Scenario was Dark Cauldron, number eight from Thaw of the Lich Lord.
Summoners were fighting over the zombie pot.
Jack succeeded in casting Reveal Secrets. I started planning on grabbing four treasures, then. I could get into contact with all four treasures close to my side, and pick up three of them. Oh boy.
If it all could have been as easy... None of my spells succeeded that turn. Two death cultists engaged War Hound, and opponent's wizard or something shot Captain very dead.
Next turn Jack tries to cast Elemental Ball to clear the melee that had my War Hound and two death cultists involved. Failed. Next Adon tries to cast Elemental Ball somewhere where there was a couple of enemy warband members close to each other. Failed.
Hey, let's not give up just yet!
Well, my apprentice gets tied up in melee with war hound and knights and what else. Jack casts Possess on bard and goes to help Ranger, who got into a fight with zombie from the cauldron. Bard brutally slaughters some hapless enemy warband member.
Enemy apprentice binds that bard, though. Since she's a demon now. Nooooo! After Jack dealt with the zombie, it was time to turn his blade against the bard. This bard is notorious for killing everything almost as regularly as War Hound. And make no mistake - she dealt damage in to Jack. Next turn, though, Jack gets angry and lops off her head.
Apothecary and a Treasure Hunter are speeding to the board edge with treasures. One Treasure Hunter had already escaped. Looked very much like I was going to get three treasures after all. Adon the Apprentice was reeling with only two hit points remaining, but that didn't stop him from defending himself twice from knight, and almost nailing enemy wizard, who entered melee combat. If it wasn't for those meddling Fate Stones... ah well.
Ranger was fighting valiantly against a greater demon. Enemy warband had long since toppled over the cauldron. There was no longer anything to win, but still everything to lose.
Any stray bullets and/or arrows didn't drop any of my treasure haulers and once they had passed over the border, Jack cast Leap on himself and leapt to safety.
During the course of the entire game I succeeded in casting two spells. My warband killed one zombie and one death cultist.
190 experience points gave two levels. Treasures were 100 gold (90 after captain), third Sword of Undead Slaying, Hand Weapon with +1 Fight modifier and Grimoire of Shield. No too bad. Still I decided finally to sell a two-handed weapons with +1 extra damage modifier. Gained another 90 gold, captain another 10. With these I dismissed Ranger that was badly injured, and got a new Ranger. Bard will just have to wait for a game. Traitor.
Adon the Apprentice rolled a smashed leg.
This was the worst performance of Cruor et Caedis, ever.
Jack Saturn is level 35 with 3525 experience.
He has levelled fight by +3, Will by +3, and health by +5*.
Fleet Feet spell has been improved by +5*, Elemental Ball by +3, Leap by +2, Possess by +1, Spell Eater by +1, Imp by +1 and Fog by +3.
He has learned Plague of Insects, which has been improved by +2.
He has learned the Reveal Secret spell, which has been improved by +1.
He has learned Willpower spell, which has been improved by +1.
He has learned Plane Walk spell.
Home base is Inn with Crystal Ball, Sarcophagus of Healing, Carrier Pigeons (+1 gold) and Kennels
Vault has Magical two handed weapon (+1 damage modifier), 3x Sword of Undead Slaying, Magical bow (+2 damage modifier), Club of Battering, Hand Weapon (+1 Fight)
Amulet of the Ghoul King
Book of Rangifer
Ring of Power (1)
Eyes of Amoto
Fire Heart Gemstone
Horn of Hellfire
Grimoire: Poison Dart, Control Construct, Furious Quill, Enchant Weapon, Shield
Quiver of the Soul Seeker
Scroll of Planar Tear.
Unspent gold: 798.
Warband roster is worth 1420 gold (level 35 apprentice is 550) and includes:
Apprentice has Smashed Leg
2x Treasure Hunter
(miss next game) Bard
Captain: Stat increase: +1 Move (cost so far: 138 gold), leather armor, sword of undead slaying and dagger, Amulet of the Ghoul King, 100 experience
- Tricks of the trade: Sprint, Furious Attack (+3F before attack rolls are made)