It has been coming for a long time, but finally Vanguard campaign saw the beginning of third round.
So it was 175 point game with Kill the Commander scenario. This was played a couple of weeks ago or something.
My list was:
Executrix Nirha with Long Bow and Large ShieldQuartermaster Poosk with Sheaf of Arrows
Master Scout Shadow Deg
Healer Reaper Guard Nista
Reaper Guard Grelpon
Summoner Crone Catrul
Bladedancer Lomps with Battle Potion and Heavy Weapon
Opponent was playing salamanders and was the defender. Salamanders, being cold-blooded creatures of fire, sleep in tents which are formed out of cooled down magma. Logical, right? The rock pillars are representing tents.
My first turn had me a little scared if those cursed d8's were yet again opposing me in a manner most unsuitable. Executrix exchanged fire with a tiny little skink-thing, and with her ranged skill of 3+, scored exactly one hit and no wounds. In return the ranged salamander attacked her and injured her, because 4+ armor with extra power die is reliable like that.
Now, it didn't get much better when blade dancer charged fire elemental. Friend + charge + used battle potion + power die had her swinging eight dice, and heavy weapon gave a little crushing strength which dancers are lacking. Astonishing number of hits is countered by equally astonishing number of armor saves. Exactly one (1) wound was dealt by this ordeal.
But then things began to change.
So much so, that there were next to no salamanders remaining nearing the end of round four. Well, except of course for the salamander commander who was sleeping in a tent, snoring mightily enough to rise above the sounds of fierce battle all around him.
He was about to put up a good fight - whenever he retaliated, Twilight Kin blood was spilled. Executrix was the most terrifying near-casualty. She fell down to one wound remaining, so summoner crone decided to toss four dice worth of power to be able to cast Heal on her. Which succeeded in healing all wounds she had suffered. Even all the emotional scars received during childhood. That's how well the dice was rolling.
I had lost three warriors during game. One had to miss next game, another would be at -1 wounds for next game and Reaper Guard lost a point of melee attack skill, which he had leveled with ranks earlier. Of course this means he ain't going to gain 3+ skill ever again.
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