Showing posts with label magic_maze. Show all posts
Showing posts with label magic_maze. Show all posts

Monday, December 31, 2018

Quick note on Magic Maze

Some quick Christmas updates here.

Quick as in shortly written, not as in 'immediately written after game.'

In total I brought Magic Maze, Dungeon Lords and Warmachine with me. These are the Magic Maze games.

First we had a little practice with the old time friend as a two player game. We tried to get an idea of all rules in the game, but since we tried to truncate too many rules into one scenario, we didn't win too many times.

On Christmas day we practiced with three players. One of the players had some trouble in keeping up with the rules, so we played without switching the action tiles.

Next day we played with four players, and again without switching action tiles. Here we went up to the mage crystal balls, I think.

Then day after we played again with four players and this time up to security cameras with an extra tile to boot.

It was chaotic, sure, but eventually group learned to act together.

Five players when?

Tuesday, June 5, 2018

Magic Maze take 2

First four scenarios of Magic Maze were played last weekend along with three players.

Now with two different groups it's becoming apparent how this game would require quite a dedicated group to actually play beyond the introductory scenarios. It's a casual and light-hearted game, but one that isn't all that easy just to "pick up."

But for sure it's something entirely different than what I've used to.

Monday, May 7, 2018

First Magic Maze

For the first time up-to-date, I got to play the latest addition to my own board game collection - the Magic Maze.

Since the games play really fast, it's probably better to count games of Magic Maze as sessions rather than individual scenarios.

During the course of two sessions we managed to get to the scenario that implemented mage special ability. We tried it a few times, but could not pass it.

Now, I generally don't like games that rely on player reaction speed. But this game does it relatively well - to my personal preferences, that is. Limited player communication along with not-too-short game length works for me.

For some reason the game box is enormous. After plucking out the components from their sprues the game will fit in a Love Letter sized box, I believe. That way it will be easy and light-weight to carry as a side game when traveling.