Friday, July 19, 2024

Revenge Bombings

 A 50ss game of Malifaux.

Strategy: Flank Plant Explosives

Schemes: Outflank, Power Ritual, Let Them Bleed, Information Overload, Deliver a Message

My list:

Kirai, Envoy of the Court & Ikiryo
Kari Zotiko
Ferryman
Goryo
Shikome
Gwisin with Grave Spirit Touch
Drowned
Seishin

Pool: 4
Schemes: Let Them Bleed, Power Ritual

Opponent had:

Kaeris & Eternal Flame
Elijah Borgmann
Carlos Vasquez
The Firestarter
Fire Golem
2x Firebranded
Fire Gamin

Pool: 0
Schemes: Deliver a Message, Outflank

Turn 1:

Since it's been a while when this game was played, I'm not going in to usual detail. 

Kirai had to watch in horror how pretty much every Wildfire model gathered in top-right quarter, trying to beat Kari, Ikiryo and Goryo. Fire Golem took some astonishing damage from Goryo, with a severe or a moderate from charge attack, and a Red Joker from Violent Ghosts. 

There were also Fire Gamin, Carlos and Eternal Flame. One Firebranded was going towards top-right corner, and Firestarter was flying towards bottom-left. Ferryman was going there too to offer some company for the twisted firestarter.

Shikome had placed a scheme marker for Power Ritual, and was aided by Seishin a little forward towards top-right corner. 

Kaeris and another Firebranded were about there in the middle, while Elijah Borgmann alone was challenging Gwisin and Kirai.


Turn 2:

Ikiryo scrapped Eternal Flame, and punched a hole in Carlos. The firebreather, Fire Golem and Fire Gamin all were attacking Kari hard, and were joined even by Kaeris herself. Kari had had to heal herself for quite a bit, but can't heal them flames, no.

Goryo made quite of an activation. It flew past Fire Golem to get in better position and killed the Golem and Gamin with Violent Ghosts. In total it did take a little more than that, though, when Drowned had been projectile vomiting on the blob for two turns now, plus all the vengeance procs. 

After Firebranded ran to top-right corner, Shikome walked, planted a scheme and teleported to Firebranded. I had somehow mixed up in my mind between Outflank and Power Ritual, d'oh... Shikome's scheme was too far from Power Ritual, but close enough to block my future interacts in top-right!

Firebranded in the middle placed an explosive. Firestarter had done the same bottom-left after Ferryman. And since I was still thinking about Outflank, Ferryman tried to go and curse Firestarter instead of putting a proper marker for Power Ritual.

Oh well. At least Elijah didn't butcher Gwisin, although it had to be healed with Kirai on top of its regeneration. Trampling over Elijah did not score any summons. 

Both players scored strategy, but Arcanists also got Outflank for a 2-1 lead.


Turn 3:

Kaeris tried to remove Kari, and managed to toss the troublemaker away with her last action. Well, the captain just healed herself and charged back to deny heals for Carlos, who had pinged himself below half of his health remaining.

Carlos placed a third explosive on my side, and Goryo went to place my second one, slowly creeping towards top-right corner where Firebranded was able to kill Shikome,

Ikiryo was able to scrape about six points of damage to Elijah, who had killed Gwisin with a single strike, charging Drowned next. Let Them Bleed was secured now. 

Kirai swirled Ikiryo past Firebranded, and finally we saw the first and only summon of this entire game - a Gaki, that swallowed Firebranded with its only action.

Firestarter started speeding towards Kirai in such a fashion which almost made me think he might have a message to deliver. Ferryman went to place required marker for Power Ritual.

Both players scored strategy, but Resurrectionists scored both of their schemes for a 4-3 lead for Kirai.


Turn 4:

By the end of the turn, Kari had managed to rake up eleven points of burning. And after the end phase, she was at one health. Kaeris and Carlos had tried to attack Seishin and Kari, but were doing terrible job with both - but Kari's disengages were also dreadful to watch. First, one inch. Second, one inch. Kirai had to swirl the captain away from melee. 

Ikiryo killed Firestarter before he could activate, and Drowned managed to down Elijah. 

Goryo had planted my third explosive and charged Firebranded, managing to get itself only killed. Power Ritual end condition was doomed now. 

Both players scored strategy, so Kirai held the lead at 5-4. 


Turn 5:

We did not play fifth round, as it was apparent that Resurrectionists would get a bare minimum of six points, and with absurd luck Arcanists would get a maximum of five. So, a 6-4, 6-5, 7-4 or 7-5 victory for Kirai.

Wednesday, July 17, 2024

A Shrubbery

 Before it gets past a full year since last painting update, here's a few Malifaux models as well as shrubberies, crates and barrels. 

Shrubberies are supposed to go on some sort of zone to act as some sort of tall grass area same way trees often do. Crates and barrels will be much needed scatter terrain for my terrain collection.

I added some shrubbery to Tunnel Rats too in a fit of fancy. Kari Zotiko also received nothing but water texture for her base so that was a bit of an exception for me. 

Fumigator is has nothing special going on for it, but The Ferryman was envisioned as a 100% figurehead of the ghost ship, no mermaid corpses included. Some water texture was added to the base, as I had to somehow rationalize to myself how a ghost ship would move around on dry land with a weird water splash under.



Saturday, July 13, 2024

Kishtaar vs Ilari on King of the Hill

 It's been a while since I got to play Warmachine with actual miniatures. But here we are, a 75 point game of Warmachine.

My list:

Kishtaar with Silence of Death, Unnatural Darkness
-Tyrant with Hunter head, Harpoon and Ripper
-Jackal with Arc Node head, Hunter Rifle and Heavy Bolt Thrower
-Jackal with Advance Deployment head Pneumatic Spike, Flamethrower
Assault Reavers & Standard
Strike Reaver & Strandard
Gnashers
Warwitch Coven
Grhotten Champion
Halexus
Reaver Commander

Cards: Break Through, High Alert, Infiltration, Old Faithful, Sentry Duty

Opponent had:

Ilari with Avenging Force, Superiority
-Medvitsa
-Dire Wolf with Evasive head, Cannon and Scrap Arm
-Great Bear with Slammer head, Heavy Cannon and Blasting Fist
Arkanists
2x Shock Trooper Gunners
Winter Korps with 2x Autocannon & Standard
Winter Korps with 2x Rocket Launcher & Standard
Winter Korps Officer
Battle Mechanik

Cards: Old Faithful, Power Swell and 3x I Don't Remember

Scenario was King of the Hill from Steamroller '23. Khador started, and had Superiority on Medvitsa. All the warjacks and Ilari were pushing through center, and there was one unit of Shock Troopers and Winter Korps Infantry on the flanks.

Kishtaar gave Silence of Death for Assault Reavers and walked behind Reaver Commander. I had not realized how well Unnatural Darkness combines with Kishtaar's prowl, so that was a bit of a whoopsie. 

Another blunder was Grhotten Champion running towards center with Tyrant following close behind. Too close. My plan was to sacrifice the champion and start doing business with Kishtaar's feat next turn. I even played High Alert on the solo if opponent decided to ignore Champion and shoot Tyrant instead. 

Buuut... Tyrant was exactly within Medvitsa charge range. Whoop. Sie. 

Both light jacks and Warwitch Coven were waiting to make up their mind if they were going to center or right. Assault Reavers with Stealth activated were definitely going right.

Strike Reavers were hiding in tall grass terrain at center-left, and Halexus was holding the western flank all by himself when second turn started for Khador.

Shock Trooper Gunners and Winter Korps officer all went to shoot Halexus, who was left standing with two health remaining. 

Grhotten was not as lucky when Dire Wolf, Great Bear and Ilari removed it from board. Rocket Launchers softened up Tyrant a little before Medvitsa charged and tore my only heavy warjack into bits. On the plus side, autocannon unit of Winter Korps and their Shock Troopers relocated from rectangular zone on right, leaving it to Orgoth without contest.

Halexus walked to engage Shock Trooper Gunners on far left and killed two of them. Ambushing Gnashers tied up remaining Shock Trooper and an officer. 

Strike Reavers were able to remove half of Rocket Launcher Korps. So that flank looked pretty good. Center, on the other hand...

Well, I did down Medvitsa eventually, but it cost me feat and exposed Warwitch Coven. Kishtaar and my shooty Jackal spent their entire activations on attacks against the Khadoran character heavy, but failed. Thankfully Reaver Commander made the finishing blow. 

Flamethrowing Jackal went to score a point from rightmost zone, and Assault Reavers clogged middle section by charging Dire Wolf, merely scraping its paint.

Khadoran counter was devastating. Another Shock Trooper Gunner unit entered to contest the zone on right, and managed to wreck Flamethrower Jackal's movement. This left it an easy prey for Great Bear's heavy cannon. 

Dire Wolf, Ilari and Autocannon Winter Korps were able to remove all but one Assault Reaver, while the remaining trio of Rocket Lancher Korps did the same to shield-walling Strike Reavers. Only the flag remained. 

Last remaining Shock Trooper Gunner in left shot six points of damage to a Gnasher, but that was all that happened there.

Phew. Well, Ilari had used his feat this turn and was able to use it for moderate success. 

Gnashers killed Korps officer and remaining Shock Trooper. Halexus ran to mayhaps do something useful in turns to come. So did Strike Reaver flag. Reaver Commander used his shield in a lethal manner against a rocket launcher, but for one reason or another went soft with BURNING INFERNUS MMMMEGABLADE

Kishtaar used Sentry Duty to attack from behind cloud effect and thinned down crowd of Winter Korps. 

Gun platform that is Jackal managed to kill two Shock Trooper Gunners, and now I realize I forgot Swift Hunter procs. Dang. But looks like 4" might have not been enough to reach rectangular zone. 

Luck was not on Khador's side next turn, but still they managed to reduce Orgoth numbers on the left down to two Gnashers, one of which was knocked down, and kill Reaver Commander. This did give Khador a control point, nullifying Orgoth lead. 

Jackal was able to shoot away a contesting Shock Trooper, and even wreck the already injured Dire Wolf with the help of Dark Shroud and Kishtaar's shots. Strike Reaver flag removed last Rocket Launcher, and one Gnasher that was still able to attack knocked out enemy objective, Orgoth gaining a two point lead in points.

Then the disaster struck. Great Bear was able to charge Jackal that was scoring points, promptly removing it. Gnashers died, flag died, and I was left with just two Warwitches and Kishtaar. Yet was this still enough for a victory...?

Warwitches walked to offer Ilari some Dark Shroud, and Kishtaar started ricocheting shots off of Arcanist. Unfortunately first ricochet attack missed, although second hit, dealt five points of damage through focus points and even set Ilari on fire. 

Fire, however, was not able to inflict eleven points of damage alone. 

Kishtaar fell.