Wednesday, December 6, 2017

Envisillan, years 15-20

Lantern Year 15 hunt
Sunstalker level 1
Twinja, Twinkare, Sacronicus and Frumio were chosen for the party.

Hunt phase was uneventful. Though it could have been game changing. I had no old survivors in the party, so I did not dare to try and snatch Muramasa. Showdown, however, was distressing. Once again trap was within the first five hit location. Luckily I had the Cat's Eye Circlet, or three out of four survivors would have taken the kaleidoscopic vomit all over them.

Both Twinja and Twinkare lost their once-in-a-lifetime rerolls in this fight. And I didn't have time to get to mine any salt, either. Sacronicus took a blow in the kidneys, which was annoying as I had planned to take her to upcoming Butcher fight.

Twinja had intracranial hemorrhage instead of being decapitated, and Twinkare was fleeing for a while instead of dying to mortal terror.

But Sunstalker was stalking no more, and survivors even managed to strike it dead at the Death Blow location.

Year 16:
Settlement Event is... Bone Eater. Ech. There must be some correlation in using Axes and getting either this event, or Murder. I'm afraid to use Axes from now on. Anyway, Biliouli had to be nominated for this because of her Marrow Hunger. Her actions went unnoticed, and a new Murder is coming up right next year.

This time I'm not too bummed about upcoming murder. I plan to throw Mursonus at Butcher, and if he survives he will have the highest hunt experience. And he has the Virus Flower, so it's kind of a win/win. If Mursonus survives. If not, well, it means Mursonus had died and Paraske would be next in line...

Settlement innovates Clan of Death and makes some leathers for extra shield and completing Leather Armor set. Settlement also uses Armor Ritual and makes Love Juice at Pottery. Last endeavor is Linieve learning Abyssal Sadist.

Year 16 showdown versus level 2 Butcher.
I choose Paraske, Mursonus, Linieve and Twinkare for this job. Linieve even eats the Blistering Plasma Fruit. All but Twinkare have +4-5 Evasion from base stats and gear, so I feel really confident.

Clawhead arrow misses, how else.

Also, last card Butcher draws on his turn is Lantern Frenzy and he targets Linieve. I let loose a heavy sigh, but it could be worse as Linieve has shield and +4 evasion, and the ability that gives armor for each bleeding token. For a while I actually think that damn, Butcher went into easy mode now. He wouldn't be able to crack through Linieve's armor and I had two bandages and first aid kit to remove bleed tokens.

That was until Butcher decided to roll all hit results to Linieve's body location.

Linieve had something like 8+ armor at every other location until she died to bleed tokens, caused by severe injury rolls.

Also I drew a couple of traps in quick succession.

I could not wake any optimism in me, I was sure that I had lost.

But much to my amazement, nobody else died.

And on top of that, survivors scored another Death Blow kill. Two times in a row. And never have I ever succeeded at Death Blows before. I was especially giddy over Mursonus' evasion +3, and him dying to Murder.

But it bothers me how I lost the super ability of blood plasma fruit thing from Lonely Tree, and Lantern Halberd as well. But when the time is right I believe I can take the Guidepost from ground - survival points aren't going to be a huge trouble from now on.

Year 17
Settlement event is Haunted, and all returning survivors lose their Insanity and settlement gets one less Endeavor. That isn't a big deal as I had eight of them.

Biliouli continues her killing spree, and is going to do so right next year. Nope. Anhednia re-roll Murder to year 22 instead.

Settlement innovates Pictographs.

Anhednia and Frumio both get Founder's Eye, and choose a new surname, to create a line of super babies. I mean, they get +1 accuracy, +3 strength and +2 evasion each.

Pottery makes Love Juice, and then two Love Juices give two infants, but this places me only back to earlier population.

Sacronicus goes do some augury, and it takes three attempts to get Intimacy. And this Intimacy gives blessed twins to the settlement. Population of 12. Highest I've had.

Year 17 hunt against level 2 Screaming Antelope
Sacronicus, Anhemio, Frudnia and Twinkare take care of the Antelope.

Even with a relatively fresh party the hunt did not pose too much of a problem. If it wouldn't have been for some unfortunate tramples and brain traumas, I think I might have even tried a level 3 Antelope instead.

Most notable thing here was that I drew Lonely Tree again, though the hunt event has been archived. This place is very lonely as these trees seem to pop up all the time.

Year 18
Settlement Event is Elder Council, and the senile senior is rambling again about the Beast of Sorrow... that has already been killed.

Then Hooded Knight promises to train some fighting arts. But it's a heavy price for Mighty Strike, three resources. Armored Strangers proceed to slaughter five population, which is unacceptable. One of the new survivors expends his re-roll, and settlement loses Inner Lantern instead.

Then Mursonus, the Dingle Sneak of the Antelope is back, and Frumio Meyhope is no more. Sure Mursonus is but a shadow of his former self - he lost Fencing, King's Step and Red Fist, Bitter Frenzy and Thundercaller plus all the abilities associated with Courage and Understanding in this transition process.

Settlement manages to innovate Inner Lantern right back, which is a little bit of a boring thing.

Mursonus and Anhednia paint Founder's Eye and get twins. I'm so close to society principle now that I make Love Juice with Pottery.

Paraske even plucked Guidepost from ground until I remembered that he, the eldest of the settlement, was too busy with the story about the Beast of Sorrow. (I did not have the Endeavor to pick the Guidepost.)


Year 18 hunt
Mursonus, Anhemio, Frudnia and Twinkare set out to hunt Phoenix.

Hunt event is 41, Nightmare. Anhemio archives King Spear and picks up the cursed sword.

Fertile Field + 18, Dead Weeds. Anhemio cures his broken leg, which (at least to my understanding) is bad thing, as it doesn't heal the permanent penalty.

Next is Sickening Mess, which I re-roll via Anhemio's Insight hunt epiphany result.

Next event is Bird Brained, and Phoenix ambushes the survivors.

Party was too sane to fight Phoenix effectively, and acquired quite a few Age tokens. Blue Lantern made this fight rather easy, though, as Time Stop wasn't that near the top of deck. But to me "a little over half-way" feels like "near the bottom."

Phoenix had no AI decks remaining and there was Inner Face death blow location coming up. Last couple of rounds survivors were toying with the bird, but people started to be out of survival point. It was too hazardous to try to fish the Death Blow, so the monster was vanquished traditional way.

Year 19
Settlement event is the dreaded Plague.

At least I had Ammonia innovated, so effects of plague were heavy, sinking heart and apathetic dice rolling. But essentially it took away three of my five endeavors.

One endeavor goes to innovation, and there it is. Mocking me. Bloodletting, when it could have made all the difference during Plague. Settlement innovates it anyway.

Second endeavor is some leathers, and settlement builds Feather Shield, Phoenix Plackart and Phoenix Faulds and a couple of extra Dried Acanthuses.

Year 19 fight
Mursonus, Sacronicus, Frudnia and Niamur start the hopeless fight against level 2 King's Man.

I lucked out by drawing Tall Grass. With proper placement King's Man was hitting Mursonus only on 10's, and Mursonus had Block from feather shield and Hyper Sensitive disorder.

Fight went amazingly easily, though it took a really long time to finish.

But I would have gotten a completely wrong picture about the lethality of this fight. Once I made a mistake in positioning. Well, actually it was because of "all-out" attempt to kill the King's Man that only had one AI card left, Coupe de Grace. Flower Knight badge had given Spiral Formation for this fight, and there were couple of "perform basic attack" reactions coming next from King's Man, so.

Survivors took the formation, and failed to kill.

I didn't think this would be too bad, but then King's Man started dancing with it's "first target a survivor in blind spot" basic action and Out-Fighting.

Mursonus didn't care, and Biliouli had been mostly uninjured during fight, so she survived just fine. But poor Frudnia had to take a total of eight accuracy 3+, damage 4 attacks, so she was a deader in the blink of an eye. And because of one (1) slight positioning mistake. Frudnia had Blue Lantern, so I lost far greater asset here than just a human life.

But I managed to lure King's Man into fighting Mursonus again for an indefinite period of time so that Biliouli was able to score the kill strike - I really wanted that on her so that King's Curse would not spread.

Year 20

Settlement event is Weird Dream, and there were 7 endeavors.

Watched event puts Hands of Heat to Lantern Year 24.

Settlement innovates Storytelling.

Paraske takes the Lantern Halberd off the ground, but then I figured it was probably a mistake. Armored Strangers were gone, so there was no chance to gain another.

It takes two endeavors to a successful face painting, this time for a bonus to departing survivors. Armor ritual is a success also.

Sacronicus learned Abyssal Sadist and Twinja tried to cure her intracranial hemorrhage, but got Shallow Lungs disorder instead, and Sneak Attack fighting art.

Departing survivors are getting +2 Survival, +4 Insanity, +1 armor

I'm starting to get a little anxious over upcoming Watcher fight. I also need to find a way for to survive upcoming murder. Well... I got that one covered up. But it'll be during next five year span.

But I guess that will start the 2018.


Settlement storage:

1x Fresh Acanthus
Elder Cat Teeth
Jagged Marrow Fruit
Lonely Fruit


2x Great Cat Bones
1x Lion Claw


3x Pelt
3x Shank Bone
2x Large flat tooth
1x Beast Steak
Bladder
Screaming Brain

2x Love Juive
4x Broken Lantern

Pustules
Small Hand Parasites
Phoenix Whiskers

2x Sunstones

3x Small Sunteeth
2x Huge Sunteeth
Shadow Ink Gland

Equipment:
Dried Acanthus
2x Lion Beast Katar, 2x Bandages
Ancient Lantern
Dormant Twilight Cloak
Catgut Bow, Clawhead Arrow
2x Skull Helm
Bone Darts, Bone Dagger, Bone Blade, Bone Club
Scrap Dagger, Scrap Sword
Skullcap Hammer
Counterweight Axe
2x Full Rawhide Set, Rawhide Boots
Cycloid Scale Jacket + gloves + helm
Leather Armor Set + Leather Boots, 2x Shield
Phoenix Plackart, Faulds + Feather Shield
Sickle
2x Monster Grease, 2x Lucky Charm and Fecal Salve.
Monster Tooth Necklace
Flower Knight Badge
Regal Helm, Plackart, Boots and Skirt (on Biliouli)
Butcher Axe
Lantern Halberd
Twilight Sword (on Anhemio)
Death Mask
Cat's Eye Circlet
Satchel
Scavenger Kit
First Aid Kit
Vespertine Cello, Whisker Harp


Locations:
Organ Grinder, Skinnery, Bone Smith, Leather Worker, Weapon Crafter, Barber Surgeon, Skyreef Sanctuary, Plumery

Sculpture: Abyssal Sadist

Innovations:
Language, Paint, Symposium, Lantern Oven, Inner Lantern, Face Painting, Ammonia, Sculpture, Pottery, Shrine, Hovel, Family, Sacrifice, Clan of Death, Pictographs, Bloodletting, Storytelling, Ultimate Weapon
Mastery: Fist & Tooth, Katar, Bow

Principles:
Life: Survival of the Fittest
Death: Graves
Conviction: Barbaric
Society: Accept Darkness

Population 14:

Paraske, Dingle Savior of the Antelope (M) hunt xp 15, movement +1, accuracy +2, strength +6, evasion +3, luck +1 Insanity 0.
Courage 7 (Prepared), understanding 2.
Bow Mastery
Unrelenting
Fencing
Fated vs King's Man
Has no re-roll

Astarno Meyhope (F) hunt xp 6, strength +4, evasion +1, Insanity 5
Courage 1, Understanding 1
Club proficiency 2
Ruthless
Hemophobia, Vestiphobia, Stark Raving
Has no re-roll

Biliouli (F) hunt xp 6, strength +7, evasion +1, Insanity 5
Courage 2, Understanding 2
Dagger proficiency 4
Sneak Attack, Ruthless
Megalophobia, Secretive, Binge Eating
King's Step
King's Curse (head, body, waist, legs)
Fated vs King's Man
Marrow Hunger
Has no re-roll

Mursonus Newlinga, Dingle Sneak of the Antelope (M) hunt xp 15, accuracy +2, strength +5, evasion +3, luck +2, speed +2, insanity 8.
Courage 1, Understand 3 (Analyze)
Sword Proficiency 5
Harvestman
Hypersensitivity

Sacronicus Dingle savior of the Lion (F) hunt xp 8, strength +5, evasion +1, speed +1, Insanity 3
Courage 4 (Prepared), Understanding 6 (Explore)
Axe Proficiency 4
Crazed, Abyssal Sadist
Has no re-roll


Twinkare Meyhope (M) hunt xp 9,accuracy +1, strength +2, evasion +1, insanity 2
Courage 3 (prepared) Understanding 3 (Analyze)
Club proficiency 4
Harvestman, Unrelenting
Ghostly Beauty, Monster Panic
No reroll

Twinja Meyhope (F) hunt xp 1, strength +2, evasion +1, insanity 3
Courage 1, Understanding 1
Club proficiency 1
Sneak Attack
Emotionless, Shallow Lungs
No reroll


Anhednia Newlinga (F) hunt xp 0, strength +2, evasion +1
Understanding 1
Club proficiency 1
No reroll

Anhemio (M) Newlinga (M) hunt xp 7, -1 movement, +1 accuracy, +4 strength, +2 evasion, insanity 10
Courage 1, Understanding 4 (explore)
Twilight Sword proficiency 2
Ruthless, Rhythm Chaser


**Identula (M) Newlinga, hunt xp 0, accuracy +1, strength +3, evasion +2
Understanding 1
Sword proficiency 1
No Reroll

Fabenta (F) Newlingahunt xp 0, accuracy +1, strength +3, evasion +2, insanity 10
Understanding 1
Sword proficiency 1
Swordman's Promise


Niamur (M), hutn xp 1, accuracy +1, strength +3, evasion +2, insanity 8
Understanding 1
Spear proficiency 2
Clutch Fighter
Weak Spot (arms)
King's Step

** Unnamed Survivor (F) hunt xp 0, accuracy +1, strength +3, evasion +2
Understanding 1
Sword proficiency 1

** Unnamed Survivor(M) hunt xp 0, accuracy +1, strength +3, evasion +2
Understanding 1
Sword proficiency 1

Upcoming events:
Hooded Knight and Murder on Lantern Year 22.

Hands of Heat on Lantern Year 24

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