Showing posts with label skorne_unlimited. Show all posts
Showing posts with label skorne_unlimited. Show all posts

Thursday, August 8, 2024

Zaharasheth

 A 50 point game of Warmachine over War Table.

My list:

Skorne Unlimited
Dominar Rasheth
-Titan Sentry
-Rhinodon
-Basilisk Krea
Praetorian Swordsmen
Paingiver Beast Handlers
Void Spirit
Venator Dakar
Mortitheurge Willbreaker

Command cards: Blessing of the Gods, Break Through, Careful Reconnaissance, Infiltration, Power Swell

Opponent had:

Khador Winter Korps
Kapitan Zahara Vilkul, Avenging Force, Fog of War, Superiority
-Dire Wolf with Shield Guard, Ice Hammer, Scrap Saw
-Great Bear with Slammer, Heavy Cannon, Blasting Fist
Shock Trooper Gunners
Winter Korps Infantry + 2x Autocannon + Standard
Winter Korps Infantry + 2x Rocketeer + Standard
Arkanists
Winter Korps Officer
Battle Mechanik

Command cards: Infiltration, Old Faithful, Power Swell, Careful Reconnaissance, Break Through

Scenario was Two Fronts from Steamroller 2024.

Khador started game and advanced under Fog of War, with battlegroup and assorted support going towards 50mm objectives. Shock Trooper Gunners were there in the middle, too, and two units of Winter Korps and their Officer to the left. 

Skorne started with Praetorian Swordsmen to the left, supported by Mortitheurge Willbreaker and Void Spirit. Swordsmen had Castigate on them. It looked like a tall order for five Swordsmen to remove thirteen Winter Korps, but I was seriously outnumbered anyway. Go, heroes, go. 

Venator was exactly 6" away from 30mm objective, and battlegroup was sitting within 3" of Basilisk Krea, with Krea being fully in cover. 

So that was the setting after first round. Second round Winter Korps advanced behind a forest, outside Praetorian charge range. 

Shock Trooper Gunners repositioned to middle inside rubble terrain. Arkanists took positions inside a trench and around 50mm objective, with heavy warjacks nearby. No shots were fired, from Khadoran side, except for Shock Trooper Gunners. Well, kind of.

Dominar Rasheth cast Influence on one of them, blasting the other two and finished the last guy with Sunder Spirit.

Flesh-Hardened Praetorian Swordsmen ean to engage Winter Korps infantry in a bit of a suicide mission. Void Spirit that had been used as an arc node stood nearby. Venator took the flag in middle. Battlegroup tried to take as defensive a position as possible, but damn were they afraid and starved of threat range without Titan Gladiator. Do your worst, Zahara!

Well, they shot Praetorian Swordsmen and Void Spirit off the board. Nothing else, though, so it could have certainly been worse. However, Zahara rolled full six cloud effects, thus being able to cover his entire contingent of troops on the right side. 

Bad news? My "heavy" hitters would still not be able to reach any targets, and western flank was pretty much lost. 

I decided to stall for a turn, waiting for a better opening. Mortitheurge Willbreaker ran to contest my 40mm objective. Titan Sentry and Rhinodon walked a little forward, shielded by Basilisk Krea. Paingiver Beast Handlers sacrificed themselves to land Blood Mark on Great Bear and kill each and every Arkanist with a ritualized Breath of Corruption.  

Mortitheurge was removed easily enough and both 40mm objectives were lost. Zahara killed last Beast Handler and cycloned to relative safety of a trench. Both Khadoran warjacks were able to charge Titan Sentry, failing to kill it. 

While that was a slight boon, situation was terrible for Skorne anyhow. Having sacrificed the damage boost of Paingivers, I decided to go for assassination. Fortunately Rhinodon was well within charge range of enemy warcaster that was at zero focus points. Whoopsie!

Rasheth used his feat and tried to connect Blood Mark and Sunder Spirit on Zahara, but there was a trench in the way. Even Krea attempted to paralyze the Khadoran warcaster, but failed. So, it was up for a carnivorous Rhinodon to win Rasheth the game. 

Initial charge attack with tail scored a respectable amount of damage, dropping Zahara down to three hit points remaining. First claw attack missed, but last one did hit naturally. Even double 1's killed the target, so, it was a victory for Skorne. 

Friday, November 17, 2023

Dominar Wildborne

It was time for monthly game of Warmachine, again over War Table site.

 My list:

Skorne Unlimited
Dominar Rasheth
-Titan Gladiator
-Aradus Sentinel
-Agonizer
Venator Reivers
Tyrant Commander & Standard
Paingiver Beast Handlers
Extoller Soulward

Arcane Forces, Breakthrough, Careful Recon, Infiltration, Power Swell

Opponent had:

Circle Unlimited
Kaya the Wildborne
-Feral Warpwolf
-Winter Argus
-Wild Argus
Cylena Raefyll & Nyss Hunters
Warpborn Skinwalkers
Lord of the Feast
Druid Wilder
Gallows Grove

Power Swell, Blessing of Gods, Breakthrough, Infiltration, True Inspiration

Circle started game, and had arguses on the left with Lord of the Feast and Gallows Grove, both units, Kaya and Wilder in the middle and Feral Warpwolf holding rectangular area with objective. 

Rasheth cast Carnivore on Titan Gladiator and wobbled forward, about one walk away from my rectangular objective area that was held by Gladiator and Agonizer. I had Beast Handlers with Infiltration in the middle with Tyrant Commander and Aradus Sentinel contesting circular zone. Extoller Soulward and Venators were going towards flag. 

Circle advanced cautiously, with Gallows Grove teleporting to flag and Lord of the Feast hiding behind forest on the left. Warpborn Skinwalkers with Occultation were contesting circular zone, with both argus a little behind. Kaya and Nyss were hugging for cover in open graves templates, and Feral Warpwolf received Infiltration to protect it.

Extoller ran to flag and Venators shot objective off the board. Aradus Sentinel managed to spray one Skinwalker and one Nyss down, and just about the only model realistically in sight for Circle. Tyrant Commander and Beast Handlers were hiding behind the forest. Rasheth got to rectangular zone and continued to proccastigate, while Titan Gladiator and Agonizer just walked for a bit. 

And hot damn that Warpwolf still charges far! Fortunately it had to warp for movement to reach Aradus Sentinel, and thus failed to kill. Skinwalkers didn't have a chargeable line for them, so they just walked into melee and got the last remaining six points of damage in with a single strike. Yeah, that's dice -6. Oh well. Happens.

Nyss charged Venators and killed a couple of them. 

Both arguses went behind Skinwalker screen, and Kaya called Feral Warpwolf back with Spirit Door. Lord of the Feast missed with his bird and was left awkwardly standing in the open.

Rasheth used his feat and shot Breath of Corruption onto Skinwalkers. One was left with one damage point, another had a few more. Castigate was cast again because there was that scary tree behind a forest. 

Tyrant Commander and his sidekick managed to kill Winter Argus, and even Beasthandlers handled the Skinwalker that had a single point of damage left.

Titan Gladiator removed remaining Skinwalker and Lord of the Feast. Agonizer contested enemy flag. Even Venators managed to do some damage to Nyss, although Cylena who was shot down by Extoller Soulward passed her Tough -check retroactively (because we forgot they had True Inspiration on) and as such is missing from the picture. 

Skorne took a two point lead.

Nyss Hunters charged Extoller Soulward, but were not able to kill him. Feral Warpwolf had to tear through Venators to secure a control point. Wild Argus and Kaya manage to kill Tyrant Commander, but not the standard. Kaya uses her feat trying to kill Agonizer, which thankfully fails even after Druid Wilder comes to help with Spell Slave. 

Kaya teleports away from action, and tides of battle seemed to turn against Skorne, despite looking so good just a turn ago. But, they had lead in victory points.

Extoller shot Cylena dead for a second time, and Rasheth managed to clear the remaining two Nyss with the command card that gave +5" range to spells. Agonizer continued to contest enemy flag, and Tyrant Commander standard ran to contest enemy zone. Paingivers dealt respectable damage in to Argus, but not enough for it to matter.

Game entered a phase of cat and mouse, with both players trying to contest something relevant. Circle did gain the upper hand eventually and started catching up in points, but so was game nearing end. When Feral Warpwolf ran to contest both the circular zone and Rasheth's rectangular zone, it was either draw or victory for Skorne, depending whether Rasheth manages to clear zone. And with Agonizer's animus he did. Close game, and probably the first Mk4 game that ended in rounds running out. 


Friday, June 23, 2023

Admiring only, not contesting

 A 50 point game of Warmachine Mk4.

My list:

Skorne Unlimited
Hexeris2
-Archidon
-Rhinodon
-Agonizer
Unit of Cetrati
Unit of Venator Reiver
Unit of Beast Handlers
Void Spirit
Bog Trog Trawler

Opponent had:

Trollbloods United Kriels
Madrak3
-Dire Troll Mauler
- 2x Trollkin Axer
- Impaler
2x units of Fennblades

Scenario was Recon II.

Skorne started game and advanced with Cetrati contesting zone on left with Hexeris following nearby, then Rhinodon and Reiver in the middle with Agonizer and Beast Handlers behind them. Archidon with Cloak of Ash was holding zone on right with some additional Void Spirit support.

Opponent had a unit of Fennblades coming to challenge zone on left with Axer nearby to control. Dire Troll Mauler was behind their objective, ready to go either way. Madrak was going to flag with Axer and Impaler standing on a hill with another unit of Fennblades.

Second turn Reivers did some good damage on Impaler. Hexeris cast Eruption on the beast to make it less feasible to heal it back to full. Another Eruption thinned down some on the hill and left Hexeris with zero fury points left for transfers.

Bog Trog Trawler ambushed the Fennblade unit on the left and actually managed to shoot one of them dead. Or, more precisely, skewer one of them and punch him dead. 

Archidon with Cloak of Ash was trying to hide for a bit behind terrain, maybe luring something in for a charge. Rhinodon went into middle behind a cloud effect, with Agonizer crying next to it. 

Fennblades on the left, however, didn't pay much attention to Bog Trog Trawler and instead played pathfinder card and charged Cataphract Cetrati, killing one of them. 

The Fennblade unit on top of a hill and Axer removed Reiver unit with some thrown spear help from Madrak. Madrak also used his feat. Dire Troll Mauler was laying in wait for a better day to turn the tides, but Impaler and Axer tried their luck in attacking a Def 16 heavy. There was no luck. 

So, it could have been worse. 

It was time for Hexeris' feat. It wasn't all that impactful, but at least all beasts were able to run full on Fury and remove both Axers. 

It was nearing the end of my turn when I casually measured if one of the Fennblades on the left were within 4" of my flag, and damn that 4" has become difficult to estimate! Yeah, that was two control points for Trollbloods, since the Fennblade had been contesting my flag all along. 

Yay.

Well, that Fennblade continued to do just that. Impaler and fully loaded up Dire Troll Mauler clear the zone on the right while Madrak sits at the flag. So that's a four point lead for Trollbloods.

I try to remove Fennblades from my flag, but only get half of them out. Beast Handler heroically kills last Fennblade from the unit on right and contests rectangular zone. Rhinodon has the ungrateful duty of running to contest both Madrak's flag and rectangular zone. Trollblood lead falls to three points.

Impaler doesn't frenzy, which could have saved my game. But now it was able to go and remove my contesting Beast Handler. Mauler and Madrak are more than able to kill Rhinodon together, and Fennblade gets within 4" of my flag. Game over.