Thursday, June 11, 2020

Pram Ram

Few days ago I played this 50ss game of Malifaux.

My list:

Molly + Necrotic Machine
Philip & Nanny
Mortimer
Rogue Necromancy
3x Crooligans
Rabble Riser

Pool: 6
Schemes: Claim Jump, Sabotage

Opponent had:

Asami + Amanjaku
Ama No Zako
Shadow Emissary
Akaname
Obsidian Oni
Jorogumo

Pool: 10

Schemes: Claim Jump, Vendetta

Strategy was Corrupted Leylines. I had forgotten to take my Rogue Necromancy with me, so I guess that plays right into it's keywords. Converted Corpse Cart takes its place instead.

Turn 1:
Ama No Zako goes and grabs one of my Crooligans I had deployed to the flanks to, perhaps, do some sabotage. Asami summons an Obsidian Oni, and launches that missile towards my crew. Rogue Necromancy and Molly eventually wear it down, but Molly and Rogue Necromancy receive some damage and are set on fire.

Rabble Riser runs to middle of the board to hopefully act as a deterrent for a wreckfest of Shadow Emissary, Jorogumo and Obsidian Oni in my deployment zone.


Turn 2:

Rabble Riser tied Jorogumo, but then Jorogumos started appearing out of thin air.

Mortimer's movement ability, Premonition and Ambush carried Rogue Necromancy to melee with the summoned Jorogumo, which gave an impressive stack of poison going on for Rogue Necromancy, but some trigger caused it to be unable to heal. However, it managed to trigger Pounce, which got it into melee range of Asami. Who than just transferred Rogue's attacks off to nearby Oni's. Whee.

Due to some good fortune, Rogue Necromancy did not die but was left alive with one wound remaining.

After many a movement shenanigans by both sides, two ley line markers were tagged by both players.


Turn 3:

Resurrectionists won initiative, which meant Rogue Necromancy had to activate while it still was able to do so. It did some impressive damage to Shadow Emissary.

Then it was promptly butchered.

All that resurrectionists could muster, then, went into removing the Shadow Emissary. And Mortimer's Decay finally did it.

My Crooligan on the right side of the board was challenged by Akaname, so it looked like zero points from Schemes to me.

Necrotic Machine lobbed the lodestone from another Crooligan back to Philip & Nanny, who then went and tagged the middle spot thanks to Deadly Pursuit.

Turn 4:

Philip & Nanny are tossed around by Asami's hair and Premonition, as well as their own movement. Crooligans teleports into the thick of the action and tries to stop Ama No Zako from getting to Philip & Nanny. However, Akaname removes itself from existence to bring the lodestone closer to untagged strategy markers.


Turn 5:

Ama No Zako tags the middle strategy location, and Philip & Nanny manage to Pram Ram with Accidental Roll Over trigger move past a summoned Jorogumo. Jorogumo then was not able to kill the carriage, mostly due to last soulstones being used to block damage.

Thanks to some good flips, Necrotic Machine was able to crack the final Obsidian Oni. Who had Vendetta against Philip & Nanny.

Again a really tough and exciting game that didn't resolve until the very last round.

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