Friday, September 19, 2014

Madrak Ironhide, the Thornwood Fertilizer

Last Tuesday I played two 26 point games of Warmachine. Bastard point cost is again because of reasons.

Anyway, opponent played both games with:

Chief Madrak Ironhide
- Dire Troll Mauler
- 2x Impalers
- Axer

Minimum unit of Krielstone Bearers
Whelps
Stone Scribe Chronicler

My first game was:

Cassius the Oathkeeper & Wurmwood, Tree of Fate
- Gnarlhorn Satyr
- Woldwatcher
- Gorax
- Argus

Tharn Bloodweavers
Shifting Stones
Swamp Gobbers
Minimum unit of Farrow Bone Grinders
Gallows Grove

Scenario was Close Quarters in both games. Trollbloods started game if I'm doing my maths right. However, I have skipped first round entirely as the progress was rather slow - troll brick slowly rumbled forwards, and Circle was too scared to close in.

Trolls got to start dealing the pain and hurt, but, well. Main interest here was that an Impaler critically slammed Gnarlhorn. Next turn was a bit more interesting for Circle. I was quite confident that I'd be able to assassinate Madrak this turn, as I would be able to charge him with Gnarlhorn Satyr, Woldwatcher, Cassius and a primaled Argus.

It was somewhat distressing to notice in the middle of your all-out assassination that, in matter of fact, no warbeast would actually be charging Madrak, thanks to Talisman of Subdual.

Before this dawned on me, I had already pulled Madrak closer with Hellmouth. Since I was figuring that Gnarlhorn would need more space for him, Cassius actually charged the shifting stone he had failed to kill with a boosted damage from Hellmouth. Well. That was one tough stone, I must admit, since even charge attack from Cassius did not destroy it. Only extra attack did. And then. Cassius did no damage in melee to Madrak, probably thanks to Scroll of Perseverance.

It's a special feeling when you see everything you attempt to do unravel before your eyes, and then dissipate into nothingness. Cassius said "screw it" and spent last two Fury to cast Unseen Path on himself and move to relative safety. For some reason or another I didn't use Wurmwood's feat. If I want to try and save my face I'm saying that it was because I still wanted to attempt an assassination with Gnarlhorn Satyr and Woldwatcher. But if I'm honest, I just forgot.

Well, since Gnarlhorn Satyr is not able to charge Madrak, it charges some other troll and uses remaining attacks at Madrak. But charge had cost one Fury, and the Satyr had had to shake itself up from the critical slam. I don't remember if Madrak even had to resort to transfering damage.

It had all started good, when primaled Argus dealt a lot of damage in to Madrak, and Madrak didn't transfer those away.

Bloodweavers and Bone Grinders had been beating themselves (stop hit yourself!) to provide Fury to Cassius in this grand assassination of self-esteem.

Trolls obviously killed Gnarlhorn Satyr, Argus and what was left of Bloodweavers. I think Madrak used his feat this turn, but it didn't do as much as I've seen it does.

So. On my next turn I had inflicted zero casualties to Trollbloods, and I had lost 17 points worth of models.

No other chance to aim for what I started last turn - even more attacks against Madrak.

I don't remember if Woldwatcher managed to do anything useful against Madrak. But Wurmwood was full on souls, but stood in-between Cassius and Madrak. That meant 9 Fury worth of attacks against Def 16, Arm 18 Madrak with some damage boxes.

Hmm. Now I'm wondering if Madrak used the scroll last turn or no, or if he just had that much Fury camped up. But Cassius required at least three attacks to hit and damage.

Not a single attack missed, and Madrak didn't pass Tough. Cassius fertilizes a forest out of Madrak.



Game 2

Second game I played was with following list:

Mohsar the Desertwalker
- Gnarlhorn Satyr
- Wold Guardian
- Gorax

Maximum unit of Wolves of Orboros + Unit Attachment
Swamp Gobbers
Gallows Grove

Scenario was again the Close Quarters, but Circle got to start this time around.

First picture is from the end of Circle turn 2 I think, because Trolls are reacting next. Impaler scores a critical slam again - this time against Wold Guardian. But as it was standing right next to Gnarlhorn Satyr, the goat was knocked down again. The slam master of Hordes (perhaps even including Warmachine?) spent both games grazing the grass.

Damage rolls were amazing, though. Boosted super slam damage against Wold Guardian didn't even punch through it's armor, as dice came out something like 1,1,2,3. Collateral damage did nothing to Gnarlhorn Satyr, and the original ranged attack dealt nothing. Well, Wold Guardian did have it's animus on, but still it's adding insult to injury.

Well then!

I must say I didn't do any better.

I thought that a primaled Gnarlhorn Satyr and Wold Guardian and some random damage rolls would be enough to kill Def 14, Arm 20 Dire Troll Mauler. Perhaps it could have been a possibility, but again Gnarlhorn had had to shake itself up, and sometimes Def 14 is too much for a Mat 8 beast. And it even succeeded in missing another attack. Only one attack dealt some damage, which spawned a Whelp, that blocked charge lane of Wold Guardian.

Mohsar dealt with the Whelp personally. He sprayed it dead and went to safety with Sands of Fate. Wold Guardian charged Dire Troll Mauler, and missed one of it's available attacks, don't remember if it was the actual charge attack.

Oh, Wolves of Orboros had earlier charged around a little bit, but I was scared to bring too many of them into the fray because of the earlier experiences against Madrak.

Gnarlhorn Satyr was killed instantly, but Wold Guardian took a little bit longer to deal with. In fact it survived with Body and Mind unbroken, but of course Spirit was knocked off.

So it was bad, I was in very much same situation as I was in last game. But it wasn't all hopeless - this time I remembered to use Mohsar's feat, and it was nice to actually see it do things for once. Big things. But first Gorax charged Impaler on the hill, and Wolves of Orboros used Power Swell and attacked all over. The result of all this was two Impalers with 2-3 hit boxes remaining. Whee.

Both warlocks were dominating their friendly flags, just for the record.

But the damage output of Circle had been miserable during whole game.

Trollbloods luckily did a lot more damage. In fact they did 10-12 damage points to Madrak. All warbeasts except one Impaler that didn't have any Fury failed their Threshold checks. Mauler attacked Wold Guardian, who still didn't go down. Axer attacked Madrak with the results above, and Impaler took one Wolf of Orboros down.

Madrak uses his feat this turn, an takes care of Wold Guardian - personally. Let's just not compare the personal achievements of the warlocks in this game, yes?

Free Impaler didn't do much as Carnage had not been cast. Krielstone Bearers charged into battle, which was kind of funny.

Ah well. Anyway. Trollbloods didn't really do much that turn, but I was still woefully behind in attrition game. So I attempted the very same thing I did last game - warlock vs warlock assassination!

First Wolves of Orboros charge, and one of them goes against Madrak, who doesn't have a single Fury left for camp.

Mohsar enters the Wolf with Sands of Fate and uses Maltreatment on Gorax to get one extra Fury.

So, would Mohsar with 7 Fury kill Madrak with some 5-6 boxes remaining, without Sure Foot?

First attack is a hit and deals enough damage to bring Madrak to one hit box remaining. Next attack is prevented by Scroll of Perseverance. Third attack is a miss, and Mohsar has only one Fury remaining by then. So. Mohsar needed 9+ to hit and 9+ to deal the one last damage box remaining, and after that Madrak needed to fail Tough roll.

Unlikely, yeah. There was a tiny amount of excitement, though, when last attack actually scored a hit. Sadly damage roll wouldn't have punched through Madrak's base armor, as entire damage roll came out as 16.

For once it was a good thing Mohsar was blind - his last moments would have been a horrible sight to behold. So many teeth...

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