Thursday, November 29, 2012

A little painting update

Pictures in the last gaming write-up are so atrocious in quality that I needed to quickly make a new blog entry with better photos to push the horror down.

Well, not really.

Rather, I'm trying to motivate myself to paint just a little bit more actively now. I finished painting two gaming pieces, well, technically yesterday.

They're Sara the Bright Witch and Jack Fellows the Privateer for A Touch of Evil.


This time, though picture is sharp enough, it didn't focus right. But I guess it still shows the most important thing: these gaming pieces are finished from toe to hair.

Now, there is something else in the picture.

Years ago (almost ten years, actually. Damn time flies!) I bought Games Workshop walls for terrain. They've been in extensive use during various times in my career as a wargamer.

However, when I got my filthy little hands upon the plastic walls & fences terrain set, these wall pieces dropped out entirely from gaming boards.

First, they're BIG. For linear obstacles at least. Linear obstacles you can get from "new" plastic set are so much better for Warmachine/Hordes, because there is next to no attempt to balance models on the scenery pieces base. And that is good, it's clear to everyone that "no, you can't stand on top of this fence". These old walls are all clumsy and awkward.

Second, they're a bit out of place. Most of these old walls have either something iconic (imperial eagles on ammo crates) or too science fictionish elements going on. For a reason it bugs me.

Third, they're "ugly". By ugly I mean that they have a dull palette, and because there is pre-glued grass in there it creates the feeling that they're "ready to use". And as such they're a bore.

Some unknown impulse struck me a while ago, and I picked up the two wall pieces from this particular set that had no problems mentioned in second pointer. Then I painted them to break the monotoneous colors, removing much of problems mentioned in third pointer.

By making some of the reinforcements to appear wooden (though their texture looks very much metallic, but hey... it's what you paint it to be, not what it looks like to be without paint) I attempted to make the walls fit a little bit better to Iron Kingdoms. At least I find it unlikely that there would be SO much refined scrap metal pieces around to construct improvised full-metal walls.

Ah well.

Oh, and the third wall piece in picture is a non-retouched wall piece from same terrain set, just for comparison.

Tuesday, November 27, 2012

Now I understand the Agonizer love

Again, about a week ago I played some Warmachine.

It was my Skorne against opposing Legion of Everblight.

And, uh, somehow I thought it was a VERY GOOD IDEA to take pictures without flash with only inside light. So upcoming are the VERY WORST pictures from games during the whole history of Every one of them, and that really is something!

Anyway.

It was a 35 point game with supposedly the steamroller 2012 Killbox going on, though I cannot be sure, because it didn't affect anything.

My list:

Lord Tyrant Hexeris
- Bronzeback Titan
- Basilisk Drake
- Basilisk Krea

Maximum unit of Praetorian Swordsmen + Unit Attachment
Venator Flayer Cannon
Minimum unit of Paingiver Beasthandlers
Minimum unit of Farrow Bonegrinders
Paingiver Master Tormentor
Extoller Soulward
Ancestral Guardian
Agonizer

And opponent had:

Saeryn
- 2x Scythean
- Angelius
- Shredder

Striders + Unit Attachment
Shepherd
2x Spell Martyrs

... which comes out at 36 points! Well, mistakes like that happen. I know I've made them, too.

I won starting roll, and first picture is taken from the end of my second turn, since nothing important happened during first round (I guess that was because none of our armies were well-versed when it comes to ranged potential).

Death March was on Praetorian Swordsmen and Soul Slave on Bronzeback Titan. Respawn was on Angelius.

Well, next opponent started to use Saeryn's feat.

Scythean runs to engage Bronzeback Titan and Angelius charges Basilisk Drake. Because of somewhat sub-par roll on the Armor Piercing attack the froggy is left alive with less than 4 hit boxes, don't exactly remember if it was 1, 2 or 3.

Shredder runs to Praetorian Swordsmen. Being fixated totally on Saeryn's feat and how to navigate it next turn I'm thinking: "Cool... I don't know what opponent is trying to do, but I guess it ain't bad if Shredder ONLY engages a couple of swordsmen."

And just a little while after that I remember that yeah, Saeryn actually does have other things except her feat. Like, you know, Blight Bringer. Bam, bam, bam, about 5 dead Praetorians there and officer down to one or two hit boxes, thanks to a really crappy damage roll on 'Bringer.

A couple of Striders come and shoot the Master Tormentor down, too.

It was a pretty devastating turn, which could have been a lot worse if there weren't a couple of bad damage rolls involved. But that's a sort of beauty in Saeryn's feat. Even if you have a dice screw moment, opponent is still going to have a really tough next turn.

I opt to do awkward things. First Bronzeback Titan runs off to get its channeling ability to bear. Not as in ursus, but to bear. I was thinking of using Hexeris' feat and casting Obliteration on Striders (turned out I was engaged to Scythean. From Scythean to Scythean, Bronzeback always falls for the same type, type that will eventually only tear its still beating heart through its chest... such is love, I guess.) Free strike did hurt, though.

But then Extoller Soulward and Venator Flayer Cannon with a lucky 3 shots punished the first Scythean close to my lines. Extoller rolled really badly for its damage, but I really cannot complain, since not a single one of flayer cannons shots rolled less than 8 for damage, and I think there were some 9 or 10 added into the mix, too.

A special mention goes to Farrow Bone Grinders. They shoot down Shepherd who gained both elevation and cover from the terrain piece it was standing on. That must've been more than the piggies ever did for me in any game.

And now, looking at the picture, I realise both of us forgot all about Saeryn's feat then when Paingivers were activating. I mean... they came and took melee pot shots at the beasts, heh.

Luckily there was no harm done, because I actually helped opponent. I started stripping down fury from enemy beasts, because I didn't realize shredder was on full Fury, too.

Praetorian Swordsmen charge Striders, though only two actually get to charge, rest have to run. They kill one strider and the extra spell martyr.

Next round was again very depressing.

Scythean eats up Basilisk Krea. Another Scythean eats up Bronzeback Titan. Angelius eats up the remains of Basilisk Drake. Striders throw their teeth at Praetorians and eat up them, too. Everything... gone.

Well, my warlock did what a warlock without beasts must do. Full aggression without any regards to personal surviving.

Beast Handlers line up to Angelius, and this time doing it right, filling the beast up with Fury. Also blocking Angelius' Line of Sight to Hexeris, who runs to middle field with the four little pigs.

Ancestral Guardian kills Shredder.

And here is where a deep affection for Agonizer was born. It released the agony that gave -2 threshold to nearby beasts.

On opponents turn every single beast at opponent's disposal fail their check, essentially giving me another turn to play. That pesky 2-point model was the key piece that still had me in this game.

Scythean close to Skorne side of the board beats up Angelius a little, and Angelius kills a single Beast Handler. Middle field Scythean kills a Strider.

Then comes Skorne's harsh payback turn.

Flayer Cannon softens up Scythean a little, and then Hexeris activates, uses his feat and charges the aforementioned beast. He kills it, and Scythean strikes Angelius to back arcs.

Then Hexeris continues to buy more attacks, and finally manages to kill Angelius, which triggers Respawn.

Obviously the snake respawns to Hexeris' back arc.

But I still had Ancestral Guardian left. It took +2" movement with a soul token and charged Angelius, killing it once and for all.

So suddenly playing area looked a lot less threatening, though Hexeris was still playing without beasts. Agonizer had a couple of fury on it, though.

Because Scythean was facing in wrong direction, it couldn't charge and finish off Ancestral Guardian (and everyone complains about the Guardian. Heck, almost in every game I've used it it does not warrant the title of 'paperweight'). Advance + reach wasn't enough to get those claws scythin'.

On my turn I guess it wasn't impossible for Ancestral Guardian, Hexeris and Flayer Cannon to destroy a big beast that was, though, largely left undamaged.

Wrong.

I don't remember how many boxes Scythean had after all of my army had mauled it, but there it was, still very much standing, and on top of that next to my warlock.

GG, right? I was sure next picture would be the last one from this particular game.

Wrong.

Scythean missed around 75% of its attacks (I don't remember the exact allocation of additional attacks and/or boosts), and landed only one solid enough hit that actually hurt. One damage roll was something like 1,1,2.

Saeryn activates next and misses around 75% of her attacks. Granted, there wasn't too many of them, since she had had to heal Scythean a little.

Sadly there are no more sharper pictures from this fight.

Last two pictures are just for sake of completeness. Last turn basically went so that whole army minus warlock killed Scythean, and then Hexeris landed a couple of good hits from Gulgata through Saeryn's spine.

The game was insane with an ending no-one would've expected after the end of opponents second turn.

I guess this deserves the "epic" tag.

Saturday, November 17, 2012

Found from the dungeons (Warmachine)

Oh wow, last game write-up was still in the draft folder and not published. Well, I got to fix that one now.

Some time ago, probably almost two weeks, I played this game of Warmachine/Hordes. I had finally assembled Scarsfell Griffon and almost painted it, and I wanted to try out Kaya1 for the second time.

This was an exaggerated "huge" let down on my standards of not playing with unpainted models. Oh well.

My 35 point list was:

Kaya the Wildborne
- Scarsfell Griffon
- Gorax
- Pureblood Warpwolf
- Gnarlhorn Satyr

Minimum unit of Tharn Ravagers
Tharn Bloodweavers
Blackclad Wayfarer
Druid Wilder

And enemy was playing with the epic Lylyth list familiar from a couple of last games. Except this time with more awesome paintjob!

I think first picture is from the end of my first turn, and opponent won the starting roll. This was one of the rare games where opponent didn't cast Shadow Pack. I guess he wasn't afraid of Spirit Fang which would drain 66% of Kaya's focus with full boosts...

Anyway, I was able to cloak all of my infantry under stealth with Occultation (as Bloodweavers have it naturally), so I just rushed them as far as possible. Either Striders would close in, or the big guys would unleash their AoE's upon them. Either way, it would hurt, but at least my beasts would be safe.

For some reason only the Dice Gods know, opponent pretty much failed to kill anything meaningful next turn. One Bloodweaver died and Blackclad Wayfarer was left with one hit box remaining.

Overjoyed by the sudden amount of infanty I had at my disposal, they all charged/ran at the front line of Raptors.

Spd 7 and spd 6 + reach was enough to get two Raptors engaged and dead. I tried to position my beasts so that coupled with Hunters Mark from Blackclad Wayfarer and Gnarlhorn's animus would be enough to charge something. Also, Kaya jumped to the roof area of that particular terrain piece on which Griffon is standing. After doing that I had already fallen in love with the beast.

I ended my turn, and was just a little bit afraid of the upcoming feat.

Combined efforts of last remaining raptor and Anyssa killed one ravager. Then Lylyth used her feat, and did something unspeakable.

Amazing hit rolls (and in one case a damage roll) killed four bloodweavers and one ravager. The ravager was one-shotted from full health to zero health. Okay, it was a ravager, but still quite an achievement from a single arrow.

Reason why it was actually amazing was the fact that most of Lylyth's targets were gaining elevation from hill, and some of them were even in melee. The lone bloodweaver even failed her command check.

That somewhat outrageous performance relieved pressure on Ravagores, so they took all their shots at Pureblood Warpwolf. And the three hits they scored was enough to kill the wolf. I did not find this hilarious.

Striders took a bit CRA at Gnarlhorn Satyr and rolled too much damage in there too.

All in all, it was a horrible turn for me as the Circle player. Had not Lylyth wrecked so much face in, I guess I would've had either more infantry alive or a 9-point beast still standing.

With spine crushed, Circle still had some teeth intact.

Blackclad Wayfarer advanced and cast Hunter's Mark on a Ravagore. Kaya activated, cast Gnarlhorn's animus on Gnarlhorn itself and Scarsfell Griffon. After healing Gnarlhorn with one point (I think Striders knocked off exactly Spirit branch with their CRA), used her feat, and healed Gnarlhorn even more and put up Occultation on herself.

Wilder ran so it might make Gnarlhorn's charge possible.

And then the beast charged. Damage rolls were slightly below average, but only slightly, so I cannot complain too much, especially when I would've needed slightly above average rolls to kill the target.

Ravagers charged, with unit leader trying to reach damaged Ravagore. Even with Hunter's Mark on the charge fell half and inch short.

Griffon went to tease Striders a little. Nothing else, really.

Opponent then destroyed Gnarlhorn as was to be expected, but it went down so easily that the painted Ravagore was able to charge my last tharn ravager on the hill.

This time around Lylyth didn't perform so well, as she shot down her own Raptor by accident. I guess that's just Legion's way of saying "I like you".

Striders took a full CRA against Griffon, and when they reformed one of them decided to come and engage the lionbird. I hope they eventually reach marriage status. Oh dear, that was so bad pun again that I ask for euthanasia.

Well, then it was my turn to cope with two light beasts and two solos and a lone unit member against a 29 point army. Because all that has entirel died from enemy was the minimum unit of Raptors.

Kaya dislodged herself from the roof and cast Gorax's animus on itself, and Gorax charged Ravagore to back arc. If memory serves, the damage rolls were exceptionally good, the little beast was truly trying to make up for the failures of bigger guys. Alas, the Ravagore was undamaged, so nothing was accomplished, really.

Blackclad Wayfarer charged the damaged Ravagore and cast the stone spray spell, doing little to the hulk in front of him, but nailing down Blighted Nyss Shepherd.

Birdie beast killed a couple of Striders, and a round later I realised that I had had forgotten Pack Hunters ability from Kaya alltogether.

However, this particular melee was the only melee where it'd possibly have mattered, as one attack from Griffon was a miss. All other attacks made by my beasts were either outside of Kaya's control range, or were hits.

Funnily enough, opponent just couldn't take the life of poor Gorax on the hill. Looked like it's destiny would be to actually suffer the payback of Primal in the form of automatic frenzy.

Well, that was mostly because Ravagore on hill frenzied and had only one attack.

Striders butcher up the thing they had never seen before, but at the campfire mutually agreed that it tasted like chicken.

Next Kaya runs to the best safety there ever is against a shooty army - melee. Either something really out-of-ordinary should happen for me to get a jump at Lylyth, or I would lose very soon. Or hide all around the map for three hours, which didn't feel like a good plan.

Gorax frenzies and bites Ravagore a little.

Well, then it's opponents turn. Striders back away from melee, and Kaya kills maybe one of them. CRA deals something over 10 points of damage, so it's transfered to Gorax (who at that particular moment had 2 boxes left).

Then Lylyth activates and gets a caster kill.

Sunday, November 4, 2012

Short and sorry (not a dwarf, mind you)

It's been over a week since this game was played. I wonder if me slacking on doing these write-ups is somehow connected to me registering a Steam account?

Anyway, it was a Cryx vs Legion of Everblight 35 point game with no scenarios.

My list was:

Lord Exhumator Scaverous
- Seether
- 2x Nightwretches
- Ripjaw

Maximum unit of Bane Thralls + Unit Attachment
Bane Lord Tartarus
Skarlock
Necrotech & Scrap Thrall

And opponent had following Legion list:

Epic Lylyth
- 2x Ravagore

Striders + Unit Attachment
Minimum unit of Raptors
Anyssa Ryvaal
Shepherd

I think I won starting roll, since opponent used Lylyth's feat on first turn. Templates all over Cryxian forces are scather templates from ravagores.

That was a horrible turn for Legion, though. Inability to roll 5+ on two dice or 8+ on 3 dice was... a hinderance, at least. Both Bane Lord Tartarus and Necrotech were left alive with one box remaining, and if memory serves, Ripjaw lost its weapon system. Two bane thralls died. And that was about all.

But what can you expect, when Lylyth misses 2/3 of her attacks, ravagore misses the critical attack to nail down Tartarus?

To add an insult to injury, my next turn went perfectly.

First Seether is allocated one focus, and Nightwretch one. Wretch runs close to Lylyth. Tartarus just runs "somewhere there". Skarlock casts Telekinesis on Seether.

Scaverous activates and feats out. He casts Ghost Walk on Seether, Telekinesis on Lylyth and Icy Grip on Lylyth just because he had the focus. And because he still had one, he cast Telekinesis on Bane Lord Tartarus to get Lylyth into Dark Shroud.

Seether then charges Icy Gripped Lylyth, claiming back arc bonuses while she was in Tartarus' Dark Shroud. GG?

Damn, it could have been a fair game if I would've had my share of dice screw in this one. Maybe I shouldn't whine about victories, but really, this just felt too unfair.

Ah well, I got another game in the write-up queue against the same opponent, which was pretty awesome.

Wednesday, October 17, 2012

Witch Hound versus Witches

A couple of days ago I played a game of Warmachine first time for a little while.

It was a 35 point game, and I wanted to try out something different again.

I decided on a following list:

Witch Coven of Garlghast
- Harrower
- Nightmare
- 2x Deathrippers
- Nightwretch
- Stalker

2x Warwitch Siren

I was against Retribution of Scyrah.

Opponents list was:

Kaelyssa
- Phoenix
- Discordia

Maximum unit of Mage Hunter Strikeforce + Officer
2x Mage Hunter Assassins
Narn, Mage Hunter of Ios
Epic Eiryss
Sylys Wyshnalyrr

I did not really even realize at the beginning of the fight how funny match-up this was from rules perspective. After all, I had five Witch models in my army, and Kaelyssa was a dedicated Witch Hound. Actually I learned this in a rather costly manner...

Anyway, I won starting roll, and first picture is taken from the end of opponents first turn. And yeah, that's a heavy wreck marker already there.

I had run a little too much with Harrower, and Mage Hunter Assassin was just barely able to charge it. The distance sure looks quite big in the picture, but situation there isn't accurate, because the assassin wouldn't balance on obstacle. Anyway it was tough to make a judgement there, but if it looks to me it's a game of few millimetres that can account for a badly positioned tape measure, shaking of hands, breeze of wind or anything... I at least try to let it go in favor of the measurer. Makes game a bit faster if you don't need to spend 5 minutes to make as exact measurement as possible with zero marginal for error.

But yeah, the 2 point model did again the thing it's notorious about. It was 14-16 damage points in to Harrower. Then Strike Force finished it. I guess I should have put Occultation on Harrower instead of Nightmare.

Metal ring is Rift, and green template is Veil of Mists, by the way.

On my next turn I was contemplating if I should run Nightwretch next to Kaelyssa and start shooting Stygian Abysses at her. She had, however, used her feat to give Stealth to whole army and not being able to be charged at. Phoenix with its reach made me unsure if I could place Nightwretch not in melee AND within 5" of Kaelyssa.

So I decided to use Coven's feat instead, thinking it would protect my army enough to get an alpha strike. After all, Nightmare with Infernal Machine can charge anyhing within 13". Now it just advanced to smack Mage Hunter Assassin off the wall. Also fully boosted Stygian Abyss dropped Narn and the other Mage Hunter Assassin too. But that was all I could do.

To add a little bit more hate to Mage Hunter Strike Force, we figured out that they ignore LOS restrictions of Witch Coven's Nightfall. Okay, cool... At least they suffer the -2 to RAT.

Despite that they still shot off one arm from Nightmare, meaning no more P+S 24 Combo Strikes at prey. Which was Phoenix, at the moment.

Kaelyssa, who had Phantom Hunter on, helped Strike Force a little too once they had shot off its movement system, too. Eiryss disrupted Nightwretch.

Well, it was my turn again, and now I learned the beauty of Witch Hound. One of my Warwitch Sirens advanced full 7" and sprayed on Mage Hunter Strike Force, getting both Kaelyssa and Phoenix under, too. Luckily the shot did some damage to Kaelyssa, because only one dead Mage Hunter would just have felt bad, when it triggered two moves for Kaelyssa's battlegroup.

Phoenix shot against the Warwitch, and disgustingly scored a hit against her DEF 15. That was one dead witch.

Next witch hound move was Discordia advancing and spraying over my another Warwitch Siren and Deathripper. You can guess it right, another dead Warwitch. After all, it's the name of the ability...

Nightwretch took a pot shot at Phoenix, and did actually quite respectable damage in. However, regenerating force field pretty much nullified what the brave chicken had done.

As Discordia had moved in to spray, there was something to do for me. Half-broken Nightmare with Infernal Machine went and tried to beat up Discordia with 3 focus, but didn't really do well. If I remember right, no damage roll was over six on two dice. Something else happened, though. Terror from Infernal Machine caused Mage Hunter Strike Force to fail their command check. That was the best thing my heavy warjacks ever did in this game.

Then opponent got to punish me again. A little earlier I had been quite confident in the game, but realizing all the possibilities that witch hound screwed over made things... interesting.

Oh, and it didn't exactly help me either that Nightmare and leftmost Deathripper were wrecked and Stalker was set on fire, Nightwretch disrupted again by Eiryss, and Mage Hunter Strike Force regrouped.

I had one fully functional piece and warcaster left in my army, then, and opponent had lost only... what? Three solos and one mage hunter from unit? But because the functional piece was an arc node, and I was playing Witch Coven, it was all that was needed, right?

So I did what I needed to do. Last deathripper advanced, and a fully boosted Stygian Abyss was shot at Kaelyssa, who took lots of damage in. The hit was also a critical one, so she was Shadow Bound. However... this triggered Witch Hound, again, and before I knew it, my precious turkey was engaged in melee.

Nightwretch was disrupted, so I guess Eiryss had bought her points back in this game by removing 1/3 of Coven's arc nodes.

Coven cast Veil of Mists on the melee where burning Stalker was to allow it escape to engage Mage Hunter Strike Force. It didn't kill even a single one of them.

Sooo... that was it for me, then. Opponents turn again.

Mage Hunter Strike Force nail a huge Combined Melee Attack against Stalker and wreck it in one hit. Kaelyssa and Eiryss destroy Nightwretch finally.

Phoenix comes and tries to destroy last remaining Deathripper, and, funnily enough, it is set on fire by Phoenix's thermal blade and almost wrecked for good. However... it had three boxes left in column 4. One arc node and two movement or cortex or whatever there is.

I still had a chance! Ghost Walk on Deathripper, get Kaelyssa in Line of Sight, Stygian Abyss and return home victorious!

Well, then comes my turn.

Deathripper burns to ashes.

So... situation is, I have no models other than my warcaster, who can't even go into "tank" mode.

A really ridiculous idea comes up in my mind. One of my witches advances and loses Perfect Conjunction. Egregore then runs as far as possible. Another witch advances then to get Line of Sight to Kaelyssa.

She casts a fully boosted Stygian Abyss (for five focus...) and deals 6 points in.

Kaelyssa had only 3 boxes left.

I don't know if this win was epic or stupid. But no matter how much I read the cards, and after the game searched rules forum on Privateer Press' home forums, I couldn't find anything that made this move illegal.

But it sure does feel illegal, so if anyone spots an error there, I'd be grateful to know about it. Anonymous commenting should be allowed in this blog.

However, I think it was played completely within rules, and thus it becomes one of the weirdest wins I've ever had. I guess this, where enemy loses only 4 models during match, is where Cryx commanders say: "It's all going according to the plan!"

Friday, October 12, 2012

Pureblood/Stalker and some rye

I've been tired and uninspired to get any actual games in and played, but during past couple of days I got something else done to show up here.

I magnetised Pureblood Warpwolf and Warpwolf Stalker from the plastic warpwolf kit. I didn't bother with Feral, because I already have one. And I'm the type of player who rarely takes twice the same option when it costs so many army construction points!

I am very pleased with the paintjob. Though to be honest, I've been painting it and the two other models since I finished Bog Trog unit leader.

The two other models are miniatures intended for Chronicles game system. Because I finished them and wouldn't bother to take pictures of them separately, I decided to put them next to the warpwolf.

But please, don't ask why the heck I'm shooting them on a rye bread. I do not have a good answer for that. Not a bad answer either. There is no answer.

Warpwolf Stalker parts aren't finished yet, but if I'd have wanted to be painted in this picture, I would have probably had to wait for another month or so.

Well.

Here you go.


Thursday, October 11, 2012

Hero onslaught

And now I got my greedy little fingers around A Touch of Evil Hero Pack 2.

Not much to write, though, since there's not too much unexpected content in an addition like this. The four heroes look nice, though Jack Sp... sorry I mean Jack Fellows, the privateer, is a bit boring rules-wise, and Sara, the Bright Witch may (or may not) be a little too powerful. Depends a lot on Shadow Track, really.

Also included are one card to each Corner Location in the Shadowbrook map and three mystery and event cards each.

New villain, the Reaper, has it's own minion chart, unlike the extra villain in Hero Pack 1. Reaper also looks lovably dark and thematic. Shadow of Death and Wither really stand out as well-thought and flavorful special rules.

But until I get stuff painted, this was all for A Touch of Evil Hero Pack 2.

Sunday, September 30, 2012

A Touch of the Coast

I finally got my filthy hands upon the new expansion for A Touch of Evil: The Coast.

And, truth be told, the more I look around, the more I'm enthusiastic about the expansion. It's more than just "another playing board" that offers nothing actually new to the game if you already own Something Wicked.

No, this one has loads of stuff crammed in.

First, of course, the Hauntings. Hauntings add yet another sweet, supernatural layer to the game. They are manifestations of vengeful spirits that may or may not be in league with the Villain. They are kind of... totally separate things. Like mini-Villains. They're not minions, so they don't stop Heroes movements any way, and there can even be a minion and a haunting in the same space.

Rewards for banishing Hauntings are generally awesome, though they usually just detract you from the main focus - Villain.

New coastal village, Tidewater, functions wonderfully different than the actual Shadowbrook town, too. Instead of drawing events you draw village encounters, which can be good or bad or just... something. I bet they make the village feel alive.

Board, Hero and Villain art are yet again top-notch. Flying Frog has really found the perfect artistic style for this game. Very Tim Burtonesque, and still sets the mood.

New Secrets for town elders looked promising and fun (two that really made an impression were one where Town Elder became stark-raving mad, and one where a lycanthrope has bitten him or her.)

Well, these thing came from the top of my head. At least with a quick look The Coast looks like it's a little bit better expansion than Something Wicked, though my philosophy regarding expansions to games I own is "the more the merrier!"