Friday, May 22, 2015

Ropecon Warmachine Casuals

First game on Friday was against Skorne. I played the modified Deneghra list to see if it was any faster to play or if it worked better.

Opponent played:

Master Ascetic Naaresh
- Bronzeback Titan
- Titan Gladiator
- Basilisk Drake
- Basilisk Krea
- 4x Reptile Hound

Maximum unit of Gatormen Posse
2x Maximum units of Beast Handlers
Swamp Gobbers
Mortitheurge Willbreaker
Paingiver Task Master

Scenario was Fire Support, but I forget which objective opponent was using. I'm not sure what turn it is in first picture. The only way I can make any sense out of this all is that picture is from the end of Cryx turn, and it's Skorne turn 2 going on as I almost forgot to take picture so Gatormen Posse has already activated.

Blood thirst or whatever the rule is that causes +2" charge distance against living models for Gatormen caught me by surprise. But even with +2 STR from Task Master only one Black Ogrun died. Titans ran so that Krea might safely cast her animus and charge a random target and still give +2 def & arm versus shooting.

I think Naaresh used his feat pre-emptively here to give +3 arm and strength for his battle group. One of the reptile hounds on the left ran next to Malice, and the other one charged it. Two attacks later Malice had lost its melee arm at least.

It looked like I'd have to use Deneghra's feat this turn. I was, however, fully aware of counter charge from Bronzeback, that would trigger before I had time to use the feat. So Warwitch Siren had to charge Bronzeback first and Shadow Bind it. When you got MAT 5 there's a big difference in between DEF 10 and 12... oh well. Siren hit, anyway, so no worries about that.

Skarlock cast Ghost Walk on Deneghra, who then walked up front and used feat. She cast Crippling Grasp on Gatormen Posse via an arcnode. I think she also cast one Venom at the Gators, leaving her at zero Focus. She had foolishly allocated two for Cankerworm.

Necrotech tried to fix Malice, but rolled 9+

The two reptile hounds at Malice just refused to die. It took every model I was able to take there to finally kill both nuisances. Well, at least Malice got two additional souls.

Bile Thralls sprayed over Gatormen, and then Black Ogruns charge them. Still one remained, but with -4 to most stats.

Skorne turn 3 (I think?) the opponent mostly just backed off. Gladiator cast Rush on itself and took full 4" step backwards. Oh, and by now Naaresh had lost quite a few damage boxes to beast handlers, thanks to some disturbing damage rolls on their part.

One thing that puzzles me in the picture is that what happened to one of the Reptile Hounds on the left? The one that had been engaged by Scrap Thrall? Surely it did not die to a POW 8 free strike?

Cryx turn 3 Warwitch Siren Shadow Bound Bronzeback again, and Deneghra cast Parasite on it. Bane Thralls then made short work out of the beast.

This time Necrotech succeeded in repairing Malice's arm. I had great plans of Malice walking up front and shooting Titan Gladiator to him, and then killing the beast with charging Black Ogruns and Armor Piercing Cankerworms, but thanks to Basilisk Krea it all failed miserably. Black Ogruns tried to kill the last Gator and form a meat-wall to protect Malice from Gladiator's retaliation, and Cankerworm just ran to function as some sort of threat saturation.

Skorne turn 4 Paingivers whipped Naaresh for good - Naaresh had, during the course of the game, fallen to just two damage boxes remaining. Playing with a pair (see the pun?), opponent ordered yet one more Paingiver to whip Naaresh. A really high damage roll would've meant his death, but it was not to be. With just one damage box remaining Naaresh charged Black Ogrun and Cankerworm, killed the Ogrun and injured Cankerworm, and then cast Cyclone to move away. Blood Drinker brought him back to two or three damage boxes.

Basilisk Krea removed the other Ogrun, and now Titan Gladiator had a free charge lane to Malice. But as Malice was ARM 20 now from all the souls. Still I would have expected Malice to die, but somehow that just didn't happen. Basilisk Drake tried to finish Cankerworm, but failed in that. Both warjacks were, however, in very bad shape and would die to just about anything.

Well. Come Cryx turn, it looks like Titan Gladiator is the only beast Naaresh was able to transfer damage. So Bane Thralls, Malice, Warwitch Siren, Cankerworm and Aiakos take care of the Titan.

Deneghra was the only model now that could realistically make any attacks against Naaresh. I had only two Venoms to accomplish my goal, so there was a real chance of losing just because I HAD to try to get a caster kill.

I did not have to pay for my insolence, for first fully boosted Venom took the last damage boxes off of Naaresh.

I decided to keep this list for tournament, though if this had been a real tournament game, I'd have ran out of clock. But I still felt the list had better synergy than the earlier attempt.

Game 2:

There was this Iron Arena thingy going on, after the first game I played a second one right away. I decided that I'd try my other tournament list to see how it functions on the actual table.

And right after I had taken all the figures from storage foams I saw how much the list sucked. Well, yeah, I did have the Corruptor there so the list had no chance to shine whatever the case... but... Oh well. I was up for the challenge.

I was against Trollbloods, and I was pretty much horrified when I saw the opponent's list. Not only my list was really bad, but it also had good counters to any tricks I'd be able to do. It was Calandra's theme. There may be some inaccuracies in this list as Forward Kommander doesn't have Calandra's Evolutionary Elementalism theme force rules.

Evolutionary Elementalism tier 3
Calandra Truthsayer
- 4x Storm Troll
- 4x Slag Troll
- 2x Pyre Troll
- Winter Troll

Maximum unit of Krielstone Bearers + Unit Attachment
Runebearer (I think?)

Trollbloods probably started, and first picture is from the end of Cryx turn 2. Scenario is Two Fronts.

Well. Perhaps there might be some sort of chance if I'd be able to take out enough Slag Trolls before Kraken dies. Kraken and Scaverous were probably the only meaningful models I had, as Storm Trolls were electro-leaping Bile Thralls away and managed to die somehow early in the game. A surprise bonus was that Corruptor was immune to the main damage dealers opponent had - the Slag Trolls. Yay, Corruptor. Who didn't have much of a target for arc nodes or AoE attacks.

But so far Kraken has been loaded full with Focus, and Scaverous has cast Telekinesis on one of the Storm Trolls so that there was no chance of it blocking charge lane for Kraken. On the right side Gorman diWulfe advanced and threw Black Oil on Slag Troll and Pyre Troll. Afterwards Pistol Wraith shot Death Chill on the Slag Troll, so at least one of the dreaded Kraken-killers would be out of action for next turn.

Then Kraken was supposed to kill another. Well... Supposed to. Calandra had cast Star-Crossed, which caused enough attacks to miss that the tentacles probably just looked like delicious spaghetti that was flailing in front of the Slag Troll, trying to seduce him into a food orgies, despite him being on a diet.

Truth be told, opponent really had to spend a lot of resources to bring Death Warded Kraken down. It took Calandra's feat, some Fate Blessed rolls, three Slag Trolls shooting twice at Kraken, a Pyre Troll and a random number of Storm Trolls. And the damage rolls were rather on the high side. But... it did happen. Uninjured Arm 21 Kraken was one-rounded by light warbeasts.

But the game was pretty much lost there, so I tried to do some sort of assassination just for giggles. But Corruptor was too far, Pistol Wraith was too far, and Scaverous only got to make one Excarnate on Calandra.

Needless to say... though it was a difficult list to beat with my list, this game scared me in regards for next days tournament.

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