With the end of our long running co-op campaign of Kingdom Death, I decided to start another settlement of my own. Earlier I've kept tons of detailed notes about the individual survivors and settlement, but I think I'll leave that one out at least for this settlement. I won't be using Gorm either, since it has had such a prominent role in the last few campaigns I've done.
Let's get this thing started.
Iper, Luma, Voxada and Noctamum finish the prologue without much of a hassle. One severe injury is caused, and Noctamum has to skip next hunt. This makes her a perfect candidate for being the first speaker.
Luma receives the +1 permanent strength, and Iper scores the killing blow.
In the aftermath, settlement gains a total of 12 survivors.
Lantern Year 1: First Day
Settlement develops 2x bone darts, bandages, skull helm, bone blade and bone dagger.
Iper, Luma, Voxada and Laifuseus hunt for level 1 White Lion, and hunt phase gave survivors quite a bit of courage already. And showdown itself, well, it was one of the cleanest level 1 showdowns I've seen. Only Laifuseus had to take a severe injury from Bloody Claw, which brought him instantly down to four bleed tokens. I did waste a Founding Stone when Lick Wounds came up because you kind of need to play safe for the very first hunt you do.
Age triggered for Iper, Luma and Voxada, out of whom the latter gained Otherworldly Luck fighting art.
Endeavors:
1-3: The basic infrastructure
4: Nose infrastructure.
Lantern Year 2: Triathlon of Death
Survivors for Triathlon were Voxada, Theonous, Zoronuro and Konahim.
Race: Voxada, Zoronuro, Theonous, Konahim
Debate: Zoronuro, Voxada, Theonous, Konahim
Fight: Theonous, Voxada, Konahim, Zoronuro
Laifuseus acts as the Voice of Reason and triggers Bold for himself, and becomes the Orator of Death.
Settlement develops Catgut Bow, Monster Grease, King Spear, Cat Eye Circlet, Rawhide Whip, Rawhide vest, headband, waist and arm, plus boots from Triathlon.
Love Juice triggers life principle, that's going to be Survival of the Fittest this time. The baby is born addicted to flowers, +2 courage and Tough fighting art.
Endeavors:
1: Settlement innovates Ammonia.
2: Matchmaker does her thing... except this intimacy was devastating, crippling even. It took me five re-rolls to gain one additional baby!
3: Stone noses.
4: Voxada does Augury, only survival gained.
Year 2 hunt & showdown - White Lion level 1
Right on the first hunt space the White Lion ambushes Iper, Luma, Laifuseus and Nodalus, an the first card the Lion draws is the Ground Fighting.
Lion went down with as easily as the first one, which I suppose means it put up a little more fight than the first one, since survivors were a whole lot better geared this time.
Luma with her King Spear deals about 80% of the wounds, and even scores the killing blow.
Lantern Year 3 - Triathlon of Death
So we have an athletic settlement, or at least very competitive one. I don't know if tabletop simulator has a broken shuffle algorithm or what, but that's what I used to shuffle deck.
Race contest Firbab the First Baby, Zoronuro, Theonous, Konahim
Debate contest: Theonous, Konahim, Zoronuro, Firbab the First Baby
Fight: Konahim, Zoronuro, Theonous, Firbab the First Baby
I guess that's one fast, but inarticulate baby that's still a baby in the fighting pit. Also worthy of a mention is how heated the second and third place was for arguments during debate contest - it wasn't until third tiebreaker that solved the winner.
Emerging Spidicules gave Rival's Scar to Zoronuro, and an unnamed, yet Zoronuro's honored rival. This triggered finally death principle, and I took Graves. Laifuseus gains a permanent point of luck.
Endeavors:
1: Matchmaking with a success without re-rolls.
2: Settlement innovates Inner Lantern.
3-4: Two useless auguries by Noctamum
Settlement develops Luck Charm, and gained Rawhide Boots from triathlon.
Year 3 hunt & showdown - White Lion level 1
Iper, Luma, Laifuseus and Nodalus hunt yet again for a White Lion. I really want that Claw Head Arrow, no? Hunt phase had survivors wonder Lion's Sculpture and wander in Aromatic Breeze. Finale gave three extra resources.
Showdown was suddenly scary, and a frightening reminder that no matter how self-confident you may feel, Kingdom Death can surprise you in a nasty way. Well, nobody died so there's that. But it wasn't until fourth turn when survivors actually started to score wounds, while lion seemed unable to miss. It also continuously picked the wrong targets and not Luma, who had the most armor points.
But then, when the lion picked up Bloodthirsty mood, things paradoxically eased up a little and hunting party gathered themselves. Iper had to take a severe head injury, which left him feeling Immortal.
Lantern Year 4 - Gorm Climate
Since I'm not using Gorm in this campaign, I'm not going to add Gorm Climate onto the timeline ad infinitum. Result was thankfully 9, which gave Zoronuro a point of courage for a much needed second Matchmaker.
Endeavors:
1: Matchmaker. Took one re-roll, but triggered Society Principle on LY 4.
2: Settlement innovates Bloodletting, so for some atrocious luck there.
3: Settlement builds Weapon Crafter.
4-5: Voxada does augury that results in Intimacy that takes away two re-rolls.
Society Principle was Collective Toil, with extra resources and population.
Settlement develops lion beast katar, claw head arrow, monster grease and skull helm.
Year 4 showdown - Butcher level 1
Zoronuro, Iper, Luma and Nodalus encounter the Butcher. First round (that's second actually) gave Butcher four wounds, which is pretty darn good prospect. This was possible by punching Butcher to the gut, knocking it down. Butcher also started lightly by roaring everyone knocked down - guess he wanted to knock everyone else down, too.
Showdown looked relatively easy - sure there were bleed tokens here and there, but nothing Nodalus couldn't take care of with his bandages. There were only three cards left in AI deck, and nobody had died.
Then the traps started pouring in... soon enough there were two bleed tokens on the heroine of the fight, Luma, three on Iper, two on Zoronuro and one on Nodalus.
And last AI card was the dreaded Infinite Kick.
There was only one chance for Luma to win the day and the lives of four promising survivors. And she did not botch it. Victory gave also the Butcher's Cleaver, so there was a sigh of relief tinted with satisfaction.
Lantern Year 5 - Stranger in the Dark
The Lamplighter paid a visit to Enerva settlement, and dimmed - not extinguished - Lepuri's lantern light. And then starts the craziness that is story events... First, Laifuseus is nominated for Hands of Heat, and he gains branded feet after one re-roll.
As settlement gains its fifth innovation, Hooded Knight comes over and just leaves with unfinished business.
And then enters Manhunter, after whom story events continue in the form of Flower Knight, who gives the addiction and the flower to Laifuseus.
Endeavors:
1: Settlement innovates Symposium
2: Matchmaker that took away two re-rolls. I've had horrible luck at these and starting to run out...
3-4: Iper scavenges the darkness for 1 broken lantern and 1 lost survival.
5: Lepuri scavenges the darkness, but finds only threats there.
Lantern Year 5 Showdown Manhunter level 1
Iper, Luma, Laifuseus and Nodalus take on the challenge.
Showdown certainly didn't start as planned, when first AI card drawn gave a severe injury, hamstrung, to Nodalus. But then again, Luma avenged the permanent injury in full by dealing in four wounds to Manhunter on the first round - with added extra broken funny bones.
Afterwards Manhunter just took in a pile of wounds up until it was no AI cards remaining, when Luma - my personal favorite - had to take a severe head injury. Fortunately it was only a concussion that made her Squeamish.
Lantern Year 5 hunt & showdown: Flower Knight level 1.
Luma, Laifuseus, Zoronuro and Iper hunt for Flower Knight.
Iper encounters the Cloaked Stranger, who gives him a little understanding. Luma consumes clean water and douses her head into the stream. The water is so pure that it cures her Squeamish disorder.
Survivors sacrificed enough of themselves to reach the Gracious Aroma of Forest Wants What It Wants, and are then struck with Whispering Leaves. Only Laifuseus loses all of his insanity, though, before showdown starts.
First AI card drawn is Entrancing Gaze, which may prove to be problematic. Second card: Hypervigilance.
What is this Flower Knight I've never encountered before?! Looks like I'll have to pray to get through the showdown.
It was terrible. It was stressful. It was how it should be in this game. When the survivors lured Flower Knight two spaces outside of Fairy Ring, things eased out a little bit as Hypervigilance no longer triggered each turn and Entrancing Gaze was easier to navigate.
But it was a tough fight, with multiple survivors at heavy injury levels - no severes were rolled, but it was only a matter of time. I had no spare time to collect extra flowers or egg sacs, every action was needed to perform optimally against Flower Knight.
Damn, I respect this monster again a little more.
Lantern Year 6 - Cracks in the Ground
Cracks bless the settlement with additional founding stone and nothing worse. Armored Strangers decide to destroy a random innovation, but Enerva settlement sees that as a price too heavy to pay at this moment. Four nameless survivors that have given their re-rolls for greater causes face the King's Man, but are mercilessly butchered.
Settlement does not have the resources to innovate this year, because I prioritize Vespertine Bow.
Thanks to Armored Strangers, come 13 endeavor settlement phase.
1 Zoronuro the Matchmaker gives settlement +1 population at the cost of 1 re-roll.
2 Laifuseus the Matchmaker gives settlement +1 population with no re-rolls.
3 Iper scavenges a Broken Lantern
4-5 Kholkho is given age and gains Burning Focus.
6-7 Nossos is given age and gains Ambidextrous
7 Augury Intimacy with two re-rolls gives +1 population.
8 Augury Intimacy gives +1 population.
9 Augury makes Laifuseus a Tinker, which gives even more endeavors.
10-12 Augury Intimacy with two re-rolls gives settlement +1 population.
13 - 14 Laifuseus uselessly scavenges the darkness for an augury trinket.
Lantern Year 6 hunt & showdown Spidicules level 1
Iper, Luma, Laifuseus and Zoronuro hunt for Spidicules, and find broken lanterns and spiderlings on their way to the monster. What's to be expected, right? Hungry Ground also spitted out a broken lantern before showdown began.
Showdown wasn't exactly hard. It was just weird and unexpected, as by far I've played against Spidicules the least. If we do not count the Lion God. Luma deals the killing blow again.
Lantern Year 7 - Plague
Well I'm not all that sorry for innovating Bloodletting early any more! Yay, the dreaded early plague and all it can is to annoy me for a bit. And drain me of my rapidly dwindling re-rolls. I needed to spend two.
Voxada receives +1 evasion from Phoenix Feather. He's starting to look rather promising survivor, but I'm scared to risk him in actual hunts because of Otherworldly Luck and it's immense effect during settlement phase.
Bone Witch is merciful this time and offers to teach Iper Extra Sense fighting art. But he's Immortal, why would he need that?
1: Laifuseus' Matchmaker succeeds
2: Zoronuro's Matchmaker succeeds... barely.
3: Settlement innovates Cooking and I'm starting to get a little worried about the lack of Paint.
4: Iper scavenges another Broken Lantern.
5: Augury intimacy takes away two re-rolls... sigh...
6: Augury intimacy succeeds... barely.
Lantern Year 7 hunt & showdown - Spidicules level 1
Without Paint I'm not going to challenge any level 2's... at least yet. So it's one more Spidicules before I'll call this update done. Should have done that sooner, because Golden Ember freaks out the entirety of hunting party - Luma received Hemophobia, Iper Vermin Obsession, Voxada Binge Eating and Laifuseus Motion Sickness. Well, it's not game over yet, but without fist & tooth mastery this combo of disorders doesn't look too good.
But it's Survival of the Fittest. When Pulverize smashes Voxada's body and legs to heavy injury levels I get a little anxious, but they were the only real damage that was done - once Spidicules is down to zero AI cards it's so easy to prolong the showdown. Especially when you have an Immortal survivor with 21 insanity.
Sadly, post-showdown that's only twelve any longer, but settlement gained +2 population, 2x web silk, iron, broken lantern on top of the regular prizes.
Lantern Year 8 - Lights in the Sky
Iper takes a look at the Sunstalker and gains Burning Ambition, while Laifuseus sees the Dung Beetle Knight far away in the distance.
1: Settlement innovates Petal Spiral. Can't get much worse luck in innovations than this...
2: Settlement builds the Silk Mill
3-4: Lights in the Sky inspired auguries give Intimacy +1 population without issues.
5-6: Iper uses Petal Spiral to train his sword proficiency.
7: Last Augury gives Intimacy +1 pop without re-rolls.
I'm getting a little frustrated that I can't make anything useful with the resources I've gathered from the Spidicules. Nonetheless, settlement develops Silk Body Armor to do something at least.
Next hunt will probably be Spidicules again, but that's for later.
Below is my track for re-rolls.
Population 28, Survival limit 6
Iper
Luma
Voxada
Noctamum XXX
Laifuseus
4Theonous
3Zoronuro
2Konahim XXX
Nodalus, hamstrung XXX
1Firbab the First Baby XXX
Lepuri XXX -1 permanent strength from Lamplighter, -1 survival
Noname2 XXX
Nossos, with Ambidextrous
Kholkho, Burning Focus fighting art.
NonameXXX
NonameXXX
NonameXXX
Noname Whee XXX
Nonamm XXX
Nomname XXX
Noname XXX
NonameXXX
Noanna
Chantur
Undebea
Agyruu
Sylch - found from silk nest
Tranaloka - found from silk nest
Arachnic Heart organ,
2x Unlaid Eggs organ,
Spinnerets organ scrap
Stomach organ,
Large appendage bone