Before I was off to Ropecon 2015, I played once more with experimental drag themed list for Deneghra1.
List consisted of:
- 2x Nightwretch
Maximum unit of Black Ogrun Boarding Party
Maximum unit of Mechanithralls
Minimum unit of Bile Thralls
Aiakos, Scourge of Meredius
Necrotech & Scrap Thrall
Objective: Arcane Wonder
High Executioner Reznik
Minimum unit of Choir of Menoth
Maximum unit of Exemplar Bastions
Maximum unit of Temple Flameguard + Unit Attachment
Initiate Tristan Durant
2x Vassal of Menoth
Scenario was Destruction. We practised with Death Clock. First picture is from the end of Cryx turn 3, I think. As usually happens, I kind of forget to take pictures when there's clock running.
So far Reaper has dragged a Vanquisher to its demise, and I'm quite certain that this is the turn Deneghra used her feat. Bastions had had Crippling Grasp on them, but Reznik shot Hex Blast on them. I was a little bit too afraid of Witch Hound when I was attempting to spray targets, or maybe casting Scourge. Somehow it escaped my mind that Reckoner doesn't trigger Witch Hound, because it's in Tristan's battle group.
Protectorate turn 3 was uneventful, thanks to Deneghra. Temple Flameguard had some models able to charge, and they yielded some bile thralls and Bastions killed a black ogrun.
Cryx turn 4 I thought I figured a good way to get a clear charge/trample/whatever lane to Reckoner with both of my heavy warjacks - drag the front Bastion away, and kill it. Well. It might have worked without the damage re-allocation process of Bastions. Now the initial target suffered no damage, so no drag either. Other possibility is that I placed the ogrun dedicated for this so poorly that Bastion didn't move at all because it was right next to Reckoner.
Ragman advanced into a position to cast Death Field, and then various models wrecked Protectorate as hard as they could. Annoying thing here was the fact that my side was so damn crowded that I didn't get to make too many charges. The greatest disappointment was that the enemy objective just refused to die, no matter what I threw against it. Had I destroyed it with other models, Slayer could have charged plenty of Bastions, but now I needed it to finalize the objective and only one Bastion.
I was afraid of dominating the zone with Deneghra, so she backed off a little. Perhaps controlling it would suffice.
Well. Reaper didn't do much to Reckoner, not even with Dark Shroud from Ragman, so that helljack just signed its own death sentence.
Next turn Templar gets me caught by surprise by trampling and beat-backing right next to Deneghra. Only one attack hit, but it was doing something like dice +5 damage already. Deneghra got to four damage boxes remaining or so.
Reckoner and pals wrecked Reaper.
I was running low on clock, so I somehow tried to destroy both heavy warjacks and hope for a scenario victory. Turned out that I got neither, and clocked myself.
Movements were so pain to try to optimize that it ate a lot of time. I tried to tear down the Templar with Deneghra and mechanithralls, and when they failed, every ranged weapon at my disposal tried to shoot the remaining damage points off. Nope. Not today, little one. Well, at least the flail had been destroyed.
Slayer and Aiakos fared just as badly against Reckoner.
We still played the game till bitter end, which came fast. Templar had lost cortex and flail arm, so it boiled down to if Templar could roll 8+ to hit with two attempts (iron aggression + one initial attack + ancillary). It could. Boo!
Both games with this list were difficult with the clock, and I had been continuously blocking my own movements. So I constructed two different Deneghra & Scaverous list pairings and played one game on Friday at Ropecon with the modified Deneghra.