Showing posts with label plague_plaguebringer. Show all posts
Showing posts with label plague_plaguebringer. Show all posts

Wednesday, April 29, 2026

Truly Obscene Feasts

 Two 50ss games of Malifaux 4th edition.

First game:

Strategy: Standard Recover Evidence

Schemes: Leave Your Mark, Scout the Rooftops, Grave Robbing

My list:

Kirai Ankoku, Lady of Vengeance & Ikiryo
Kuchisake-Onna
Lost Love
Batsch & Amalie
Carrion Effigy
Goryo
Shikome
Gwisin
Enslaved Spirit

Pool: 4

Opponent had:

Jakob Lynch, Wild Card & Hungering Darkness
Kitty Dumont
Sen
Mr. Graves
Mr. Tannen
2x Illuminated
Beckoner

Pool: 4


Turn 1: Urami picks Scout the Rooftops, Honeypot Leaves Their Mark

Shikome went to pick up the initial strategy marker from far right, while an Illuminated did the same far left. 

Kitty, an Illuminated, Lynch and Hungering Darkness all kept spamming scheme markers near the center point as I was piling my own near it to bluff Leave Your Mark and Scout the Rooftops. 

Kuchisake-Onna summoned a seishin and made a Gaki near the centerpoint, which had Honeypot quite concerned. I think it was Lynch who killed the Gaki as soon as possible, which only prompted a second strategy marker for Honeypot. Bummer. High risk high reward did not pay out... yet.

Goryo had gone to place a scheme marker on top of a cliff near centerpoint. Batsch & Amalie copied it, so there were two. 

Carrion Effigy ran next to a bridge, and Lost Love stood by the effigy's side and went to drop a scheme marker on the terrain piece.

However, Kirai was just about the last model to activate. There were Seishins near the middle so she made an additional Gaki, feasting away the mark Honeypot left. Kirai also gave Ikiryo an action to drop a third scheme marker for Scout the Rooftops.

So, Urami scored two from schemes, but zero from strategy. Honeypot did vice versa, since they were able to pick up the extra point from strategy. Scores tied at 2-2.


Turn 2: Urami picks Detonate Charges, Honeypot stays with Leave Your Mark

The turn was defined by the action happening at the centerpoint. Urami began slapping scheme markers on top of the terrain for Detonate Charges - Scout the Rooftops lead to Leave Your Mark as well. And, well, Honeypot kept scribbling their initials to the hand best as they can.

One notable moment was when Ikiryo walked and charged someone, and then killed herself and blasted Adversary on the entire enemy crew, except for one Illuminated and Beckoner who were hanging around near the left edge of the table. 

Adversary proved to be deadly, as both Hungering Darkness and Kitty Dumont died without too much effort. And then to add an insult to injury, Kuchisake-Onna took a swing at Sen, and scored Red Joker, leaving Sen standing with just one hit point.

Gwisin, Goryo and Batsch & Amalie near each other proved to be a fortress. Attacks kept pouring at Goryo, but in the end phase it had only a few damage boxes marked in after Gwisin took a hit here and there, and the fungal duo did a little jig to cheer their spirit.

Honeypot managed to take a point from Leave Your Mark this time around, but Urami got two from Detonate Charges. Both got strategy, but Urami took the extra point as well for a 6-4 lead.


Turn 3: Urami picks Take the Highground, Honeypot chooses Make It Look Like an Accident

Sen who had just a single hit point left beckoned Gwisin from top of the terrain to score a point from Make It Look Like an Accident. Gwisin then did everything it could to run away, but Mr. Graves would have none of that and killed the target.

Enslaved Spirit died as well, although it first tried to go and claim the red roofed building for scheme. Illuminated in the middle died to Goryo and Kirai.

Shikome, Lost Love and Kuchisake-Onna did Take the Highground, but Kuchisake did summon Ikiryo as well. And as if there hadn't already been enough brutal attacks by Urami models, Ikiryo charged Mr. Tannen and killed him with a single action point. Ikiryo went off the board again, just in case.

Both crews took full points from schemes, but this time around Honeypot was left with no strategy points. This gave Urami a 9-6 lead.


Turn 4:

We didn't play fourth turn, as Honeypot at most might score a tie, and that would have required Urami models doing pretty much nothing.


Game 2:

Strategy: Corner Informants

Schemes: Detonate Charges, Scout the Rooftops, Search the Area


My list:

Hamelin, Plaguebringer & Obedient Wretch
Nix
Fumigator
Tunnel Rats
Tuco Ortega
Rat Catcher
2x Stolen

Pool: 6

Opponent had:

Lucas McCabe, Tomb Delver & 2x Cryptologist
Sidir Alchibal
Desper LaRaux
2x Rough Rider
2x Ruffian
Huckster
Hopeful Prospect

Pool: 3

Turn 1: Both crews pick... surprise surprise, Scout the Rooftops.

Although not much else happened other than troops closing in, it was apparent that Wastrels were not practicing enough social distancing. Rat Catcher summoned a couple rats, one of which went to drop blight on a Ruffian, from which it spread to a Rough Rider and a Cryptologist.

McCabe went to contest the marker in the center, and a Stolen ran to gave him pox after the kid had been lured by Hamelin and disoriented by fogs from Fumigator.

Five Wastrels were coming from the right, three of whom had bunched up. Nix was able to blast one Blight in there, from where it spread to Sidir, a Ruffian and the Hopeful Prospect.

Tunnel Rats was saved for the last activation, and dropped a scheme for Scout the Rooftops, and then used Secret Passage to deliver another marker to Wastrel side of the board, getting two points from scheme. Wastrels didn't have such a trick up their sleeve, and instead had to do with one. 

I gave strategy to Wastrels to move the markers around. I didn't know if that would pay off, but in my last Informants game I was at the receiving end of this, so I wanted to try it out.

So, a 2-2 tie again.


Turn 2: Both crews pick... surprise surprise, Detonate Charges

First activation was Rough Rider trying to shoot Tunnel Rats dead from a vantage point. But thanks to rotten luck and some cards from hand, stat five with a plus fate was not able to cut through def four. This had major repercussions, since Tunnel Rats was later able to walk on top of tall tower and contest the strategy marker on the Wastrel side, plus drop a scheme marker near enemy models with Biting Insult. Opponent was able to claim the marker back, but that required two models instead of one.

And whose a good boy? Nix is! And by good I mean of course super annoying. Good to see that the piece is conditionally as infuriating as ever.

Nix charged near Ruffian, Hopeful Prospect and Sidir. Would this trick pay off as well? He bit Sidir, who used his Tarnished Mirror to slap four damage back to Nix. Ouch. Bonus action was promptly the heal instead of revelers dropping. 

Welll, in the end Nix made took 50% off of Hopeful Prospect's activation, but he was able to remove blight from Sidir. My hand was relatively poor, just one ten, five empowers and... the Red Joker. I had difficult choice to make. A full-activation Sidir would mean horrible news to Nix, so a Stolen took double walk near the bunch and used Onward. No Tomes to empowers, and no Tomes from flip. So, Red Joker it was, to get off that bonus walk and re-apply blight to Sidir and Hopeful Prospect, and Desper LaRaux as a bonus as well. 

Ruffian beat the snot out of that Stolen, and Desper leaped out of Nix cancellation aura and charged the Stolen, killing them. 

Sidir walked and scaled on terrain, tried to shoot Nix but was canceled. He did a mortar strike and used soulstone to shoot Nix anyway, and managed to land in a couple of damage points.

New edition made it look like McCabe was sort of behaving better, but he relapsed into whipping a kid to death at the center. To his defense, the kid had already given him two poxes. 

A Rough Rider to the right climbed on the industrial platform and started shooting at Obedient Wretch, and brought her down to one health remaining. She thought since she'd die soon anyway, she went to at least take Hopeful Prospect with her. And didn't even die.

Tuco disillusioned Rough Rider away from contesting a strategy marker, and went to drop a scheme near the horse.

Plague had been able to dodge any too serious consequences for their actions... but then, something happened. No, that trend did continue, but it continued in such a way that it started to feel bad. Rat Catcher summoned a couple rats more, which eventually formed into a Rat King. With the remaining bonus and a single action point Rat King was able to kill an uninjured Rough Rider!

Somehow Wastrels had failed to plant any charges, and Plague lucked out full two points thanks to Tunnel Rats.

Both scored strategy, but Plague still had less points so they were able to move the markers for a 5-3 lead.


Turn 3: Plague picks Runic Binding, Wastrel stays with Detonate Charges

Now un-blighted Sidir was able to shoot Nix off the board. That could have been the beginning of a turning point for Wastrels, but then the Rat King ate Ruffian who had taken just one point of damage. Again with one action point and bonus. What is happening in here?! First summoned Gaki's eats all the schemes, now summoned rats do the same for models.

Plague did play a little too obvious Runic Binding, so Wastrels were able to wriggle out of maximum points, so Hamelin had to suffice with one. Tunnel Rats died in the process. 

Wastrels were pushing for the Detonate Charges this time a little more insistently, but Tuco was able to shoot off one of the markers, so Wastrels took zero once more. Plague also received strategy while Wastrels did not, so the situation looked grim after Hamelin was leading 7-3. 


Turn 4: 

Situation did in fact look too grim for McCabe, and we did not play the fourth round.


Saturday, July 19, 2025

Sterilize it with ethanol

A 50ss game of Malifaux 4th edition over Vassal.


 Strategy: Corner Recover Evidence

Schemes: Frame Job, Detonate Charges, Ensnare


Plague

Hamelin, the Plaguebringer & Obedient Wretch
Nix
Fumigator
Tunnel Rats
Rat Catcher
3x Stolen
Malifaux Rat

Pool: 5


Tri-Chi

Brewmaster the Proof-Prophet & Wesley
Whiskey Golem
Fingers Leong
Shojo
... an effing TANUKI!
2x Moon Shinobi
Whiskey Gamin

Pool: 5


Turn 1:  Plague picks Frame Job, Tri-Chi picks Detonate Charges to abandon it.

Moon Shinobi: Drunken dash through forest, double walk in contact with my evidence, trying to deny a point for me.

Tunnel Rats: Walk and interact a scheme marker within 2" of Moon Shinobi to bluff Detonate Charges.

Whiskey Golem: Walk, Hulking Leap to Tunnel Rats, which scores doubles from Frame Job for Plague. Attack with mask trigger kills Tunnel Rats, though.

Stolen: Walks, slams a terrain piece and walks with Onward to a silo type building, scaling it.

Whiskey Gamin: Walks and prepares, fails Liquid Courage.

Rat Catcher: Walk, Moldy Cheese for two rats and prepare for Shielded.

Tanuki: Interacts a scheme, walk to a building and scale. Lifting Spirits heals Whiskey Golem.

Obedient Wretch: Resupply to get Tomes for Fumigator, and double walk to scale on top of terrain.

Moon Shinobi: Dash over Tanuki's scheme marker to get poison, double walk next to strategy marker.

Malifaux Rat: Activates.

Brewmaster: Double walk and Drunken Clarity on Moon Shinobi to claim strategy. Last Call fails.

Opponent passes long enough that Fumigator does the last remaining Malifaux Rat and walks on top of a building, and then the Rats form into Rat King. Rat King attempts to Prey on Moon Shinobi guarding my strategy marker. Fails.

Stolen: Walks and stuns a Moon Shinoby that scored strategy.

Apprentice Wesley: Walks and fails.

Hamelin: Walks twice, and lures Stolen nearer and Moon Shinobi away from my strategy marker.

Fingers Leong: Secret Passage nearby to go walk over my strategy marker. Toast checks were passed by everyone involved.

Nix: Walks on top of a building, uses Red Death on Whiskey Golem, charges Moon Shinobi. Fails.

Shojo: Walks and tries to lure Nix, but fails. False Claim to give charge to Whiskey Golem, who goes for Hamelin.

Stolen: Onward, charge and fill power bar with Moon Shinobi.

Tri-Chi got strategy, and abandoned scheme for Red Joker. Plague got two points from Frame Job.


Turn 2: Plague picks Public Demonstration, Tri-Chi picks Take the Highground 

Moon Shinobi: Poison Nix with melee and dashes out of melee. Nix canceled one attack with Loose Bowels.

Nix: Charges Moon Shinobi to block LoS to nearby Stolen. Three points from melee, then one additional point from The Red Death. He used soulstone trigger to blight Whiskey Golem, too. Healed back to full with Drink Spirit.

Whiskey Golem: Took two hits at Nix, one from trigger. Last action was made to fail with Loose Bowels. Hulking Leap on top of building where Obedient Wretch had gone.

Hamelin: Pustulent Tumors on Nix, dealing two to Fingers Leon. Moon Shinobi passed. Lured Shinobi closer to get hazardous terrain. Two strikes versus the Shinobi, and it dies. 

Apprentice Wesley: Walkin' and Failin'.

Stolen: Walked and scaled to terrain and dropped a scheme marker near Whiskey Golem and Obedient Wretch.

Brewmaster: Walked and scaled to same terrain, charged Stolen and killed it with two strikes. Crew action to heal Whiskey Golem.

Rat Catcher: Walk and charge to Fingers Leon, not doing anything. Summoned two rats, which went to annoy Shojo & Whiskey Gamin, and Wesley.

Moon Shinobi: walks on top of terrain to pick up Stolen's strategy marker. It was becoming crowded there, with Shinobi, Brewmaster, Whiskey Golem and Obedient Wretch.

Yet another Stolen: Onward + Walk to get on top of the Whiskey Golem terrain to raise Pox bar by one, and act as one of the two minions required for Public Demo.

Opponent passes both Malifaux Rat activations before activating Tanuki, who was walking on top of building, dangerously drunk. The abominable fur sack was far enough from deployment to count for Taking the Highground.

Obedient Wretch: does pustules on Stolen, and a couple of melee swipes at Whiskey Golem.

Shojo: interacts strategy marker left from Tunnel Rats, walked and scaled on top of terrain for Take the Highground.

Rat King walks and charges on top of a terrain, just to act as the second minion for Public Demonstration.

Whiskey Gamin: Gets on the same terrain with Shojo. Also tried to Froth Over three of my models, but all passed the test.

Stolen: took Onward and Walk to get on the same terrain with Shojo and Gamin, charged Gamin and slapped it down to two remaining, plus Blight.

Fingers Leong: walked and scaled right next to the Stolen and did three points in. He healed Gamin back to full, plus poison to mitigate my blight.

Fumigator: took double walk to Whiskey Golem's terrain and got off a Caustic Spray, which in itself didn't do much to enemy models. However, he summoned an extra Tunnel Rats.

Tri-Chi got one point from strategy and one from Take the Highground, while Plague got only their scheme - but with two points.


Turn 3: Plague picks Detonate Charges, Tri-Chi picks Make It Look Like an Accident.

Whiskey Golem: High Pressure Dispenser twice on Stolen. Stolen flips black joker for defense, so off he went. Second dispensation killed the Stolen, netting two scheme points from Make It Look Like an Accident. Last action was to hit Obedient Wretch for three damage.

Rat Catcher: Picks up strategy marker and drops a scheme, summons one rat.

Brewmaster: Three attacks at Obedient Wretch, killing her. Last Call to Rat King, but fails.

Nix: Walk and charge to Moon Shinobi on top of tower, killing it. Diseased Embrace to max out power bar and heal himself.

Apprentice Wesley: Resupply, tries to Last Call Nix but fails, Last Calls on Whiskey Golem to heal it up a bit.

Stolen: Two coughs at Whiskey Gamin, missing both. Crew bonus to Fingers Leon to give him Blight and heal himself.

Whiskey Gamin: Didn't help. Gamin kills the kid with moonshine.

Malifaux Rat: Walks.

Malifaux Rat: Walks and scales terrain.

Malifaux Rat: Prepares for Shielded.

Tanuki: Double walk to stand on my strategy marker, and to lift Whiskey Golem's spirits. 

Hamelin: Walks to pick up strategy, lure Tanuki off from the strategy marker and smack the disgusting little thing with black staff for two points of damage and stun.

Rat King: Opponent passes yet again, so the king tries to maul Tanuki. Prey on the Weak succeeds, as is proper, for Tanukis are weak, and an attack hits too. But Tanuki survives, albeit with only one health remaining, ready to die to blight.

Shojo: Walks to spam False Claim on my side of the table for four scheme markers. Opponent considered the action crazy effective.

Fumigator: Fails Caustic Spray, but deals two chemical foggers on Brewmaster, both with blast to damage Whiskey Golem too.

Fingers Leon: Fails Secret Passage, toasts and walks away from Plague scheme marker, as opponent was guessing I had Detonate Charges.

Tunnel Rats: Prepare focus, use focus and empower with crows to get Secret Passage off, to get second scheme marker for Detonate Charges near Apprentice Wesley.

This time Plague got strategy but Tri-Chi didn't, but only one point from Detonate Charges while the Bayou scoring two from their scheme.


Turn 4: Plague picks Runic Binding, Tri-Chi picks Reshape the Land with scheme markers.

Whiskey Golem: tries to beat Nix, but doesn't do it well enough thanks to Loose Bowels.

Malifaux Rat: Exists

Whiskey Gamin: Goes pick up strategy marker.

Malifaux Rat: Exists

Rat Catcher: Opponent starts passing, so Rat Catcher went to pick up strategy marker and summoned more rats, which summoned more rats - meaning second Rat King. Newly summoned Rat King charged Apprentice Wesley. The earlier one went to protect Rat Catcher's earlier scheme marker.

Fingers Leong: tried to secret passage twice and succeeded once at that, bringing Chatty aura near Hamelin. Toast poisoned just about everyone involved.

Tunnel Rats: secret passages next to Whiskey Golem and drops a scheme marker with trigger.

Shojo: False Claimed even more scheme markers as far as possible before walking nearer action to try and lure Nix away from engaging Brewmaster, but failed.

Hamelin interacted a scheme, picked up strategy and went to guard the scheme marker just in case.

Apprentice Wesley: moved Nix full 12", and Plague revealed Runic Binding.

Nix: moved right back. 

Brewmaster tried to shoo Nix off from engagement, but I made the mistake of canceling that attack. Second Last Call hit just fine, and Brewmaster was free to pick up two strategy markers. Had I left the blight on, Brewmaster would have only been able to pick one and game would have been a draw.


So, it was a really close 8-7 win for Tri-Chi.