Sunday, September 30, 2012

A Touch of the Coast

I finally got my filthy hands upon the new expansion for A Touch of Evil: The Coast.

And, truth be told, the more I look around, the more I'm enthusiastic about the expansion. It's more than just "another playing board" that offers nothing actually new to the game if you already own Something Wicked.

No, this one has loads of stuff crammed in.

First, of course, the Hauntings. Hauntings add yet another sweet, supernatural layer to the game. They are manifestations of vengeful spirits that may or may not be in league with the Villain. They are kind of... totally separate things. Like mini-Villains. They're not minions, so they don't stop Heroes movements any way, and there can even be a minion and a haunting in the same space.

Rewards for banishing Hauntings are generally awesome, though they usually just detract you from the main focus - Villain.

New coastal village, Tidewater, functions wonderfully different than the actual Shadowbrook town, too. Instead of drawing events you draw village encounters, which can be good or bad or just... something. I bet they make the village feel alive.

Board, Hero and Villain art are yet again top-notch. Flying Frog has really found the perfect artistic style for this game. Very Tim Burtonesque, and still sets the mood.

New Secrets for town elders looked promising and fun (two that really made an impression were one where Town Elder became stark-raving mad, and one where a lycanthrope has bitten him or her.)

Well, these thing came from the top of my head. At least with a quick look The Coast looks like it's a little bit better expansion than Something Wicked, though my philosophy regarding expansions to games I own is "the more the merrier!"

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