Wednesday, July 9, 2014

TaTaPe warmachine tournament day 1

Last weekend I participated in a warmachine tournament at Tampere.

It was 50 points, 1-2 lists and divide & conquer [1]

My lists were:

Morvahna the Autumnblade
- Megalith
- Feral Warpwolf
- Woldwatcher
- Winter Argus

Maximum unit of Wolves of Orboros + Unit Attachment
Druids of Orboros + Overseer
Shifting Stones + Stone Keeper
Gallows Grove
Blackclad Wayfarer
Gatorman Witch Doctor


Morvahna the Dawnshadow
- Pureblood Warpwolf
- Gnarlhorn Satyr
- Winter Argus
- Gorax

Maximum unit of Wolves of Orboros + Unit Attachment
Tharn Ravagers + Chieftain
Shifting Stones + Stone Keeper
2x Gallows Grove
Blackclad Wayfarer
Tharn Ravager White Mane

I made a last minute change to my Morvahna2 list, because I realised that neither list had power to crack any heavier targets, and changing ravager shaman and reeve hunter to Gorax I thought I'd be able to finish my turn a little bit faster.

And about the Morvahna1 list... well, that one I didn't practice at all. And why should I have practiced it? I played Morvahna a lot in Mk1 and during field test of mk2. End of sarcasm.

First game was against Retribution of Scyrah, so that pretty much meant I should pick Morvahna2 because of the abundance of Eirysses in that faction.

Dawnshadow got Issyria, the Sibyl of Dawn versus her. This was nice, since I had never played against Issyria, and I want to complete the entire set.

Issyria had the following list, barring any errors I've made in recollecting details from pictures:
- Hyperion
- Chimera

Maximum unit of Mage Hunter Strike Force + Commander
Maximum unit of Dawnguard Invictors + Unit Attachment
2x Mage Hunter Assassins
At least one Arcanist
Sylys Wyshnalyrr

First scenario was Fire Support. First picture is from the end of Circle turn X. Carnivore was on Wolves of Orboros and Fog of War was on, too.

Next turn it's Issyria's feat turn, and Fog of War plus various Stealth abilities were made useless. Chimera had ran close to Wolves of Orboros, and Issyria cast Blinding Light on them.

Feat + Blinding Light meant that Mage Hunter Strike Force butchered most of Wolves of Orboros eventhough they were on a hill.

Ravagers also took some heavy casualties, but no unit was completely wiped out.

The thing that mattered most was, however, that Hyperion and Invictors shot Pureblood Warpwolf down to some six hit boxes remaining, after which it was finalized by a Mage Hunter Assassin.

Morvahna used her feat next, obviously. I had been left with too few models to make much damage against enemy, and Ravagers managed to whiff all of their attack rolls against Eiryss. So I would just receive another round of decimating shooting.

Gnarlhorn Satyr went and controlled one control point for Circle, and Winter Argus advanced and put on it's animus.

Next turn all but two Ravagers died, and all but two Wolves died. Gnarlhorn Satyr, Gorax and Winter Argus were still intact, as well as a broken unit of Shifting Stones and one Gallows Grove.

Issyria had been advancing closer, possibly to dominate flag later on. But to me it looked like there was around 10" in between Issyria and Winter Argus. That was the only thing I could possibly do to try to win. There was, however, some models standing in the way. Only one completely blocked the charge, but a lot more might be able to make a free strike.

I figured I could get rid of the prohibiting model with blast damage from a Death Knell blast damage, if Shifting Stone teleported close to it. Shifting stones, however, had Stealth from Stone Keeper.

Two remaining Wolves of Orboros activated, and one of them tried to kill Stone Keeper, and the other one wanted to poke the Winter Argus blocking Mage Hunter through a wall. Both Wolves failed in their attempts.

Gorax activated, used Primal on Winter Argus and ate the Stone Keeper. I'm not entirely sure if it's economical for a secret druidic cult to use highly trained spellcasters as ape food, but hey, the stones no longer had Stealth since it's a Granted ability on Stone Keeper.

Morvahna activates, casts Death Knell on the stone, kill the important target and then she casts Carnivore on Winter Argus.

Winter Argus charges Issyria, survives a free strike and kills the Sibyl of Dawn.

Game 2:

Second game was against Retribution of Scyrah. I was prepared to get another Issyria thrown against me, but instead Morvahna2 was eyeballing Vyros2 from across the table. I didn't feel like I had any choice in picking lists again. On top of Eirysses all over the place, Issyria list had Hyperion and Vyros list had Imperatus. My list with Morvahna1 didn't have even a remote chance of downing either one of those.

Vyros2 had a list:
- 6x Griffon
- Imperatus

Maximum unit of Dawnguard Invictors + Unit Attachment
Sylys Wyshnalyrr
At least one Arcanist

Scenario was Rally Point. I think Retribution started game, and first picture is from the end of Circle turn 1. I tried to jam the enemy zone with Ravagers. I felt pretty confident that I could carelessly throw the Ravagers away. Two were even in charge range. One charged Invictors and the other one a Griffon.

But damn those Griffons are fast. Any hopes I had for dominating my friendly zone were lost by those three light myrmidons. I had decided to drop Carnivore alltogether, as there wasn't that many living enemy targets around. Morvahna advanced, cast Purification and re-cast Fog of War.

Next turn Vyros used his feat. He was a bit focus-starved. I had hoped that Vyros would have some problems with activation order since he had to activate first before any of the Griffons if he wanted Synergy chain going on that round. But there was no problems. He just activated first and cast Synergy.

Three Griffons on right raised the Synergy count, as well as two on the left. Then the last Griffon (who had some focus) charged Pureblood Warpwolf, who had already taken some hits from Invictors' shooting. Pureblood was no more.

On my next turn I make the thing that gives this write-up the "fail" tag.

I had lost a lot of models last turn and if I managed to destroy something, whole Vyros' battlegroup would just outmaneuver me. I see a possibility for an unlikely assassination. My plan was to destroy one of my own Groves, activate Morvahna, advance and feat the tree into Vyros' back arc. Note to self: Vyros does not have a back arc.

I was also going to teleport Winter Argus close enough to spray Vyros, hoping for a critical hit. If Vyros would be stationary, Blackclad Wayfarer would have no problem in landing yet another pow 12 hit to Vyros. So, I feated a Shifting Stone back into formation, too.

See anything wrong there?

It was absolutely worst time to learn that Dawnshadow's feat does not bring back non-living models. Well, harsh lessons like that are the best teachers, though. I doubt I'll ever forget about that again. I had, however, gone too far already in my assassination attempts to back off.

Morvahna cast two Sunder Spirits on Vyros, dealing damage well enough to make assassination a possibility with the remaining attacks I got.

For some reason, though, I had feated a wolf of orboros badly in the way of Blackclad Wayfarer, and Winter Argus would take three free strikes from Griffons.

Gorax was able to reduce that number to two by performing a successful two-handed throw on one of the Griffons.

It is possible that I could have reduced the number of free strikes to only two if I had not thought it was possible to bring Shifting Stones back with Morvahna's feat. Gnarlhorn Satyr could have thrown or head-butted one Griffon, and Gorax possibly another one. Ironically Winter Argus had all branches intact after resolving first free strike. Second free strike dropped both Mind and Body.

But, hey! It was the very same Winter Argus from my last game. It needed 11+ to hit Vyros and 7+ to damage, and with boosts these could be attempted with two dice.

Both sprays hit after re-rolls from Morvahna. One of them even did a couple of points of damage. Heck, that Argus did not fail - I did. This might have been a second caster kill for the woofie.

Blackclad Wayfarer was way too far because he had to dodge two Wolves of Orboros.

Well, at least I was able to fulfill someone's dream of getting to hit enemy warcaster/warlock with Imperatus with full +7 Synergy chain. I guess it was an icing on the cake that the warlock in question was one of the most annoying ones.

Game 3:

Oh my. Third game did not have Purification or Eiryss in either list. I was against Circle of Orboros, facing either Baldur1 or Krueger1. I took Morvahna1, as I could at least be sure that Regrowth is not taken away in as rude manner as possible. Every turn.

It turned out to be Morvahna1 vs Krueger1, and the Stormwrath had following list:
- Feral Warpwolf
- Warpwolf Stalker
- Woldwarden
- Gorax

Maximum unit of Nyss Hunters
Shifting Stones + Stone Keeper
Shifting Stones
Swamp Gobbers Bellows Crew
Druid Wilder
Gatorman Witch Doctor
+2 points I just can't figure out

Scenario was the tried and tested good old Incursion.

I must say that 8" + large base + reach is an awful lot of threat. I guess I should know since I play Circle myself, but no. I think Krueger started game, and the first picture is from the end of my turn 1.

Krueger used primal on both Warpwolf Stalker and Feral Warpwolf, and Lightning Tendrils were on Feral Warpwolf. So... I just lost both of my heavy warbeast.

And most of my infantry.

At least Druids of Orboros were safe from Krueger's feat, and at least whole unit of Wolves of Orboros did not die, so I could burn away all of Morvahna's fury to Regrowth Wolves back. I guess that might have been my chance to do anything useful during the game had not Megalith and Feral Warpwolf fallen so ridiculously.

Well. At least I knew those two enemy heavy beasts were going to frenzy next turn. Wolves of Orboros failed in gathering Fury for Morvahna with Harvest, and Morvahna had only two Fury to use during her activation.

"I might as well try" was the main principle in charging to Warpwolf Stalker with Morvahna, scoring a hit and then killing the beast with transfer from Harrow.

I couldn't get anything done with Feral Warpwolf, and it was turn.

Stalker frenzied, and random target was indeed Morvahna. Damage roll was amazing - the beast killed itself and some damageeven came through back to Morvahna. Just as I had planned.

Then shifting stones teleport Woldwarden to Morvahna's back arc. Just... eh... as I had planned?

Morvahna died, and at the end of day I was at one victory, two losses.

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