Sunday, July 11, 2010

11.07.2010 - at the asylum

Today I managed to play my first game of Arkham Horror, and it was a blast!

It was a two player game, which usually means a bit harder game. Especially combined with the Innsmouth board. Our Ancient was Yibb-Tstll the All Seeing.

My "teacher" suspected that we'd defeat Yibb easily, because we drew amazing random possessions for our characters. (Who were, by the way, Dexter Drake the magician and Rita Young the athlete)

I (Drake) got an amazing sword that gave me +6 dice to combat and pretty good spells too.

Rita Young got a shotgun and a motorcycle. Which was pretty funny, as she rode around the town with the motorcycle, shooting off zombies and skeletons and a few other enemies also. And because the motorcycle gave a movement bonus and the athlete was fast anyway, it meant she had quite good evading skill too. It was funny imagining how she "sneaked" past enemies with a motorcycle.

My magician got an amazing combo of two spells that both gave +6 dice to combat. Drake didn't manage to get his personal quest done. If he had, he would've been able to fight with +12 dice without sanity loss. But it was not to be. We had some kind of an environment, that lessened the sanity cost of spells by 1, so I had my chances to kick some Deep One butt.

Well, it turned out that Yibb was actually pretty nasty ancient one for two players, because Yibb's combat modifier was the number of clue tokens on the board. Because there were only two of us, and Drake got also Lost in Time and Space and even got delayed at the library, we didn't collect enough clues from the board.

Also, the Innsmouth board was rather unforgiving in two player game. It spawned tons of monsters that went to those vortexes or portals or whatever they were and brought Innsmouth folk to the shores. If there were too many of them, Yibb would awaken.

There were plenty of ways for Yibb to awaken, but the fishmen were the ones who brought Yibb to destroy the world.

When the final fight started, we were having -8 modifier to our dice pool because of the clue tokens. Things looked grim. We had Blessings on, though, so we scored hits against Yibb on 4, 5 or 6 insted of 5 or 6.

That wasn't too grand, however. Rita had 9 basic fight dice, so she fought with one measly dice. Magician was the powerhouse, if he would've had more sanity or his personal quest completed, he could have whooped the arse of Yibb with 12 dice (20 total!) He had also Marksman skills, allowing him to reroll all dice if he managed to roll poorly.

Ah well. That's enough "if"fing, and truth be told: our brave investigators took off 2 doom tokens or what they are on the main villain. Our powerhouse, the magician, bit the dust on third combat round, didn't manage to roll a 4, 5 or 6 with two dice. So Yibb devoured him. Then Yibb was facing Rita, and Rita rolled one die every round... She bravely managed to hold off Yibb for many rounds, though!

In the end, Arkham Horror is terrific game! At least when there's a person who knows the rules... all the little things and rules that were there seemed a little bit daunting.

I'm not sure if I should give this game statistics. Probably yes, even if I get to play Arkham only once in a blue moon.

Games played: 1
Victors:
Yibb-Tstll (1)
Investigators: (0)

Investigators seen on board:
Dexter Drake the Magician (1)
Rita Young the Athlete (1)

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