Monday, June 8, 2020

Saddest Lion

Few days ago Burkstad continued its saga.

On lantern year 18, Nestor, Lascia, Rigor and Mortis hunted for a level 2 White Lion.

First event was Prowling Lion, which is generally good news. Scratching Grounds wasn't too bad either, but it wasn't until Lion Cub that the survivors began to feel almost blessed by the hunt phase.

Until people started getting afflicted by post-traumatic stress disorders, evasion penalties and losing all of their survival during Overwhelming Darkness.

Bone pick also snapped during iron excavation, and Rigor's foot had to be immediately amputated not to lose any more limbs to flesh-eating disease from Flesh Fields.


Oh well, at the cost of one limb we had four basic resources, three lion resources and iron resource from hunt phase alone.

And showdown begins.

Nestor is wielding the Catgut Bow and Death Mask, and Lascia is blue savior, and Mortis had the deadly Greater Gaxe. Technically even Rigor had deadly Rib Blade, but movement of 3 and not being able to dash made Rigor pretty much stay away from the fight and use Cat Eye Circlet.

However, since the Lion began with Ground Fighting, survivors could pick two Iron from the board via Ore Vein and Obsidian Tower.

And then the slaughter began.

I don't think I've ever seen a more pitiable White Lion in Kingdom Death. Most of the turns it wasn't able to catch anyone with it's attacks. In fact, most of the actual attacks it did was through reactions and traps.

Clawhead Arrow gives the cat a -1 evasion token. And then the critical hits started pouring in.

In the end, even Rigor with one foot was able to hop in the same pace as the feline beast. The White Lion received a total of four -1 movement tokens, but that was not all. It also had -1 accuracy token and -1 toughness token. And also broken foot, so that it no longer even grabbed anyone.

And the survivors had even killed it's baby lion.

This hunt and showdown was far from ethical treatment of monstrous animals. At least next lantern year we are facing the King's Man we don't want, but one that we deserve.

Settlement event was Nickname, and Gorm Climate robbed us of Petal Spiral. Settlement innovates Scrap Smelting, and crafts leather shield, completes white lion armor and even develops a Whisker Harp.


Burkstad

Population: 11

Principles:
Protect the Young
Graves
Barbaric


Innovations:
Language
Hovel
Ammonia
Bed
Nigredo
Symposium
Lantern Oven
Paint
Family
Bloodletting
Inner Lantern
Cooking
Sculpture
Shrine
Pictographs
Drums
Momento Mori
Scrap Smelting

+Guidepost


Locations:
Lantern Hoard
Bone Smith
Skinnery
Organ Grinder
Catarium
Gormchymist
Gormery
Weapon Crafter
Leather Worker
Skyreef Sanctuary

Gear:
1x Cloth
3x Stone Noses
Full Rawhide Set
1x rawhide vest, 1x Rawhide Gloves, 1x Rawhide Headband
Gorment Boots
2x Skull Helm
Bone Dagger
Bone Darts
Rib Blade
Greater Gaxe
2x Leather Shield
Cat Eye Circlet
3x Monster Grease
Lucky Charm
Monster Tooth Necklace
Bandages
Catgut Bow + Claw Head Arrow
Full White Lion Suit
Scrap Sword
Flower Knight Badge
Cycloid helm + vest
Death Mask
Whisker Harp



Resources:
3x Monster Bone
Skull
2x Monster Organ
2x Broken Lantern
1x Leather

Cat Eye
Sinew
2x Lion Claw
2x Great Cat Bones
4x Iron

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