Thursday, November 17, 2022

The Newest New

So here is the first full game of Warmachine Mk4 using up-to-date everything. Had to invent new tags, too. And my statistics... damn... what am I going to do with my spreadsheets? I play Warmachine so little these days that getting in enough games for them to mean anything is going to take forever. 

Sob.

Anyway, my list:

Dark Host
Scaverous
-Corruptor
-Reaper
-Inflictor
-Deathripper
-Ripjaw
Bane Warriors
Bane Warriors + Officer & standard
Withershadow Combine
Bane Lord Tartarus
Necrotech

Opponent had:


First Army
Siege2
-Defender
-Cyclone
-Ironclad
3x Trencher Infantry
Trencher Cannon Crew
Rangers
3x Trencher Sniper

Scenario was the only relevant scenario from rulebook.

Cygnar started game. I gravely underestimated both distance and accuracy of Trenchers, but at least I had the sense to play stealth card on smaller unit of Bane Warriors. My reasoning was that the other unit had both Tough and recursion from officer.

After Trenchers had taken their second turn, both units consisted of a single member. Fortunately Trenchers had to come close on the right side of the board, so Tartarus was able to slice and dice two additional Bane Warriors to the unit, and a couple of Excarnates brought them along even more.

Second turn was also when Scaverous used his feat. A well placed Feast of Worms gave Scaverous five souls after Reaper and Bane Standard Bearer went into soul shopping.

Cygnaran heavien and cannons and whatnot had been shooting Inflictor, which I strategically kept in reserve forgot to activate. But it was in a relatively good spot with Necrotech and Old Faithful repairing it.

During first two rounds I managed to remove all Trencher Infantry units.

Turn three Cygnar removed Bane unit from the right and kept shooting Inflictor, bringing it down to, like, four boxes remaining or so.

Reaper removed Ironclad with the help of Dark Shroud and Feast of Worms. Inflictor was still being repaired and forgotten to activate. Admonia and Withershadow Combine in general were making lucky 10+ rolls to hit entrenched Trenchers, although souls helped a lot there.

Deathripper ran to contest enemy flag, so I gained advantage of one point.

Turn four my warjacks couldn't believe their luck. All of them remained intact, albeit each were crippled with just a few boxes remaining. Bane Warriors were gone, though. 

I have to do telekinesis shenanigans to get Necrotech to repair Reaper. Bane Lord Tartarus is also nudged a little forward, and he charges Cyclone. Reaper finishes the heavy jack. 

As Siege had not managed to remove Deathripper and Scaverous moved to control my flag, point difference went to three in Cryx's favor.

Fifth turn both of my heavies and Deathripper are removed from board. Admonia also runs into rocket turret's counter blast and dies. Ripjaw arcs a Feast of Worms on Defender, and Tartarus manages to kill the already damaged Cygnaran warjack.

Necrotech creates a whole lot of scrap thralls. Point difference goes to four in Cryx's favor, so we end the game.

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