Had a 50ss game of Malifaux.
Flank Symbols of Authority, Claim Jump, Hidden Martyrs, Let Them Bleed, Research Mission, Spread Them Out.
My list was:
Dr. McMourning & Zombie Chihuahua
Sebastian
Rogue Necromancy (Claim Jump)
Flesh Construct
Guild Autopsy (Martyr)
Gravedigger (Martyr)
2x Mindless Zombie
Pool: 4
Schemes: Claim Jump, Hidden Martyrs
Opponent had:
Jakob Lynch & Hungering Darkness
Kitty Dumont
Mr. Tannen (Martyr)
Mr. Graves
2x Illuminated
2x Depleted
Tanuki (Martyr)
Pool: 2
Schemes: Hidden Martyrs
Turns 1-2:
First turn resurrectionists advance as a big blob in the middle of the field. Gravedigger delays Doctor's summons for a turn because I rather used Blasphemous Rituals. A building in the middle forces Ten Thunders into dividing their forces as they see fit. Otherwise their advance is cautious and concentrated.
Second turn action begins. Flesh Construct charges Mr. Tannen and Mr. Graves, and kills the cardshark with two strikes. Mr. Graves avenges his partner-in-crime and casually negatively flips moderate damage... twice. Flesh Construct is dead!
Dr. McMourning gives doctors orders for Guild Autopsy and summons a Flesh Construct before charging off to the middle of the board where Depleted and Tanuki lie. Long live the Flesh Construct!To secure Claim Jump, the Flesh Construct charged enemy flank where there was an Illuminated and another Depleted. The charge does nothing, but the retaliation has the construct standing with one hit point remaining. But the endeavor succeeds and Rogue Necromancy secures its position as a victory point grinder.
Hungering Darkness flies on top of the building where Guild Autopsy had sneaked about for interacting with a strategy marker, but fails to score a kill.
Remaining Ten Thunder forces (Lynch, Illuminated mostly) attempt to harm Dr. McMourning, but he survives with only three points of damage taken in (with a stack of six poison) - although he had to expend half of my soulstones.
Resurrectionists score Claim Jump, and Ten Thunders Hidden Martyrs.
Turn 3:
Lynch and pals turn all their attention towards Dr. McMourning - Depleted, Illuminated, Lynch and Hungering Darkness aim towards his head, but Organ Donor and hefty stack of Poison +8 kept him alive.Since Hungering Darkness abandoned his position with Guild Autopsy, the zombie got into position to interact with strategy marker in later turns. Gravedigger takes the strategy point for this turn on the right next to Mr. Graves.
Kitty Dumont takes a strategy marker, and Mr. Graves ran to another.
Illuminated and Depleted on the left remove the summoned Flesh Construct, and Rogue Necromancy is like "why not" charge Illuminated (as I didn't quite remember you can't move with Ambush if engaged...) and bring Illuminated down to two hit points and Depleted down to one.
Scores go 2-2.
Turn 4:
Lynch and pals turn all their attention towards Dr. McMourning - Depleted, Illuminated, Lynch and Hungering Darkness aim towards his head, but Organ Donor and hefty stack of Poison +7 kept him alive. Albeit in a far poorer condition than last time around when I wrote these lines.Dr. McMourning manages to slay the Illuminated and use Doctor's Orders to reach Tanuki, whom he brings below half of its hit points remaining, thus denying opponent the end condition of Hidden Martyrs.
Mr. Graves takes two interacts - one for strategy marker, and another for scheme marker. Kitty Dumont puts a scheme marker and advances deeper into Resurrectionist lines. Guild Autopsy takes a strategy marker around the middle of board.
Gravedigger charges Jakob Lynch only to move closer to another strategy marker with Deadly Pursuit.
Scores go 3-3.
Turn 5:
Kitty Dumont navigates through Zombie Chihuahua to place third marker for Spread Them Out. Rogue Necromancy stays close to center point. Jakob ties up Gravedigger and Hungering Darkness finally kills Dr. McMourning.
Opponent reveals Spread Them Out and resurrectionists score end of Claim Jump, making the game second draw in a row.
No comments:
Post a Comment