This game was played a long time ago actually, many months ago. But it took me a great while to actually complete this video, but now it's here! Never mind the Warwitch Siren that I forgot to deploy!
It sure took a long time to finish, but finally another Kingdom Death stop motion instance is here.
The settlement in question is long gone, but their memory still lives in over 700 individual frames.
I mixed up the axe-users names in the texts, and at least two dice can be seen in the pictures, but other than that it's a little smoother than first video. But the Butcher miniature without moving parts isn't as evocative as Gorm is, so I don't know which would be my favorite if I had to pick one.
This game was played over a month ago, but the format I chose to present it took a while.
Lightening conditions gave some trouble and it shows. Many of the frames have been individually adjusted in order to reduce flickering. And because I had to go image editing, why not take it a little further? I tried new things like edit away blu-tack or dice that were used to support Kaya and Venethrax during their climb and fall. And it worked out pretty well.
Nebor, Synys, Murmelius and Kalenius thought they got lucky with their Gorm hunt, when they found a dead gorm right there in the vicinity of Opmot. Corpse looked quite fresh.
They should not have come near it, because a mourning bull charged from the darkness. And this is their story...
Synys dies to mortal terror from Strobe. Nebor is tossed into Sinkhole. Kalenius dies to mortal terror from Strobe, and Infrasonic Roar cuts an important vein from inside Murmelius' skull.
And then... long story short:
Settlement event is Skull Eater. I have to nominate a survivor from settlement to become the Skull Eater. That's Hyblon.
There is now Murder event next year.
Four survivors then die to Butcher.
Hyblon eats his own skull.
And I'm left with a memory of shortest-ever settlement.
It didn't even go that badly in my opinion. Losing the best survivors all the time is a serious concern with Protect the Young, of course, but that's what's happened throughout Burkstad, too. And they're doing relatively fine.
I even had a population of 14. I guess destiny had marked Opmot to fall after fulfilling it's purpose with being a stOpmotion project.
In the showdown I noticed I made some mistakes. I forgot to turn Gorm around after Strobe, and I forgot about the +1 damage token on one occasion. That was incidentally first attack made against Synys, so perhaps her mortal fear was caused from the terrifying sensation of cheating fate.
Retch was a pain to shoot. I didn't want an oil coating from soft clay on my board, so I put the clay over paper. But that made removing the puke from the board difficult. So I just prayed the beast wouldn't retch any more. Fortunately it didn't. I either wounded or failed to wound on the hit locations.
Remember all of those who told "motivational" half-jokes about how your minis ain't gonna paint themselves no matter how long they sit on the paint station.
WELL THEY LIED!
I got undeniable footage over how Bog Trog Trawlers gather paint on them despite no effort whatsoever on my part.
I've been practicing stop motion animations lately, and I had this thought how it would look like if I animated a Warmachine match.
It came out rather crude, but it was quite fun to make it. The 140+ frames spread out to a minute and a half didn't turn out so well and it's a bit too hectic to make much sense. For a slightly more enjoyable experience I suppose one would need to take a different take each time a model changes facing, as well as maybe try to make some sort of damage overlay for each hit.
While we are at it, leaching and allocating focus would give a greater pause between turns if each leached or allocated point was it's own frame.
But yeah. Considering my experience (or the very lack of it) result isn't that bad. Let's see if Blogger know's how to Avi, or do I need to youtube this thing posthumously.
Yup, new to these things. But there's the video now.
Oh, and the actual battle report. It was a fast game with Hexeris using feat to clear Mechanithralls off the board, and then warbeasts and warjacks failing to do anything useful.
I decided Hexeris needed to attack Asphyxious when he had only one focus point left for damage mitigation. Two attacks hit Asphyxious, but then I didn't score 8+ with three dice with two attempts. Maybe that's fair, because Asphyxious forgot to take souls from Archidon and Titan Sentry.
Asphyxious hit with his first attack, which spelled doom for Hexeris even if Asphyxious tried really hard not to kill the skorne warlock. Twice there were double 1's for damage, and twice damage roll was something like 1,3.