Showing posts with label lucas_mccabe2. Show all posts
Showing posts with label lucas_mccabe2. Show all posts

Monday, January 20, 2025

McCabe's Special Talent

 A 50ss game of Malifaux on vassal.

Strategy: Wedge Recover Evidence

Schemes: Vendetta, Leave Your Mark, Research Mission, Breakthrough, Sabotage

My list:

Seamus Baker & Copycat Killer
The Strange Lady
Mortimer
Keepside Strangers with Grave Spirit Touch
White Rabbit Co.
Dead Doxy
Dead Dandy

Pool: 6
Schemes: Vendetta (Mortimer on Sidir), Sabotage (Forest to the bottom-left)

Opponent had:

Lucas McCabe2 & Luna
Sidir Alchibal
Jessie Halliday
Mr. Ngaatoro
Rough Rider
2x Ruffian
Hopeful Prospect

Pool: 4
Schemes: Vendetta (Sidir on Strange Lady), Leave Your Mark


Turn 1:

Seamus summoned a Mourner out of Keepside Strangers, who in turn assisted the distraction away from Strangers. Then Seamus walked merrily with Mortimer down the corridor on right... And that's where the fun ended this turn.

Well, Mr. Ngaatoro and Ruffian approaching from the right weren't a concern either, but where to begin...

White Rabbit had crafted a hat for Keepside Strangers before running off to left. Despite not being entirely out of my deployment zone, it was still too close.

Rough Rider started shooting White Rabbit, as did Jessie who had been delivered closer by Rough Rider. Harpoon struck true, and even soulstone flare wreaked havoc on my smattering of Dead Dandy, Doxy and White Rabbit. Terrible as it was, Strange Lady had to activate early to heal White Rabbit. 

Lucas had given Timeworn Blade for Sidir, but just took a double walk and an interact to center point with the remaining activation. 

I though that White Rabbit would have better chances of survival against Sidir if Keepside Strangers blocked line of sight. Strangers also had a juicy spot where to throw some snakes. A Ruffian and Jessie were standing within blast distance of each other. So, Strangers teleported and started yeeting snakes. Both attacks missed, though. So zero progress was being made there.

Sidir activated, took a walk and started shooting Keepside Strangers. 

Boom.

Red Joker on damage. 

Fortunately Keepside Strangers had Shielded +1 as well as the hat from White Rabbit, so they were left with three health remaining. White Rabbit wasn't as fortunate, and died to blast. 

At least the second shot missed, but then there was Fast Hopeful Prospect right behind Sidir. He managed to shoot Keepside Strangers down to one health remaining.

Not a problem, though? I just had to win the initiative next turn so as not to lose this important tech piece.


Turn 2:

Hooray! I had a 13 and a 12 in hand. And I flipped initiative before opponent had done so, and was quite confident in getting initiative.

Boom.

Red Joker on initiative for Wastrels. 

I see. So that's how we're going to play.

Rough Rider was able to shoot Keepside Strangers dead, as also opponent had a 13 in his hand.

This game was starting to look like an absolute train wreck, but at least Mortimer was able to decay one un-activated Ruffian dead before Mr. Ngaatoro missed his attack.

Sidir shot Strange Lady down to half of her health remaining despite me attempting to intervene with soulstones, thus scoring Vendetta. 

To get at least strategy point this turn, Copycat Killer teleported Seamus to left. He activated Urban Legend with masks and charged Ruffian. Just one attack hit, though. everything else completely failed.

Lucas, however, was intrigued by the innocent-ish talent scout and charged Seamus to demonstrate his talents in treating children, teenagers, animals, doctors and nurses, the elderly and mentally disabled. 

Well, I still might be able to score by walking and charging Ruffian, and then Obeying Dandy to interact with Strange Lady. That did require some luck to accomplish, as Dandy had only a stat of 4 and was Distracted. Luck was not the name of this game, so Strange Lady just charged Jessie Halliday and missed all her attacks and failed to heal herself.

Even Dead Doxy failed to seduce Ruffian to at least make the strategy marker drop.

Ugh. Horrifying turn.

Scores go 3-0 for Explorer Society.


Turn 3:

FINALLY I began in succeeding in some duels. First, Seamus activates Urban Legend with masks, slaps Ruffian dead, takes a horse by the hand to get away from McCabe's reach, and interacted my very first real strategy point.

Rough Rider disengaged from Seamus, shot... somewhere... and attempted to throw Timeworn Blade to Lucas. Fortunately the action failed because of Alone in the Dark.

Seamus wasn't in too good of a shape, so evidence wielding Dead Dandy was to make the ultimate sacrifice and engage both Lucas and Sidir. This jolly, slightly overweight and generally happy chap of a gentleman was then lashed to death by no other than Lucas McCabe. It took two actions, after which he picked up the strategy marker that had been dropped. Lucas also dug up Timeworn Blade for Sidir.

Strange Lady, having all of her defenses negated by Timeworn Blade,  activated to heal herself for a bit, and kill Jessie with a steady flow of snakes. Only one attack hit, though, so there went that plan.

But it was not Sidir who activated - instead, Luna came to dig up a scrap marker for card draw. This gave Dead Doxy a chance to save Strange Lady, so she took her by the hand and lead her away from Jessie. Then Doxy charged Jessie and caned her down to two health remaining.

Finally Sidir activated, but instead of going for Strange Lady he throwed the blade for Hopeful Prospect and took a walk to get through Seamus' stealth. He took focused shot at Redchapel master, and with two shots brought him down to four health. One quick reflexes shot got Strange Lady down to three health, with Dead Doxy catching blast damage. 

Jessie disengaged from Dead Doxy and took a harpoon shot at Strange Lady, leaving her with just one health. And next, she dropped soulstone flare. I had no other cards in hand other than black joker. At least Doxy and Lady passed the test.

I was afraid that Hopeful Prospect would finish the job, but instead he made the correct move of starting to lay scheme markers for Leave Your Mark end condition.

To the right, Mourner and Mortimer did astonishing job at removing Mr. Ngaatoro before he was able to activate. However... unknowingly Mr. Ngaatoro had locked me out of even the possibility of scoring Vendetta reveal, or even end for that matter.

My last model to activate was the Copycat Killer, who brought Seamus to far right and ran as fast as he could towards my sabotage target.

Both players scored strategy for a 4-1 lead for Explorer Society


Turn 4:

Resurrectionists got the initiative, and I wasted no time in teleporting Seamus back to near sabotage target. Immediately Rough Rider came to harass him - well, Seamus only had four points left and I no longer had any soulstones. Much to my relief, the shot missed. 

Worried that Lucas might take a double walk and a charge at Seamus made me activate the master before trying to save Strange Lady. His activation was... flawed. I was going to write something else, but I took a closer read at Sabotage - no enemy models allowed within 3" of Sabotage scheme markers. Oh well. I try to find consolation in the fact that I could have pushed the Rider away from those markers with Take by the Hand. Instead, Seamus just pulled the horse closer to kiss it on the mouth with a barely hidden cleaver.

In the center, Lucas was able to kill Dead Doxy with a single strike, and collect the evidence of what he had done. I think it was Jessie who shot Strange Lady off the board. 

Mortimer dug up a zombie, picked up evidence from Mr. Ngaatoro and moved closer to my third strategy point.

Mourner did respectable job at holding back the entirety of remaining Wastrels. Luna and Hopeful Prospect were able to bring her down to two health remaining. Sidir closed the turn by planting a scheme for Leave Your Mark, and killing the Mourner.

Scores went 5-3, or 5-2 if we actually go by the rules. 


Turn 5:

So, we were in the assumption that scores were 5-3. However, Explores Society did have three points pretty much confirmed, which meant loss even if Wastrels suddenly went insane and killed Sidir for my Vendetta end condition. 

So, game ended in 8-5 (as played), or 8-4 (misplayed scheme accounted for) for Wastrels. 

Wednesday, October 23, 2024

Hopeless Prospect

 A 50ss game of Malifaux on Vassal.

Strategy: Standard Plant Explosives

Schemes: In Your Face, Deliver a Message, Espionage, Protected Territory, Take Prisoner

My list:

Leveticus & 2x Hollow Waif
Rusty Alyce
Ashes and Dust
Marlena Webster
Desolation Engine
Scavenger
Abomination

Pool: 4
Schemes: Take Prisoner (Huckster), Protected Territory

Opponent had:

Lucas McCabe2 & Luna
Sidir Alchibal
Desper LaRaux
Mr. Ngaatoro
Rough Rider
Huckster
Hopeful Prospect

Pool: 7
Schemes: Take Prisoner (Scavenger), Espionage


Turn 1:

Right during the deployment I had a dilemma: Sidir was in the middle, so should I deploy my Def 3 chunk of desolated flesh to middle, where it might do something, or to board edges where it might be a bit safer?

Because of the building in the middle, I chose to deploy it quite deep in my deployment zone to rush it to building that offered LoS block for the thing. Wastrels got the initiative and Luna dug up a Timeworn Blade for McCabe. 

After taking cover in the center, my other models stalled as much as they could, with Hollow Waifs just shuffling around and concentrating. Eventually Outcasts had to move a bit more forward, and Scavenger activated to push Ashes and Dust for a bit. 

But that was after McCabe had taken a double walk and concentrated for a bit near center line. Rusty Alice brought her gun to bear, dealing .. two points of damage, despite hitting twice. Well, at least she shot two soulstones off the Wastrel cache!

Sidir took a double walk and started shooting Rusty Alyce, getting two points of damage through Alyce's armor. 

Leveticus placed a scheme marker to bluff Espionage, and walked behind some barrels to try to unmake Hopeful Prospect. 

Marlena Webster took position to tether both Rusty Alyce and Leveticus. By then Mr. Ngaatoro and Hopeful Prospect had paired up, approaching center line from bottom of the map. Huckster concentrated, and rather unfortunately managed to Black Joker the Secret Passage. 

In the center, McCabe and Sidir were holding the center point against Rusty Alyce and Desolation Engine. Just a little further up, Desper had crossed the centerline and was stalked by Abomination. 

Top of map had Rough Rider to take a shot at Ashes and Dust, which missed and then the tasmanian devil took a full 14" walk next to Rough Rider.


Turn 2:

Going from top to bottom, Rough Rider and Ashes and Dust just looked at each other, shrugged and carried on with their own stuff. Ashes and Dust dropped strategy marker and scheme marker, while Rough Rider just rode past the thing, walked for a bit and dropped strategy.

Scavenger was not able to move past gravestones, so it just took a walk and shot Desper LaRaux with shotgun, doing a bit of damage. Abomination also charged Desper, but only managed to give Desper a free 3" leap. Oh well. Desper leaped a little to place a strategy marker just past Abomination's walk range and went to engage Scavenger. This was one of the last activations of the round, and certainly raised suspicion that Explorer Society had just tagged their prisoner.

Hollow Waifs kept shuffling about, the one in top-right quarter walking to catch Desper under entropy aura, where he already was anyway. 

And then the middle, wow, what a mess. Lucas managed to stun Rusty Alyce, and we misplayed one thing a little and gave Sidir one Fast too many. Well, at least Lucas forgot about his own Fast the turn before. 

Sidir and Lucas shot Alyce down to four health remaining. She activated and decided to heal a couple of point instead of shooting. Which she also tried, twice, without much of an effect this time around. However, Desolation Engine was now free to activate and it charged Sidir. The ten point amalgamation of living flesh and machine only managed to take a parry to the face. 

Marlena Webster walked on top of size 2 pipe to cover more area with her tethering aura. She also tried to take a shot at Hopeful Prospect, and that prospect certainly had reason to be hopeful, as this attack also missed. Leveticus took a double walk and placed strategy marker before Hopeful Prospect and Mr. Ngaatoro tried to hack him up. That was five points of damage caused by Leveticus without him doing anything. 

Huckster was able to teleport a little closer, but failed the second Secret Passage - much to my frustration, too, as Huckster was my prisoner target!

Both players scored strategy, and Explorer's Society also tagged their prisoner for a 2-1 lead.


Turn 3:

Going from top to bottom, Ashes and Dust waited until Rough Rider activated to go and place a scheme marker for Protected Territory. Eventually Scavenger did the same. Rough Rider was able to shoot one Hollow Waif dead and heal Desper a little.

Desper failed to leap, so he had to walk to place a scheme marker on my deployment zone. 

In the center things were heating up. Abomination walked to deny healing for McCabe and Sidir while Wastrels were busy setting up their Fast-train. Fast Sidir hacked Desolation Engine into an Abomination, who actually did, like one or two points of damage or so. Entropy and built-in tome trigger caused more damage to Sidir than all the combined attacks of my crew. 

Rusty Alyce was able to chip four points of health off from McCabe. Fast Huckster failed to use Secret Passage, so she just walked to place a scheme marker on center line, before she noticed an enormous teddy bear towering over her, just wanting to give a hug. Marlena Webster had walked to engage the prisoner. 

Mr. Ngaatoro, Leveticus and Hopeful Prospect were locked up in a weird brawl that didn't seem to be going anywhere. But unfortunately last attack from Mr. Ngaatoro hit and scored two points of poison, meaning neurotoxins would be active next turn, too. 

Both players scored strategy, Outcasts got their territory protected and prisoner tagged, and Explorers got Espionage. This was when opponent realized he had completely forgotten about the scheme marker required in his own deployment zone for the End condition.

What sort of 4D chess was this Huckster playing?! First she Black Jokered Secret Passage after concentrating, and now there was important reason for her to go back to Explorer Society deployment zone.

Scores balanced out at 4-4.


Turn 4:

Wow. Just wow. 

I don't think I have seen such carnage in Malifaux before - or at least, only few times. 

Fast Lucas McCabe brandished his lash, and he started striking at the tormented and miserable amalgamations of undead flesh and machine, killing both of them with two strikes. No-heal auras were thus long gone, so Marlena had to try and kill Sidir that only had like three health left. Marlena healed with a severe in an attempt to endure until next turn and took her swing - and took two points of damage from parry. Oh joy.

Nope, she didn't. Sidir butchered her and her teddy with two attacks, and started to shoot with his machine gun just for giggles - and look at that, Red Joker on damage against last remaining Hollow Waif. 

Brutal.

Huckster placed an explosive now that center only had Rusty Alice nearby and took a walk towards own deployment zone. Apparently Alice was a wee bit shaken, watching the carnage unfold, and pretty much missed all of her attacks.

On top side, Rough Rider went to protect one strategy marker Wastrels had planted after Ashes and Dust dropped an explosive to woods and flew to protect the marker it had dropped earlier. 

Scavenger also dropped a strategy marker and shot a severe damage against Rough Rider. 

Desper failed his jump again and had to walk to place strategy marker. 

Below, Leveticus and Mr. Ngaatoro continued their deathmatch, which looked a whole lot more threatening now that all Waifs were gone. 

Despite me putting all the effort into killing Mr. Ngaatoro early in turn, Leveticus only managed to score a weak damage against the henchman. In response, Mr. Ngaatoro beat the old man down to two health remaining. When did they start this game of chicken? Turn two?

Anyway, an honorable mention goes to Hopeful Prospect. He took one shot at Leveticus that missed, and got damaged because of it. And he lost his remaining three health points just because of activating. Poor guy.

Scores continued with a 5-5 tie.


Turn 5:

Leveticus finally scored his kill, and still had action points to place a scheme marker for Protected Territory. 

Rusty Alyce tried to attack McCabe twice, but neither shot hit home. Using the rapid fire felt a bit useless as Sidir still had five health remaining, but I still decided to go for it. And a severe it was. Way too late, but at least I got another kill. 

Rough Rider starts shooting at Scavenger, who bids his time to figure out what to do. For sure he'd not stay in enemy table side, though. Except... he did. Just not in a way I expected.

Lucas McCabe activated and placed a scheme marker on centerline, and started shooting the Scavenger. Double moderates on both attacks were enough to score a kill.

So, now we can add summary execution of prisoners to the long line of Lucas McCabe's heroic actions. In our games that guy has been so beyond abhorred in his moral choices that I should compile an actual list. 

Anyway, we ended game there because Scavenger was the last part able to affect game state in any meaningful way. 

It was a hard fought 7-7 draw when both crews scored full points from strategy, and everything else but end condition of Take Prisoner. 

Friday, June 7, 2024

McCabe at it again

 A 50ss game of Malifaux on Vassal.

Strategy: Wedge Raid the Vaults

Schemes: Espionage, Take Prisoner, Outflank, In Your Face, Power Ritual

My list:

Leveticus & 2x Hollow Waifs
Rusty Alyce
Ashes and Dust
Marlena Webster
2x Scavenger
2x Abomination

Pool: 4
Schemes: Espionage, Take Prisoner (Rough Rider)

Opponent had:

Lucas McCabe, Tomb Delver & Luna
Sidir Alchibal
Mr. Ngaatoro
2x Rough Rider
2x Ruffian
Hopeful Prospect

Pool: 4
Schemes: Outflank, Espionage

Turn 1:

Wastrels advanced from around flanks, with Rough Rider (prisoner) and Ruffian on the left, and another Rough Rider with Hopeful Prospect on the right. 

I didn't have much of an idea how Leveticus plays, but I do certainly like to bait people with master. Leveticus peeked from behind a size 2 stone terrain near center-right strategy marker, chuckling like the merry old timer he is. 

Scavengers had scavenged high cards from discard pile and pushed models around with weird devices. One of the scavengers was unfortunately positioned so that Lucas might  have stunned Leveticus with a blast from pepper box. However, Scavenger was an able-bodied tough-as-nails target well capable of defending himself, so it came as no surprise that Lucas McCabe just would not hit even with two tries.

Sidir took as two damage from Leveticus, Leveticus two from Sidir. Sounds fair to me. Leveticus was delayed, which was a bit of a bummer.

Marlena healed what she had taken from Leveticus when he had activated, and formed a nasty clump of tightly hugging models for all the blasts opponent had available. 

Ngaatoro tried to talk Scavenger into attacking Leveticus - and succeeded at that. The attack, however, missed. 

Rusty Alyce and an Abomination had placed scheme markers to my deployment zone. Ashes and Dust dived past centerline, attempting to kill Ruffian that was denying taking Rough Rider as a prisoner. No such luck. 


Turn 2:

Sidir opened the turn by opening fire on Leveticus. And what a terrifying activation it was - even with negative modifiers Sidir first flipped severe damage, and moderate damage right next. Marlena and Scavenger nearby were both wounded heavily, not to mention the old guy himself. I wasn't ready to lose Leveticus that fast, so he had to activate and leech one Abomination to get back to seven. 

But that Unmaking... sheesh. I love Leveticus already. Hopeful Prospect kept shooting Leveticus. Rough Rider on the right kept shooting Leveticus, each just dealing heavy damage to themselves. Combined with Marlena around Leveticus survived a ridiculous amount of punishment from minimum 2 models.

Marlena had to activate not to die too soon. She even managed to wither Mr. Ngaatoro for a bit, but this only infuriated the bully. Note to self: Mr. Ngaatoro is Leveticus' worst enemy. Neurotoxins completely shut off my master's potential to tilt people. 

Ruffian wasn't able to land any hits on Leveticus, but Lucas McCabe charged the grampa and eventually managed to whip the old-timer dead. Nurses, doctors, grandmother and grandfathers, kids of various sorts - undead kids, living kids, mentally impaired people, and even puppies have been whipped dead by this monster of a man. I implore... can nobody stop him? Anybody?

When a Hollow Waifcracked open like an eggshell and a new grandfather crawled out of there, I bet Lucas took firm notice and maybe even salivated a little. 

Injured Scavenger went to shoot Hopeful Prospect with a shotgun, making him merely a Prospect with one health remaining. 

One of the Abominations ran to deny healing and hopefully cause enough trouble with Entropy aura in the middle. McCabe, however, had cracked his whip with a trigger that left me unable to contest center-right strategy marker. At least another scavenger was able to go and claim center-left marker.

Rusty Alyce ran on top of centerline, while Rough Rider and Ruffian on the left kept attacking Ashes and Dust. Rough Rider also dropped a scheme that was later removed to score Outflank.

However, Ashes and Dust scored a lucky Necrotic Decay against Ruffian with its first action. It brought Ashes and Dust down to four health, but got me a chance at taking the rider as a prisoner. 

Both players scored strategy, Explorers got Outflank and Outcasts had Take Prisoner for a 2-2 tie.


Turn 3:

So, another Malifaux achievement unlocked. Both players flip Red Joker for initiative. Explorers win thanks to unused pass token.

Mr. Ngaatoro put his best effort into killing Marlena Webster, barely failing at that. This forced Marlena to activate right away and heal herself with Aetheric Healing. 

A Ruffian tried to attack a nearby Abomination, but didn't do much else than throw Timeworn Blade for Lucas McCabe. Precarious situation indeed - Marlena at four, Leveticus at four, one Abomination at two and the other at four. To protect my more valuable models, Abomination with four health remaining tried to engage McCabe. 

And then Lucas activated and did a horrifying activation. He donned Phantasmal Mask and started whipping around. Abomination died with one hit, thanks to the rams suit. He charged the 14-15 old orphan with a teddy bear, killing her instantly. Pepper Box shot killed the Abomination at two, and even the last shot from Pepper Box would have hit Leveticus if I hadn't cheated my highest card to the duel. 

Absolutely devastating. 

Leveticus activated and tried to kill Mr. Ngaatoro with some irreducible damage. He was able to get only weak damages in, and one attack missed so the big bully was still alive after Leveticus' activation. 

After Hopeful Prospect and Rough Rider on the right had missed all their shots against already injured Scavenger, the unsung hero activated and failed Weird Device on himself. He had to walk au naturel and waste an action point to get Mr. Ngaatoro in LoS. At least the shotgun shot hit home, and even a spent soulstone did not help the henchman. So at least an important model went down from Explorer's, too. 

The prisoner Rough Rider rode away from Ashes and Dust and tried to shoot it, missing. 

Luna dug up Phantasmal Mask for Sidir, so another Scavenger tried to discourage Sidir from shooting by blasting Luna right next to him with a refurbished shotgun. He got a severe, reducing Sidir down to two health remaining. Yay.

Sidir activated and managed to flip a Red Joker for heal. Noooo. Opponent's deck had just been  reshuffled.

Fortunately Sidir messed up most of his attacks. It was only the third attack that actually hit Scavenger and dealt minimum damage... but that was done with Masks. Only Rusty Alyce was in Sidir's range and sight, and he took that shot. Boom. Severe. 

Ah well, could have been worse. 

Hollow Waif was able to shoot the hope out of Prospect, this time eternally.

Rusty Alyce had placed a scheme marker to centerline, and Ashes and Dust was free to do the same to enemy deployment zone, thus securing Espionage. 

Explorers hadn't really explored vaults all that much and missed their strategy point this turn, while Ashes and Dust claimed a point for Outcasts for a 4-2 lead for Leveticus.


Turn 4:

Rusty Alyce placed a scheme marker for Espionage end condition and took a shot at Sidir, bringing him down to two health remaining. Again. I forget who opponent activated, but as it wasn't Sidir, Scavenger at the center-left strategy marker tried to get rid of the threat.

Which was Luna, obviously. Yeah, I was a bit too greedy there, as I wanted to kill the dog and Sidir with one attack. But only doggy died. Last attack went to Sidir, but did not connect. 

Sidir activated and drew a severe for juggernaut heal. Sigh. 

At least damage wasn't all that excessive, just one point to Alyce and Scavenger. 

Lucas, having such an adrenaline rush from killing granpa's and teens and tormented amalgamated undead little weaklings, charged Scavenger at center-left after Ruffian had placed a scheme marker and tossed Timeworn Blade for Lucas. But healthy adults don't seem to be Lucas' forte, and he missed three times. Last attack did hit and left Scavenger at one health remaining. 

Eventually Rough Rider had to ride to contest center-left marker and finish the Scavenger. 

As I had lost my chance at scoring strategy this turn, Ashes and Dust went to place a scheme marker deeper into enemy deployment zone for Espionage end condition. 

Rough Rider was unable to kill the Scavenger that had injured down to three health remaining early on turn two, but Hollow Waif and the remaining Scavenger were just as useless in killing the rider. 

Leveticus, who had two health by now, went down to one as he discarded a low card with Sanguine Evocations. He took a walk and a charge, trying to kill Ruffian at the center-right strategy marker. He scored only two points of damage, but the most important thing was to contest center-right marker, thus robbing Explorers a second strategy point.

Nobody got points this turn, so scores continued at 4-2 for Outcasts.


Turn 5:

We decided to continue until result was clear. And that was first activation, when Scavenger managed to kill Rough Rider at right, making Outflank pretty much impossible. 

So it was about a 5-3 victory for Leveticus. 

Saturday, January 20, 2024

Anger Issues

 A 50ss game of Malifaux over Vassal.

Strategy: Corner Raid the Vaults

Schemes: Let Them Bleed, Hold Up Their Forces, Protected Territory, Death Beds, In Your Face

My list:

Ensouled Jack Daw & Lady Ligeia
Montresor
Auguste Hart
Midnight Stalker
Malifaux Child
Hanged
Crooked Man
Guilty

Pool: 3
Schemes: Protected Territory, Death Beds (Corpse)

Opponent had:

Tomb Delving Lucas McCabe & Luna
Sidir
Koji
Kara
Huckster
Cryptologist
Tanuki
Ruffian

Pool: 4
Schemes: Death Beds (Scrap), In Your Face

Turn 1:

Montresor gave Hanged a little walk and lumbered towards center-left strategy marker along with Malifaux Child. Auguste was speeding to top-left strategy marker and for a long time seemed uncontested, until Ruffian that had Fast from Timeworn Blade took a full run towards top.

After Sidir had activated Jack Daw felt bold enough to hide behind a forest at the center, almost contesting center-right marker. Lady Ligeia and Crooked Man were lazily following him.

Hanged attempted to connect some Forbidden Knowledge to Kara, but the cat was just damn too menacing. Guilty ran to Hanged, and Midnight Stalker joined to form a trio that could seize bottom-right strategy marker next turn.

Lucas and Sidir were holding the middle behind center forest. Kara and Koji reinforced Sidir with claims to center-right strategy marker. Huckster was kind of everywhere, at the moment of picture she was inside the building near bottom-right strategy marker. Cryptologist was also jogging there, but with Mv 4 it was going to take a while.

Tanuki and Luna acted like the animals they were behind Lucas' back. 


Turn 2:

I was hesitant, because I was quite aware of the risks involved. But nonetheless, when I won the initiative, Montresor activated and ran into forest. Luna dug up artifacts-to-be, and then - Jack Daw charged and landed hazardous terrain aura on Sidir. Two Draw Them Ins later both Kara and Koji were engaged by Jack Daw and were staggered,

It was an oppressive move for sure, but now my master was next to Sidir, Koji, Kara and even within easy charge range of McCabe.

McCabe, however, didn't charge Jack. Instead, he tossed Phantasmal Mask for Sidir and went to contest center-left strategy marker. 

Lady Ligeia moved to complete the unholy trinity of Montresor, Jack and her. 

Huckster used secret passage to deliver a scheme marker below Kara and near Jack Daw. Death Bed mirror seemed likely. So, Guilty came to plant a scheme near Kara. Guilty received some consolation from Sidir after sharing his guilt. Sidir was staggered below the burden.

Sidir tried to give shielded for Koji and Kara with Phantasmal Mask, but didn't want to cheat to succeed. I guess it was the guilt. Or, maybe not, because he had no qualms about cheating attacks against Jack Daw. Jack received only three damage in total, but this drained all of my soulstones. 

Koji and Kara went berserk and tried to kill Jack Daw, to hell with hazardous terrain! Too bad none of the actions scored a hit. But Koji and Kara were down to three health both. Ouch. At least Crooked Man didn't manage to land earthquakes on Huckster. 

Malifaux Child came to wrestle center-left strategy marker from the clutches of McCabe. This, however, prompted Russian to shoot the kid with derringer and then walk a little closer after he failed to score a kill. Tanuki ran to secure the vault for Ten Thunders. Oh well. At least it wasn't healing Koji or Kara.

Auguste went to control top-left strategy marker and began an interview with no-one. That's his thing. 

Hanged went to place a scheme marker near bottom-right strategy marker, and after Midnight Stalker failed to leap, he ran to at least secure the marker.

Cryptologist went to provide his aura to the troubled lot near middle. 

Both players scored strategy, and neither revealed schemes. But the situation was rapidly turning sour for Ten Thunders. However, Jack Daw was vulnerable now. They had their chance.


Turn 3:

Unfortunately Jack Daw won initiative. While opponent passed admirably Draw Them In checks even while the models were staggered, there were just too many checks. Only Koji died, though. Lucas whipped up another Timeworn Blade for Sidir and went to whip a kid to death. 

Guilty was only guilty of compassion. He tried to pet the kitty. Kitty died. Tenderly Guilty dug up a pretty Death Bed for the kitty and scored a scheme for Outcasts. 

Sidir tried to remove Jack Daw, but managed to bring him down to two health remaining. As a final act of defience Sidir did Blade Storm, prompting tests for Montresor, Lady Ligeia, Guilty, Jack Daw, Huckster who was at one health and Cryptologist who was at one remaining, too. 

It would have been cool to lose Jack Daw this way, but it was not to be. Only Huckster died.

Montresor activated and did his things, killing Cryptologist. It started to look like game over, so Ruffian tried to make the unlikely shot that would kill Jack Daw, who got both concealment and friendly fire.

Attack did not land, and we did not continue the game. My gambit paid off in a brutal manner. 


Sunday, June 25, 2023

Ngaatoro's contacts

 A 50ss game of Malifaux on Vassal.

Strategy: Corner Cursed Objects

Schemes: Assassinate, Load 'Em Up, Secret Meetup, Hidden Martyrs, Sabotage

My list:

Kirai & Ikiryo
Datsue Ba with Grave Spirit Touch
Jaakuna Ubume
Lost Love
Shikome with Killer Instinct
Gwisin
2x Seishin

Pool: 7
Schemes: Secret Meetup (Shikome and Mr. Ngaatoro), Hidden Martyrs (Lost Love & Gwisin)

Opponent had:

Lucas McCabe, Tomb Delver & Luna
Sidir Alchibal
Jessie Halliway
Mr. Ngaatoro
Rough Rider
Cryptologist
Ruffian
Hopeful Prospect

Pool: 3
Schemes: Secret Meetup (Mr. Ngaatoro & Gwisin), Hidden Martyrs (Rough Rider & Ruffian)

Turn 1:

Well, uh. I had originally planned to walk Shikome and Ikiryo a bit forward with Seishins and whatnot, but somewhere along the way both Seishins gave Kirai a walk. She walked into safety behind the Secret Meetup building in the middle, summoned a Goryo and tried focus it, but shielded it instead. 

Idea was to delay Explorers' movements and give an incentive for Mr. Ngaatoro to step forward. 

Goryo didn't do much except soak up damage and deal like two points to Rough Rider.. Lost Love had to teleport to heal Goryo.

Gwisin ran to take the hit for Lost Love and Kirai. Datsue Ba gave a walk for Shikome, who walked and charged Rough Rider for a couple points of damage more. Perfectly softened up roughness.

Remainder of my crew wasn't set up as perfectly. Because my Seishins had gone wild with Kirai, Ikiryo, Jaakuna and Datsue Ba were walking so, so slowly towards action. Well, as slowly as Movement 6 incorporeal models in severe terrain can move. 

In fact, looking at the picture it's almost as if McCabe made much faster progress despite messing up Ride With Me shenanigans. 

Sidir and Mr. Ngaatoro brought Goryo down to three health remaining. McCabe dug up a Timeworn Blade and it kept getting tossed around Explorers, finally landing on Jessie. 

All the explorers were in a blob, which is usually nice when you got blasts around, but this time a size 3 overwalk was dividing the crew more than horizontal distance. 

Mr. Ngaatoro was exactly where I wanted with the wounded Rough Rider nearby. Jessie was also there, making Urami attack actions less effective with McCabe's aura. That was the first wave, second wave was everything else that was gravitating toward bottom-right quarter.

Turn 2:

Nearly dead Rough Rider rode away from the melee, healing himself for three. He then started taking shots at Goryo. Not ideal, but at least the horse did not run completely away from action - I was planning on getting my curse token discarded from it.

Everything was fine and dandy until Jaakuna Ubume went into full Karen-mode and asked for the manager after screaming out her lungs. She didn't actually manage anything, but the manager McCabe took a walk and sprayed her twice with pepper spray. 

Lost Love teleported to heal Jaakuna, and she admitted that maybe she overreacted a bit. Seishin gave her a walk action to move outside of Sidir's machine gun range. 

After some artifact juggling Sidir moved and shot Jaakuna with a machine gun, making exemplary work on how to deal with frustrating customers. Fortunately Jaakuna did not die.

Goryo that had been summoned last turn was shot off the board by Jessie. I could not take the risk of Mr. Ngaatoro charging Shikome, perhaps in an odd angle and getting away from secret meetup. Gwisin walked and charged the big bully. 

Ruffian, Mr. Ngaatoro himself and Cryptologist eventually remove the second Goryo. I had poured everything I could at the wounded Rough Rider, but only managed to bring it down to three health remaining. 

I had to make my gambit - Datsue Ba walked forward and bought masks and extra card to try and give Shikome a free charge at Rough Rider. Things went unexpectedly well and the rider died instantly, leaving my Secret Meetup model to get back to within 3" of Mr. Ngaatoro and the house. 

Which she did. 

Then came the surprise - both players revealed Secret Meetup. Mr. Ngaatoro had double booked a meetup with Gwisin and Shikome.

Explorers also revealed Hidden Martyrs, which gave them a 2-3 lead. 

Turn 3:

And then we get a messy, messy turn. 

Sidir shoots Jaakuna dead and scores a blast that damages Ikiryo and Lost Love.

I set my aim on Ruffian and charge it with Shikome. Attacks don't do much because the swagger had stacked some focus. 

I try to bring Ikiryo to charge Ruffian, but mess up a few things and end up in melee with Mr. Ngaatoro. Lucas charges Ikiryo back and a weird dance ensues where Gwisin is placed here and there with Take the Hit. In the end it doesn't help much as McCabe scores ample supply of rams, dealing some automatic points of damage with the trigger. 

But the jumping around opened up line of sight for Kirai to shoot Ruffian. She managed to kill Ruffian with two action points, so she planted a scheme for Secret Meetup end condition. Jessie, however, avenges Ruffian in a terrifying way. I had ran out of cards in my hand, so Kirai was vulnerable. Jessie scored a harpoon hit against her and drags my master into melee with unactivated Mr. Ngaatoro.

I had wanted to give a walk for Datsue Ba with Seishins, but I didn't feel like I got the time for that. Datsue walked and weighed Mr. Ngaatoro's sins - and they were grave indeed. Red Joker brought Mr. Ngaatoro to one health point remaining, which combined rather nicely with Kirai's life leech. Disaster averted.

Lost Love heals Kirai for a bit and Seishins walk forwards.

Mr. Ngaatoro has to activate and die.

Both players get strategy for scores of 3-4. 

Turn 4:

Carnage just continues. 

Lucas places a scheme to secret meetup building and charges Kirai. Gwisin obviously takes those hits, because Kirai was at four health remaining. Gwisin dies to the attacks, and even Kirai takes a point from rams. Finally McCabe tosses Phantasmal Mask for Jessie. 

I expected Kirai to die this round, so she went all-in and summoned both a Goryo to center and Ikiryo to Cryptologist, whom I had to kill this turn for strategy point. 

Lastly she walked a little to get Datsue Ba to protected range. And protects the granny did! Both harpoon attacks hit Datsue instead of Kirai. 

Shikome tried to kill Cryptologist. She chose tomes from pale hunger to ignore armor and started flailing at Cryptologist. Both melee attacks missed, though. Challenge gave an extra melee attack, but that missed too. Yaaaaaaaay.

Sidir, on the other hand, makes a brutal activation. He disengages from Goryo and shoots Kirai dead, hits Ikiryo for five points of damage and then kills her with an extra shot - all of this with negative fate modifier from friendly fire. 

Situation looked grim, but I still had plans to get my point from Cryptologist. Fortunately Cryptologist score only a weak damage to Shikome, bringing her down to one health remaining. 

Seishin succeeded in giving a walk for Datsue Ba, who then charged Cryptologist. I needed a moderate or two weaks to kill him. And again. All attacks missed despite me having stat lead this time around. Even startling Cryptologist failed! 

Well, I still had a chance - to give a walk for Goryo with Seishin and then charge Cryptologist. But Hopeful Prospect completely ruined that by engaging the ghost in melee. It tried to launch itself to Cryptologist by getting On Your Heels with the bonus action... but got tomes instead. Hooray, adversary. Frustrated, Goryo punched Hopeful Prospect with moderate damage, but thanks to hard-to-kill didn't even kill Hopeful Prospect.

What a horrible turn. Seishin ran to engage Sidir, and Lost Love went to place second scheme for Secret Meetup.

Explorers score strategy, Resurrectionists Hidden Martyrs for a 4-5 lead for Explorers.

Turn 5:

Despite my grievances, there was still an opportunity to win. Cryptologist started the turn by killing Shikome, so winning became that much harder. Fortunately Datsue Ba managed to kill Cryptologist with one attack. She charged Luna, missing the attack again, but staggered McCabe.

Jessie activated, disengaged from Datsue Ba and tossed Phantasmal Mask for McCabe. 

Seishin walked to engage Luna and McCabe, hoping to block possible scheming attempts. Luna, however, tore Seishin to shreds. 

Goryo failed to kill Hopeful Prospect with Violent Ghosts, so it had to use a real action point for that. Thus, it not longer was able threaten McCabe. But, at least it could walk to engage.

Lucas single-handedly killed Goryo and also Seishin engaging Sidir. 

That sealed the game.

Lost Love was able to teleport to Datsue Ba and go and get engaged by Lucas to score Hidden Martyrs. Sidir Alchibal then had the option to take a double walk and plant a scheme for secret meetup or deny me secret meetup. 

So, it was a closely fought 7-7 or 6-6 draw, depending how Sidir would have chosen.