Friday, January 4, 2013

Proxy warning in the great pine woods of Kuhmo

And the tradition (third or fourth year in a row - that counts as a tradition, right?) continues!

Though my write-ups didn't, at least on time.

But two games of Warmachine were played during the last week of 2012 against my old friends Protectorate, with this time challenger being my forces of Circle of Orboros.

Both were 35 point games, but different from previous years, we played scenarios now.

First one was Gauntlet from Steamroller 2012, and my list was:

Cassius the Oathkeeper & Wurmwood
- Gnarlhorn Satyr
- Pureblood Warpwolf
- Scarsfell Griffon

Shifting Stones
Tharn Bloodweavers
Minimum unit of Wolves of Orboros + Unit Attachment
Farrow Bone Grinders
Swamp Gobbers
Lanyssa Ryssyll
Gallows Grove

Opponent was playing with following list:

Intercessor Kreoss
- Reckoner
- Redeemer
- Revenger
- Repenter

Maximum unit of Holy Zealots + Monolith Bearer
Minimum unit of Choir of Menoth
Vilmon
Wracks
Vassal of Menoth

Okay, and, well. The Corruptor that I had brought with me served as a proxy for Intercessor here, do not laugh there! Stop! Right now! Empty medium bases are Wracks. I've written some hints to pictures what the models represent.

I think Circle got to start this game, and first picture is from the end of Protectorate's first turn.

Holy Zealots have Holy Ward on (fitting, no?) and Redeemer had managed to kill one Bloodweaver with 4 attacks. Those deviation rolls weren't particularly impressive.

Since I was against an army that could launch their warjacks forward suprisingly fast, I decided it was time to use Wurmwood's feat.

Pureblood Warpwolf put on Wraith Bane on itself, and moved forward to spray some Holy Zealots and Vilmon. Vilmon died to fully boosted attack and damage rolls.

Then everything just pretty much advanced, and last but not least Cassius pulled off some movement shenanigans and shrouded most of Circle's army with forest.

Opponent did something suprising. Everything backed off, with only the farthest toe of a single holy zealot contesting Gauntlet zone.

So, it was a trap, but a trap you cannot choose to not walk into. When you can gain 50% of victory condition by killing a model that's worth way less than 1 point, you just do what you gotta do, even if it costs a heavy beast to you.

I ran Bloodweavers full speed ahead to engage Redeemer. After all... it would shoot most of them dead anyway. Pureblood Warpwolf did a horrible spray against Holy Zealots and Lanyssa Ryssyll shot the middle Wrack down with a spell.

And thus Circle scored first control point, but upcoming Protectorate turn was scary.

Intercessor used his feat, here, and Death Sentence was upon Gnarlhorn Satyr, Ignite went to Repenter and Holy Ward... I don't actually remember that one, it was probably on Reckoner.

Repenter nearly killed off uninjured Pureblood Warpwolf. Saving grace was probably the fact that it was uninjured: Holy Zealots who threw bombs at the wolf missed every one of their shots. Pureblood was left with 6-8 hit boxes.

All but two of Bloodweavers were killed, and the last ones failed their command check.

What can I say. Opponent had four uninjured warjacks by this point, and I had mostly destroyed only Holy Zealots and Vilmon. Oh, and one wrack. There was no way I would win any kind of attrition any more, and Kreoss himself was sitting way back.

But since two control points meant a victory in SR 2012 Gauntlet, I decided to try that one. Scarsfell Griffon slammed Repenter out of Pureblood's way, and then Shifting Stones healed Pureblood.

Pureblood advanced and made a two-handed throw on Reckoner, throwing it against Gallows Grove. Then Pureblood bought two attacks against the knocked-down Repenter.

Since I got loads of Fury on Cassius and Wurmwood, I decided to attack Repenter with warlock itself. Damage rolls were continously a little below average, and I was saving Fury for casting Unseen Path. Cassius cast Curse of Shadows on the warjack, and bought one more attack. However, damage roll was something like 5,5,6. Suddenly it looked like Cassius could do the finishing blow all by himself. Which he did.

Second Control Point for Circle, and end of game.

In the last picture the Repenter and Reckoner have already been moved, but Reckoner didn't get destroyed. It should be around where the white die is.



Game 2:

Second game was Incursion, and my list was:

Kaya the Wildborne
- Gnarlhorn Satyr
- Warpwolf Stalker
- Gorax
- Scarsfell Griffon

Shifting Stones
Maximum unit of Wolves of Orboros + Unit Attachment
Blackclad Wayfarer
Druid Wilder

Opponent had:

High Executioner Reznik
- Crusader
- Reckoner
- Revenger
- Repenter

Minimum unit of Choir of Menoth
Maximum unit of Temple Flameguard
Rhoven & Bodyguards
Reclaimer
Vassal of Menoth
Wracks

This game was pretty short, and I'm including only one picture. A word about proxies in picture: Zealots are Flameguards, Castigator is Reckoner, Rhupert is Reclaimer, and torso of Amon functions as Vassal of Menoth.

Picture is taken from the end of Circle's second turn, where Kaya used her feat. Protectorate probably started the game.

Prior to picture, Reckoner had tried to take a few shots at Scarsfell Griffon, but despite needing five to hit, missed its Ancillary Attack. Rhoven had made it ignore stealth. Temple Flameguard repositioned themselves, since Warpwolf Stalker was on their side of the board, and that's not a good match-up.

It did make Circle score first control point, though.

But anyway, Circle's second turn I attempted to wreck Crusader with Kaya's feat. Gnarlhorn Satyr charged it and wrecked its fist and movement. Then Warpwolf Stalker charged it, but charge was about an inch short.

Kaya positioned both herself and all the beasts to block Reckoner's line of sight, because, well, a one excessive damage roll would take its toll against Kaya's ARM 13, even when she had one Fury left for transfers.

Next round wasn't good for Protectorate.

Revenger positions itself a bit, and then Reznik activates, and moves close to Circles lines, and scores a good feat. All of the beasts are drained of Fury, though Kaya herself is just out of Judgement Day.

He casts Perdition on Blackclad Wayfarer, rolling badly for damage and leaving the druid alive. And then Perdition triggers, and we notice the small devil in the details: the member of battlegroup must move towards closest model.

And that was Wolf of Orboros.

To make matters worse, Crusader activates then (it would have had real possibility of getting into contact with Gnarlhorn Satyr if there hadn't been that particular requirement on the spell), moves behind Wolves, triggering one free strike. Damage roll was something like 5, 5, 6.

If Crusader's day wasn't bad enough, it was just within 6" of Gnarlhorn Satyr, which counter-slammed it through a couple of Wolves of Orboros and quite a lot of Temple Flameguards.

Repenter tried to save situation by launching a rat 7, pow 14 spray against Kaya, Gorax, shifting stone and Warpwolf Stalker, and the spray did set Kaya on fire, as well as dealing 8 points in. Those were transfered to Gorax.

However... Game was pretty much over, then. A couple of millimetres had made Gnarlhorn Satyr arrive within charge distance of Reznik, and there was nothing serious left to activate that could tie up the satyr.

Kaya took damage from fire continous effect, as well as cut herself to full Fury. This left her with 5 damage boxes left.

Druid Wilder moved up and cast Primal on the Satyr.

Satyr charged Reznik. End of story.


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