Showing posts with label urami_lady_of_vengeance. Show all posts
Showing posts with label urami_lady_of_vengeance. Show all posts

Wednesday, April 29, 2026

Truly Obscene Feasts

 Two 50ss games of Malifaux 4th edition.

First game:

Strategy: Standard Recover Evidence

Schemes: Leave Your Mark, Scout the Rooftops, Grave Robbing

My list:

Kirai Ankoku, Lady of Vengeance & Ikiryo
Kuchisake-Onna
Lost Love
Batsch & Amalie
Carrion Effigy
Goryo
Shikome
Gwisin
Enslaved Spirit

Pool: 4

Opponent had:

Jakob Lynch, Wild Card & Hungering Darkness
Kitty Dumont
Sen
Mr. Graves
Mr. Tannen
2x Illuminated
Beckoner

Pool: 4


Turn 1: Urami picks Scout the Rooftops, Honeypot Leaves Their Mark

Shikome went to pick up the initial strategy marker from far right, while an Illuminated did the same far left. 

Kitty, an Illuminated, Lynch and Hungering Darkness all kept spamming scheme markers near the center point as I was piling my own near it to bluff Leave Your Mark and Scout the Rooftops. 

Kuchisake-Onna summoned a seishin and made a Gaki near the centerpoint, which had Honeypot quite concerned. I think it was Lynch who killed the Gaki as soon as possible, which only prompted a second strategy marker for Honeypot. Bummer. High risk high reward did not pay out... yet.

Goryo had gone to place a scheme marker on top of a cliff near centerpoint. Batsch & Amalie copied it, so there were two. 

Carrion Effigy ran next to a bridge, and Lost Love stood by the effigy's side and went to drop a scheme marker on the terrain piece.

However, Kirai was just about the last model to activate. There were Seishins near the middle so she made an additional Gaki, feasting away the mark Honeypot left. Kirai also gave Ikiryo an action to drop a third scheme marker for Scout the Rooftops.

So, Urami scored two from schemes, but zero from strategy. Honeypot did vice versa, since they were able to pick up the extra point from strategy. Scores tied at 2-2.


Turn 2: Urami picks Detonate Charges, Honeypot stays with Leave Your Mark

The turn was defined by the action happening at the centerpoint. Urami began slapping scheme markers on top of the terrain for Detonate Charges - Scout the Rooftops lead to Leave Your Mark as well. And, well, Honeypot kept scribbling their initials to the hand best as they can.

One notable moment was when Ikiryo walked and charged someone, and then killed herself and blasted Adversary on the entire enemy crew, except for one Illuminated and Beckoner who were hanging around near the left edge of the table. 

Adversary proved to be deadly, as both Hungering Darkness and Kitty Dumont died without too much effort. And then to add an insult to injury, Kuchisake-Onna took a swing at Sen, and scored Red Joker, leaving Sen standing with just one hit point.

Gwisin, Goryo and Batsch & Amalie near each other proved to be a fortress. Attacks kept pouring at Goryo, but in the end phase it had only a few damage boxes marked in after Gwisin took a hit here and there, and the fungal duo did a little jig to cheer their spirit.

Honeypot managed to take a point from Leave Your Mark this time around, but Urami got two from Detonate Charges. Both got strategy, but Urami took the extra point as well for a 6-4 lead.


Turn 3: Urami picks Take the Highground, Honeypot chooses Make It Look Like an Accident

Sen who had just a single hit point left beckoned Gwisin from top of the terrain to score a point from Make It Look Like an Accident. Gwisin then did everything it could to run away, but Mr. Graves would have none of that and killed the target.

Enslaved Spirit died as well, although it first tried to go and claim the red roofed building for scheme. Illuminated in the middle died to Goryo and Kirai.

Shikome, Lost Love and Kuchisake-Onna did Take the Highground, but Kuchisake did summon Ikiryo as well. And as if there hadn't already been enough brutal attacks by Urami models, Ikiryo charged Mr. Tannen and killed him with a single action point. Ikiryo went off the board again, just in case.

Both crews took full points from schemes, but this time around Honeypot was left with no strategy points. This gave Urami a 9-6 lead.


Turn 4:

We didn't play fourth turn, as Honeypot at most might score a tie, and that would have required Urami models doing pretty much nothing.


Game 2:

Strategy: Corner Informants

Schemes: Detonate Charges, Scout the Rooftops, Search the Area


My list:

Hamelin, Plaguebringer & Obedient Wretch
Nix
Fumigator
Tunnel Rats
Tuco Ortega
Rat Catcher
2x Stolen

Pool: 6

Opponent had:

Lucas McCabe, Tomb Delver & 2x Cryptologist
Sidir Alchibal
Desper LaRaux
2x Rough Rider
2x Ruffian
Huckster
Hopeful Prospect

Pool: 3

Turn 1: Both crews pick... surprise surprise, Scout the Rooftops.

Although not much else happened other than troops closing in, it was apparent that Wastrels were not practicing enough social distancing. Rat Catcher summoned a couple rats, one of which went to drop blight on a Ruffian, from which it spread to a Rough Rider and a Cryptologist.

McCabe went to contest the marker in the center, and a Stolen ran to gave him pox after the kid had been lured by Hamelin and disoriented by fogs from Fumigator.

Five Wastrels were coming from the right, three of whom had bunched up. Nix was able to blast one Blight in there, from where it spread to Sidir, a Ruffian and the Hopeful Prospect.

Tunnel Rats was saved for the last activation, and dropped a scheme for Scout the Rooftops, and then used Secret Passage to deliver another marker to Wastrel side of the board, getting two points from scheme. Wastrels didn't have such a trick up their sleeve, and instead had to do with one. 

I gave strategy to Wastrels to move the markers around. I didn't know if that would pay off, but in my last Informants game I was at the receiving end of this, so I wanted to try it out.

So, a 2-2 tie again.


Turn 2: Both crews pick... surprise surprise, Detonate Charges

First activation was Rough Rider trying to shoot Tunnel Rats dead from a vantage point. But thanks to rotten luck and some cards from hand, stat five with a plus fate was not able to cut through def four. This had major repercussions, since Tunnel Rats was later able to walk on top of tall tower and contest the strategy marker on the Wastrel side, plus drop a scheme marker near enemy models with Biting Insult. Opponent was able to claim the marker back, but that required two models instead of one.

And whose a good boy? Nix is! And by good I mean of course super annoying. Good to see that the piece is conditionally as infuriating as ever.

Nix charged near Ruffian, Hopeful Prospect and Sidir. Would this trick pay off as well? He bit Sidir, who used his Tarnished Mirror to slap four damage back to Nix. Ouch. Bonus action was promptly the heal instead of revelers dropping. 

Welll, in the end Nix made took 50% off of Hopeful Prospect's activation, but he was able to remove blight from Sidir. My hand was relatively poor, just one ten, five empowers and... the Red Joker. I had difficult choice to make. A full-activation Sidir would mean horrible news to Nix, so a Stolen took double walk near the bunch and used Onward. No Tomes to empowers, and no Tomes from flip. So, Red Joker it was, to get off that bonus walk and re-apply blight to Sidir and Hopeful Prospect, and Desper LaRaux as a bonus as well. 

Ruffian beat the snot out of that Stolen, and Desper leaped out of Nix cancellation aura and charged the Stolen, killing them. 

Sidir walked and scaled on terrain, tried to shoot Nix but was canceled. He did a mortar strike and used soulstone to shoot Nix anyway, and managed to land in a couple of damage points.

New edition made it look like McCabe was sort of behaving better, but he relapsed into whipping a kid to death at the center. To his defense, the kid had already given him two poxes. 

A Rough Rider to the right climbed on the industrial platform and started shooting at Obedient Wretch, and brought her down to one health remaining. She thought since she'd die soon anyway, she went to at least take Hopeful Prospect with her. And didn't even die.

Tuco disillusioned Rough Rider away from contesting a strategy marker, and went to drop a scheme near the horse.

Plague had been able to dodge any too serious consequences for their actions... but then, something happened. No, that trend did continue, but it continued in such a way that it started to feel bad. Rat Catcher summoned a couple rats more, which eventually formed into a Rat King. With the remaining bonus and a single action point Rat King was able to kill an uninjured Rough Rider!

Somehow Wastrels had failed to plant any charges, and Plague lucked out full two points thanks to Tunnel Rats.

Both scored strategy, but Plague still had less points so they were able to move the markers for a 5-3 lead.


Turn 3: Plague picks Runic Binding, Wastrel stays with Detonate Charges

Now un-blighted Sidir was able to shoot Nix off the board. That could have been the beginning of a turning point for Wastrels, but then the Rat King ate Ruffian who had taken just one point of damage. Again with one action point and bonus. What is happening in here?! First summoned Gaki's eats all the schemes, now summoned rats do the same for models.

Plague did play a little too obvious Runic Binding, so Wastrels were able to wriggle out of maximum points, so Hamelin had to suffice with one. Tunnel Rats died in the process. 

Wastrels were pushing for the Detonate Charges this time a little more insistently, but Tuco was able to shoot off one of the markers, so Wastrels took zero once more. Plague also received strategy while Wastrels did not, so the situation looked grim after Hamelin was leading 7-3. 


Turn 4: 

Situation did in fact look too grim for McCabe, and we did not play the fourth round.


Thursday, September 18, 2025

Totem Duel

 A game of Malifaux, 4th edition.

Strategy: Flank Boundary Dispute

Schemes: Public Demonstration, Harness the Leyline, Frame Job

My list:

Kirai, Lady of Vengeance & Ikiryo
Datsue Ba
Carrion Fate
Kuchisake-Onna
Lost Love
Shikome
Gwisin
Seishin

Pool: 6

Opponent had:

Hoffman, Inventor & Edie Clark
Peacekeeper
Melissa KORE
Guardian
2x Hunter
2x Watcher

Pool: 4


Turn 1: 

Schemes chosen: Urami: Frame Job with Shikome. Augmented: Harness the Leyline

I was considering either Harness the Leyline or Frame Job, but then I noticed hard nerfs that Harness Leylines had received at some point. However, I decided try and bluff it by moving Shikome as my first activation to the centerline and planting a scheme marker.

Augmented took the bait, and Peacekeeper walked down from a stone formation and charged the minion for two victory points for me.

Shikome survived relatively well, but her position so vulnerable that Kirai walked for a bit and pulled her back with a heal. 

Soon enough Ikiryo walked and charged Peacekeeper and slapped it down to seven health remaining. 

Melissa shot a bunch of damage to Kirai, some of which was redirected to Gwisin.

Kuchisake moved a strategy marker, walked and shot two seishins right to Peacekeeper. One of the seishins gave a walk for Ikiryo for her to go and engage Melissa as well as Peacekeeper, and be in contact with a strategy marker.

Edie gave an action to one of the Hunters, who tried to shoot Ikiryo with harpoon. This failed, but Hunter felt confident that throwing enough harpoons at Df 3 target would eventually do the trick. Which it did. 

Carrion Fate interacted a strategy marker, flied with Gwisin towards  top-left quarter and interacted again the same marker.

As I was running out  of actions at the center, Lost Love had to reposition there to throw a strategy marker past centerline. This left Datsue Ba alone with a Seishin to face against Hunter, Hoffman, Watcher and even a Guardian. 

Oh, minus that Seishin, because Datsue killed the thing herself with Lantern of Souls. Well, thanks to Seishin's valiant sacrifice, both players (and not only Guild) scored a point from strategy. Guild didn't get their scheme and abandoned it for a 3-1 lead to Resurrectionists.


Turn 2:

Schemes: Urami picked Scout the Rooftops. Augmented picked Assassinate on Datsue Ba.

Going from top to bottom, Gwisin eventually placed two schemes - one to corner, one past centerline to bluff both Harness the Leyline and enable double points from Scout the Rooftops.

And, uh, Peacekeeper. Yeah. That thing killed Carrion Fate in just one activation. Didn't even empower anything. Carrion Fate had a rotting fate. 

Kirai wasted two actions to get in a summon. An extra Shikome tried to engage Peacekeeper before it had wronged fate.

Melissa and Hunter smacked the summoned Shikome down to two remaining. Watcher had ran to a strategy marker, and as my last activation Kuchisake tried to kill both Watcher and another Hunter to the right, but failed the attacks despite benefiting from Adversary.

Hired Shikome activated late in the turn and went to place a scheme for Scout the Rooftops. Edie spammed actions here and there.

There was this final gathering of Watcher, Hunter and Hoffman against a granny. Hunter started clawing her, which got her down to six health remaining. She had to activate to save herself, and summoned Ikiryo to bodyblock Hoffman. She tried to skin a metal robot, but did only a few points of damage. But she scored crows and healed for a bit.

Watcher had interacted, leaped and interacted a strategy marker deep into Resurrectionist deployment zone. To at least remove that terrifying schemer, Ikiryo charged it, but failed to kill. I don't remember what actually killed the Ikiryo - probably some combination of Edie's shenanigans. But yeah, Ikiryo died, but Lost  Love teleported in to re-summon it. She smacked Hunter down to two remaining from the summon attack, and then charged the Watcher dead.

However, Hoffman had walked on top of terrain when first (or second, however you count it) Ikiryo had blocked Datsue from view. He scored two beam attacks, managing to stagger her and bring her down to two health remaining. 

Guardian went to toss one of my strategy markers back to wrong table half.

Resurrectionists fell behind in strategy, but had scored doubles from Scout the Rooftops. Datsue was still clinging to her dear life, so Assassination succeeded only in half. Scores went 5-3.


Turn 3:

Schemes: Urami picks Detonate Charges, Augmented picks Scout the Rooftops.

Hunter started beating Datsue Ba, who was at two health remaining. And look at that - she survived. It did take two of my highest cards from hand, though. But then the granny skinned Hunter, healed for a bit and even infused a soulstone. That somewhat eased the pain of losing Carrion Fate that easily.

The other Hunter went to engage Gwisin at top-left corner after shooting summoned Shikome dead.

Kirai attempted to remove Peacekeeper, and did it in a costly manner. She walked on top of a stone, used crew action to bring Ikiryo to hit Peacekeeper - and then hit it again with soulstone trigger from Soothe Spirit. Not sure how that counts as soothing, but at least Peacekeeper fell to two health remaining.

With a single raise and soulstone trigger, Peacekeeper would be able to smack Ikiryo off the board and not die to Vengeance. The robot decided to take it's chances, and died to vengeance. Ikiryo did go down to one health remaining, though, so she activated and walked and charged... somewhere? She didn't  really accomplish anything, though.

Melissa shot Ikiryo dead with quick reflexes, and damaged Kuchisake down to four health remaining. Kuchisake, feeling threatened by the presence of a tiny, not yet activated Watcher, summoned Ikiryo back after walking to within 12" of Lost Love. Ikiryo was able to kill the bat with summon attack.

Hoffman went to place a couple of scheme markers on top of terrain, and shoot Datsue Ba down to one health remaining.

Edie spammed actions again, but used one action to go and engage hired Shikome. Ikiryo charged Edie, and while she landed a hit, she wasn't able to free Shikome to do any scheming. Shikome walked away from melee, then, and walked and charged Hoffman on top of the terrain to block Scout the Rooftops.

Lost Love teleported to Ikiryo to plant a couple of scheme markers to Edie for a victory point.

Augmented scored strategy, but missed Scout the Rooftops. They didn't abandon the scheme, because they had it set up pretty well.

Scores went 6-4 for Resurrectionists.


Turn 4:

Urami was able to even out the number of strategy markers and claim a point from Take the Highground. Augmented scored the strategy too. They weren't able to remove Shikome from blocking the double points from Scout the Rooftops.

Game ended 9-7 for Resurrectionists. 

Both totems seemed... Intense. For both crews I'd dare to say that they were the MVP's of the match.