Showing posts with label munchkin. Show all posts
Showing posts with label munchkin. Show all posts

Sunday, April 5, 2026

Running the first laps

So, I visited some friends and we had a sort of board game marathon. Here are the card games.


Wave

A co-op card game. That's new to me. We onl had to players for this one, so we had that Silver NPC.  The mechanic where cards have two different sets of value (numeric and based on color) was neat, and the blind card system was entertaining as well. Based on just two games Wave seems to make a decent job at being a co-op card game. 

Our first attempt we lost real bad, with easily over twenty or even twenty-five cards left in play. Second game when we actually had any idea what we were doing, we actually got down to just one card remaining in play, so yay for that.


Munchkin

A three player game of Munchkin. I took the lead early on, which... is not exactly a good thing in Munchkin. I got hammered down fast, and didn't rise again as a human cleric, always dragging a level or two behind others. Game was won by Halfling... thief, I think?

 The stars aligned, and we saw the giant nose get killed by potion of halitosis. 


Joking Hazard

Well, you know how this goes. We had three players, and game ended in a curiously even 12/11/11.

Sunday, June 2, 2024

Munchkin Hazard

I visited a couple of friends over weekend. During the visit we played a few rounds of Joking Hazard here and there, and a game of Munchkin. I'll include both card games in this short write-up.

First session of Joking Hazard was with three players. Soon enough it became apparent that I wasn't proper player material for this game - I had only like two genuine laughs troughout the entirety of our eleven or twelve rounds. Certainly there were more occassions I was kind of amused, but somehow I feel like this game requires visible reactions to reach its humor potential. Despite this I still somehow managed to win with fourteen points. 

Second session was with four players, which appears to me as the sweet spot for the number of players in this game. There's enough options for the more promising card pairings, but not so many that it just repetitive to go through all of them. But eventually this sort of humor just grows stale. Please enjoy in moderation.


Munchkin was as Munchkin as ever. We had three players. 

My Elf Wizard with Bow of Ribbons from the get-go was a smashing success, especially after deciding Wizard class sucks and Warrior is much better. I also had Doppleganger and an impressive arsenal of various bonus gears, and when I was level 9 my victory seemed inevitable as I had the potential to go up to +34 and reduce monster level by -5. 

But, the game was Munchkin after all. I was about to smash a Baby Bigfoot into bits to reach my victory, but another opponent had just blindly donated Wandering Monster for the other player, and suddenly a Humonguous Plutonium Dragon wandered into combat. Another player already at level 8 slapped some kind of +5 bonus to monsters out of spite, and that monster strength 42 fight was a wee bit out of my league.

Next, the level 8 player just sold some gear and killed a nasty pit bull for a win.

Tuesday, September 3, 2019

Munchin'


For the longest time I got to play a game of Munchkin. I was visiting some friends, and had a three player go at it. In all these years Munchkin hasn't changed much. Green player had a strong opening by slaying Potted Plant. My Halfling Warrior, who was actually a dwarf who was actually human eventually bought his way to victory, except for the last level which was gained by slaying, I believe, the undead horse.

Each player was within hair's breath away from victory, as we were all level nine.

Oh, it seems that "longest time" here actually means it's been over nine years since I last played this card game.

How it flies. Time and all that.