Tuesday, May 2, 2017

Her indecision

Yesterday I was a rival suitor for a princess for the first time ever.

There were two suitors, and considering how princess sent hearts for both of us, it must have been a tough decision for her to pick her companion for the end of days just on the basis of letters.

After eight rounds the situation was four hearts for both suitors. Fifth heart would be the most important decision.

And fifth heart was not mine.

Clearly there was some foul play going on behind my back, when princess herself was 'out of the game' during ninth round.

edit:

Since another round was played a day later, I'll edit that right in.

This time around I let nothing come in-between me and the princess, resorting to smear campaigns and forcing rival suitor to stay overnight at the church, buying me plenty of time to arrange the delivery of my letters, all the while taking care that no letter of my adversary would reach the hands of our beloved princess.

These lowly methods were prolific in securing me victory this time, but I'm afraid that one day princess will see through my fraud...

Saturday, April 29, 2017

Monster horror story

Okay, now I feel dumb.

Once more I dropped my camera, and to my astonishment - image quality has drastically improved.

Overjoyed by this I took a couple of pictures of some models I've painted for Kingdom Death.

The smallest one is Mother that I plan to use as one of the starting survivors if I can't get hold of unarmored survivor sprue. Picture is not all that good but at least the weird vertical stripes are not there. I finished painting Mother exactly today and I'm going to tell a horror story right now.

When I had finished Mother, I started to spread gloss varnish on the miniature. Turned out the brush wasn't clean, and it started smearing grey all over the model. Panicking I ran for a sink to hopefully get most of the stuff away. This helped a little, but damage had already been done. I managed to salvage Mother adequately enough, but the final paint-job could have been tad better without this horrible accident.

The hard way to learn I guess.

Miniatures shown are White Lion and Screaming Antelope quarries from Kingdom Death: Monster and Mother survivor is some kind of collector extra or something.

Friday, April 28, 2017

The Price of Beauty

Two 50 point games of Warmachine. Both were played with Week 2 rule pack for Steamroller CID cycle. Both games had the same lists.


Deneghra, the Soul Weaver
- Corruptor
- Erebus
- Deathripper
- Defiler

The Withershadow Combine
Necrotech
Ogrun Bokur
2x Pistol Wraith
Soul Trapper [1]
Warwitch Siren


Opponent had:

Iron Lich Asphyxious
- Deathripper
- Nightwretch
- Reaper
- Slayer
Bane Warriors (max) + Command Attachment
Mechanithralls (max) +1x Brute Thrall + Skarlock Commander
Warwitch Siren


First game was the scenario Outlast and Deneghra started.

I forgot to take pictures for quite a while, but considering their quality I guess it isn't that much of a loss.

Enemy Mechanithralls had swarmed zone on left. Maelovus had cast Mortality on them. I think about three Mechanithralls survived.

In the picture Deneghra has used her feat and cast Mortality on Slayer, plus switched Grave Wind on herself. It had originally been cast on Erebus.

Enemy Slayer became quite a sorry piece when it was knocked down, stationary from Death Chill and had lost it's cortex.

However, for some reason I wanted to protect Deneghra from ranged attacks - and enemy had only one ranged attack available. Harpoon attack from Reaper wouldn't even have been able to drag Deneghra - but it sure could do that to Erebus. That's how I lost my newly painted Erebus right away.

I lost both of my Pistol Wraiths and of course the Erebus. Corruptor suffered heavy damage, and I felt quite a bit powerless when enemy was outnumbering me 3 to 1.

Souls converted to Focus points for Deneghra, bringing her up to twelve points. And Asphyxious was within charge range, so I decided to attempt an assassination.

Withershadow Combine cast Puppet Master and Ghost Walk on Deneghra.

I somehow needed to pull the only soul enemy had - Warwitch Siren - for Deneghra. I don't remember how that exactly happened, but Soul Trapper did it's job just fine, and Deneghra could charge, cast Scourge on Asphyxious, use the soul to cast Mortality on Asphyxious and then proceed with 8 focus points of attacks against automatically hitting P+S 13 attacks against ARM 14 target. Asphyxious did have three or four focus points in camp, but they did not save Asphyxious from an overkill like this.

Final score was 1 scenario point for Asphyxious and zero for Deneghra.


Game 2:

Second game was Spread the Net and Asphyxious started.

In the first picture Asphyxious is about to start controlling the rectangular zone. Deneghra uses her feat, and that must have been the most beautiful Deneghra the Soul Weaver's feat turns I've ever had.

Maelovus had cast Mortality on Mechanithralls once more. But Deneghra cast Mortality on Slayer, Deathripper and Bane Warriors, Ghost Walk on herself and on Erebus, and allocated extra focus for Erebus and Corruptor.

Then she charged close to the flag on my side of the board, killed stuff and used Reposition to get to control the flag.

Erebus charges and wrecks Slayer. I would have wanted to use Overtake to get to contact with Nightwretch and make it stationary and somewhat damaged, but wrecking ARM 15 target took all attacks and all focus it had.

Killing six Mechanithralls and the Brute Thrall, Slayer, five Bane Warriors and some stray points to Deathripper along with two control points felt quite nice indeed. But alas, then something happened.

Only one attack missed Erebus, so I didn't get that much mileage out of Poltergeist. Attacking models were two Bane Warriors, Bane Warrior Officer and Reaper. Okay, this was a loss I was ready to accept. What wrenched my guts was how all it took was two (2) Bane Warrior attacks that wrecked Corruptor also. It had taken some minor damage that had been mostly repaired by Necrotech. This was a loss I was not ready to accept, though I did not flip the table just yet.

It think scenario was 2-2.

I cleared flag and zone on the right, but I was outrageously starved of attacks. It also felt like a death sentence, when Pistol Wraith couldn't kill Bane Warrior Officer and then Defiler advanced to spray Warwitch Siren and Bane Warrior Officer - hit Siren, but missed officer. Did not kill Siren.

Soul Trapper ran to contest zone where Asphyxious was grinding victory points, and scenario went to 4-2 for Deneghra.

Opponent then wrecked Defiler, killed Ogrun Bokur and last remaining Pistol Wraith. Most terrible thing was a stray spray from enemy Warwitch Siren that killed Maelovus. I really wouldn't have needed that to happen.

Scenario went 4-4.


My memory is getting a little bit hazy on the minute details of match. Deneghra failed her activation. She only killed Warwitch Siren and missed Mortality on Nightwretch. She did some random attacks against the arc node, but pretty much just tickled it. Admonia made a valiant sacrifice by running to contest two zones, so scenario was still 5-5.

I lost Deathripper and Admonia, so all I had was Tremulus and Deneghra. Scenario went to 7-5 for Asphyxious.

Deneghra failed her activations yet again. She did remove Deathripper I think, and impact attacks nailed all but the flag bearer of Bane Warriors.


Final score was something like 11-8 for Asphyxious and game ended on the second player's seventh turn. It's more than likely that I messed up somewhere when trying to re-calculate the point scoring, but lots of points were scored by both players. And eventually both players had only their warcaster on the table.


Thursday, April 27, 2017

It's been quite a while since I bought any new games. But today I walked home with Love Letter in my bag.

Saturday, April 8, 2017

White Lion

So, this is what I've been up to for some time now.

It's a Kingdom Death miniature White Lion.

Kingdom Death has been a long time dream of mine to get to play. Availability and the price tag are both prohibitive for me, especially the price in one go. But I've tried to stitch Kingdom Death together piece by piece by buying parts of it from Ebay. It has been a painful thing to do, but eventually the game is nearing complete. Actual survivors are pretty much the only thing I don't currently have.

Because things have been bought used, there have been some mild annoyances (such as this lion being glued to the wrong side of the base and Screaming Antelope missing ears entirely) but I guess such cannot be avoided.

Thursday, April 6, 2017

Odd feeling I've been in this situation before

A 75 point game of Warmachine from yesterday.

My list was:

Deneghra, the Soul Weaver
- Corruptor
- Defiler
- Harrower
- Nightmare
- Nightwretch

Withershadow Combine
Bloat Thrall
Machine Wraith
Necrotech
Ogrun Bokur
2x Pistol Wraith
Soul Trapper
Warwitch Siren

Opponent had:

The High Reclaimer
- Judicator

Choir of Menoth (min)
Exemplar Vengers (max)
Idrian Skirmishers (max) + Command Attachment

2x Knights Exemplar
Hierophant
Rhupert Carvolo, Piper of Ord
Vassal Mechanik
Wrack

Scenario was Take & Hold and Protectorate started game. For some reason the picture quality is even more atrocious than it has been these days.

Anyway. Opponent was juggling Hand of Fate throughout the game like a pro. I had Grave Wind on Deneghra. Nightmare had Judicator for it's Prey target, and Corruptor was the choice of Idrians.

Opponent had uneventful turn 2, when all shots from Judicator either did no damage or deviated off, and even Idrians managed to miss their RAT 11 shot against Defiler. A Venger charged Deneghra and dealt eleven points or something, which was dropped to six by expending a focus point.

My next turn wasn't all that grand either, when opponent was passing Tough rolls on Idrians way too often. Deneghra even missed Mortality on them. But I did get four Idrians and one Venger. Necrotech repaired Deneghra. I was quite alarmed by the Venger attack on Deneghra, so I crammed as many models in front of Deneghra as possible to protect her.

Turn 3 wasn't too bad. Vengers failed at wrecking any of my warjacks, and Idrians got only Soul Trapper and Pistol Wraith.

However, one deviation from Judicator was excessively annoying, when it just managed to clip Admonia a little bit, who received a damage roll of 11, which was just enough to kill her. Boo.

Regardless, I was optimistic.

Maelovus cast Mortality on Vengers after their Battle Driven had worn off. Warwitch Siren seduced a Venger, who galloped right next to a gathering of two other Vengers - all of which were killed from a Thresher attack by Harrower. Quick Work shot tried to kill the last Venger who was sitting in a trench. Attack missed, but deviation still gave POW 6 damage roll, which resulted in two points of damage - unless I forget what Pistol Wraith rolled. It tried to come and finish the cavalry model, and accidentally even scored a hit. Either no damage at all, or the earlier two points actually came from this attack.

Excruciatingly carefully I measured that I would be able to get Deneghra to spray the Venger dead, and then Reposition away from Judicator's charge distance.

Plan was all good, but execution was not. I had written a mental note myself to move Ogrun Bokur out of Deneghra's escape lane, but you can already guess what happened.

"You are safe right next to me, Deneghra, my liege, my generous client!"

"Uh, yeah, whatever. Just move a little so there is no reason for you to protect me at all, you know."

"NONE SHALL PASS!"

Then I pretty much had to run everything I still had left to activate to block Judicator's charge.

Turn 4 Deneghra didn't die thanks to valiant sacrifices made by my troops, but the game was lost anyway. All but Maelovus and Tremulus, Necrotech, Warwitch Siren and Bloat Thrall and Harrower died.

I wanted to take Judicator down with me at least, perhaps some miracle might happen and Deneghra would survive if the P+S gazillion colossal would go down.

So, Deneghra used her feat and spammed Mortality all over the place. And true to her traditions that she seems to hold in high esteem, she missed Mortality at least three times when needing 5+ to hit.

Anyway, then she charged Judicator and mauled it with all but three focus points.

Necrotech repaired Harrower with a LOT of spare parts (shame you can use only one at a time...)

Harrower then charged, but didn't wreck Judicator.

Warwitch Siren attempted to spray Judicator and did some odd points of damage.

Then Bloat Thrall took a free strike and exploded, killing a couple of Idrians. But not getting to land a shot at Judicator.

I suppose a miracle could have happened if Judicator would have died. After all, out of the six or so Idrians that charged Deneghra, four missed. But nope, the witch was dead. Once more.



Friday, March 24, 2017

What happens when Malice lends a harpoon from a Black Ogrun?

This 75 point game of Warmachine is what happens.


Master Necrotech Mortenebra & Deryliss
- Malice
- Leviathan
- Harrower
- Defiler
- Stalker

Maximum unit of Satyxis Raiders + Sea Witch
Necrosurgeon & Stitch Thralls
Satyxis Raider Captain
Bloat Thrall
Orin Midwinter


Ragnor Skysplitter
- Bomber
- Mauler
- Axer
- Impaler

Maximum unit of Krielstone Bearers
Maximum unit of Sluggers
War Wagon
Fell Caller Hero
Totem Hunter

Scenario was Entrenched. Trollbloods started game.

I brought Satyxis Raiders to the front - with Sea Witch just a tad too close to the Totem Hunter. He managed to get the witch within 2" and rolled well enough to destroy the blast damage immunity. And then there was this AoE 5 war wagon to activate... uh, it was ugly.

Best use I could figure out for the Satyxis was to charge Ragnor himself, who had also used his feat. Admirably the raiders dealt five points of damage.

Though, first I made a mess out of Mortenebra's feat. Somehow I figured out using her feat to destroy one heavy warbeast would be worth it. I did shenanigans, and Malice was able to take an aimed shot at Dire Troll Bomber so that dragging would take it outside of Ragnor's feat. Neat, except that attack roll was double 1's. Lucky thing I had used the feat. Next, with a boost, Malice needed 7+ with two dice to deal at least one point of damage. Well. Result was double sixes - a total of six for the first damage roll, and a total of six for the re-rolled one.

Trollblood warbeasts had been running hot, and Dire Troll Bomber failed treshold check. It ate a slugger. All in all damage opponent did this turn wasn't devastating - Defiler lost arc node and all the Satyxis died. Worst thing was that Ragnor could start dominating his friendly zone now.

Next I see a clear chance for an assassination - Mortenebra casts Overrun on Malice and Leviathan. Overrun would move Harrower close enough for a Tuned Up charge attack against Ragnor.

I chose a greedy path and tried to harpoon Bomber to Malice, finishing it off with Leviathan. Harpoon rolled double 1's again, so I abort the plan immediately and take aimed shots at Sluggers instead. I jinxed myself when I said "and now I will roll only one shot and the slugger passes Tough" because that was exactly what happened.

Harrower tries to scrape War Wagon a little bit instead, then.

Stalker and Defiler do what they can against opponent's objective, and leave it with three hit boxes and Corrosion continuous effect.

Ragnor was able to clear the zone and dominate a second point. He had only one fury point for transfers.

Trollblood forces wreck both Malice and Harrower.

I had ran so low on my model count that I didn't try a scenario any longer. I figured out a plan for assassination once more - Leviathan rolls three shots and spends focus points directly from Mortenebra via Interfarce (honest typo at first, but I decided to leave it for giggles.)

All good otherwise, but Leviathan rolled only two shots. Both hit and dealt respectable damage, and Ragnor was left with two hit boxes.

Well, then there was Deryliss with Doom Spiral. My last chance for 7+ hit and 8+ for damage on two dice victory.

In the end I paid for my vast number of bad choices, and dice did not save me in this way. Nor any other way. Opponent only had to kill a Necrosurgeon and Defiler and objective to get three points in one go. It proved to not be a particular problem. Scenario loss for Cryx.

Friday, March 17, 2017

Not Quite Asphyxious

A 75 point game of Warmachine.

Lists were:

Lord Arbiter Hexeris
- Tiberion
- Aradus Soldier
- Archidon
- Basilisk Drake
- Agonizer

Maximum unit of Venators + Command Attachment
Maximum unit of Beast Handlers
Tyrant Commander
Extoller Soulward
Maximus

Bane Witch Agathia
- 2x Slayer
- Reaper
- Nightwretch

Maximum unit of Bane Warriors+ Command Attachment
Maximum unit of Mechanithralls + Skarlock Commander
Maximun unit of Satyxis Blood Witches
Withershadow Combine
Warwitch Siren
Necrotech

We were trying out a scenario that was stitched out from bits of information about the new steamroller. I think Cryx started game.

Both armies were pretty much just running forward for the first round, and I felt quite tool-less when Agathia used her feat on turn 2. After all most of my volume of attacks was in Reivers, that would be getting engaged right next.

I just did some useless shuffling, and then opponent removed Agonizer from the board and dealt heavy damage to Basilisk Drake, yet not killing it. Satyxis Blood Witches didn't reach all that many Reivers as I had feared.

Damage wasn't overwhelming, but I was intimidated by the sheer number of Cryxians. And as Agathia had used all of her focus on removing Agonizer, I thought that I wouldn't get a better chance at assassination. Maximus tried to clear some Bane Warriors so that Archidon was able to fly into position without taking free strikes.

My warbeasts do random things to get some fury on them, and then Hexeris throws Hellfires at Agathia, uses his feat and throws Hellfires again at Agathia.

Out of four Hellfires three hit, and left Agathia with two hit boxes. Well, bummer.

Next I tried my best at unjamming Venator Reivers, and four or so were able to get within shooting distance and line of sight to Agathia.

A hit was scored and the witch lay dead.