Some sort of a note about each and every session of a board/miniature game I have played since the beginning of this blog.
Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts
Monday, July 24, 2017
A quick note
Yesterday I played three rounds of Magic: The Gathering. EDH with a loaned deck. I had some kind of elemental beast as my commander for all three games.
Sunday, June 12, 2016
Gathering Once in Five Years is Enough
I visited some friends last weekend, and we played some cards.
First game was a three player match of Magic the Gathering.
Even after all these years it was easy enough to remember game rules adequately. I didn't have a deck of my own, so I had a black/white enchantment deck from the host, and the others had some sort of mono-black vampire deck and a mono-blue token proliferation deck.
Game used Commander format rules.
My commander was some cheap zombie priest that could buy Spirit tokens into play.
In my opening hand I had Doomwake Giant and some other white, medium cost white archon or griffon or something that gave +1/+1 counters for each of my creatures for every enchantments I'd cast. Little did I understand how amazing they were together (Giant was an enchantment) combined with easy access to the spirit token commander.
Once my deck got the ball rolling, it was quite unstoppable - and both opposing players recognised this. It wasn't an easy game even when my deck had a great combo right from the start and both opposing players having less-than-ideal amount of mana. Black/white did win in the end, but only had five lives left from the original 40.
A notable mention was taking 14 damage from my own Doomwake Giant, that had a couple of +1/+1 tokens on it. Vampire deck cost some kind of "destroy creature" spell that made the destroyed creature deal damage to controlling player equal to it's strength + toughness.
I guess that's all.
First game was a three player match of Magic the Gathering.
Even after all these years it was easy enough to remember game rules adequately. I didn't have a deck of my own, so I had a black/white enchantment deck from the host, and the others had some sort of mono-black vampire deck and a mono-blue token proliferation deck.
Game used Commander format rules.
My commander was some cheap zombie priest that could buy Spirit tokens into play.
In my opening hand I had Doomwake Giant and some other white, medium cost white archon or griffon or something that gave +1/+1 counters for each of my creatures for every enchantments I'd cast. Little did I understand how amazing they were together (Giant was an enchantment) combined with easy access to the spirit token commander.
Once my deck got the ball rolling, it was quite unstoppable - and both opposing players recognised this. It wasn't an easy game even when my deck had a great combo right from the start and both opposing players having less-than-ideal amount of mana. Black/white did win in the end, but only had five lives left from the original 40.
A notable mention was taking 14 damage from my own Doomwake Giant, that had a couple of +1/+1 tokens on it. Vampire deck cost some kind of "destroy creature" spell that made the destroyed creature deal damage to controlling player equal to it's strength + toughness.
I guess that's all.
Wednesday, October 19, 2011
Even later night gathering
The family I was visiting, being somewhat enthusiastic Magic: The Gathering -players convinced me to have a go with a 3-player multiplayer game.
A couple of years back I had been playing Magic: The Gathering too, so it wasn't really a problem, when only a brief update on changed rules was needed.
Anyway, I see no real point in giving a short detailed write-up of the game, as I played with a deck I don't own and can't remember the names of the cards that were involved...
Except that I didn't win, heh.
But I can tell a little bit of a story about... statistics.
In a former relationship we both got hooked up on Magic: The Gathering. And as both of us liked such statistics, we had a whole little world of Magic: The Gathering meta going on... we wanted to construct a two-colour deck of each combination, plus a one-colour deck (but that came in only later...)
Then we had a sheet where there was marked game statistics of every deck versus every deck.
We even made these "tournaments", where every deck played once against every deck, and the one that scored most would win such tournament. And, of course we marked up the winners of every tournament (red/green was an unequaled master).
Oh, those were the days.
But surely I don't miss how much money went into that stuff.
A couple of years back I had been playing Magic: The Gathering too, so it wasn't really a problem, when only a brief update on changed rules was needed.
Anyway, I see no real point in giving a short detailed write-up of the game, as I played with a deck I don't own and can't remember the names of the cards that were involved...
Except that I didn't win, heh.
But I can tell a little bit of a story about... statistics.
In a former relationship we both got hooked up on Magic: The Gathering. And as both of us liked such statistics, we had a whole little world of Magic: The Gathering meta going on... we wanted to construct a two-colour deck of each combination, plus a one-colour deck (but that came in only later...)
Then we had a sheet where there was marked game statistics of every deck versus every deck.
We even made these "tournaments", where every deck played once against every deck, and the one that scored most would win such tournament. And, of course we marked up the winners of every tournament (red/green was an unequaled master).
Oh, those were the days.
But surely I don't miss how much money went into that stuff.
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