Saturday, January 20, 2024

Anger Issues

 A 50ss game of Malifaux over Vassal.

Strategy: Corner Raid the Vaults

Schemes: Let Them Bleed, Hold Up Their Forces, Protected Territory, Death Beds, In Your Face

My list:

Ensouled Jack Daw & Lady Ligeia
Montresor
Auguste Hart
Midnight Stalker
Malifaux Child
Hanged
Crooked Man
Guilty

Pool: 3
Schemes: Protected Territory, Death Beds (Corpse)

Opponent had:

Tomb Delving Lucas McCabe & Luna
Sidir
Koji
Kara
Huckster
Cryptologist
Tanuki
Ruffian

Pool: 4
Schemes: Death Beds (Scrap), In Your Face

Turn 1:

Montresor gave Hanged a little walk and lumbered towards center-left strategy marker along with Malifaux Child. Auguste was speeding to top-left strategy marker and for a long time seemed uncontested, until Ruffian that had Fast from Timeworn Blade took a full run towards top.

After Sidir had activated Jack Daw felt bold enough to hide behind a forest at the center, almost contesting center-right marker. Lady Ligeia and Crooked Man were lazily following him.

Hanged attempted to connect some Forbidden Knowledge to Kara, but the cat was just damn too menacing. Guilty ran to Hanged, and Midnight Stalker joined to form a trio that could seize bottom-right strategy marker next turn.

Lucas and Sidir were holding the middle behind center forest. Kara and Koji reinforced Sidir with claims to center-right strategy marker. Huckster was kind of everywhere, at the moment of picture she was inside the building near bottom-right strategy marker. Cryptologist was also jogging there, but with Mv 4 it was going to take a while.

Tanuki and Luna acted like the animals they were behind Lucas' back. 


Turn 2:

I was hesitant, because I was quite aware of the risks involved. But nonetheless, when I won the initiative, Montresor activated and ran into forest. Luna dug up artifacts-to-be, and then - Jack Daw charged and landed hazardous terrain aura on Sidir. Two Draw Them Ins later both Kara and Koji were engaged by Jack Daw and were staggered,

It was an oppressive move for sure, but now my master was next to Sidir, Koji, Kara and even within easy charge range of McCabe.

McCabe, however, didn't charge Jack. Instead, he tossed Phantasmal Mask for Sidir and went to contest center-left strategy marker. 

Lady Ligeia moved to complete the unholy trinity of Montresor, Jack and her. 

Huckster used secret passage to deliver a scheme marker below Kara and near Jack Daw. Death Bed mirror seemed likely. So, Guilty came to plant a scheme near Kara. Guilty received some consolation from Sidir after sharing his guilt. Sidir was staggered below the burden.

Sidir tried to give shielded for Koji and Kara with Phantasmal Mask, but didn't want to cheat to succeed. I guess it was the guilt. Or, maybe not, because he had no qualms about cheating attacks against Jack Daw. Jack received only three damage in total, but this drained all of my soulstones. 

Koji and Kara went berserk and tried to kill Jack Daw, to hell with hazardous terrain! Too bad none of the actions scored a hit. But Koji and Kara were down to three health both. Ouch. At least Crooked Man didn't manage to land earthquakes on Huckster. 

Malifaux Child came to wrestle center-left strategy marker from the clutches of McCabe. This, however, prompted Russian to shoot the kid with derringer and then walk a little closer after he failed to score a kill. Tanuki ran to secure the vault for Ten Thunders. Oh well. At least it wasn't healing Koji or Kara.

Auguste went to control top-left strategy marker and began an interview with no-one. That's his thing. 

Hanged went to place a scheme marker near bottom-right strategy marker, and after Midnight Stalker failed to leap, he ran to at least secure the marker.

Cryptologist went to provide his aura to the troubled lot near middle. 

Both players scored strategy, and neither revealed schemes. But the situation was rapidly turning sour for Ten Thunders. However, Jack Daw was vulnerable now. They had their chance.


Turn 3:

Unfortunately Jack Daw won initiative. While opponent passed admirably Draw Them In checks even while the models were staggered, there were just too many checks. Only Koji died, though. Lucas whipped up another Timeworn Blade for Sidir and went to whip a kid to death. 

Guilty was only guilty of compassion. He tried to pet the kitty. Kitty died. Tenderly Guilty dug up a pretty Death Bed for the kitty and scored a scheme for Outcasts. 

Sidir tried to remove Jack Daw, but managed to bring him down to two health remaining. As a final act of defience Sidir did Blade Storm, prompting tests for Montresor, Lady Ligeia, Guilty, Jack Daw, Huckster who was at one health and Cryptologist who was at one remaining, too. 

It would have been cool to lose Jack Daw this way, but it was not to be. Only Huckster died.

Montresor activated and did his things, killing Cryptologist. It started to look like game over, so Ruffian tried to make the unlikely shot that would kill Jack Daw, who got both concealment and friendly fire.

Attack did not land, and we did not continue the game. My gambit paid off in a brutal manner. 


Tuesday, January 16, 2024

Changing Plans

 A 50ss game of Malifaux.

Strategy: Standard Stuff the Ballots

Schemes: Protected Territory, Deliver a Message, Ensnare, Let Them Bleed, Power Ritual

My list:

Seamus & Copycat Killer
Madame Sybelle
Mortimer
Bete Noire
White Rabbit & Co.
2x Rotten Belle
Dead Dandy

Pool: 4

Schemes: Ensnare, Power Ritual

Opponent had:

Colette DuBois & 3x Mechanical Doves
Carlos Vasquez
Cassandra Felton
The Firestarter
Angelica Durand
Coryphee Duet
Showgirl

Pool: 2

Schemes: Ensnare, Protected Territory

Here's the thing.

We got presidential elections coming up in Finland. So I printed out the candidates and put them into strategy markers, and randomly distributed the markers over the board. So now we just wait and see if Malifaux matches are a reliable way to predict these things


Turn 1:

Power Ritual in standard deployment, so I placed a scheme marker to both of my corners. White Rabbit & Co. placed it right, and then pushed itself forward a little by tossing a hat to Bete Noire. A Rotten Belle did the same left, except no hats. 

Mortimer managed to dig up a zombie while going far left to offer his votes. Dead Dandy put a scheme marker next to my left strategy marker and begun to wait for the ballots to open.

In the middle Rotten Belle advanced a little and lured Seamus forward. Carlos, also going to middle, put a pyre marker blocking Seamus from using his gun unless he would take some burning in the process.

Madame Sybelle went mid too and activated Undivided Attention. I wanted opponent to activate the dreaded Coryphee Duet, but for some reason he just wouldn't. So I had to offer a bait. Bete Noire. 

Colette and Angelica had moved Coryphee forward, so it charged Bete Noire. Fortunately it failed the first attack with Black Joker, but second had Bete Noire fade away. Coryphees split their duet. 

Copycat Killed transferred Seamus to right wing, and from there he dismantled a piece of destructible terrain, took aim and shot the activated Coryphee. Blam. And now it's a mannikin! Severe 8.

Remaining Coryphee seemed much less threatening until it walked and charged Madame Sybelle, dealing moderate damage even with two negative fate modifiers. Damage block was one. Whee. 

On the performer side of things, Showgirl was waiting in performer-left strategy marker. Carlos and Colette were center-stage, while Angelica, Firestarter and some birds were holding right. 


Turn 2:

Dead Dandy placed a couple of votes on my left strategy marker, while Mortimer went to place one on the far-left. A Mechanical Dove attempted to peck him, but didn't feel that murderous today. A Rotten Belle on the left took a double walk to a corpse that had been dug up by Mordimer prior to his vote. Showgirl also placed two votes on performer-left strategy marker.

Those were the easy parts of the turn, but then there was a sort of cluster copulation in the middle. Coryphee attacked Madame Sybelle twice, dealing moderate damage both times despite having negative modifiers. Three times in a row. Madame Sybelle was burning through my soulstones rapidly.

To offer Madame a degree of protection, White Rabbit & Co. walked and charged Coryphee, and tossed a fancy bullet sponge hat for Madame Sybelle.

This prompted Colette to secure vantage point for her spectacular tricks. She placed a vote to the center ballot, and presto-changoed... changod? White Rabbit & Co. for a Mannikin. Madame Sybelle was not grateful for her hat, but when she lashed where hat crafters had been, a Mannikin fell dead in their place. 

Two murderbirds, Angelica and Carlos ganged up to beat up White Rabbit & Co., or maybe they just wanted new clothes and demanded them rather forcefully. Miraculously White Rabbit survived, but with two health and Burning +1. Rotten Belle lured them away from their way too enthusiastic customers. 

Seamus ran to place a vote far-right, while Firestarter flew to my right corner to place a scheme. 

Copycat Killer tried to shoot Coryphee, but results were not impressive. 

Bete Noire popped up from zombie dug up by Mortimer earlier. She charged and climbed to the stage to place a scheme marker, with the marker and her hat easily within 3" of Colette.

Both players score strategy, but no schemes were revealed. Scores: 1-1.


Turn 3:

Mortimer wrecked Mechanical Dove and moved as far forward as close as possible to performer top-left corner while still being able to vote. However, he wasn't able to dig up a homing beacon for Bete Noire this time around. 

Carlos, Andgelica and a bird are able to finish what they started with White Rabbit & Co., but not until they were able to offer their most magnificent hat to Rotten Belle. Well, not all of their resources went into killing the merchants. They were also able to score Ensnare with Madame Sybelle.

When Colette activated, Resurrectionists scored their Ensnare. Colette removed Coryphee from melee with Madame Sybelle, and went to strike Bete Noire with distracting illusions. Well, most distracting illusion probably was that Bete Noire faded away. 

Rotten Belle on the left walked and tried to lure Showgirl away from top-left strategy marker. It kind of worked, just not the way Belle meant. Lure attack failed, but Showgirl walked in to melee to strike Rotten Belle with a hairpin.

Coryphee nimbled and walked to Dead Dandy and struck him. The puppet was distracted, but still hit. And again the thing scored moderate wound with two negatives on damage flip! Ouch.

Bete Noire popped up from a corpse Mortimer had dug up earlier and charged Showgirl. She was quite distracted, and managed to land one hit of moderate damage. 

Firestarted went to place a vote to bottom-right marker and flew as far from Seamus as possible. 

Carlos had placed a spectacular fire show next to ballot on the far right. Seamus had to make his run through the flames to reach top-right corner with his four actions.

Both players scores strategy and Ensnare, but Resurrectionists got the lead by also scoring Power Ritual. Scores went 3-4.


Turn 4:

Rotten Belle on the left killed Showgirl. Mortimer's decay and Dead Dandy's cane finally killed Coryphee and the ensuing Mannequin. 

Firestarted planted a scheme and went to bottom-right strategy marker, where Dandy had spammed three votes. 

Carlos managed to drop a pyre near the center ballot and. shuffle himself to far-right strategy marker and even place a vote there. I had two there, though. Seamus placed another scheme to top-right corner and went to vote on top-right strategy marker.

Madame Sybelle kept lashing at Mechanical Doves while engaging Angelica. Angelica was trying as hard as she could to cane Madame Sybelle dead. 

I don't remember why Colette walked down from top of the building in the middle, perhaps to place a scheme for Ensnare and/or Protected Territory.

Hatted Rotten Belle started to climb closer to center ballot.

Bete Noire popped up from Showgirl's corpse and went to place two votes to top-left strategy marker. Copycat Killer was speeding towards top-left corner.

Performers failed to score strategy, but got Protected Territory instead.  Ressers got third strategy, for scores of 4-5.


Turn 5:

We didn't play fifth turn past Angelica's activation where she failed to cane Madame Sybelle's hat off and Rotten Belle's vote to center.  This ensured Ensnare end condition for me and tied Colette's hands to come back to center and claim the strategy marker back.

It was apparent that I'd get Power Ritual and Ensnare end conditions, while opponent would get Protected Territory end and strategy for a grand total of 6-7 for Resurrectionists.

Now. One question remains. What did Cassandra do during this entire game? I don't know, somebody has to go and ask her at her slot in carrying case.

Saturday, January 13, 2024

Infiltraitor

A 50 point game of Warmachine on War Table.

My list:

Horruskh, The Thousand Wraths
Spell rack: Inviolable Resolve, Second Sight
10          Jackal 1, Arc Node, Hunter Rifle, Assault Shield
7           Jackal 2, Bloodthirst, Mace, Assault Shield
17          Molok

3           Reaver Commander
7+2       Strike Reavers &  Reaver Standard
4           Warwitch Coven

Command Cards: Careful Reconnaissance, Grave Robbing , Infiltration, Old Faithful, True  Inspiration

Opponent had:

Khador - Winter Korps
Kapitan Ilari Borisyuk
Spell Rack: - Avenging Force, Fog of War
11          Dire Wolf, Pathfinder, Long Axe, Plow-Shield
14          Great Bear, Reposition, Heavy Cannon, Blasting Fist

2+2   2x    Battle Mechanik
7       Shock Trooper Gunners
6+1       Winter Korps Infantry, 2x Rocketeer & Standard
6+1       Winter Korps Infantry, 2x Auto-Cannon & Standard

Command Cards: Blessing of the Gods, Break Through, Careful Reconnaissance, Infiltration, Old Faithful

Scenario was Invasion

Khador started and advanced with a unit of Winter Korps on both flanks, with everything else in between. Ilari cast Fog of War and Avenging Force.

Horruskh cast Inviolable Resolve on Molok and Second Sight on Jackal with rifle.
Melee Jackal was almost the sole contender to zone on the right. Horruskh, Molok and Jackal with rifle were in the middle, with Strike Reavers and their solo advancing behind a forest. Molok also played Grave Robbers already 

Khador wasn't able to do much else than positioning next. Great Bear that went to contest rectangular zone missed its cannon on Reaver Commander, but Ilari was able to snipe that solo off. Winter Korps unit went to contest circular zone one left with half of their strength, with Shock Troopers backing them up in a trench nearby.

Dire Wolf went to contest circular zone on the right, supported by Auto-Cannon group of Winter Korps and a singular Mechanik.

Orgoth also wasn't in a position to dish out that much damage, but it was in position to endure it. Strike Reavers popped True Inspiration on them, walked into the forest and managed to kill one of the three contesting Winter Korps.

Molok and ranged Jackal were filled with focus by Warwitches, and Molok took Pathfinder card to charge a single Winter Korpsman. It certainly died to a 17-point beatstick with three focus. The grunt became a +3def buff for Molok.

Ranged Jackal shot the last contesting Winter Korps, thus giving Orgoth point advantage.

Horrusks used his feat, turning that Molok into a dreadful Def 14, Arm 24 monstrosity that cannot be knocked down!

Melee Jackal just went to contest circular zone, staying within charge range of Dire Wolf. I wanted to believe my light warjack would be able to take some Long Axe into face with Arm 22. 

Khador turn was painful to watch. That +3 armor messed up a lot of things, when opponent's highest rolls were just about the average. Dire Bear was able to deal a few points of damage to melee Jackal, but not enough to destroy systems. Shock Troopers were able to kill two Strike Reavers - that's it. No more killing today, folks.

Warwitches filled melee Jackal and ranged Jackal with focus, and went to Dark Shroud the Dire Wolf. Jackal wasn't able to do much, especially considering that there was a Mechanik nearby. Even if it had hit with all of its attack, I doubt systems would have broken anyway, because I rolled columns poorly.

Molok removed two Winter Korpsmen that had ran to block easy access within 1" of Great Bear. That probably saved Great Bear, because even five P+S 18 attacks that all hit, plus a POW 13 rifle shot and whatever Strike Reavers were able to do didn't bring the bear down.

I didn't consider Horruskh was in that bad of a position, and so didn't even consider playing Infiltrate on him. 

Then... Old Faithful repairs Great Bear for five. On its activation Great Bear also uses Breakthrough to gain Unstoppable which it already had to move away from melee. It scores a critical shot against Horruskh. No damage, though, thanks to the only point of focus camp.

Ilari advances next and shoots Horruskh with his rifle, but doesn't score a crit and is able to remove only four of Orgoth warcaster's health.  Next shot, though... Is a critical, Horruskh is already knocked down and damage roll is exactly 15 points in.

That's what you get for not infiltrating around.