Saturday, November 23, 2019

Practice vol nil

Earlier this month I played these two games of Warmachine to practice for upcoming tournament. That was held today. But those will have to wait.

I used same kind of list for both. The only difference was me switching Soul Trapper for Swamp Gobber River Raider in the second game.

My list was:

Black Industries
Captain Aiakos [+29]
- Kraken [35]
- Nightmare [18]
- Reaper [13]
- The Withershadow Combine [9]
Machine Wraith [2]
Necrotech [2]
Pistol Wraith [0(5)]
Soul Trapper [1]
Warwitch Siren [0(4)]
Bile Thralls (max) [15]
- Skarlock Commander [3]
Mechanithralls (min) [6]
- Brute Thrall (3) [0(6)]

First game was against Circle of Orboros, but opponent forgot to use two of his requisition options.


The Devourer's Host
Wurmwood, Tree of Fate [+27]
- Feral Warpwolf [16]
- Gorax Rager [7]
- Shadowhorn Satyr [12]
- Warpwolf Stalker [17]
- Wild Argus [7]
Bloodweaver Night Witch [0(4)]
Gallows Grove [2]
Gallows Grove [2]
Tharn Ravager Shaman [4]
Tharn Ravager White Mane [0(5)]
Shifting Stones [3]
Tharn Bloodweavers [8]
Tharn Ravagers (max) [15]
- Tharn Ravager Chieftain [0(5)]

Scenario was Spread the Net. Megalith in the pictures is a proxy for Feral Warpwolf. This was a terrible match-up for Bile Thralls, as I found out. Ravagers with their Rapid Healing were not choice targets for suicide purging. There were only half of the unit left, as five or so had died to a Hellmouth. Well, at least that cost Wurmwood his mobility, as I was able to remove Cassius. But for five purges you'd somehow expect a little better performance than one dead ravagers and a White Mane. Mechanithralls ambushed and killed a couple ravagers more.

Harpoon missed Shadowhorn Satyr, so that was kind of wasted activation. Nightmare killed Feral Warpwwolf, who had come hiding behind a building.

Next Wurmwood activated his feat. Opponent trusted sevens to hit Nightmare and Reaper, which was their saving grace. Warpwolf Stalker in particular landed only one hit that dealt some damage.

Cryx struggled with Ravagers and their DEF 15 - fully loaded Kraken was able to kill two ravagers and one Bloodweaver over the course of whole game. That's well spent 35 points. However, Cryx had gained the upper hand in scenario play and was able to secure victory through control points. I wasn't impressed by the performance of my list. But I wanted to try it again, because I considered it had faced a list that was good counter for Kraken.


Game 2:
This game was played few days ago, and I was troubled of high defense, high armor infantry with Tough once again.

Trollbloods
Band of Heroes
Madrak Ironhide, Thornwood Chieftain [+29]
- Dire Troll Mauler [15]
- Troll Axer [10]
- Troll Bouncer [9]
- Trollkin Runebearer [0(5)]
Fell Caller Hero [0(5)]
Trollkin Champion Hero [0(5)]
Krielstone Bearer & Stone Scribes (max) [9]
- Northkin Elder [3]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (1) [3]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (1) [3]
Trollkin Fennblades (max) [15]
- Trollkin Fennblade Officer & Drummer [5]

In this game Kraken once more failed to do anything to enemy. Even with Carnage on, it could kill only one Fennblade over the course of whole game. Then smaller Champion unit wrecked it. I was hoping to kill two Champions (I didn't know about their damage transfer capabilities...) to clear Line of Sight to a krielstone bearer who was outside of shield guard range. But at least I got the Fennblade down for killshot, and took a shot that was promptly guarded away.

I could have also pre-measured some things, but I didn't. Somehow it didn't even cross my mind. I also lost Nightmare to Dire Troll Mauler.

There was a point when I had small lead in control points, but it all went downhill soon enough, and trollbloods took a scenario victory.

Although I did some stupid mistakes, I was horrified by my list's functionality. Granted, match-up was bad once again, but for the actual tournament I ended up scrapping my list and building another.


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