Had another 50ss game of Malifaux during friends visit.
Flank Deployment Corrupted Ley Lines with Let Them Bleed, Catch & Release, Bait and Switch, Hidden Martyrs, Breakthrough
My list was:
Molly & Necrotic Construct
Philip & Nanny
Rogue Necromancy
Forgotten Marshal with The Whisper
2x Crooligan (Catch & Release)
Night Terror
Rabble Riser
Pool: 4
Schemes: Catch & Release, Bait & Switch (Kitty Dumont)
Opponent had:
Jakob Lynch & Hungering Darkness
Kitty Dumont
Gwyneth Maddox
Mr. Tannen (Martyr)
3x Illuminated (Martyr and Catch & Releaser)
Depleted
Pool: 2
Schemes: Hidden Martyrs, Catch & Release
Turn 1:
First round is bad for Resurrectionists. Ten Thunders manage to nearly kill Rogue Necromancy with Illuminated charge, Lynch shooting and Hungering Darkness doing its thing.
I do what I can to protect the beast, but when the end phase began, it had three hit points left.
If I lose my only serious beater on turn 2... I don't want to think about that.
Otherwise not much happened. Gwyneth had some fun by trying to shoot kids I had deployed to hopefully divide enemy forces, but failed to do damage.
Turn 2:
Necrotic Machine slaps poison in on to Hungering Darkness, which immensely helped the survival of Rogue Necromancy - so much so, that Hungering Darkness considered it a better option to smash in to Rabble Riser, who had earlier charged the Illuminated who had dealt four damage in to Rogue Necromancy with double negative flip.
Rabble Riser was a valuable piece this turn, as another Illuminated and Mr. Tannen spent their activations to finally kill the murderous hobo.
Forgotten Marshal summons a Night Terror and shoots with Peacebringer one Illuminated down. Still two to go.
Middle board failed much of their activations, but at least Molly made opponent lose most of his high cards to protect Hungering Darkness from 3x3 irreducible damage.
Philip & Nanny slow Hungering Darkness and speed to another strategy marker after getting the lodestone from a Night Terror that held it on turn 1.
Crooligan #1 engages Gwyneth and scores Catch & Release.
Turn 2 scores: 2-1 for Resurrectionists.
Turn 3:
Violent round where both Hungering Darkness and Rogue Necromancy perish, the first mentioned to Rogue Necromancy and the latter to conjoined efforts of Illuminated and Mr. Tannen.
Catch & Release Crooligan teleports to Philip & Nanny, but is immediately pursued by Jakob Lynch, which gives Philip & Nanny an unfortunate obstacle to get through. They move around Lynch, losing precious inches of movement in the process.
Forgotten Marshal summons a Rabble Riser, who attempts to intervene Lynch.
Rabble Riser in the middle dies, too, but still there is a huge clump of Night Terror, Necrotic Machine, Gwyneth, Kitty and Mr. Tannen.
Both players score strategy for 3-2 points, Resurrectionists still in lead.
Turn 4:
Inadvertently I kill opposing Martyr this turn, but at least Philip & Nanny secure me one more strategy point from top-right side of the board.
Mr. Tannen, the second martyr, is below half of his health remaining, so he's of no consequence any longer. Especially when Lynch set out to kill my Catch & Release Crooligan - failing at that, and then the Crooligan just teleported back to Philip & Nanny who were securing the marker far up.
Molly moves with three walk actions to poison cloud in the enemy table half so as to catch the lodestone last turn.
Ressers score strategy and Ten Thunders score Hidden Martyrs 4-3
Turn 5:
Lynch heals Mr. Tannen back to over half hit points remaining, and Mr. Tannen had charged Forgotten Marshal. And neither Marshal nor a Crooligan managed to punch that last point in to def 4 model. Drats. Opponent would gain a point from Hidden Martyrs.
Moreover, not two Crooligans plus Necrotic Machine were enough to hold Kitty Dumont from disengaging. Or maybe they would have, but Gwyneth yanked two of the three to her table.
To my content no random Jakobs entered my deployment zone, so I got Bait & Switch from there. Also the Catch & Release Crooligan was so deep embedded into enemy territory that he scored for me.
Ten Thunders score strategy and end condition of Hidden Martyrs, Ressers score Bait & Switch and Catch & Release end condition for 6-5 for Resurrectionists.
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