Thursday, July 31, 2014

Rhyas + Morvahna2 = Sigil of Dawn?

Second game in Ropecon was a casual game against a friend.

It was a 50 point game, and I had:

Morvahna the Dawnshadow
- Pureblood Warpwolf
- Feral Warpwolf
- Gorax

Maximum unit of Tharn Ravagers + Shaman + Chieftain
Shifting Stones + Stone Keeper
Tharn Bloodweavers
Blackclad Wayfarer
Druid Wilder
(Tharn Ravager White Mane)
Gallows Grove
Reeve Hunter
2x War Wolf

Opponent had:

- Angelius
- Seraph
- Carnivean
- Typhon

Minimum unit of Raptors
Blackfrost Shard
Anyssa Ryvaal

We played a random scenario that turned out to be... Incursion. Again. And with exactly the same flag disappearing as in last game. I believe Legion started the game, and first picture is from the end of Legion turn 2.

Opponent went to great lenghts to remove my whole unit of Tharn Ravagers from the board - and he succeeded. That was quite bad, but the positioning of warbeasts looked like I could land a severe punishment to the big beasts next.

I did, however, manage to royally screw up yet again.

Druid Wilder and Gorax cast Primal on both Pureblood Warpwolf and Feral Warpwolf.

Then Morvahna activates and casts Purification. There went the Primals, though I think they would still need to frenzy next turn.

I did get a couple of Spiny Growths away, though. Not sure about Rapport.

Morvahna casts Carnivore on Tharn Bloodweavers and re-casts Primal on Pureblood Warpwolf. Har har. Not funny, quit laughing.

Another mistake I made was not knowing what I actually wanted to do.

Bloodweavers would need to activate first to get away from charge lanes, but I was still wondering in my mind what would be best spot for Pureblood Warpwolf - teleport and try to engage both Angelius and Seraph, or just charge Angelius? Trying to leave a spot for Pureblood to land with teleport caused me to suffer a free strike with one Bloodweaver.

After that free strike it looked impossible to get Bloodweavers to charge Seraph and still leave space for Pureblood, so I decided just to charge with Pureblood. What was annoying here was that two Bloodweavers nearly killed Seraph - if I had had a clear picture of my future actions, the Bloodweaver who died to free strike would have probably killed Seraph.

Luckily Pureblood manages to kill Angelius (who had Hunter's Mark from Wayfarer) and Feral Warpwolf takes down Typhon.

Next turn is less than thrilling for me.

Rhyas uses her feat, and Blackfrost Shard freezes Pureblood. Seraph, Anyssa + Rhyas takes down Pureblood and Carnivean kills Feral Warpwolf. Worst of all Bloodweavers fail their command check. Opponent scored third Control Point this turn - loss of Ravagers really hurt my contesting possibilities.

Well, Circle next.

Blackclad Wayfarer, Reeve Hunter and possibly a Sunder Spirit from Morvahna takes down Seraph, and Morvahna uses her feat to bring back Bloodweavers and a couple of War Wolves.

For some reason War Wolves don't come back so that they could easily contest rightmost flag, and only one of them could even attempt it.

Next turn Legion just needed to remove the one and only War Wolf, and then run to dominate right flag with Rhyas. This game ended awfully same way as the other game that day.

After the game I noticed that Ravager White Mane had been sitting in the transport foams whole game. Argh. That model really could have been a game-changer.

I guess normally I would tag this game with "fail", but since this wasn't even close to last game in terms of critical mistakes, I'm leaving it out.

But playing against Rhyas was quite refreshing. Honestly, though, Rhyas' own presence in the game was quite little. Feat she used made it absolutely certain that both of my heavy beasts went down, but other than that she just hid and let the beasts do all of the work. Well, I guess Occultation could have a big impact against some armies, but my force didn't really care too much.

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