Remember all of those who told "motivational" half-jokes about how your minis ain't gonna paint themselves no matter how long they sit on the paint station.
WELL THEY LIED!
I got undeniable footage over how Bog Trog Trawlers gather paint on them despite no effort whatsoever on my part.
Some sort of a note about each and every session of a board/miniature game I have played since the beginning of this blog.
Showing posts with label IABN. Show all posts
Showing posts with label IABN. Show all posts
Sunday, September 24, 2017
Saturday, September 2, 2017
Battlefield Comes to Life
... and it isn't pretty.
I've been practicing stop motion animations lately, and I had this thought how it would look like if I animated a Warmachine match.
It came out rather crude, but it was quite fun to make it. The 140+ frames spread out to a minute and a half didn't turn out so well and it's a bit too hectic to make much sense. For a slightly more enjoyable experience I suppose one would need to take a different take each time a model changes facing, as well as maybe try to make some sort of damage overlay for each hit.
While we are at it, leaching and allocating focus would give a greater pause between turns if each leached or allocated point was it's own frame.
But yeah. Considering my experience (or the very lack of it) result isn't that bad. Let's see if Blogger know's how to Avi, or do I need to youtube this thing posthumously.
Yup, new to these things. But there's the video now.
Oh, and the actual battle report. It was a fast game with Hexeris using feat to clear Mechanithralls off the board, and then warbeasts and warjacks failing to do anything useful.
I decided Hexeris needed to attack Asphyxious when he had only one focus point left for damage mitigation. Two attacks hit Asphyxious, but then I didn't score 8+ with three dice with two attempts. Maybe that's fair, because Asphyxious forgot to take souls from Archidon and Titan Sentry.
Asphyxious hit with his first attack, which spelled doom for Hexeris even if Asphyxious tried really hard not to kill the skorne warlock. Twice there were double 1's for damage, and twice damage roll was something like 1,3.
But once more Hexeris went splat.
I've been practicing stop motion animations lately, and I had this thought how it would look like if I animated a Warmachine match.
It came out rather crude, but it was quite fun to make it. The 140+ frames spread out to a minute and a half didn't turn out so well and it's a bit too hectic to make much sense. For a slightly more enjoyable experience I suppose one would need to take a different take each time a model changes facing, as well as maybe try to make some sort of damage overlay for each hit.
While we are at it, leaching and allocating focus would give a greater pause between turns if each leached or allocated point was it's own frame.
But yeah. Considering my experience (or the very lack of it) result isn't that bad. Let's see if Blogger know's how to Avi, or do I need to youtube this thing posthumously.
Yup, new to these things. But there's the video now.
Oh, and the actual battle report. It was a fast game with Hexeris using feat to clear Mechanithralls off the board, and then warbeasts and warjacks failing to do anything useful.
I decided Hexeris needed to attack Asphyxious when he had only one focus point left for damage mitigation. Two attacks hit Asphyxious, but then I didn't score 8+ with three dice with two attempts. Maybe that's fair, because Asphyxious forgot to take souls from Archidon and Titan Sentry.
Asphyxious hit with his first attack, which spelled doom for Hexeris even if Asphyxious tried really hard not to kill the skorne warlock. Twice there were double 1's for damage, and twice damage roll was something like 1,3.
But once more Hexeris went splat.
Tuesday, May 30, 2017
"Must I do everything by myself?"
Two 50 point games of Warmachine from a couple of weeks ago.
Asphyxious the Hellbringer & Vociferon
- Kraken
- 2x Stalker
Cephalyx Mind Slaver & Drudges (max)
2x Necrotech
Scrap Thralls
Warwitch Siren
First game opponent played with:
Tyrant Xerxis
- Tiberion
- Titan Gladiator
Cataphract Cetrati (max)
Nihilators (max)
Paingiver Beast Handlers (max)
Scenario in both games was... I don't know what it was. A reminiscent. Friendly flags gave one point for dominance, enemy flags one for control and two for dominance. Center zone one for control and two for dominance.
First game was a historical one.
I approach carefully, but not carefully enough. Five Cetrati one-rounded my Kraken under Xerxis' feat. Those damage rolls... 6,6,6,6,4. 6,6,6,4,4. Lowest roll was only slightly above average. Fortunately for me opponent sent Tiberion in to beat some Drudge Thralls - I suppose he didn't expect I'd overcommit Asphyxios, or if I did, it would be his downfall.
Asphyxious had seven extra focus points from Nihilator souls only. This turn he used feat and charged Tiberion. He also killed a nearby Nihilator to cast Calamity on Tiberion. It took nearly all focus he had, but finally Tiberion was dead. Cloak of Ash was on Asphyxious.
Xerxis was slowly grinding scenario points at his flag. Tactical Supremacy on himself made it possible for him to kill whatever I ran to contest flag and back-track for the score. A hilarious happenstance was when Xerxis made a combo-smite at my Stalker, which brought the warjack into contact with Scrap Thrall. Stalker had only one hit box remaining. Either thrall survived collateral damage roll or the explosion didn't destroy Stalker, but surely I was sweating my spleen off there.
Anyway, Gladiator tries to Grand Slam Asphyxious away from the zone, but misses. This causes one Drudge Thrall to remain on the zone, contesting it. All other models had died.
Asphyxious had seven extra focus again next turn. Again he killed Nihilator or something and cast Calamity on Gladiator.
And then.
I had big plans - Asphyxious would become a hero. With Gladiator dead along with some Cetratii, with nicely camped focus he'd be an unstoppable and yet invulnerable force of destruction.
Four double 1's. One 1,2. Plenty of 1,4. Come on, Asphyxious! COME ON!
Finally he came on and killed the warbeast, but had only one focus point left. Only the charge attack roll dealt more than five points of damage in one go. And he was, after all, at dice -1 to damage.
Opponent cleared up some other models of mine, trying to buy some time for Xerxis to grind a few more control points.
Next turn Asphyxious doesn't have that many extra focus points, three, four or something like that. Nonetheless he casts Calamity on Cetrati and kills a bunch of them. Stalker and some Drudges kill the last ones. Main body of Drudges and this particular Stalker had been tied to Legends of Halaak near my friendly flag.
Eventually all models but Xerxis are dead, at which point we conclude that mathematically Xerxis cannot win any more even if I somehow failed to contest his flag. Xerxis then charges last remaining Stalker and concedes.
Asphyxious kill total: Gladiator, Tiberion, three to four Cataphract Cetrati and some Nihilators - roughly 45 points... with that kind of attack and damage rolls. That's close to a personal record - only thing that even remotely compares was this one ancient Mk2 tournament where Venethrax was charged by tons of Circle warbeasts that should have killed him, but somehow did not.
Game 2:
Opponent had:
Master Ascetic Naaresh
- Agonizer
- 2x Cyclops Brute
- Razor Worm
- Tiberion
- Titan Gladiator
Legends of Halaak
Paingiver Beast Handlers (max)
This game was a distracted failure in every aspect at least when compared to last one.
Long story short: I was far too obsessed over Agonizer. First I sent a leaping Stalker at it, leaving it with four damage points or something. Of course Spirit was fine.
Kraken tried to take some random useless shots - I think the grand plan here was trying to get Agonizer under blast damage. Well, Kraken was now easily within Tiberion's charge range.
I didn't feat, which was a grave mistake. I mean - of course opponent would send all of his beasts against Kraken and assorted models. Why did I not. Why.
Tiberion did not break Kraken, which was a relief. Naaresh had used feat, so I was hard pressed to remove Tiberion this turn. First and foremost Asphyxious shot Agonizer with Hellfire. That seemed like a good idea at the time. How many warcasters have Agonizer killed like this? Countless... Asphyxious did use his feat now, though.
Anyway, Kraken and some Drudge Thralls and whatever I could land on it failed to kill. Not by many boxes, but still failed.
Gladiator and Tiberion both trample next to Asphyxious. To my consolation even Cloak of Ash would not have saved me from these attack rolls.
Anyway, Gladiator took one fully boosted swing at Asphyxious, hit and dealt some damage.
Now, if Tiberion only would have healed him back to full health with his Fury points... Tiberion's damage roll dealt 17 points in. Asphyxious3 has eighteen boxes. Much grief and many sadnesses.
Asphyxious the Hellbringer & Vociferon
- Kraken
- 2x Stalker
Cephalyx Mind Slaver & Drudges (max)
2x Necrotech
Scrap Thralls
Warwitch Siren
First game opponent played with:
Tyrant Xerxis
- Tiberion
- Titan Gladiator
Cataphract Cetrati (max)
Nihilators (max)
Paingiver Beast Handlers (max)
Scenario in both games was... I don't know what it was. A reminiscent. Friendly flags gave one point for dominance, enemy flags one for control and two for dominance. Center zone one for control and two for dominance.
First game was a historical one.
I approach carefully, but not carefully enough. Five Cetrati one-rounded my Kraken under Xerxis' feat. Those damage rolls... 6,6,6,6,4. 6,6,6,4,4. Lowest roll was only slightly above average. Fortunately for me opponent sent Tiberion in to beat some Drudge Thralls - I suppose he didn't expect I'd overcommit Asphyxios, or if I did, it would be his downfall.
Asphyxious had seven extra focus points from Nihilator souls only. This turn he used feat and charged Tiberion. He also killed a nearby Nihilator to cast Calamity on Tiberion. It took nearly all focus he had, but finally Tiberion was dead. Cloak of Ash was on Asphyxious.
Xerxis was slowly grinding scenario points at his flag. Tactical Supremacy on himself made it possible for him to kill whatever I ran to contest flag and back-track for the score. A hilarious happenstance was when Xerxis made a combo-smite at my Stalker, which brought the warjack into contact with Scrap Thrall. Stalker had only one hit box remaining. Either thrall survived collateral damage roll or the explosion didn't destroy Stalker, but surely I was sweating my spleen off there.
Anyway, Gladiator tries to Grand Slam Asphyxious away from the zone, but misses. This causes one Drudge Thrall to remain on the zone, contesting it. All other models had died.
Asphyxious had seven extra focus again next turn. Again he killed Nihilator or something and cast Calamity on Gladiator.
And then.
I had big plans - Asphyxious would become a hero. With Gladiator dead along with some Cetratii, with nicely camped focus he'd be an unstoppable and yet invulnerable force of destruction.
Four double 1's. One 1,2. Plenty of 1,4. Come on, Asphyxious! COME ON!
Finally he came on and killed the warbeast, but had only one focus point left. Only the charge attack roll dealt more than five points of damage in one go. And he was, after all, at dice -1 to damage.
Opponent cleared up some other models of mine, trying to buy some time for Xerxis to grind a few more control points.
Next turn Asphyxious doesn't have that many extra focus points, three, four or something like that. Nonetheless he casts Calamity on Cetrati and kills a bunch of them. Stalker and some Drudges kill the last ones. Main body of Drudges and this particular Stalker had been tied to Legends of Halaak near my friendly flag.
Eventually all models but Xerxis are dead, at which point we conclude that mathematically Xerxis cannot win any more even if I somehow failed to contest his flag. Xerxis then charges last remaining Stalker and concedes.
Asphyxious kill total: Gladiator, Tiberion, three to four Cataphract Cetrati and some Nihilators - roughly 45 points... with that kind of attack and damage rolls. That's close to a personal record - only thing that even remotely compares was this one ancient Mk2 tournament where Venethrax was charged by tons of Circle warbeasts that should have killed him, but somehow did not.
Game 2:
Opponent had:
Master Ascetic Naaresh
- Agonizer
- 2x Cyclops Brute
- Razor Worm
- Tiberion
- Titan Gladiator
Legends of Halaak
Paingiver Beast Handlers (max)
This game was a distracted failure in every aspect at least when compared to last one.
Long story short: I was far too obsessed over Agonizer. First I sent a leaping Stalker at it, leaving it with four damage points or something. Of course Spirit was fine.
Kraken tried to take some random useless shots - I think the grand plan here was trying to get Agonizer under blast damage. Well, Kraken was now easily within Tiberion's charge range.
I didn't feat, which was a grave mistake. I mean - of course opponent would send all of his beasts against Kraken and assorted models. Why did I not. Why.
Tiberion did not break Kraken, which was a relief. Naaresh had used feat, so I was hard pressed to remove Tiberion this turn. First and foremost Asphyxious shot Agonizer with Hellfire. That seemed like a good idea at the time. How many warcasters have Agonizer killed like this? Countless... Asphyxious did use his feat now, though.
Anyway, Kraken and some Drudge Thralls and whatever I could land on it failed to kill. Not by many boxes, but still failed.
Gladiator and Tiberion both trample next to Asphyxious. To my consolation even Cloak of Ash would not have saved me from these attack rolls.
Anyway, Gladiator took one fully boosted swing at Asphyxious, hit and dealt some damage.
Now, if Tiberion only would have healed him back to full health with his Fury points... Tiberion's damage roll dealt 17 points in. Asphyxious3 has eighteen boxes. Much grief and many sadnesses.
Monday, May 8, 2017
Deneghra Hard Mode
Played two 50 point games of Warmachine from last Thursday.
Deneghra, the Soul Weaver
- Corruptor
- Erebus
- Nightwretch
Mechanithralls (min) + 2x Brute Thrall
Necrosurgeon & Stitch Thralls
Skarlock Thrall
Necrotech
Pistol Wraith
Ragman
Soul Trapper
Swamp Gobber River Raider
Warwitch Siren
Opponent had:
Jarl Skuld, Devil of the Thornwood
- Dire Troll Mauler
- Troll Axer
- Troll Impaler
Krielstone Bearer & Stone Scribes (min) Trollkin Sluggers (max)
Stone Scribe Chronicler
Totem Hunter
Trollkin War Wagon
Scenario was Standoff, and first game Cryx started.
In the first picture Deneghra has just used her feat and cast Mortality all over the place, most notably the objective, krielstone bearers, axer and sluggers. Corruptor succeeded to kill Axer outright, so I didn't want to commit Erebus anywhere just yet. I was fairly certain both warjacks would just die if I wouldn't somehow neutralize Mauler - and I didn't have tools for that. Damage on sluggers wasn't exactly inspiring. Pistol Wraith took out krielstone bearers. Nightwretch took a boosted damage shot at the objective.
Jarl Skuld uses feat next, and Corruptor is gone the instant Mauler takes a stern look at it.
Next turn Erebus dispatches Mortalified Dire Troll Mauler. Opponent doesn't manage to kill Erebus, but War Wagon feels rather oppressive when it blocks me from getting any points from zone closest to my side of the table. I was running out of attacks, and if Erebus would get wrecked I would have pretty much nothing on board except Deneghra.
So I want to assassinate. I collect a couple of souls from here and there, and then charge as far as I can. I couldn't reach Jarl Skuld, but I Deneghra could kill a couple of trolls from Erebus' way. A critical fail happens when Deneghra misses a krielstone bearer, and afterwards the bearer passes a tough check. I no longer had focus to cast a boosted Scourge on Skuld. I succeeded to land Mortality on him, though, but he was still within armor aura of krielstone.
Erebus charges and fails to kill the trollblood warcaster, despite hitting with first attack, making him stationary.
I put all the effort to this assassination, so I hadn't even upkept Grave Wind. Deneghra died easily - I doubt she would have survived even if I would have used her correct DEF stat of 15 instead of 14.
Game 2:
Next game Cryx goes second and we switch table sides.
Corruptor takes a nice shot at War Wagon, but it is compensated for on next turn, when I cast Mortality on Sluggers unit and then go make Burster attack. I would have nailed the entire unit on 6+'s, but only three died. Useless sacrifice of a Corruptor.
To add an insult, the two remaining sluggers make astonishing damage rolls against Corruptor. War Wagon delivers the killing blow. By now both Shield Guard Brute Thralls are dead. Skuld uses feat.
So I don't really have that many targets. Pretty much Totem Hunter and War Wagon.
Skarlock casts Mortality on War Wagon, and Ragman comes to offer Death Field for nearby attackers.
One Mechanithrall and one River Raider do not destroy War Wagon even if it had taken an impressive damage roll earlier. I don't have other options other than to bring Deneghra to the battle engine. Damage rolls are frustratingly low, and charge attack misses with triple 1's. She has to burn a disturbing amount of focus, and is left with two points only to reduce damage next turn. I should have used feat and cast Grave Wind on her.
Pistol Wraith and Erebus seize zone on the right, and that's three control points for Cryx.
Then opponent unleashes everything on Deneghra. Luck was on my side this time around, when Deneghra was left with around four damage points - and impaler had missed her while it had Mauler's +3 STR on.
Well, she was on fire so there was a chance for her to die on my turn anyway.
Which she didn't.
Deneghra uses her feat and gives Mortality everywhere - Axer, Impaler, Sluggers. She casts Ghost Walk on herself and Mechanithralls and Grave Wind on herself. One Ghost Walk may have come from Skarlock Thrall, though. She then retreats, heals herself a little bit. Then Necrosurgeon and Necrotech repair her.
Ragman gives Death Field once more, and Axer is swarmed with Mechanithralls. River Raiders kill a contesting Stone Scribe and shoot a harpoon at Death Chilled Impaler. This gave me quite a lead in control points. Opponent made a valiant effort at contesting zones, but eventually this game became the first scenario victory I've witnessed in Steamroller 2017 CID.
Deneghra, the Soul Weaver
- Corruptor
- Erebus
- Nightwretch
Mechanithralls (min) + 2x Brute Thrall
Necrosurgeon & Stitch Thralls
Skarlock Thrall
Necrotech
Pistol Wraith
Ragman
Soul Trapper
Swamp Gobber River Raider
Warwitch Siren
Opponent had:
Jarl Skuld, Devil of the Thornwood
- Dire Troll Mauler
- Troll Axer
- Troll Impaler
Krielstone Bearer & Stone Scribes (min) Trollkin Sluggers (max)
Stone Scribe Chronicler
Totem Hunter
Trollkin War Wagon
Scenario was Standoff, and first game Cryx started.
In the first picture Deneghra has just used her feat and cast Mortality all over the place, most notably the objective, krielstone bearers, axer and sluggers. Corruptor succeeded to kill Axer outright, so I didn't want to commit Erebus anywhere just yet. I was fairly certain both warjacks would just die if I wouldn't somehow neutralize Mauler - and I didn't have tools for that. Damage on sluggers wasn't exactly inspiring. Pistol Wraith took out krielstone bearers. Nightwretch took a boosted damage shot at the objective.
Jarl Skuld uses feat next, and Corruptor is gone the instant Mauler takes a stern look at it.
Next turn Erebus dispatches Mortalified Dire Troll Mauler. Opponent doesn't manage to kill Erebus, but War Wagon feels rather oppressive when it blocks me from getting any points from zone closest to my side of the table. I was running out of attacks, and if Erebus would get wrecked I would have pretty much nothing on board except Deneghra.
So I want to assassinate. I collect a couple of souls from here and there, and then charge as far as I can. I couldn't reach Jarl Skuld, but I Deneghra could kill a couple of trolls from Erebus' way. A critical fail happens when Deneghra misses a krielstone bearer, and afterwards the bearer passes a tough check. I no longer had focus to cast a boosted Scourge on Skuld. I succeeded to land Mortality on him, though, but he was still within armor aura of krielstone.
Erebus charges and fails to kill the trollblood warcaster, despite hitting with first attack, making him stationary.
I put all the effort to this assassination, so I hadn't even upkept Grave Wind. Deneghra died easily - I doubt she would have survived even if I would have used her correct DEF stat of 15 instead of 14.
Game 2:
Next game Cryx goes second and we switch table sides.
Corruptor takes a nice shot at War Wagon, but it is compensated for on next turn, when I cast Mortality on Sluggers unit and then go make Burster attack. I would have nailed the entire unit on 6+'s, but only three died. Useless sacrifice of a Corruptor.
To add an insult, the two remaining sluggers make astonishing damage rolls against Corruptor. War Wagon delivers the killing blow. By now both Shield Guard Brute Thralls are dead. Skuld uses feat.
So I don't really have that many targets. Pretty much Totem Hunter and War Wagon.
Skarlock casts Mortality on War Wagon, and Ragman comes to offer Death Field for nearby attackers.
One Mechanithrall and one River Raider do not destroy War Wagon even if it had taken an impressive damage roll earlier. I don't have other options other than to bring Deneghra to the battle engine. Damage rolls are frustratingly low, and charge attack misses with triple 1's. She has to burn a disturbing amount of focus, and is left with two points only to reduce damage next turn. I should have used feat and cast Grave Wind on her.
Pistol Wraith and Erebus seize zone on the right, and that's three control points for Cryx.
Then opponent unleashes everything on Deneghra. Luck was on my side this time around, when Deneghra was left with around four damage points - and impaler had missed her while it had Mauler's +3 STR on.
Well, she was on fire so there was a chance for her to die on my turn anyway.
Which she didn't.
Deneghra uses her feat and gives Mortality everywhere - Axer, Impaler, Sluggers. She casts Ghost Walk on herself and Mechanithralls and Grave Wind on herself. One Ghost Walk may have come from Skarlock Thrall, though. She then retreats, heals herself a little bit. Then Necrosurgeon and Necrotech repair her.
Ragman gives Death Field once more, and Axer is swarmed with Mechanithralls. River Raiders kill a contesting Stone Scribe and shoot a harpoon at Death Chilled Impaler. This gave me quite a lead in control points. Opponent made a valiant effort at contesting zones, but eventually this game became the first scenario victory I've witnessed in Steamroller 2017 CID.
Saturday, February 25, 2017
Premiere Grenadiere
Last Tuesday I played this 75 point game of Warmachine. Since I had just finished painting new Gorax Rager and Wild Argus, I wanted to give them at least one game on the tabletop. Even if I loathe the new Gorax Rager sculpt, technically it's a beauty when compared to the old metal one. I pretty much bought the new Circle Battlebox just to get rid of my old metal Gorax. Anyway, here are the lists:
Krueger the Stormlord
- Gorax Rager
- Wild Argus
- Woldwyrd
- Pureblood Warpwolf
- Rip Horn Satyr
Shifting Stones
Sentry Stone & Mannikins
Tharn Ravagers (max)
Tharn Ravager Shaman
Bloodweaver Night Witch
Blackclad Wayfarer
Gallows Grove
Swamp Gobbers Bellows Crew
Hutchuck, Ogrun Bounty Hunter
Objective: Effigy of Valor
Opponent had:
Agathia
- Nightwretch
- Reaper
- Slayer
Bane Warriors (max) + Command Attachment
Mechanithralls (max) + Skarlock Commander
Satyxis Blood Witches (max) + Hag
Withershadow Combine
Bane Lord Tartarus
Warwitch Siren
Objective: Bunker
Scenario was Recon and Circle started game.
Turn 1 wasn't much else other than running closer for a hug for both sides. Krueger tried to cast a couple Lightning Storms to block Mechanithralls and Blood Witches from positioning correctly, but area that was covered by the templates was rather small. Both deviated to same direction, with only 1" difference in distance.
Turn 2 Slayer had Hellwrought on it. New and improved Woldwyrd with Wraith Bane left it with only four hit boxes. Krueger cast this old Stormwall, I forget what name it has nowadays. Wind...storm? Anyway, that one which gives -5RNG for enemy models. One Lightning Storm takes a couple of Blood Witches with it.
Hutchuck made his lamest limp so far - he arrived on scene, and missed the knock down grenade with double 1's. He had tried to lob it over a Bane Warrior to knock down Nightwretch.
Tharn Ravagers charged Nightwretch anyway, I thought that two additional Bane Warriors from their minifeat might be a worthy trade for the only Cryxian arc node. Only one Ravager hit and dealt tons of damage, but to exactly wrong columns. Only systems that were left were the arc node and movement.
Then Cryx activated. Windstormwall messed the activation of Reaper, and that retaliatory spellcasting attack from Woldwyrd killed Skarlock Commander that was using Battle Wizard. Bane Thralls got three extra members from two Ravagers and Hutchuck - so the bounty hunter entered play, missed with double 1's and got turned into an extra model for enemy weapon master unit. Good use of 6 points, I must admit.
Turn 3 would have nearly clocked me out if it was a tournament. I got whole enemy army except for one Bane Warrior under Krueger's feat.
First, however, Night Witch kills two Mechanithralls and a Satyxis with a killing spree. Shifting Stones teleport Rip Horn satyr to wreck Nightwretch and assorted Bane Warriors. Ravagers kill as many Bane Warriors as they can (all the contesting ones was my main objective) and then Gorax uses Primal on Pureblood Warpwolf. Warpwolf assaults Reaper and the assault spray kills Tremulus. Reaper has lost all but cortex, so Pureblood gets extra attacks against enemy Bunker. Both damage rolls give five points of damage. I wasn't excessively happy about that.
Krueger activates, advances and uses feat. Then he attack enemy objective with his lightning bolts, and damn those last five boxes were a nasty bunch. They took all three shots, with boosts to boot. Sure it was dice -6 with two dice, but I had hoped that one bolt could have been directed against either Reaper or Slayer. Oh well. At least it was three control points.
Woldwyrd messes up big time. I had planned on it to finalize Reaper and Slayer, but even wrecking Slayer proved to be a job that it barely succeeded. I guess that's how it goes sometimes. Last turn - 24 damage in. The next turn: five was out of reach.
I was quite confident in this game now, but Cryx offered some terrifying resistance. Both Pureblood and Rip Horn were destroyed along with the Woldwyrd that was mauled beyond uselessness (lost spirit and either mind or body), and quite a few Bane Warriors had entered the zone to contest. Agathia also used her feat, so all enemy models had Stealth now.
Sweat pearls started to form up when Ravagers got ill from eating Bane hearts - every attack missed except for one - and opponent passed Tough roll.
Shifting Stones teleported Gorax to kill three Bane Thralls. I hadn't passed a single Tough roll in whole game, and looked like the only way I got through enemy Tough was knocking them down first.
Blackclad Wayfarer was a game-saver when the spray killed Warwitch Siren, plus Reaper and a Bane Warrior.
Gorax or Argus or something killed a contesting Blood Witch, and all Krueger was left to do was to charge last remaining Bane Warrior.
When I lost both of my heavy warbeasts it was quite apparent that I had no longer any chance at playing attrition game. Had Krueger not succeeded in destroying the Bunker, most likely I would have lost under the overwhelming swarm of witches and banes.
Krueger the Stormlord
- Gorax Rager
- Wild Argus
- Woldwyrd
- Pureblood Warpwolf
- Rip Horn Satyr
Shifting Stones
Sentry Stone & Mannikins
Tharn Ravagers (max)
Tharn Ravager Shaman
Bloodweaver Night Witch
Blackclad Wayfarer
Gallows Grove
Swamp Gobbers Bellows Crew
Hutchuck, Ogrun Bounty Hunter
Objective: Effigy of Valor
Opponent had:
Agathia
- Nightwretch
- Reaper
- Slayer
Bane Warriors (max) + Command Attachment
Mechanithralls (max) + Skarlock Commander
Satyxis Blood Witches (max) + Hag
Withershadow Combine
Bane Lord Tartarus
Warwitch Siren
Objective: Bunker
Scenario was Recon and Circle started game.
Turn 1 wasn't much else other than running closer for a hug for both sides. Krueger tried to cast a couple Lightning Storms to block Mechanithralls and Blood Witches from positioning correctly, but area that was covered by the templates was rather small. Both deviated to same direction, with only 1" difference in distance.
Turn 2 Slayer had Hellwrought on it. New and improved Woldwyrd with Wraith Bane left it with only four hit boxes. Krueger cast this old Stormwall, I forget what name it has nowadays. Wind...storm? Anyway, that one which gives -5RNG for enemy models. One Lightning Storm takes a couple of Blood Witches with it.
Hutchuck made his lamest limp so far - he arrived on scene, and missed the knock down grenade with double 1's. He had tried to lob it over a Bane Warrior to knock down Nightwretch.
Tharn Ravagers charged Nightwretch anyway, I thought that two additional Bane Warriors from their minifeat might be a worthy trade for the only Cryxian arc node. Only one Ravager hit and dealt tons of damage, but to exactly wrong columns. Only systems that were left were the arc node and movement.
Then Cryx activated. Windstormwall messed the activation of Reaper, and that retaliatory spellcasting attack from Woldwyrd killed Skarlock Commander that was using Battle Wizard. Bane Thralls got three extra members from two Ravagers and Hutchuck - so the bounty hunter entered play, missed with double 1's and got turned into an extra model for enemy weapon master unit. Good use of 6 points, I must admit.
Turn 3 would have nearly clocked me out if it was a tournament. I got whole enemy army except for one Bane Warrior under Krueger's feat.
First, however, Night Witch kills two Mechanithralls and a Satyxis with a killing spree. Shifting Stones teleport Rip Horn satyr to wreck Nightwretch and assorted Bane Warriors. Ravagers kill as many Bane Warriors as they can (all the contesting ones was my main objective) and then Gorax uses Primal on Pureblood Warpwolf. Warpwolf assaults Reaper and the assault spray kills Tremulus. Reaper has lost all but cortex, so Pureblood gets extra attacks against enemy Bunker. Both damage rolls give five points of damage. I wasn't excessively happy about that.
Krueger activates, advances and uses feat. Then he attack enemy objective with his lightning bolts, and damn those last five boxes were a nasty bunch. They took all three shots, with boosts to boot. Sure it was dice -6 with two dice, but I had hoped that one bolt could have been directed against either Reaper or Slayer. Oh well. At least it was three control points.
Woldwyrd messes up big time. I had planned on it to finalize Reaper and Slayer, but even wrecking Slayer proved to be a job that it barely succeeded. I guess that's how it goes sometimes. Last turn - 24 damage in. The next turn: five was out of reach.
I was quite confident in this game now, but Cryx offered some terrifying resistance. Both Pureblood and Rip Horn were destroyed along with the Woldwyrd that was mauled beyond uselessness (lost spirit and either mind or body), and quite a few Bane Warriors had entered the zone to contest. Agathia also used her feat, so all enemy models had Stealth now.
Sweat pearls started to form up when Ravagers got ill from eating Bane hearts - every attack missed except for one - and opponent passed Tough roll.
Shifting Stones teleported Gorax to kill three Bane Thralls. I hadn't passed a single Tough roll in whole game, and looked like the only way I got through enemy Tough was knocking them down first.
Blackclad Wayfarer was a game-saver when the spray killed Warwitch Siren, plus Reaper and a Bane Warrior.
Gorax or Argus or something killed a contesting Blood Witch, and all Krueger was left to do was to charge last remaining Bane Warrior.
When I lost both of my heavy warbeasts it was quite apparent that I had no longer any chance at playing attrition game. Had Krueger not succeeded in destroying the Bunker, most likely I would have lost under the overwhelming swarm of witches and banes.
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