Tuesday, March 23, 2021

Kingdom Death Showdowns

 Ten is a nice, round number, isn't it?

Well, that's the number of perished settlements for Kingdom Death. Time for some numbers! I'll take a look on how many times throughout the perished settlements I/we have faced particular monsters. 

Format I'll use is level 1/level 2/level 3 hunts.

Quarries:

White Lion 23/5/2
(Beast of Sorrow x3)

Screaming Antelope 15/9/6

Phoenix 4/4/1

Gorm 19/3/2

Flower Knight 5/5/4

Spidicules 6/1/1

Sunstalker 5/2/0/1

Dung Beetle Knight 1/2/1

Lion God 3/1/1

The lack of level 3 quarry hunts is a little embarrassing. But my excuse is that I've played Protect the Young quite a bit, and they make the transition to level 3 quarries a lot slower - if ever. 

Both Spidicules and Dung Beetle Knight have been used only in one campaign, so their low count is understandable. Although hunting Spidicules level 1 six times is not understandable - perhaps it has been around for two settlements, I don't remember.


Nemesis:

Butcher 11/3/2

King's Man 3/3/2

The Hand 8/2/1

Watcher 4

Gold Smoke Knight 2

Manhunter 4/3/2/2

Slenderman 2/1/3

Lonely Tree 1/1/2

Butcher level 1 stands out from this list. How can there be eleven encounters in ten campaigns? The reason is Clinging Mist. Another weird set of numbers is King's Man level 1 only thrice and Slenderman level 1 only twice. But that's because of four settlements failed before Lantern Year 9, and one campaign of People of the Sun.

The magic eight ball of The Hand encounters must be because there is an odd chance of encountering him twice in the same campaign. Level 2's are probably around the same count if I ever get to make a 20 destroyed settlements update - with the 1.5 version you get to meet level 2 Hand only with the Heart Flute. 

Seems like settlements either succumb right at the beginning or at the end game bosses with no middle ground to cover. 

But I think this blog entry has run its course. What's good to see is that there's no "dead weight" in my expansions - they are all in good use. 

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