Honestly I just wanted to have fourth blog entry in a row starting with the same word for no reason whatsoever.
Anyway, three player Star Realms was the last game we played during weekend. It's been quite a while since I played Star Realms last, but the mechanics were easy to pick up.
My gambit didn't pay off and as a result I came second. I didn't have all that great of a strategy. I tried to scrap all scouts and vipers from my deck and snatch the ships that gave extra life. Thought that might be viable in a multiplayer game. This time at least it wasn't, I fell too far behind in capability to deal damage.
Some sort of a note about each and every session of a board/miniature game I have played since the beginning of this blog.
Showing posts with label star_realms. Show all posts
Showing posts with label star_realms. Show all posts
Monday, May 7, 2018
Monday, June 13, 2016
Star Realms
I'm not a big fan of deck building games, but Star Realms was a nice one.
We played one two player Star Realms game without any of the expansions. Rules were really simple. And since I was able to do it, I picked most straightforward brute force solution. This was mostly because my opening hand had five scout ships, and there was this battle station that cost five points.
Next I got a gunship from the same faction as the battle station, so I dealt steady damage to enemy from early on.
Since I wasn't really paying any notice to the concept of scrapping useless cards from your deck, my otherwise powerful military deck started to fall apart from middle to late game. My deck was like Soviet Union in space. It was sheer luck that I got some key cards to be used to crack opponent's brain world in critical intervals.
If opponent would've got the brain world a turn or two earlier, I think I would have lost. But for once being brutish solved problems. Maybe I should try it more often in various other games.
We played one two player Star Realms game without any of the expansions. Rules were really simple. And since I was able to do it, I picked most straightforward brute force solution. This was mostly because my opening hand had five scout ships, and there was this battle station that cost five points.
Next I got a gunship from the same faction as the battle station, so I dealt steady damage to enemy from early on.
Since I wasn't really paying any notice to the concept of scrapping useless cards from your deck, my otherwise powerful military deck started to fall apart from middle to late game. My deck was like Soviet Union in space. It was sheer luck that I got some key cards to be used to crack opponent's brain world in critical intervals.
If opponent would've got the brain world a turn or two earlier, I think I would have lost. But for once being brutish solved problems. Maybe I should try it more often in various other games.
Subscribe to:
Posts (Atom)