Year 11 hunt for level 2 Screaming Antelope:
Starring:
Paraske, Dingle Savior of the Antelope
Astalonia and her twin Katars
Werno with the last re-roll
Astarno (hard clubber)
Again first hunt space is Grazing Field. But this time I got a sickle, so at least there's Fresh Acanthus in for Astarno. Roll result is 96, Cloaked Stranger. Paraske gets a bleeding token and forgets he ever had Burning Ambition.
Next space is 12, Destiny Bound. Might skip as well I suppose. Werno gets Bold and rolls five.
Fourth space is 61 and Astarno is struck by frozen lightning. Good thing sickles lost Fragile keyword.
Fifth space is 91, The Beginning. Sadly settlement has neither Saga nor Storytelling.
Then it's Overwhelming Darkness.
Paraske lost all survival. Astarno develops hemophobia, and Astalonia's anxiety deepens into Post-Traumatic Stress. Werno takes some damage to head, body and waist. Not too bad, since herb gathering is coming next.
Last space before showdown is Stampede. No amount of shuffling actually randomizes these decks, it seems. Result is 1, which I deem too big price and use re-roll on Werno. Comes up as a four.
Showdown starts with Flower Patches and Dead Monster. Tactics is again Diversion tactics.
Trap within a trap within a trap means that Paraske did manage to hit with Clawhead Arrow and even wound, but next attack by Astalonia was immediately Wailing Slide.
Vespertine Arrow also misses completely, and generally everything just missed. Even Screaming Antelope just missed.
This seemed to go on for quite a while. I almost got angry at the number of 1's I rolled when attempting to wound. However, with Evasion this high I was fairly safe from Antelope's attacks. Diabolical was the problem here, and eventually caused Werno to die. A few severe injuries and brain traumas were rolled, but nothing really permanent happened. Oh, though Astarno received Vestiphobia and tore my precious White Lion Coat to pieces.
But it's a victory, though a somewhat frustrating one at that.
Settlement Event is Dark Trader. Third time in the campaign. Quite persistent fellow. Maybe I need to buy something to get rid of him/her/it.
The Hand pays a visit and denies settlement from using endeavors. Not too bad, since every living member got +1 strength.
Settlement makes Scavenger Kit, Brain Mint, Counterweighted Axe, Skullcap Hammer, Skull Helm, 3x Dried Acanthus.
I'm in an annoying position. Either I eat Lonely Fruit now, and lose a survivor and won't gain benefits from Grave principle, as well as have one less re-roll available for upcoming breeding. Or then I won't eat the fruit and will either have to fight level two tree, or risk losing the fruit anyway to feast from conviction principle.
Here, Warbliana. Have an apple. Stuck in your throat? Oh look at her, suffocated like that.
Special showdown with level 1 Lonely Tree begun. Turns out risk was far more than reward.
Well, I did draw the trap twice - during first two rounds. But the only severe injury roll I had to make of course turned out as "1", so I actually lost two survivors for a lousy nightmare fruit that I don't even want to eat.
Acropia is dead. Astalonia gained Mighty Strike fighting art and Paraske got +1 movement.
What am I to do.
I want to experience expansion content more, so I suppose it will be Sunstalker next... but I cannot lose any more survivors. I cannot lose any resources. Especially not the Love Juice. I cannot lose the re-roll I need on conviction principle.
But Sunstalker it shall be anyway. Paraske, Mursonus, Astarno and Biliouli attempt to overcome way too bright light.
First hunt space rolls 56, Dead Monster. Mursonus has 3+ Understanding, so it's going to be a second ambush in a row.
Paraske finds Small Sunteeth from cuddling skeletons, and finally before showdown survivors encounter Trollbird. There went my Brainmint. Getting to ambush Sunstalker meant some easy salt. I was a bit sorry for not having reach weapons, as there was an annoying number of these hit locations that reflect Sunstalker one space away. But Solar Track secured a dead Sunstalker just before people started dying.
Settlement event is Elder Council, and now I will be able to hunt the Beast of Sorrow. This loses me one endeavor, which is troublesome.
I choose Barbaric conviction, which rolls 3. Sacronicus uses her re-roll and turns it to 7.
Settlement innovates cooking and builds Leather Bracers, Leather Cuirass, Cycloid Scale Jacket & Sleeves, plus extra Lucky Charm.
It's here when I realized that all this time I've played one very, very basic thing very, very wrong. Since start I've somehow thought that Lantern Year ends with Settlement Phase instead of starting with it. As a consequence, I've always "skipped" one year to my hindrance. As there is no good way to fix this, I'm starting to play "correctly" from now on. This means that I kind of play one extra hunt right now, which feels a bit of a cheat.
But since I'm all out of re-roll and endeavors again, I decide to hunt level 2 Flower Knight once more. I need those Warbling Blooms. Much more than a warm Hand shake.
Paraske, Mursonus, Astalonia and Sacronicus take a hike to the forest.
We got 71, Found Relic, but Mursonus finds only insanity.
Then 98, Bloody Eyes. Mursonus rolls 5, and I'm overjoyed by the sudden boom of +1 Population. Except. Mursonus has Explore, which makes the result into instant Showdown. I've got mixed emotions about this. I mean, I would really have needed that +1 Population, but skipping so many hunt spaces is a mighty boon indeed.
It's been an annoying trend for me to get Trap card during first three rounds. Trend continues, and the beginning of the fight is a terrible mess - mostly due to my own rolls. Survivors got a little levity from AI cards like Cocoon - no lethal attacks while in Cocoon, and Toughness isn't the problem with Knight.
It was a nice fight. Challenging, though not that despair-inducing. Though nothing wrong with despair-inducing showdowns, but...
Settlement Event is Heat Wave, which means Astalonia or Sacronicus are not going to depart to fight the Hand. Well, Astalonia would've had too much to deal with anyway, thanks to her Post-Traumatic Stress.
Settlement makes Vespertine Cello with Sense Memory.
Settlement innovates Hovel and plants the seventh member of the family. I got only one Warbling Bloom, but considering Armored Strangers are paying a visit next year again, I decide to wait with the re-population attempts.
Mursonus yanks the Lantern Halberd from the ground on the first try, and Shrine gives extra armor that will come Handy later this year.
Face Painting is also a success, giving extra survival for departing survivors.
Mursonus, Paraske, Astarno and Biliouli are the only ones that can depart this year. And as I do not have Cat's Eye Circlet, there's no other option than to try and endure the rude slaps.
But turns out I had overpowering set-up for the Hand. Only real damage the Hand did was his soft chuckle, but other than that I don't think he ever actually got to even punch at armor, let alone through it. Mursonus has become insane dodge tank. Also Diversion Tactics was great help again, especially during Line Up attack.
Biliouli even found Scrap Sword from pile of debris, and a Broken Lantern with Scavenger Kit.
Settlement also gained an extra Broken Lantern, when the Hand tossed it towards Mursonus. I had prepared for the worst and was already considering best ways to reduce survivor sheet to ashes. But roll was eight, and Mursonus got Hyper Sensitivity disorder, which on his character is actually a great boon!
Settlement event is the dreaded Skull Eater. I suppose shouldn't complain when I could redirect Biliouli to have Binge Eating Disorder instead, but how am I to make new survivors now?
Armored Strangers give a few resources. Hooded Knight duels Astalonia, who rolls 10. But I don't want her to gain any other specializations other than Katar.
Settlement innovates Family. Astarno and Warbspawn choose a surname Meyhope, and a new child is born; Linieve Meyhope.
And before people start to retire, I decide to take on Beast of Sorrow!
Astalonia, Mursonus, Linieve and Sacronicus begin hunt.
First event is Marked Territory.
78, Dead Game Hunte.r Mursonus investigates and receives Dismembered Arm and tastes bitter death. I replaced Monster Claw Style with the newly acquired Berserker, as I changed Mursonus to use swords.
Next is Lion's Sculpture, which triggers Insight for Astalonia. She receives +1 Accuracy. Roll is 93, Lost Survivor, but settlement doesn't have Pictographs.
Third space, 74, Antler Gouged. Mursonus tears his muscle. Not being able to dash againt White Lion. Hmm. Sacronicus finds Founding Stone.
Fourth space is Lonely Tree. Mursonus investigates and rolls 5.
Then is Prowling Lion.
Overwhelming Darkness removes all insanity from Astalonia and Mursonus, gives -3 luck tokens for Sacronicus and +1 evasion token for Linieve.
Sacronicus finds nothing with Herb Gather. As a result we get 77, sinkhole, and of course straggler rolls 1. There goes Linieve's re-roll. Then is 16, Night Terrors. Doesn't feel that bad losing all insanity on two damage dealers now. This triggers Insight for Linieve and Sacronicus. Linieve gains permanent evasion and Sacronicus may re-roll a hunt event. I would've needed that a little earlier...
Sea of Golden Grass gets everyone a little Courage and moves White Lion back where it was at the start of hunt phase.
Last White Lion hunt event is Scratching grounds. Well well. Everyone on team has Explore, so let's investigate away! This yields two Lion Claws. Astalonia is one Courage away from See the Truth, which has me worried a little bit.
Last space before showdown is 99, Portcullis. No key, so have to walk around a bit, to event 53. Mask Salesman. Linieve receives Death Mask for the price of Rawhide Gloves.
That was a long and arduous trek survivors had to take. I really would have liked some of these instant-showdown events I've been rolling earlier, but what can you do.
Having Beast of Sorrow in Ground Fighting mood at the start was a great bonus. I got to remove priority token from Mursonus, as well as get Iron from Ore Vein, make Mursonus go berserk and remove bleeding tokens from hunt phase - everything before White Lion started to act.
Astalonia scored a critical hit on fuzzy groin. Well it was easy to lure lion now from Mursonus, who wasn't able to dash.
There was an amazing amount of critical hits in this fight. Lion got a total of -1 evasion, -1 accuracy, -1 toughness and -2 movement. Well, the evasion penalty came from Clawhead Arrow, but still rather impressive. Beast went down surprisingly easily. Beast of Sorrow is more like level 2.5 white lion instead of a level 4 one! But why should I bicker about this one.
Amount of resources was staggering. All combined I received 20 resources, hunt phase and criticals and Ore Vein combined. And finally the Cat's Eye!
Anyway, settlement event was nickname.
So, Astalonia, Dingle Sneak of the Phoenix.
Mursonus, Dingle Sneak of the Antelope.
Sacronicus, Dingle Savior of the Lion
Linieve, Wise Sneak of the Lion.
Settlement innovates Sacrifice. I will soon start to get some retired survivors, and I need to have a way to kill Mursonus! (He has the Sleeping Virus Flower and killer stats)
Founder's Eye takes last remaining three endeavors to give +2 to Intimacy. Warbspawn and Astarno have a healthy pair of twins, but Warbspawn loses re-roll in the process. One result was "1".
Settlement crafts Whisker Harp and rawhide gloves that went to the Mask Salesman earlier. Oh, and the Cat's Eye Circlet. My beloved Cat's Eye Circlet. Though I think I have fared pretty well without it.
As lantern year is 15 now, it's last time to fight a level 2 Lonely Tree.
Warbspawn eats Lonely Fruit. Yeah, he had Flower Addiction. I tried to make it into a fruit addiction instead. Oh well. With the Endeavor from Graves two newborn survivors make a baby of their own. Let's not think about this in too much detail. Now I'm all out of Love Juice, though.
A special showdown against level 2 Lonely Tree begun.
And I suppose I was being far too greedy and got punished for it.
Otherwise Lonely Tree wasn't too much of a problem. With Cat's Eye Circlet it was quite thrilling, actually. Without it, well, there would have been at least one fatal trap.
But the only time Lonely Tree had to attack against someone other than Mursonus, it was Astalonia. And it dealt one attack to the only location with no armor. And the severe injury was no else than "1". There went at least second best survivor in the settlement. Sigh. At least her legacy is passed on in the form of katar mastery innovation.
Since I got the tree to no cards remaining, I decided to milk some fruits. With Mursonus next to the tree, Tree wouldn't be able to get through his defenses as long as he had at least two survival remaining - and tree was hitting only on 7+.
Paraske shot tree dead with an arrow. Seven basic resources (six from fruits and one from Scavenger kit) got me one Love Juice, so Frumio Meyhope and Astarno Meyhope make a kid. Let's not think about this either.
I realized I cannot hunt Phoenix with zero hunt experience survivors, so next quarry is going to be level 1 Sunstalker with nearly zero experience party. What could go wrong? But that won't happen until next blog entry.
I will probably have to start making some kind of separation between lantern years. I was a bit of a mess for me trying to figure out what year I was talking about when I later checked this draft. But last time I started to make some detailed settlement inventories.
Settlement storage:
2x Iron
Elder Cat Teeth
Lonely Fruit
Jagged Marrow Fruit
Blistering Plasma Fruit
2x Great Cat Bones
2x Lion Claws
2x White Fur
Shimmering Mane
Sinew
Lion Testes
Lion Tail
2x Monster Bones
2x Monster Organ
???
Broken Lantern
Sunstones
Shark Tongue
Equipment:
2x Lion Beast Katar, 2x Bandages
Ancient Lantern
Blue Lantern
Dormant Twilight Cloak
Catgut Bow, Clawhead Arrow and King Spear
Skull Helm
Bone Darts, Bone Dagger, Bone Blade, Bone Club
Scrap Dagger, Scrap Sword
Skullcap Hammer
Counterweight Axe
2x Full Rawhide Set, Rawhide Boots
Cycloid Scale Jacket + gloves
Leather Mask, Skirt, Cuirass, Bracers + Shield
Sickle
2x Monster Grease, 2x Lucky Charm and Fecal Salve.
Monster Tooth Necklace
Flower Knight Badge
Sleeping Virus Flower (On Mursonus)
Regal Helm, Plackart and Skirt (on Biliouli)
Lantern Halberd
Death Mask
Cat's Eye Circlet
Satchel
Scavenger Kit
Vespertine Cello, Whisker Harp
Locations:
Organ Grinder, Skinnery, Bone Smith, Leather Worker, Weapon Crafter, Barber Surgeon, Skyreef Sanctuary
Sculpture: Abyssal Sadist
Innovations:
Language, Paint, Symposium, Lantern Oven, Inner Lantern, Face Painting, Ammonia, Sculpture, Pottery, Shrine, Hovel, Family, Sacrifice, Guidepost
Mastery: Fist & Tooth, Katar, Bow
Principles:
Life: Survival of the Fittest
Death: Graves
Conviction: Barbaric
Population 10:
Paraske, Dingle Savior of the Antelope (M) hunt xp 14, movement +1, accuracy +2, strength +6, evasion +1, Insanity 5.
Courage 5 (Prepared), understanding 2.
Bow Mastery
Unrelenting
Fencing
Fated vs King's Man
Has no re-roll
Mursonus, Dingle Sneak of the Antelope (M) hunt xp 15, accuracy +2, strength +5, evasion +2, luck +2, Insanity 11.
Courage 9 (stalwart) Understanding 5 (explore)
Sword Proficiency 2
Berserker, Abyssal Sadist, Leader
Red Fist, Fencing, King's Step
Blinded (in one eye)
Dismembered Arm
Thundercaller
Bitter Frenzy
Has no re-roll
Astarno Meyhope (F) hunt xp 6, strength +4, evasion +1, Insanity 5
Courage 1, Understanding 1
Club proficiency 2
Ruthless
Hemophobia, Vestiphobia, Stark Raving
Has no re-roll
Biliouli (F) hunt xp 5, strength +4, evasion +1, Insanity 7
Understanding 1
Dagger proficiency 3
Sneak Attack
Hemophobia, Secretive, Binge Eating
King's Step
King's Curse (head, body, waist)
Fated vs King's Man
Marrow Hunger
Has no re-roll
Sacronicus Dingle savior of the Lion (F) hunt xp 5, strength +4, evasion +1, speed +1, Insanity 3
Courage 2, Understanding 3 (Explore)
Axe Proficiency 2
Crazed
Has no re-roll
Linieve "Wise Sneak of the Lion" Meyhope (F), hunt xp 2, strength +2, evasion +2, insanity 6
Courage 2, Understanding 3 (explore)
Spear Proficiency: 1
Crossarm Block
Twinkare Meyhope (M) hunt xp 0, strength +2, evasion +1
Understanding 1
Club proficiency 1
Twinja Meyhope (F) hunt xp 0, strength +2, evasion +1
Understanding 1
Club proficiency 1
Frumio Meyhope (M) hunt xp 0, strength +2, evasion +1
Understanding 1
Anhednia Meyhope (F) hunt xp 0, strength +2, evasion +1
Understanding 1
Club proficiency 1
Upcoming events:
Armored Strangers & Hooded Knight on Lantern Year 18.
No comments:
Post a Comment