Thursday, May 6, 2021

Baits and Switches

 Had a live game of Malifaux for a change.

Fifty soulstones, Flank deployment Break the Line with scheme pool: Detonate Charges, Hidden Martyrs, Let them bleed, Research Mission, Bait and Switch

My list was:

Dr. McMourning & Zombie Chihuahua
Sebastian
Rogue Necromancy (proxied with Snowstorm, because it's hard to check relevant mini containers when packing models)
Flesh Construct (Martyr)
Guild Autopsy (Martyr)
2x Kentauroi

Pool: 4

Schemes: Bait & Switch (Ama No Zako), Hidden Martyrs

Opponent had:

Asami & Amanjaku
Ama No Zako
Shadow Emissary
Wanyudo
Obsidian Oni
Tengu (Martyr)
Yokai (Martyr)

Pool: 6

Schemes: Bait & Switch (Rogue Necromancy), Hidden Martyrs

Turn 1: 

Both players go and interact with the outermost strategy markers; Ten Thunders with Ama No Zako and Resurrectionists with a Kentauroi who rode with Guild Autopsy. In the middle we have Shadow Emissary, Obsidian Oni and Asami versus Flesh Construct, Kentauroi, Rogue Necromancy and Dr. McMourning. 

Turn 2: 

Shadow Emissary charges Flesh Construct and brings it down to two hit points remaining. The construct, along with Rogue Necromancy and McMourning kill the dragon - thanks to me having Red Joker in my hand to cheat for damage. 

Ama No Zako finishes Flesh Construct, which would bring in a point for me. But little did I guess that when a Kentauroi in the middle charged and killed Tengu, I returned the favor for Ten Thunders. 

Before McMourning went to deal with Shadow Emissary, he interacted a scheme marker next to Ama No Zako.

Wanyudo and Sebastian were playing sort of a ball game with strategy markers.

Both players score strategy, both players reveal Hidden Martyrs and Resurrectionists reveal Bait and Switch for a total of 2-3 points.

Turn 3:

Wanyudo was started driving towards Guild Autopsy, but failed to kill my martyr. Same happened with Rogue Necromancy and Yokai, although Rogue Necromancy dealt some three points in. 

But then that blasted monkey started doing its thing again. It charged past Rogue Necromancy and Sebastian to interact with a strategy marker, and then leaped behind Obsidian Oni's back. 

Doctor's Orders brought McMourning within charge range of the martyr Yokai, but even after two attempts with Focused condition the minion was still standing. It took Kentauroi's activation to finally remove that nuisance off the board. Kentauroi itself was eventually removed after receiving violent attention for two rounds. 

Asami yanked Rogue Necromancy to herself, which I presumed was to prevent me from getting to strategy markers on the following round. Which, I guess, did that too.

By now Ten Thunders had dominated the strategy side of things, with three markers on my side of the table and me having one over 8" into enemy side. 

Both players scored strategy, and opponent reveals Bait & Switch on Rogue Necromancy. So that was the reason for that unexpected pull... 4-4 points-wise. 

Turn 4:

Unfortunately Wanyudo takes out my martyr, so we had both now lost a scheme end condition. Supporting Kentauroi shrugs its shoulders and takes a deep dive into middle of the board, charging Obsidian Oni that was holding mid-ground with Ama No Zako and Asami. 

Rogue Necromancy runs towards enemy deployment zone in an attempt to block a point from Bait & Switch. 

This, however, left Dr. McMourning pretty much all by himself after Kentauroi was wrapped up by Obsidian Oni and Asami, who also had the time and the stones to summon a well-placed 2" melee range Jorogumo to block Sebastian from tossing strategy marker anywhere. Sebastian then ran just to engage Ama No Zako, who in turn was pushed by Jorogumo's frightening reminder.

McMourning kills the Obsidian Oni and still had action point left to charge Ama No Zako, and casually flipped a Red Joker to damage. 

Ten Thunders score strategy and take the lead at 5-4.

Turn 5:

Asami pushes Dr. McMourning and Ama No Zako apart with her hairs, bringing Ama No Zako closer to denying me a point from Bait & Switch, but Sebastian comes charging in to the henchman. Ama No Zako then tries to disengage, by failing with first and succeeding with second try. But the flying goblin-thing was still within charge range of Dr. McMourning, who arrived at the scene and used Skull Saw on Ama No Zako to admirable effect, removing it from table. 

End result was a tough draw 5-5. 







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