Played a 75 point game of Warmachine.
My list was:
Scourge of the Broken Coast
Deneghra, the Soul Weaver [+27]
- Corruptor [14]
- Deathripper [6]
- Nightmare [18]
- Nightwretch [7]
- Reaper [13]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]
General Gerlak Slaughterborn [0(6)]
Misery Cage [2]
Satyxis Raider Captain [4]
Swamp Gobber River Raider [1]
Black Ogrun Boarding Party (max) [11]
Black Ogrun Ironmongers [6]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Opponent had:
Storm of the North
Jarl Skuld, Devil of the Thornwood [+30]
- Dire Troll Bomber [17]
- Dire Troll Mauler [15]
- Trollkin Runebearer [0(5)]
Dhunian Archon [0(6)]
Fell Caller Hero [5]
Valka Curseborn, Chieftain of the North [0(6)]
Krielstone Bearer & Stone Scribes (min) [6]
- Northkin Elder [3]
Northkin Bear Handlers & Battle Bears [10]
Northkin Bear Handlers & Battle Bears [10]
Northkin Fire Eaters [7]
Northkin Raiders (max) [15]
Trollkin Champions (max) [16]
About half of the enemy list was either ambushing or advance deploying, at least model-wise. At least Cryx started game, so I could actually get out of killbox.
With Quicken on Northkin Raiders, I did a critical mistake of using Pathfinder on Satyxis Raiders instead of blast immunity. But as luck would have it, I didn't have to pay for the consequences for the error of my ways. One or two Satyxis died to the shooting instead of rather plausible 40-50% of the whole unit.
I pushed aggressively with Nightmare into the middle field, and protected it with Satyxis Raiders.
Once most of the Northkin Raiders were gone, I had to remove the oppressive archon from the game somehow - with it I'd never get Champions or bears or whatever off the board.
Ghost Walk on Satyxis Raiders gave them the mobility they needed to reach the roadblock. Jarl had used his feat, so even with gang bonuses the Satyxis had about 50% chances to hit. With Power Swell and two charging and non-charging Satyxis raiders managed to destroy the divine manifestation, and looked like I had options for the game.
Except that I was losing horribly on the right side of the board. Two ambushing units of bears completely dominated the side, and I was perplexed by their power level. Now it's alleviated a little by the fact that I can at least see their point cost, which is at least something for a three model unit.
Nightmare was suicidal and entered the middle of the board, albeit with Grave Wind on.
Opponent focused on securing the scenario zones and tightening the noose around my neck with a plethora of armed bears that were suddenly in my flank and threatening my warcaster.
However, I did notice Jarl Skuld was within charge range of Nightmare. However, there was a blob of trollkin around him.
But it was clearly Deneghra's feat turn. Scourge knocked down Jarl's bodyguard, and then Mortalities started flying all around, as well as ghost walks and focus points.
Last remaining Northkin Raider was a little problematic, but aiming Reaper aided by Curse was able to snipe it off.
Some sort of a note about each and every session of a board/miniature game I have played since the beginning of this blog.
Showing posts with label scourge_of_broken_coast. Show all posts
Showing posts with label scourge_of_broken_coast. Show all posts
Monday, June 29, 2020
Sunday, April 12, 2020
Goreshade vs Twins on vassal
Played a 75 point game of Warmachine against a friend in Vassal. Lists involved were:
Me:
[Theme] Scourge of the Broken Coast
Goreshade the Bastard [+27]
- Helldiver [6]
- Leviathan [16]
- Reaper [13]
- Slayer [10]
- Stalker [8]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]
General Gerlak Slaughterborn [0(6)]
Misery Cage [2]
Satyxis Raider Captain [4]
Swamp Gobber River Raider [1]
Warwitch Siren [4]
Black Ogrun Boarding Party (max) [11]
Black Ogrun Ironmongers [6]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Opponent:
[Theme] Children of the Dragon
Saeryn & Rhyas, Talons of Everblight [+24]
- Archangel [35]
- Typhon [20]
- Zuriel [18]
Annyssa Ryvaal [8]
Blighted Nyss Warlord [0(5)]
Blighted Nyss Warlord [0(5)]
Craelix, Fang of Everblight [0(6)]
Blighted Nyss Raptors (max) [18]
Legion started game. I tried to pick the side which would mitigate opponent's eyeless sight a bit. Don't know if that worked.
Anyway, in short summary: Slayer was shot off the board, then Reaper was shot off the board, then objective was shot off the board, then Satyxis and Gerlak were shot off the board. But that's not nearly all of my models, no! Because unit of Bane Warriors were melee'd off the board and so was Stalker and Swamp Gobber River Raider.
Alright, I'm making it sound a lot worse than it actually was. Slayer went down all too easily, but the remaining pieces at least involved some degree of piece trading.
On my second turn my objective gave Eyeless Sight for Reaper, who plucked off Anyssa Ryvaal. Satyxis Raiders charge and miss Zuriel, which prompts Dodge from the nephilim.
Leviathan deals some random eight points of damage to Archangel.
Then I lose most of my Satyxis, Reaper, and received some solid damage to Leviathan. I was rather skeptical if I'd have a game anymore, but Satyxis Raider Captain gives me a chance when she manages to shoot Craelix down with her hand cannon, and remaining Satyxis Raiders killed Nyss Warlord. That was one point for me, too!
Feated Bane Warriors and Leviathan take down Typhon, and Stalker goes to take out another Nyss Warlord. Sure, I was thinning down some inconsequential models but Zuriel and Archangel were questions I had no answer for.
Then I lost Stalker to charging Raptors, what was left of Satyxis unit to Zuriel and Gerlak to Archangel. Rhyas took a two fury costing Flashing Blade to get rid of whole unit of Bane Warriors.
Next turn I score additional point from killing enemy objective with conjoined efforts by Helldiver and Leviathan. Black Ogrun Boarding Party Pirates shoot one Raptor dead and charging Axiara kills another - which leaves just one Raptor contesting the zone. Leviathan might have helped there, but thanks to poor rolls all of its three shots and all of Helldivers attacks had to go towards the objective.
While it was interesting game, now it started to look like I was going down fast. Rhyas took down the hero of this match, Leviathan, and Zuriel shot dead the Satyxis Captain. Zuriel was now within charge range of Goreshade, so I decided to go for it. If a miracle would happen and Goreshade survived, then it would.
But looked like it wouldn't, when Goreshade had to spend all but one of his focus to kill the beast.
Oh well. Game over, when both Rhyas and Saeryn charged him.
Lamentation worked great throughout the game. Not only it had its psychological factor, but even if I had paid upkeep cost (which I didn't thanks to Blood Priestess), I would have gained more from the spell than I would have spent.
This time I remembered about Gang Fighter, though. It was just that there was not a single melee that involved both my warjacks and my warrior models.
Me:
[Theme] Scourge of the Broken Coast
Goreshade the Bastard [+27]
- Helldiver [6]
- Leviathan [16]
- Reaper [13]
- Slayer [10]
- Stalker [8]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]
General Gerlak Slaughterborn [0(6)]
Misery Cage [2]
Satyxis Raider Captain [4]
Swamp Gobber River Raider [1]
Warwitch Siren [4]
Black Ogrun Boarding Party (max) [11]
Black Ogrun Ironmongers [6]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Opponent:
[Theme] Children of the Dragon
Saeryn & Rhyas, Talons of Everblight [+24]
- Archangel [35]
- Typhon [20]
- Zuriel [18]
Annyssa Ryvaal [8]
Blighted Nyss Warlord [0(5)]
Blighted Nyss Warlord [0(5)]
Craelix, Fang of Everblight [0(6)]
Blighted Nyss Raptors (max) [18]
Legion started game. I tried to pick the side which would mitigate opponent's eyeless sight a bit. Don't know if that worked.
Anyway, in short summary: Slayer was shot off the board, then Reaper was shot off the board, then objective was shot off the board, then Satyxis and Gerlak were shot off the board. But that's not nearly all of my models, no! Because unit of Bane Warriors were melee'd off the board and so was Stalker and Swamp Gobber River Raider.
Alright, I'm making it sound a lot worse than it actually was. Slayer went down all too easily, but the remaining pieces at least involved some degree of piece trading.
On my second turn my objective gave Eyeless Sight for Reaper, who plucked off Anyssa Ryvaal. Satyxis Raiders charge and miss Zuriel, which prompts Dodge from the nephilim.
Leviathan deals some random eight points of damage to Archangel.
Then I lose most of my Satyxis, Reaper, and received some solid damage to Leviathan. I was rather skeptical if I'd have a game anymore, but Satyxis Raider Captain gives me a chance when she manages to shoot Craelix down with her hand cannon, and remaining Satyxis Raiders killed Nyss Warlord. That was one point for me, too!
Feated Bane Warriors and Leviathan take down Typhon, and Stalker goes to take out another Nyss Warlord. Sure, I was thinning down some inconsequential models but Zuriel and Archangel were questions I had no answer for.
Then I lost Stalker to charging Raptors, what was left of Satyxis unit to Zuriel and Gerlak to Archangel. Rhyas took a two fury costing Flashing Blade to get rid of whole unit of Bane Warriors.
Next turn I score additional point from killing enemy objective with conjoined efforts by Helldiver and Leviathan. Black Ogrun Boarding Party Pirates shoot one Raptor dead and charging Axiara kills another - which leaves just one Raptor contesting the zone. Leviathan might have helped there, but thanks to poor rolls all of its three shots and all of Helldivers attacks had to go towards the objective.
While it was interesting game, now it started to look like I was going down fast. Rhyas took down the hero of this match, Leviathan, and Zuriel shot dead the Satyxis Captain. Zuriel was now within charge range of Goreshade, so I decided to go for it. If a miracle would happen and Goreshade survived, then it would.
But looked like it wouldn't, when Goreshade had to spend all but one of his focus to kill the beast.
Oh well. Game over, when both Rhyas and Saeryn charged him.
Lamentation worked great throughout the game. Not only it had its psychological factor, but even if I had paid upkeep cost (which I didn't thanks to Blood Priestess), I would have gained more from the spell than I would have spent.
This time I remembered about Gang Fighter, though. It was just that there was not a single melee that involved both my warjacks and my warrior models.
Sunday, March 1, 2020
vs 2x Beefed Up Grim Angus
Yesterday I played these two 75 point games of Warmachine. Opponent wanted to test a particular list, so he had the same list in both games while I switched mine in between. It's been way, way too long since I played Warmachine with themes. But now I'm getting ahead of things.
Game 1:
Scourge of the Broken CoastCaptain Aiakos [+29]
- Harrower [16]
- Helldiver [6]
- Reaper [13]
- Slayer [10]
- Stalker [8]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]
General Gerlak Slaughterborn [0(6)]
Misery Cage [2]
Satyxis Raider Captain [4]
2x Warwitch Siren [4]
Black Ogrun Boarding Party (max) [11]
Black Ogrun Ironmongers [6]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Opponent had (something like):
Kriel Company
Grim Angus [+29]
- Sea King [36]
- Trollkin Runebearer [0(5)]
Boomhowler, Solo Artist [0(6)]
Krielstone Bearer & Stone Scribes (max) [9]
- Stone Scribe Elder [0(3)]
Pyg Burrowers (min) [7]
Hearthgut Hooch Hauler [18]
2x War Wagon [16]
War Wagon butchered up over half of my Satyxis Raiders, who had the ranged defense option on. As a reply, they expend Power Swell and charge the wagon.
Then Slayer charges in, deals damage. Eventually even Stalker charges in, deals some damage. Now...
Now. Had I remembered about, let's say, GANG FIGHTER, the Wagon would now have been dead, and Reaper could have gone elsewhere. Now I wanted to have at least some dead huge based models, and Reaper charged in to finish the War Wagon on the right. Now I had three warjacks within easy sweep range of Sea King. Facepalm.
Harrower took a thresher against both War Wagon on left and the Hooch Hauler, and the Hooch Hauler destroyed its melee weapon with Return Fire.
The dices in this game were absurd. Of course I can't defend from bad play by blaming dice, but they did not help at all. My good rolls were the average rolls. Opponent, on the other hand, missed perhaps five attacks throughout the game.
But yeah. Maybe I'll pay some attention to my special rules next time. Just...
Maybe.
Game 2:
In second game I had:
Black Industries
Lord Exhumator Scaverous [+27]
- Deathripper [6]
- Erebus [16]
- Nightmare [18]
- Nightwretch [7]
- The Withershadow Combine [9]
Darragh Wrathe [9]
Machine Wraith [2]
3x Pistol Wraith [0(5)]
Soul Trapper [1]
Warwitch Siren [4]
Black Ogrun Ironmongers [6]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]
Soulhunters (max) [18]
And here I forgot Carapace right off the bat. Maybe I need some sort of clearly visible reminders about the special rules? Would that help?
In this game I consider my downfall to be when I thought you can't stay on top of covering fire template. This resulted in me trying to do a little bit of damage here and there, not actually breaking anything. All three battle engines were damaged, but even with Feast of Worms and charging Nightmare who had Hooch Hauler as its prey could not break it with okay-ish rolls.
Mechanithralls charged War Wagon on left, and Erebus charged War Wagon on right.
Miraculously Erebus survived for a little longer than I expected - and would have survived a LOT longer if I had remembered Carapace. Luckily, Carapace wouldn't have done diddly squat on Nightmare, who got trashed by Sea King who did its best to fail at the job.
War Wagon on the right failed to remove almost any of the Soulhunters from board - which in turn allowed me to destroy both Hooch Hauler and the War Wagon on left. If I would've remembered Carapace, Erebus would've been tying up the War Wagon on right.
Scaverous took six souls from Pyg Burrowers who had risen up to shoot the objective down.
But then, Sea King destroyed every remaining Soulhunter and my Pistol Wraith who had been trying to get some points from flag on the left.
Opponent uses most of his non-Sea King resources to remove all who blocked the lane for War Wagon to come and contest my zone.
Then Scaverous with thirteen focus removes that Wagon from the board.
Grim knocks down Scaverous and Baits the Line on him, which allows for Sea King to charge Scaverous. End of game(s).
Game 1:
Scourge of the Broken CoastCaptain Aiakos [+29]
- Harrower [16]
- Helldiver [6]
- Reaper [13]
- Slayer [10]
- Stalker [8]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]
General Gerlak Slaughterborn [0(6)]
Misery Cage [2]
Satyxis Raider Captain [4]
2x Warwitch Siren [4]
Black Ogrun Boarding Party (max) [11]
Black Ogrun Ironmongers [6]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Opponent had (something like):
Kriel Company
Grim Angus [+29]
- Sea King [36]
- Trollkin Runebearer [0(5)]
Boomhowler, Solo Artist [0(6)]
Krielstone Bearer & Stone Scribes (max) [9]
- Stone Scribe Elder [0(3)]
Pyg Burrowers (min) [7]
Hearthgut Hooch Hauler [18]
2x War Wagon [16]
War Wagon butchered up over half of my Satyxis Raiders, who had the ranged defense option on. As a reply, they expend Power Swell and charge the wagon.
Then Slayer charges in, deals damage. Eventually even Stalker charges in, deals some damage. Now...
Now. Had I remembered about, let's say, GANG FIGHTER, the Wagon would now have been dead, and Reaper could have gone elsewhere. Now I wanted to have at least some dead huge based models, and Reaper charged in to finish the War Wagon on the right. Now I had three warjacks within easy sweep range of Sea King. Facepalm.
Harrower took a thresher against both War Wagon on left and the Hooch Hauler, and the Hooch Hauler destroyed its melee weapon with Return Fire.
The dices in this game were absurd. Of course I can't defend from bad play by blaming dice, but they did not help at all. My good rolls were the average rolls. Opponent, on the other hand, missed perhaps five attacks throughout the game.
But yeah. Maybe I'll pay some attention to my special rules next time. Just...
Maybe.
Game 2:
In second game I had:
Black Industries
Lord Exhumator Scaverous [+27]
- Deathripper [6]
- Erebus [16]
- Nightmare [18]
- Nightwretch [7]
- The Withershadow Combine [9]
Darragh Wrathe [9]
Machine Wraith [2]
3x Pistol Wraith [0(5)]
Soul Trapper [1]
Warwitch Siren [4]
Black Ogrun Ironmongers [6]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]
Soulhunters (max) [18]
And here I forgot Carapace right off the bat. Maybe I need some sort of clearly visible reminders about the special rules? Would that help?
In this game I consider my downfall to be when I thought you can't stay on top of covering fire template. This resulted in me trying to do a little bit of damage here and there, not actually breaking anything. All three battle engines were damaged, but even with Feast of Worms and charging Nightmare who had Hooch Hauler as its prey could not break it with okay-ish rolls.
Mechanithralls charged War Wagon on left, and Erebus charged War Wagon on right.
Miraculously Erebus survived for a little longer than I expected - and would have survived a LOT longer if I had remembered Carapace. Luckily, Carapace wouldn't have done diddly squat on Nightmare, who got trashed by Sea King who did its best to fail at the job.
War Wagon on the right failed to remove almost any of the Soulhunters from board - which in turn allowed me to destroy both Hooch Hauler and the War Wagon on left. If I would've remembered Carapace, Erebus would've been tying up the War Wagon on right.
Scaverous took six souls from Pyg Burrowers who had risen up to shoot the objective down.
But then, Sea King destroyed every remaining Soulhunter and my Pistol Wraith who had been trying to get some points from flag on the left.
Opponent uses most of his non-Sea King resources to remove all who blocked the lane for War Wagon to come and contest my zone.
Then Scaverous with thirteen focus removes that Wagon from the board.
Grim knocks down Scaverous and Baits the Line on him, which allows for Sea King to charge Scaverous. End of game(s).
Labels:
75pts,
aiakos2,
black_industries,
cryx,
fail,
scaverous,
scourge_of_broken_coast,
trollbloods,
wmh
Thursday, November 28, 2019
JMG Warmachine tournament V
So there was a Warmachine tournament in Jyväskylä.
With my practice games I had practiced enough that I scrapped Aiakos list for the most part and did a new one. My lists were:
Black Industries
Captain Aiakos [+29]
- Corruptor [14]
- Helldiver [6]
- Nightmare [18]
- Reaper [13]
- 2x Stalker [8]
- The Withershadow Combine [9]
Machine Wraith [2]
Pistol Wraith [0(5)]
Swamp Gobber River Raider [1]
2x Warwitch Siren [0+4]
Bile Thralls (min) [9]
Black Ogrun Ironmongers [6]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]
Scourge of the Broken CoastGoreshade the Bastard [+27]
- Leviathan [16]
- Reaper [13]
- Seether [13]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]
Satyxis Raider Captain [0(4)]
2x Warwitch Siren [4]
Wrong Eye [17]
Black Ogrun Ironmongers [6]
Cephalyx Overlords [8]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Game 1:
First game was against Circle of Orboros, tharn theme lead by Iona. I had taken Goreshade.
I made the mistake of giving opponent free points from the zone on right by turn two. I also learned a thing or two about Ravagers - if Rapid Healing caught me by surprise earlier, now it was the Vengeance. I pretty much wasted my unit of Satyxis Raiders by charging them to few Tharn Ravagers, then using Reposition to engage them even more. Clever move, I must say.
At least Leviathan managed to shoot a tharn ravager dead who had been blocking the lane to Feral Warpwolf. Reaper then pulled Warpwolf and Snapjaw snapped it's spine.
However, opponent's game was ruined by Wrong Eye's Star Crossed. Circle had some bad rolls too on turn three. (they only butchered seven satyxis raiders and their captain, took almost half of boxes off from Reaper and one Cephalyx Overlord... on bad rolls) Me, on the other hand, had some good damage rolls. Against my own objective, that is. Sure Seether destroyed the Wolf Rider Champion, but berserk attack brought my objective down to five boxes remaining.
Second turn in a row, Star Crossed ruined the day of Tharn Ravagers. Seems like the magic with Star Crossed is when you need 6's or 7's to hit. Not when you need 4's or 3's, but I'm getting ahead of things now. Scenario game was slowly going towards Circle victory, although otherwise my position seems surprisingly secure. Especially after Bane Warriors and Seether destroyed Ghetorix.
Had there been more time in deathclock, perhaps I could have seized the zone on left and the middle zone, but when we both had only a few minutes left in the clock, we both started making hasty decisions. Iona ran to zone on right where Seether could charge her. End of Iona, and I was left with less than forty seconds on my clock.
Game 2:
Second game was against the newest faction, Infernals, lead by Zaateroth. I decided to give Aiakos2 a go, as opponent could benefit from my souls in my Goreshade list.
However, I gained nothing from stealth on Stalkers, Sirens, Withershadow Combine and Aiakos, as well as nothing from Incorporeal on Pistol Wraith and Machine Wraith, as just about all models opponent had sported magical weapons and eyeless sight.
Zaateroth was extremely cautious of my threat ranges, which gave me a jump start in scenario game. But this also put me in a vulnerable position, and casualties started piling up. I had some good options to contest, but opponent was able to zap my point scoring models off the table, so I was not able to go even near victory here.
With heavy horrors appearing left and right, I couldn't even bring them down to their starting number, although Nightmare did good job in killing one with unboosted initial attacks. Sadly three additional attacks were not enough to take a second horror down.
It was a scenario loss for me.
Game 3:
Last game was against Legion of Everblight and Absylonia2. I chose Goreshade.
Absylonia had a list with, what, nineteen shredders or so, with more to come from two spawning vessels and those minion croc pots.
It was insane list to fight against.
Again, I was unfamiliar with Absylonia's tricks and made the mistake of giving her models to kill so that it triggered extra MAT for her battlegroup.
Then sharknado happened, and lesser warbeasts were all over the map. With good rolls opponent could have scored all five points required to win on turn two.
Luckily rolls were not that good. Three Shredders shredded Reaper, and most of Satyxis died. Satyxis had made a good job in culling the herd of shredders - it's rare to use red mist ability, but here I did, along with Power Swell. Had the whole unit been able to engage Shredders, I dare say I could have removed half of them. But it was not to be.
Opponent scored "only" three points. I struggled to remove all the tiny pests. If only I could have arranged enemy to gain one less point and remembered on my turn to run a Bane Warrior to enemy rectangular zone, perhaps game I could have stood a chance. Opponent would have needed to score four points and deny my point. But like this it was far too easy for Legion to gather three points from somewhere.
Anyway. Opponent started with nineteen lesser warbeasts. During game, Cryx killed twenty. When game ended, there were still seven lessers around.
With my practice games I had practiced enough that I scrapped Aiakos list for the most part and did a new one. My lists were:
Black Industries
Captain Aiakos [+29]
- Corruptor [14]
- Helldiver [6]
- Nightmare [18]
- Reaper [13]
- 2x Stalker [8]
- The Withershadow Combine [9]
Machine Wraith [2]
Pistol Wraith [0(5)]
Swamp Gobber River Raider [1]
2x Warwitch Siren [0+4]
Bile Thralls (min) [9]
Black Ogrun Ironmongers [6]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]
Scourge of the Broken CoastGoreshade the Bastard [+27]
- Leviathan [16]
- Reaper [13]
- Seether [13]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]
Satyxis Raider Captain [0(4)]
2x Warwitch Siren [4]
Wrong Eye [17]
Black Ogrun Ironmongers [6]
Cephalyx Overlords [8]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Game 1:
First game was against Circle of Orboros, tharn theme lead by Iona. I had taken Goreshade.
I made the mistake of giving opponent free points from the zone on right by turn two. I also learned a thing or two about Ravagers - if Rapid Healing caught me by surprise earlier, now it was the Vengeance. I pretty much wasted my unit of Satyxis Raiders by charging them to few Tharn Ravagers, then using Reposition to engage them even more. Clever move, I must say.
At least Leviathan managed to shoot a tharn ravager dead who had been blocking the lane to Feral Warpwolf. Reaper then pulled Warpwolf and Snapjaw snapped it's spine.
However, opponent's game was ruined by Wrong Eye's Star Crossed. Circle had some bad rolls too on turn three. (they only butchered seven satyxis raiders and their captain, took almost half of boxes off from Reaper and one Cephalyx Overlord... on bad rolls) Me, on the other hand, had some good damage rolls. Against my own objective, that is. Sure Seether destroyed the Wolf Rider Champion, but berserk attack brought my objective down to five boxes remaining.
Second turn in a row, Star Crossed ruined the day of Tharn Ravagers. Seems like the magic with Star Crossed is when you need 6's or 7's to hit. Not when you need 4's or 3's, but I'm getting ahead of things now. Scenario game was slowly going towards Circle victory, although otherwise my position seems surprisingly secure. Especially after Bane Warriors and Seether destroyed Ghetorix.
Had there been more time in deathclock, perhaps I could have seized the zone on left and the middle zone, but when we both had only a few minutes left in the clock, we both started making hasty decisions. Iona ran to zone on right where Seether could charge her. End of Iona, and I was left with less than forty seconds on my clock.
Game 2:
Second game was against the newest faction, Infernals, lead by Zaateroth. I decided to give Aiakos2 a go, as opponent could benefit from my souls in my Goreshade list.
However, I gained nothing from stealth on Stalkers, Sirens, Withershadow Combine and Aiakos, as well as nothing from Incorporeal on Pistol Wraith and Machine Wraith, as just about all models opponent had sported magical weapons and eyeless sight.
Zaateroth was extremely cautious of my threat ranges, which gave me a jump start in scenario game. But this also put me in a vulnerable position, and casualties started piling up. I had some good options to contest, but opponent was able to zap my point scoring models off the table, so I was not able to go even near victory here.
With heavy horrors appearing left and right, I couldn't even bring them down to their starting number, although Nightmare did good job in killing one with unboosted initial attacks. Sadly three additional attacks were not enough to take a second horror down.
It was a scenario loss for me.
Game 3:
Last game was against Legion of Everblight and Absylonia2. I chose Goreshade.
Absylonia had a list with, what, nineteen shredders or so, with more to come from two spawning vessels and those minion croc pots.
It was insane list to fight against.
Again, I was unfamiliar with Absylonia's tricks and made the mistake of giving her models to kill so that it triggered extra MAT for her battlegroup.
Then sharknado happened, and lesser warbeasts were all over the map. With good rolls opponent could have scored all five points required to win on turn two.
Luckily rolls were not that good. Three Shredders shredded Reaper, and most of Satyxis died. Satyxis had made a good job in culling the herd of shredders - it's rare to use red mist ability, but here I did, along with Power Swell. Had the whole unit been able to engage Shredders, I dare say I could have removed half of them. But it was not to be.
Opponent scored "only" three points. I struggled to remove all the tiny pests. If only I could have arranged enemy to gain one less point and remembered on my turn to run a Bane Warrior to enemy rectangular zone, perhaps game I could have stood a chance. Opponent would have needed to score four points and deny my point. But like this it was far too easy for Legion to gather three points from somewhere.
Anyway. Opponent started with nineteen lesser warbeasts. During game, Cryx killed twenty. When game ended, there were still seven lessers around.
Labels:
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Wednesday, July 31, 2019
Ropecon 2019 Steamroller
Here's the games from Ropecon Steamroller tournament.
Only two days prior to the tournament the rules changed to use Oblivion update instead. It went fine as far as I can tell, but because of this I'm not even trying to put together opposing lists. The hassle of rule update in middle of event had TO to let in themes both from Oblivion and pre-Oblivion.
My lists:
[Theme] Black Industries
[Scaverous 1] Lord Exhumator Scaverous [+27]
- Corruptor [14]
- Deathripper [6]
- Deathripper [6]
- Inflictor [13]
- The Withershadow Combine [9]
Aiakos, Scourge of the Meredius [0(4)]
- Reaper [13]
Darragh Wrathe [9]
Necrotech [2]
Pistol Wraith [0(5)]
Soul Trapper [1]
Warwitch Siren [4]
Warwitch Siren [4]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]
Wraith Engine [15]
[Theme] Scourge of the Broken Coast
[Goreshade 1] Goreshade the Bastard [+27]
- Harrower [16]
- Helldiver [6]
- Leviathan [16]
- Reaper [13]
- Seether [13]
- Stalker [8]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]Satyxis Raider Captain [0(4)]
Warwitch Siren [4]
Black Ogrun Ironmongers [6]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Game 1:
First game was against Circle Orboros. Tharn theme with Iona.
It was a brutal and mostly one-sided game. I probably picked the wrong list here anyway.
As I was still thinking Bloodweavers had Dispel as one of their attack options, I didn't slap Death Ward on Wraith Engine. Since it wasn't warded against death, five ambushing Bloodweavers destroyed Wraith Engine from full hit boxes down to zero. Two of them also charged a Deathripper and destroyed it. At least it eases my pain a little that when you consider how Bloodweavers were rolling the dice, it would've mattered little if Wraith Engine would've had Death Ward on.
Wolf Rider Champion single-handedly breaks Movement system off from Reaper - after it had missed twice with harpoon attack.
Another Wolf Rider Champion puts a heavy dent on Inflictor. Some system broke. It even had Death Ward on. However, having a broken system was on me. I forgot I could've decided the column.
But it's rare to see dice that are on fire like this. I suppose it's bound to happen sooner or later.
I spent quite a bit of time trying to figure out a way to assassinate Iona. Getting node close enough to cast Telekinesis on her as well as three Brute Thralls, but the arc node I would've needed went down with two charging Bloodweavers. I measured if I'd be able to get a node via Corruptor shot, but I couldn't see that far to the forest anyway.
I just did not know what to do, so I tried to stack some souls on Scaverous and wait for a turn and hope opponent makes a small positioning mistake. But opponent scored a point with Iona on my turn, and then four from both circular zones, flag and destroying my objective.
Not my most magnificent game.
Game 2:
Second game was against Khador, Vlad2.
Table was a nightmare to all but Dark Host. Which I didn't play.
I picked Goreshade as my list, as I thought I might be able to hit Vlad's feated models with Gang Fighter.
Opponent did have Greylord Adjunct to offer Behemoth Eyeless Sight turn after turn. This mitigated my Shadowmancer quite a bit. Also Vlad being able to upkeep two spells for free made Lamentation lackluster.
I thought I had placed Helldiver to wrong side of the board. So it was by accident that I had a contestant on rectangular zone on my right.
Vlad uses his feat on five models - both Eliminator units and a lone Kayazy assassin. Eliminators on right just ran to engage my Warwitch Siren. River being rough terrain robbed them of their charge.
Another unit came to tie up Satyxis. And did they tie up Satyxis. Kayazy Assassins attacked Harrower, that had been seriously damaged by Behemoth already. But Harrower didn't die, it just lost Cortex.
Cryx managed to clear all the assassins from circular zone and contest rectangular zone on right with Helldiver that popped up.
Satyxis Raiders, Axiara and Satyxis Captain all tried to do some damage in to Eliminators on left, and succeeded. Just to deal random damage points in. Not to kill anyone.
Yuri the Axe charges from woods and kills a bunch of Satyxis Raiders. Eliminators continue to kill them. Marauder cannot charge contesting Helldiver, so it positions itself so that next turn Helldiver won't be able to contest and be outside of Marauder's threat range. Warwitch Siren dies to another unit of Eliminators and I'm left with few warjacks that are seriously damaged.
Thanks to some lucky rolls I clear the circular zone with ease. Axiara Wraithblade runs to the flag, and Goreshade with Deathwalker is on the zone. That's two points.
Stalker charges Yuri, and Satyxis finally remove one of the eliminators.
I try to position my jacks so that next turn I'd be able to go to rectangular zone on the right that was about to fall to Khador.
But a miracle happened there. Marauder did the combo-smite thing and slammed Helldiver four inches or something. This was phenomenal luck. Because Helldiver was still contesting and was outside of threat range of Kayazy Eliminators. One inch more or one inch less and I'd have lost the zone.
Vladimir tried to remove Helldiver with Razor Wind, and failed.
Devastator wrecks Stalker and a mechanic comes to contest circular zone.
After removing contestors with Reaper, Seether charges Behemoth to tie it up. Seether had only one arm and no cortex, so damage wasn't spectacular. I spent quite a bit time on deathclock trying to figure if I should try to assassinate Vladimir. I would've probably tried that if both Axiara and Harrower wouldn't have missed. But they did.
When I'm looking at the game pictures now, it's absurd that Harrower survived that long. After Marauder wrecked Helldiver, Harrower still stood contesting. Behemoth took down Seether. Kayazy Eliminators charge last remaining Iron Monger, and position themselves to contest both the flag and the zone.
Goreshade takes care of the Eliminators and Axiara positions herself to the flag. Leviathan shoots enemy objective down and Reaper runs to contest the zone.
Behemoth comes to contest zone, Vlad wrecks Harrower and Devastator bulldozes Reaper off.
Reaper comes back for more, Blood Priestess runs to contest rectangular zone and Goreshade and Bane Warriors wreck Behemoth.
It was the last round, and one of first, if not the first game in my Mk3 tournaments that had to be resolved with tiebreakers. I had lead of three control points, so a victory for Cryx.
Game 3:
Last game I was against Blindwater Congregation. First time in Mk3.
I wanted to try if Scaverous would be able to score an assassination, but I should've thought about the position of objectives. Opponent picked anchor objective, and with this 5" template of shallow water with protection from ranged attacks had Barnabas1 in a safe spot.
I managed to kill Wrastler. A big mistake was to charge Sacral Vault with ambushing Mechanithralls. I thought three Brute Thralls ought to make a dent in the battle engine - and sure they did... but I had not paid attention at all that there was Gobber Tinker around. Who repaired for six. Yay. Then the thing shot all Brutes in one turn, and what were Mecanithralls to do when their only target was protected by this soul storm thing?
I charge Wraith Engine to that Sacral Vault, and poor rolls still have the thing standing. Well. At least someone was contesting enemy rectangular zone.
I had some trouble contesting flags. Swamp Gobber River Raider scored a point for enemy, and a small bottleneck had my heavy warjacks in a difficult position to do anything other than kill a couple members of Gatormen Posse.
Hilariously enough Wraith Engine didn't... oh wait, it did die.
But it took the combined efforts of Sacral Vault, Ironback Spitter, Gatormen Posse, Bull Snapper and even a charging Mist Speaker. And since they just couldn't do it, Barnabas destroys the thing with a spell.
But losing the engine was my downfall, and slowly and steadily opponent grinded control points to victory.
Looking back now the match-up doesn't look as horrible as it felt. Game was probably playable - I just succumbed to some silly mistakes and being too fixated on assassinating Barnabas.
Only two days prior to the tournament the rules changed to use Oblivion update instead. It went fine as far as I can tell, but because of this I'm not even trying to put together opposing lists. The hassle of rule update in middle of event had TO to let in themes both from Oblivion and pre-Oblivion.
My lists:
[Theme] Black Industries
[Scaverous 1] Lord Exhumator Scaverous [+27]
- Corruptor [14]
- Deathripper [6]
- Deathripper [6]
- Inflictor [13]
- The Withershadow Combine [9]
Aiakos, Scourge of the Meredius [0(4)]
- Reaper [13]
Darragh Wrathe [9]
Necrotech [2]
Pistol Wraith [0(5)]
Soul Trapper [1]
Warwitch Siren [4]
Warwitch Siren [4]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]
Wraith Engine [15]
[Theme] Scourge of the Broken Coast
[Goreshade 1] Goreshade the Bastard [+27]
- Harrower [16]
- Helldiver [6]
- Leviathan [16]
- Reaper [13]
- Seether [13]
- Stalker [8]
- Satyxis Blood Priestess [0(4)]
Axiara Wraithblade [0(6)]Satyxis Raider Captain [0(4)]
Warwitch Siren [4]
Black Ogrun Ironmongers [6]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Game 1:
First game was against Circle Orboros. Tharn theme with Iona.
It was a brutal and mostly one-sided game. I probably picked the wrong list here anyway.
As I was still thinking Bloodweavers had Dispel as one of their attack options, I didn't slap Death Ward on Wraith Engine. Since it wasn't warded against death, five ambushing Bloodweavers destroyed Wraith Engine from full hit boxes down to zero. Two of them also charged a Deathripper and destroyed it. At least it eases my pain a little that when you consider how Bloodweavers were rolling the dice, it would've mattered little if Wraith Engine would've had Death Ward on.
Wolf Rider Champion single-handedly breaks Movement system off from Reaper - after it had missed twice with harpoon attack.
Another Wolf Rider Champion puts a heavy dent on Inflictor. Some system broke. It even had Death Ward on. However, having a broken system was on me. I forgot I could've decided the column.
But it's rare to see dice that are on fire like this. I suppose it's bound to happen sooner or later.
I spent quite a bit of time trying to figure out a way to assassinate Iona. Getting node close enough to cast Telekinesis on her as well as three Brute Thralls, but the arc node I would've needed went down with two charging Bloodweavers. I measured if I'd be able to get a node via Corruptor shot, but I couldn't see that far to the forest anyway.
I just did not know what to do, so I tried to stack some souls on Scaverous and wait for a turn and hope opponent makes a small positioning mistake. But opponent scored a point with Iona on my turn, and then four from both circular zones, flag and destroying my objective.
Not my most magnificent game.
Game 2:
Second game was against Khador, Vlad2.
Table was a nightmare to all but Dark Host. Which I didn't play.
I picked Goreshade as my list, as I thought I might be able to hit Vlad's feated models with Gang Fighter.
Opponent did have Greylord Adjunct to offer Behemoth Eyeless Sight turn after turn. This mitigated my Shadowmancer quite a bit. Also Vlad being able to upkeep two spells for free made Lamentation lackluster.
I thought I had placed Helldiver to wrong side of the board. So it was by accident that I had a contestant on rectangular zone on my right.
Vlad uses his feat on five models - both Eliminator units and a lone Kayazy assassin. Eliminators on right just ran to engage my Warwitch Siren. River being rough terrain robbed them of their charge.
Another unit came to tie up Satyxis. And did they tie up Satyxis. Kayazy Assassins attacked Harrower, that had been seriously damaged by Behemoth already. But Harrower didn't die, it just lost Cortex.
Cryx managed to clear all the assassins from circular zone and contest rectangular zone on right with Helldiver that popped up.
Satyxis Raiders, Axiara and Satyxis Captain all tried to do some damage in to Eliminators on left, and succeeded. Just to deal random damage points in. Not to kill anyone.
Yuri the Axe charges from woods and kills a bunch of Satyxis Raiders. Eliminators continue to kill them. Marauder cannot charge contesting Helldiver, so it positions itself so that next turn Helldiver won't be able to contest and be outside of Marauder's threat range. Warwitch Siren dies to another unit of Eliminators and I'm left with few warjacks that are seriously damaged.
Thanks to some lucky rolls I clear the circular zone with ease. Axiara Wraithblade runs to the flag, and Goreshade with Deathwalker is on the zone. That's two points.
Stalker charges Yuri, and Satyxis finally remove one of the eliminators.
I try to position my jacks so that next turn I'd be able to go to rectangular zone on the right that was about to fall to Khador.
But a miracle happened there. Marauder did the combo-smite thing and slammed Helldiver four inches or something. This was phenomenal luck. Because Helldiver was still contesting and was outside of threat range of Kayazy Eliminators. One inch more or one inch less and I'd have lost the zone.
Vladimir tried to remove Helldiver with Razor Wind, and failed.
Devastator wrecks Stalker and a mechanic comes to contest circular zone.
After removing contestors with Reaper, Seether charges Behemoth to tie it up. Seether had only one arm and no cortex, so damage wasn't spectacular. I spent quite a bit time on deathclock trying to figure if I should try to assassinate Vladimir. I would've probably tried that if both Axiara and Harrower wouldn't have missed. But they did.
When I'm looking at the game pictures now, it's absurd that Harrower survived that long. After Marauder wrecked Helldiver, Harrower still stood contesting. Behemoth took down Seether. Kayazy Eliminators charge last remaining Iron Monger, and position themselves to contest both the flag and the zone.
Goreshade takes care of the Eliminators and Axiara positions herself to the flag. Leviathan shoots enemy objective down and Reaper runs to contest the zone.
Behemoth comes to contest zone, Vlad wrecks Harrower and Devastator bulldozes Reaper off.
Reaper comes back for more, Blood Priestess runs to contest rectangular zone and Goreshade and Bane Warriors wreck Behemoth.
It was the last round, and one of first, if not the first game in my Mk3 tournaments that had to be resolved with tiebreakers. I had lead of three control points, so a victory for Cryx.
Game 3:
Last game I was against Blindwater Congregation. First time in Mk3.
I wanted to try if Scaverous would be able to score an assassination, but I should've thought about the position of objectives. Opponent picked anchor objective, and with this 5" template of shallow water with protection from ranged attacks had Barnabas1 in a safe spot.
I managed to kill Wrastler. A big mistake was to charge Sacral Vault with ambushing Mechanithralls. I thought three Brute Thralls ought to make a dent in the battle engine - and sure they did... but I had not paid attention at all that there was Gobber Tinker around. Who repaired for six. Yay. Then the thing shot all Brutes in one turn, and what were Mecanithralls to do when their only target was protected by this soul storm thing?
I charge Wraith Engine to that Sacral Vault, and poor rolls still have the thing standing. Well. At least someone was contesting enemy rectangular zone.
I had some trouble contesting flags. Swamp Gobber River Raider scored a point for enemy, and a small bottleneck had my heavy warjacks in a difficult position to do anything other than kill a couple members of Gatormen Posse.
Hilariously enough Wraith Engine didn't... oh wait, it did die.
But it took the combined efforts of Sacral Vault, Ironback Spitter, Gatormen Posse, Bull Snapper and even a charging Mist Speaker. And since they just couldn't do it, Barnabas destroys the thing with a spell.
But losing the engine was my downfall, and slowly and steadily opponent grinded control points to victory.
Looking back now the match-up doesn't look as horrible as it felt. Game was probably playable - I just succumbed to some silly mistakes and being too fixated on assassinating Barnabas.
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Friday, October 5, 2018
Scourge of Tempest
About a week ago I played these two 25 point games of Warmachine.
Opponent played:
[Theme] Sons of the TempestCaptain Victoria Haley [+27]
- Lancer [10]
- Stormclad [18]
Arcane Tempest Gun Mages [11]
- Arcane Tempest Gun Mage Officer [0(4)]
Tempest Blazers (min) [11]
First game I had:
Lich Lord Venethrax [+26]
- Deathripper [6]
- Erebus [16]
- Ripjaw [7]
Swamp Gobber River Raider [4]
Warwitch Siren [4]
Satyxis Raiders (min) [10]
- Satyxis Raider Sea Witch [4]
My main reason for trying this was to see if Venethrax + Erebus could be a viable combo to play outside of theme.
Unit of Satyxis Raiders took out two out of three Blazers, which had me pretty much dominating the zone on left. Warjacks were wrestling in the middle zone, with Erebus being able to neutralize enemy warjacks even if it didn't do a whole lot of damage.
Gun Mages shot all my pieces off from the zone on right, but this didn't help Cygnar in the long run after Cygnar lost Stormclad.
When opponent had only Gun Mages and Haley left, we decided to start a new game.
Game 2:
This time I played with theme that I won't be able to use for a long, long time in 75 point games. If ever.
[Theme] Scourge of the Broken Coast
Lich Lord Venethrax [+26]
- Defiler [8]
- Inflictor [13]
- Slayer [10]
Axiara Wraithblade [0(6)]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Again Satyxis took out the Blazers, but situation in the middle wasn't that good. Some amazing damage rolls from Gun Mages wrecked Slayer after I had engaged enemy forces. Well, I did have a full unit of Satyxis still going on, but they'd be struggling to wreck Stormclad with Arcane Shield if I lost Inflictor.
Inflictor was able to get Line of Sight to Haley, so Venethrax cast Terminal Velocity and Inflictor charged Haley. It had to take a free strike from Lancer, but either it missed or didn't break anything of consequence. Inflictor did break something of consequence, namely the opposing warcaster.
Opponent played:
[Theme] Sons of the TempestCaptain Victoria Haley [+27]
- Lancer [10]
- Stormclad [18]
Arcane Tempest Gun Mages [11]
- Arcane Tempest Gun Mage Officer [0(4)]
Tempest Blazers (min) [11]
First game I had:
Lich Lord Venethrax [+26]
- Deathripper [6]
- Erebus [16]
- Ripjaw [7]
Swamp Gobber River Raider [4]
Warwitch Siren [4]
Satyxis Raiders (min) [10]
- Satyxis Raider Sea Witch [4]
My main reason for trying this was to see if Venethrax + Erebus could be a viable combo to play outside of theme.
Unit of Satyxis Raiders took out two out of three Blazers, which had me pretty much dominating the zone on left. Warjacks were wrestling in the middle zone, with Erebus being able to neutralize enemy warjacks even if it didn't do a whole lot of damage.
Gun Mages shot all my pieces off from the zone on right, but this didn't help Cygnar in the long run after Cygnar lost Stormclad.
When opponent had only Gun Mages and Haley left, we decided to start a new game.
Game 2:
This time I played with theme that I won't be able to use for a long, long time in 75 point games. If ever.
[Theme] Scourge of the Broken Coast
Lich Lord Venethrax [+26]
- Defiler [8]
- Inflictor [13]
- Slayer [10]
Axiara Wraithblade [0(6)]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [4]
Again Satyxis took out the Blazers, but situation in the middle wasn't that good. Some amazing damage rolls from Gun Mages wrecked Slayer after I had engaged enemy forces. Well, I did have a full unit of Satyxis still going on, but they'd be struggling to wreck Stormclad with Arcane Shield if I lost Inflictor.
Inflictor was able to get Line of Sight to Haley, so Venethrax cast Terminal Velocity and Inflictor charged Haley. It had to take a free strike from Lancer, but either it missed or didn't break anything of consequence. Inflictor did break something of consequence, namely the opposing warcaster.
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