Tuesday, April 12, 2011

Cassius pulls it good

Cassius versus Mortenebra tier 4.

And it was awesome.

It was a 35 point game and our lists were:

Mortenebra & Deryliss
- Seether
- Slayer
- Reaper
- Deathjack
- Deathripper

2x Warwitch Siren
Necrotech & Scrap Thrall

Cassius & Wurmwood
- Feral Warpwolf
- Megalith
- Gorax

Maximun unit of Wolves of Orboros + Unit Attachment
Sentry Stone & Mannikins
Shifting Stones
Swamp Gobbers Bellows Crew
Thrullg

Opponent won the starting roll. So starting from turn 1 I had to keep a keen eye on the positioning of Wurmwood. Both natural forests were on the other side of the table so I was struggling for concealment to trigger Prowl.

Anyway. You can see the first rounds movement in the picture, the khadoran jack you see there is a proxy for a Slayer. The round template is the cloud effect of swamp gobbers.

And then the game nearly ended.

Opponent closed in only a little bit, except for the Deathripper.

Mortenebra used her feat and arced one damage boosted Doom Spiral to Wurmwood and put up a Void Gate on it too. Half of health boxes gone. Gobber dead. Four Wolves dead. Could have been worse, though killing Cassius outright was always unlikely.

Well, then I retaliated.

And the game nearly ended.

First, Megalith moves up and casts a boosted Stranglehold at focusless Mortenebra, dealing something like nine points in.

It took all of Warpwolf, Thrullg and Gorax to wreck the Deathripper but eventually they succeeded.

Cassius activated and yanked five souls from Wurmwood. He cast Unseen Path to move the tree out of way and charged Thrullg.

He was then just within 8" of Reaper, on whom he cast a boosted Hellmouth, boosting damage on Mortenebra. She was left with 2 health boxes and Cassius had enough fury for another Hellmouth that could have the attack roll boosted.

But, the problem was, Megalith was dragged in to Hellmouth too, engaging Reaper in melee.

I considered it too much a risk to try another Hellfire, so Cassius backed up and used feat.

Next turn other jacks back up a bit except for Deathjack who had Spectral Steel on it. He beat up Megalith and despite some really bad rolls it still had focus to spare after killing it...

All other jacks moved into a half-circle around the Deathjack.

Well, but I didn't think I had any choice in the matter. Had to charge in with everything that was able to. Luckily Thrullg was able to and took out Spectral Steel. Finally it made something worthwile on the board!

Anyway, Warpwolf warped for speed and Gorax cast its animus on it. Then it tried to wreck Deathjack but failed miserably. Deathjack was left with something like 6 damage boxes.

I had to dedicate as many Wolves to as I could, too, and hope they would pass their command check for Abomination. They did.

And if Warpwolf rolled a bit poorly, the Wolves didn't. First attacking Wolf wrecked Deathjack.

Next turn opponent obviously killed my warpwolf and formed up a jack line, Necrotech fixing any damage I had earlier done with Hellmouth.

I had to start using unsportmanlike schemes. Three nearly undamaged heavy jacks and only a Gorax (who failed its threshold check and destroyed one of the Shifting Stones) on the board on the beast side of my army...

Shifting Stone teleported so that it was within 3" of Slayer and both Warwitches.

Hellmouth there.

Two birds with one stone.

Remaining Wolves of Orboros charged the Reaper but they didn't really do anything. I guess all their brawn went into handling Deathjack (which was true in the form of their minifeat...)

Mortenebra had earlier healed up to 6 health boxes.

On that picture you can see the threatening wall of jacks looking at my remaining forces.

In the next picture you can see the situation after Terminal Velocity had been cast and all three helljacks had trampled.

That meant...

I started my turn with a Sentry Stone with 1 fury, Wurmwood with 5 souls, Cassius who had to cut up a little to get maximum fury and one Shifting Stone.

But it was enough, though only as a desperate last ditch attempt.

First, Shifting Stone teleports close to Mortenebra.

Then, Cassius advances to the wall o' jacks. Unseen Path led Wurmwood straight behind them, and another one transported Cassius himself to where you can see him.

And damage boost was enough to destroy Mortenebra.

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