Saturday, December 10, 2011

Story of a Saeryn that cast no Blight Bringer

Now, today I had a chance to play against Legion of Everblight, which is somewhat rare around here.

We had a 25 point game, and my list was:

- Reaper
- 2x Helldiver
- Nightwretch
- Deathripper

Maximum unit of Mechanithralls
Necrosurgeos & Stitch Thralls
Warwitch Siren

And opponent had:

- Typhon
- Scythean
- Harrier
- Shredder

2x Spell Martyrs

First of all, all the pictures are somehow quite dark, so excuse me for that. Maybe it doesn't actually matter, as the shaded area is the one with unpainted miniatures *cough*

I lost the starting roll again.

First picture is taken from the end of my first turn, where Death Ward was cast on Reaper and Mechanithralls had been ghost walking through the forest.

Things looked just fine at that point.

Saeryn wanted to use her feat, so two big beasts came towards my front lines. I was thinking that nice, at least they weren't engaging things too much. Typhon had Banishing Ward and Scythean had the... uh, name escapes me, the resurrection spell.

Typhon tried to spray at Reaper but didn't really do anything.

Well, then was my turn to try dodging two heavy warbeasts that I couldn't target with melee attacks.

I had grand plans and all, but none of them really came to fruition.

I ran mechanithralls to engage the shredder in attempt to draw the inevitable blight bringer out. I might have actually lost only one mechanithrall, who was maybe out of range of the surgeon.

Then Scaverous decided to use his feat. I wasn't the best placed Black Gate, maybe, at least when the damage rolls were so poor and I didn't get Saeryn under it.

Anyway, telekinesis was cast on Scythean so Nightwretch could take an aiming bonus against it. One telekinesis was cast on the Nightwretch too, Feast of Worms with a damage boost on Scythean (with only couple of damage points in). With the lone remaining focus he cast Death Ward on himself.

This time I was clever enough to measure that Scythean couldn't just walk into melee with Scaverous and beat him up. However, this resulted in Saeryn not getting under Black Gate either, so it was a win some, lose some situation.

Nightwretch did very little to Scythean. Damage rolls, as I said, were horrible.

Reaper dragged Typhon into melee with it in attempt to tie up those sprays of doom. It just hit and did one point of damage. Problem "solved" at the cost of 7 points.

That was all I could do.

What opponent did next was something I would've expected a turn ago.

First, Scythean runs into melee with Scaverous. I thought I was cool with that.

Harrier ran and engaged Nightwretch, and Typhon expectedly wrecks the Reaper, at the same time engaging Deathripper.

Shredder frenzied, by the way, and failed to hit a mechanithrall with a boosted attack roll.

Saeryn moved into melee with a mechanithrall. She didn't attack.


Saeryn hides herself best from my retaliation by hiding within my troops...

Oh, Scaverous and Scythean are placed a little funnilly, because three scythes just couldn't fit into two front arcs that supposed to be in base-to-base contact.

Well, I was confident I could deal with the Scythean, though it would take most of my remaining army to do that.

Warwitch Siren managed to Shadow Bind the harrier and rolled absurd damage to it, and helldivers ate shepherd and did four points of damage to Forsaken. Now, when I'm writing this, I see this as a sign of things to come.

Deathripper did some real damage to Typhon, and then it was my attempt to get rid of the hulking beast in front of my warcaster.

Scaverous himself cast ghost walk on mechanithralls and unleashed remainig focus as attacks at Scythean. Damage rolls were good, but the beast didn't go down. It was left around five hit boxes.

But no worries! Three mechanithralls got into contact with it, two of them in the back arc.

Things looked nice when first mechanithrall hit and scored damage enough to left it with two damage boxes.

Then, first mechanithrall on the back arc. Rolls 1, 2. That's a miss.

Second mechanithrall. Rolls 1, 3. That's a miss, too.

So... crap. Crap crap crap. The word pretty much echoed in Scaverous' ancient skull.

Now, then it was opponents turn.

Everything else looked good, but then it was time to resolve whole sorry Scythean affair.

First boosted attack, hit and gave 4 points in. So it was kinda exciting.

Second boosted attack, hit and damage was boosted too. Roll was 2,2,3 and Scythean was left with only one fury left to force. But this triggered blood bath.

Last fury was used for attack roll boost. So, Scaverous had 7 damage boxes left. On averages he would die.

You can see the card and the roll in the picture included:


  1. Oh man that ending sucks! Still, sounds like a pretty fun game and I LOVE your paint scheme for your Cryx! I get sick of seeing all the black and metal all of the time.

  2. Well, against this particular opponent fate has decided that more often than not the roll that ends the game is comparable to 4+ Though this situation was a bit different in that there was no sure way for me to kill Saeryn had Scythean rolled 6 or less with the last attack.

    Anyway, thanks for the compliment on my colors :) I enjoy painting somewhat cartoonish, bold color schemes.