Showing posts with label 75pts_mk4. Show all posts
Showing posts with label 75pts_mk4. Show all posts

Saturday, July 13, 2024

Kishtaar vs Ilari on King of the Hill

 It's been a while since I got to play Warmachine with actual miniatures. But here we are, a 75 point game of Warmachine.

My list:

Kishtaar with Silence of Death, Unnatural Darkness
-Tyrant with Hunter head, Harpoon and Ripper
-Jackal with Arc Node head, Hunter Rifle and Heavy Bolt Thrower
-Jackal with Advance Deployment head Pneumatic Spike, Flamethrower
Assault Reavers & Standard
Strike Reaver & Strandard
Gnashers
Warwitch Coven
Grhotten Champion
Halexus
Reaver Commander

Cards: Break Through, High Alert, Infiltration, Old Faithful, Sentry Duty

Opponent had:

Ilari with Avenging Force, Superiority
-Medvitsa
-Dire Wolf with Evasive head, Cannon and Scrap Arm
-Great Bear with Slammer head, Heavy Cannon and Blasting Fist
Arkanists
2x Shock Trooper Gunners
Winter Korps with 2x Autocannon & Standard
Winter Korps with 2x Rocket Launcher & Standard
Winter Korps Officer
Battle Mechanik

Cards: Old Faithful, Power Swell and 3x I Don't Remember

Scenario was King of the Hill from Steamroller '23. Khador started, and had Superiority on Medvitsa. All the warjacks and Ilari were pushing through center, and there was one unit of Shock Troopers and Winter Korps Infantry on the flanks.

Kishtaar gave Silence of Death for Assault Reavers and walked behind Reaver Commander. I had not realized how well Unnatural Darkness combines with Kishtaar's prowl, so that was a bit of a whoopsie. 

Another blunder was Grhotten Champion running towards center with Tyrant following close behind. Too close. My plan was to sacrifice the champion and start doing business with Kishtaar's feat next turn. I even played High Alert on the solo if opponent decided to ignore Champion and shoot Tyrant instead. 

Buuut... Tyrant was exactly within Medvitsa charge range. Whoop. Sie. 

Both light jacks and Warwitch Coven were waiting to make up their mind if they were going to center or right. Assault Reavers with Stealth activated were definitely going right.

Strike Reavers were hiding in tall grass terrain at center-left, and Halexus was holding the western flank all by himself when second turn started for Khador.

Shock Trooper Gunners and Winter Korps officer all went to shoot Halexus, who was left standing with two health remaining. 

Grhotten was not as lucky when Dire Wolf, Great Bear and Ilari removed it from board. Rocket Launchers softened up Tyrant a little before Medvitsa charged and tore my only heavy warjack into bits. On the plus side, autocannon unit of Winter Korps and their Shock Troopers relocated from rectangular zone on right, leaving it to Orgoth without contest.

Halexus walked to engage Shock Trooper Gunners on far left and killed two of them. Ambushing Gnashers tied up remaining Shock Trooper and an officer. 

Strike Reavers were able to remove half of Rocket Launcher Korps. So that flank looked pretty good. Center, on the other hand...

Well, I did down Medvitsa eventually, but it cost me feat and exposed Warwitch Coven. Kishtaar and my shooty Jackal spent their entire activations on attacks against the Khadoran character heavy, but failed. Thankfully Reaver Commander made the finishing blow. 

Flamethrowing Jackal went to score a point from rightmost zone, and Assault Reavers clogged middle section by charging Dire Wolf, merely scraping its paint.

Khadoran counter was devastating. Another Shock Trooper Gunner unit entered to contest the zone on right, and managed to wreck Flamethrower Jackal's movement. This left it an easy prey for Great Bear's heavy cannon. 

Dire Wolf, Ilari and Autocannon Winter Korps were able to remove all but one Assault Reaver, while the remaining trio of Rocket Lancher Korps did the same to shield-walling Strike Reavers. Only the flag remained. 

Last remaining Shock Trooper Gunner in left shot six points of damage to a Gnasher, but that was all that happened there.

Phew. Well, Ilari had used his feat this turn and was able to use it for moderate success. 

Gnashers killed Korps officer and remaining Shock Trooper. Halexus ran to mayhaps do something useful in turns to come. So did Strike Reaver flag. Reaver Commander used his shield in a lethal manner against a rocket launcher, but for one reason or another went soft with BURNING INFERNUS MMMMEGABLADE

Kishtaar used Sentry Duty to attack from behind cloud effect and thinned down crowd of Winter Korps. 

Gun platform that is Jackal managed to kill two Shock Trooper Gunners, and now I realize I forgot Swift Hunter procs. Dang. But looks like 4" might have not been enough to reach rectangular zone. 

Luck was not on Khador's side next turn, but still they managed to reduce Orgoth numbers on the left down to two Gnashers, one of which was knocked down, and kill Reaver Commander. This did give Khador a control point, nullifying Orgoth lead. 

Jackal was able to shoot away a contesting Shock Trooper, and even wreck the already injured Dire Wolf with the help of Dark Shroud and Kishtaar's shots. Strike Reaver flag removed last Rocket Launcher, and one Gnasher that was still able to attack knocked out enemy objective, Orgoth gaining a two point lead in points.

Then the disaster struck. Great Bear was able to charge Jackal that was scoring points, promptly removing it. Gnashers died, flag died, and I was left with just two Warwitches and Kishtaar. Yet was this still enough for a victory...?

Warwitches walked to offer Ilari some Dark Shroud, and Kishtaar started ricocheting shots off of Arcanist. Unfortunately first ricochet attack missed, although second hit, dealt five points of damage through focus points and even set Ilari on fire. 

Fire, however, was not able to inflict eleven points of damage alone. 

Kishtaar fell. 


Tuesday, March 26, 2024

First duo

 A 75 point game of Warmachine Mk4 in the new duo format.

My list:

Horruskh
-Molok
-Tyrant with Relentless Charge, Scything Flail and Claw

Kishtaar
- 2x Jackals with Arc Node, Hunter Rifle and Pneumatic Spike

Ulkor Barragers
Strike Reavers + Reaver Standard
Warwitch Coven
Reaver Commander
Vulcar Forge Master

Opponent had:

Cygnar Unlimited

Commander Coleman Stryker
-Defender
-Cyclone
-Charger

Major Siege Brisbane
-Defender
-Cyclone

2x Stormblade Infantry
2x Arcane Tempest Rifleman

Scenario was Invasion, and Cygnar started game.

One unit of Stormblades accompanied by Arcane Tempest Rifleman were on the flanks, with all of the heavy machinery lumbering on from the middle. 

Orgoth had less of a formation. Ulkors and a Jackal were closing in from the far right, with a unit of Reavers and their commander screening Kishtaar nearby.

Support units were hanging in the back, behind a burning building with Jackal, Horruskh and Tyrant holding middle. Molok had a bit of an ego, challenging the entire leftern flank in its entirety. 

Cygnaran firepower was scary indeed. Molok lost its legs to Defenders, and all but the flag died from Strike Reaver unit. 

Vulcar was a tad too far away from Molok, so Old Faithful repaired damaged systems of the character warjack. 

Ulkors were able to kill one Arcane Tempest Rifleman with blasts bouncing off from a slightly damaged Cyclone. However, when Kishtaar activated, she used her feat and removed the Cyclone with her pack of Jackals. 

Tyrant went to control my 50mm objective with Horruskh hanging behind feating hard. Molok spent a pathfinder card to charge unit of Stormblades that were holding enemy 40mm objective, killing two of them. So, damage done was okay, but what seemed devastating to me was the amount of control points - I received four of them. That seemed... excessive.

So, opponent replied by feating even harder than my warcasters. Siege removed the entire unit of Ulkor Barragers with his feat and Ground Pounder. A Cyclone and Defender brought Jackal in the Dust Devil clouds down to one or two health remaining. 

Stormblades removed the Reaver Standard and shot Reaver Commander off the board. 

Remaining Stormblades in the left ran away from scary Molok, and last remaining Arcane Tempest Rifleman ran to rob me a point from my 50mm objective. Charger was able to shoot Molok's head off, but thanks to hyper-aggressive that spelled some kind of doom for someone, somewhere.

Stryker also used his feat for a round of invulnerability. Opponent managed to deny me all points and even score two of his own. 

However, next turn Orgoth killed just the Arcane Tempest Rifleman, and all but wrecked a Defender with Molok. Orgoth were able to seize a whopping five points, which placed opponent in an untenable situation - either score four points or kill two casters that had plenty of focus left in bank. 

So, game ended in victory for Orgoth.


Thursday, November 17, 2022

The Newest New

So here is the first full game of Warmachine Mk4 using up-to-date everything. Had to invent new tags, too. And my statistics... damn... what am I going to do with my spreadsheets? I play Warmachine so little these days that getting in enough games for them to mean anything is going to take forever. 

Sob.

Anyway, my list:

Dark Host
Scaverous
-Corruptor
-Reaper
-Inflictor
-Deathripper
-Ripjaw
Bane Warriors
Bane Warriors + Officer & standard
Withershadow Combine
Bane Lord Tartarus
Necrotech

Opponent had:


First Army
Siege2
-Defender
-Cyclone
-Ironclad
3x Trencher Infantry
Trencher Cannon Crew
Rangers
3x Trencher Sniper

Scenario was the only relevant scenario from rulebook.

Cygnar started game. I gravely underestimated both distance and accuracy of Trenchers, but at least I had the sense to play stealth card on smaller unit of Bane Warriors. My reasoning was that the other unit had both Tough and recursion from officer.

After Trenchers had taken their second turn, both units consisted of a single member. Fortunately Trenchers had to come close on the right side of the board, so Tartarus was able to slice and dice two additional Bane Warriors to the unit, and a couple of Excarnates brought them along even more.

Second turn was also when Scaverous used his feat. A well placed Feast of Worms gave Scaverous five souls after Reaper and Bane Standard Bearer went into soul shopping.

Cygnaran heavien and cannons and whatnot had been shooting Inflictor, which I strategically kept in reserve forgot to activate. But it was in a relatively good spot with Necrotech and Old Faithful repairing it.

During first two rounds I managed to remove all Trencher Infantry units.

Turn three Cygnar removed Bane unit from the right and kept shooting Inflictor, bringing it down to, like, four boxes remaining or so.

Reaper removed Ironclad with the help of Dark Shroud and Feast of Worms. Inflictor was still being repaired and forgotten to activate. Admonia and Withershadow Combine in general were making lucky 10+ rolls to hit entrenched Trenchers, although souls helped a lot there.

Deathripper ran to contest enemy flag, so I gained advantage of one point.

Turn four my warjacks couldn't believe their luck. All of them remained intact, albeit each were crippled with just a few boxes remaining. Bane Warriors were gone, though. 

I have to do telekinesis shenanigans to get Necrotech to repair Reaper. Bane Lord Tartarus is also nudged a little forward, and he charges Cyclone. Reaper finishes the heavy jack. 

As Siege had not managed to remove Deathripper and Scaverous moved to control my flag, point difference went to three in Cryx's favor.

Fifth turn both of my heavies and Deathripper are removed from board. Admonia also runs into rocket turret's counter blast and dies. Ripjaw arcs a Feast of Worms on Defender, and Tartarus manages to kill the already damaged Cygnaran warjack.

Necrotech creates a whole lot of scrap thralls. Point difference goes to four in Cryx's favor, so we end the game.