A 50 point game of Warmachine on War Table.
My list:
Horruskh, The Thousand Wraths
Spell rack: Inviolable Resolve, Second Sight
10 Jackal 1, Arc Node, Hunter Rifle, Assault Shield
7 Jackal 2, Bloodthirst, Mace, Assault Shield
17 Molok
3 Reaver Commander
7+2 Strike Reavers & Reaver Standard
4 Warwitch Coven
Command Cards: Careful Reconnaissance, Grave Robbing , Infiltration, Old Faithful, True Inspiration
Opponent had:
Khador - Winter Korps
Kapitan Ilari Borisyuk
Spell Rack: - Avenging Force, Fog of War
11 Dire Wolf, Pathfinder, Long Axe, Plow-Shield
14 Great Bear, Reposition, Heavy Cannon, Blasting Fist
2+2 2x Battle Mechanik
7 Shock Trooper Gunners
6+1 Winter Korps Infantry, 2x Rocketeer & Standard
6+1 Winter Korps Infantry, 2x Auto-Cannon & Standard
Command Cards: Blessing of the Gods, Break Through, Careful Reconnaissance, Infiltration, Old Faithful
Scenario was Invasion
Khador started and advanced with a unit of Winter Korps on both flanks, with everything else in between. Ilari cast Fog of War and Avenging Force.
Horruskh cast Inviolable Resolve on Molok and Second Sight on Jackal with rifle.
Melee Jackal was almost the sole contender to zone on the right. Horruskh, Molok and Jackal with rifle were in the middle, with Strike Reavers and their solo advancing behind a forest. Molok also played Grave Robbers already
Khador wasn't able to do much else than positioning next. Great Bear that went to contest rectangular zone missed its cannon on Reaver Commander, but Ilari was able to snipe that solo off. Winter Korps unit went to contest circular zone one left with half of their strength, with Shock Troopers backing them up in a trench nearby.
Dire Wolf went to contest circular zone on the right, supported by Auto-Cannon group of Winter Korps and a singular Mechanik.
Orgoth also wasn't in a position to dish out that much damage, but it was in position to endure it. Strike Reavers popped True Inspiration on them, walked into the forest and managed to kill one of the three contesting Winter Korps.
Molok and ranged Jackal were filled with focus by Warwitches, and Molok took Pathfinder card to charge a single Winter Korpsman. It certainly died to a 17-point beatstick with three focus. The grunt became a +3def buff for Molok.
Ranged Jackal shot the last contesting Winter Korps, thus giving Orgoth point advantage.
Horrusks used his feat, turning that Molok into a dreadful Def 14, Arm 24 monstrosity that cannot be knocked down!
Melee Jackal just went to contest circular zone, staying within charge range of Dire Wolf. I wanted to believe my light warjack would be able to take some Long Axe into face with Arm 22.
Khador turn was painful to watch. That +3 armor messed up a lot of things, when opponent's highest rolls were just about the average. Dire Bear was able to deal a few points of damage to melee Jackal, but not enough to destroy systems. Shock Troopers were able to kill two Strike Reavers - that's it. No more killing today, folks.
Warwitches filled melee Jackal and ranged Jackal with focus, and went to Dark Shroud the Dire Wolf. Jackal wasn't able to do much, especially considering that there was a Mechanik nearby. Even if it had hit with all of its attack, I doubt systems would have broken anyway, because I rolled columns poorly.
Molok removed two Winter Korpsmen that had ran to block easy access within 1" of Great Bear. That probably saved Great Bear, because even five P+S 18 attacks that all hit, plus a POW 13 rifle shot and whatever Strike Reavers were able to do didn't bring the bear down.
I didn't consider Horruskh was in that bad of a position, and so didn't even consider playing Infiltrate on him.
Then... Old Faithful repairs Great Bear for five. On its activation Great Bear also uses Breakthrough to gain Unstoppable which it already had to move away from melee. It scores a critical shot against Horruskh. No damage, though, thanks to the only point of focus camp.
Ilari advances next and shoots Horruskh with his rifle, but doesn't score a crit and is able to remove only four of Orgoth warcaster's health. Next shot, though... Is a critical, Horruskh is already knocked down and damage roll is exactly 15 points in.
That's what you get for not infiltrating around.
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