent injuries came up other than the death of Mother - just a turn before the White Lion Mother died herself. Their fates were linked. And I no longer had any founding stones.

Random event gives me this seducer visitor, that causes male members unable to depart, and females who depart do so with +10 survival. Funny thing here was that I only had three female survivors alive any more... would I dare a Love Juice?

I had to, and luckily it gave +1 population with no extra difficulties. However, I had to choose "Protect the Young" as my principle, because "survival of the fittest" had a 50% chance that parents would not be able to depart.

White Lion Cub, the survivor corpse terrain, a random critical hit on a proper spot and being generally victorious gave me stunning amount of resources, though:

2x Monster Organ
2x Monster Hide
2x ???
Broken Lantern
Monster Bone
Love Juice

2x White Fur
Lion Claw
Eye of Cat

I gained five endeavors thanks to graves, but I was afraid to use them. I could only innovate or use augury. I innovated Inner Lantern, but augury might give me another encounter with Intimacy, which in turn might affect how many survivors I would be able to send for a hunt.

I nominated Faehrus to stand as the voice of reason amidst Endless Screams: rolled 1. How nice. Broken jaw was exactly what my spokesperson needed.

Production phase gave me:

Cat Eye Circlet from Cat Eye and Catgut Bow from Sinew and Monster Bone..

??? and Monster Hide into Rawhide Headband and Rawhide Vest.

Monster Organ into a Monster Grease.

Lion Claw into Bone Darts.

Detailed inventory:

Innovations and Principles:
Principle: Graves
Principle: Protect the Young
Inner Lantern

Broken Lantern

2x White Fur
Lion Testes
Golden Whiskers

4x Cloth
Bone Blade
Bone Dagger
Bone Darts
Cat Eye Circlet
Catgut Bow
Rawhide Headband, Rawhide Vest
Monster Grease

Population: 8

Next showdown survivors and their gear:

Note: all will begin with full 3 survival thanks to settlement event that gave +10 for all departing survivors... however, I don't think it still can bring the total above survival limit?

Gurel: (has five insanity)
Rawhide Vest & Headband, Cloth + Bone Blade

+1 Evasion, Monster Grease, Cloth & Bone Dagger & Cat Eye Circlet (total of +2 evasion)

Cloth, Bone Darts

Understanding +1

Cloth, Catgut Bow

Lantern Year 3

Well, I just had to play for one more lantern year.

One more White Lion quarry.

First hunt event was Scratching Grounds. Every survivor took a point of courage, and only one suffered event damage.

Second event was Lion's sculpture. A little bit of insanity is always welcome, but follow-up was Wildfire.

Proceeding to Wildfire, first result was 17, face-to-face. Well, Gurel's Survival was not higher than her insanity, so nothing happened.

Next roll was 04, -1 speed token would make moving to blind spot darn difficult. Oh well. This time I have ranged weaponry with me, though. Maybe it doesn't matter.

In the showdown nobody died, so there's that.

Bow user also made a critical hit and gained permanent strength from the strange hand location. Later, lion gazed at it's bloody stump, and a one survivor triggered Insight from this. Se gained Analyze.

Getting -1 permanent accuracy for one of the survivors was probably the worst effect. She also got aichmophobia in the process, not being able to depart with sharp things. Pretty much all survivors lost their precious insanity, except for Gurel of course, who has insanity in plentiful supply.

Not too bad I suppose, but there weren't that many resources this time.

2x Broken Lanterns
2x Monster Hides

2x White Fur
Great Cat Bones
Lion Claw

And with these, I will need to take down Butcher. He isn't painted yet, though, so this might take a while.

Settlement event: Cracks in the ground, rolled 3.

A random survivor fell to the crack. Obviously, of course this was the survivor with highest progress, Gurel. Seems like at least one dead survivor per lantern year is a liability: if it doesn't happen in showdown, settlement phase will "cover you." With gravel.

Great Cat Bone and Lion Claw become a King Spear instantly.

Rawhide Armor set becomes completed with Pants, Gloves and Boots.

"Just because" I used augury on Eldyne. Result was 1, so I took off Golden Whiskers and gained understanding. This triggered Insight on her - yay, a boon at last! Except I don't want to use Eldyne anywhere, so Tinker is useless and I rolled an extra point of endeavor.
I did the same with Faehrus, and rolled 2, so I lost Broken Lantern and gained understanding.
I used augury with the last remaining survivor I don't plan to use with Butcher showdown - Unkhno. Rolled 7.

I still got resources for a White Lion Coat and extra Rawhide Gloves. Then we'll see what happens with Butcher.

Detailed inventory:

Innovations and Principles:
Principle: Graves
Principle: Protect the Young
Inner Lantern

2x Broken Lantern

Lion Testes

4x Cloth
Bone Blade
Bone Dagger
Bone Darts
Cat Eye Circlet
Catgut Bow
Rawhide Headband, Rawhide Vest, Pants, 2x Gloves and Boots
Monster Grease
King Spear
White Lion Coat

Population: 7

Sunday, June 4, 2017

Beginning of Death


Today three remaining starting survivors were completed.

This means I have everything I need to play first three Lantern Years.

When will I have the courage to enter the nightmare world of Kingdom Death? Soon enough, I suppose.

Tuesday, May 30, 2017

"Must I do everything by myself?"

Two 50 point games of Warmachine from a couple of weeks ago.

Asphyxious the Hellbringer & Vociferon
- Kraken
- 2x Stalker

Cephalyx Mind Slaver & Drudges (max)
2x Necrotech
Scrap Thralls
Warwitch Siren

First game opponent played with:

Tyrant Xerxis
- Tiberion
- Titan Gladiator
Cataphract Cetrati (max)
Nihilators (max)
Paingiver Beast Handlers (max)

Scenario in both games was... I don't know what it was. A reminiscent. Friendly flags gave one point for dominance, enemy flags one for control and two for dominance. Center zone one for control and two for dominance.

First game was a historical one.

I approach carefully, but not carefully enough. Five Cetrati one-rounded my Kraken under Xerxis' feat. Those damage rolls... 6,6,6,6,4. 6,6,6,4,4. Lowest roll was only slightly above average. Fortunately for me opponent sent Tiberion in to beat some Drudge Thralls - I suppose he didn't expect I'd overcommit Asphyxios, or if I did, it would be his downfall.

Asphyxious had seven extra focus points from Nihilator souls only. This turn he used feat and charged Tiberion. He also killed a nearby Nihilator to cast Calamity on Tiberion. It took nearly all focus he had, but finally Tiberion was dead. Cloak of Ash was on Asphyxious.

Xerxis was slowly grinding scenario points at his flag. Tactical Supremacy on himself made it possible for him to kill whatever I ran to contest flag and back-track for the score. A hilarious happenstance was when Xerxis made a combo-smite at my Stalker, which brought the warjack into contact with Scrap Thrall. Stalker had only one hit box remaining. Either thrall survived collateral damage roll or the explosion didn't destroy Stalker, but surely I was sweating my spleen off there.

Anyway, Gladiator tries to Grand Slam Asphyxious away from the zone, but misses. This causes one Drudge Thrall to remain on the zone, contesting it. All other models had died.

Asphyxious had seven extra focus again next turn. Again he killed Nihilator or something and cast Calamity on Gladiator.

And then.

I had big plans - Asphyxious would become a hero. With Gladiator dead along with some Cetratii, with nicely camped focus he'd be an unstoppable and yet invulnerable force of destruction.

Four double 1's. One 1,2. Plenty of 1,4. Come on, Asphyxious! COME ON!

Finally he came on and killed the warbeast, but had only one focus point left. Only the charge attack roll dealt more than five points of damage in one go. And he was, after all, at dice -1 to damage.

Opponent cleared up some other models of mine, trying to buy some time for Xerxis to grind a few more control points.

Next turn Asphyxious doesn't have that many extra focus points, three, four or something like that. Nonetheless he casts Calamity on Cetrati and kills a bunch of them. Stalker and some Drudges kill the last ones. Main body of Drudges and this particular Stalker had been tied to Legends of Halaak near my friendly flag.

Eventually all models but Xerxis are dead, at which point we conclude that mathematically Xerxis cannot win any more even if I somehow failed to contest his flag. Xerxis then charges last remaining Stalker and concedes.

Asphyxious kill total: Gladiator, Tiberion, three to four Cataphract Cetrati and some Nihilators - roughly 45 points... with that kind of attack and damage rolls. That's close to a personal record - only thing that even remotely compares was this one ancient Mk2 tournament where Venethrax was charged by tons of Circle warbeasts that should have killed him, but somehow did not.

Game 2:

Opponent had:

Master Ascetic Naaresh
- Agonizer
- 2x Cyclops Brute
- Razor Worm
- Tiberion
- Titan Gladiator
Legends of Halaak
Paingiver Beast Handlers (max)

This game was a distracted failure in every aspect at least when compared to last one.

Long story short: I was far too obsessed over Agonizer. First I sent a leaping Stalker at it, leaving it with four damage points or something. Of course Spirit was fine.

Kraken tried to take some random useless shots - I think the grand plan here was trying to get Agonizer under blast damage. Well, Kraken was now easily within Tiberion's charge range.

I didn't feat, which was a grave mistake. I mean - of course opponent would send all of his beasts against Kraken and assorted models. Why did I not. Why.

Tiberion did not break Kraken, which was a relief. Naaresh had used feat, so I was hard pressed to remove Tiberion this turn. First and foremost Asphyxious shot Agonizer with Hellfire. That seemed like a good idea at the time. How many warcasters have Agonizer killed like this? Countless... Asphyxious did use his feat now, though.

Anyway, Kraken and some Drudge Thralls and whatever I could land on it failed to kill. Not by many boxes, but still failed.

Gladiator and Tiberion both trample next to Asphyxious. To my consolation even Cloak of Ash would not have saved me from these attack rolls.

Anyway, Gladiator took one fully boosted swing at Asphyxious, hit and dealt some damage.

Now, if Tiberion only would have healed him back to full health with his Fury points... Tiberion's damage roll dealt 17 points in. Asphyxious3 has eighteen boxes. Much grief and many sadnesses.

Tuesday, May 23, 2017

Does two Wrong Eyes make a right one?

Two 75 point games of Warmachine from this... month, or so.

Deneghra, the Soul Weaver
- Corruptor
- Defiler
- Erebus

Mechanithralls (min) +2x Brute Thralls
Necrosurgeon & Stitch Thralls
The Withershadow Combine
Iron Lich Overseer
- Leviathan
Orin Midwinter, Rogue Inquisitor
Pistol Wraith
2x Soul Trapper
Warwitch Siren

Opponent had:

Actually I got no idea what opponent had. I don't remember the names of the monstrosities and cannot easily tell the two drudge units from each other. List may have been something like this:

Cognifex Cyphon
- Warden
- 2x Wrecker

Alexia Ciannor & the Risen + Dominator
2x Cephalyx Mind Bender & Drudges (max)
Cephalyx Mind Slaver & Drudges (min)
Cephalyx Mind Slaver & Drudges (max)
Cephalyx Overlords
Horgenhold Artillery Corps + Dominator
2x Cephalyx Agitator

Scenario was Take & Hold.

This write-up is bound to be brief, as it's been way too long since I played this game and it was a long one.

In the first picture, for example, I forget why there is one monstrosity close to my flag. It was probably something with Leviathan having Stealth from Iron Lich Overseer, so that Cognifex was not able to cast Gallows on the heavy warjack. It's possible that opponent had used feat this turn, too, and when Gallows shenanigans and such went wrong, the benefits of feat were less than impressive.

So was my next turn, too. I really hope Cognifex had used the feat, because otherwise dice rolls must have been exceedingly subpar. I dedicated Leviathan, Iron Lich Overseer, Deneghra, Defiler and Pistol Wraith to kill the monstrosity - and failed. The monstrosity was at one hit box remaining, under corrosion and stationary from Death Chill.

Opponent killed Iron Lich Overseer, because somehow I had thought it more beneficial to take a POW 12 swing at ARM 22 target or something than cast Stealth. I think Erebus took a hit despite DEF 16 and obviously some Mechanithralls died, but other than that I cannot remember. Except, well, there it is in the picture. A daunting swarm of drudges closed in.

I think I used Deneghra's feat next and spammed Mortality all over the board. Corruptor is a nice piece of art when fighting Drudges with a warcaster that can remove Tough.

For some reason I also charged in with Erebus, getting four kills at maximum. Deneghra re-activated Leviathan under her control and used feat souls to fill it with focus. It probably killed monstrosity on the right next.

Of course I lost Erebus, foolish as I was launching him in to the thick of action. Necrosurgeon was steadily bringing in new batches of Mechanithralls - opponent had been extremely unlucky in his attempts to remove her.

Next I figure that if I kill the last monstrosity, Deneghra will have very little to fear. She and Leviathan killed it. From here on game went weird and awkward. We were both trying to dominate the enemy flag. Cyphon was continuously spraying Deneghra with the "cannot cast spells" gun, which meant I didn't have the courage to charge him. Not without Mortality, no.

Eventually Deneghra was more successful in grinding out scenario points. Killing blow was when Cognifex was unable to finish Leviathan that didn't have all that many health boxes remaining.

Game 2:

Second game was played about a week later. My list was:

Lich Lord Asphyxious
- Malice
- Ripjaw
- 2x Stalker
Bane Warriors (max) + Officer & Standard
Bile Thralls (min) + Skarlock Commander
Darragh Wrathe
Scrap Thralls
2x Soul Trapper
Wrong Eye & Snapjaw

Opponent had:

Gorten Grundback
- 2x Ghordson Driller
- 2x Grundback Gunner

2x Kayazy Eliminators
Lady Aiyana & Master Holt
Kell Bailoch
Lanyssa Ryssyl, Nyss Sorceress
Orin Midwinter, Rogue Inquisitor
Savio Montero Acosta
Sylys Wyshnalyrr, The Seeker
Rorsh & Brine
Wrong Eye & Snapjaw

Scenario was Entrenched and Cryx started game.

I had some success in removing some solos and whatnot with surprise SPD 6 Purge sprays from Bile Thralls.

Engaging didn't feel like an option when both had Star Crossed going on for them.

Looked like game would become a scenario grind-fest, but opponent got Savio Acosta into a difficult spot to remove and I didn't feel like I would be able to punch through enemy armor any time soon.

So, assassination attempt it was. All models I had tried to kill Wrong Eye first. It didn't succeed, so Asphyxious walked forward and cast Parasite on Gorten. Then he used feat and got seven thralls back or something. One thrall killed off Wrong Eye, and a four thralls or so succeeded in charging Gorten.

One was a miss, but three other attacks hit.

Last one caused a Tough roll, which obviously succeeded when I couldn't make any more attacks. Maybe with a little bit better positioning from the very start of my feat I could have got five thralls at him... but maybe it wouldn't have changed anything. After all, three 7+'s on two dice out of four attempts was far better statistics than what I have come used to...

Anyway, Asphyxious was butchered up many times over on the next turn. If I had saved up enough focus points for Teleport, maybe I would have played for one additional turn.

Now, Asphyxious3 needs to fail at caster kill because of Tough roll and I have a full set complete.

Monday, May 8, 2017

Deneghra Hard Mode

Played two 50 point games of Warmachine from last Thursday.

Deneghra, the Soul Weaver
- Corruptor
- Erebus
- Nightwretch

Mechanithralls (min) + 2x Brute Thrall
Necrosurgeon & Stitch Thralls
Skarlock Thrall
Pistol Wraith
Soul Trapper
Swamp Gobber River Raider
Warwitch Siren

Opponent had:

Jarl Skuld, Devil of the Thornwood
- Dire Troll Mauler
- Troll Axer
- Troll Impaler

Krielstone Bearer & Stone Scribes (min)
Trollkin Sluggers (max)
Stone Scribe Chronicler
Totem Hunter
Trollkin War Wagon

Scenario was Standoff, and first game Cryx started.

In the first picture Deneghra has just used her feat and cast Mortality all over the place, most notably the objective, krielstone bearers, axer and sluggers. Corruptor succeeded to kill Axer outright, so I didn't want to commit Erebus anywhere just yet. I was fairly certain both warjacks would just die if I wouldn't somehow neutralize Mauler - and I didn't have tools for that. Damage on sluggers wasn't exactly inspiring. Pistol Wraith took out krielstone bearers. Nightwretch took a boosted damage shot at the objective.

Jarl Skuld uses feat next, and Corruptor is gone the instant Mauler takes a stern look at it.

Next turn Erebus dispatches Mortalified Dire Troll Mauler. Opponent doesn't manage to kill Erebus, but War Wagon feels rather oppressive when it blocks me from getting any points from zone closest to my side of the table. I was running out of attacks, and if Erebus would get wrecked I would have pretty much nothing on board except Deneghra.

So I want to assassinate. I collect a couple of souls from here and there, and then charge as far as I can. I couldn't reach Jarl Skuld, but I Deneghra could kill a couple of trolls from Erebus' way. A critical fail happens when Deneghra misses a krielstone bearer, and afterwards the bearer passes a tough check. I no longer had focus to cast a boosted Scourge on Skuld. I succeeded to land Mortality on him, though, but he was still within armor aura of krielstone.

Erebus charges and fails to kill the trollblood warcaster, despite hitting with first attack, making him stationary.

I put all the effort to this assassination, so I hadn't even upkept Grave Wind. Deneghra died easily - I doubt she would have survived even if I would have used her correct DEF stat of 15 instead of 14.

Game 2:

Next game Cryx goes second and we switch table sides.

Corruptor takes a nice shot at War Wagon, but it is compensated for on next turn, when I cast Mortality on Sluggers unit and then go make Burster attack. I would have nailed the entire unit on 6+'s, but only three died. Useless sacrifice of a Corruptor.

To add an insult, the two remaining sluggers make astonishing damage rolls against Corruptor. War Wagon delivers the killing blow. By now both Shield Guard Brute Thralls are dead. Skuld uses feat.

So I don't really have that many targets. Pretty much Totem Hunter and War Wagon.

Skarlock casts Mortality on War Wagon, and Ragman comes to offer Death Field for nearby attackers.

One Mechanithrall and one River Raider do not destroy War Wagon even if it had taken an impressive damage roll earlier. I don't have other options other than to bring Deneghra to the battle engine. Damage rolls are frustratingly low, and charge attack misses with triple 1's. She has to burn a disturbing amount of focus, and is left with two points only to reduce damage next turn. I should have used feat and cast Grave Wind on her.

Pistol Wraith and Erebus seize zone on the right, and that's three control points for Cryx.

Then opponent unleashes everything on Deneghra. Luck was on my side this time around, when Deneghra was left with around four damage points - and impaler had missed her while it had Mauler's +3 STR on.

Well, she was on fire so there was a chance for her to die on my turn anyway.

Which she didn't.

Deneghra uses her feat and gives Mortality everywhere - Axer, Impaler, Sluggers. She casts Ghost Walk on herself and Mechanithralls and Grave Wind on herself. One Ghost Walk may have come from Skarlock Thrall, though. She then retreats, heals herself a little bit. Then Necrosurgeon and Necrotech repair her.

Ragman gives Death Field once more, and Axer is swarmed with Mechanithralls. River Raiders kill a contesting Stone Scribe and shoot a harpoon at Death Chilled Impaler. This gave me quite a lead in control points. Opponent made a valiant effort at contesting zones, but eventually this game became the first scenario victory I've witnessed in Steamroller 2017 CID.

Tuesday, May 2, 2017

Her indecision

Yesterday I was a rival suitor for a princess for the first time ever.

There were two suitors, and considering how princess sent hearts for both of us, it must have been a tough decision for her to pick her companion for the end of days just on the basis of letters.

After eight rounds the situation was four hearts for both suitors. Fifth heart would be the most important decision.

And fifth heart was not mine.

Clearly there was some foul play going on behind my back, when princess herself was 'out of the game' during ninth round.


Since another round was played a day later, I'll edit that right in.

This time around I let nothing come in-between me and the princess, resorting to smear campaigns and forcing rival suitor to stay overnight at the church, buying me plenty of time to arrange the delivery of my letters, all the while taking care that no letter of my adversary would reach the hands of our beloved princess.

These lowly methods were prolific in securing me victory this time, but I'm afraid that one day princess will see through my fraud...

Saturday, April 29, 2017

Monster horror story

Okay, now I feel dumb.

Once more I dropped my camera, and to my astonishment - image quality has drastically improved.

Overjoyed by this I took a couple of pictures of some models I've painted for Kingdom Death.

The smallest one is Mother that I plan to use as one of the starting survivors if I can't get hold of unarmored survivor sprue. Picture is not all that good but at least the weird vertical stripes are not there. I finished painting Mother exactly today and I'm going to tell a horror story right now.

When I had finished Mother, I started to spread gloss varnish on the miniature. Turned out the brush wasn't clean, and it started smearing grey all over the model. Panicking I ran for a sink to hopefully get most of the stuff away. This helped a little, but damage had already been done. I managed to salvage Mother adequately enough, but the final paint-job could have been tad better without this horrible accident.

The hard way to learn I guess.

Miniatures shown are White Lion and Screaming Antelope quarries from Kingdom Death: Monster and Mother survivor is some kind of collector extra or something.

Friday, April 28, 2017

The Price of Beauty

Two 50 point games of Warmachine. Both were played with Week 2 rule pack for Steamroller CID cycle. Both games had the same lists.

Deneghra, the Soul Weaver
- Corruptor
- Erebus
- Deathripper
- Defiler

The Withershadow Combine
Ogrun Bokur
2x Pistol Wraith
Soul Trapper [1]
Warwitch Siren

Opponent had:

Iron Lich Asphyxious
- Deathripper
- Nightwretch
- Reaper
- Slayer
Bane Warriors (max) + Command Attachment
Mechanithralls (max) +1x Brute Thrall + Skarlock Commander
Warwitch Siren

First game was the scenario Outlast and Deneghra started.

I forgot to take pictures for quite a while, but considering their quality I guess it isn't that much of a loss.

Enemy Mechanithralls had swarmed zone on left. Maelovus had cast Mortality on them. I think about three Mechanithralls survived.

In the picture Deneghra has used her feat and cast Mortality on Slayer, plus switched Grave Wind on herself. It had originally been cast on Erebus.

Enemy Slayer became quite a sorry piece when it was knocked down, stationary from Death Chill and had lost it's cortex.

However, for some reason I wanted to protect Deneghra from ranged attacks - and enemy had only one ranged attack available. Harpoon attack from Reaper wouldn't even have been able to drag Deneghra - but it sure could do that to Erebus. That's how I lost my newly painted Erebus right away.

I lost both of my Pistol Wraiths and of course the Erebus. Corruptor suffered heavy damage, and I felt quite a bit powerless when enemy was outnumbering me 3 to 1.

Souls converted to Focus points for Deneghra, bringing her up to twelve points. And Asphyxious was within charge range, so I decided to attempt an assassination.

Withershadow Combine cast Puppet Master and Ghost Walk on Deneghra.

I somehow needed to pull the only soul enemy had - Warwitch Siren - for Deneghra. I don't remember how that exactly happened, but Soul Trapper did it's job just fine, and Deneghra could charge, cast Scourge on Asphyxious, use the soul to cast Mortality on Asphyxious and then proceed with 8 focus points of attacks against automatically hitting P+S 13 attacks against ARM 14 target. Asphyxious did have three or four focus points in camp, but they did not save Asphyxious from an overkill like this.

Final score was 1 scenario point for Asphyxious and zero for Deneghra.

Game 2:

Second game was Spread the Net and Asphyxious started.

In the first picture Asphyxious is about to start controlling the rectangular zone. Deneghra uses her feat, and that must have been the most beautiful Deneghra the Soul Weaver's feat turns I've ever had.

Maelovus had cast Mortality on Mechanithralls once more. But Deneghra cast Mortality on Slayer, Deathripper and Bane Warriors, Ghost Walk on herself and on Erebus, and allocated extra focus for Erebus and Corruptor.

Then she charged close to the flag on my side of the board, killed stuff and used Reposition to get to control the flag.

Erebus charges and wrecks Slayer. I would have wanted to use Overtake to get to contact with Nightwretch and make it stationary and somewhat damaged, but wrecking ARM 15 target took all attacks and all focus it had.

Killing six Mechanithralls and the Brute Thrall, Slayer, five Bane Warriors and some stray points to Deathripper along with two control points felt quite nice indeed. But alas, then something happened.

Only one attack missed Erebus, so I didn't get that much mileage out of Poltergeist. Attacking models were two Bane Warriors, Bane Warrior Officer and Reaper. Okay, this was a loss I was ready to accept. What wrenched my guts was how all it took was two (2) Bane Warrior attacks that wrecked Corruptor also. It had taken some minor damage that had been mostly repaired by Necrotech. This was a loss I was not ready to accept, though I did not flip the table just yet.

It think scenario was 2-2.

I cleared flag and zone on the right, but I was outrageously starved of attacks. It also felt like a death sentence, when Pistol Wraith couldn't kill Bane Warrior Officer and then Defiler advanced to spray Warwitch Siren and Bane Warrior Officer - hit Siren, but missed officer. Did not kill Siren.

Soul Trapper ran to contest zone where Asphyxious was grinding victory points, and scenario went to 4-2 for Deneghra.

Opponent then wrecked Defiler, killed Ogrun Bokur and last remaining Pistol Wraith. Most terrible thing was a stray spray from enemy Warwitch Siren that killed Maelovus. I really wouldn't have needed that to happen.

Scenario went 4-4.

My memory is getting a little bit hazy on the minute details of match. Deneghra failed her activation. She only killed Warwitch Siren and missed Mortality on Nightwretch. She did some random attacks against the arc node, but pretty much just tickled it. Admonia made a valiant sacrifice by running to contest two zones, so scenario was still 5-5.

I lost Deathripper and Admonia, so all I had was Tremulus and Deneghra. Scenario went to 7-5 for Asphyxious.

Deneghra failed her activations yet again. She did remove Deathripper I think, and impact attacks nailed all but the flag bearer of Bane Warriors.

Final score was something like 11-8 for Asphyxious and game ended on the second player's seventh turn. It's more than likely that I messed up somewhere when trying to re-calculate the point scoring, but lots of points were scored by both players. And eventually both players had only their warcaster on the table.

Thursday, April 27, 2017

It's been quite a while since I bought any new games. But today I walked home with Love Letter in my bag.

Saturday, April 8, 2017

White Lion

So, this is what I've been up to for some time now.

It's a Kingdom Death miniature White Lion.

Kingdom Death has been a long time dream of mine to get to play. Availability and the price tag are both prohibitive for me, especially the price in one go. But I've tried to stitch Kingdom Death together piece by piece by buying parts of it from Ebay. It has been a painful thing to do, but eventually the game is nearing complete. Actual survivors are pretty much the only thing I don't currently have.

Because things have been bought used, there have been some mild annoyances (such as this lion being glued to the wrong side of the base and Screaming Antelope missing ears entirely) but I guess such cannot be avoided.

Thursday, April 6, 2017

Odd feeling I've been in this situation before

A 75 point game of Warmachine from yesterday.

My list was:

Deneghra, the Soul Weaver
- Corruptor
- Defiler
- Harrower
- Nightmare
- Nightwretch

Withershadow Combine
Bloat Thrall
Machine Wraith
Ogrun Bokur
2x Pistol Wraith
Soul Trapper
Warwitch Siren

Opponent had:

The High Reclaimer
- Judicator

Choir of Menoth (min)
Exemplar Vengers (max)
Idrian Skirmishers (max) + Command Attachment

2x Knights Exemplar
Rhupert Carvolo, Piper of Ord
Vassal Mechanik

Scenario was Take & Hold and Protectorate started game. For some reason the picture quality is even more atrocious than it has been these days.

Anyway. Opponent was juggling Hand of Fate throughout the game like a pro. I had Grave Wind on Deneghra. Nightmare had Judicator for it's Prey target, and Corruptor was the choice of Idrians.

Opponent had uneventful turn 2, when all shots from Judicator either did no damage or deviated off, and even Idrians managed to miss their RAT 11 shot against Defiler. A Venger charged Deneghra and dealt eleven points or something, which was dropped to six by expending a focus point.

My next turn wasn't all that grand either, when opponent was passing Tough rolls on Idrians way too often. Deneghra even missed Mortality on them. But I did get four Idrians and one Venger. Necrotech repaired Deneghra. I was quite alarmed by the Venger attack on Deneghra, so I crammed as many models in front of Deneghra as possible to protect her.

Turn 3 wasn't too bad. Vengers failed at wrecking any of my warjacks, and Idrians got only Soul Trapper and Pistol Wraith.

However, one deviation from Judicator was excessively annoying, when it just managed to clip Admonia a little bit, who received a damage roll of 11, which was just enough to kill her. Boo.

Regardless, I was optimistic.

Maelovus cast Mortality on Vengers after their Battle Driven had worn off. Warwitch Siren seduced a Venger, who galloped right next to a gathering of two other Vengers - all of which were killed from a Thresher attack by Harrower. Quick Work shot tried to kill the last Venger who was sitting in a trench. Attack missed, but deviation still gave POW 6 damage roll, which resulted in two points of damage - unless I forget what Pistol Wraith rolled. It tried to come and finish the cavalry model, and accidentally even scored a hit. Either no damage at all, or the earlier two points actually came from this attack.

Excruciatingly carefully I measured that I would be able to get Deneghra to spray the Venger dead, and then Reposition away from Judicator's charge distance.

Plan was all good, but execution was not. I had written a mental note myself to move Ogrun Bokur out of Deneghra's escape lane, but you can already guess what happened.

"You are safe right next to me, Deneghra, my liege, my generous client!"

"Uh, yeah, whatever. Just move a little so there is no reason for you to protect me at all, you know."


Then I pretty much had to run everything I still had left to activate to block Judicator's charge.

Turn 4 Deneghra didn't die thanks to valiant sacrifices made by my troops, but the game was lost anyway. All but Maelovus and Tremulus, Necrotech, Warwitch Siren and Bloat Thrall and Harrower died.

I wanted to take Judicator down with me at least, perhaps some miracle might happen and Deneghra would survive if the P+S gazillion colossal would go down.

So, Deneghra used her feat and spammed Mortality all over the place. And true to her traditions that she seems to hold in high esteem, she missed Mortality at least three times when needing 5+ to hit.

Anyway, then she charged Judicator and mauled it with all but three focus points.

Necrotech repaired Harrower with a LOT of spare parts (shame you can use only one at a time...)

Harrower then charged, but didn't wreck Judicator.

Warwitch Siren attempted to spray Judicator and did some odd points of damage.

Then Bloat Thrall took a free strike and exploded, killing a couple of Idrians. But not getting to land a shot at Judicator.

I suppose a miracle could have happened if Judicator would have died. After all, out of the six or so Idrians that charged Deneghra, four missed. But nope, the witch was dead. Once more.

Friday, March 24, 2017

What happens when Malice lends a harpoon from a Black Ogrun?

This 75 point game of Warmachine is what happens.

Master Necrotech Mortenebra & Deryliss
- Malice
- Leviathan
- Harrower
- Defiler
- Stalker

Maximum unit of Satyxis Raiders + Sea Witch
Necrosurgeon & Stitch Thralls
Satyxis Raider Captain
Bloat Thrall
Orin Midwinter

Ragnor Skysplitter
- Bomber
- Mauler
- Axer
- Impaler

Maximum unit of Krielstone Bearers
Maximum unit of Sluggers
War Wagon
Fell Caller Hero
Totem Hunter

Scenario was Entrenched. Trollbloods started game.

I brought Satyxis Raiders to the front - with Sea Witch just a tad too close to the Totem Hunter. He managed to get the witch within 2" and rolled well enough to destroy the blast damage immunity. And then there was this AoE 5 war wagon to activate... uh, it was ugly.

Best use I could figure out for the Satyxis was to charge Ragnor himself, who had also used his feat. Admirably the raiders dealt five points of damage.

Though, first I made a mess out of Mortenebra's feat. Somehow I figured out using her feat to destroy one heavy warbeast would be worth it. I did shenanigans, and Malice was able to take an aimed shot at Dire Troll Bomber so that dragging would take it outside of Ragnor's feat. Neat, except that attack roll was double 1's. Lucky thing I had used the feat. Next, with a boost, Malice needed 7+ with two dice to deal at least one point of damage. Well. Result was double sixes - a total of six for the first damage roll, and a total of six for the re-rolled one.

Trollblood warbeasts had been running hot, and Dire Troll Bomber failed treshold check. It ate a slugger. All in all damage opponent did this turn wasn't devastating - Defiler lost arc node and all the Satyxis died. Worst thing was that Ragnor could start dominating his friendly zone now.

Next I see a clear chance for an assassination - Mortenebra casts Overrun on Malice and Leviathan. Overrun would move Harrower close enough for a Tuned Up charge attack against Ragnor.

I chose a greedy path and tried to harpoon Bomber to Malice, finishing it off with Leviathan. Harpoon rolled double 1's again, so I abort the plan immediately and take aimed shots at Sluggers instead. I jinxed myself when I said "and now I will roll only one shot and the slugger passes Tough" because that was exactly what happened.

Harrower tries to scrape War Wagon a little bit instead, then.

Stalker and Defiler do what they can against opponent's objective, and leave it with three hit boxes and Corrosion continuous effect.

Ragnor was able to clear the zone and dominate a second point. He had only one fury point for transfers.

Trollblood forces wreck both Malice and Harrower.

I had ran so low on my model count that I didn't try a scenario any longer. I figured out a plan for assassination once more - Leviathan rolls three shots and spends focus points directly from Mortenebra via Interfarce (honest typo at first, but I decided to leave it for giggles.)

All good otherwise, but Leviathan rolled only two shots. Both hit and dealt respectable damage, and Ragnor was left with two hit boxes.

Well, then there was Deryliss with Doom Spiral. My last chance for 7+ hit and 8+ for damage on two dice victory.

In the end I paid for my vast number of bad choices, and dice did not save me in this way. Nor any other way. Opponent only had to kill a Necrosurgeon and Defiler and objective to get three points in one go. It proved to not be a particular problem. Scenario loss for Cryx.

Friday, March 17, 2017

Not Quite Asphyxious

A 75 point game of Warmachine.

Lists were:

Lord Arbiter Hexeris
- Tiberion
- Aradus Soldier
- Archidon
- Basilisk Drake
- Agonizer

Maximum unit of Venators + Command Attachment
Maximum unit of Beast Handlers
Tyrant Commander
Extoller Soulward

Bane Witch Agathia
- 2x Slayer
- Reaper
- Nightwretch

Maximum unit of Bane Warriors+ Command Attachment
Maximum unit of Mechanithralls + Skarlock Commander
Maximun unit of Satyxis Blood Witches
Withershadow Combine
Warwitch Siren

We were trying out a scenario that was stitched out from bits of information about the new steamroller. I think Cryx started game.

Both armies were pretty much just running forward for the first round, and I felt quite tool-less when Agathia used her feat on turn 2. After all most of my volume of attacks was in Reivers, that would be getting engaged right next.

I just did some useless shuffling, and then opponent removed Agonizer from the board and dealt heavy damage to Basilisk Drake, yet not killing it. Satyxis Blood Witches didn't reach all that many Reivers as I had feared.

Damage wasn't overwhelming, but I was intimidated by the sheer number of Cryxians. And as Agathia had used all of her focus on removing Agonizer, I thought that I wouldn't get a better chance at assassination. Maximus tried to clear some Bane Warriors so that Archidon was able to fly into position without taking free strikes.

My warbeasts do random things to get some fury on them, and then Hexeris throws Hellfires at Agathia, uses his feat and throws Hellfires again at Agathia.

Out of four Hellfires three hit, and left Agathia with two hit boxes. Well, bummer.

Next I tried my best at unjamming Venator Reivers, and four or so were able to get within shooting distance and line of sight to Agathia.

A hit was scored and the witch lay dead.

Tuesday, February 28, 2017

Boo, skip this

And now for two rounds Skibbo with five players. Exciting, isn't it?

(Let's make that extra two rounds for two sessions.)

(And a couple weeks later let's add three rounds so this blog isn't getting littered with this long skip-bo reports.)

Sunday, February 26, 2017

No yacht for you today, little one

Just a moment ago finished two rounds of Yahtzee.

Saturday, February 25, 2017

Premiere Grenadiere

Last Tuesday I played this 75 point game of Warmachine. Since I had just finished painting new Gorax Rager and Wild Argus, I wanted to give them at least one game on the tabletop. Even if I loathe the new Gorax Rager sculpt, technically it's a beauty when compared to the old metal one. I pretty much bought the new Circle Battlebox just to get rid of my old metal Gorax. Anyway, here are the lists:

Krueger the Stormlord
- Gorax Rager
- Wild Argus
- Woldwyrd
- Pureblood Warpwolf
- Rip Horn Satyr

Shifting Stones
Sentry Stone & Mannikins
Tharn Ravagers (max)
Tharn Ravager Shaman
Bloodweaver Night Witch
Blackclad Wayfarer
Gallows Grove
Swamp Gobbers Bellows Crew
Hutchuck, Ogrun Bounty Hunter

Objective: Effigy of Valor

Opponent had:

- Nightwretch
- Reaper
- Slayer

Bane Warriors (max) + Command Attachment
Mechanithralls (max) + Skarlock Commander
Satyxis Blood Witches (max) + Hag
Withershadow Combine
Bane Lord Tartarus
Warwitch Siren

Objective: Bunker

Scenario was Recon and Circle started game.

Turn 1 wasn't much else other than running closer for a hug for both sides. Krueger tried to cast a couple Lightning Storms to block Mechanithralls and Blood Witches from positioning correctly, but area that was covered by the templates was rather small. Both deviated to same direction, with only 1" difference in distance.

Turn 2 Slayer had Hellwrought on it. New and improved Woldwyrd with Wraith Bane left it with only four hit boxes. Krueger cast this old Stormwall, I forget what name it has nowadays. Wind...storm? Anyway, that one which gives -5RNG for enemy models. One Lightning Storm takes a couple of Blood Witches with it.

Hutchuck made his lamest limp so far - he arrived on scene, and missed the knock down grenade with double 1's. He had tried to lob it over a Bane Warrior to knock down Nightwretch.

Tharn Ravagers charged Nightwretch anyway, I thought that two additional Bane Warriors from their minifeat might be a worthy trade for the only Cryxian arc node. Only one Ravager hit and dealt tons of damage, but to exactly wrong columns. Only systems that were left were the arc node and movement.

Then Cryx activated. Windstormwall messed the activation of Reaper, and that retaliatory spellcasting attack from Woldwyrd killed Skarlock Commander that was using Battle Wizard. Bane Thralls got three extra members from two Ravagers and Hutchuck - so the bounty hunter entered play, missed with double 1's and got turned into an extra model for enemy weapon master unit. Good use of 6 points, I must admit.

Turn 3 would have nearly clocked me out if it was a tournament. I got whole enemy army except for one Bane Warrior under Krueger's feat.

First, however, Night Witch kills two Mechanithralls and a Satyxis with a killing spree. Shifting Stones teleport Rip Horn satyr to wreck Nightwretch and assorted Bane Warriors. Ravagers kill as many Bane Warriors as they can (all the contesting ones was my main objective) and then Gorax uses Primal on Pureblood Warpwolf. Warpwolf assaults Reaper and the assault spray kills Tremulus. Reaper has lost all but cortex, so Pureblood gets extra attacks against enemy Bunker. Both damage rolls give five points of damage. I wasn't excessively happy about that.

Krueger activates, advances and uses feat. Then he attack enemy objective with his lightning bolts, and damn those last five boxes were a nasty bunch. They took all three shots, with boosts to boot. Sure it was dice -6 with two dice, but I had hoped that one bolt could have been directed against either Reaper or Slayer. Oh well. At least it was three control points.

Woldwyrd messes up big time. I had planned on it to finalize Reaper and Slayer, but even wrecking Slayer proved to be a job that it barely succeeded. I guess that's how it goes sometimes. Last turn - 24 damage in. The next turn: five was out of reach.

I was quite confident in this game now, but Cryx offered some terrifying resistance. Both Pureblood and Rip Horn were destroyed along with the Woldwyrd that was mauled beyond uselessness (lost spirit and either mind or body), and quite a few Bane Warriors had entered the zone to contest. Agathia also used her feat, so all enemy models had Stealth now.

Sweat pearls started to form up when Ravagers got ill from eating Bane hearts - every attack missed except for one - and opponent passed Tough roll.

Shifting Stones teleported Gorax to kill three Bane Thralls. I hadn't passed a single Tough roll in whole game, and looked like the only way I got through enemy Tough was knocking them down first.

Blackclad Wayfarer was a game-saver when the spray killed Warwitch Siren, plus Reaper and a Bane Warrior.

Gorax or Argus or something killed a contesting Blood Witch, and all Krueger was left to do was to charge last remaining Bane Warrior.

When I lost both of my heavy warbeasts it was quite apparent that I had no longer any chance at playing attrition game. Had Krueger not succeeded in destroying the Bunker, most likely I would have lost under the overwhelming swarm of witches and banes.

Sunday, January 22, 2017

Dice: the most cruel lash of them all

Since errata and all that, it was good time to give first game for my Skorne in new edition. Since Hexeris1 with whom I started Skorne, he was all but solidified choice for my list. Of course he receiving quite a few changes in errata had a kind of an impact here. Anyway, it was a 75 point game.

Lord Tyrant Hexeris
- Agonizer
- Archidon
- Basilisk Drake
- Tiberion
Paingiver Beast Handlers (min)
Praetorian Swordsmen (max) + Command Attachment
Venator Reivers (max) + Command Attachment
Tyrant Commander & Standard Bearer
Mortitheurge Willbreaker
Hutchuck, Ogrun Bounty Hunter

Effigy of Valor

Opponent probably had:

Theme: Operating Theater

Exulon Thexus
- Subduer
- Warden
- Wrecker
Lady Aiyana & Master Holt + Dominator
3x Cephalyx Mind Bender & Drudges (max)
Cephalyx Mind Slaver & Drudges (max)
2x Cephalyx Overlords
2x Cephalyx Agitator

Effigy of Valor

Scenario was Entrenched and Skorne started game. Death March is on Praetorian Swordsmen and Soul Slave on Archidon. I bunched up my infantry in the middle and tried to use Hexeris' feat way too early. Which was turn 2. I had thought that I might have chances of removing some 8-10 drudges at least, but damn they were good at passing Tough checks this time. Hexeris' feat gave Skorne only one extra... knockdown.

Opponent dealt less damage than I had anticipated. Only a few Swordsmen died, but opponent secured two scenario points - one from dominating their zone and one from destroying my objective. Could have been three, though, because opponent had no-one to control it.

Next turn I wanted to have an assassination or something, and used Tiberion to kill a monstrosity and Praetorians who used Power Swell to kill another - which had been knocked down by Hutchuck. Exulon went down with the bomb, too. Praetorians got the monstrosity down to one hit box remaining after Basilisk Drake had sprayed around a little with it's eye. Spray attack was sacrificial pawned on the last monstrosity, too.

But Sacrificial Pawn works while knocked down, so Venators removed the knocked down monstrosity and had pawned damage roll on the last one.

Hexeris with Puppet Master cast two damage boosted Sunder Spirit's at Exulon, and dealt seven points in total. Exulon had two focus points remaining and Deceleration on. Now Hexeris had no fury, three beasts on maximum fury and only a few contestants on both zones. Whee.

Because of some bad dice rolls (namely with Telekinesis and three misses on equal to Magic Skill 8 ) Hexeris survived. But first things first. Master Holt took shots at Hexeris, one of which was shield-guarded by Tiberion. Not sure what triggered such a terrible hatred and frenzy on Tiberion, because next moment he attacked Hexeris, dealing enough damage to bring Hexeris to nine boxes remaining. Cause was Rampager from Exulon Thexus, of course. Immovable object is not that immovable any longer.

Well, then Exulon Thexus was sitting there in the middle of Skorne army with no focus points, already being injured. At three control points, though.

I felt like I should have lost the game. I made so many ridiculous mistakes (wasting my feat, not contesting my zone with, for example, immovable Tiberion, fooling around in the middle with no transfers...)

Opponent conceded, as there was no chance for def 14 arm 14 target to survive Venators, Basilisk Drake, Hexeris with seven fury points and what was left of Archidon.

Sunday, January 15, 2017

Length of seventeen focus

These are two 50 point games of Warmachine against Trollbloods that were played recently. Trolls had the same list in both games, but I tried a different list in the second game. Both games were played with Recon scenario.

Ragnor Skysplitter, The Runemaster
- Dire Troll Mauler
- Troll Axer
- Troll Impaler
Trollkin Sluggers (max) (pre-errata)
Krielstone Bearer & Stone Scribes (min) + Stone Scribe Elder
Stone Scribe Chronicler
Trollkin War Wagon

Objective: Effigy of Valor

Game 1 list:

Lich Lord Asphyxious
- Desecrator
- Corruptor
- Slayer
Bane Warriors (max) + Command Attachment
Bane Lord Tartarus
Warwitch Siren
Soul Trapper

Objective: Effigy of Valor

Game 2 list:

Asphyxious the Hellbringer
- Harrower
- Corruptor
- Nightmare
Mechanithralls (max) +2x Brute Thrall
Necrosurgeon & Stitch Thralls
Warwitch Siren

Objective: Bunker

First game was quite straightforward Asphyxious2 game, at least for me: Bane Warriors ran first to get themselves killed, while heavier targets tried to hide behind Caustic Mists. Opponent was hesitant to bring models too much forward. I guess it was an oversight when there was only the objective and a krielstone grunt contesting middle zone at the start of my turn 3. Well, it didn't really help that one major contestant had lost it's activation to a failed threshold check - Dire Troll Mauler had eaten a krielstone bearer grunt to help with some sort of problems with anxiety or stage fright.

As hopeful as I had been with the acquisition of Tough for Bane Warriors once more, the War Wagon was a terrifying piece to negate that precious Tough - as knockdown happens before damage is being done, it negated Tough altogether.

Impaler had been really proficient at rolling for criticals. I don't think it rolled any non-critical attacks in this game?

Anyway, once an ARM 17 warjack goes down to def 5, Sluggers are suddenly rather a scary prospect. But there must be some sort of hidden ammunition type special rule for them. Every time they rolled three shots, there was only one or two points of damage, or none at all. And every time only one shot was rolled, they must have been some sort of depleted uranium shells from the grim distant future, because of their high damage.

But there were no warjack casualties. Desecrator and Corruptor both had suffered heavy damage, but weren't quite dead yet. Necrotech kept their systems functional.

I didn't even go for actual enemy models during Ragnor's feat - I dedicated everything to destroy the objective. Which succeeded even if it wasn't easy. Bane Thrall with it's Dark Shroud gave the required extra punch for Slayer to destroy objective. And then Cryx went straight to three control points.

Next opponent caused some impressive damage on Cryxian forces, and I lost any desire I could have had at playing any kind of attrition.

There was Mauler, Impaler and Slugger contesting the central zone. I had Tartarus, Asphyxious, movement-less Desecrator and Asphyxious' feat. It was all-out onslaught, which did succeed in removing trollblood troops and giving Lich Lord those remaining control points.

Game 2:

Last game had evolved Asphyxious2 into Asphyxious3.

Beginning wasn't that grand, when I advanced Corruptor to take a shot at War Wagon. I had thought that I might have done some 4-5 damage points in, perhaps, and then make enemy deal with the heavy warjack and any Mechanithralls I would be running up the middle zone. But opponent didn't need to expend any extra resources at all - everything was just shot off the board. Damn that knockdown cannon. Oh, and the Necrojector shot was triple 1's.

Then I brought Asphyxious up to feat, and had Mobility up. Nightmare had Ashen Veil.

I had trusted Nightmare to deal with War Wagon, but damage rolls were pretty terrible. Charge attack even missed the DEF 9 target.

Hellfire from Vociferon missed one krielstone grunt that was contesting the zone.

Harrower, Necrotech and Brute Thrall were what it took to remove enemy objective - and then I noticed I had completely forgotten about that contesting krielstone grunt. Mentally I had already dealt with it with the Hellfire. Three control points denied.

I lost pretty much everything on next turn. Buffaloes knocked Nightmare down, and suddenly Ashen Veil stopped doing, well, anything at all. Dire Troll Mauler wrecked Harrower and Axer came to finish off Nightmare. At least post-nerf recursion had kept Mechanithralls on the board. During course of the game six extra grunts had been reconstructed to offer some bullet practice targets for Sluggers.

At least that turn yielded ten extra focus points for Asphyxious - and opponent forgot to use feat. Well, at least that still kept me in game, though gaining advantage over such memory lapses don't feel clean.

There were only a Slugger and a krielstone grunt contesting the zone. Absolutely everything I threw against them failed miserably.

Mechanithralls weren't doing anything either. I guess it fits some sort of archetypal "worthless minions, must I do everything by myself" trope.

Asphyxious had to cast Mobility to get to Dire Troll Mauler, which was annoying. He then charged and bought an extra attack against Slugger, killing him and casting a boosted Hellfire at the krielstone grunt via Blood Boon. At least that much succeeded.

Then he cast Calamity on Dire Troll Mauler and started swinging his blade.

All the attacks had terrible rolls. Six was the most common damage roll for the attacks that even managed to hit a def 10 target. I wonder if Asphyxious was hitting the troll with his sword's handle instead of the blade.

Ten focus and the charge attack was what it took to kill a def 10, arm 18 heavy warbeast with MAT 6 and P+S 16. Asphyxious had zero focus point in camp.

But karma (sometimes) has this fickle way of balancing things out.

Opponent wasn't much better at rolling dice on his next turn. First, and most importantly, Ragnor missed the knockdown spell. He got scared then and ran off to the hills all the while listening to Iron Maiden.

War Wagon scored only one Mechanithrall kill. Spray missed both the Siren and Vociferon, and I don't remember at all what it was that the knockdown cannon tried to shoot. Axer scored only one hit against Asphyxious that dealt something like six or seven damage points. Impaler had been busy removing remaining Mechanithralls, and the whole unit was indeed wiped out that turn.

But - Asphyxious was miraculously alive, and there were only War Wagon and Axer on the zone. And Ragnor had still not used his feat.

Asphyxious destroys War Wagon and casts Calamity on Axer via Blood Boon, and proceeds to finish the light warbeast, bringing Cryx yet again to five control points.

Now, this game was solely won because of opponent forgot to use his feat twice in a row. Though, of course he had left the scenario zone way too uncontested in both games. But whatever the case, I felt kind of weaponless in both games. Enemy had a low model count, but still I was unable to reduce that count all that much. Corruptor that I usually take as a form of crowd control mechanic felt rather useless now, when POW 10 AoE would be stopped by a 5+ tough roll, and even if it did succeed, krielstone aura made it require 7+ or 8+ to kill any extra models.