Wednesday, May 26, 2021

Enervated

I continued my Kingdom Death solo campaign. 

Lantern Year 8 hunt & showdown - Spidicules level 1

Iper, Luma, Voxada and Laifuseus hunt the spider. 

I took a risk bringing in Voxada with her Otherworldly Luck. But at least in the hunt phase it paid off - thanks to Otherworldly Luck, survivors received The Weaver gear. 

Next Iper is surrounded by the spiderlings, but other survivors manage to pull him free. Apparently the encounter with spiderlings was so horrifying, that it gave 3/4 of the hunt party night terrors and a bunch of disorder.

Showdown was over in about five rounds, but this included Luma nearly getting eaten by feeding Spidicules. To make things faster I was overconfident and I did not play safe... well, at least it did not cost any lives. 

Vespertine Bow carried the entire game. Iper never even got close enough to the rather mobile Spidicules to train his sword mastery. Luma, Voxada and Laifuseus did succeed in training their respective weapon proficiencies.

Zoronuro was saved from Spidicules, but this did cost Iper's re-roll. 

Once again I received only trash from Spidicules, which must be a sign. I will not bother with the spider any more at least until I got some shields and perhaps leather armors going on. 

Lantern Year 9 - Lights in the Sky

Wow, Lights in the sky second time in a row. And I sure needed it. Rolls for this settlement phase were completely atrocious. I dare say I've never seen that many 1-2 rolled within the same sequence, and even when successes were being made, they were 3's or 4's. 

1: Matchmaker takes away three re-rolls for +1 population.
2: Settlement finally innovates Paint! 
3-6: Augury spends three re-rolls for +1 population. This is terrible.
7-8: Iper manages to train his sword mastery with Petal Spiral, but only thanks to Lights in the Sky. 

Since there is a fight I have a decent chance to lose, and a fight that I really want to win, I send four nobodies to defend settlement from King's Man.

Lantern Year 9 - showdown - King's Man level 1

It could have been a showdown with slim chances if Vespertine Bow would've dealt a couple of critical wounds to proper hit location on first round before Battle Tempo is not yet on the hit location deck.

Three hits gave some hope, which was utterly crushed when one of the first three was the trap card. 

Then I tried to play with Quad Strike, but before I got to go for it, Vespertine Bow user drew a reaction that messed up my formation with basic action no less. 

On fourth turn the vespertine bow user died, and I had a disemboweled spear user with four bleed tokens, and two uninjured survivors. It was all downhill from there. Full wipe.

Lantern Year 10 - Slender Blight

So. Additionally, settlement has to take on Slenderman this year. With Manhunter, that's a whole lot of nope. And it takes two re-rolls to get some other result. 

And then Necrotoxic Mistletoe kicks in. Boom. From twenty-nine to twenty-one population in one go. 

But at least there are 11 endeavors. (13 after the death of Iper)

1: Settlement innovates Hovel.
2-4: Auguries for three Intimacies, which takes away one re-roll.
5-8: Auguries for one Intimacy.
9-11: Scrap Scavenge with miserable results. Only one broken lantern was found, with the cost of two survival.
12-13: With silk mill settlement transforms 2x web silk to 2x hide. 

I was worried for the future of Enerva settlement after the whopping loss of eight survivors, but dice were merciful on me and blessed Enerva with plenty of babies with only one re-roll used. But before the year passes, survivors need to tackle level 2 Manhunter.

Lantern Year 10 special showdown - Manhunter level 2

Iper, Luma, Voxada and Laifuseus defend Enerva settlement, and what a showdown it was!

Trap card was drawn twice during the first round, with Voxada having two heavy injury levels and Laifuseus bleed token from knockback effect, and Luma knocked down thanks to her hemophobia. The feeling of dread slowly crept in when I realized I might have to face a second team wipe in a row. I did two wounds on first round.

Second round was a bit more manageable, as Manhunter kept pouring severe injuries on Voxada and Luma, but - survivors dealt six or so wounds in, which gave some hope of surviving the showdown with at least some people remaining.

Third and fourth round emptied Manhunter of AI cards, but it was continuously on the verge of failure. Voxada had lost her re-roll to save her from death, and bleed tokens kept appearing faster than Iper could patch people up. When fifth round began, Luma laid knocked down with four bleed tokens, intestinal prolapse and hamstrung. Tombstone killed Iper, and next basic action would target Luma. I have some attachment to this character, so I try everything - Voxada takes an aimed shot at Manhunter, and scores a critical wound and gained Crimson Vial. 

Absurd luck, both ways. But the loss of Iper is mournful, since he was one of the starting four.

Luma removes hamstrung severe injury with the Crimson Vial, but is hampered by intestinal prolapse from now-on. 

To celebrate, settlement distills the hunter's heart into a hooch that Laifuseus drinks, mostly, for permanent luck +2. May I say "haba, haba" here?

Lantern Year 10 hunt & showdown - Screaming Antelope level 2

Luma, Laifuseus, Zoronuro and Hovelina hunt for Screaming Antelope.

Teething gives a large flat tooth. Consuming Grass doesn't do anything thanks to whip, and nobody enters putrid tunnels. Overwhelming Darkness gave evasion penalty for the evasion tank, plus accuracy penalties for extra fighters. Migration and Skittish push Screaming Antelope to starvation space, and this is one of the first times I've actually encountered the Starvation. 

Showdown was quick thanks to Vespertine Bow. Zoronuro's life was at stake when Antelope started trampling over him in diabolic fury, but other than that it was your standard Antelope fight. Nightmare Tick was a nice bonus from the bug patch.

Lantern Year 11 - Phantom

Departing survivors need to decrease the armor value of a random hit location by one. 

The Hand wants to cleave Lantern Oven in two and take four survivors with him, and that just won't do. Challenge!

Eight endeavors:

1: Settlement builds Leather Worker
2: Settlement cures leather and builds Leather Shield, Body and Boots and Counter-Weighted Axe
3: Settlement cooks Venison Oco Busco for Laifuseus.
4: Settlement innovates Pictographs
5: Matchmaker baby, this time without re-rolls!
6-7: Scavenge for Broken Lantern
8: Voxada's augury results in Intimacy, which results in twins.

Lantern Year 11 Challenge - The Hand level 1

Laifuseus, Zoronuro, Agyruu and Hovelina enter the fray to be ridiculed. 

It was the easiest The Hand fight in recent memory, since Line Up was not in the deck. Hovelina gained +1 strength, and Laifuseus got the motherlode. The other survivors needed to spend survival or die.

Lantern Year 11 hunt & showdown - Screaming Antelope level 2

 Laifuseus, Hovelina, Bulvans and Zoronuro are the hunters.

Even if survivors were hopelessly lost, Tomb of Excellence trivialized the showdown by letting to put the trap to the bottom of hit locations. However... the hunt phase was one of the longest, ever.

Migration + Lost + Weeping Faces + Feet + some other hunt event gave survivors at least eight additional spaces they needed to encounter.

Dead Antelope would have triggered a White Lion level 3 hunt, but that was out of my scope. Bulvans used his re-roll.

Dry Lands came up twice.

And finally, the showdown.

This combo of "deal 5+ wounds in one turn, then Chow Down comes up" seems to plague me as last time it was just the same.

First Laifuseus treasured the moment for +1 permanent movement, and then broke his hip, which was re-rolled from -1 permanent luck.

Then the beast even ate the newly acquired Counter-Weighted Axe. 

At least the entire resource deck was emptied. 

Lantern Year 12 - Rivalry

Zoronuro and Laifuseus are the rivals. It took one re-roll, but neither can depart next lantern year.

For a change I'll try out the Romantic conviction. 

Eight endeavors.

1: Settlement innovates Shrine.
2: Matchmaker took two re-rolls to succeed.
3: Settlement cures leather.
4-5: Augury for a baby.
6-7: Scavenge for broken lantern.
8: Shrine ritual is success.

Settlement re-develops Counter-Weighted Axe and completes leather armor set. Love Juice also turns into a baby at the cost of one re-roll.

I think I'll end this write up here, since it's been almost two showdowns per year. 

 Population 30, Survival limit 9 (manhunter hooch), +3 on depart, +monsterlevel on arrival


Luma
Voxada XXX
Noctamum XXX
Laifuseus XXX SKIP NEXT HUNT
4Theonous
3Zoronuro XXX SKIP NEXT HUNT
2Konahim XXX
Nodalus, hamstrung XXX
1Firbab the First Baby XXX
Lepuri XXX -1 permanent strength from Lamplighter, -1 survival
Noname2 XXX
Nossos, with Ambidextrous XXX
Kholkho, Burning Focus fighting art. XXX
Noanna XXX
Chantur XXX
Undebea XXX
Phenial XXX
Agyruu XXX
Sylch - found from silk nest XXX
Tranaloka - found from silk nest XXX
Noram
Hovelina
Mallestik XXX
Kholbab XXX
Pheruu XXX
Chanram XXX
Bulvans XXX
Hicoro
Licoro
Lojuba


Hissing Cockroach
Lonely Ant


2x Screaming Brain
1x Muscly Gums

2x Shank Bone
2x Large Flat Tooth
Spiral Horn

1x Love Juice
2x Bladder
3x Beast Steak
2x Fresh Acanthus
4x Broken Lantern
1x Monster Hide

???
2x Iron

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