Saturday, July 19, 2025

Sterilize it with ethanol

A 50ss game of Malifaux 4th edition over Vassal.


 Strategy: Corner Recover Evidence

Schemes: Frame Job, Detonate Charges, Ensnare


Plague

Hamelin, the Plaguebringer & Obedient Wretch
Nix
Fumigator
Tunnel Rats
Rat Catcher
3x Stolen
Malifaux Rat

Pool: 5


Tri-Chi

Brewmaster the Proof-Prophet & Wesley
Whiskey Golem
Fingers Leong
Shojo
... an effing TANUKI!
2x Moon Shinobi
Whiskey Gamin

Pool: 5


Turn 1:  Plague picks Frame Job, Tri-Chi picks Detonate Charges to abandon it.

Moon Shinobi: Drunken dash through forest, double walk in contact with my evidence, trying to deny a point for me.

Tunnel Rats: Walk and interact a scheme marker within 2" of Moon Shinobi to bluff Detonate Charges.

Whiskey Golem: Walk, Hulking Leap to Tunnel Rats, which scores doubles from Frame Job for Plague. Attack with mask trigger kills Tunnel Rats, though.

Stolen: Walks, slams a terrain piece and walks with Onward to a silo type building, scaling it.

Whiskey Gamin: Walks and prepares, fails Liquid Courage.

Rat Catcher: Walk, Moldy Cheese for two rats and prepare for Shielded.

Tanuki: Interacts a scheme, walk to a building and scale. Lifting Spirits heals Whiskey Golem.

Obedient Wretch: Resupply to get Tomes for Fumigator, and double walk to scale on top of terrain.

Moon Shinobi: Dash over Tanuki's scheme marker to get poison, double walk next to strategy marker.

Malifaux Rat: Activates.

Brewmaster: Double walk and Drunken Clarity on Moon Shinobi to claim strategy. Last Call fails.

Opponent passes long enough that Fumigator does the last remaining Malifaux Rat and walks on top of a building, and then the Rats form into Rat King. Rat King attempts to Prey on Moon Shinobi guarding my strategy marker. Fails.

Stolen: Walks and stuns a Moon Shinoby that scored strategy.

Apprentice Wesley: Walks and fails.

Hamelin: Walks twice, and lures Stolen nearer and Moon Shinobi away from my strategy marker.

Fingers Leong: Secret Passage nearby to go walk over my strategy marker. Toast checks were passed by everyone involved.

Nix: Walks on top of a building, uses Red Death on Whiskey Golem, charges Moon Shinobi. Fails.

Shojo: Walks and tries to lure Nix, but fails. False Claim to give charge to Whiskey Golem, who goes for Hamelin.

Stolen: Onward, charge and fill power bar with Moon Shinobi.

Tri-Chi got strategy, and abandoned scheme for Red Joker. Plague got two points from Frame Job.


Turn 2: Plague picks Public Demonstration, Tri-Chi picks Take the Highground 

Moon Shinobi: Poison Nix with melee and dashes out of melee. Nix canceled one attack with Loose Bowels.

Nix: Charges Moon Shinobi to block LoS to nearby Stolen. Three points from melee, then one additional point from The Red Death. He used soulstone trigger to blight Whiskey Golem, too. Healed back to full with Drink Spirit.

Whiskey Golem: Took two hits at Nix, one from trigger. Last action was made to fail with Loose Bowels. Hulking Leap on top of building where Obedient Wretch had gone.

Hamelin: Pustulent Tumors on Nix, dealing two to Fingers Leon. Moon Shinobi passed. Lured Shinobi closer to get hazardous terrain. Two strikes versus the Shinobi, and it dies. 

Apprentice Wesley: Walkin' and Failin'.

Stolen: Walked and scaled to terrain and dropped a scheme marker near Whiskey Golem and Obedient Wretch.

Brewmaster: Walked and scaled to same terrain, charged Stolen and killed it with two strikes. Crew action to heal Whiskey Golem.

Rat Catcher: Walk and charge to Fingers Leon, not doing anything. Summoned two rats, which went to annoy Shojo & Whiskey Gamin, and Wesley.

Moon Shinobi: walks on top of terrain to pick up Stolen's strategy marker. It was becoming crowded there, with Shinobi, Brewmaster, Whiskey Golem and Obedient Wretch.

Yet another Stolen: Onward + Walk to get on top of the Whiskey Golem terrain to raise Pox bar by one, and act as one of the two minions required for Public Demo.

Opponent passes both Malifaux Rat activations before activating Tanuki, who was walking on top of building, dangerously drunk. The abominable fur sack was far enough from deployment to count for Taking the Highground.

Obedient Wretch: does pustules on Stolen, and a couple of melee swipes at Whiskey Golem.

Shojo: interacts strategy marker left from Tunnel Rats, walked and scaled on top of terrain for Take the Highground.

Rat King walks and charges on top of a terrain, just to act as the second minion for Public Demonstration.

Whiskey Gamin: Gets on the same terrain with Shojo. Also tried to Froth Over three of my models, but all passed the test.

Stolen: took Onward and Walk to get on the same terrain with Shojo and Gamin, charged Gamin and slapped it down to two remaining, plus Blight.

Fingers Leong: walked and scaled right next to the Stolen and did three points in. He healed Gamin back to full, plus poison to mitigate my blight.

Fumigator: took double walk to Whiskey Golem's terrain and got off a Caustic Spray, which in itself didn't do much to enemy models. However, he summoned an extra Tunnel Rats.

Tri-Chi got one point from strategy and one from Take the Highground, while Plague got only their scheme - but with two points.


Turn 3: Plague picks Detonate Charges, Tri-Chi picks Make It Look Like an Accident.

Whiskey Golem: High Pressure Dispenser twice on Stolen. Stolen flips black joker for defense, so off he went. Second dispensation killed the Stolen, netting two scheme points from Make It Look Like an Accident. Last action was to hit Obedient Wretch for three damage.

Rat Catcher: Picks up strategy marker and drops a scheme, summons one rat.

Brewmaster: Three attacks at Obedient Wretch, killing her. Last Call to Rat King, but fails.

Nix: Walk and charge to Moon Shinobi on top of tower, killing it. Diseased Embrace to max out power bar and heal himself.

Apprentice Wesley: Resupply, tries to Last Call Nix but fails, Last Calls on Whiskey Golem to heal it up a bit.

Stolen: Two coughs at Whiskey Gamin, missing both. Crew bonus to Fingers Leon to give him Blight and heal himself.

Whiskey Gamin: Didn't help. Gamin kills the kid with moonshine.

Malifaux Rat: Walks.

Malifaux Rat: Walks and scales terrain.

Malifaux Rat: Prepares for Shielded.

Tanuki: Double walk to stand on my strategy marker, and to lift Whiskey Golem's spirits. 

Hamelin: Walks to pick up strategy, lure Tanuki off from the strategy marker and smack the disgusting little thing with black staff for two points of damage and stun.

Rat King: Opponent passes yet again, so the king tries to maul Tanuki. Prey on the Weak succeeds, as is proper, for Tanukis are weak, and an attack hits too. But Tanuki survives, albeit with only one health remaining, ready to die to blight.

Shojo: Walks to spam False Claim on my side of the table for four scheme markers. Opponent considered the action crazy effective.

Fumigator: Fails Caustic Spray, but deals two chemical foggers on Brewmaster, both with blast to damage Whiskey Golem too.

Fingers Leon: Fails Secret Passage, toasts and walks away from Plague scheme marker, as opponent was guessing I had Detonate Charges.

Tunnel Rats: Prepare focus, use focus and empower with crows to get Secret Passage off, to get second scheme marker for Detonate Charges near Apprentice Wesley.

This time Plague got strategy but Tri-Chi didn't, but only one point from Detonate Charges while the Bayou scoring two from their scheme.


Turn 4: Plague picks Runic Binding, Tri-Chi picks Reshape the Land with scheme markers.

Whiskey Golem: tries to beat Nix, but doesn't do it well enough thanks to Loose Bowels.

Malifaux Rat: Exists

Whiskey Gamin: Goes pick up strategy marker.

Malifaux Rat: Exists

Rat Catcher: Opponent starts passing, so Rat Catcher went to pick up strategy marker and summoned more rats, which summoned more rats - meaning second Rat King. Newly summoned Rat King charged Apprentice Wesley. The earlier one went to protect Rat Catcher's earlier scheme marker.

Fingers Leong: tried to secret passage twice and succeeded once at that, bringing Chatty aura near Hamelin. Toast poisoned just about everyone involved.

Tunnel Rats: secret passages next to Whiskey Golem and drops a scheme marker with trigger.

Shojo: False Claimed even more scheme markers as far as possible before walking nearer action to try and lure Nix away from engaging Brewmaster, but failed.

Hamelin interacted a scheme, picked up strategy and went to guard the scheme marker just in case.

Apprentice Wesley: moved Nix full 12", and Plague revealed Runic Binding.

Nix: moved right back. 

Brewmaster tried to shoo Nix off from engagement, but I made the mistake of canceling that attack. Second Last Call hit just fine, and Brewmaster was free to pick up two strategy markers. Had I left the blight on, Brewmaster would have only been able to pick one and game would have been a draw.


So, it was a really close 8-7 win for Tri-Chi.

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